Dragon's Land Reality Show (5e DnD)

Started by ZameRagues, February 07, 2017, 12:40:49 AM

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Marie Reynolds

Oh sorry missed something else i should have asked to switch out for the entertainer back ground. On top of getting a proficiency in thieves tools, Could I also swap out  instead of getting a musical instrument for equipment from my background could i get a set of thieves tools? Again apologies for missing that and not asking earlier.

ZameRagues

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Marie Reynolds

I hope I am are not to late with finally getting this ready.

Character Sheet
Name:Meriele Thorngage
Race: Half-Elf
Alignment: Chaotic Good
Background:Entertainer
Skill Proficiencies: Acrobatics, Performance

Tool Proficiencies: Disguise kit, Thieves Tools

Equipment: Thieves Tools,
a costume(4lbs), and a belt pouch (1lbs)containing 15 gp

F e a t u r e :  B y P o p u l a r D e m a n d
You can always find a place to perform , usually in an
inn or tavern but possibly with a circus, at a theater, or
even in a noble’s court. At such a place, you receive free
lodging and food o f a modest or comfortable standard
(depending on the quality o f the establishment), as
long as you perform each night. In addition, your
performance makes you something of a local figure.
W hen strangers recognize you in a town where you have
perform ed, they typically take a liking to you.

Entertainer Routine: Dancer,Juggler and Tumbler

Personality:
Nobody stays angry at me or around me for long, since
I can defuse any amount of tension.

I’m a hopeless romantic, always searching for that
“special someone.”

Ideal:
Honesty. Art should reflect the soul; it should come
from within and reveal who we really are. (Any)

Bond:
I would do anything for the other members of my
old troupe.

Flaw:
I’m a sucker for a pretty face.

Carry Capacity: 120 lbs

Push,Drag or lift: 240

Class:Bard(College of Lore)/3


Str:     8
Dex: 16
Con: 14
Int:   10
Wis: 12
Cha: 16

HP:24

Proficiency Bonus: +2

Weapons:
Rapier   AB:5 1d8+3 piercing 2 lb. Finesse
Dagger AB:5 1d4+3 piercing 1  lb. Finesse, light, thrown  (range 20/60)
Armor:
Leather  11 +3=14 10 lb
Racial Traits:

Speed.  Your base walking speed is 30 feet.

Darkvision.  Thanks to your elf blood, you have
superior vision in dark and dim conditions. You can
see in dim light within 60 feet of you as if it were bright
light, and in darkness as if it were dim light. You can’t
discern color in darkness, only shades o f gray.

Fey Ancestry.  You have advantage on saving throws
against being charmed, and magic can’t put you to sleep.

Skill Versatility. You gain proficiency in two skills
of your choice.

Languages.  You can speak, read, and write Common,
Elvish, and Sylvan

Class Traits:

Armor: Light armor

Weapons: Simple weapons, hand crossbows,
long swords, rapiers, short swords

Tools: Singing,Dancing,Pan Flute

Saving Throws: Dexterity, Charisma

Skills:  Choose any three

Ba rd i c  Inspiration

You can inspire others through stirring words or music.
To do so, you use a bonus action on your turn to choose
one creature other than yourself within 60 feet of you
w ho can hear you. That creature gains one Bardic
Inspiration die,  a d6.

Once within the next  10 minutes, the creature can roll
the die and add the number rolled to one ability check,
attack roll, or saving throw it makes. The creature can
wait until after it rolls the d20 before deciding to use the
Bardic Inspiration die, but must decide before the DM
says whether the roll succeed s or fails. Once the Bardic
Inspiration die is rolled, it is lost. A creature can have
only one Bardic Inspiration die at a time.

You can use this feature a number o f times equal
to your Charisma modifier (a minimum o f once). You
regain any expended uses w hen you finish a long rest.
Your Bardic Inspiration die changes w hen you reach
certain levels in this class. The die b e co m e s a d8 at 5th
level, a d 10 at  10th level, and a d l 2 at  15th level.

J a c k   o f  A l l  T r a d e s
Starting at 2nd level, you can add half your proficiency
bonus, rounded down, to any ability check you make that
doesn’t already include your proficiency bonus.


S o n g   o f  R e s t
Beginning at 2nd level, you can use soothing music or
oration to help revitalize your wounded allies during
a short rest. If you or any friendly creatures w ho can
hear your performance regain hit points at the end o f
the short rest, each o f those creatures regains an extra
1d6 hit points.
The extra hit points increase when you reach certain
levels in this class: to  1d8 at 9th level, to  1d 10 at  13th
level, and to  1d 12 at  17th level.

