Corruption of Champions! FAE - Closed!

Started by eBadger, April 08, 2015, 05:25:25 PM

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eBadger

In response to VonDoom's excellent interest thread, this is the actual Recruiting Thread!  I'll be working as GM for the game. 

RECRUITING ENDS MIDNIGHT PST APRIL 14th!



LGBT-friendly!




   
   
Imagine a world invaded by demonic agents and literally suffused with their corruption, turning many of  its residents into selfish and often wanton parodies of their former selves. Where few are as they were and those tainted who still maintain their common sense and sanity flock together for protection -- and often relief for their new-found urges.

A world full of monsters, some in the shapes of beautiful women, men or hermaphrodites, some bestial, some demonic, all driven by powerful urges -- to taint, to reproduce or simply to satisfy their cravings.

A world into which unsuspecting 'Champions' are often sent as tribute, so that the demons residing there do not turn their eyes towards other realms. All too often these champions end as little more than playthings - whether bound, heavily corrupted and then harvested for their tainted sexual fluids, turned into cum-addicted minotaur cocksleeves, or breeding mares for one type of tainted critter or another - but some prove the exception. Some battle against all these dangers with success and carve a place of their own, some make the corruption their own and become a powerful menace in their own right -- all these things and many more are on the table.

The many transformative items that abound in the world are a quick path to greater strength, but can also lead to darker  things. Sure, drinking the milk of a succubus makes you into a more beautiful image of femininity and makes a busty beauty even out of a flat-chested tomboy -- or a formerly brawny man -- but it also tempts, corrupts. The blood of a minotaur or dragon can grant great strength, but it all comes at the price of
change. 'You are what you eat' has never been more literal a phrase.



The world of Corruption of Champions, as originally conceived by Fenoxo. A land of sex, corruption, transformation and every kink imaginable, it is a quirky and fun take on the non-consensual and extreme.  While I highly suggest a few minutes playing the free game there's no need to have extensive knowledge and, in fact, it may be more fun not to know quite what's going on.  You've just been thrown into another world, after all! 

This is a Story-Driven game using the Fate: Accelerated system.  It's okay if you don't know the system - it's very simple and easy to learn, and entirely available online for free. 

APPLICATION:
1. Please read through before signing up.
2. This is NOT first come/first serve.  There are a limited number of spots; we want some quality writers for this, and applicants should take the commitment seriously.  But neither will I wait for days when a good group has already been submitted.  I will give at least 24 hours notice before recruiting is closed.
3. I expect at least two posts per week. 
4. Yes, of course I'm open to questions, comments and feedback!  Things are still in flux. 


READ ME: A couple quick notes on character backgrounds:
1. You are human (don't worry, you probably won't stay that way). 
2. You are from another world and have just arrived in this one.  That can happen two ways:
-You have been chosen as a champion, willingly or less so, and sent through the portal as tithe to the demons (as per the game). 
-You are from a world that does not tithe (either refuses or is ignorant) and have been kidnapped by imps & demons (either a war captive, snatched from under your bed, or even tricked into coming willingly).  You will begin as captive chattel. 
3. Magic doesn't exist much outside this world.  Beginning with any requires a very strong background reason, and should tie back to this world. 

Character Description: 

Name:Fill in your character's name.
Sex: Physical sex. If your character is trans or genderfluid, it is suggested to use their birth sex to begin with, as there will be plenty of opportunity to remedy that in-game. Futa is not a starting option for the same reason.
Build: Slender, Average, Curvy, Tomboyish...; Lean, Average, Thick, Girly...
Height How tall your character is.
Skin tone: Your character's skin tone.
Hair color: Your character's hair color. Also include length.
Beard: If applicable.
Breast/cock size: Split up if player has both, otherwise only use the applicable one.  Small, average, freakishly gargantuan, etc. work fine - I don't usually describe by numbers or bra size.

Appearance
Describe the character's appearance in your own words. Do not use CoC-generated appearance texts.

Personality
Describe the characters personality, their strong points, flaws, likes and dislikes, etc.

Background
Describe where the character comes from: their circumstances of birth, their childhood and how they were raised. Did they have family, significant friendships or rivalries, perhaps an early adventure or two? What profession did they learn growing up? How did they end up being chosen as a Champion?

Writing Sample/Prologue
Please include a narrative describing your last moments before entering the portal into a new world.  This is an opportunity to explore your character's voice, personality, motivations, and so on.  3-5 paragraphs, please - no text walls or snippets!

Ons/Offs
Specifically pertaining to CoC-specific fetishes.

Character Sheet: 

High Concept

Trouble

Aspects

Approaches
Careful
Clever
Flashy
Forceful
Quick
Sneaky

Fate Points
Refresh

Stunts

eBadger

#1
Character Creation Guide:
All credit for this section to VonDoom!

The (very short!) game rules for Fate Accelerated can be accessed here: http://fate-srd.com/fate-accelerated/get-started

Aspects
High Concept. Essentially a short very basic description of your character. For my example Marissa, that's 'Studious Witch Apprentice'. Other examples 'Daring Elven Swashbuckler' or 'The Best Gun In The West', something that describes the core of the character.

Create one brief statement to be your High Concept.   

Trouble. Define a character trait that is problematic. This can be something like 'Easily gets jealous' or like Marissa's 'Curiosity killed corrupted the cat'. It can also be something non-personality related like 'Trouble magnet' or 'wears the brand of a traitor'. The latter won't really work for CoC since there's no big common law that would matter after stepping through the portal, but it should serve as a general example. 

Create one brief statement to be your Trouble. 


Further Aspects, similar to the ones above, describe character capabilities, resources or things she's done that are representative of who she is and what she can do: exotic dancer, sword & armor, or pet wolf, for instance. 

Create two Aspects of your choice; the third will be your race:

Human: You remain human, with all the benefits and limitations that implies.


Approaches
Approaches are different ways a character might solve a problem, from beating down an opponent to tricking their way past them.  Higher is better. The game isn't really that concerned with what you do as long as it fits the character but how you do it. If you're a dashing Swashbuckler, you face your foe Flashily in combat, but if you're a lumbering giant of a man, you'll likely be Forceful instead. It all depends on how you describe what you do - what your Approach is, hence the name.

These approaches are: Careful, Clever, Flashy, Forceful, Quick and Sneaky.  

You assign 3, 2, 2, 1, 1, 0 points to the six approaches depending on your character's strengths, weaknesses and preferred ways of resolving problems.

Stunts
The most complex thing about character creation comes last. Stunts are character-specific abilities that are free to use. You can have up to five, though it's usually best to begin with just one. Number one to three are free, a fourth or fifth costs you Refresh (explained further below).

The easiest way to do them is to define a specific situation in which a character gains a +2 bonus to a single type of Approach. The Swashbuckler, again, might take 'Because I am a master duelist I gain a +2 bonus when Flashily facing a single foe.' A Succubus seductress might take 'Because I live to seduce, I gain a +2 bonus when Flashily seducing someone'. Depending on how the seductress does her seducing, that could easily also be Careful (the slow route), Clever (maybe a bargain that involves sexual relations as part of the deal) or Sneaky (shapeshifting into a lover, etc.). This sort of 'Stunt' can be anything: a special aptitude, martial technique (Kamehameha!) or even a piece of equipment.

There are more involved things like 'Because I have a mercenary company at my disposal, once per game session, I may declare that a helpful mercenary arrives in the scene', but those are usually best discussed between GM and player since they are completely open to mutual agreement and have no real guidelines.

Create up to three stunts, or save some or all of them for later.  Use the format below. 

QuoteBecause I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], I get a +2 when I [pick one: Carefully, Cleverly, Flashily, Forcefully, Quickly, Sneakily][pick one: attack, defend, create advantages, overcome] when [describe a circumstance].

-OR-

QuoteBecause I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], once per chapter I can [describe something cool you can do].

Example:

Zzaza
High Concept: Bee-girl handmaiden
Trouble: Desperately needs to lay her eggs
Aspects:
Aphrodisiac nectar: Zzaza's nectar and sting is a powerful drug
Bee-girl: Zzaza is mostly humanoid, but has a bee abdomen, stinger, wings and antennae
Approaches:
Careful: 2
Clever: 1
Flashy: 3
Forceful: 1
Quick: 2
Sneaky: 0
Stunts:
Because I have hypnotic wings, I get a +2 when I Flashily Attack when entrancing my prey with their sound. 


And that's pretty much everything needed for character creation!  Don't skip the section below, though, it gives some insight on what some of the above is actually for!

==================

On Aspects, What You Do With Them And Fate Points

First, Aspects define who your character is and what they can do just by merit of existing. If a character lists 'soldier', it's simply assumed they know how to wield a weapon, how to properly set up camp and how to take care of their equipment.

Second, you have a limited resource in the game called Fate Points. There are two main uses for them: to Invoke an Aspect or to Compel it.

If you do something that corresponds with one of your Aspects, you have the option to spend a Fate Point and Invoke that Aspect to gain either a +2 bonus to a dice roll or may reroll instead.

To Compel an Aspect means to force a development that makes the situation more dramatic or complicated. It works like this: someone, this can be the GM, a fellow player or even you yourself, points out that one of your aspects might complicate things in the current scene. An 'ill-tempered' Aspect might be compelled to make a character lash out at an important NPC or group member, for example.

If a fellow player or GM, they then pay one Fate Point to the recipient in order to Compel that Aspect, essentially forcing it to happen, but the actual result is discussed between those involved first. And the one who is so compelled can spend a Fate Point of their own to negate the Compel completely if they wish. The main guideline for Compels and FAE in general is that things should be interesting. If they aren't, don't do it.

When a player wants to compel their own aspect, they have two options: if it's a personality thing, they just play it and make a note that they're doing so. If it's well executed and actually a complication to the scene, the GM should award them a Fate Point from their GM pool (a GM gets as many Fate Points per scene as there are players, as a general rule). If it's an Aspect like 'FBI's most wanted', they suggest that the FBI might show up soon. If the GM thinks it would add to the current scene, they also hand out the Fate Point and things then develop accordingly.

Compels are the main source of getting Fate Points back. Of course, the Trouble aspect is the most obviously suited for Compels, but ideally all Aspects should offer Compel potential. 'Studious Witch Apprentice', for example, implies that Marissa is still inexperienced and might botch something because she's too excited or distracted that otherwise would have worked fine. Or that she could get into trouble in places where 'we don't like them witches, stranger'.

Refresh
The second way to get Fate Points back are what was briefly mentioned in the Stunt section above: Refresh. All characters start with 3 Refresh, unless they have four or five Stunts, which reduce it to 2 or 3 respectively. In a pen&paper game, Refresh is the lowest amount of Fate Points a character starts out with each session. If you dropped below your Refresh last session, BAM, now you have three shiny points again! If you had more because you accepted a couple interesting Compels, you start with whatever amount you had last time.

SloppyJoe

#2
Character Description:


Name: Jo Libhaft
Sex: Male
Build: Girly
Height: 6'-
Skin tone: Olive
Hair color: Dark brown shoulder length
Beard: n/a
Breast/cock size: 1.5 inches flaccid 8.5 inches erect cock with a duo of golfball sized testes/ small breasts


Appearance
Jo's tall body is standard for the males of his village, however his girly frame has made him have to push harder to do things his brothers would breeze through, his pushing harder and harder built up the muscles under his flawless olive skin until they stretched it tight. His feminine face is often disarming, meaning many don't taking him seriously until it is far too late. Many times he has passed for a female during renditions of his tribe's history, wearing as little as a loin clothe and bindings around his flat, hard, yet decidedly feminine chest. During his travels he has successfully persuaded many immorally inclined males to take a different approach to violence, getting them drunk, and opening up an opportunity for his party and or himself to escape unscathed by fluttering his long dark eyelashes and winking his almond eyes, sometimes even blowing a kiss with his brown juicy lips.


His unique eyes have often been the source of nightmares when the lone survivor of a raid tells of the demoness whose dark empire guards mountains topped with gold.
Spoiler: Click to Show/Hide

His shoulder length dark brown hair often appears black in all but the right lighting, accentuating his dark complexion and eyes. It is always straight and shines in even the dimmest of light, often emanating a halo like effect on the battlefield.


Personality
Jo is wild at heart, often wise cracking and causing trouble or putting himself into dangerous situations. He can always give just as well as he can take in a verbal duel. His femininity has often been a blessing and just as much a curse and his fearless/ reckless demeanor has more than once scared away potential friends.


Background
As a member of the defense team Jo held his own, the more he see's of his enemies combat style the better, however he is extremely limited when it comes to mounting an offensive strike and has grown a bit rusty since his departure.His appearance has forced him to accept a roll with which he initially fought: The girly boy. He did this by trying to be one of the guys the best he could earning the nickname "All In" by completing the soldiers training in his village, then pissing the combat elder off so bad he wasn't allowed to be a soldier. Willing to try anything once (Twice if it doesn't break something) he has always been viewed as brave and his eventual closeness to the females gave him a strong moral compass. When he gets turned on his femme demeanor switches and he becomes aggressive. Jo has long since embraced his feminine side, even going as far as learning to seduce men and women both. As a result he has bonded deeper with the womenfolk of his tribe, and has often been told that it would be easy for a woman who didn't know him to believe he was a woman. When he was younger, Jo was always slow to act. He always had to analyze everything he did so that it would appear as masculine as possible. Now he doesn't analyze his own actions rather than those of the people near him. He has also learned that no matter the environment he could easily find a way to use it to his advantage. As he grew he learned that the fastest way from point A to point B was often up and over, so he learned to jump and climb the many often changing obstacles a growing village offered. He was so fast getting through the village that he often found himself in the role of message delivery.

He had never even considered being Champion for his village until the "Option" was presented to him, and when he did finally mull over the idea it quickly became apparent to him that it was going to be fun. He could focus on the past and try and reap vengeance on War, or he could march into a new world, and who knows, maybe they have giant catapults already configured to launch girly boys such as himself far and high?

Writing Sample/Prologue
Jo braced himself against the g-force as the giant stone sling launched, driving him into the air. It felt as if he were flying for a short time: Then the pain. When he awoke in his parent's dugout with the familiar sensation of his fur bed beneath, he was able to guess at what had went wrong. The sling was counterbalanced against the weight of a boulder, not a girly-boy like himself. He was already anticipating his next go when he caught on to the voices speaking in the next room.

"His reckless behavior will put the village in danger!" A very annoying, however wise sounding voice said. He immediately identified it as War: The Elder of Combat.

"You can't lock him up for having fun!" His father's voice resounded. "Besides you're the one who took away his dream. That might have been the only constructive release he had."

"The grand elder will have the final word... At the trial!" War said, spitting out the last few words as if they were bad goat milk.

Jo stretched as he prepared to get up, the warm sun highlighting the extra skin exposed by his shirt catching between his arms and chest just as War walked past his room. The leather skinned old man seemed to do a double take, then walked out mumbling something about finding female companionship.


Ons/Offs
Ons: Beastiality, furry, bondage, bodily piercings, body modification, expansion, cumflation, sexual bulging, Incest, transformation, rape, impregnation/ pregnancy.

Offs: Pain, snuff, gore, vore, worms, scat, watersports.


Character Sheet: 


High Concept
Wildcard Ex-militant

Trouble
Fearless and reckless

Aspects
1. Feminine disarmament: Jo's extremely feminine appearance often misleads and disarms his opponents creating opportunities to strike, seduce, or flee.
2.
3. Human: You remain human, with all the benefits and limitations that implies.

Approaches
Careful +3
Clever +2
Flashy +1
Forceful +2
Quick +1
Sneaky +0


Fate Points
Refresh 3


Stunts
Stunt 1: Careful
Because I am studiously aware, I get a +2 when I carefully defend against physical attacks in combat.

Stunt 2: Up, Over, and Away
Because of his experience in speedy travel through and over an ever changing obstacle course, Jo can easily lose someone pursuing him on foot over land and escape conflict once a session.
Some people simply can't handle the heat, me? I like to
play with fire. So what if I get burned, it's just another
scar to add to the collection.

