The Department of Miscellaneous Affairs

Started by eternaldarkness, August 21, 2015, 12:49:37 AM

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eternaldarkness

Wanted: Brave, competent, talented young Adamant Circle spellcasters to act as the executive assistants to the head of the Department of Miscellaneous Affairs. If you are not brave, talented, a spellcaster, or especially young, apply anyway. We'll take pretty much anybody.

(Seeking one or more players for a modern-day fantasy romp that will be at times serious and rather dark, smutty as hell, and very very funny at all times.)

A Novices Guide to Magic

By James Sinclaire, Master Warden of the Adamant Circle

Magic, in the raw, is quite simply the universe itself: The fundamental and essentially infinite building blocks of all existence in a malleable, unfixed state. Casters from all over the world use different terms for it, the most common being Mana, Chi, and Essence - but they're all the same thing.

Spellcasting is the act of shaping magical energy, which we'll call Mana for the purposes of this guide, using complex formulas and focusing techniques and objects to cause some phenomena that would not or could not occur naturally under the current conditions. The first step to becoming a spellcaster - called a mage, witch, wizard, warlock, shaman, mystic, and many other names besides depending on the culture of the person you're talking to - is to have a source of unformed, or at least free-flowing, mana. There are a few different ways to acquire such a power source: Some people are born with a well of magical energy in them, usually due to having magical heritage of some kind, or because of long-term exposure to magical energies due to a powerful blessing or curse or spending a lot of time in close proximity to magical beings or places.

The Gifted
The descendants of gods, demons, and mythical creatures nearly always have some innate magical power, and the children of any kind of spellcaster have a small chance of being born with the Gift as well. These natural magic-users often display mystical talents early on in life, and some of them develop their power instinctively and unintentionally into a unique magical style. A good many psychics and other extraordinary individuals unknowingly wield magic; for example, it is a known fact that Adolf Hitler had a natural ability to entrance and sway others on a massive scale that he honed and developed over time without knowing it. Some scholars of magic believe that he was descended from some powerful celestial or infernal being, and his entire regime was essentially a sacrificial ritual that fueled his powers, which meant that when his reich collapsed, so did his powers.

Channelers
Many magic-users find a specific magical location and intentionally spend time meditating there, changing their attitudes and their natures and 'attuning' to its energies to make that location the source of their power. There are a great many places of power in the world, the most famous of which is probably Stonehenge (Which, by the way, is controlled by a very powerful family of arcanists who do not take kindly to others attuning to their ancient ancestral power source). Some channelers draw their energy from a powerful magical artifact as well, and the rare but extremely dangerous Devourers are a subcategory of channeler that can consume magical energies from other beings' spells and even steal magic from places of power they are not attuned to. Devourers are nearly universally despised as power thieves and despoilers of sacred sites because greedy or untrained devourers can damage or completely destroy magical sources permanently, and to make matters worse devouring gives an immense rush of addictive power unlike anything else - seriously, there is nothing that compares to the feeling of raw magical power flowing into you, and believe me I know - i'm a Devourer myself.

The Oathbound
Another method is to make a pact with a supernatural Patron - a demon, djinn, god, faerie noble, or even the primeval darkness itself. Demons and Djinn are numerous and relatively easy to contact, and are especially keen on making pacts with mortals, and so the magic-users called Oathbound are the most common spellcasters you'll find. Many Oathbound are solitary practitioners of magic, since they have a ready-made teacher in the form of their patron and thus often don't need any help from other magic-users. Unfortunately, some patrons are less than kind and make horrible demands of their vassals, and Oathbound are also frequently spell-slinging nightmares or mad servants of some powerful being that end up needing to be put down for the good of everyone. I will note that not every Oathbound is evil or dangerous, though - sometimes patrons are benevolent or just don't ask much of their vassals, or the oathbound himself manages to outmaneuver the being or gain their powers as a reward for some favor or service rendered.

The last step is finding and learning spells - this is the hard part for some people, but if you are Gifted or Oathbound you may not have as much trouble with it, or may just not care to learn any spells, since the Gifted can rely on their potent innate powers and Oathbound can learn spells from their Patrons. Channelers might not have it too rough either if they come from a lineage that has a lot of spellcasters, or happen to be apprentices to a knowledgeable older spellcaster. The rest of us have to do it the hard way, and that means finding a Circle to teach you your spells. That's where I come in - I am the Warder and chief recruiter of the Adamant Circle, one of the largest and best-organized circles in the world, and head of the circles Department of Miscellaneous Affairs.

Blood Price
Once you have a power source and a way of getting spells, the only thing left is to pay your blood price - now don't freak out on me, it isn't necessarily as bad as it sounds. You see, magic by its very nature works on the law of exchange. It doesn't create something from nothing, it changes things from one state to another, and to change yourself from your original non-caster state to a new state - that of a magic user- you need to sacrifice something important and resonant to you. The blood sacrifice is nearly always something esoteric like a powerful memory, an emotional bond with a specific person or persons, your birth name, or anything like that, but whatever it is once you sacrifice it, it's gone forever - if you give up your wifes love, she will never love you again, no matter how hard you try to reestablish that bond. If you sacrifice your name, its erased from the universe forever more and you won't remember what it was, or be able to hear it spoken or see it in writing ever again. Sacrifice an eye and be forever half-blind, or give up your beauty and be plain jane until the end of time. If you're a real cold piece of work, you could make your blood sacrifice very literal and murder someone important to you, but only the most evil sons of bitches do that kind of thing. In the magic-using community it's considered rude to ask someone what their blood price was, so if a spellcaster tells you what theirs was it's a sign of great respect and trust. Many masters tell their apprentices what they sacrificed upon graduation from apprentice to full-fledged spellcaster to cement the bond between them.


How magic is viewed in the world

The existence of the supernatural isn't exactly a secret - a fair number of ordinary mortals know of it, and practitioners are fairly ubiquitous. Most magic-users, though, quickly learn the value of secrecy and subtlety, for one simple reason - mortals are drawn to magic, and those who are exposed to it experience a phenomena known as the Calling, which gives them a none-too-subtle attraction to the source of the magic they experienced, not unlike the addiction that some Devourers experience, but less severe because the mortal isn't a channel. People under the effects of the calling can be very dangerous - some of you probably already know this, as it was likely what drew you to becoming a magic-user in the first place. The calling makes lovers into obsessed stalkers hell-bent on staying near the source of their adoration, or devoted enemies who will do anything to destroy that with which they are obsessed. This is where witch-hunters come from. On top of that, lots of mythical creatures feed on mana - vampires savor the taste of a caster blood above all else, and more than a few spellcasters have found themselves held captive and constantly drained of their energies by a malignant devourer or undead captor. To make matters worse, most civilized places have government agencies whose sole purpose is to monitor and contain dangerous magic-users, and they are extremely efficient and usually utterly ruthless at their task. Dangerous spellcasters have been known to disappear after a visit from scary men in black suits search warrants, so tread lightly.

