(Open recruitment) Sagacia (Sci-fi/Fantasy, Exotic, Extreme[?])

Started by Brazen Endeavors, February 15, 2012, 11:17:51 PM

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Brazen Endeavors

Genre:  Sci-fi / Fantasy
Forum:  Exotic/Extreme(?)

Currently seeking:  Interested parties to aid in changing/revising a very unique setting and developing a system of play.  Those individuals will earn the chance to begin this game as Sentinels.  Ongoing discussion is here.

Currently seeking to start the game!  Please indicate interest/post profile.  You don't need me to tell you how to do that, right?


Map is a work in progress and subject to change as game grows.

Wormholes. Gates. Rifts. Unexplained in our own times. Then Sagacia was found and founded, a bountiful land ripe with beauty. A landscape torn and scarred by rifts, continuously delivering travelers both accidental and planned. As centuries passed,the Sentinels were formed and became a loosely governing force. Led by a secretive man known only as Einaj, the Sentinels forged Sagacia in their own mold.

CURRENT STORYLINE: A freak series of rifts have pervaded the land, bringing dangers unseen in the last century. All evidence indicates that this is no accident. The Sentinels must uncover who, or what, is responsible for these anomalies, before the land is torn asunder.

Sagacian World Overview: Sagacia belongs to a three-dimensional plane. It has a thicker oxygen atmosphere than Earth. A different combination of gasses give the sky a more reddish tint. It has two moons: Wis and Rit. Many alien crops are compatible and grow easily in Sagacia's soil. Weather patterns are normal. Rifts are an added hazard.

Rifts: Disturbances in time and space. Over the years, many have been isolated and harnessed for a variety of reasons. Tamed rifts are known as Gates. These are generally stable and, additionally, have been surrounded by Safe Rooms. Unstable rifts are generally caught before they erupt. However, they cannot be stopped. Rifts may have disastrous consequences on the landscape, but the greater danger lies in who - or what - comes through.

Sagacian Living: Thanks to stabilized gates, many avenues of advancement are open to certain areas of Sagacia.  The world is divided into "technological designations" that are tightly governed for the sake of citizens.  While citizens are free to move between designations, what they bring from one area to the next is strictly regulated.  Cultures are vastly varied.  It is not unheard of for areas to adapt one dominant culture if many  of it's citizens have come from the same plane where rifts are prevalent.

Technological designations:  Onar, home of the Sentinels, boasts what is regarded as the most advanced technologies.  It's citizens enjoy the wonders of electricity and indoor plumbing, plus medical care.  While engines and certain combustibles are prohibited to all but Sentinel forces, the quality of life is comparable to modern age, with a few added bonuses.  Wisdom Tower, home of the Sentinels, houses technologies far exceeding "modern" standards.  -- Continuing on an outward spiral from Onar are differing designations.  Industrial, pioneer, medieval, and primitive are a few.

Sentinels: While Sagacia has been allowed to cede and form different countries and kingdoms, supreme authority is given to the Sentinels. Sentinel duties, on the surface, are largely administrative: Admit new citizens, monitor gates, and ensure taboos remain unbroken. However, their battle prowess is legendary; a reputation earned from their darker duties of isolating rifts, nullifying threats, and subduing taboo-breakers. Their greatest asset is the Sentinel Light. This powerful ray strikes from the heavens, capable of erasing kingdoms and reducing them to ashes.

How to play: Sagacia allows new citizens to begin service with the Sentinels. While not strictly necessary, many choose to join the Dirge Guard for the adventure and immediate source of income. Note that only those in the Sentinels or Dirge Guard may participate in Closed SLs.

Storylines - Open: Open SLs will take place at the discretion of group leaders. These SLs will be short and straightforward, taking no longer than 24 hours to finish.

Storylines - Closed: Closed SLs will involve missions set by the Sentinels. Small groups -under 5 people - will be chosen to complete the assignment. Rewards will be given upon completion; generally riches and status.

Currency: Erat. Small coins cast in gold, silver, and copper. Two interlocking rings signifying dual moons are depicted on one side. The other side bears the legend "Proudly diversified,proudly united". 12 coppers to a silver. 7 silver to a gold. Copper bits are sometimes used - merely a punctured copper erat. Either middle or outer edge is considered worth half a copper, though it may vary according to size.

NOTE TO NEW PLAYERS: Your character may start as an already established citizen, or as a new entry into a safe room ONLY. If you opt for the second, please play it out within Wisdom's Tower.

Time Discontinuity: Due to the nature of Forum Role-Play in general, Sagacia recognizes three different time lines. | Open Play/Open SLs: Topics designated [Open SL], or lacking designation, are a part of the Main Timeline. It is, in essence, "real time". Characters may occupy one open topic only. | Closed SLs: Realistically, Closed SLs may take weeks- even months - to complete. Therefore, the timeline does not run current with the Main timeline. It is difficult to place Closed SLs with any rigidity in the Main timeline; it generally remains obscure, with references being made AFTER the SL is completed and fully "experienced" by the character. | Personal SLs: These may take place in the past (an extended character biography, perhaps), the present (self exploration/revelation), or the future (just a fun bit of creative writing). It could even be a dream journal. Those written in the present may be treated as a Closed SL. Ultimately, its place in the timeline is decided by the player. | Conclusion: A character may be in three places at once, as dictated above. Happy gaming.

The Safe Room:  "Hello and welcome to Sagacia, Traveler. Please, do not be alarmed. You have been subjected to a temporal or dimensional disturbance and have been transported here. This safe room has been erected for your protection. You shall be released as soon as you are assessed. Please be patient and wait for an attendant to assist you." [Character Profiles here. Please, nothing god-like. Imagination is your limit! Anything too powerful will be denied entry to the group.] **Description** Newly arrived find themselves in a safe room upon ejection from the rifts. These rooms,from the inside, look almost like the interior of an eggshell, with strangely pearlescent gleam. These rooms are smooth and seamless. Noises are amplified to the point where shouting could make ones ears bleed. Striking the surface with anything from fists to magics produces luminous whorls that dance along the walls, along with deeply reverberating gong. More power equals only more of the same, threatening to blind and deafen any belligerent occupant. Safe rooms are crafted to be indestructible. Attendants from the outside may control parts of the 'shell', allowing visual and audio monitoring and communications. Larger parts of the shell may meld away at the attendants instructions to reveal a glass partition to the front,or an exit door to the back. A ramp leads newly arrived to a general receiving area. Note that in the event a being succeeds in weakening the integrity of the safe room,their own powers will fuel the room and generate a rift to the dimension dubbed "Null".
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Ember Star