Miroque

Sheet

High Concept: Acolyte of the Thrice Blessed Goddess.
Trouble: Speaking before thinking.
Other Aspects: "Good conquers all", "Goddess channels her magic through me.", "I am Pure Vessel"

Careful+1, Clever+2, Flashy+3, Forceful +1, Quick +2, Sneaky +0
Refresh: 3

Stunts:
"Pure power!" As I am vessel of the Goddess, I get +2 to Forceful, when channeling her magic against the corrupted.


Name
Acolyte Aishah Demel, of the Thrice Blessed Goddess

Gender
Female

Build
Slender, with smallish breasts.

Height
5´2

Skin tone
Light

Hair color
Natural redhead, her hair is usually kept in ponytail, that reaches past her buttocks

Breast
B-Cup, yet they seem to be errect most of the time.

Appearance



Personality
Aishah has strong personal opinnions. She was taught to follow the doctrine of the Thrice blessed goddess to the core. And for that devotion, she was choosed as Champion againt the demonic hordes. She honors freedom and feminity, and hates opression and cruelty wiht burning passion. That has made her liked or disliked among nobles of her town, when she has voiced her mind.


Background
Aishah was born orphan and was raised in the monasteries of hte Thrice Blessed Goddess. From early on, she showd great promise on the academic studies of the clergy and that was pawed her raise among the ranks of acolytes. Despice her young age, she was choosed to accomppany an elder priestess, as her protegee, in the local court. There her social skills and keen perception earned her many perks, aswell as enemies. Nobles were not pleased to hear such oppinions from an mere acolyte, when she spoke her mind. That made her target to their less savory scheme. The Champion. Most nobles knew that when the Champion was send to the neatherworld, he or she would never come back and it was neat way to get rid of meddling heroes-to-be.

Few court nobles made arragements to have her appointed as Champion of the Kingdom. Something not even her superiors could take back, when they announced their vote.

Aishah did have no idea of that scheme, and was honored for the privilidge, to take up arms against the very forces, she had studied to fight against her whole life.


Writing Sample



Ons/Offs
I am open for anything, aslong as its storywise feasable. Story thrumps personal likes/dislikes, as isint that why we RP to beginning with? To test our limits.

eBadger

Quote from: SloppyJoe on April 08, 2015, 11:06:48 PM
Name: Jo Libhaft
Yay first application!  I'd like to see a bit more of his thoughts on being champion - is he vengeful?  Is he excited about the adventure?  Dutiful in serving in a new way?

Quote from: SloppyJoe on April 08, 2015, 11:06:48 PMStunts
Stunt 1: Careful
Because I am studiously aware, I get a +2 when I carefully defend under any circumstance.

Stunt 2: Up, Over, and Away
Because of his experience in speedy travel through and over an ever changing obstacle course, Jo can easily lose a pursuer and escape conflict once a session.
The first stunt definitely needs some adjustment: "any circumstance" is a no go.  Keep in mind that defending is a really broad statement: defending against seduction, defending against attempts to track him, defending against mental control, defending against ingested poison, defending against being cheated by a merchant or...well, very many things. 

I'll consider the second.  It's written correctly, but in the setting has the potential to be very powerful.  To start with, narrow it to "...can easily lose someone pursuing him on foot over land." 

Quote from: Miroque on April 08, 2015, 11:27:17 PM
Name
Acolyte Aishah Demel, of the Thrice Blessed Goddess

I love the concept, but a few adjustments:
-Please adjust your Aspects per the Character Creation Guide (second post)
-You need a writing sample (you probably already noticed that  ;) )
-As VonDoom mentioned in the Interest thread, this needs some serious editing.  I don't expect perfect grammar, but many of the mistakes are readily caught by a spell check and others I can't understand ("that was pawed her raise"?)

VonDoom

#5
Name: Marissa
Sex: Female
Build: Slender
Height 5'7
Skin tone: fair
Hair color: black, shoulder-length
Breast size: small
Appearance

As Mebbeth's apprentice and one of the Champions chosen this turn, Marissa stands at about average height for a human female -- though not exactly short, she won't tower over others either. She is slim of build, her fair skin and jet-colored hair giving her a dainty look that belies her skill with a blade. Though her figure is clearly feminine -- and quite fetching, all things considered -- she is far from voluptuous and could likely cross-dress if she bound her handfuls and wore loose clothing. The problem with that proposition, however, is that her narrow-shaped face would easily give her away: between naturally red pert lips, her delicate lightly aquiline nose, the silky skin and soft cheeks that adorn her visage, no one would ever mistake her for the opposite gender.

Blue eyes, light to the point they almost look white in the right lighting, watch her surroundings with keen interest, holding a glint that often speaks of secrets known and quiet amusement. They are framed by dark eyelashes, with a small birthmark situated just under her left eye providing the finishing mark to her otherwise symmetrical face. Her brows, well-shaped but prominent due to the contrast between light skin and black hair, are thin and follow the curve of her eye, giving Marissa a mischievous look that turns all too easily into a light scowl.

Her hair is long and straight and reaches well past her shoulders, running down to her waist at the back and almost below the swell of her breasts on the front -- however, she wears it parted on her forehead, with a good portion -- to forelock --  cut short to just above her eyebrows so that the lustrous black doesn't interfere her vision under ordinary circumstances.

Though she rarely shows off, she moves with a lightness afforded to her by her fencing training and her body language suggests a level of confidence she rarely feels. Her voice is pleasant and light, though slightly roughened by a past tonsil infection -- it gives her a sultry edge when flirting and a tendency to cough when her throat is dry, but has left no other permanent marks.

Personality
Marissa is a young woman full of hope and curiosity. She has a mischievous side and prefers to solve problems with cunning and guile over brute force, though part of the reason for this may be her lack of confidence. She tries to hide it behind a brave front, but when faced with a threatening foe or difficult problem she will often question her own ability to deal with it/them.

This problem finds it root in her rare arcane abilities. They manifested at an early age and marked her an outsider, as unwanted -- despite trying to take a positive attitude, she could easily have turned into a recluse if not for the wise woman who took her in. Under her tutelage Marissa reconnected with other people and began to form positive relationships, developed a strong sense of curiosity and interest in the wondrous and fantastic. She learned not to blame others for their ignorance, as well.

Now, years later, she looks forward to helping protect her village. Her skills are still very basic, but she is smart and keeps an open mind about the esoteric and strange and even knows how the basics of combat. She doesn't have any intimate knowledge of men (or women, for that matter), but she is well aware that her pretty face and smile can earn a favour or two.

She is kind and wants to help people, but is  often plagued by occasional nightmares that she secretly believes are a sign of things to come. She has resolved to learn and train even more since she was chosen, but worries that it won't be enough. That she is a bad choice for the role.

On the other hand, she is excited by the idea of going to another world, to have opportunities few else ever will and secretly hopes that it isn't quite the terrible hell-realm people think it is.

Background
Marissa grew up in a decently sized town - still somewhat rural, but already large enough to be considered a bustling settlement. She grew up with only her father to raise her -- the identity of her mother was never shared with her, though she strongly suspects that she might have been a witch or sorcerer. The spectre of war loomed on the horizon, however, and her father was called to duty when she was eight years old, never to return.

She had to steal or work to get food and she opted for the latter, doing light deliveries for various local shops and other simple tasks - between that and the loss of her only parent, she wasn't the most popular child. At one point, at the age of ten, she was teased by a number other children and at the height of emotion produced a flash of magical light -- ultimately harmless, but enough to scare a bunch of adolescents and very obvious.

Magic being incredibly rare to non-existent, it was usually considered evil by default and knowledge about it was practically nonexistent, more superstition than anything else. Marissa was quickly ostracized as a result. Turning to begging and food theft, she likely would have ended up in a far worse place if she had not been approached by a kindly wise-woman named Mebbeth. Though she appeared to be a producer of poultices and expert at hearth wisdom-type of things, she actually was one of the very few skilled practitioners of the secret arts. Of magic.

She taught Marissa for years, taught her many things except the one she wanted to learn most of all, her arcane skill. She always deflected questions, saying that she wasn't ready, that the time wasn't right.

Mebbeth knew of the sacrificial true nature of the 'Champion' sent forth and realized all too soon that if she remained here, the choice would fall on Marissa. It would be convenient: the city council would have their protection from demonic invasion and be rid of someone unwanted.

But Mebbeth didn't send Marissa away. Instead she made certain to give her a holistic education, to ensure she would keep an open mind and see beyond the obvious, to respect gods and god-like entities without blindly relying on them and much more, even hiring a trainer to teach her the modicum of martial skill she would need to get by in a hostile world.

Her true reasons for preparing her yet withholding lessons in sorcery and true witchcraft are her own. Perhaps she feared Marissa's potential, perhaps she wanted to protect her … or to more sinister ends, she might have thought to use the girl -- perhaps she orchestrated the choosing of her as a Champion. Perhaps she is her mother! ('Nooooo, that's not true, that's impossible!') Perhaps she is an agent for the demons and foresees Marissa becoming a great tool for evil. Or a combination of the above. The truth remains to be seen.

Writing Sample/Prologue

Appearance

The wise woman's apprentice was wearing proper traveling clothes. Leather boots, green pants with a dagger strapped to each leg, a caramel shirt -- her small breasts were bound with straps of cloth for added comfort. Around her shoulders rested a cloak, dark brown in color. A gift from Mebbeth that was practical if perhaps not fashionable. On her belt was a short sword and a pouch with some necessities that included: an old set of lockpicks she had somehow gotten her hands on as a child, a few shiny coins, some healing herbs and two pieces of candy.

In her backpack, she further carried a rope, dry rations that might last her a few short days, a waterskin, some mapping tools and a small effigy that was part of the ritual. Supposedly it identified her as the proper Champion.

As Marissa stood upon the wooden stage, the eyes of hundreds of citizens upon her, she swallowed nervously. Before her shimmered the portal to another dimension, a phantasmal image of another place hanging in the air, gleefully defying the laws of nature. The young woman glanced back towards the head priest, a pompous man who was currently intoning a grand speech that she didn't really care to listen to. Something about the gods, surely, that she had long abandoned in her thoughts. She shifted her gaze around to seek out the woman who had prepared her for this, who had taken her in and raised her when no one else would -- but Mebbeth was nowhere to be found, a single old woman lost amidst the crowd. She recognized some faces - the stable boy whose affections she had spurned, a red-nosed merchant from whom she had often bought cooking supplies, but none of them seemed sad to see her go.

Many were well into their glasses at this point, drunkenly singing and shouting, others were praying, but ultimately most looked relieved -- relieved to be rid of her, the 'demonspawn', the 'sorceress'. Marissa briefly considered that she, too, should be relieved to be rid of this town, though a more sarcastic part of her mind wondered if it wasn't rather foolish on their part to send a supposed 'demonspawn' off to fight demons on their behalf. For all they knew, she might come right back with an army of monsters behind her.

That notion was of course silly. Marissa could hardly blame the people for being afraid -- the incident had riled up many old superstitions and she herself had little understanding of the power that seemed to slumber inside her.

As the priest finished and bid her to step forward into the portal, Marissa thought back and tried to think of any opportunities to escape she might have missed, but it ultimately was a futile endeavor so she opted to give one last spiteful look to the balding man, and stepped into the translucent image.

Ons/Offs
Spoilered because of size and detail. In no particular order, though particular favorites are bold.
Detailed List

Liked Creature Encounters

Assume all critters that are more on the furry end of things to have been 'de-furred' and imagined on my end with human-like faces.
Demons (all manner thereof but mostly succubi and ominibi)
Drider/Arachne
Minotaurs/Cowgirls
Tentacle beasts

Slime Girls
Shark Girls
Anemone
Naga
Sand Witches
Salamander/Dragon
Centaurs
Insect people

Transformation Preferences

While I don't mind playing around a bit, I ultimately prefer character transformation to run along a certain theme -- the goblin's pointed ears, shark teeth and sand trap's perfectly black eyes go well with a Succubus transformation, but a Succubus with a bee-stringer, cat-ears and spider legs coming from her back is just weird.

While I'm a huge fan of cowgirl transformations, for Marissa, my main interest lies in taking demonic (or demon-appropriate) transformation aspects (appearance aspects, not Aspects) and of course becoming a futa. When if she goes evil, she could totally keep herself a nice stable of cowgirls, but that's besides the point.

Fetishes

Unless otherwise noted, both receiving and giving when appropriate.
Corruption (the bread and butter for this game - turning evil, selfish, power-hungry and aggressively dominant, ideally to the point of taking the place of/taking over former opposition)
Transformation (the honey on top of said bread and butter)
Futanari (not every girl ever should sport a cock, but it's nice to have a sizable selection)
Corruptive Parasites (NOT the ones already in the game, those are pretty squicky, but in general)
Non-consent/dubious consent
Bondage (light)
Piercings (nipples, clit)
Tattoos (artistic, no taglines)
Enslavement
Full Feminization (manly man turning into a voluptuous woman - it's hot, though not applicable to my character since I'll play a female ... well, to begin with, anyway.)
Lovey-dovey lesbian/futa SM relationships (is that a fetish of its own? I like them a lot, so eh. Let's say it is.)
Arousal Control
Oviposition (ideally from driders with a bit of webbing-bondage thrown in)
Cum Addiction (druggy minotaur cum, or perhaps psychological)
Lactation (to the point of needing to be milked with a bit of cow transformation thrown in)
Pregnancy (accelerated)
Being in heat (if appropriate transformations are involved)
Hypnosis/Mind Control (implanting certain orders/ideas/fetishes rather than full puppetry)
Bimbofication (with an opt-out for it not to be permanent)
Horse cock (previously an off, lately … kind of an on after a certain other CoC game. Taking, not having.)

Offs

Anthro/furry (Snouts, paws, etc. Animal features on mostly human faces such as fangs, insect eyes or shark teeth are fine as long as they have a mouth and a nose.)
Multiple sex organs (a pair of cocks are fine, but any more than that is a bit much. Also not a fan of multiple sets of breasts or vaginas.)
Extreme proportions (big is good, but there is such a thing as too much. If a set of breasts is so big it would literally break your spine or a cock could actually be used to skewer someone, it's too much.)
Inflation.
Weird nipples (having cow-teats on a cowgirl is great, but when they start to turn into cocks or lips or become fuckable, that's really not my thing.)
Just to restate, because I listed them as an off in my on-list comments: the dick-worm colony. Just no.

Character Sheet: 

High Concept
Studious Witch Apprentice
Trouble
Curiosity killed corrupted the cat
Aspects
Unharnessed Magic Potential
Human
Approaches
Careful+2
Clever+3
Flashy+1
Forceful+0
Quick +2
Sneaky +1

Fate Points
3 Refresh

Stunts
Innate Magic: Because Marissa is able to produce arcane light from her hands, she can illuminate her surroundings or temporarily blind sight-based foes near her once per chapter in order to escape.

Herbal Lore: Because Marissa knows herbal lore, once per chapter she may declare that she finds a plant-based item with beneficial effects. She may alternatively choose a specific plant if she knows of it and they are native to the area.

Creative Combatant: Because Marissa is a creative combatant, she gains a +2 bonus to Cleverly create an advantage in combat.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

VonDoom

I had originally suggested to tie Stunts that are limited in use into the Milestone system, since that's also a variable built-in way to declare certain 'end' points, whether minor or major. I just wanted to elaborate a bit on it and see if it might suit you, eBadger.

If using Milestones, one could in theory also introduce more broad/effective Stunts that can only be used rarely. Say, if it was an Avatar: the Last Airbender game, the Avatar might have:

'Avatar State, yip, yip!' - Because I am the bridge between worlds and can enter the powerful Avatar state, once per Major Milestone, I can wipe away all opposition.

Of course, this sort of thing only implies 'all opposition currently present at the scene' and is a card that would definitely need permission from the GM to pull out -- sometimes it's just not appropriate and won't end things in a satisfactory way if you pull an Avatar Ex Machina.