The Calling has some benefits too - its easy for a magic-user to build a cult of personality by exposing select mortals to magical energies, and this is exactly how some unscrupulous circles like those lunatics (literally, lunatics) the Moon Seekers and eco-terrorist Circle of Gaia get new members.

Character Creation
Step one: Concept. Come up with compelling character concept, keeping in mind that your character is a member of the Adamant Circle, the pre-eminent magical security and detective agency in the world. In paticular, you work for James Sinclaire, your immediate superior and (probably) magical mentor. Something about you got the attention of the Adamant Circle and caused them to recruit you - are you a spellcaster who was discovered by a circle member? A mortal in the throes of the Calling? A mythical being who works with the circle? Or maybe you're a relative or descendant of a circle member who inherited their position upon their death or retirement. Whatever you are, describe it in as few or as many words as you like, with a background that touches on the important points of your character.

Step Two: The Numbers. Assign your character levels in the following traits based on your vision of the character by Die size. A smaller die size in a trait is always better, because it means you have a better chance of rolling under a tasks difficulty. Trait levels are listed below, and the system is a modified version of The Window ( available for free at www.mimgames.com ) but fear not, you don't need to be well-versed in systems to play in this game. Most of the time the system should just be in the background - its there for the times when an impartial resolution system is needed.

Competency Rungs
Incredible (D4)
This is the highest rung of competency, and it is generally reserved for those characters who are absolutely unique
or singularly masterful at what they are doing. It is extremely rare to find a person with any ability at this rung. Skills
of this magnitude could be described as unbelievable, grandmaster, superhuman, supernatural, or even godlike.

Very High (D6)
This level is generally the highest that a “normal” human can achieve. At this rung, one may assume that there are
only a small population of people with a similar trait. Einstein might have been on this rung of intellect, or perhaps
Bobby Fischer would fit in here with his chess talents. An ability adjective at this rung might be termed as a master,
astonishing, remarkable, amazing, stupendous, a prodigy, or unequalled.

High (D8)
This rung is where a typical “expert” would fit in. It is not uncommon to find a skill or two at this level for those people
who are exceptionally practiced at their chosen profession or area of study. A few descriptive terms which work well
at this level are expert, highly skilled, very good, highly accomplished, a natural, and elegant.

Above Average (D10)
This is the level of competence where those “good, but not particularly good” skills fall into. The typical person
would have perhaps one skill (generally their profession) which would be at this rung. Abilities of this level could be
described as professional, impressive, talented, skilled, proficient, or practiced.

Average (D12)
This rung is the “average” level, and it could be considered the norm against which the other rungs are compared.
Generally, a person will have several of these skills, mostly in those mediocre abilities which everyone has a chance
to pick up as they go through life. A few adjectives which fit well could be average, competent, fair, not bad, pretty
good, decent, mediocre, and commonplace.

Below Average (D20)
A person could expect to be at this rung on any skill they have begun to practice but not quite mastered. The
normal character would have a few of these, be they hobbies, or things they did a long time ago, or skills they just
can’t ever get the hang of. Some good descriptions of this rung could include below average, amateur, beginner,
hobbyist, struggling, and unreliable.

Low (D30)
This rung is the bottom of the barrel, and usually it is only used for those abilities which are markedly horrible. Please
note that everyone has almost every “skill” imaginable at this level of competency. (Even if you’ve never driven a car
before in your life, that doesn’t mean you couldn’t try!) Skills here could be described as low, unskilled, incompetent,
poor, crappy, nonexistent, or bungling.

Attributes

Strength
This is the raw physical power which the character possesses, and it is tested in those situations where the character must lift, move, push, pull, or throw something which is unusually large or heavy. It also includes the character’s ability to crush or break sturdy objects, hold down an enemy in combat, or other such trials of might.

Agility
People who are highly agile are good at jumping over pits, swinging from ropes or vines, escaping from bonds, and picking pockets. It has to do with balance, manual dexterity, hand-to-eye coordination, and limberness, and it can be tested quite often in action oriented Anthologies.

Health
Not only is this how good the character is at resisting disease, but also how good they are at running long distances, dealing with poison, holding their breath, etc.. Health rolls are very important should the character be wounded to determine how well they resist shock, pain, unconsciousness, and even death.

Knowledge
Often referred to as “knowledge of the world,” this is a general measure of how much the character has experienced and how much education they have received. Older, smarter, or more travelled characters usually are more knowledgeable, and this ability is tested when a character needs to see if they know important information on government organizations, how a steam engine works, or similar feats of experience and wisdom.

Perception
Often called “powers of perception,” the Storyteller will call for tests of this ability when the troupe has a chance to notice something in a scene that isn’t readily apparent. This includes seeing hidden or obscure clues, hearing distant noises, or smelling that telltale whiff of poison...

Magic
Raw magical power and the size of your personal mana reservces. Magic is rolled whenever you cast a spell to determine how powerful and effective the spell is, and each spell cast in a scene temporarily drops your magic attribute down one die size on the competency ladder. Once your Magic trait reaches a D30, further uses of magic start reducing your Health attribute die as you burn your own life-force to fuel your spells. Your magic trait recovers at a rate of one competency rung per minute (thats ten rounds in combat).

You can also choose to intentionally power a given spell with Health instead of Magic (Some spells even require it), but it isn't advised that you make a habit of it. Injuries to health caused in this way cannot be healed by any known means outside of normal rest
and recuperation.


Skills
The noteworthy non-magical skills your character has. If it's worth mentioning or important to
your character concept, put it here and give it a competency rating.

Magical Skills
Your characters skill in the various schools of magic. Rate each category.

Alchemy - Often underestimated or derided as being hedge witches, the art of Arcane chemistry known as alchemy lets you bind magic into physical forms and changing things permanently from one state to another in ways that spells just can't manage. Potions, magic swords, cloaks of invisibility - these are the things alchemists make, and a really skilled alchemist can do anything a practitioner of another school can do, given enough time and the right resources. Best of all, Alchemists can make items that anyone can use. Even a mortal can swing a magic sword or fire an enchanted pistol, and you can't counterspell a Thundergod Shell fired from a shotgun. I personally am terrible at alchemy, but I've had my ass saved by a handy potion i got from R&D more than once, I think these guys deserve way more respect than they get.