"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Brazen Endeavors

>.> you shouldn't have bumped it til I could revamp it!
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Ember Star

Oops! Sorry! >_>  I actually didn't go looking for it to bump it. I've hardly had any sleep and I have a lack of impulse control when I don't get enough sleep. Things tend to happen that I would've otherwise ignored. Like randomly posting the first thing that popped into my head in a topic
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Ember Star

Don't be mad >_> If I delete my posts will it go back down in the line?
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Brazen Endeavors

..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Brazen Endeavors

7/22/12 - added link to world building discussion.  Updated info on technological designations. Open recruitment.
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Ember Star

Spoiler: Click to Show/Hide
Name Zilla
Age: 30 (Aurorians age more slowly than humans).
Species: Aurorian (a humanoid species that evolved from felines instead of primates).
Gender: Female.
Home World: Auroria.

Appearance:

Weapons: Given her job status, Zilla has access to a large range of weapons, all of which she knows something about using. Her favorites though are a retractable sword (think Violet's sword in UltraViolet) and ninja stars about the size of her hand that fold into a safe round circle, but have a button that allows the sharp and deadly blades to be released at a moment's notice.

Powers: Telekinetic energy manipulation (this isn't Telekinesis because this is a physical ability (like manipulating a element) not a mental one. But it still gives her the same range of abilities as Telekinesis only when she's manipulating the energy it glows purple, so it's clearly visible what she's manipulating).

Physical Abilities: Aurorians are faster, stronger, lighter on their feet, and more agile than humans, giving them gymnast and cat-like physical abilities. Also, like the felines they're evolved from, they have enhanced night vision, hearing, and sense of smell. Though their senses aren't to the same level as most animals, they're much advanced compared to human senses.

Personality: Efficient with a bad attitude, could be used to describe her personality. She's one of those women you know was born to be in charge, to be loyal and strong. She follows orders from those over her with the up most accuracy, and she expects those under her to follow her orders with the same accuracy. If they don't, well then fear the wrath of Zilla. Despite her blunt and efficient attitude at work, the few close enough to her to call her "friend", know there is another side to her. A side that is loving and open. But very few get past her "do it and do it right, or suffer the consequences" exterior to see that somewhat softer side.

Biography: The daughter of Zarah and Delta, it's no surprise given her talents. But her parents and her life on Auroria is a story that should be saved for another time.

Zilla's story on Sagacia starts when she was 17.

It was a day 13 years ago that she was pulled through a Rift into this world. She thought it was a Star Flash at first, similar to a Rift only caused by her people's Deities that they call Stars. If it was apparent she had inherented anything from her parents (for those that knew them back on Auroria), it was their attitude. Which didn't exactly go well with the Sentinels and guards, for though she corporated seemlinessly at first, if only with a slight attitude, once a guard "put his hands on her", she took out him and three others (all much bigger than her) in the span of one minute, if that. She was extremely well trained in Aurorian fighting skills, which far surpassed anything humans could do. After that, they threw her in a cell while they discussed what to do with her. Once it was found that the guard actually did touch her inappropriately, they did the only logical thing. They recruited her. With her obvious skill they were sure she would be a fine addition to their corps. She took the job, figuring they were the good guys, and since she couldn't get home, this was the only place here that would allow her access to her two talents; weapons and technology.

She started simple, as most do, but with time she worked her way up the ladder, until three years ago she was promoted to head of the Weapons and Technology branch of the Sentinels. Where she belonged.
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Ember Star

Secondary character

Spoiler: Click to Show/Hide
Name: Zypporah Sulyah Lumambah Talunah Balynkgah Hygdomyan.

Age: around 50 years by Earth cycles, 25 years by Zamycalynah cycles and but she ages slowly and therefore looks no older than 20.

Race: Mycynanzar

Home World: Zamycalynah.

Powers/Abilities: Other than her ability to change the reflective power of her body to almost any color she wishes. She can also absorb minerals from  plants, soil, and rock, by doing this she kills or severely weakens flora and in the case of soil it will make it impossible for anything to grow there and rock will break down and change color depending on what and how much she absorbed from it, this allows her to go for quite some time without eating and drinking for is a needed ability on her home word because for long parts of the years food and water is scarce. She can also do a similar thing with sunlight, absorbing energy from it in a similar way that a solar panel does. Her body also has a extra organ that will stores anything that she absorbs but does not have a need for, if she gets hurt when she is well fed and strong that extra mix of stored energies will be released by her body to rapidly heal any repairable wounds, which comes in handy when hunting in the fruitful seasons of her world, besides that she can also access that extra energy herself and use it as a kind of weapon and/or distraction, it can travel through her body and form through special pores in the palm of her hand into a kind of liquid light that depending on the strength of what she has stored can burn through most metals and cause severe third degree burns on living life forms and because it's a think (usually about the consistently of pudding) liquid kind of thing it'll stick to whatever it lands on causing the burns to go deep. She can manipulate this energy into a ball or any shape really and throw it at her target, she can control the consistently, shape and size, making it easier to use. However this does have it's limits because she can only use as much as she can store in her body. She also has very good senses, being able to see for far distances as well as in extreme darkness and extreme light and she can hear a pin drop from 100 yards away in a fairly noisy place. While she can also handle severe heat and cold having weather patterns on her world that can reach much hottest than the hottest places on earth and much colder than the coldest places.

Weapons: She has two weapons, the first looking like two stone sticks crossed in a X called a Delotynan has many uses, it has a slot on one part which small poisoned darts can be fired through, while the other three ends have be carved into points that can spear even the thickest skin and between two of the four is a thin spider web like line that comes from a creature very similar to a spider only the web is like strong sharp wire and can easily slit a throat. The second weapon is a basic spear, carved out of the same stone like substance as the Delotynan which really comes from a type of tree on her world and has a sharp finally pointed end.