And it's probably not the sort of super-powerful stunt we want for our game even if it only happens once in a blue moon, but I was exaggerating it a bit on purpose.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Zaer Darkwail

Voice interest to join, but do not have time type a char sheet just now (in library).

eBadger

Quote from: VonDoom on April 09, 2015, 05:09:21 AMIf using Milestones, one could in theory also introduce more broad/effective Stunts that can only be used rarely. Say, if it was an Avatar: the Last Airbender game, the Avatar might have:

My concern is two fold: first, at the rate of progress in a PBP an ability like that would only be used once every few months, which could become very frustrating to the player; and secondly, when it is used it's likely to tear through an entire scene, most likely a critical/challenging one (because, after all, that's when you use those abilities), which takes away others' opportunity to shine and leaves the game at a bit of an anti-climax.  The awesome boss fight shouldn't be over in one or two posts!

That said, if anyone has something in mind I'm always open to discussing stuff and seeing if we can make it work!

Quote from: Zaer Darkwail on April 09, 2015, 06:42:36 AM
Voice interest to join, but do not have time type a char sheet just now (in library).

Sweet!  I look forward to it!

VonDoom

#9
In retrospect, the example probably wasn't a great one ... unless you are actually playing Avatar and that's something you account for. Though yeah, the awesome boss fight definitely shouldn't be bypassed by something like that -- that's something you might do to pull a last minute turnover after losing the boss fight, maybe. Lowest point unlocking the greatest power and all that. Ultra-rare stunts are probably not that great or fun, thinking about it again, especially if even a chapter likely takes around 4 weeks real time.

Ultimately, the 'once per chapter' seems to largely mirror the 'minor milestone' description (which, of course, also implies that if it's once per minor, a significant or major also resets the counter), I guess that's why I wanted to suggest and expand on it again -- the concept is already packed into the game, basically, so I figure there's no need to add extra terminology.

---
Also, I mentioned my interest in a bonded demonic sword for Marissa -- I was thinking that gaining it would convert her 'Unharnessed Magic Potential' Aspect, allowing her to draw it forth through the focus lens of the weapon.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

eBadger

#10
Quote from: VonDoom on April 09, 2015, 10:22:12 AMUltra-rare stunts are probably not that great or fun, thinking about it again, especially if even a chapter likely takes around 4 weeks real time.
They could work.  "Because I am the Caliphate of the Blue Riders, once per major milestone a few Blue Dervishes will assist me for a scene."  It may be a while between appearances of your scimitar-wielding allies, but they'll stick around for a bit when they do show up and won't suddenly and massively overbalance the encounter. 

Possibly I should stick to the exact FAE language, but I mistrust converting tabletop language right to PBP without some interpretation.  But for anyone concerned, here's a great example of a Chapter.  The crew of an airship encounter a storm and problems mount, which they discover to be a few gremlins at work: they quickly rout them and start to repair the damage.  Two pages, 32 posts of 3-5 paragraphs; it took 5 weeks because it trailed off into inactivity at the end, but could have easily been completed within 2-3 weeks at the suggested minimum 2 posts per character per week pace.  Daily posts would have sorted it out in less than a week. 

Quote from: VonDoom on April 09, 2015, 10:22:12 AMAlso, I mentioned my interest in a bonded demonic sword for Marissa -- I was thinking that gaining it would convert her 'Unharnessed Magic Potential' Aspect, allowing her to draw it forth through the focus lens of the weapon.

I intend for aspects and stunts to be in flux, just as FAE intends, both as you guys choose (you feel your character has changed or matured), as we communally agree (your loot includes a neat sword which we work to incorporate into your character), and as things happen to your character (the evening with the imp girls gets a bit out of control and you wake up not quite human).  The latter two would not count against your minor milestone advancements. 

Zaer Darkwail

#11
Character Description:

Name: Victor Blade
Sex: Male
Build: Toned lean build
Height: 5'4'ft
Skin tone: Pale
Hair color: White, shoulder long
Cock size: Above average, circumcised

Personality

Victor Blade is highly determined and strong willed, he holds strong resentment for demons and
those who embrace corruption. He detests it as he does detest demons which he hate with deep
seething hatred. However besides his hatred, he is very compassionate and he is hopeful if bit grim
at times. He is courageous and also honorable to fault. He is confident, at times over confident.

Background

Victor Blade was born to commoners in the kingdom of Mistra, his father was a farmer and mother a
herbalist but she ceased running her shop once Victor was born and his little sister as well. So she was
homemaker mother who devoted everything for her family. As usual the kingdom looked for champions
first amongst married men who had children....his father was selected. However father was important
for future for the children as he ran the farm and kept family fed, also Victor was old enough run house
chores and take care of his sister. So mother volunteered and took father's place instead to be send
as 'champion' to demon dimension.

Mother was viewed as heroic martyr as none champions had ever returned from demon infested
dimension....and then Victor grew hatred for the demons who's threat to his home kingdom forces
them send champions to try stop it! So he soon ceased studying become farmer....instead study
warrior and soldier craft and also become devout follower in local church to harness his inner purity
and high morals extreme by various sermons and reading bible. Many thought he becomes a knight,
a crusader champion of the church, but instead in age of 20 he volunteered to be champion to be
send out into demonic world, eight years after his mother was send in. It shocked his father and
little sister, but he was determined to start and make the journey.....find mother and find way to
eliminate demonic threat once and for all.

Prologue

Victor rises from prayer in front of goddess statue, church was quiet as it usually is at late evening.
The evening ball rang couple hours ago which is signal for men in fields return home. He turns and
sees father Marius, his mentor figure in ways of god and maintain purity in one self and help harness
will against temptation, best as he can provide in humble village church. He looks stern, but also
worried in his eyes as he says; "Your sure about this? Is your faith strong enough
to succeed where others failed before you?"


Victor looks with his steel grey hard eyes on Marius warm brown eyes through few strands of white
hair covering his face as he replies; "Yes, I am sure. I will find my mother and find
way to end demonic invasion and return home father Marius."
Father Marius sighs deeply
and says; "I would never had taken you study in my church if I had known what for I
was preparing you....your family had lost a mother already. But now your father has lost both a son
and a mother."
Victor grits his teeth and says angrily; "And me do what? Just forget my mother?!"

Father Marius shakes his head and quickly replies; "No, no...remember her....honor her...but
I am not sure she would had wished you to follow her. She went so you and your sister have good future while
your father provided for you both."
Victor snorts and says; "Indeed he did, he did not speak,
laugh nor smile, when mother was gone. He stayed late in tavern, drinking until came so late and thinking no
one in home was wake hear his stumbling....but I always waited and every night I heard stumbling....heard him
crying and calling for my mother in his sleep. He had no means to love me nor my sister...."
immense pain
goes through Victor on memories which hardened his resolve, then once emotion was gone all left was hard will
as he looked father Marius again to the eyes as he says; "I go not just myself, but all others so
they would not need suffer as my family has."


Father Marius sighs and gives his final blessings, Victor did not go visit his home. Not even sister knew what he
was planning but father did, at first he had raged and attempted beat Victor and break his legs so he never
leave in time....but he had failed as Victor had beaten him down. Years of drinking had slugged father's reflexes.
So Victor went to demon gate, where he is expected. His father, sitting outside tavern on the porch in a chair
watched him ride out of the village. Raising half-filled mug into a toast and said; "Okay my son,
may goddess bless you. I probably never see you again.....but give demons good whacking before you fall."

Father then drinks and forgets disappearing figure of his son for until dawn where he then thinks some fancy
story to tell for little sister where her dear big brother went to....

CoC Ons/Offs

Ons

Demons (all manner thereof but mostly succubi)
Drider/Arachne
Furry
Minotaurs/Cowgirls/Tentacle beasts
Slime Girls
Shark Girls
Naga
Sand Witches
Salamander/Dragon
Centaurs
Insect people
Fetishes

Unless otherwise noted, both receiving and giving when appropriate.
Corruption (the point for this game - turning evil, selfish, power-hungry and aggressively dominant,
ideally to the point of taking the place of/taking over former opposition)
Transformation (love with combination of above)

Futanari (not every girl ever should sport a cock, but it's nice to have a varied selection)
Non-consent/dubious consent
Bondage (light)
Piercings (nipples, clit)
Tattoos (artistic, no taglines)
Enslavement (not receiving but giving)
Full Feminization (manly man turning into a voluptuous woman - not receiving end but inflict to someone)
Arousal Control
Oviposition (giving than receiving)
Cum Addiction (from futas only receiving, otherwise giving)
Hypnosis/Mind Control (implanting certain orders/ideas/fetishes rather than full puppetry)
Offs

Multiple sex organs (no fan of multiple breasts, vaginas or cocks, two cocks + tail is absolute limit, if not count tentacles)
Extreme proportions (big is good, but there is such a thing as too much.)
Weird nipples (having cow-teats on a cowgirl is great, but when they start to turn into cocks or lips, it goes to off then.)


Character Sheet:

High Concept: Crusading seeker
Trouble: "My hatred for corruption and demons makes me self-righteous!"
Aspects

  • Human: You remain human, with all the benefits and limitations that implies.
  • Iron Will: I have determination to succeed and accomplish a task where others would falter in devotion.
  • (blank):
Approaches
Careful +1
Clever +1
Flashy +2
Forceful +3
Quick +2
Sneaky +0

Fate Points: 3
Refresh: 2
Stunts

  • Anger: Because through anger I find strength, from strength I gain power and through power I overcome opposition, I get +2 when I forcefully attack when I'm angry.
  • Master Swordsman: Because I have trained for years in swordcraft, I get +2 when I flashily attack when using my sword.
  • Quick Reflex: Because my combat training included intense preparation for sudden attacks, I get +2 when I quickly defend when I'm ambushed. 
  • Unyielding: Because I shall not kneel nor surrender, accept failure nor defeat, once per chapter I can ignore a taken out result and clear out my stress boxes.

eBadger

#12
Stunts are definitely the hardest bit about the system, but please stick to the format given:

Stunts

  • Anger: Because through anger I find strength, from strength I gain power and through power I overcome opposition, I get +2 when I forcefully attack when I'm angry.
  • Master Swordsman: Because I have trained for years in swordcraft, I get +2 when I flashily attack when using my sword
  • Quick Reflex: Because my combat training included intense preparation for sudden attacks, I get +2 when I quickly defend when I'm ambushed
  • Unyielding: Because I shall not kneel nor surrender, accept failure nor defeat, once per chapter I can ignore a taken out result and both myself and my opponent re-roll the action. 

The red indicate more significant adjustments, although I tried to keep in the spirit of your intent.  But being a master swordsman won't, for instance, allow you to destroy the cheating pawnshop owner's reputation by staging an impromptu satirical play in three acts with rhyming couplets and a memorable pie-throwing scene. 

For the last one, I limited it to the action since re-doing an entire encounter would derail the adventure. 

. . . . .

Just so everyone is clear (since I'm seeing a heavy focus on it in stunts): Hacking each other apart with your sword is not going to be a solution to every encounter like it is in the game.  One of the reasons I liked the FAE system for this is that someone who approaches an enemy with trickery, charm or stealth can win over force.  A minotaur bull with a massive axe, for instance, might be more susceptible to the enticement of pleasuring himself while you perform an exotic dance (a flashy attack against his clever) than being met toe to toe with a blade (a forceful attack against his forceful) - and your non-material gains from the encounter would undoubtedly be improved as well. 

Also, to reflect the world and the themes we're aiming at, I'm going to (at least to start off with as a test) have a constantly-available mini-boost for encounters:  Sexy +1.  This means that anything you do in a sexy, perverted, lustful, kinky, seductive sort of way will get an automatic +1.  Since it's kind of hard to make butchery sexy...well, you get the idea. 

VonDoom

Hmm. I think he meant 'get another chance at the challenge' rather than undoing it, pretty much how you phrased it. The unyielding hero getting up again despite getting the tar beaten out of him and fighting again with renewed vigor.

Another way to handle it could be to spontaneously clear out a stress box ... that way it could be used to prevent that fatal hit being a take out with no need to redo it.

Fiddling a bit more with Marissa's entries and working on that writing sample.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

SloppyJoe

QuoteYay first application!  I'd like to see a bit more of his thoughts on being champion - is he vengeful?  Is he excited about the adventure?  Dutiful in serving in a new way?

He had never even considered being Champion for his village until the "Option" was presented to him, and when he did finally mull over the idea it quickly became apparent to him that it was going to be fun. He could focus on the past and try and reap vengeance on War, or he could march into a new world, and who knows, maybe they have giant catapults already configured to launch girly boys such as himself far and high?



QuoteThe first stunt definitely needs some adjustment: "any circumstance" is a no go.  Keep in mind that defending is a really broad statement: defending against seduction, defending against attempts to track him, defending against mental control, defending against ingested poison, defending against being cheated by a merchant or...well, very many things. 


I'll consider the second.  It's written correctly, but in the setting has the potential to be very powerful.  To start with, narrow it to "...can easily lose someone pursuing him on foot over land."

Stunts
Stunt 1: Careful

Because I am studiously aware, I get a +2 when I carefully defend against physical attacks in combat.

Stunt 2: Up, Over, and Away
Because of his experience in speedy travel through and over an ever changing obstacle course, Jo can easily lose someone pursuing him on foot over land and escape conflict once a session.
Some people simply can't handle the heat, me? I like to
play with fire. So what if I get burned, it's just another
scar to add to the collection.

VonDoom

Adjusted my application. Some minor edits, a writing sample and a new bit about transformations in my on/off list.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

eBadger

Quote from: VonDoom on April 10, 2015, 04:20:10 AM
Adjusted my application. Some minor edits, a writing sample and a new bit about transformations in my on/off list.

I tend to agree with your notion; a bit of mash up isn't all bad (a cat-girl succubus, a goo-boy minotaur) the randomizing of parts could get a bit out of control. 

VonDoom

Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Zaer Darkwail

Quote from: VonDoom on April 10, 2015, 03:38:10 AM
Hmm. I think he meant 'get another chance at the challenge' rather than undoing it, pretty much how you phrased it. The unyielding hero getting up again despite getting the tar beaten out of him and fighting again with renewed vigor.

Another way to handle it could be to spontaneously clear out a stress box ... that way it could be used to prevent that fatal hit being a take out with no need to redo it.

Yeah, that was the point; clear out stress box and able 'get up and fight again' once per story than just 'time warp' backwards. It's like foe gets knock out on my char and is about win....but my char knocks himself out from being unconscious, still beaten/bruised, but still get up and try to win. But it's not just physical combat; it can apply other situations as well. It's 'I renew myself with guts alone' sort stunt. Like example he tries lift boulder but he fails/get stress box full or such, but he then clears it and then retries the challenge.

Anycase with comments in mind that all is not resolved with combat I may change one my stunts then (master swordsman) to something else.

VonDoom

#19
It may be a bit early at this point, but I just wanted to note that once the character selection has been made, I'm definitely up for compatible character backgrounds (if any exist) to be tied together with Marissa somehow.

Quote from: VonDoom on April 10, 2015, 04:29:45 AM
... disagree on the gootaur.  :P

I am absolutely in favor of minotaur with crane wings and octopus tentacles, though.
Spoiler: Click to Show/Hide


;D ;D
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

eBadger

I love that his comments sort of imply that if it weren't for the tentacles that would be a completely banal situation. 

What if it were a minotaur with GOO tentacles?  Like, a giant musky bondage rapey squirmy jello monster?

Meh.  You're probably safe.  Finding a picture of that would be difficult. 

VonDoom

It's Ranma. Of course that's a completely banal situation.  ;D

... though I think that's his female form, so 'she'.  ;D
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

eBadger

I just revealed my utter lack of anime cred, didn't I?  I have the Akira soundtrack!  Ghost in the Shell!  Other...stuff...Battle Angel...quitting while behind. 

Google search on it was interesting.  I'm not sure what's going on here, but I'm pretty sure it would apply to this game. 

Zaer Darkwail

That's fan art I think. Anycase eBadger, okay with that unyielding is once per session clearing the stress boxes stunt?

VonDoom

Quote from: eBadger on April 10, 2015, 01:31:00 PM
I just revealed my utter lack of anime cred, didn't I?  I have the Akira soundtrack!  Ghost in the Shell!  Other...stuff...Battle Angel...quitting while behind. 

Google search on it was interesting.  I'm not sure what's going on here, but I'm pretty sure it would apply to this game.