Astrology - The art of Knowing, divination is the school that lets you cast your senses across the void to spy on distant locations, see through walls, create illusions, read minds, control others like puppets and even rearrange the future through a magical principle called the observer effect, which states that by viewing a thing you change it. Astrologers seem pretty weaksauce at first glance, but many an uppity individual has learned the hard way that you don't wanna mess with someone who can rewrite your destiny, control your thoughts and curse your ass with bad luck unto the tenth generation.

Conjuration - A powerful and versatile discipline, this school is all about drawing things from other places and rearranging matter, and conjuration is a popular school for spellcasters the world over due to its utility. Its so useful in fact that most spellcasters are at least decent enough in this school to conjure basic necessities, but a true master of conjuration can be a real powerhouse, since this school is second only to the school of Destruction in its ability to cause serious harm. You think you're a badass until you face a master conjurer who summons up a cloud of toxic gas or a rock the size of a volkswagen and drops it on your head.

Destruction - The art of making things go boom! This is my specialty, and man is it awesome. Fireballs, lightning bolts, motherfucking earthquakes  - all that shit falls under destruction. I know it seems like a very arbitrary distinction and like some destruction spells could be used for non-destructive purposes, and that's completely true, but nonetheless spells that mainly wreck things with raw elemental force fall under Destruction because that's how the universe works.

Necromancy -  Despite its name, the Necromancy school deals with both life and death. A skilled necromancer can heal a greivous wound as easily as he can make your flesh rot away or raise a corpse as a zombie. If you lead a dangerous life (like all warders do), you want to make friends with a necromancer - they can patch you up if you get hurt, and the most powerful and skilled necromancers can even bring you back from the dead.

Summoning - The difficult and often dangerous art of calling forth sentient beings, summoners are among the most powerful spellcasters around thanks to their ability to call forth and bind other beings to their wills. Binding more intelligent and powerful beings is more difficult, and most spellcasters and the mightiest of mythical creatures are nigh-impossible to call forth, let alone control, for all but the most potent masters of this school, though some extraplanar creatures such as demons and elementals are very easy to summon due to their very nature. It is impossible to summon a specific individual against their will unless you have Anchored them with a spell, but non-specific callings are usually doable. Summoners nearly always have a Familiar, a being bound to their will magically that shares their senses and acts as an extension of their will, though some choose not to have one for various reasons.

Gifts/Powers
Special powers you have that are not spells, which you can do without exhausting your magical power or having to go through the motions or having the apparatus requires by alchemy and spellcasting. If you are Gifted, or you are a Mythical being of some kind, you definitely have a few of these. Decide what they are, describe them, and rate them.

Truly Amazing Traits: The Shebang! notation

One problem which arises in representing truly amazing abilities is how to fit them onto the competency ladder. Obviously there wouldn’t be much variety if the actors were sitting around rolling D4s for everything — contest rolls would be tied too often and success rolls would be mostly pointless. The basic competency ladder only represents the levels of ability that a human being can achieve; what happens when the character in question isn’t really human at all?

To address this, the Window uses a second competency ladder which is “above” the normal one. A simple system called the Shebang! notation (with a nod to Larry Wall) is used to delineate these amazing traits and skills from normal abilities. It works by placing an exclamation point (!) after the die and including more specific descriptions of what the character is able to do.

For example, a character with superpowered physical strength which allows him to lift up to the weight of a car would have the following trait listing: Amazing strength. Able to lift a car. (D12!)

The Shebang! lets you know that his strength is “superheroic,” which means that he would never have to make a strength roll against “normal” tests; if he wanted to break down a door or carry a companion to safety he would simply succeed. However, if he were going up against a challenge that itself was “superheroic” in magnitude (perhaps he’s wrestling with a powered up supervillian), he would use a D12 to make that roll.

The idea is that superheroic or unearthly characters exist on a level all their own. They are so astonishing that competition is only meaningful if it is against someone (or something) in their own league. The important thing to do with any Shebang! ability is to describe the power sufficiently enough that it’s at least somewhat clear what is possible with it. From there the actors and the Storyteller can roleplay through superheroic encounters without much slow down.


Once you have an idea of what your talents are, fill out the application below so we can get your paperwork processed and start your training (This is the character sheet you should use).

Name:
Age:
Height/Weight:
Physical Description: (You can attach a photo if you have one handy)
Magical Specialties:

Rate your Attributes:
Strength
Agility
Health
Knowledge
Perception
Magic

And your mundane skills:

Magic Skills:
Alchemy

Astrology

Conjuration

Destruction

Necromancy

Summoning

Gifts/Special Abilities:Tell me all about your Kewl Powerz that are not spells.

A brief summary of your personal history, including how you became a spellcaster (if you are one):

Anything else you would like to tell us:


Here's an example: My own personnel file, because i'm a trusting kinda guy and everybody pretty much knows it all anyway

Name: James Ulysses Sinclaire|Baal, the Archdemon of Destruction
Age: 32|Ancient
Height/Weight: 5'9"/150 pounds|Infinite
Physical Description:


"I don't have time for your games, so if you don't wanna have a really bad day you better tell me what I wanna hear or I'm going to shove this .45 up your undead ass and pull the trigger until it goes click."
-James, threatening questioning a suspect

"Come to me, children of the Pit. The time has come when we will burn this world to cinders and dance on its ashes."
-Baal, to his demon hordes just before being bound

Magical Specialties: Destruction. I really like fireballs.

Rate your Attributes:
Strength D12 - I'm no weakling, but I don't exactly have a lot of time to hit the gym either.

Agility D10 - I've gotten pretty good at moving fast, and my hand-eye coordination is decent.

Health D8 - I have taken a lot of asskickings in my life, and I try to eat right and get plenty of exercise.

Knowledge  D10 - I'm smarter than the average bear, and i've been around the block a few times.

Perception D4 - Nothing gets past me.

Magic D30! - I'm a wizzert, 'arry. A really poweful one. First-Degree Archmage, to be exact.

And your mundane skills:
Brawler D12 - I've gotten into a lot of fistfights. Mostly at Department Head meetings.

Bureaucracy D8 - I play the political game better than any other department head.

Demonology D4 - I have learned a lot about demons out of sheer necessity, since I am technically a demon lord by proxy and demons flock to me like flies to shit.

Firearms D10 - I have yet to meet anything that was completely immune to lead poisoning.

Investigation D6 - Part of my job is being a detective, and i've had ten years to get really good at it.

People Person D6 - What can I say? I'm a likable guy. People like me.

Writer D12 - I'm a decent writer. I make my mundane living writing fantasy novels, though it's not much of a living and i've never had a bestseller or anything.

Magic Skills:
Alchemy D30 - I really, really suck at alchemy.

Astrology D20 - Not my strong suit, but I can pull off basic divinations if I really need to.