Pet: A creature called a Felgyrnah that greatly looks like a very large tiger only it is about the size of a 15 hand tall horse and instead of fur is covered in very small, soft, fur like feathers. It has the same mirroring glittery effect as Zypporah but it remains the same color which is a pure white with bright blue eyes. It is a female and her name is Nyrah.

Appearance: Standing at around 5'5" tall she appears humanoid for the basic shape of her body, having the same build and curves of a female human but the things that stand out against her humanoid body are her wings for starters, her wings are bat-like, they stretch out from her shoulder blades in a 10 foot radius from wing tip to wing tip and are covered in a soft fur that feels like the softest stuffed animal when touched. Her ears also stand out, they are not humanoid ears but more like the ears on a Neko-jin, they are covered with the same fur as her wings, and are large and take in a lot of sound which is what allows for her remarkable hearing, she also has a tail also covered in the same soft fur that she can use like a monkey's tail to hold on to things and hang from places and sharp claw like thick nails that are about a inch to two inches long from the tip of her fingers, her teeth are also sharper and more pointed than a human's but while still keeping that basic square shape, her eyes are rather large and round and the pupils narrow into slits like an animal's and her hair is rather long, coming down to mid back and has a unwashed, unbrushed and unkept, frizzy look about it but is equally soft as her wings and tail, while her skin is soft and covered in small hairs that blend against the skin like a human. Perhaps the most eye catching thing about this creature is the fact that she looks as if she's covered in glitter, from her hair, to her wings to her toes, even the irises of her eyes, she's remarkably shiny as if somebody just dipped her in glitter, however what color she is changes, it's a mirroring effect that gives her the shininess, her cells take in and reflect light, this made for very good camouflage on her world because nearly everything had the shiny effect there and without control her body takes in the light of the colors around her, mirrors them and changes to blend with those colors, however she can also control what color any part of her body is, she can change the way her cells reflect the light to be almost any color she can think of. While most of her kind go without wearing clothes whatsoever but she is from one of the few tribes that have had chosen to take the route of covering parts of their bodies finding it to be useful at times and also living near herds of animals big enough to use for clothes. She is usually seen in what a human might think a cave woman might wear, a bra-like top and short wrapped skirt that are made from the pelt of a Wyngard (an animal much like a Buffalo), the fur on the pelt is about two inches thick and has the same glittering effect that her body does only the Wyngard doesn't have the same ability to change it's color so her cloths will always be a silvery sky blue color.

Biography: Zypporrah (Zyp we shall call her for short) is from a world very different than what we are used to, almost everything there is has a mirroring, glittery effect due to very high levels of a shiny metal mineral on the planet. The very sight of it might be blinding to some people, especially if they were there in the daylight, but oddly the atmosphere and genetic structure is very similar to earth. This strange world is about three times the size of earth and its years are twice as many days while it's days are 38 hours long with only 8-12 hours of daylight (depending on the time of year) and the rest is in night with cycles of three moons from about the same size of earth's moons to about five times the size. The Mycynanzar are the dominant species on Zamycalynah, they live in tribes much like primitive humans, although they all still live primitively, some tribes such as Zyp's have had contact with outside species and know something of technology, the universe and can speak the common tongue. Even if they're still wary of that which is different. Zyp was raised in the Slyly tribe which is one of the tribes which has had a good deal of contact with the outside universe, not all of her tribe have been trained in any outside teaching but because Zyp was the Chief's only daugher she was well trained and beloved by her father, mother and brothers and she was always taught everything they knew about their world and the outside universe. When the Rift sucked Zyp in she had been away from her village hunting and gathering with her faithful Nyrah. (Further personal information will be established through rp when/if it is needed)
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Brazen Endeavors

Ah, I remember Zyp fondly.  Both approved.  I will work on Seph and Virgil tonight :)

Now, hopefully others will join.  Maybe its the lack of sexual themes?

THERE WILL BE HOT ALIEN SEX!

*awaits an influx of requests*
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Ember Star

Yes! I love Zyp! Hers one of the most creative profiles I've ever written! And Zilla ought to be a very nice addition! She's the niece of the main character in my "book".


YES! Hot alien sex with surprises!(?) And well as fun events!(?)
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Brazen Endeavors

AN:  Sagacia is a world of my creation under constant revision.  I hope to start a group here in that world sometime in the near future.  Until then, I offer this story with my oldest character, Seph.  PM me if you're interested in her world for additional information.  (UNFINISHED)


It was a pub not unlike the many others littering this particular region.  With a scant technological designation of "two", there was little deviation between one building and the next.  By interior alone, one could usually guess the orgins of a particular owner, though here there was but a small shrine erected in a shadowy corner; cheap plaster replicas of a rotund and vaguely reptilian goddess.  Nasephia Terranj Darkheart noted this upon entry, then retreated to an unoccupied table to rear of the establishment.

Others joined her, boots scuffling over rough floorboards strewn with a combination of hay, sawdust, and shells of various local nuts.  They sat with a weariness set in their very shoulders.  Just an assorted group of worn travelers, six together.  Their tired murmurs carried through mostly empty room.  It was too early in the day for the usual rabble to gather.

A male approached, and Seph marked his progress with cautious eye.  She alone had said nothing thus far, shielded as she was in the guise of a man.  Brim of floppy brown felt hand was pulled low as the proprietor drew nearer, and the woman affected a careless slump, hiding narrow and feminine cheek by cradling it within one gloved hand.  Through narrowed slit of gaze, she observed the male.  Like the goddess figures, he was humanoid with suggestions of reptilian features.  Hairless, with a subtle pattern of scales along his skull.  Thicker ears, and smaller than human.  A jaw more triangular, pointed teeth bared as he spoke:  "What will it be, gents?"

Seph inclined her head further away from the proprietor, mimicking the motions of her companions as they shared solicitous looks.  To one, she gave the barest of nods.  Coltram was his name, accepted upon his citizenship.  He was too pale, too smooth and perfect to be human, with no visible marks or imperfections - or pores, for that matter.  In fact, he was nearly too tall and too slender to even effectively mask his otherworldly orgins.  Here, though, it did not matter.

Coltram asked, "Do you import?"

The reptilian male narrowed already elliptical eyes, vertical lids leaving little more than strange pupil showing.  A paper thin tongue escaped to trail over bloodless lips.  He cast his gaze to the ground, then skyward, then back to assembled travelers.  "Just entertainment," he finally grunted.