Ranma is about as old as any of those.  ;D But yeah, that's fanart. Ranma is a humorous martial arts thing about a boy who fell into the Spring of Drowned Girl (becomes a girl when hit by cold water, becomes a guy again through hot water) and the arranged marriage-engagement with a hot-tempered tomboy his decidedly greedy and incompetent father forced him into. His father fell into the Spring of Drowned Panda, while we're at it.  >:)

Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

eBadger

Well, sure!  Fan art is where all the really pervy stuff is at. 

Hexed

#26
I am alive! Somewhat. :D

Just to prove that I'm actually working on a character here's what I have so far. And some questions I have.

Character Description:
Name:Litek
Sex: Male
Build: Thick
Height: 6' 5"
Skin tone: Medium Tan
Hair color: Short cut (ear length) Black hair
Beard: Black Stubble
Breast/cock size: Average

Appearance
The heavily built male stands at over six feet in height, his tanned skin lending him a darker appearance. Hair the color of a starless night crowns his head in a wild mop that comes down to his ears, a thin smattering of the same dark locks crossing his chin and cheeks. Light blue eyes peer out from above a crooked nose that's obviously been broken a time or two.

Dense shoulders curve along thick arms, shiny burn marks dancing along his tanned flesh all the way to the tips of his long fingers. 


Personality
At first glance he comes off as quite serious and quiet, his large size perhaps adding a touch of menace to his silence. Once he's grown to know someone they'll find he has a perhaps unhealthy fondness for pranks and dirty jokes. Of course introduce him to some new piece of blacksmithing or mechanical contraption and he'll chat your ear off as he tries to figure out how it was done or works.



Background
Born in a simple village to a large family of farmers. Given the size of the family he only stayed with them till he could walk and work before being apprenticed out to the village's blacksmith, whom had a single daughter and no sons. Years of the heavy work hauling coal and pounding metal into it's shape forged a strong body for him while at the same time his master passed on a great love for molding metal and learning all the secrets it holds. Many were the nights spent by the blacksmith, his daughter, and Litek scribbling in charcoal strange and complex designs that ranged from puzzle toys to grand vaults, and while much of the designs were left unfinished due to lack of time or materials the three did produce many complex and small pieces. As things were Litek's life would have continued mostly unchanging if it weren't for a single incident. Litek, returning late one night to the village after having journeyed to a large city to sell metal novelties to the more wealthy people heard the cry of a woman. Moving towards the noise he found one of the village girls pinned down by a male figure that was in the process of stripping her clothing off. Stopping the attempted rape by the simple method of pounding the would be rapist into the ground he brought both to the village to turn in the criminal only to find out the male was the village chief's only son. Only days later no one was surprised when Litek was "chosen" to be that years champion.


Writing Sample/Prologue
The sun was well on it's way through the sky and with it came the temperatures of summer, an oppressive heat that mingled with the dry air. Instead of working the fields or using the light to get things done the people of the village have gathered together to celebrate the choosing of a new Champion, although given the thick leather cords binding said Champion's wrists behind his back there's no telling just how much honor was involved.

Litek's large form was clad in a simple and thick tunic and legging set, the brown cloth marred with numerous burns and patches. No words or noise slipped from him as he kneeled before the cave, his head down with slow and even breaths shaking his form. As the chief's long speech finally came to an end his head lifted and his eyes focused on the crowd, a crowd filled with a surprising number of pitchforks and lumber axes at that. With a sad yet happy smile on his lips he finally met his master's gaze, the giant of a man cradling a massive hammer in his hands. Keeping his gaze upon his master Litek slowly stands up, the binds creaking around his wrists. Offering a shake of his head he finally lets his gaze drop to the slender form of his master's daughter, eyes burning as he tries to memorize every bit of her.

Finally he turns around to face the cave, the heavy boots covering his feet thumping across the ground as he moves into it. A few minutes of unsteady walking and he arrived before the shimmering portal, the strange ripple in the air bright as it ever gets. A small laugh slips from him as his wrists are roughly released, the chief's son stepping into view as he hands over a battered and partially emptied backpack. One hand reaches out to firmly grasp the pack before his other rocks forward to slam into the man's face, the loud crunch of a broken nose filling the cave as Litek walks into the portal with a smile on his lips and blood on his hand.



Ons/Offs (Format Stolen from VonDoom!)
Liked Creature Encounters
Succubi! Other demons if/when turned female.
Goblins.
Most of the 'companions' Katherine, Amily, and the swamp dragon girl (Sadly I lost my saves and haven't gotten her again.)

Transformation Preferences
Will honestly admit if I play male I go almost full dragon while female characters become goblin sized cat girls. That said I don't mind random transformations, and losing the one's I don't like makes for a nice quest.

Fetishes
Transformation
Light Bondage
Some Non-consent
Feminization (As all my playthrough Rubi's can attest.)
Lactation
Cum Addiction
Massive amounts of Cum/Spermplay
Group Sex
Voyeur/Exhibitionism

Offs
Ungainly sexual characteristics. (Urta's a wonderful NPC but fuck if her dick isn't just to big.)
Extreme pain (Spanking is good, whipping is not good.)
Scat/piss play

Character Sheet:

High Concept
Sturdy Blacksmith Apprentice

Trouble
Oh! Shiny Metal!

Aspects
Gifted Molder of Metal
Blank
Human: Is a standard human male

Approaches
Careful:2
Clever:2
Flashy:0
Forceful:3
Quick:1
Sneaky:1

Fate Points
Refresh:3

Stunts
Because my body is like Iron, I get a (+2 forceful) defense when I try to withstand attacks.


Alright. Questions.

1. I know it mentions being chosen as a champion but does each village have a champion or is it each world?  And if it's each village then do/can the characters know each other in some way?

2. Right now the idea is adopted son of his town's blacksmith, his parents simply having been taken by illness or having to many kids to support on their own. So he's something of a crafter that can hit really hard. Is that a decent concept or are/were you looking for something else? Or perhaps does the group as it is need something else.

3. I had a question about the content in the game but can't remember it. :D  So. How much of a... choice do we have in the characters transformations? Can we specifically look for certain items or whatever causes the transformation?      Asked mostly because in CoC even if I started male that didn't last long so as to enjoy all the content of the game.

Welp. There he is. Nitpick and laugh to your hearts content. :) 

Videospirit

#27
Character Description: 

Name: Alex Stout
Sex: Male
Build: Thick
Height: 5'11
Skin tone: light
Hair color: short blonde hair
Beard: Clean shaven
cock size: average.

Appearance
Alex is not short, standing at 5'11, but he is unmistakeably huge as thin and wiry are not words that could be used to describe him. He obviously has had no shortage of nutrition growing up as his bulging muscles are covered in fair healthy skin. He looks at the world with blue hungry eyes that show no hints of restraint, giving most women the feeling he is swallowing them with his eyes but his stance shows little signs of acting on such thoughts. His hair is kept short, and a little ragged as if he cuts it himself without much talent, especially short near his eyes. 

Personality
Alex is a bully through and through. He has two things he likes, food and women, and he's not subtle about expressing these desires. Men are seen as obstacles that need to be taught there place, or threats that need to be avoided. He is fiercely protective of all women, although he has unreasonable expectations of reward of any woman he feels owes him a favour.  In his own mind, despite everything else, he sees himself as the hero and anyone who interferes with him is practically a criminal for getting in the hero's way.

Background
Alex was an orphan raised in a militant church where he was brought up to be a knight protector. He was the largest of the knight candidates, and had no qualms throwing his weight around to take a larger portion of the meager meals the orphanage provided. In a normal orphanage he might have been considered a problem child but in this one his love of bullying the other knight candidates was used to in the words of their arms master "Toughen the brats up". So it's little surprise that he came to take it for a given that it was okay for him to bully the weak and take anything he wanted for himself.

It only got worse when he reached puberty and suddenly found a new interest in the opposite sex. There were no women in the knight orphanage though, and so he kept trying to sneak out of the church grounds and play around in the nearby town. The priests were not of the mind to beat him into behaving, so they tried a different approach and put him into intensive study every time he tried to sneak out, listening to heroic tales of damsels in distress and romance.

Alex wasn't too clever though, and what he got out of it was that women were precious and needed to be protected. And also that saving them from danger meant they owed you and it was apparently okay to have sex as a reward. The priests probably should have screened out the bawdy tales a little better.

Still, it did serve the purpose of keeping Alex from just assaulting any woman he pleased and he managed to finish his knight training. There were a few incidents with peasant girls coming across trouble only to be "rescued" by him, but they were few and far between. It was when by some strange stroke of fate he ended up "rescuing" his kingdom's princess that he quickly found himself assigned to head into the portal to face the demons.

Writing Sample/Prologue
Alex stared at the portal somewhat irately. What a blunder the past several weeks had been. It had all started out with an assassin targeting the princess while he was visiting the castle to deliver a message and when he'd heroically saved the day and was started to get familiar with the princess... well she was still a bit upset from the assassination attempt which left her somewhat hysterical. She may have shrieked a little which lead the others nearby to think he was assaulting her or doing something she didn't like. They locked him in the dungeon. Well... naturally after talking the idiots guarding him's ears off they eventually caved to his persistence and got the mess all sorted out. They even decided to reward him by naming him a champion... or something along those lines. Alex wasn't exactly sure what he was a champion of, but he got the gist of it. A hero such as himself was destined for greater things, so they were sending him to a different world where his many talents could be put to better use.

Still... there must have been some mix up in the paperwork, they'd kept him shackled the entire way to the portal and they hadn't even returned his templar armour or equipment back to him. Did they expect him to beat the demons into submission with his bare hands? This incompetence had not gone unnoticed, and Alex had been lecturing his escorts about their many failings the entire way there. Now that he was finally at the portal one of his escorts looked at him for a moment slightly incredulously before his face suddenly became very animated and energetic as he began shouting out about misremembering his orders and quickly having Alex's bindings removed. Said it was a terrible embarrassment and offered Alex a meal at his own expense while they waited for his equipment to arrive.

The food tasted kind of funny to Alex, but he knew the escort was incompetent so it was little surprise that he had no sense of taste either. Alex finished what he could, but he must have been pretty tired because he found it impossible to stay awake and dozed off about halfway through the meal.

And that was the last he saw of his world.


Ons/Offs
Specifically pertaining to CoC-specific fetishes.
On:
Corruption. Slowly growing to lust for power, corruption, until the very heart is dyed in the colors of evil. Delicious.
Transformation, mental and physical. Transformation of bodily fluids into tastier forms, becoming sexier and sluttier. Turning into a being the requires sex to function. Transformation as a means of corruption is best. The form should not make Sex painful though. Also genderbending is great.
Mind/arousal control/addiction. Implanted fetishes and desires, spells to get the loins frothing, aphrodisiacs ... For the strong willed
Sexy Monster people (Monstergirl-esque, so all with strong human characteristics). Succubi and Omnibi, cowgirls, dragons/salamander, witches, naga, slime ...
lactation is amazing on female/futanari characters.


Off: None of these prevent me from playing, but I cannot find these erotic at all
Multiple sex organs. One extra dick is a little weird but neat, a bunch of tentacles is okay,  but four dicks, three breasts and five vaginas is nothing but weird.
Extreme proportions. If the breasts are too big, they can't be played with properly. Also giant cocks are painful.
Inflation, not sexy.
Anything that belongs in the bathroom.
Pain during intimacy.
Sex without at least 1 female.


Character Sheet: 

High Concept: Former Knight Protector of the militant church

Trouble: Thinks with his loins

Aspects: Truly believes women are weak and need to be protected
So gluttonous he's unstoppable when food is on the line
You remain human, with all the benefits and limitations that implies.

Approaches
Careful +2
Clever +0
Flashy +1
Forceful +3
Quick +2
Sneaky +1

Fate Points: 3
Refresh: 3

Stunts
Because I am a glutton with no shame, once per chapter I can locate something possibly transformative to eat, no matter where I am.
Because I won't take no for an answer, I get a +2 when I forcefully seduce someone I've rescued from danger or imprisonment.

eBadger

Hexed - Looking good so far!

1. I'm not envisioning the portals to be a regular sort of thing.  Some worlds may have many; others only one.  So no, it's not each village, but if you wanted to refer to another portal nearby that would be fine.  Or lemme know what you're thinking of and we'll figure it out.  Actually, I don't expect this game to touch on your original worlds much/at all, so do whatever you want.  My only sticking point is that magic is very rare, because I want your characters to have some 'holy shit, what's going on?' sort of adventures, cave men running across pistols, rather than looking at a thing and saying 'gee whiz, this casts a fireball but would make my dick vanish'. 

2. I'm very open to concepts, and that's perfectly fine.  As I've mentioned before, I think people are seeing this as a bit more hack and slash than I'm envisioning, but even that's fine: we'll skew a bit more toward battles and if you lose a few of the social engagements...well, again, losing now and then in this game is sort of half the point, right?  I will say that I can see a crafter doing very well in Mareth. 

3. I will give the vague answer, "some."  One thing I'm doing in this game - I've planned on starting it for a while, before I even saw CoC - is to include a "Craving: ______" line in everyone's header, up with their character name, tagging, etc.  It won't always happen, I have a plot to deal with (once I finish putting one together!) and I want things to make sense (the minotaur is not going to turn you into a bunny girl without a very solid explanation) but yeah, I'll work with you guys. 

Also, if your characters are seeking something IC, that's totally a thing.  Maybe Litek gets a gender swap and wants his prick back, so he asks around the local village about how to do that and gets a pill to grow one, ending up futa.  You'll also have the in-game option at times to do things like try out the odd peppers the dog-people like so much, knowing the potential results, just as in CoC. 

However, there will also be some 'shit happens' sort of stuff.  I'll of course respect Offs, but consequences are the FAE version of wounds/damage and some of them are going to be bad things your character will struggle through/get over.  Your characters are going to be bound, raped, impregnated, transformed, addicted, humiliated, whipped, groped, or just about anything else that comes to mind - hopefully all of that will be fun to endure!

LunaLilith22

Hi, just figured I'd post this here as I'm almost done, I can't find a picture that fits the description I have already made so I might switch the appearance around to fit a picture. I am going to put a bit more into the backstory and need to write the prologue but other than that I think I'm done unless I missed something.
Lilith's Description & Backstory stuffs

Name
Lilith

Gender
Male

Build
Girly

Height
5'11

Skin Tone
Fair

Beard
None

Hair Color
Brown, medium

Cock Size
Small

Breast Size
Average

Description:
Lilith stands out from other women due to her height, though she always stands up straight so her breasts don't look small. Her slightly curvacious build, lack of a noticeable adam's apple and fair skin help her in passing as female. She isn't as voluptuous as she wishes she could be but there is no way to fix that outside of the world of Mareth so she tries to be grateful for what femininity she has. Her pert pinkish red lips, her cute button nose, soft silky skin and the long lashes that encircle the blue eyes that constantly asses her surroundings and those in it are her pride and she takes care to ensure she looks good as much of the time as she can.

Lilith has plucked her brows into a feminine shape so many times that the excess hair eventually stopped growing, she is fortunate to have had similar luck with what little facial hair she had. The hair on her head is usually kept in a loose ponytail and her bangs are cut just above her eyebrows to keep it out of her eyes, when let down it is straight and stops just above her shoulders. Her voice is light and feminine from years of pretending to be female.

Personality:
Lilith is guarded and very concerned for her privacy, to the point that she is likely to sleep on the outskirts of camp away from the others. Though she doesn't reveal much about herself she does take a keen interest in others, often trying to get them to talk about themselves so she can figure out what makes them tick. She tries not to use the knowledge she learns to manipulate people unless she sees no other option. She is often seen as the quiet, nurturing woman by others and some mistake her kindness for weakness, she doesn't let people walk all over her and usually tries to handle it in a civil manner if possible. She doesn't often make promises, usually wording it as "I'll try" rather than "I will" and on the few occasions where she does promise something she does her very best to see it through.