Conjuration D12 - I can conjure myself a nice lunch or some extra ammo pretty easily when I need to.

Destruction D20! - If there is someone better at blowing things up with fireballs, I either haven't met him or already killed him.

Necromancy D20 - I'm no great shakes here, but I can call up a ghost or heal a minor injury with some effort.

Summoning D8 - If I didn't have bound demons to handle paperwork for me, i'd never get out of my office.

Gifts/Special Abilities: Devourer D12! - Some people eat Coco Puffs for breakfast. I eat demon lords.

A brief summary of your personal history, including how you became a spellcaster (if you are one): Everybody knows my history, so i'll keep it brief - I come from a long line of rich, powerful, and extraordinarily evil Oathbound, but unfortunately nobody ever figured out that i was a Devourer before they had me try to seal a pact with the family's demonic patron, and I accidentally consumed part of his essence, which contributes to me being extremely good at destruction magic. I spent a long, long time as a magic-addicted psycho with a hostile demon lord lodged in my soul until the Adamant Circle tracked me down and kicked my ass, sealed the demon in my heart, and told me I could either join the circle or die. Given my options, I wisely chose to join the circle, and they assigned me to the Department of Miscellaneous Affairs to keep an eye on me while also ensuring that I couldn't actually get any rank with real authority, and I can only assume they thought they might even get lucky i'd get killed in the line of duty. I have deeply disappointed the higher-ups in one regard: I'm still alive, and my department has solved a lot of really difficult and high-profile cases, and to add insult to injury I got powerful enough to qualify as an Archmage and outlasted everybody who outranked me, so now i'm the head of the DMA and they have to give me and my department some respect whether they like it or not. Suck it, assholes.

Anything else you would like to tell us: I'm completely immune to any harm from heat or fire thanks to the fiery world-destroying demon lord bound in my heart, and I can walk around buck naked in a blizzard without so much as getting chilly. I really like the taste of Astrology Spells, which Internal Affairs constantly keeps me fed with in their silly and nigh-constant attempts to catch me being naughty so they have an excuse to call me up in front of a review board again. Seriously guys, get a life.  I'm on your side.

Jett Void

This seems really awesome and rather thought out. My only question is what should we base our stat spread on? I would assume that your spread would not be a wise decision, as we would be entering as weaker entities than yourself.

I don't know if you're still seeking, but if you are, I'm definitely down to play this. Just hoping for a nudge of guidance before I craft a character. Thanks!
My On's and Off's, for those of you that are interested. Ta-Dah!

Check out Serperior's Trove He has given me a few of my avatars.

My Request Thread.

This. Another wonderful place to find awesome avatars. If you like wicked, check it out.

eternaldarkness

#2
Quote from: Jett Void on August 21, 2015, 03:38:32 AM
This seems really awesome and rather thought out. My only question is what should we base our stat spread on? I would assume that your spread would not be a wise decision, as we would be entering as weaker entities than yourself.

I don't know if you're still seeking, but if you are, I'm definitely down to play this. Just hoping for a nudge of guidance before I craft a character. Thanks!

If you want loose guidelines: No more than one Attribute or skil rated D30! Or better, no more than three rated D8 or better, up to one D4 and two D6 or D8 magic skills or up to four gifts if you are a mythical creature OR as many additional mundane skills rated as high as you see fit if you are a mortal.

Truthfully though, your stat spread should depend on the character you want to play, and that's about all that matters. Anything you can justify with your back story is fair game, though someone on or above James' level of power applying to work under him in the DMA should have an interesting story (most likely they are being punished, but there could be other reasons). Note that long does not necessarily mean the same thing as interesting.

Demons, Faerie Folk, celestial beings and other supernaturals could sign up as well, and they can be powerful in their own right with just their natural abilities. The circle even has knowledgeable mortals join, usually to get on-the-job training in spellcasting, and they might have mundane talents that are exceptional in some way, or just have connections to get in.

Make what you'll enjoy playing, and we'll justify it after the fact.

eternaldarkness

#3
Here's some potential ideas to base a character off of for those interested in joining but lacking a solid concept:

A rising star from another department resigned to Miscellaneous Affairs. (The other departments are: Research and Development, Disbursing, Internal Affairs, Crisis Intervention, and Personnel).

A mythic being arrested by the Circle and given the option to join or be killed/banished back to their own realm/made into a decorative paperweight.

An ordinary mortal who witnessed something they shouldn't have and was immune to astrological tinkering to erase their memories (it happens from time to time when a mortal is extremely strong-willed or has a powerful destiny)

A brand-new novice spellcaster assigned to James as an apprentice. Possibly an exchange student from another circle, or an abusive master.

A police officer or government agent on loan to the Circle. Could be sent to keep an eye on them, of to help close an important but long-term case, or any number of other reasons.

Ghostraven

Hello.
This looks interesting; let me see if I can think up a character concept. I'm assuming its 2015 Earth. technology wise with magic and supernatural entities?
Is the Adamant Circle a private organization or a governmental?

TTYL

Ghostraven

eternaldarkness

#5
Quote from: Ghostraven on August 21, 2015, 04:16:50 PM
Hello.
This looks interesting; let me see if I can think up a character concept. I'm assuming its 2015 Earth. technology wise with magic and supernatural entities?
Is the Adamant Circle a private organization or a governmental?

TTYL

Ghostraven

You are correct in your assumptions, and the Adamant Circle is a private organization that is on good terms with most governments. They often get tasked with solving problems that are just too difficult for the limited powers of government psychics to handle. In the U.S. the circle comes very close to being a part of the federal government, though. Some people are even interested in making that unofficial working relationship official.

Edit: Which gives me another idea for a potential character concept that I will edit into my post below.

MissFire

Jack The Ripper
"Monster? No, I'm no monster. I am a surgeon. You are a cancer. It is time to operate."

Name: Jacqueline Ravensdale aka Jack The Ripper
Age: 143 (Born, 1871)
Height/Weight: 6' 2"/Slender
Magical Specialties: None

Attributes:
Strength D12!
Agility D12!
Health D12!
Knowledge D4
Perception D8
Magic D30

Skills:
--Learned: With over a hundred and forty years of existence behind her, Jack is much smarter than her rather odd personality would let on. She is extremely knowledgeable in world history, language, the occult, medicine, biology, and mechanics. Her quarters hold a vast library of books both common and rare. Jack has almost a fanatical dedication to reading and learning. She was a close personal friend of Sir Arthur Conan Doyle and has a singular obsession with Sherlock Holmes as a result. She has practiced deductive reasoning and is extremely good at observing people and situations and gleaning information about them.