While smiling faces answered the pub owner's admission, Seph could practically feel the tension emanating from them.  She yawned elaborately and shifted away from the owner, allowing head to drop further.  An unseen hand crept beneath the table, making contact with the man beside her.  Just above his knee, from the feel of it.  He stiffened but a moment, then relaxed, and in turn others followed, dissipating the alarm.

"I think most of us would be interested in the entertainment," Coltram answered after a time. 

"S'limited," hissed the proprietor.  "You'll have to take turns or share."

The gathered men made a subtle show of mumbling amongst themselves and checking purses while Coltram continued speaking.  "We're low on erat and high on spirit.  And we require food and drink.  What might you offer us?"

The reptilian thick nostrils drew up in an unmistakable sneer.  "What kind of ass walks in here low on erat?  You best be countin your lucky stars, as it's been a slow week.  Two silver for all a ya, with one of the entertainers."

Coltram glanced around to his companions, each of whom shook their heads.  Seph only slumped more, dismissively waving a gloved hand.

"Seems my friend won't be joining in the fun.  He hasn't traveled well today."  Coltram tsked while the others laughed.  Seph answered them all with a middle finger.  "So, then, one and three erat, yes?"

"One and five -- he'll be takin' up prime space while you're busy."

"One and three, and I'll throw in a bit," Coltram countered, while the others quickly pooled the amount atop dusty table.  No silver made it's way upon the surface, though ten minted coppers soon littered the area.  Coltram took out another, its middle conspicuously punched, and tossed it in the pile.  The owner stared at the amount a few measured heartbeats, then swept it in his hands.  "So who's first?"

Coltram stood, towering at nearly seven feet yet thin as a rail.  A smaller, thicker companion joined him.  The owner merely nodded and bade them follow.  Seph watched their progress from the main room, while the three remaining men began to jest amongst themselves.  She watched as Coltram exited the room through a rear door, then concentrated on the tiny static hiss in her left ear.

"Don't expect to take long," she heard the proprietor say, as if he were standing next to her.  "You're a go," Seph mumbled into her arm.  ''With what you're paying,  and another set to boot?  Nah,  you'd best be cleared out before the eve's rush.   

''And you treat her good, eh?  This one is soon for the streets, 'bout worn out.   So here it is.   Your entertainment.'' 

''Up the ladder?''

''Gotta hide them,'' the owner grunted.   ''Their in alcoves.   So yeah, up the ladder.  Enjoy.''

Seph heard one set of footsteps retreat, while two more assumedly advanced up the ladder.   A hushed voice whispered, ''By the Gods.''   

"This tells us nothing.  Let's get a closer look," Coltram directed.  She heard their shuffling alongside the easy banter of her remaining peers, growing boisterously as the proprietor neared their table to dole out food and drink.  Despite the urge to demand answers, she bit her tongue until the owner moved away.

"What do you see?" It wasn't exactly asked politely.

"It's definitely strange, but inconclusive.  She's not marked in any way I can see," murmured Coltram.  Seph heard a high pitched whimper in the background, a simple entreaty:  "You want to fuck me, yes?  Please, please, I need it..!"

"Yes, in a minute.  What is your name?"

"Uuwaaah, unn..  I don't -- I need to be fucked!"

Seph listened with a growing sense of unease.  She burrowed her face into a bent elbow and shrouded herself fully with a tilt of her hat.  "Check her arms.  Ask her why she needs it."

"NOOOO, NO- mmph!"  Even from where she sat, Seph could hear the cries in stereo.  Once from the rear of the building, and again through her ear piece with force enough to make her flinch.  The men around her flinched as well, and even the proprietor cast a look towards his hidden rooms.  Despite Coltram's colorful curses, one of the men abruptly stood.  "Your damned watered down brew, I'll need ten of them to feel anything!  Bring me another!"

It proved distraction enough, with the reptilian scowling as he filled another tankard.  "Settle down, you cheapskate whoreson.  I'm bringin' it."

"Report," Seph murmured.

"I tried to pull her arm away when she screamed.  I'm sorry, Dohl Terranj.  She's still struggling."

"So give her what she wants," the woman hissed into her crossed arms.  She heard Coltram grunt, then a more pleasing - and quieter sound - escaped his reticent bedmate.

"C'mere and do your part, Grant. Keep her happy while I look her over."



..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Chiidori

I think I'm interested in joining if thats alright. I liked this group idea, I'm up for it.

Brazen Endeavors

..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Brazen Endeavors

Added map, rigorous spell check and a few changes of terms.

Ready to get this game underway.
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Revenent

Looks pretty interesting, though I am a little confused. Do all characters have to join the Sentinels and Dirge Guard, and if they don't, what do the others do in the open SLs?

Ember Star

No, they don't. Joining the Dirge Guard is a quick way for new citizens to earn Erat though. As for what other characters can do in open SLs, usually whatever they want. The open SLs are usually something like a boss battle or some kind of event that anybody can jump in on. Closed SLs are the ones limited to Sentinels and Dirge Guards
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Revenent

Who would you suggest non-Guard or Sentinel characters be, then, in order to still be able to interact with the others?

Brazen Endeavors

Ah, well.. Anything, really.  My secondary character will be a healer employed in the medical facility.  A few people in the former incarnation insisted on a fighting pit and remained mostly underground.

Of course, it helps to think of Sagacia's guard as more of a national guard.  On call as needed to defend the country from threats, so that realistically one could be a part of the guard, yet fill another occupation in their day to day life.
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Revenent

Would the guards frequent any sort of item/equipment shop? I've tried playing a merchant sort of character a couple times previously and think it's pretty fun.

Brazen Endeavors

..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Ember Star

Yes, actually. I or somebody I was RP'ing with in the previous incarnation had a need for a weapons shop. Though things are different on E, I think a weapons dealer is always something fun to have around
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Wheresmycow

I would like to toss in my hat to show interest.  If it's possible to be a Sentinel, I would definitely like to be one.  I have a character idea, but right now I'm triple reading all of the info to make sure I get all of the setting detail listed so far before launching into full-blown creation.

EDIT: Scratch that.  While it says there's the possibility of being a Sentinel at the top of the OP, I figure the 'How to Play' and 'Note to New Players' supersedes that.  Would definitely like to be the Dirge Guard.
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Brazen Endeavors

Glad to hear it!