Background:
Lilith was originally from a different village, her mother never told her who her father was or why when they moved to a new village she had to dress like a girl and have her name changed. At this point she can't even remember her old name, just that there was a time when she was called something other than Lilith. When moving to this new village her mother had her pretend to be a girl, she claimed it was because Lilith looked so much cuter as a girl but Lilith has come to suspect ulterior motives as she got older. Sadly for Lilith her mother took ill last harvest season and perished soon after. Now she has no way of asking her why she is trying to move on and ignore the inconsistencies in her past, to a varying degree of success. She thought about revealing herself to the village as a male but after careful consideration she decided that she preferred presenting as a woman. She had been an assistant to the alchemist of the village, paying close attention and showing a natural talent for it that made the old man eager to  teach her. When she couldn't prevent her mother's passing she took it as a personal failure and vowed to find a way to protect the ones she loves.

On/Off

On:
Anal
Hermaphrodites
Giving oral
Bondage
Domination/submission, as she becomes more corrupt she will find joy in both of these activities
Transformation, I'd like to see her go from being the guarded girly boy to being a vibrant lusty woman  (not 100% sure exactly what physical transformations I want her to have as of yet, but I find myself leaning heavily towards the draconic ones) who embraces her darkest desires. 
Corruption, I want to see her lust for power drive her to new levels of depravity as she forfeits her old ideals for new ones that better match the ways of this realm, though some of her more core ideals will remain in place.
Monster people (Monstergirl-esque, so all with strong human characteristics). Succubi and Omnibi, dragons/salamander, sharkgirls, naga, slime/goo girls etc...
Mind/arousal control. Implanted fetishes and desires to get her where I want her to be (sadist/masochist, voyeurism, non-con) spells to get the loins frothing, aphrodisiacs...
Cum-Addiction, is something I plan on having her wrestle with at some point, It's part of what will spark her depravity and mold her into the being I want her to become

Off:
Multiple sex organs. One extra dick is fine, a bunch of tentacles is great,  but four dicks, three breasts and five vaginas is just weird.
Extreme proportions. Large is good, but people still need to be able to move.
Inflation, not sexy.
Weird nipples. Fuckable nipples, cock nipples, 'lipples'. Not really my thing.
Corruptive parasites, she'll become corrupt enough on her own and there will be plenty of things inside her, she won't need something inside her to corrupt her

Character Sheet
High Concept.  Flirty Alchemist's Apprentice

Trouble. Excessive Libido

Further Aspects.
Hiding Her Cock
Human: You remain human, with all the benefits and limitations that implies.

Approaches
Careful: 2
Clever: 2
Flashy: 3
Forceful: 0
Quick: 1
Sneaky: 1

Stunts
Because I have practiced suggestive dancing I gain a +2 bonus when Flashily seducing someone

Refresh
3

VonDoom

Quote from: eBadger on April 11, 2015, 12:10:37 AM
Hexed - Looking good so far!

2. I'm very open to concepts, and that's perfectly fine.  As I've mentioned before, I think people are seeing this as a bit more hack and slash than I'm envisioning, but even that's fine: we'll skew a bit more toward battles and if you lose a few of the social engagements...

:'( Social engagements best.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Zaer Darkwail

Quote from: VonDoom on April 11, 2015, 12:52:36 AM
:'( Social engagements best.

Well, my char is heavily 'combat focus' because he expects to be fighting a endless tide of demons and he is focused heavily to combat (so that's his weakness; lack of versatility). Socially he is not suave or skilled and also his trouble is that if someone bears corruption (but is not evil) then his self-righteous attitude gets him to trouble as his blind hatred for demons/corruption would make him not socialize nor make deals with people.

But I do not intent he sticks as such; as my strong on is corruption/transformation and so my char will change for sure over time. Anycase edited my sheet bit on stunts area.

Paladin101

Name: Anton Ramondu
Sex: Male (for now....)
Build: Lean
Height 5'8"
Skin tone: Fair
Hair color: Blonde
Beard: Smooth as a baby's bottom, just how the ladies like it
Breast/cock size: 7 inch cock

Appearance
Anton is a average sized man with a lean, smoothly muscled body. He keeps himself toned and supple, focusing on speed of movement over strength. He wears black leather pants, a bit snugger than some may suggest, a white cotton shirt, swashbuckler style, all billowy with big sleeves and a neck that he leaves untied to expose his hairless chest. He wears a bright blue sash around his waist and a blue vest, with knee high leather boots and a broad brimmed hat which he has stuck a blue feather into and pinned up on one side, before perching it upon his head at a jaunty angle.

Personality
Anton is a mischievous rogue, a charmer and a ladies man. He is very hedonistic, living for the moment and taking any and all pleasures he can find. He does wish to help people, thus why he volunteered to become a champion for his village. But he wishes to suck as much pleasure from life as he can when he isn't doing good deeds.

Background
Anton was an orphan from the age of six. His parents died of disease, and he found himself cast adrift, as they died in a city far from those they called family. He found himself taken in by a group of young thieves, and quickly discovered that being fast on your feet was just as good as being strong. So he learned to move fast, honing his reactions, being ever alert, and developing a sharp tongue and clever wit as a result of being able to frequently outrun trouble. As he grew, he eventually decided he no longer wished to be a thief, didn't wish to live in the streets. He managed to book passage upon a boat, signing up to serve as a deckhand. It was on his first voyage that he first saw pirates, and the flashy swordsmanship and fast footwork of a swashbuckler.

He managed to convince the swashbuckler he had seen to train him, and has spent the last five years studying the sword and learning the art of dueling. When the call went out for a champion to represent their city, Anton stepped forward, hoping to find new challenges and adventures beyond.

Writing Sample/Prologue

"Anton! Wait!" A red haired woman implored, holding the blanket up to cover her nakedness as Anton buckled his swordbelt over his slim hips. He tilted his head and swept his hand through his flowing blonde hair before stepping back towards the bed.

"Ah, my dear, you know it isn't fair for you to throw around demands when you are so pleasantly pink and nude before me. How can I resist obeying?" He murmured as he leaned down to capture her lips with his own in a gentle embrace, his hand lifting to cup her cheek before he stepped back. "But you know I have to go. They await me at the portal. If I don't go who knows what random soul will be chucked through! You gave me a night to remember, let's not spoil it with long farewells." He told her grandly as he settled his hat upon his head at a jaunty angle, a roguish smile upon his face as he moved for the door.

"But...what if I get pregnant? Don't you love me? I thought you said you wouldn't go last night!" She asked desperately as she knelt in the bed, letting the blanket fall from her pleasing curves.

"I do love you, as I have loved many woman my dear. If you get pregnant, make certain if it's a boy that he learns to fight, and if a girl that she knows how to make love. Either way my dear, I truly must be going." He said with a last doffing of his hat, and a closing of the door to her shrieks of anger.

"Well. That could have gone better." He muttered as he headed for the portal.

Ons/Offs
Anything goes except for vore/gore, or bathroom shit. Whole point of this setting is the off the wall sexual shite that happens. Though as long as he has only manly parts, he is unlikely to voluntarily engage in any man on man or man on futa(where he is catching) action. Not to say he can't be forced if he loses a battle though...

Character Sheet: 

High Concept: Swashbuckling Rogue

Trouble: Impulsive, he will often leap into a situation before he realizes how hard it will be to get out alive, or uncorrupted.

Aspects

1: Seducer of Women: Anton has been a womanizer since he found out that they have different parts. As such, he is experienced in the wooing of ladies.
2:
3: Human: You remain human, with all the benefits and limitations that implies.

Approaches

Careful: 0
Clever: 2
Flashy: 2
Forceful: 1
Quick : 3
Sneaky : 1

Fate Points

Refresh

Stunts

Quick Footwork: As a master duelist accustomed to fencing and squaring off against a single foe, when facing one enemy he gains +2 Quick to land his blows first.

Clever Tongue: The ladies enjoy a good story, and pleasing words, and Anton has learned to give them what they want. +2 Clever when trying to charm a female.

Dazzling Swordplay: Taking an entire turn to engage in an intricate, fanciful sword routine he gets a +2 Flashy to defend against the next attack.

SloppyJoe

Though my character doesn't have many skill outside of warfare, I hope he is balanced well enough, maybe there can be an opportunity IC to learn a crafting skill or a social skill as the third aspect...

I'm thinking of giving him a third stunt to help out in the socializing department. :/
Some people simply can't handle the heat, me? I like to
play with fire. So what if I get burned, it's just another
scar to add to the collection.

Videospirit

Since most are adding multiple stunts I added a second one to Alex.

SloppyJoe

On stunts; is the +number supposed to just be two, or is it supposed to be based off of the number assigned the appointed approach?
Some people simply can't handle the heat, me? I like to
play with fire. So what if I get burned, it's just another
scar to add to the collection.

eBadger

LunaLilith, how are you thinking to end up in Mareth - as a champion, or kidnapped by the demons?  Looking very good, post your sample when you have it!

Quote from: VonDoom on April 11, 2015, 12:52:36 AM
:'( Social engagements best.

I've sorted out the over-arcing concept, and there will be plenty of opportunity for bloody battles to the death or social interplay.  Most of it will simply depend upon how you guys choose to approach things.  I'm just stating that if characters choose to go in swinging, things will swing back, and you champions are FAR from the scariest things in Mareth.  But even that's fine: again, losing a battle doesn't mean death.  Most things have much better uses for you than that.  And just like the game, my intention is that winning every interaction is not the funnest way to go through this roleplay. 

Quote from: SloppyJoe on April 12, 2015, 05:13:34 AM
Though my character doesn't have many skill outside of warfare, I hope he is balanced well enough

Even in normal system games I place very little value on balance (imbalanced characters and groups are often the most fun to play, as long as everyone accepts that struggling with their shortcomings is fun).  Characters are being judged primarily on being interesting. 

Quote from: SloppyJoe on April 13, 2015, 01:27:41 AM
On stunts; is the +number supposed to just be two, or is it supposed to be based off of the number assigned the appointed approach?

Stunts should be written per the provided format, just filling in for the items in [brackets]. 

QuoteBecause I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], I get a +2 when I [pick one: Carefully, Cleverly, Flashily, Forcefully, Quickly, Sneakily][pick one: attack, defend, create advantages, overcome] when [describe a circumstance].

-OR-

QuoteBecause I [describe some way that you are exceptional, have a cool bit of gear, or are otherwise awesome], once per chapter I can [describe something cool you can do].




So as things currently stand: 

Sloppy Joe - Jo Libhaft, Wildcard Ex-Militant
Miroque - Acolyte Aishah Demel, of the Thrice Blessed Goddess
VonDoom - Marissa, Studious Witch Apprentice
Zaer Darkwail - Victor Blade, Crusading Seeker
Hexed - Litek, Sturdy Blacksmith Apprentice
-Need Background & Prologue
Videospirit - Alex Stout, Former Knight Protector of the militant church
LunaLilith22 - Lilith, Flirty Alchemist's Apprentice
-Needs prologue, preferably picture
Paladin101 - Anton Ramondu, Swashbuckling Rogue

By PM:
ThatOneShrroth, Dancer
-Need everything
Vercile - Elwyn Ainsborough, Bow-Wielding Light Mage
-Need personality/background/prologue



A good amount of interest overall!  I'll give a couple more days for submissions and to let people finish up their characters, but if there's any more interest out there it's definitely getting down to crunch time. 

VonDoom

Something to keep in mind for the more combative characters.    ;)

When one grapples succubi, go right for the pin
No, do not linger in the clinch, it's not a fight you'll win
Don't kiss the supple demoness, as from you your strength drains
And grinning, she will sup her fill, and discard what remains
So, when you grapple succubi, try coming from behind
And, quickly, now, control the head, of beauty most unkind
And keep those luscious lips well clear, of all your flesh, my son
They're simply just too perilous, for all they seem like fun

-Found on the Paizo forums
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Devil's Advocate

OMG!  I love this game online!  So tempted to join/create a concept....  So very, very tempted....
O/o's

A/a's

The trouble with resisting temptation is that is may never come again!

VonDoom

#39
Though surely it runs counter to the very nature of an advocate, I then implore: mince no words and propose a character so that we wait no more.  >:) ;D

Well, that was terrible. Always nice to have more interest, on a more serious note. Welcome!
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Videospirit

Let's see what aspects we've seen so far.

Jo Libhaft, Wildcard Ex-militant
Trouble: Fearless and reckless
Feminine disarmament: Jo's extremely feminine appearance often misleads and disarms his opponents creating opportunities to strike or flee.

Wildcard is a fun word to have in your high concept. "fearless and reckless" is actually a bit tough to use, although it could actually help against something trying to paralyse you with fear, mostly it can be used to keep you from fleeing. I could see lots of "mistaken for a girl" event compels for feminine disarmament, which could be hilarious.

Acolyte Aishah Demel, Acolyte of the Thrice Blessed Goddess
Trouble: Speaking before thinking
Good conquers all
Goddess channels her magic through me
I am Pure Vessel

Your high concept is an interesting one, since those aspects aren't supposed to change, it'll be interesting to see how you stick with that despite everything corrupting you, maybe your goddess ends up being corrupted with you. Speaking before thinking is a hard one to compel by itself, since it in no way implies what exactly you will say, but if you combine it with your other aspects it can be a lot of fun, "You suddenly find yourself in the demons lair, he has mistaken you for a worshiper"*compels speak before thinking*

Marissa, Studious Witch Apprentice
Trouble: Curiosity killed corrupted the cat
Unharnessed Magic Potential

Studious could be fun, "You've heard stories of these creatures... the things they can do with their tongues send a pulse of heat to your loins".
Your trouble is amazing, so much potential, "You find yourself wondering what the liquid coming from the corrupted vine might taste like". Unharnessed Magic potential can also be used to justify basically anything*a spark jumps from your finger and the plants suddenly come to life... they're very friendly to you, intimately so*

Victor Blade, Crusading seeker
Trouble: My hatred for corruption and demons makes me self-righteous!
Iron Will: I have determination to succeed and accomplish a task where others would falter in devotion.

Your trouble is easy to use, Your iron will could be fun too abuse too "The succubus laughs and says you will never be able to resist her corruptive influence, you feel compelled to prove it to her".

Litek, Sturdy Blacksmith Apprentice
Trouble: Oh! Shiny Metal!
Gifted Molder of Metal

Your trouble is a lot of fun, not just for compels, but even in mid battle, "I pull out my magic artifact sword, I invoke Litek's Oh! Shiny Metal! for a +2 bonus to attack while he's distracted". I can't imagine a single situation where giften molder of metal could be used against you, unless you're proud about it.

Alex Stout, Former Knight Protector of the militant church
Trouble: Thinks with his loins
Truly believes women are weak and need to be protected
So gluttonous he's unstoppable when food is on the line

My character, don't want to spend too much time talking about my own work, but just think about what "Truly believes women are weak and need to be protected" would do to him if he gets turned into a woman.

Lilith, Flirty Alchemist's Apprentice
Trouble: Excessive Libido
Hiding Her? Cock

Not sure if Lilith is a man or a woman, kind of confused since she? has both breasts and a cock apparently? Anyway her trouble is similar to Alex's but it's even worse. It's nearly as bad as something like "Addicted to minotaur cum" for how easy it is to invoke. It could be useful for situations where sexual stamina is important though, "I invoke my excessive Libido, I'm always up for another round of sex" Hiding her cock is mostly an event compel target I think. Could be used in other situations, "The rich lady invites you to join her in the baths, you feel compelled to excuse yourself, no matter if you have to offend her, lest she discovers your cock." Flirty is a fun one on your High Concept as Well. "The fey only has power over you if you respond to him, he complements your ass, you feel compelled to flirt back."

Anton Ramondu, Swashbuckling Rogue
Trouble: Impulsive, he will often leap into a situation before he realizes how hard it will be to get out alive, or uncorrupted.
Seducer of Women: Anton has been a womanizer since he found out that they have different parts. As such, he is experienced in the wooing of ladies.

Your Trouble is basically Jo's trouble, but without the fearless aspect so it can't even be used to avoid crapping your pants. Your seducer of Women is like Alex and Lilith's trouble because of the womanizer tag, but it can also be invoked to give you a bonus at seducing women. Both aspects are pretty great.

eBadger

Good analysis, I think I generally agree.  I do have a bit of concern that a couple aspects are a bit vague, so we'll see what happens there but they can always be tweaked as we move along.  Some very good Troubles that are going to be getting you lot into plenty of difficulty :)

And as mentioned, aspects (whether Troubles, High Concepts, or other aspects) that can be used against you aren't a bad thing: it's your primary source of Fate points to power all your other awesomeness. 