--Surgeon: Jack is a 'talented' surgeon. She knows where all the parts go, certainly. Trusting her to put them back where they belong, however, is a gamble. She is far more skilled in taking people apart than putting them together, but in a pinch she can make for a fine doctor.

--Combatant: With training in Baritsu, Fencing, and Boxing, Jack is a fine fighter. She's spent much of her time after the Whitechapel incident reading and learning instead of fighting, so she is a bit rusty and has doubtless been surpassed by all the younger up-and-coming fighters in The Department, but she can certainly hold her own against many a supernatural entity should the need arise.

Magic Skills:
Alchemy D12
Astrology D12
Conjuration D30
Destruction D30
Necromancy D30
Summoning D30

Gifts:
--Dhampir: Jack's heritage provides her with much of the powers of a vampire, yet only some of the weaknesses. She has superhuman reflexes, strength, stamina, and limited wound regeneration. She does not suffer burns from sunlight, but it does make her uncomfortable and staying out of the shade for too long will make her ill. A stake to the heart will kill her and silver will inflict grave wounds upon her. She also ages much slower than a normal mortal. Finally, as a rather unusual quirk, Jack has a reflection, but no shadow.

History: One Vlad Dracul III, Prince of Wallachia became known far and wide for his cruel and usual methods of tormenting those that dared cross him. He became known quickly as Vlad Tepes - Vlad The Impaler. His soul was perhaps the darkest in Europe. It is unknown how or when he became tainted with vampirism, or weather the transformation was voluntary or forced upon him. What is known is that his newfound power and immortality made him even more of a terror to Romania than ever before. Terrifying, but not unstoppable. Not when an entire country was ready to rally against him. Eventually the populace started fighting back and Vlad (now going simply by Dracula) decided to move to London, a city teeming with life and growing ever more prosperous. He conducted business with a solicitor by the name of Jonathan Harker and made arrangements to move his affairs overseas.

Arriving in London much later, the vampire and his brides soon took to the city. While the count spent his time planning his methodical takeover of the city, his brides sowed chaos. In the guise of harlots, the brides of Dracula turned other women into vampires and drained men of their life, leaving them as little more than emaciated corpses. In that age the death of the poor was mostly ignored, simply chalked up to over-work, starvation, or the burgeoning taste for opium that the city was developing. One of the brides, however, made the tragic mistake of falling in love with one of her 'johns' - one Regenald Rimsby. Visiting him night after night, the couple soon gave birth to a daughter, which they named Jacqueline.

It is impossible to keep secrets from one of the most powerful vampires in existence for long, however, and Dracula soon found out. He had Jacqueline's mother torn to pieces by the other brides. The sight of it left Regenald a broken man and even though he tried to continue to take care of his daughter, he soon fell into alcoholism and when she was sixteen, he died of liver failure.

With a mind set on vengeance, a young Jacqueline found herself alone on the streets as a six year old girl. Left to her own devices, the girl struggled to juggle making ends meet, discovering her supernatural ability, and developing the skill she'd need to destroy Dracula's brides. As time marched on she grew ever stronger - and crazier. At the age of seventeen she finally felt strong enough to have her revenge and took to the streets, preying on prostitutes, human and vampire alike. The papers called her 'Jack The Ripper' and 'Springheel Jack'. The public were both horrified and intrigued. Yet after a year, the murders stopped. All vampire activity in London seemed to cease.

Despite thorough investigation by both The Company and outside sources, no one can understand what happened in 1889 to bring and end to the Whitechapel murders and Jack herself refuses to comment. It is also unknown what happened to Count Dracula, or if any of his brides survived Jack's killing spree. These days, Jack works for The Department as the caretaker of the library and has all but memorized just about every tome stored within it. In a pinch she could also do as a medic, but anyone who knows her reputation would hesitate to let her poke around in their insides.

Other: Addt'l Image #1, Addt'l Image #2, Addt'l Image#3, Theme
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

eternaldarkness

Jack is so approved. Just give her a D8 in Combatant and Learned, and a D6 in Surgeon and she's good to go. She'll be newly assigned to the DMA because that's where the Circle sends all their problem children and James foolishly requested thatvan archivist that can also handle field work be assigned to his department.

Ghostraven

Hi,
Hers is my concept. Let me know if it works, and I'll start on the details.

A succubus summoned by a rogue magician, using rituals they didn’t fully understand or bother to properly research.
Successfully summoned but improperly bound she wasn’t compelled to obey her ‘masters’ commands. Not that it wasn’t fun to see how she could twist his commands to create the most...entertainment and not give away that she wasn't bound.
The Adamant Circle eventually tracked her would be master down and during the ensuing events she gleefully watched the Circle put the magician down. She had expected that she would be sent back when her summoner was slain; however she wasn’t. And to make matters worse the Adamant Circle casters were unable to banish her.
After several boreing months of research and negotiations, she was assigned to the Department of Miscellaneous Affairs to keep an eye on her until they can figure out how to send her back.In the mean time her abilities are useful and they also figure that given Director Sinclaire’s unique connection to demons, she’s less likley to get bored and wander off.

TTYL

Ghostraven

eternaldarkness

Quote from: Ghostraven on August 21, 2015, 10:17:00 PM
Hi,
Hers is my concept. Let me know if it works, and I'll start on the details.

A succubus summoned by a rogue magician, using rituals they didn’t fully understand or bother to properly research.
Successfully summoned but improperly bound she wasn’t compelled to obey her ‘masters’ commands. Not that it wasn’t fun to see how she could twist his commands to create the most...entertainment and not give away that she wasn't bound.
The Adamant Circle eventually tracked her would be master down and during the ensuing events she gleefully watched the Circle put the magician down. She had expected that she would be sent back when her summoner was slain; however she wasn’t. And to make matters worse the Adamant Circle casters were unable to banish her.
After several boreing months of research and negotiations, she was assigned to the Department of Miscellaneous Affairs to keep an eye on her until they can figure out how to send her back.In the mean time her abilities are useful and they also figure that given Director Sinclaire’s unique connection to demons, she’s less likley to get bored and wander off.

TTYL

Ghostraven

I like it! Miscellaneous affairs' whole purpose is to be a place to shove the circles unsolvable problems until a solution presents itself, and a demon that somehow has become unbanishable is just that kind of problem.

I would note that proximity to Jamie is probably very pleasing to her and nearly as addictive as magic-users are to mortals. How your character expresses that is up to you, though. Go ahead and start her up, and I'd say that as an experienced demon she probably has at least D12 in Destruction and at least a D10 in either Astrology, Necromancy or Summoning.

Ghostraven

Quote from: eternaldarkness on August 21, 2015, 10:27:33 PM
I like it! Miscellaneous affairs' whole purpose is to be a place to shove the circles unsolvable problems until a solution presents itself, and a demon that somehow has become unbanishable is just that kind of problem.