B a r d  C o l l e g e
At 3rd level, you delve into the advanced techniques o f
a bard college o f your choice: the College o f Lore or the
College o f Valor, both detailed at the end o f the class
description. Your choice grants you features at 3rd level
and again at 6th and  14th level.

E x p e r t i s e
At 3rd level, choose two o f your skill proficiencies. Your
proficiency bonus is doubled for any ability check you
make that uses either of the chosen proficiencies.
At 10th level, you can choose another two skill
proficiencies to gain this benefit.

C o l l e g e   o f  L o r e
Bards o f the College o f Lore know something about
most things, collecting bits o f knowledge from sources
as diverse as scholarly tom es and peasant tales.
Whether singing folk ballads in taverns or elaborate
com positions in royal courts, these bards use their gifts
to hold audiences spellbound. W hen the applause dies
down, the audience m embers might find themselves
questioning everything they held to be true, from their
faith in the priesthood o f the local temple to their
loyalty to the king.
The loyalty o f these bards lies in the pursuit o f beauty
and truth, not in fealty to a monarch or following the
tenets o f a deity. A noble w ho keeps such a bard as a
herald or advisor knows that the bard would rather be
honest than politic.
The college’s members gather in libraries and
sometimes in actual colleges, complete with classrooms
and dormitories, to share their lore with one another.
They also meet at festivals or affairs o f state, where they
can expose corruption, unravel lies, and poke fun at self-
important figures o f authority.

B o n u s  Proficiencies
W hen you join the College o f Lore at 3rd level, you gain
proficiency with three skills of your choice.

C u t t i n g W o r d s
Also at 3rd level, you learn how to use your wit to
distract, confuse, and otherwise sap the confidence and
competence o f others. W hen a creature that you can
see within 60 feet o f you makes an attack roll, an ability
check, or a damage roll, you can use your reaction to
expend one o f your uses o f Bardic Inspiration, rolling
a Bardic Inspiration die and subtracting the number
rolled from the creature’s roll. You can choose to use
this feature after the creature makes its roll, but before
the DM determines whether the attack roll or ability
check succeeds or fails, or before the creature deals its
damage. The creature is immune if it can’t hear you or if
it’s immune to being charmed.

Skills:
Arcana:      2=0+2
Acrobatics:      5=3+2
Deception:      5=3+2
Insight:      3=2+1
Investigation:      2=0+2
Perception:      3=2+1
Performance:      5=3+2
Persuasion:      5=3+2
Sleight of Hand :   5=3+2
Stealth:       5=3+2

Equipment:
•  (a) a rapier                     2lbs
•  (b) an entertainer's pack: Includes a backpack(5lbs), a bedroll(,7lbs)
         2 costumes(8lbs), 5 candles, 5 days of rations(10lbs), a waterskin(5lbs), and a
         disguise kit(3lbs). This pouch o f cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.   38lbs
•  (b) Pan Flute                    2lbs
•  Leather armor and a dagger             11lbs
• Thieves tools                   1lbs
• Trinket(A small packet filled with pink dust)      0lbs
• Manacles X2                      12lbs
• Blanket                     3lbs
•  2 50 ft ropes                     20lbs
•  2 man tent                     20lbs
•  Soap                      0lbs
•  Whetstone                     1lbs
•  Mess Kit                     1lbs
•  Steel Mirror                     .5lbs
•  Sack                        .5lbs
Total Weight:                     117lbs
•  1gp
• 2 sp
• 6 cp
Spells:
Cantrips:2

B l a d e W a r d
Abjuration cantrip
Casting Time:  1  action
Range: Self
Components: V, S
Duration:  1  round
You extend your hand and trace a sigil o f warding in the
air. Until the end o f your next turn, you have resistance
against bludgeoning, piercing, and slashing damage
dealt by weapon attacks.

Prestidigitation
Transmutation cantrip
Casting Time:  1  action
Range:  10 feet
Components: V, S
Duration: Up to  1  hour
This spell is a minor magical trick that novice
spellcasters use for practice. You create one o f the
following magical effects within range:
•  You create an instantaneous, harm less sensory effect,
such as a show er o f sparks, a puff o f wind, faint musi­
cal notes, o r an odd odor.
•  You instantaneously light or snuff out a candle, a
torch, or a small campfire.
•  You instantaneously clean or soil an object no larger
than 1  cubic foot.
•  You chill, warm, or flavor up to  1  cubic foot o f nonliv­
ing material for 1  hour.
•  You make a color, a small mark, or a symbol appear
on an object or a surface for 1  hour.
•  You create a non magical trinket or an illusory image
that can fit in your hand and that lasts until the end o f
y our next turn.
If you cast this spell multiple times, you can have up to
three o f its non-instantaneous effects active at a time,
and you can dismiss such an effect as an action.