Sentinels are basically Co-gm's of the game.  It gives some IC prestige to the OOC responsibility.
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Wheresmycow

Figured as much.  Dirge Guard are still interesting, and it doesn't stop me from having a bad ass character.

Questions though: are the Dirge Guard considered Sagacia's Guard, or are they a separate enforcement arm?  I ask because I want my character to be a full-time soldier type, maybe with some quirky side hobbies, but otherwise being a professional warrior his thing.  Another one is regard to tech levels: I get that different areas have different tech, and that the main area is close to modern with the Wisdom Tower being further ahead, but is there also the possibility of even farther than that?  I've been playing X-Com and my sci-fi switch turned on hard core.
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Brazen Endeavors

The Dirge Guard will have more than one branch.  Of course there will be full-time support, as only the "elite" will become Sentinels.

As per the question of technology:  Sentinels and other high-ranking members will have access to certain extras.  Dohl Terranj, my character, frequently carries assorted extras on her.  Essentially, if you provide me an explanation of what you would like your character to use, along with a description, we can see.  Obviously, things that are big and flashy won't be acceptable, especially outside of Onar.
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Wheresmycow

Ah, cool.  He's going to be a full-time support then.

As for tech, originally I was looking towards something like futuristic assault rifles and such.  Now that I think about it though, there's nothing I would really want on him.  Things like genetic modifications to allow him to regenerate quickly, allow him to see in total darkness and so on would be cool, so maybe part of a super soldier program, but really there's no tech I'd like to bring over.  Maybe he could be like a werewolf, with the typical benefits of a werewolf, except instead of supernatural in nature, was created by design?
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SargentToughie

This seems extremely interesting.

You still looking for more players?
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Ember Star

"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

SargentToughie

Awesome! Any particular niche that needs to be filled or something like that?
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Brazen Endeavors

Cow - in fact, though most citizens don't know about it, there is some minor genetic play going on.  Another alternative is that he may have arrived with those modifications in place.  Really, there is an almost unlimited opportunity to play/create any race. One of my favorites was a being of pure energy.  Another was a large sentient spider.  So...go crazy.

Sarge - you're more than welcome to join :)  We're just starting out so things are pretty open ended.
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

SargentToughie

Awesome, I'm going to get started coming up with a character posthaste.

Whenever you toss up a character sheet guideline, I'll finalize everything and toss it up.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Ember Star

I don't think she's gonna put a sheet up since this is such a open RP and a set sheet kinda limits creativity sometimes, especially with such a large variety possible. You can use my characters as examples if you want though. Just put whatever you feel you need to properly describe your character
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

SargentToughie

Ah... I see...

So are we allowed to make our characters come from ANY sort of world or background? Judging from the way they were described, these 'gates' seem like interplanetary transport in a way, allowing connection between worlds and stuff like that.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Ember Star

Yes, you are. Any type of world, any race. My second character, Zyp, who is actually my character from the original group, is a good example of that. And yes, the rifts are kinda like wormholes that open up suddenly and bring people and/or things from others worlds/dimensions, the "gates" are simply a way to direct them to a controllable area since you never know who or what might come through.

Edit: and any background
"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

SargentToughie

That's awesome.

Alright then, time for me to get to work...
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
Ons and offs

Ember Star

"One thing you who had secure or happy childhoods should understand about those of us who did not, we who control our feelings, who avoid conflicts at all costs or seem to seek them, who are hypersensitive, self-critical, compulsive, workaholic, and above all survivors, we're not that way from perversity. And we cannot just relax and let it go. We've learned to cope in ways you never had to." ~Author, Piers Anthony

Brazen Endeavors

Ember has it right.

I think we've all done enough character sheets to know what information you need/want to include.  I don't like to restrict people, or conversely overwhelm them.

Plus, I just think character sheets are very limiting.  What about character growth?  Changes? What if I just plain forgot something?  I don't want to feel obligated to change it every other day.

*jumps off soap box*
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Wheresmycow

Sometimes I like to do simple character sheets, other times I like something more in-depth and complicated.  Really depends on what kind of stories I'm doing.  For something like this, I kind of have fun going into a lot of detail.

Anyways, here's first draft.  I'll probably add more to his bio, and will change his abilities based on GM input.
Character
Name: F-2-118, Maxwell, Max

Age: Equivalent to human adult, around 20-30

Species: Codenamed "Fenrir"

Gender: Male

Home World: Terra (Potential Future Earth Timeline)

Appearance
Normal
Berserk

Weapons: None.  Quite frankly, he doesn't need any.

Abilities: Many.  As a species genetically designed from the ground up, Fenrir possess a multitude of characteristics and enhancements over ordinary humans.  It is much easier to list the results of their genetic manipulation over what has been done.

-Enhanced Strength: Fenrir are much stronger than ordinary humans, capable of easily carrying over 300 kg loads.  They also benefit from a form of tactile telekinesis, which allows them to use their full strength effectively even with poor footing, bracing or leverage.

-Enhanced Constitution: Fenrir are difficult to harm, either from disease, toxins and poisons, injuries or environmental hazards.  They also have a very high stamina and other such benefits.

-Enhanced Regeneration: Thanks to their regenerative abilities, Fenrir can survive injuries that would be mortal wounds for others.  Most wounds can be completely healed in a day, with broken bones taking a week to be perfectly healed, and even severed limbs will grow back.

-Enhanced Speed: Part of what makes Fenrir so terrifying in combat is their sheer speed and agility.  They can cover ground quickly, and their reflexes are consistently at human maximum.

-Heightened Senses: True to the inspiration that lead to their creation, Fenrir have a heightened sense of smell, hearing and can see in darkness.

-Go berserk: All of their enhancements go into overdrive.  They also become even more aggressive and brutal, only barely managing to distinguish friend from foe.  Luckily, this isn't something they can trigger on their own, or often.  It's usually reserved for life-or-death scenarios, or combat drugs that force them into their berserk state.

-Redundancies: Fenrir have a redundant nervous system, and possess an extra lung, heart, liver and kidney.