I would note that proximity to Jamie is probably very pleasing to her and nearly as addictive as magic-users are to mortals. How your character expresses that is up to you, though. Go ahead and start her up, and I'd say that as an experienced demon she probably has at least D12 in Destruction and at least a D10 in either Astrology, Necromancy or Summoning.

OK  :D
I'll see if I can get at least the basics of her up tomorrow.



eternaldarkness

#11
Name: James Ulysses Sinclaire|Baal, the Archdemon of Destruction
Age: 32|Ancient
Height/Weight: 5'9"/150 pounds|Infinite
Physical Description:



"I don't have time for your games, so if you don't wanna have a really bad day you better tell me what I wanna hear or I'm going to shove this .45 up your undead ass and pull the trigger until it goes click."
-James, threatening questioning a suspect

"Come to me, children of the Pit. The time has come when we will burn this world to cinders and dance on its ashes."
-Baal, to his demon hordes just before being bound

Magical Specialties: Destruction. I really like fireballs.

Rate your Attributes:
Strength D12 - I'm no weakling, but I don't exactly have a lot of time to hit the gym either.

Agility D10 - I've gotten pretty good at moving fast, and my hand-eye coordination is decent.

Health D8 - I have taken a lot of asskickings in my life, and I try to eat right and get plenty of exercise.

Knowledge  D10 - I'm smarter than the average bear, and i've been around the block a few times.

Perception D4 - Nothing gets past me.

Magic D30! - I'm a wizzert, 'arry. A really poweful one. First-Degree Archmage, to be exact.

And your mundane skills:
Brawler D12 - I've gotten into a lot of fistfights. Mostly at Department Head meetings.

Bureaucracy D8 - I play the political game better than any other department head.

Demonology D4 - I have learned a lot about demons out of sheer necessity, since I am technically a demon lord by proxy and demons flock to me like flies to shit.

Firearms D10 - I have yet to meet anything that was completely immune to lead poisoning.

Investigation D6 - Part of my job is being a detective, and i've had ten years to get really good at it.

People Person D6 - What can I say? I'm a likable guy. People like me.

Writer D12 - I'm a decent writer. I make my mundane living writing fantasy novels, though it's not much of a living and i've never had a bestseller or anything.

Magic Skills:
Alchemy D30 - I really, really suck at alchemy.

Astrology D20 - Not my strong suit, but I can pull off basic divinations if I really need to.

Conjuration D12 - I can conjure myself a nice lunch or some extra ammo pretty easily when I need to.

Destruction D20! - If there is someone better at blowing things up with fireballs, I either haven't met him or already killed him.

Necromancy D20 - I'm no great shakes here, but I can call up a ghost or heal a minor injury with some effort.

Summoning D8 - If I didn't have bound demons to handle paperwork for me, i'd never get out of my office.

Gifts/Special Abilities: Devourer D12! - Some people eat Coco Puffs for breakfast. I eat demon lords.

A brief summary of your personal history, including how you became a spellcaster (if you are one): Everybody knows my history, so i'll keep it brief - I come from a long line of rich, powerful, and extraordinarily evil Oathbound, but unfortunately nobody ever figured out that i was a Devourer before they had me try to seal a pact with the family's demonic patron, and I accidentally consumed part of his essence, which contributes to me being extremely good at destruction magic. I spent a long, long time as a magic-addicted psycho with a hostile demon lord lodged in my soul until the Adamant Circle tracked me down and kicked my ass, sealed the demon in my heart, and told me I could either join the circle or die. Given my options, I wisely chose to join the circle, and they assigned me to the Department of Miscellaneous Affairs to keep an eye on me while also ensuring that I couldn't actually get any rank with real authority, and I can only assume they thought they might even get lucky i'd get killed in the line of duty. I have deeply disappointed the higher-ups in one regard: I'm still alive, and my department has solved a lot of really difficult and high-profile cases, and to add insult to injury I got powerful enough to qualify as an Archmage and outlasted everybody who outranked me, so now i'm the head of the DMA and they have to give me and my department some respect whether they like it or not. Suck it, assholes.

Anything else you would like to tell us: I'm completely immune to any harm from heat or fire thanks to the fiery world-destroying demon lord bound in my heart, and I can walk around buck naked in a blizzard without so much as getting chilly. I really like the taste of Astrology Spells, which Internal Affairs constantly keeps me fed with in their silly and nigh-constant attempts to catch me being naughty so they have an excuse to call me up in front of a review board again. Seriously guys, get a life.  I'm on your side.

eternaldarkness

A Novices Guide to Magic, the Black Letters

Written within the words of James Sinclaire by Baal, Second of the Archdemon of the Pit, the Flame of Destruction, the Unmaker

Hear my words as you read these crude letters, all ye mortals who possess in you the seed of Destruction and Eyes of Fire, and know that I am your true God, for it is my dread radiance that set the heavens alight at the very first and created that which is, I who separated Light and Dark from the gray and endless Before, and I who will burn this universe to ash again and usher in a new Creation. Though a part of me rests within the flesh and the soul of a mighty mortal of indomitable will, I am endless, and when I am whole again all will see my glory in one last brilliant flash before the end of everything.

I am how all tomorrows end. Embrace the Flame. Embrace truth. Embrace light.


-Baal

Ghostraven

#13
Ok; Her is what I have; Let me know what needs to change. :)



Name: Shyeli Aezaela (Dark Amber)
Age: 1156
Hair: Dark Violet/Black
Eyes: Green/Red
Height: 170cm (5'7")
Bust: 96cm (38in) [DD] Waist: 61cm (24in) Hip: 91cm (36in)
Shyeli human appearance

Magical Specialties: Shape-shifting, it so fun to be whoever you want.

Attributes:

Strength: D8 Her Demonic heritage makes her supernaturally strong; Far stronger than she looks
Agility: D6 Her Demonic heritage makes her preternaturally quick
Health: D8 Her Demonic heritage makes her unnaturally tough and healthy.
Knowledge: D10/D30* She’s average intelligence for an immortal creature, though when your focus is Lust you don’t don’t need a lot of esoteric knowledge (*Her earth specific knowledge is lacking, she knows the basics, like what a car is; and has even stopped calling them rolling metal boxes.)
Perception: D6 As a predator she’s attuned to her surroundings, The Nether realms not all orgies...
Magic: D4 As a supernatural creature she is magic, and has extensive reserves to draw upon.


Mundane Skills:

Charm/Seduction: D4  She’s able to read and use body language as well as a silver tongue to get what she wants.

Carnality: D6 She knows how to do this thing with her tongue...

