An Adventure Awaits! [Closed for Now]

Started by Diesel Heart, August 18, 2018, 12:37:47 PM

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LSWSjr

Quote from: Brittlby on August 26, 2018, 02:38:20 PM
It’s a lot of bodies for you to juggle, even in two teams. Also, play by post games have a low player retention rate. You might be best advised to start with what you have and have a secondary story hook to a Second Wave of players to replenish drop outs.
I also vote for this, start with the full group with will grow smaller over time, replenishing as necessary. The biggest issue is how to handle (new) party members disappearing/appearing... maybe we’re all part of the same mercenary guild and our party composition is dictated by guild management?

Cheers
Rowan/LSWSjr
"The true price of my immortality, has been outliving my children" - Kassey LeHane

http://lswsjr.deviantart.com/gallery/?catpath=/ - the Home of my SFW art commissions
http://www.hentai-foundry.com/pictures/user/LSWSjr - the Home of my NSFW art commissions

Chulanowa

Quote from: Diesel Heart on August 26, 2018, 02:27:31 PM
I have a few other people interested in this, so I am thinking of making this something akin to two groups of adventurers to help spread out things from a CR Encounter sake.  Before I do that, however, I'm curious what you all think of that.  If I do that, I'd expand the number of slots and this might grow into a bigger game.  Thoughts? Opinions?

If you feel you can handle running two groups, sure. Like Brittlby said though there tends to be high dropout rates in PbP, and it's not as easy to merge two partial groups as it seems like it would be.

Diesel Heart

Character Sheet

General Information
Name:
Alias:
Title:
Race:
Age:
Height:
Weight:
Physical Description
(Fill out in this space)

Alignment:
Level: 1
Experience Points: 0
Class:
Subclass:
Background:
Personality Traits:

Ideals:

Bonds:

Flaws:

Base Statistics:
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)

Hit Point Maximum:
Current Hit Points:
Temporary Hit Points:
Hit Dice: 1
Armor Class: 10
Initiative: +0
Speed:
Passive Perception: 10

Skills & Proficiencies
Proficiency Bonus: +2
Saving Throws: (Example: Strength (+2), Constitition (+2))
Skill Proficiency: (Example: Athletics (+4), Intimidation (+2), Perception (+1))
Language Proficiency:
Weapon Proficiency:
Armor Proficiency:
Tool Proficiency:

Attacks

  • Longsword Example: 5 ft Range | +4 to Attack; 1d8+2 Slashing Damage
  • Frostbite Example: 60 ft Range | Constitution Save; 1d6 Cold Damage | No damage if target saves; Target suffers disadvantage

Features & Traits

  • Insert Feature/Trait Here: (Details Here)
  • Insert Feature/Trait Here: (Details Here)

Equipment
Total Weight:
Money: 0 PP, 0 GP, 0 SP, 0 CP (Note: I will not be using Electrum)

  • Insert Equipment Here | Quantity | Weight
  • Insert Equipment Here | Quantity | Weight

[float=right][img height=300 padding=5]http://getdrawings.com/img/silhouette-character-design-8.png[/img][/float]
[size=12pt][b]General Information[/b][/size]
[b]Name:[/b]
[b]Alias:[/b]
[b]Title:[/b]
[b]Race:[/b]
[b]Age:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Physical Description[/b]
(Fill out in this space)

[b]Alignment:[/b]
[b]Level:[/b] 1
[b]Experience Points:[/b] 0
[b]Class:[/b]
[b]Subclass:[/b]
[b]Background:[/b]
[b]Personality Traits:[/b]
[list]
[li][/li]
[li][/li]
[/list]
[b]Ideals:[/b]
[list]
[li][/li]
[li][/li]
[/list]
[b]Bonds:[/b]
[list]
[li][/li]
[li][/li]
[/list]
[b]Flaws:[/b]
[list]
[li][/li]
[li][/li]
[/list]
[size=12pt][b]Base Statistics:[/b][/size]
[b]Strength:[/b] 10 (+0)
[b]Dexterity:[/b] 10 (+0)
[b]Constitution:[/b] 10 (+0)
[b]Intelligence:[/b] 10 (+0)
[b]Wisdom:[/b] 10 (+0)
[b]Charisma:[/b] 10 (+0)

[b]Hit Point Maximum:[/b]
[b]Current Hit Points:[/b]
[b]Temporary Hit Points:[/b]
[b]Hit Dice:[/b] 1
[b]Armor Class:[/b] 10
[b]Initiative:[/b] +0
[b]Speed:[/b]
[b]Passive Perception:[/b] 10

[size=12pt][b]Skills & Proficiencies[/b][/size]
[b]Proficiency Bonus:[/b] +2
[b]Saving Throws:[/b] (Example: Strength (+2), Constitition (+2))
[b]Skill Proficiency:[/b] (Example: Athletics (+4), Intimidation (+2), Perception (+1))
[b]Language Proficiency:[/b]
[b]Weapon Proficiency:[/b]
[b]Armor Proficiency:[/b]
[b]Tool Proficiency:[/b]

[size=12pt][b]Attacks[/b][/size]
[list]
[li][b]Longsword Example:[/b] 5 ft Range | +4 to Attack; 1d8+2 Slashing Damage[/li]
[li][b]Frostbite Example:[/b] 60 ft Range | Constitution Save; 1d6 Cold Damage | No damage if target saves; Target suffers disadvantage[/li]
[/list]

[size=12pt][b]Features & Traits[/b][/size]
[list]
[li][b]Insert Feature/Trait Here:[/b] (Details Here)[/li]
[li][b]Insert Feature/Trait Here:[/b] (Details Here)[/li]
[/list]

[size=12pt][b]Equipment[/b][/size]
[b]Total Weight:[/b]
[b]Money:[/b] 0 PP, 0 GP, 0 SP, 0 CP (Note: I will not be using Electrum)
[list]
[li]Insert Equipment Here | Quantity | Weight[/li]
[li]Insert Equipment Here | Quantity | Weight[/li]
[/list]



Character Creation Rules:

  • We will be using Standard Array for Attribute Scores.  In case you do not know, Standard Array is a preset array of numbers to insert into your Attribute Scores and are as follows: 15, 14, 13, 12, 10, & 8.  Be sure to include Racial or Other Bonuses.
  • You can decide to roll for gold or take class starting equipment. I will be including a special trinket to each character after you submit the full character sheet, and will discuss it with you.