Spells known: 6

1st level spells:4

Cure Wounds
Casting Time:  1  action
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch regains a number o f hit points
equal to  1d8 + your spellcasting ability modifier. This
spell has no effect on undead or constructs.
A t Higher Levels. When you cast this spell using a
spell slot o f 2nd level or higher, the healing increases by
1d8 for each slot level above  1st.

Dissonant Whispers
Casting Time:  1  action
Range: 60 feet
Components: V
Duration: Instantaneous
You whisper a discordant melody that only one creature
o f your choice within range can hear, wracking it with
terrible pain. The target must make a Wisdom saving
throw. On a failed save, it takes 3d6 psychic damage and
must immediately use its reaction, if available, to move
as far as its speed allows away from you. The creature
doesn’t move into obviously dangerous ground, such
as a fire or a pit. On a successful save, the target takes
half as much damage and doesn’t have to move away. A
deafened creature automatically succeeds on the save.
A t Higher Levels. When you cast this spell using a
spell slot o f 2nd level or higher, the damage increases by
1d6 for each slot level above  1st.

Healing Word
Casting Time:  1  bonus action
Range: 6 0 feet
Components: V
Duration: Instantaneous
A creature o f your choice that you can see within range
regains hit points equal to  1d4 + your spellcasting
ability modifier. This spell has no effect on undead
or constructs.
A t Higher Levels. W hen you cast this spell using a
spell slot o f 2nd level or higher, the healing increases by
1d4 for each slot level above  1st.

Thunderwave
Casting Time:  1  action
Range: S e l f (15-foot cube)
Components: V, S
Duration: Instantaneous
A wave o f thunderous force sweeps out from you. Each
creature in a  15-foot cube originating from you must
make a Constitution saving throw. On a failed save, a
creature takes 2d8 thunder damage and is pushed  10
feet away from you. On a successful save, the creature
takes half as much damage and isn’t pushed.
In addition, unsecured objects that are completely
within the area o f effect are automatically pushed 10 feet
away from you by the spell’s effect, and the spell emits a
thunderous boom audible out to 300 feet.
A t Higher Levels. W hen you cast this spell using a
spell slot o f 2nd level or higher, the damage increases by
1d8 for each slot level above  1st

2nd level spells:2

Lesser Restoration x2
Casting Time:  1  action
Range: Touch
Components: V, S
Duration: Instantaneous
You touch a creature and can end either one disease or
one condition afflicting it. The condition can be blinded,
deafened, paralyzed, or poisoned.

Backstory:
Meriele was born to parents she never met but still had a father figure in her life , That is Eldon Thorngage ,The halfling bard her parents  dropped her off with. Eldon did not even see them after collecting his fees from the night before performance's he returned to his cart to find a baby left behind and at that moment he decided the next town he was going to which was a much bigger one then this one he would get a steady gig and raise her their. Thankfully he was not alone and had his young protege Anna Amblecrown   A 16 year old Half-Elf girl who was Eldon's assistant in his Stage Magician and Escape Artist act. Meriele surprisingly never bore any anger or resentment to whoever her parents were cause where they left her gave her an amazing adventurous life

As she grew up Anna(27 year's old) and Meriele (11 years old)grew to  be  fast friends  and despite help with her care as a baby they never came to consider each other siblings and preferred to be known as fast friends more then family. Eldon Anna and Meriele began their travels again now that  Meriele was old enough to travel and become his third Protege and assistant.

After some time though Eldon finally set  Anna on her own path as was his way to go and forge her own act  this graduation from apprentice was full of sharing memories and  good times  and the next day with a bitter sweet farewell for Anna(31 years old) and Meriele(15 years old). This lead to Meriele being the only apprentice for a good bit. She became gained more responsibilities and skills to aid in the act and was blooming in her art form.