VonDoom

I wouldn't worry too much - the vagueness should also be informed by the background/personality, since we're doing a more detailed character creation than standard FAE. For example, my own 'Unharnessed Magic Potential' is definitely one of the more vague ones, but Marissa's background specifies that she doesn't actually know anything about magic and never learned to use her potential properly. Her Stunt is the only thing she can do with it on purpose and reliably and even that's basically just emitting some raw energy. She might respond instinctively in an appropriate situation, but even then it'd be a raw, basic and potentially dangerous thing. And still always in concordance with the GM agreeing that it's appropriate.

For Fate, being sensible and communicating is part of how things are done. I've been part of MUSH places that consisted of freeform and consent-based rules where you had to formulate everything to basically account for and prevent every potential possibility of abuse, but Fate is in the exact opposite place, I think: cooperation and trust to want to do something fun together. That's a big part of what I like about it. Sorry, I'm starting to ramble again, but -- does that make any sense?
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Hexed

Alright! Finally got off my ass and finished my character application. Just edited my old post but if it's needed I can make a new one. :D

As for Gifted Molder of Metal. Well ego or not he will/should poke and prod at anything new, so I'd imagine he could get in quite a bit of trouble although that kinda falls under the Oh! Shiny Metal! bit. And just because he can fix/make something doesn't mean he should.

Re Z L

#44
Alastríona Clíona


High Concept:  Blade-wielding monster hunter

Trouble:  My lust for strength goes unchecked

Aspects:

  • I will never be a victim
  • Too clever for my own good
  • An infinitely mutable adaptable Human

Approaches:

  • Careful:  +0
  • Clever:  +3
  • Flashy:  +1
  • Forceful:  +2
  • Quick:  +2
  • Sneaky:  +1

Stunts:

  • Monster Hunter:  Because I am skilled at fighting monsters, I get a +2 when I Cleverly create advantages when I look for the creature's weak spot.

Fate Points:
Current 3
Refresh 3


Appearance:

  • Sex:  Female
  • Build:  Athletic
  • Height:  5' 8"
  • Skin Tone:  Olive
  • Hair Color:  Auburn
  • Eye Color:  Hazel
  • Breast Size:  C-cup

Personality:
Clever but headstrong with a fiery disposition.  She is not one to let a challenge go unanswered, nor turn down the chance

Biography:
Born to a small family in a small town, though the town had a few more secrets than a young child could know.  However, to know of the woman was to know of the city.  A portal to another world was hidden near the town, and it reeked of mystic corruption.  The elders of the city knew of it, but kept it's presence hidden from the rest of the citizens.  Monsters would sneak through from whatever fell place was on the other side of the portal from time to time, they would sneak out into the surrounding wilds or infrequently into the village.  For this reason a special group of "monster hunters" rose up to defend the town from the tainted creatures.  It was one such encounter that catalyzed Alastriona's journey to adulthood.

One of the demons had snuck into the village and wove some corruptive influence over a handful of men.  Their lust was lit aflame and they began to nearly stalk through the town looking for a victim.  Alastriona was just blossoming into womanhood and had the misfortune of crossing their path while journeying home late one night.  She fought them off as best she could but it wasn't until someone had come to her aid--with half of her clothes already ripped asunder--that she was saved.  So scarred by the event she vowed to herself that she would never be so weak to be unable to defend herself again.  She would never again allow anyone to make her into a victim.

Despite her partially selfish motivations she became well suited to swordplay and in time became one of the town's monster hunters.  By serving the city and becoming one of the preeminent defenders of the citizens she was eventually called to the Elders who explained the truth behind the monsters, and that they were planning to send her into it to defend the town from the other side.

Prologue:
It wasn't until one of the town elders was returned from the other side of the portal, disfigured and exhausted that they realized what the position they were in really was.  A message was pinned to his shirt that said that the raiding would only escalate unless they met their demands.  They were to send forth a "sacrifice" through the portal once a year and in return they would stop venturing forth through the portal to harrass the town.  This left them in a peculiar predicament, they could send someone but they had no guarantee that the beings on the other side of the portal would uphold their end of the bargain.  They concluded then that they would have to come up with a more proactive plan.

Alastriona had become one of their most skilled hunters of late, and they concluded that she would be the one that had the best chance to fight them back to their leader and hopefully keep them from ever bothering the town again.

"So I'm tae fight them on their homestead," she asked in a nonplussed tone.

"Aye, 'tis the only way," they assured her, though they had told only half of the truth.

"On me own, in an unknown world, infested by tha monsters we been fightin'," she seemed to be considering the idea more than pointing out the flaws in sending one person to fight back a potential horde.  "I guess it was meant tae be then," she concluded with a grim smirk, "how much time do I get afore the journey?"

"Tonight," the answer came with a calm solemnity from the elders, "and we must ask that you don't explain the details to the other citizens...we don't want to start a panic."

"Nothin' tae worry 'bout with tha," she reassured them, "got a couple fare-thee-wells tae say an' a few things tae pack--I'll see ye tonight."

Sexual Background/Preferences:
Bisexual.

Ons & Offs:
Generally I'm open for most things, except some of the typical offs (bathroom-play, etc.).  Just check with me beforehand if you think it's really off-the-wall.

Here's some of the scenes I enjoyed from CoC:

  • Dominika's scenes
  • Female losing scene to the succubus in the Factory
  • Corrupting Amily
  • Corrupting Marae

Quote:
"Tch, is that the best you can do?"
A&A

Datawych

It looks like you've already got plenty of players (and I'm always a little hesitant to participate in large group games, as they're often unwieldy), but I'm interested if you ever need more players/need replacements.

Devil's Advocate

Name: Mousen (nickname Mouse)
Sex: Male
Build: Slender
Height 5'7
Skin tone: pale
Hair color: blond, shoulder length, long bangs that have a tendency to fall in his eyes
Eye color: blue
Cock size: on the small side of average when fully erect but thicker than average.
Beard: usually stubble

Appearance

Mouse looks nearly as his nickname.  He is of slight build and prefers to stay to the shadows and out of sight.  He pale skin, which is apt to burn on a sunny day and light blond hair often make him look to others as if he is nearly a ghost or wraith of a human being.  His blue eyes are sensitive to the light but appear to be great pools of water, soaking in everything that they can see.  He has thin but dexterous fingers that seem to be geared toward fine, detailed work.

He speaks in a high pitched, yet soft voice.

Personality

Mousen, has become known as Mouse due to his quiet and often skittish personality.  Mouse is extremely studious and likes to think before making a decision.  He also tends to be observant, trying to find ways to avoid conflict whenever possible.  However, he does have a weakness for finer material goods in life.  Like a crow, if it is shiny, he likely wants it.  However, unlike a crow, he will only take what he perceives to be valuable.  Because of his background, see below, he also is highly penitent  for his thieving qualities and will often talk to his God, asking for forgiveness or absolution for his knowingly, wrongful actions.

Background

Mouse grew up in an urban environment.  His parents were both dead by the time that he was eight and he was left to fend for himself on the harsh streets of Casmoor.  Since he was small and unfit for manual labor, he quickly learned that his method of survival would be by thievery.  He never viewed thieving as wrong.  He viewed it as necessary, at least, until he was caught.

Like any common criminal in Casmoor, once caught, his doom was sealed.  He was to be killed.  Fate, however, intervened.  At the boy's trial, a priest by the name of Valen begged for the boy to be paroled into his care.  He argued that Mouse had worth and that the great God, Salmun-Ka, sought redemption for this boy.  He would be trained as an initiate and prepared for a more honorable life in society. 

After the exchange of several coins, Valen won his prize and Mouse was given to him.  Mouse was set to studying and learning the rules and obligations of the priesthood.  However, as much as Mouse tried to obey, he still found himself taking nightly walks and returning to the House of Salmun-Ka a bit wealthier.  Of course, as penance, the baubles had to be forfeited to the church.  And for reasons unknown to Mouse, Valen never rejected Mouse, stopped his nightly walks, or turned him in to be killed.  After all, a holy man should not and would not normally encourage such behavior.

Writing Sample/Prologue

Mouse had overslept once again, this time completely missing morning prayers.  He only knew this by looking outside his window and seeing that the sun was well beyond the dawn.  Usually, he would be rebuked for missing morning prayers and likely lose some privileges but this day was different.  For some reason, nobody came to do so on this day. 

He dressed quickly in his priestly robes, hoping that he could make his way to breakfast and lose himself in the crowd. Perhaps he was thought to have been there earlier in the day.  He looked up at the sky and whispered, "Salmun-Ka, I humbly beg your forgiveness, though you know that I am not worthy.  I do try my best to serve your needs but if it is your needs that I serve, why is that I have desires that are against your teachings?  Do you constantly test me?  I must go now.  We will have this discussion later.  Forgive me."

Rushing himself, but staying in the shadows, he silently walked the corridors of the temple.  As he closed in on the dining hall, he could hear the sounds of jubilant celebration.  Silently, he thanked Salmun-Ka for creating a scene that was raucous enough that he would likely slip in unnoticed.  Unfortunately, after taking one step, Valen stepped around the corner and placed his hand on Mouse's shoulder with a great smile.  All that Mouse could wonder about was the smile.  This was not the proper or normal response for missing the morning prayers.

Mouse shrank back from the grip on his shoulders but found himself unable.  Valen smiled wider and said, "My dear boy, the day has come for you to fulfill your destiny!"

"My destiny?  You saved me to teach me of Salmun-Ka."

"Indeed, I did.  And you are given his blessing.  This celebration is for you."

"F-for, uh, me?  Why?"

"Because, as I foresaw many years ago, you would be our Champion.  You will save us from the demons and the corruption that tries to invade our land?"

"Me?"  He glanced at Valen wide-eyed.  "I do not understand.  I am hardly worthy of such a task."

"Nonsense, said Valen.  In fact, you may be the most qualified Champion we have ever had, though none have returned to date."

Mouse tried to scamper away but he found that he was prevented from doing so as two armed men came up from behind him.  "I do not see anything that makes me qualified."

"It is simple.  You have been touched with some corruption.  You are a thief and an excellent one.  However, you serve Salmun-Ka.  We believe that our previous priests were too pure to go to the corrupted realms and failed.  You, however, may be able to do what they could not.  You must go to Mareth, purge the corruption from there and save our city."  He then nodded to the guards holding Mouse.  "Of course, to refuse would certainly lead down a path you were saved from many years ago by myself.  I would hate to think that I wasted the church's funds...."

Mouse now understood.  He was raised in the church to prevent them losing someone more valuable.  His choices were certain death or almost certain death.  Given that he had a desire to live, almost certain death sounded much more pleasant.  "I see.  Then, I shall honor Salmun-Ka as I have promised."

Valen smiled and the armed guards relaxed.  "Wonderful!  After the celebration, you will be prepared.  You will be given some supplies and then you will go through the portal.  Salmun-Ka will guide you."


Ons/Offs
This is CoC.  I'm more than fine with anything in this genre.

Character Sheet: 

High Concept
Penitent, Wiley Thief
Trouble
Will risk much for fancy gems
Aspects
Constantly talks to himself/Salmun-Ka aloud when alone
Human
Approaches
Careful+1
Clever+2
Flashy+1
Forceful+0
Quick +2
Sneaky +3

Fate Points
3 Refresh

Stunts
Because I am pale, smaller and quiet thief with nimble fingers, I gain a +2 to sneaky when trying to hide or use thieving skills in the evening.
O/o's

A/a's

The trouble with resisting temptation is that is may never come again!

Vercile

#47
I've linked my WIP character so far to Ebadger and VonDoom and I'm getting mixed feedback. So, if either of you could let me know what the go is?

Character - WIP

Character Sheet:

High Concept: Bow-Wielding Light Mage

Trouble: Pervert Magnet

Aspects:

Of Human Kind
Virtuous and Pure of Heart

Approaches:
   
Quick +3
Careful +2
Flashy +2
Clever +1
Sneaky +1
Forceful +0

Fate Points: 3

Refresh: 3

Stunts:

Because I am Used to Dodging People Trying to Grope Me, I get a +2 when I Quickly defend against attacks in close combat.

Because I can do Trick Shots, I get a +2 when Flashily attacking at range.

Character Description:

Name: Elwyn Ainsborough
Sex: Female
Build: Slender, Girly & Curvy
Height: 5'4" (Slightly taller in heels)
Skin tone: Pale & Unblemished
Hair color: A golden blonde with gentle waves and length to her lower back
Beard: Not Applicable
Breast Size: Large (D-cup), Soft & Supple

Appearance


Personality


Background


Writing Sample/Prologue


Ons/Offs


Devil's Advocate

Quote from: VonDoom on April 13, 2015, 07:44:00 AM
Though surely it runs counter to the very nature of an advocate, I then implore: mince no words and propose a character so that we wait no more.  >:) ;D

Well, that was terrible. Always nice to have more interest, on a more serious note. Welcome!

BTW, that was terrible but you are forgiven for coming up with this concept game.  My concept, though not completely CoC ish is above.  :)
O/o's

A/a's

The trouble with resisting temptation is that is may never come again!

eBadger

Quote from: Datawych on April 13, 2015, 10:11:13 PM
It looks like you've already got plenty of players (and I'm always a little hesitant to participate in large group games, as they're often unwieldy), but I'm interested if you ever need more players/need replacements.

This isn't first come, first serve, and won't be a huge game, so I encourage you to fill out a character now if you're interested. 

On that note, though, I'm ending the application period tomorrow night. 

Quote from: Vercile on April 13, 2015, 10:27:39 PM
I've linked my WIP character so far to Ebadger and VonDoom and I'm getting mixed feedback. So, if either of you could let me know what the go is?

What sort of mixed feedback?  What I saw looked good, but there was no personality/background/story information to give it any form.  So finish that and submit it asap :)  I *do* intend to limit starting with magic, but I'm open to a bit with a good/interesting concept. 

eBadger

#50
Quote from: Devil's Advocate on April 13, 2015, 10:26:51 PM
Name: Mousen (nickname Mouse)
...
Aspects
Constantly talks to himself/Salmun-Ka aloud when alone

I like him!  Everything looks good, but you may want to ponder that aspect. Might just be my limited imagination, but you may have a difficult time leveraging that to your benefit much. 




Quote from: Re Z L on April 13, 2015, 08:10:01 PMAlastríona Clíona

Trouble:  My lust for strength goes unchecked

Aspects:

  • I will never be a victim
  • What if I become worse than what I hunt?
  • Leap before I look

Looks like a great concept, and that's definitely the best Trouble I've seen so far - can go in so many directions!

Too many Aspects, though; we have been limited to one plus race, which I'm increasingly feeling is too limiting, but definitely cut it down to two plus Human. 




To everyone generally: you may add a second Aspect to your character (to give you a total of three, one of which is Human).  Since this is a late change it needn't be completed by the end of recruiting; we can do it during prep or even once you've had a chance to discover what your character is like in Mareth. 




Sloppy Joe - Jo Libhaft, Wildcard Ex-Militant
Miroque - Acolyte Aishah Demel, of the Thrice Blessed Goddess
VonDoom - Marissa, Studious Witch Apprentice
Zaer Darkwail - Victor Blade, Crusading Seeker
Hexed - Litek, Sturdy Blacksmith Apprentice
Videospirit - Alex Stout, Former Knight Protector of the militant church
LunaLilith22 - Lilith, Flirty Alchemist's Apprentice
-Needs prologue, preferably picture
Paladin101 - Anton Ramondu, Swashbuckling Rogue
Re Z L - Alastríona Clíona, Blade-wielding monster hunter
-Need everything but sheet
Devil's Advocate - Mouse, Penitent, Wily Thief
Vercile - Elwyn Ainsborough, Bow-Wielding Light Mage
-Need personality/background/prologue

By PM:
ThatOneShrroth, Dancer
-Need everything
Tydorei
-Need everything
Sinestra
-Need everything

Devil's Advocate

Quote from: eBadger on April 13, 2015, 11:24:11 PM
I like him!  Everything looks good, but you may want to ponder that aspect. Might just be my limited imagination, but you may have a difficult time leveraging that to your benefit much.