Stealth: D10 She is skilled at moving quietly and otherwise being unobserved innate hunting instincts and being able to shape shift add greatly to her ability.

Close Combat: D10 Succubi are not all about sex, mostly they are but there are times when claws are required. and when they are she’s an almost feral nightmare of slashing claws, ripping fangs, and whipping tail.

Magic Skills:
Alchemy: D30 She knows what Alchemy is...

Astrology: D10 She’s talented in reading minds and making things go her way. She can also see that things don’t go your way with a little curse.

Conjuration: D30 She can usually get what she needs without having to resort to magic.

Destruction: D20
She can set things on fire and shatter fragile things but she prefers to get others to do her fighting.

Necromancy: D12
As necromancers go she’s average, especially among demons but she can heal and cause havoc should she need too.

Summoning: D30 Her and her kin are often the targets of a summoning so she’s stayed away from learning any real summoning abilities.

Gifts/Special Abilities:

  • Shape-shift (D10) - She can assume any humanoid form of her approximate size and weight (+/- 10%)

  • Claws, fangs, wings, horns and Tail (D12) - As a demon she’s sly and seductive as well as violent and feral. Her wings allow flight but in earth’s environment, but it’s tiring. Her claws are able to rend steel and her tail is the classic ‘devil's’ type ending in a razor sharp arrowhead..

  • Translocation (Teleportation) (D12) - Usually line of sight, she can teleport to a prepared location/symbol. SFX; sort of like a blink/strobe effect, she’s there then somewhere else.

  • Essence Manipulation (D12) - Touch; Able to manipulate thoughts and emotions of the touched creature, works on people as well as most living things with thoughts and emotions. It’s easier to push people down their current emotional path. So if they like you it's easy to make them really like you. Additionally memories tied to those emotions can be altered.

  • Essence Draining (D10) - Touch; Drains magic then health; the effect amplifies the current emotional state and sensations of the victim. So pleasurable sensations become rapturous and painful become agonizing. Since mortal creatures seek pleasure it much easier to feed when your partner isn’t trying to get away. They are also less likely to realize what’s happening when it's done slowly siphoned off, as opposed to ripped away. 



Personal History:
Spawned from the everything and nothingness of chaos more than a millennia ago Shyeli has spent the bulk of her existence in the nether realm. Her last time on earth was over 900 years ago summoned by the court wizard of the Emperor of the  Byzantine empire for a massive Bacchanal.
Some 8 months ago she was summoned by a rogue magician. The powerful, arrogant and inexperienced mage. Managed to call her by using rituals locked in a long thought lost magical tome. The mage had the power and resource but not the necessary fineness or patients to properly research the summoning ritual in the ancient Book of Iod.
Successfully summoned but improperly bound she wasn’t compelled to obey her ‘masters’ commands. Not that it wasn’t fun to see how she could twist his commands to create the most...entertainment. The Adamant Circle eventually tracked her would be master down and during the ensuing events she gleefully watched the Circle put the magician down.
Fully expecting that she would be sent back when her summoner was slain; however she wasn’t; and to make matters worse the Adamant Circle casters were unable to banish or bind her.
After several boring months of being poked and prodded, and not in the usual ways, by Circle researchers and after some negotiations with them. She was assigned to the Department of Miscellaneous Affairs to keep an eye on her until they can figure out how to send her back. In the mean time her abilities should prove to be useful in the field and they also figure that given Director Sinclaire’s unique connections to demons, she’s less likely to get bored and wander off.


Anything else you would like to tell us:

Since she doesn't sleep or eat, regular food. She spends her stipend from the DMA on clothing and shoes, her Adamant Circle supplied apartment basically one massive closet.


Minor formatting updates.
Added human appearance picture

eternaldarkness

Shyeli is all set, and nice balancing act there with her stats. She's got versatility, but not a lot of raw power. Very well-done.

Ghostraven

Quote from: eternaldarkness on August 22, 2015, 11:45:59 PM
Shyeli is all set, and nice balancing act there with her stats. She's got versatility, but not a lot of raw power. Very well-done.

Thank you!  :D

I'm looking forward to playing.

TTYL

Ghostraven

eternaldarkness

First IC post goes up this evening. Quick question though: Would you guys prefer a murder mystery or some gangland warfare?

Wolfy

Question: When doing conjuration, are you summoning just random objects, or can your character have objects (Like swords, guns, whatever) prepared to be conjured?

Wolfy

Name: Kimiko Kōkatsu
Age: 200 (Appears physically 19)
Height/Weight: 5' 6"/130 lbs
Physical Description:


When in a high emotional state, her hair shifts slowly from black to a luminescent white. She also gains fluffy fox ears on her head, and two white fox tails as well

Magical Specialties: Conjuration, Alchemy, Partially Summoning

Rate your Attributes:

Strength D12

Agility D4

Health D10

Knowledge D12

Perception D20

Magic D6

And your mundane skills:

Other Languages (Japanese, Chinese, Russian, German, Italian, English)(Reading, Writing, Speaking): D4!

Cooking D30 (I like my cooking, it's your tastebuds that have a problem D:<)

Swordplay D4! (186 years of practice)

Handling Animals D12 (Foxes are a fave)

Anime/Manga Culture D10 (S-Shut up, it's a hobby...)

Basic Medicine/Combat Medicine D20 (I can stitch you up! Yeah!)

Magic Skills:
Alchemy D6 (Creating magical items is what I do!)

Astrology D20 (I've dabbled, but never truly took to it)

Conjuration D4! (The world is mine to play with, what's mine is mine and what's yours is also mine...especially Sinclaire's lunch >;3)

Destruction D30 (My items are all I need)

Necromancy D30 (Raising the dead? Disgusting! D:<)

Summoning D6 (! When summoning Foxes/Fox Spirits) (I'm never alone.)

Gifts/Special Abilities:

Doppleganger D4! (I'm able to make copies of myself, though they're half as strong as me. Still, it's nice to have company, right?)

Fox Fire/Cold Fire D6 (That's right, I can make great balls of fire. James/Baal keeps laughing at me for some reason though)

Illusions/Transformation D10 (S-Shut up, putting a leaf on my head doesn't look stupid idiot!)

Speak to Animals(Foxes) D4! (They're my friends, why wouldn't they talk to me!?)

A brief summary of your personal history, including how you became a spellcaster (if you are one):
Born of a Kitsune mother and human father, Kimiko was born in rural Japan 200 years ago. As a half-breed, while her mother and father both loved her, Kimiko was an outcast from the rest of society, both Yokai(Demon) and human. As she grew up, the world outside of her home seemed a cold place, and the only solace and friends she found as she became older were the other kitsune/foxes. They understood that it was not her choice nor any fault of her own to be a half-breed, and were happy to have another Kitsune with them, even if she was only half.