Drawbacks: Unlike the werewolves they were modeled after, Fenrir suffer from less debilitating weaknesses that are unique to them

-Metabolism: In order to fuel their incredible advantages over humanity, Fenrir need to consume significantly more food.  The average Fenrir resting and relaxing takes in about 5000 calories a day.  Rigorous activity or injury significantly raises that, and going berserk brings it to over 10k.  Fenrir can literally survive the most horrific injuries, only to die of starvation an hour later.

-Density: They don't float in water.  At all.  Do not get them to swim.

-Aggressive: They're scientifically created werewolves designed to act as shock troopers.

Personality: Maxwell has a restrained aggressive personality.  He knows it's largely because of his biology, and he works hard at keeping it contained.  Being made for war does not mean he needs to fight everyone.  To Max, he considers himself a soldier first and foremost, and a soldier isn't for killing a nation's enemies but to protect and serve the nation's people, even if it means he needs to kill people to do it.  This does mean he can be very... loud in terms of how he talks and acts.  While confident and sure of himself, the built in aggressiveness means it's difficult to stay cool and unruffled when provoked.  Lashing out in anger, or even worse go berserk, is shameful, as he believes discipline is what makes a soldier different from a killer.  That being said, he doesn't feel any less of a being for having been created in a lab instead of a proper species.  No existential crisis here.

Anger issues aside, he does a certain lightheartedness to him.  He's not humorless, and prone to the occasional dry wit or black humor here and there.  Given how much he needs to eat, Maxwell enjoys cooking and considers himself something of a foodie.  Being highly resistant to alcohol of all kinds, he likes to drink heavily, and aspires to make his own beer and wine.

Biography: In the far flung future where humanity's mastery of science borders on magic, morality hasn't kept pace as their wars spread across the galaxy.  F-2-118 or Maxwell is a second generation Fenrir, a species created entirely from bottom up.  Modeled after the mythological werewolf, Fenrir act as humanity's shock troopers and weapons of terror.  At the moment of his birth, he and his fellow Fenrir only knew war.  Given specially designed combat stims before each battle, they ripped and tore their enemies apart like mindless beasts.  Then things changed when there had been a mix-up on the shipment of some combat stims.  The ship ran low, and Maxwell was one of the Fenrir selected to do without, with the expectation he would die without the enhanced combat state.

He survived.  More than that, he could witness the carnage that the Fenrir were creating with a clear head, and the absolute horror that they were causing.  When he returned from the mission, he turned to his fellow soldiers and asked, "Is what we're doing right?"  There were a lot of debates and fights over that question, until they realized that they wouldn't fight humanity's wars anymore.  Not while unless they had good moral reasons to do it.  Their rebellion wasn't well received.

Maxwell's importance to the rebellion ended soon after that.  While he was the first Fenrir to bring up morality, he wasn't good at speaking with crowds and or that great a tactician.  The role he played in the end was that of a simple frontline soldier.  During one battle, when he was being sent down via drop pod to secure a key Fenrir creation facility, he was sucked into a rift and brought into Sagacia.  Waking up in a Safe Room, he went berserk and did his best to break free, the loud noises and blinding lights making him fight all the harder until he couldn't maintain that state any longer and he passed out.  His combat prowess and toughness impressed those watching him enough that when he came to and everything had been explained to him, they suggested he join the Dirge Guard.  Seeing an opportunity to be a real soldier, he accepted.
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Brazen Endeavors

Great job, wmc!  I see nothing immediately wrong with this.
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Wheresmycow

Cool.  I'll probably flesh the bio out a bit more, at least give a little something about his first meeting with others in the safe zone.  Right, it's a bit too sparse for my liking.
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SargentToughie

Done! Finally!

Let me know what you think, and if you want anything changed.

character
Name: Senna of the Wastes
Age: 22
Gender: Female
Home World: Name unknown, has been lost for generations.

appearance

Weapon: Senna's gauntlet, an artifact of incredible power that draws out the latent powers of nearby magical sources.
special traits
Athletic: Senna is naturally incredibly athletic and acrobatic, capable of performing impressive feats of skill as well as having bounds of stamina to pull them off with.
Ranged prowess: Senna is able to channel magical power through her gauntlet in the form of projectile energy. The energy physically manifests in the form of a glowing 'bow' of sort when she fires from it.
Resourceful: Senna has a tendency of getting out of situations that others would find hopeless or futile, she's incredibly creative with minimal resources and knows how to make the most of what she has

weaknesses
Squishy: Senna is incredibly hard to hit between her various magical skills and her natural acrobatic nature, however, hits that are able to land on her are devastating.
Limited resources: Senna may have an impressive amount of magical energy available to her, however, that well will eventually run dry during longer conflicts if she's not allowed to rest and recover.
Overconfident: Senna is somewhat egotistical, believing that her intellect and power will see her through any situation. This is something that can be exploited by those who know what her limits are better then she herself does.

trademark techniques
Energy bolt: Senna fires a ray of energy from her gauntlet towards an opponent. This attack can be spammed borderline countless times very quickly without even making a dent in her magic supply, but does very small amounts of damage and needs to be used several times before it starts to become a legitimate threat. This is her most basic and standard form of attacking an enemy.
Precision shot: Senna concentrates a larger amount of energy into her gauntlet for a brief time, releasing a more powerful bolt of energy that travels over very long distances very quickly.
Barrage shot: Senna fires several shots at once, more shots translates to more energy being spent. She can fire anywhere from 3 rapid fire shots at a singular target, to a massive flurry of countless shots all being fired at once.
Breakdown Shift: Senna's most useful technique, where the gauntlet breaks down her body into the magical energy flowing within it, and instantly transfers her to a different nearby location where she is reformed, effectively giving her a close ranged 'warp' of sorts. This can be used to briefly evade oncoming enemies and put her in a safe position. As an added bonus, the breakdown/reformation process serves to charge her gauntlet quite a bit, giving her a very brief surge of power when it reforms. Naturally, the process is extremely taxing on Senna's body, and it can only be used a few times (3) per battle before it starts getting dangerous.
Angel's shot: Something else that gives Senna a tiny amount of utility is that she can fire a shot capable of transferring magical energy from her own body to a nearby comrade, briefly closing any serious wounds they might have as well as nulling the pain. While the only thing it will 'heal' are small cuts and bruises, it gives an ally in peril those few vital seconds that might mean their life. Naturally, the more energy she puts into the shot, the more potent it becomes and the more it taxes Senna.