*puffs* I'm a character builder. What can I say?  But yes, the leveraging may be an issue.  Just was thinking of the character, not the mechanics of the game.  Will ponder the aspect more while I sleep.
O/o's

A/a's

The trouble with resisting temptation is that is may never come again!

VonDoom

#52
Quote from: Datawych on April 13, 2015, 10:11:13 PM
It looks like you've already got plenty of players (and I'm always a little hesitant to participate in large group games, as they're often unwieldy), but I'm interested if you ever need more players/need replacements.

What eBadger said! You'd be very welcome and the final group won't be that large. If you're troubled for time (and still interested in exploring the character, of course), reviving Alaya would absolutely be an option. I keep my PMs, so I should still have her writeup somewhere if you need it.  :-)

Quote from: Devil's Advocate on April 13, 2015, 11:43:01 PM
*puffs* I'm a character builder. What can I say?  But yes, the leveraging may be an issue.  Just was thinking of the character, not the mechanics of the game.  Will ponder the aspect more while I sleep.

He could draw on it to recover morale more quickly, maybe, or resist corruption? It is a bit difficult to place, though, for Invoking purposes. Maybe one could argue that because he talks to himself a lot he's good at talking? (That's not exactly realistic, but ... )
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

eBadger

Totally; it's a great character trait, and I encourage you to RP it, but for an Aspect describe character capabilities, resources or things she's done that are representative of who he is and what he can do.  Maybe drop either the penitent monk or wily rogue from his High Concept to an aspect? 

Datawych

Character Description: 

Name: Edie Montblanc
Sex: Female
Build: Lean and athletic
Height 5'8", 'all legs'
Skin tone: Pale base with a significant tan
Hair color: Black, nearly reaching her waist
Breast/cock size: Medium, unusually perky

Appearance

No doubt about it, Edie has a dancer's body. Everything about her is lean and trim, with faint but noticeable muscle definition; the kind that indicates they get plenty of use, but do little heavy lifting. Her legs are exceptionally long, dominating a large portion of her figure. Because of this, she is rather short-waisted, which only serves to accentuate the curve between her waist and hips.

She is rather vain about her hair, and spends far too much of her money on expensive oils to ensure that it is always especially shiny and pleasant-smelling.

Edie's skin is actually much paler than her dark hair might suggest, but it receives so much sun exposure that it would take a very long time indoors before it returned to its natural tone.

Her eyes are a striking seafoam green.

Personality
Edie tends to come off as the last person one would find working as an exotic dancer. While she's aware that she is attractive, she is generally very uncomfortable being told so, and often feels like she is only appreciated for her physical form.

Her choice of profession only serves to exacerbate this, but the simple fact is that dancing is one of the only activities that she finds truly enjoyable, and she comes from a place where the only professional dancers are of the exotic variety. While she could probably find some other way to support herself, dancing is the only thing that she considers herself exceptional at, so she has accepted the fact that taking her clothes off is just part of the job.

Edie is quick to learn new things, but is horrible at thinking on her feet, so she finds that the best way to get out of trouble is to avoid getting into it in the first place. Similarly, Edie believes that confrontation only leads to problems, and so she is more than happy to swallow her pride and act like a brainless stripper if it can keep her out of harm's way.

While she is more than comfortable undressing for strangers, she is generally bad at meeting new people, so the only people who ever get to see 'off the clock Edie' are her closest personal friends.

Background
Edie is and always has been a city dweller. Hailing from one of the largest metropolitan areas in her home world, she grew up among the hustle and bustle of the city; hearing sounds at all hours of the night, merchants selling anything and everything that someone could possibly want to buy (both legal and illegal), being taught that specific parts of the city should never be entered without an extremely good reason, criminals smart enough to pass for law-abiding folk...

Though that isn't to say that she is unable to live in the wilderness - many of the techniques, strategies, and habits that allow one to flourish in a big city also apply to the woods, assuming one is willing to be satisfied with what food can be foraged rather than hunted.

Edie - Edivra to her parents (though she won't respond if anyone else calls her that) - grew up in a typical household for the city in which she grew up. Her parents weren't particularly wealthy - her father working as cloth merchant and her mother working as a local healer - but they were well-off enough that Edie was never forced to deal with the roughest inhabitants of the city. Of course, their level of wealth meant that she never got to experience the greatest pleasures that the city had to offer, either.

As she got older, she began to wander - as children are often wont to do - and she became intimately familiar with the neighborhoods around where she lived. The more of the city she became familiar with, the bolder she became, until eventually she was exploring the richest districts where it was obvious she didn't belong as well as the seedy underbelly that her parents had expressly told her to stay away from. It wasn't long before she was on speaking terms with rich nobles, dirty beggars, and unscrupulous criminals. However, though many people of the city knew of her, she never felt like anyone actually knew her. She always felt as though she lacked that defining characteristic that would make her someone of note, rather than just 'that girl who comes around sometimes'.

Then, finally, as an early teenager, she came across the something she was so overwhelmingly interested in that she was barely able to think of anything else. During one of her explorations, she happened upon a group of travelling performers. Such people weren't exactly uncommon in the city, but this particular group hailed from a distant country where various forms of dance were considered high art, and where there were people who dedicated their lives to perfecting such arts and learning as many different varieties as possible. However, the city generally looked upon dance with disfavor - the most notable citizens found it a distasteful art form, and preferred more 'civilized' ones, such as sculpture and drama.

Edie went back to watch the dancers nearly every day, until they eventually left to find another place to perform. Search as she might, Edie was unable to find anyone in the city who treated dance in the same manner as the troupe. So, working only from memory, Edie set about teaching herself. Alas, such endeavors can only take one so far, and eventually she reached a point where she was unable to improve further without finding someone who better than herself who could provide more formal instruction. Edie searched and searched, asking everyone who would listen, but only managed to find one type of place where dance was given more than a passing thought; brothels and burlesque halls.

Despite how uncomfortable their particular forms of dance made her, Edie continually told herself that it was only a temporary solution; a means of acquiring enough money to leave the city in pursuit of a real dancing instructor and people who would appreciate her art for what it really was. But life found a way to muss up her plans, as it often does. As her parents got older, their deteriorating health made it more and more difficult for them to continue working, and Edie had to use nearly all of her earnings in order to support them. All the while, her parents had no idea what she did for money, and she was too embarrassed to tell them the truth.

Edie's father passed in the first week of her 20th year, and her mother soon followed, the heartbreak of losing her husband hurrying her already failing health. With nothing left to keep her in the city, Edie became determined to find a way to finally follow her dreams. She had already become a master of several types of dance... Just not the ones she wanted.

Writing Sample/Prologue
"I'm telling you, this is a bad idea. Like... A really bad idea..." Edie hissed at her friend Vara. Vara was a regular dancer at one of the burlesque halls that Edie frequented, and was in the process of teaching Edie some new techniques. Like many exotic dancers, though, Vara had a tendency to get herself involved in things that she shouldn't, and tonight was a particularly prime example. Edie hitched up her skirt - a scandalously short number decorated with coins, chains, and scales. It was supposed to jingle pleasantly when she danced, but hurrying down a dark alley it made her more noticeable than a drunken knight in full chain mail.

"Shhh! It'll be fine, I'm telling you." Of course Vara thought it would be fine; she was wearing light, floaty, silent silks. Not to mention Vara had had so many run-ins with the city guard that she was on speaking terms with half of them, and of the other half, it was a rare one who couldn't be 'convinced' to let her go. Edie was no stranger to the guards, either, but she was significantly more averse to 'bribing' them, as Vara so eloquently put it. The only thing that kept her following her friend was the promise of coin, and - assuming Vara wasn't exaggerating - quite a lot of it. They didn't even have to do anything illegal, really, just look pretty and provide an enticing enough distraction that Vara's 'acquaintances' could make off with pocket- and arm-fulls of valuables.

Hopefully - whatever they were planning on stealing - her share would be enough to get her passage out of the city and a few months' worth of lodging. She really had no idea how long it would take to establish herself as a legitimate performer. Sure, her current occupation was always an option, but Edie wanted to make money for being a wonderful dancer, not for being a beautiful girl who happened to dance as she undressed. Edie didn't hate being an exotic dancer, though. Dancing was the only time she ever really felt confident in herself, and after the first few weeks she no longer cared that undressing was part of all her routines. The praise she had heaped on her for being beautiful wasn't bad, either. But it still wasn't the same as what had so captivated her when she was younger; the dancers who moved in a way that made them look something other than human. Something capable of movement that no human could even dream of. A virtuoso whose instrument was his or her own body.




"'Don't worry, Edie,' she said. 'It'll be fine,' she said. I'm never listening to you again." Edie hissed at Vara as the guards opened her cell and led her out by the arms. Every few years, on a specific festival day, the city selected a 'champion' to be sent through a mysterious - and most certainly magical - portal that opened for a few moments at midnight. Normally the champions were selected from the eldest children of the noble families, but this year the father of the champion selected regaled the city with a tale of how Edie had 'selflessly and courageously volunteered so that no parents need lose a child forever'. The truth was somewhat different. Edie had been given two choices - lose a hand, or be the year's champion. Since there was a rather small market for one-handed exotic dancers, Edie had taken the other choice.

Well, at least she'd finally managed to get out of the city...

Ons/Offs
Open to most anything that comes up in CoC. Except those worm swarms. Furries are low on the list, but are still definitely acceptable in plenty of cases.

Character Sheet: 

High Concept
Self-conscious exotic dancer

Trouble
- Instinct to perform

Aspects
- I am disturbingly flexible and have incredible balance. It's part of why I'm such a good dancer.
- I am rather socially awkward and often don't behave the way others expect someone in my profession to behave.
- I am human.

Approaches
Careful - 2
Clever - 1
Flashy - 3
Forceful - 0
Quick - 1
Sneaky - 2

Fate Points
3 Refresh

Stunts
Utilize Stereotypes: Because people often view exotic dancers as all beauty and no brains, I gain +2 when Flashily convincing someone that I'm harmless.

Strippers Don't Listen: Because people often carry on conversations as if I'm not there, once per chapter I am able to utilize a piece of that someone in my line of work wouldn't commonly know.

Dancer's Grace: Because of a combination of natural ability and years of training, I gain +2 when Flashily evading enemy attacks as long as I'm unencumbered.

VonDoom

Hey Datawych!

eBadger's currently sleeping, but I figure I might as well give some feedback and recommendations: Your High Concept and other Aspects seem fine.

I don't think your Trouble is too broad. Actually, I think it may be too limited, depending on how musically inclined the various creatures and cultures are. If we only encounter music once every blue moon, it won't see much use. Perhaps 'Goes with the Flow' instead to indicate that she tends to go along with the mood of a certain scene, which would of course also apply when the music thing happens?

For your Stunts … Utilize Stereotypes and Dancer's Grace look great, but I'm not sure Strippers Don't Listen is appropriate unless the characters find themselves largely in an urban environment. I'd either leave the stunt slot open and if it comes up, introduce the Stunt in-game (which is absolutely an option. If you have free Stunt slots, you can come up with one to fill it on the fly) or replace it.

@Re Z L Your proposal also looks pretty great! I look forward to seeing the background and personality! (Hopefully in time.)
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Datawych

Quote from: VonDoom on April 14, 2015, 06:06:56 AM
I'm not sure Strippers Don't Listen is appropriate unless the characters find themselves largely in an urban environment. I'd either leave the stunt slot open and if it comes up, introduce the Stunt in-game (which is absolutely an option. If you have free Stunt slots, you can come up with one to fill it on the fly) or replace it.

Aww... That's actually my favorite one... >.>;

Re Z L

Quote from: VonDoom on April 14, 2015, 06:06:56 AM
@Re Z L Your proposal also looks pretty great! I look forward to seeing the background and personality! (Hopefully in time.)

Heading to work shortly, but I'll have it finished up when I get home  :)
A&A

VonDoom

Quote from: Datawych on April 14, 2015, 06:24:22 AM
Aww... That's actually my favorite one... >.>;

It's a great stunt, I just fear it won't be scene appropriate very often.

Though reading it again ... if you changed it slightly, you could use it for general information, too, just declaring she overheard it at some point.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Datawych

Well, by 'information I probably shouldn't have', I meant potentially any information that would surprise people if Edie knew it. Though I had initially been mostly considering sensitive information.

Devil's Advocate

QuoteHe could draw on it to recover morale more quickly, maybe, or resist corruption? It is a bit difficult to place, though, for Invoking purposes. Maybe one could argue that because he talks to himself a lot he's good at talking? (That's not exactly realistic, but ... )

Morale, actually may be a good place to go with it.  I don't think it helps him resist corruption as he still steals. :) 
O/o's

A/a's

The trouble with resisting temptation is that is may never come again!

VonDoom

I'm pretty sure CoC Corruption doesn't care if you're a thief.  ;D
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

wigglebiscuit

Looks like you guys have a great thing going on here.
I'm going out of town for a week, so I won't have time to submit a character, but I've made a very similar setting called the Dungeon of Depravity, and it might be helpful as a source of inspiration.
You can check it out here: https://elliquiy.com/forums/index.php?topic=222964.0
As well as the current RP thread here: https://elliquiy.com/forums/index.php?topic=224920.0

eBadger

Quote from: VonDoom on April 14, 2015, 06:06:56 AM
Hey Datawych!

eBadger's currently sleeping, but I figure I might as well give some feedback and recommendations: Your High Concept and other Aspects seem fine.

I don't think your Trouble is too broad. Actually, I think it may be too limited, depending on how musically inclined the various creatures and cultures are. If we only encounter music once every blue moon, it won't see much use. Perhaps 'Goes with the Flow' instead to indicate that she tends to go along with the mood of a certain scene, which would of course also apply when the music thing happens?

For your Stunts … Utilize Stereotypes and Dancer's Grace look great, but I'm not sure Strippers Don't Listen is appropriate unless the characters find themselves largely in an urban environment. I'd either leave the stunt slot open and if it comes up, introduce the Stunt in-game (which is absolutely an option. If you have free Stunt slots, you can come up with one to fill it on the fly) or replace it.

@Re Z L Your proposal also looks pretty great! I look forward to seeing the background and personality! (Hopefully in time.)

+1, really - broaden your Trouble a bit (there will only be so many times when there's both music and a reason dancing is a bad decision), and while I do like the idea of that stunt I'm not entirely sure how it's going to play out, especially early in the game. 

Devil's Advocate

Quote from: VonDoom on April 14, 2015, 09:11:47 AM
I'm pretty sure CoC Corruption doesn't care if you're a thief.  ;D

I'm pretty sure of that, too.  In fact, it would probably increase my corruption in CoC.... :)
O/o's

A/a's

The trouble with resisting temptation is that is may never come again!

VonDoom

No, no, I meant that stealing isn't something that falls into pure vs. corrupt in the way it's relevant for this game. The corruption specifically is about demonic influence.

@eBadger Basically, if the 'sensitive' bit is removed, she could for example use it to spontaneously recall how to tell the cardinal directions in the wild, or in a civilized setting she may 'know' (or declare, if it's a minor NPC)  that this town guard is amendable to bribes. The latter would necessitate that she have spent time in the area before, of course.
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

eBadger

Quote from: VonDoom on April 14, 2015, 09:55:04 AM@eBadger Basically, if the 'sensitive' bit is removed, she could for example use it to spontaneously recall how to tell the cardinal directions in the wild, or in a civilized setting she may 'know' (or declare, if it's a minor NPC)  that this town guard is amendable to bribes. The latter would necessitate that she have spent time in the area before, of course.

Hmm.  Ya know, it's something that would be neat to see roleplayed.  If it's a pain you can always swap it out later. 

Tydorei


Name: Visenya Veritas
Sex: Female
Build: Ripped, lean frame
Height: 5'5
Skin tone: Pale
Hair color: Black
Breast size: Visenya has rather small breasts, though her armor gives a false impression.

Appearance

Her hair is an unnatural black, as if it were a void that darkened it's surroundings. Her hair is braided into thick locks on the sides and back until being combed up and over towards her left side, covering one side of her face as well. Though her hair style is often unseen, as she tends to wear a hood outdoors and indoors. Her facial features were stern: angular jaw, near pointed chin, sharp check bones, edged lips, and a small rigid nose. The woman's eyes were a striking green, even enchanting... but made of ice. Her body's build was one that was honed through years of training. She has a small, lithe frame, yet stronger than one would imagine. Though hidden behind her hair, scars can be seen over her left eye and cheek when a breeze comes by.