In her 19th year, Kimiko decided to leave her home, moving away and to a larger city where she would be able to follow her own passions. Dying her hair black and hiding her fox ears and tail, she blended with normal human society quite well, long enough to survive and slyly enough to avoid questions on why she never seemed to age past her youthful 19 year old appearance.

In 1937, she was strong armed into being a soldier/nurse for the Japanese military, assisting in their invasion of China during World War II and assisting Japanese forces overall. Her youthful appearence was not unnoticed, and she was forced to assist under threat of black mail to reveal her half-demon lineage.

However, after the attacks on Pearl Harbor and the atrocities committed by Nazi Germany, Kimiko could no longer stay under the Imperial Rule of Japan, and ousted herself as a supernatural being by using her powers and gifts to escape from the country and flee to America.

With no money, she became adept at theft and deception, using her powers to steal and survive in any way that she could. During this time she began to practice magic, using her large reserves of Chi taken from her mother's side to learn Conjuration, Alchemy, and summoning. She made contact with her fox clan, and made a pact with them to be able to summon them for assistance when needed.

This began to spiral into more theft, as Kimiko found she could simply take what she wanted using conjuration, and that no one could stop her. However, this false idea was brought to an abrupt halt when she was cornered by the Adamant Circle. Knowing her history, and also knowing of her powers, Kimiko was given two simple choices, either join with the circle and become their master of conjuration, or pay for her crimes in both blood and manual labor.

Given the two option, Kimiko chose the first, and was brought into the Adamant circle under James Sinclaire, a man she considers both idiotic and a fantastic sandwich maker.

Anything else you would like to tell us:
N/A

eternaldarkness

Quote from: Wolfy on August 24, 2015, 11:11:13 AM
Question: When doing conjuration, are you summoning just random objects, or can your character have objects (Like swords, guns, whatever) prepared to be conjured?

It's actually easier to summon items you have a personal connection to or know well, so summoning specific items that you personally own is a very common conjurer tactic. I imagine many alchemists are also conjurers, actually, for that very reason - you can be Batman with an endless utility belt of tricks.

And I love your character a lot. She's going to probably be his burglary and forensics expert. I'm so going to make James a moderately good cook now :D

Wolfy

Expect a lot of stolen lunches...cause she outranks him on conjury. xD

But yeah, what I wanted to go for was a character who made magic item (Swords and the like) and was able to summon them...keeping a sword/item for every occasion, as it were. xD Batman indeed.

Ghostraven

Quote from: eternaldarkness on August 24, 2015, 10:43:00 AM
First IC post goes up this evening. Quick question though: Would you guys prefer a murder mystery or some gangland warfare?

I pick.... murder mystery! :)

Quote from: Wolfy on August 24, 2015, 02:04:31 PM
Expect a lot of stolen lunches...cause she outranks him on conjuration. xD

Good thing Shyeli doesn't eat lunch.  :P


eternaldarkness

#22
A little something to chew on while I get the IC thread done. I had forgotten how hard it was to make a good murder mystery when unpredictable factors like player characters can muck things up by being clever :D


The Hierarchy of Hell Volume 1 - Demon Lords and the Infernal Host

There used to be seven demon lords, but a hundred years ago by mortal reckoning there was a major upheaval on the infernal plane and the demon lords went to war, which resulted in three of them - Astaroth, Merihem, and Pythius - being slain and their power and domains consumed by those who defeated them.

Asmodeus - Pride
The Highest of Unholies, king of demons, Patron of Magicians and some say the single most magnificent being in all the known worlds, Asmodeus is the mightiest of demon lords and rules over the others by sheer force of will and unassailable power thanks to the Mandate of Hell. He is also the least active demon lord, and has even been known to help mortal beings seemingly out of the kindness of his heart. Some people even believe that he is actually an angel or saint placed to keep the other demon lords in check, but only a fool would buy that line - after all, he is the Archdemon of Pride.

Baal - Wrath and Lust
The destroyer, the End of all Things, War, the world-ruiner. Baal is the second most powerful Demon Lord, and the one with whom mortals have most often had to contend on a large scale. Baal seeks the dissolution of all reality so that he may blow away the ashes and build anew, and his power is growing. A century ago, Baal went to war with Astaroth and slew her, absorbing her powers and domain into himself, and now he is the lord of both Wrath and Lust. This may have been a mistake on his part - the burning lust which Astaroth so skilfully managed is overwhelming Baal and distracting him from his mission, and in recent years the demon lord seems to have cooled his apocalyptic rhetoric considerably. Baal favors Succubi and mortals as his servants, on both the mortal plane and in Hell - this is because Baal is too busy being my bitch to bother with unmaking reality I will destroy you for that insult, pathetic mortal. This may seem an odd decision for the lord of destruction, but no creature is capable of destruction on as large a scale as humans - after all, we invented nuclear weapons and actually had the balls to use them.

Mammon - Greed and Gluttony
Where Baal is all fire and desire, Mammon is the lord of waste, consumption, and excess, and the two clash constantly in their neverending struggle to be the one who undoes the world. You'd think demon lords would be allies working together to fuck things up, but Baal and Mammon have very different visions of how the apocalypse should occur and they fight about it like an old married couple - Baal seeks dissolution, while Mammon wants to slay all living things and consume all the world so that he can become it himself, containing the whole of the universe inside his on being so that all things are his and his alone for all eternity.

Leviathan - Envy and Sloth
The Archdemon of Envy and Sloth, Leviathan is the Serpent of Endless Coils, the Infernal Dragon, the Black Death, the cowardly wyrm of hidden hatred and wanton jealousy. When someone mentions to the Green-Eyed Monster in reference to someone who is consumed by envy and jealousy, they are (perhaps unknowingly) referencing Leviathan's famous orbs, which are said to drain the life from ones' flesh even as his coils crush you to pulp. Leviathan's goals, if he has them, are largely unknown. he seems content to sit and wait, sowing discontent and spreading lies among his small number of followers and demonic children. Supposedly, Leviathan is asleep at the bottom of the acidic seas of hell, and directs his minions through languid dreams and portents.

TheHangedOne

Well, this looks pretty damn awesome. Are you still taking characters?
A&A's and O&O's *Status: Here and there | Games: Aiming for punctuality*
"In prosperity, our friends know us; in adversity, we know our friends."
"In the ocean of knowledge, only those who want to learn will see the land."
"Before you roar, please take a deep breath."
Check out my poet tree!

Wolfy

Quote from: Ghostraven on August 24, 2015, 02:37:44 PM
I pick.... murder mystery! :)

Good thing Shyeli doesn't eat lunch.  :P

She can certainly eat something else......xD