Personality: Adventurous, brave, foolhardy, overconfident... These are all words that describe Senna. She finds it incredibly hard to deny the pull of adventure when she feels it, and she often gets sucked into events and situations that she otherwise has absolutely no business in. She finds a great deal of comfort in solitude, finding the quiet to be peaceful as it allows her time to think and frees her from the restrictions of social structure and law. Still, just because she likes being alone doesn't mean she's unfriendly, she often meets people with a smile and will hold a conversation with them to the best of her ability, despite the fact that her social skills are extremely lacking.

History:
Senna comes from a world that lays at it's deathbed, where humans only exist in very small groups scattered across an otherwise completely ruined and inhospitable wasteland. Most of the surviving humans simply spend their lives struggling for survival against the harsh environment and even harsher predators that took control of the planet once humans suffered their downfall, however, there are a few who don't exactly see the end of humanity as a bad thing. An absolutely tiny percentage of the world's remaining population made the decision to venture out and explore the ruins to discover what had happened to a once borderline unstoppable civilization that spanned across the entirety of the globe, the diggers, as they called themselves.

Senna had always been a bit of a troublemaker even from the moment she was born. Rather then tend to the farm that her parents ran and watch over the precious few fruits and vegetables that they were able to grow, she much preferred playing with the boys and their swords as they talked about defending their home from the horrors that came to prey on the human settlements. Regardless, she was kept in line without too much complaint and she grew into a somewhat respectable young tomboy, until the day that a certain man came into town and changed everything. He had a brutal injury, and while the town nurse made sure that he was taken care of, Senna's curiosity got the better of her and she ended up paying the man a visit, hearing his story of how he had come here and how he lived his life.

Senna fell in love... Not with the man, god no, he was at least three times the age of the preteen tomboy. She fell in love with his way of life, the way of the digger.

From then on, all young Senna could think about was growing older so that one day she would be able to set out on her own into the wastes of the world, discovering hidden secrets and unlocking the truth behind the devastation of her race. Naturally, the instant that she was old enough that she felt she could handle the outside world, she bolted from her home and never looked back, and she found the freedom to wander the ruined wastes an absolute godsend. Most of the monsters she encountered weren't even really that fearsome, and she was good at avoiding those who she knew she wouldn't be able to handle. On one of her earliest digs into what appeared to be some sort of ancient shrine worshiping some kind of long lost deity, she came across an artifact that would change the course of her adventures for years to come. Upon opening some kind of strange vault she discovered what looked to be some sort of weird looking glowing azure jewel. Naturally curious about the jewel and thinking of it as a worthy prize, Senna reached out and wrapped her fingers around the azure gemstone, and she was startled to discover the form of the gem changing, shifting around in her grip. Before Senna even had time to release the stone from her fingers, it had warped itself into her left glove and settled in with a metallic coating as well, turning what was once a regular rugged leather glove into some sort of mystic gauntlet. Much to her delight, Senna was able to discover that this gauntlet gave her incredible powers, the likes of which she had never even imagined before.

Her next couple of digs sent her into similar looking shrines and libraries as she tried to uncover the truth behind this mysterious gauntlet of hers. Thanks to a translation guide left behind by a digger of yore who... well... wouldn't be needing it anymore... Senna was able to decipher enough of the ancient tomes to realize that Magic was incredibly prominent in the ancient world before calamity struck, with a great deal of the population unlocking hidden potential never thought possible before, and this new potential blasted forward the ancient world into a golden age where relics like Senna's gauntlet were commonplace. Apparently the gem that Senna had discovered was an artifact that reacted to nearby sources of magical energy and helped said source channel it. Apparently this artifact was extremely commonplace in the ancient world, as these gems were standard issue to the soldiers and medics of the ancient world to help draw out their latent powers easier and more effectively then they could do otherwise. Obviously, since nobody from the ancient world would be needing such a thing anymore, Senna was more then happy to have it along and use it for her own adventures.

Senna's adventures continued like this for years until she went on one of her biggest and most risky digs yet. Apparently there was a recently uncovered castle of sorts that promised to have unimaginable prizes for the digger brave enough to venture down past the hellacious creatures that took up the large and dark ruins as their home. Since she took such things as a challenge, Senna instantly set her sights upon the castle to see if her luck held out better than other diggers who went in before her. As it turned out, her years of experience and training with her now trusty gauntlet payed off as she was able to make it to the basement, where she found a colossal... black... orb... thing. Senna had never seen anything like it before in her life, and she doubted that she ever would. Curiosity got the better of her as she stepped closer and gently rested her gauntlet hand on the orb.

The orb came to life, light flooded the room, the ground quaked.

Senna had absolutely no clue whatsoever what chain of events she put into motion, but the final result was her opening some sort of large black void that she was instantly sucked through. Senna, naturally, had no idea that she had opened a long sealed gate, and that she had been transported to a world so unlike her own that the culture shock would potentially be enough to mentally shatter a less resilient mind. After all, after spending their entire lives along ruined wastelands and scrapping for survival, the world of Sagacia would potentially drive them insane. For Senna though, it was just another adventure waiting to be discovered, and a whole new world to explore.
"All the old sages spend their days reading those boring musty tomes... I'd rather see where the musty tomes came from."
-Senna
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
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Wheresmycow

Is that gender swapped Ezreal?  Where did you get that pic?  Why is everyone's google-fu better than mine?
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SargentToughie

Ack, you caught me.

Just Google Rule 63 Ezreal and it's all over the damn place.
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
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Brazen Endeavors

Oh my, sarge, she looks like fun!  Approved.

Wmc - Certainly, you can make any changes you'd like.

Game should launch this weekend, after I write a thorough description of Onar and do our intro post.  Stay tuned.
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Wheresmycow

Sarge: And this is why my google-fu sucks, I miss the obvious.  Trying to find a wolf man picture that was well drawn and didn't have him in the nude for Maxwell was a bitch and half.  Didn't occur to me to look for Warwick pics.
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SargentToughie

Yup, Warwick would work.