5 years later, An elven women approached us after the show fascinated by our performance that evening and after much drinking and merriment. Eldon found a new apprentice Lia Amakiir(100 years old). Lia first struggled getting along with  Meriele but this did not make  the half-elf give up cause she was apart of the troupe now and they had to work together and  through  Meriele dedication to working with her to help prepare to work with Eldon she eventually broke through and earned her friendship and trust after breaking through the barrier caused by the tiny rift between Half-elf and elf. The became friends  and worked well together since then. Though finally the day came when it was Meriele's turn to set out on her own and make a name for herself. She traveled a bit and did some shows here and their but she thought to get and assistant and get her name out  their she submitted an application to be considered for the  Dragon's Land Reality show.

Image:
Name: Meriele Thorngage
Race:   Half-Elf
Class:   Bard:3
Simple Backstory:
As a babe she was abandoned and raised by a  halfling bard name Eldon Thorngage. He and his current assistant help took care of the child and when she was old enough was taught the trade of a performer and went on the road with them when old enough.
Eventually have training the new assistant she was sent on her way to build a name for herself and start her own Stage magician and Escape Artist act as she has been trained for. Her bright idea to get her name out their was to put in an application for the Dragon's Land Reality Show.

Kinks: Bondage, Tickling, Orgasm Denial, Emotional Intimacy, Sensory Deprivation, Feet, Stockings,Medical Restraints and Bondage while wearing clothes and Self Bondage .
Turn offs: Incest Toilet play, Piss play, Scat, Mutilation, Rape play and  Water sports.

ZameRagues

You are right on time. Welcome to the island.
Pure Impulse Plays
Discord - Zame Ragues#8888
Dice Bot - 18627
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Marie Reynolds

#31
Cool, Thanks! So what is the next step? Never mind I saw the message.

ZameRagues

Jumping into the game starting at the Base camp. Links are in the Ooc thread which I pmed you, your starting post is already there waiting for you IC.
Pure Impulse Plays
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Marie Reynolds

cool I have a friend who is  having Tech issues at the moment but would like to know if you are still recruiting? If so  he would like a chance to join.

ZameRagues

Everyone still has a chance to join.
Pure Impulse Plays
Discord - Zame Ragues#8888
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Crash


"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Idej

I can get something in soon :D  And I am Marie Reynolds friend that was talked about.

ZameRagues

Quote from: Crash on March 16, 2017, 10:07:55 PM
This sounds fun...
So far it is.

Quote from: Idej on March 16, 2017, 10:08:35 PM
I can get something in soon :D  And I am Marie Reynolds friend that was talked about.
Take your time, and welcome friend of Marie Reynolds.
Pure Impulse Plays
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Crash

Are you allowing Unearthed Arcana stuff?

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

ZameRagues

I'd prefer to stick to source material, but depending on the UA I may try it out.
Pure Impulse Plays
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Crash

Hello Kathyan.

Zame: I'll stick to source material.

"Sorry, you must survive at least 3 games with me before we can chat like this."
Congratulations, you've unlocked Flirtatious Crash! - Envious

Idej

Almost done, how much money are we starting off with?

ZameRagues

Core money you get during character creation.
Pure Impulse Plays
Discord - Zame Ragues#8888
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Idej


Haztur

#45
http://www.orcpub.com/dungeons-and-dragons/5th-edition/character/list/94923
Name: Jordan Fenix
Race: Half Elf
Class: Paladin
Simple Backstory: Jordan grew in an elven city, but always was an outlander at home, she even followed her father's goddess instead of the elven gods of her family. She was trained as a dancer and a duelist, searching to get a place to herself among the elves, but the goddess came to her in a dream. Now she travels the world, correcting wrongs, fighting evil and trying to make the world a more beautiful place, while she trains herself into a better duelist and champion of her goddess. Her path had brought her to the Dragon's Land searching for some respite and for an ancient relic of her goddess which is said to be lost among the island's treasure.
Kinks: none to her knowledge or what she would admit / non-con, humiliation, rough sex, monsters, bondage
Turn offs: Guro, Scat, watersports, permanent dead, Hard vore

Note: we are not using feats, right?

let me know what you think.
"When we remember we are all mad, the mysteries disappear and life stands explained"
-Mark Twain

ZameRagues

Looks all good, welcome to the island.
Pure Impulse Plays
Discord - Zame Ragues#8888
Dice Bot - 18627
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Daril


Haztur

Quote from: Daril on March 24, 2017, 01:51:13 AM
I thought you were allowing feats?

we are, he explained it by mail, i feat in exchange for ability increase... so I need to get to 4th level (I need my 1st level ability increase already)
"When we remember we are all mad, the mysteries disappear and life stands explained"
-Mark Twain

Snake

And I have one because I took the human variant.