Personality

On first impressions, one would think Visenya was a cold and apathetic individual from her demeanor and the way she acknowledges others. Which isn't entirely untrue, for she holds herself apart from others, not physically, but mentally. As if others weren't on her level, but she doesn't condemn them for it. Visenya is a quiet and stern person. She is one who is seemingly never lax, surprisingly diligent in all that she does even when alone. She only ever takes it easy when there is nothing to be done, which is rare. If anyone is around her long enough however they would find she can be social; if debates over laws, morality and duty can be considered social. When dealing with others, Visenya is suspicious and observant, always making sure she has missed no details... least she be caught unawares.

Background

Oppressed. That is the word best describe Visenya's country. They had refused to send 'Champions' through the portal into the demon realms as tribute. Instead they set up bastions around the portals to keep invaders at bay. And they succeeded... for a time. Then, like the breaking of a dam, hordes beyond count poured forth from the portal. Such multitudes that they carpeted the land for miles as they showed the world what happens when you don't send tribute. For half a century, the demons began making Visenya's homeland there own. But not all spirits were broken. Many of the faithful went underground, forming Cults of Mara as they bide their time. Visenya and Vexas were raised in such a cult. For her formative years she lived a cloistered existence in endless study. From knowledge of her own world, to the scraps they learned from beyond the portal, Visenya had to learn it all. As she grew older, lessons she received changed. Scriptures and lectures slowly gave way to martial and aptitude testing. Her rigorous upbringing left no time for fun and games... every thing was regimented. Visenya was found to be fast, keen of senses and most of all, deceitful. And that is what they focused on. Her masters were very meticulous with her training and harsh, for their progeny had to have no failing. They forced her to encounter, evade, and track all sorts of horrid, lesser demons throughout her training. And this was happening to many others throughout the country before crusade to take back their country had begun. It was a long, drawn out war... many heroes... many martyr's. But there was only one Champion. Her brother Vexas, Justice incarnate itself. It was he who lead them to victory over the demons. He who drove the demonic overlord and their minions scurry back through the portal... And he... who is missing.

Writing Sample/Prologue

Visenya walked down the cold, stone hallway with a quick, snapping pace. Her boots clicked with ever step and echoed off the wall, joining the low yet pleading voices of the two nurses that hurried after her. They called for her, urging her to stop. They meant well. She knows they do. But its been a month. A whole month! ... and He has been on the other side, alone. "Nngghh!" With a sudden groan, Visenya's dark leather form leaned against the wall shaking, clutching at her chest. The sharp pain... pleasure... just couldn't be ignored. She thought back to the last moments she remembered... Vexas, who shouldered her country's hopes and dreams, was reeling and smoldering from some dark magical attack. The demonic overlord gloating as they readied a viler, more insidious one... proclaiming that Vexas shall be their most prized trophy. Visenya was between them in the blink of an eye, the cursed spell striking her in the chest and wracking her body with horrible pain of which she never felt before... but it was the intense orgasm that she had that made her pass out. Before her eyelids closed however, she saw wings of light burst from Vexas's back and she knew the day had been won.

"My Lady please, your ailment still troubles you so." One of the nurses pleaded, bringing Visenya back to the present.

"And it will trouble me later. What of it." Visenya hissed as she realizes she is clutching at her small breast. She pushe herself off the wall and continued her stoic march down the hallway. Her time in her coma have been filled with such... horrendous debauchery filled dreams... and flashes of them happen whenever her cursed wound acts up. Shoving open the heavy doors to the ramparts that surrounded the portal, Visenya made an effort to straighten herself up. Here there was always a large garrison of soldiers, ready to strike at anything that exited the portal. As she walked through the defenses the squawking hens, that were her nurses, stopped as Visenya gave them a curt look. She would have no more of it. The soldiers parted for her to make her way toward the portal easier. Some were grinning and smiling, relieved that one of their heroes have woken up and is up and walking again. Others were grim, knowing that Visenya had come here for one thing only.

"Inquisitor Veritas, Praise be to Mara that your back on your feet." The garrison commander called out pleasantly as he stepped before her, blocking her path toward the portal. Then he pauses, thinking of what he could possibly say to dissuade her from this path.

"You know why I'm here, Battalion Commander Yorick." Visenya replied back in kind, though not mockingly. Just matter of factually.

"The High Council doesn't wish for you to follow after the Grand Marshal." He said warningly, studying her.

"Will you take up arms to keep me from my brother?" she replied back sternly, while keeping her poise. Any sign of weakness... and Yorick would not let her pass... And in her condition, he could stop her.

Avoiding the question, Yorick tried a different angle. "After we free the other nations from the demonic incursion, we shall crusade into their very realms itself."

"I am sworn to him and his crusade started a month ago." Visenya replied flatly.

And just like that, Commander Yorick stood aside. The path towards the portal was open to her. Vexas went inside for her and so she too will go inside for him.

Ons/Offs
Detailed List

Liked Creature Encounters

Demons
Kitsune
Harpy
Drider/Arachne
Minotaurs/Cowgirls
Tentacle beasts
Dog People
Rat people
Lizard people
Slime Girls
Shark Girls
Anemone
Naga
Sand Witches
Salamander/Dragon
Centaurs
Insect people

Transformation Preferences

Down for anything really. Since its a role play experience. Though Arachne or Naga stays with the shadow theme...?

Fetishes

Corruption
Transformation
Futanari
Non-consent/dubious consent
Bondage (light)
Piercings
Tattoos
Enslavement
Light S&M
Incest
Androgyny
Oviposition
Cum Addiction
Lactation
Pregnancy
Being in heat
Hypnosis/Mind Control
Bimbofication
Horse Cock
Hyper
Slim
Cumflation
Weird Nipples

Offs

what... what are offs?


Character Sheet: 

High Concept: Dark Inquisitor

Trouble: Cursed Wound

Aspects:

I'm Sworn to Him!
I'm Human
The Shadows Should Fear Me!

Approaches:

Careful +2
Clever +1
Flashy +0
Forceful +1
Quick +2
Sneaky +3

Fate Points: 3
Refresh: 2

Stunts

Cloak of Darkness: Because I am extremely fast, I get a +2 when I Quickly defend someone else against attacks
Shinobi Tactics: Because I use devious techniques, I get a +2 when I Sneakily create advantages for myself and allies
Keen Inquisitor: Because I have honed my senses, I get a +2 when I Carefully overcome traps, spot ambushes, tail someone unseen and follow tracks
Shadow Assault:

Datawych

Quote from: eBadger on April 14, 2015, 10:27:38 AM
Hmm.  Ya know, it's something that would be neat to see roleplayed.  If it's a pain you can always swap it out later.

Yay! :D Posted some background stuff (why does everything always end up longer than I think it's going to?) and I'm working on getting my sample now.

VonDoom

Quote from: Datawych on April 14, 2015, 05:33:55 AM
Ons/Offs
Open to most anything that comes up in CoC. Except those worm swarms. Furries are low on the list, but are still definitely acceptable in plenty of cases.

Haha, poor worms can't catch a break.  ;D

(But that's okay. No one likes them anyway.)
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

Datawych

Quote from: VonDoom on April 14, 2015, 11:02:04 AM
Haha, poor worms can't catch a break.  ;D

(But that's okay. No one likes them anyway.)
What can I say? I'm generally not a fan of swarms of things. I'm weird like that.

VonDoom

Not to worry, I don't think anyone expressed an interest in 'em so far and they're on my off-list as well.  ;D

That said, I'm a-OK with, say, a tentacle suit or two showing up.  O:)
Now this is the Law of the Jungle-
as old and as true as the sky;
And the Wolf that shall keep it may  prosper,
but the Wolf that shall break it must die.

-Rudyard Kipling, "The Law of the Jungle"
O&O

eBadger

Yeah, no worries, worms aren't really a particular thing for me anyways.  And VonDoom's Off's have been cut and pasted enough that I figure they're basically game-wide except by request. 

Devil's Advocate

Quote from: VonDoom on April 14, 2015, 09:55:04 AM
No, no, I meant that stealing isn't something that falls into pure vs. corrupt in the way it's relevant for this game. The corruption specifically is about demonic influence.

I'm aware.  Just...never mind.  :)

Quote@eBadger Basically, if the 'sensitive' bit is removed, she could for example use it to spontaneously recall how to tell the cardinal directions in the wild, or in a civilized setting she may 'know' (or declare, if it's a minor NPC)  that this town guard is amendable to bribes. The latter would necessitate that she have spent time in the area before, of course.
O/o's

A/a's

The trouble with resisting temptation is that is may never come again!

Sinestra

Name: Eris Sorrowind

Sex: Female
Height: 6'0
Skin tone: Pale
Hair color: Black, Waist-Length
Build: Average
Breasts: Average

Appearance: Raised in a school of "Dark Studies" since she can remember, Eris' appearance and demeanor are largely informed by acceptance of the fact that horrors exist just beyond the veil of her supposedly peaceful world. With raven hair and tall standing, Eris puts on an intimidating and confident figure despite not being overly muscled or armed. Using decorations in her style of dress to emphasis her life of dark study, she is unshakable in posture and gaze, even if she stands bare for the world to see or dressed in ceremonial garb.

Personality: Just as her appearance is influenced by her sheltered yet uniquely informed upbringing, so too is her personality. Knowing the horrors of worlds beyond your own lends to a casual air of confidence when dealing with the mundane day to day events of one's life. Confident in the extreme, knowledgeable and stalwart in manner, Eris is always ready to act in defiance of both the mundane and the horrors she's been trained to both learn-of and defeat. While she knows the fate of those who fall to the enemy, she has long prepared herself for such an inevitability. Training to keep one's sanity, even when preparing to venture into the all-encompassing terror, is something she has prepared for her entire life, and when confronted with that inevitability, she knows she'll be ready.


Background
Born to a pair of loving parents on a world long beset-upon by the demons beyond the veil, Eris was originally destined for something much better than where fate decided to throw her. While her world had surprising peace with the demon hordes in recent years, rarely an attack would still occur. The Sunsorrow family were such an unfortunate circumstance. Her father slaughtered and her mother dragged away into the night, Eris had been left behind beneath her bed at the age of 4. Unable to comprehend what she had seen, the little girl laid beneath her bed and cried for nearly a day before she was discovered by Inquisitors which had come to investigate reports of a demonic attack. Seeing the lone child the Inquisitors took her in and delivered her to a place partially responsible for keeping their world as peaceful as it was. Affectionately a school for Orphans of similar circumstances, Eris slowly began to learn that she had become a part of a school dedicated to studying and training those that fought the otherworldly horrors.

Years would pass, the trauma of her parents passing quickly fading beneath mountains of tomes and research into the creatures that history had seen, and from the minimal tales of returning Champions. Eris grew into a sharp and capable woman, embraced with a detached understanding and mind, no doubt influenced by the circumstances of her childhood. She studied the fel arts of their enemies, the wicked and the arcane, practiced lightly of armaments and even helped teach rising champions, the few there were, the ways to stay alive beyond the veil. Beautiful in her own way, Eris allowed herself little time for high fashion, prefering simple silks and accents borrowed from the school's styling. She knew, one day, she might be chosen to break the veil and venture as a Champion, but in the end she knew there was only so much for her to learn within her world. Behind the veil, where the horrors lived, she knew there was so much more to learn, to see and do. Far more than she would ever be permitted to in her little world. When the time came, she would be ready. And while she was not the strongest or the fastest, she knew that the body could be trained, weapons could be learned with practiced, but Ignorance could never be excused.

Ons/Offs
Player Ons: BDSM (with many specialties within, ponygirl etc), Dehumanization, Demons/Unholy, Creatures (tentacles included), Power
Player Offs: Scat play of any kind, "age play", worm flesh-infestation/diseases etc. (Anything not expressly mentioned here should be considered, "Exciting but not my favorite" so is OK to use/see)

High Concept
Wickedly Determined Champion

Trouble
Curiosity of Corruption

Aspects
Human Race
Knowledge of Corruption: Her life long study of demons and the corruption gives her remarkable insight.
Wicked Quick Learner: Emotional detachment has it's advantages, allowing her to absorb remarkable knowledge quickly.

Approaches
Careful: 0
Clever: 3
Flashy: 2
Forceful: 1
Quick: 2
Sneaky: 1

Fate Points: 3
Refresh: 3

Stunts
Because of my study of the corruption, I get a +2 bonus to Cleverly defend/resist a demon's supernatural effects..
Because of my mental discipline and knowledge of the corrupted, once per chapter, I can automatically resist the negative portion of Corruption-effects of a single item or action.
"I don't mind that most fictional women look like they have F cups at minimum. I do, however, mind that their brains aren't nearly as... 'developed'."

Datawych

Hmm... Honestly I'm not too sure on how to broaden Edie's Trouble... Any possible suggestions?

Videospirit

Could maybe rebrand it as something like "submissive by nature" or "Instinct to perform"

eBadger

Instinct to Perform is promising.  And beyond dancing, it might be living up to the stereotype: she's spent enough time playing the sex object that maybe the lines have blurred a touch?  I could also see it being a benefit at times, to ignore some distractions while attempting certain actions. 

Re Z L

Putting it together piece by piece  :)

Here's what I've got so far, grabbing something to eat and then I'll finish up the long bits...though stunts have me a bit dumbfounded at the moment.
A&A

Videospirit

Well ebadger, I don't envy you for having to narrow down these applicants to a small group.

eBadger


Re Z L

Only thing left now is the prologue...

And we're done!
A&A

MiraMirror

I just got home, and to be honest, I do not feel up to doing my sheet, so...I'm going to drop. Like, I'm physically and mentally exhausted from the day. >_<
On's and Offs -  Please read before asking for a story <3


Tydorei

Finished with more than a half hour to spare... that's like a record for me. lol.

eBadger

First off, thank you all very much for your interest and the work involved.  There were, unfortunately, far more good choices than would fit comfortably into a small group game.  We took a lot of time reviewing every application thoroughly to put together the best group we could.  Some of that simply came down to which characters helped complement each other, fit into the story and gave us a dynamic mix. 

So without further ado:
Spoiler: Click to Show/Hide

VonDoom - Marissa, Studious Witch Apprentice
Tydorei - Visenya Veritas, Dark Inquisitor
Datawych - Edie Montblanc, Self-conscious exotic dancer
Re Z L - Alastríona Clíona, Blade-wielding monster hunter
Sinestra - Eris Sorrowind, Wickedly Determined Champion
Hexed - Litek, Sturdy Blacksmith Apprentice


Your characters have already been posted here

The OOC chat is here - please review the rules, then feel free to chat there, and to continue working on your characters for the next day or so while I finish up the introductory post. 

SloppyJoe

Waa, waa,... -.-
Thanks for considering anyway. On to find a new recruit/ interest check to haunt.
Some people simply can't handle the heat, me? I like to
play with fire. So what if I get burned, it's just another
scar to add to the collection.

Videospirit

Well... there's still 8 of us left, maybe one of us wants to step up to bat and run a second group. I won't know if I can do it for a few days at least, exams week for me right now, but I'm graduating college after this.

Devil's Advocate

Quote from: Videospirit on April 15, 2015, 07:13:53 AM
Well... there's still 8 of us left, maybe one of us wants to step up to bat and run a second group. I won't know if I can do it for a few days at least, exams week for me right now, but I'm graduating college after this.

Wow!  I think that's the first time that I've ever not been selected for something but kudos to those who did.

Wouldn't know how to run this particular game, as much as I love CoC but anyone interested in a 5th ed game is welcome to express interest at the Legend of Dryad Wood thread.  :)
O/o's

A/a's

The trouble with resisting temptation is that is may never come again!

Zaer Darkwail

Pity that I was not picked but good luck and have fun folks who got picked!

Paladin101

Well...bollocks. :( Was looking forward to this. ah well.

LunaLilith22

Oh well, at least I tried. I hope you all have fun in the game :-)