Is your character going to be as pumped for the Season 3 jungle update as the 'real' Warwick is though?
If you're reading my RPs from the outside and like my writing, feel free to drop me a line! I'm always looking for new, fun partners. :D
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Revenent

Might add more later, but here's my character for now. I decided to not only make her a weaponsmith/machinist, but a rookie member of the Dirge Guard as well, since, to be honest, being locked out of closed SLs sounds kind of lame. Wrote what I thought worked with the limited information we have on the world, so let me know if there's anything I need to change. :-)

Ka'yara
Taken Name: Ka'yara (original name can only be conveyed through fatally strong gamma radiation signals)

Age: N/A, as time was not a dimension in her realm

Species: Geist

Gender: Identifies as female

Home World: Commonly referred to by Ka'yara as Farlight, though this is also just for the benefit of corporeal beings

Appearance: Ka'yara's true form, when made visible to others, would be likely to instantly blind anyone who looked upon her, if not put them into catatonic shock. The light she emits in her normal state is too powerful for physical beings to withstand, so she prefers to make herself invisible whenever she's not possessing a vessel. Most of the time, if she's not in her purely ethereal form or possessing an inanimate object, she prefers to take control of an organic vessel constructed for her so she could integrate more easily into Sagacian society.

Organic Vessel

Skills: As previously implied, being an ethereal being, Ka'yara is not only capable of traveling across and through mediums that physical beings are incapable of, but she can also "possess" objects inanimate or not, hence why her race were nicknamed "Geists." While all but the mentally weak will resist her possession when it comes to living beings, she finds it extremely useful to take control of nonliving objects and use them to her desire, whether she desires to bring harm to someone, or provide them with help.

Because of this ability, she makes a fantastic alchemist and weaponsmith, able to craft or fix devices simply by taking physical control of them and shaping them in whatever way is necessary to make them work. She can fix a complicated machine just by possessing it and fixing the problem from the inside, assuming she actually knows how to identify the problem in the first place. It is possible she could perform surgery on a living creature in this way, though no one has been willing to be the first one to test this.

On top of this, having come from a nearly omniscient hivemind in her home world, she is very intelligent and is an extremely quick learner when it comes to the "extremely basic" functionality of physical life. She's not infallible by any means, though, especially now that she is living as a single entity, rather than something larger.

Personality: "Intensely curious" is probably the main descriptor of Ka'yara's personality. Ever since coming to Sagacia and learning of the existence of other universes and dimensions, she has been determined to speak with members of every race she comes across and memorize every last detail of their cultures, their biologies, their histories, and whatever else she can find out. Her former existence had her used to total knowledge of all, but rather than being bitter that she now knows comparatively little, she's happy and eager to see how much more there is to find out. This also factors into her item-craft, where she learns to apply many parts of this new physical lifestyle of hers.

Aside from that, Ka'yara is quite kind, but doesn't fully understand certain customs of this new world yet. When she disagrees with someone, she will tell them flat-out that they are mistaken in their belief, as if they will thank her for her kind correction. She doesn't understand the concept of death, either, assuming that organics who die simply move to another body, or ascend to some other form. To her, violence is just another strange custom of Sagacia that she goes along with, even though she doesn't really understand its purpose very well.

Biography: Having only arrived to Sagacia about twenty years ago, Ka'yara is still relatively new to completely altered state of life, especially when one considers how long she has existed. Farlight, the realm Ka'yara says she comes from, is more than just another universe; the realm itself is a living thing, a hivemind of ethereal Geists just like Ka'yara, like an ectoplasmic sun the size of a billion galaxies. The Geists communicated through radiation, yet they were all one, and they all knew of everything each other was, and together, they made up the entire universe. Each one knew every single other by name, even though their numbers were completely unfathomable, and perhaps wouldn't even be constrained to a conventional number scale. It was an isolated pocket of reality, but, like with all dimensions, Rifts occasionally managed to pull an inhabitant or two through, so Ka'yara was not the first Geist to appear in Sagacia, though she was one of the few happy to stay.

Recognizing her for what she was as the entered the Safe Room, the Sentinels provided Ka'yara with an organic vessel as a means to communicate with them, and she was instantly hooked. Entering a physical frame was as foreign to her as joining Farlight would be to any flesh-and-blood man or woman, but doing so provided her with a duality of existence that very few beings could hope to achieve. She was quickly identified as a non-threat and released out into the world, as well as granted her desire to learn anything and everything she could about whatever else lay beyond her knew knowledge.

For several years, she worked her way all over Onar, studying science, history, magic, literature, art, and, of course, mechanics. With her ability to possess objects, she easily showed her worth as a builder and tinkerer and inadvertently began the spread of her name, which reached back to Wisdom Tower just before she did. Having learned everything she could in the central designation over nearly two decades and wanted permission to spread out more and go to more unique places. Naturally, as the Sentinels explained, the Dirge Guard would be able to send her out on missions to very unique places, if she could put her mechanical skills and possession ability to use for them. Not understanding the moral or emotional implications of violence in the slightest, she heartily agreed to the assignment and joined her new "learning crew," ready to travel to wonderful places and perform this strange "combat" ritual with many interesting people.

Brazen Endeavors

..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Revenent


Axiomatique

Still taking newcomers? Because this looks like it might be fun times.

Brazen Endeavors

..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Brazen Endeavors

Spiffy badge, you say?

Now why would I do that?


[float=right][URL=https://elliquiy.com/forums/index.php?topic=132170.0][IMG]https://elliquiy.com/elluiki/images/5/56/3b88a3c3-0577-4337-856a-b2df875492b1.jpg[/IMG][/URL][/spoiler]

..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Wheresmycow

Want to know more about me?
My Intro Thread
My ONs and OFFs

Brazen Endeavors

Excellent :)

Ember and I are hard at work, building vivid descriptions of Onar and Baya.  Those should be completed tomorrow.  Opening game post will follow.  Expecting game to launch Sunday night/wee hours of Monday morning.
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)

Brazen Endeavors

#55
Game launching as soon as I get the threads up.  Stay tuned.

Also, still accepting new players.

Edit:  Threads are up.  Still organizing them, but they are up.

Game Links:

Recruitment Thread

OOC In Game Discussion

OOC Chatter

OOC Character Sheets

City Of Onar (IC)
..I want you.  I have seen you and I already love you.  My muse begs to lie in your arms; just for a moment.  I need you..
...come play with me?...
.:.o/o.:.intro.:.a/a.:.
(updated o/o - 7.16.12)