If there are other questions, feel free to ask me.

Brittlby

#53
General Information
Name: Urzoth Dantrain Hargraves III
Alias: Urz
Title: Countess / Seed of Vark the Swordbiter
Race: Half-Orc
Age: 24
Height: 6’7”
Weight: 255
Physical Descripton
Smooth lavender skin is stretched across her toned form, unblemished by scars or war tattoos. Despite her “Orcish Armor” being far too well made to be legitimate, she is also amongst the most fastidious Orcs one will ever come across, her hair tended to nightly and always smelling of sweet rich citrus oil and rosemary. Rugged yet pampered, her weapons are also too well made for most Orcs, bearing a certain elvish lightness of touch and artistry. But what elven smith would make a five foot tall Great Axe?

Alignment: NG
Level: 1
Experience Points: 0
Class: Barbarian
Subclass: Bear Totem
Background: Noble
Personality Traits:

  • My favor, once lost, is lost forever.
  • Despite my birth, I do not place myself above other folk. We all have the same blood.
Ideals:

  • Friendship. Material goods come and go. Bonds of friendship last forever. (Good)
  • Noble Obligation. It is my duty to protect and care for the people beneath me.
Bonds:

  • The common folk must see me as a hero of the people.
  • I idolize a hero of the old tales and measure my deeds against that person's.
Flaws:

  • I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in.
  • By my words and actions, I often bring shame to my family.
Base Statistics:
Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 8 (-1)
Charisma: 12 (+1)

Hit Point Maximum: 15
Current Hit Points: 15
Temporary Hit Points: 0
Hit Dice: 1d12
Armor Class: 16
Initiative: +1
Speed: 30 ft.
Passive Perception: 11

Skills & Proficiencies
Proficiency Bonus: +2
Saving Throws: Str (+5) Con (+5) Dex (+1) Int (0) Wis (-1) Cha (+1)
Skill Proficiency: Acrobatics +1, Animal Handling -1, Arcana +1, Athletics +5, Deception +1, History +2,  Insight -1, Intimidation +3, Investigation 0, Perception +1, Performance +1, Persuasion +3, Religion 0, Sleight of Hand +1, Stealth +1, Survival -1
Language Proficiency: Common, Orc, Elven
Weapon Proficiency: Martial Weapons, Simple Weapons
Armor Proficiency: Light Armor, Medium Armor, Shields
Tool Proficiency: Dragonchess Set

Attacks

  • Great Axe: 5 ft Range | +5 to Attack; 1d12+3 Slashing Damage
  • Javelin: 30/150 ft Range | +3 to Attack; 1d6+3 Piercing Damage
  • Hand Axe: 20/60 ft Range | +3 to Attack; 1d6+3 Slashing Damage

Features & Traits

  • Rage: In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
    While raging, you gain the following benefits if you aren’t wearing heavy armor:
       •   You have advantage on Strength checks and Strength saving throws.
       •   When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
       •   You have resistance to bludgeoning, piercing, and slashing damage.
    If you are able to cast spells, you can’t cast them or concentrate on them while raging.
    Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
    Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
  • Unarmored Defense: While not wearing armor, your AC equals 10 + DEX modifier + CON modifier + any shield bonus.
  • Darkvision: You can see in darkness (shades of gray) up to 60 ft.
  • Menacing: You gain proficiency in the Intimidation skill.
  • Relentless Endurance: When you are reduced to 0 HP but not killed, you can drop to 1 HP instead once per long rest.
  • Savage Attacks: When you score a critical hit, roll one of the dice an additional time and add it to the extra damage.
Equipment
Total Weight: 89
Money: 0 PP, 25 GP, 0 SP, 0 CP

    Backpack 5lb.
    Bedroll 7lb.
    Clothes, Fine 6lb.
    Greataxe 6lb.
    Handaxe 4lb. 2
    Javelin 8lb. 4
    Shield 6lb.
    Mess Kit 1lb.
    Rations (1 day) 20lb. 10
    Rope, Hempen (50 feet) 10lb.
    Signet Ring
    Tinderbox 1lb. 1
    Torch 10lb. 10
    Waterskin 5lb. 1
    --
Nitpicking naysayers barking like beagles, through the tall grass of poisonous tongues
Slide down your throat like an antidote you can quote...

O/O

Remec

#54
General Information
Name: Micah Handeler
Alias:
Title:
Race:Aasimar (variant)
Age:20
Height:6'
Weight:198
Physical Description
Micah is slightly undeveloped athletically, but he has a smile that beams through the foulest mood. His hair is a brilliant blonde and his skin is practically radiant in the way it shines like it never sees the sun (mostly true), while his eyes shine with the bright blue of a spring sky.


Alignment:Neutral Good
Level: 1
Experience Points: 0
Class:Druid
Subclass:
Background:Sage
Personality Traits:

  • Cannot resist persuing a mystery or secret
  • Close to following his mentor into hermitdom, but likes women too much.
Ideals:

  • Knowledge. The path to power and self-improvement is through knowledge.
Bonds:

  • To seek the hidden nature of those tainted by nether realms.
Flaws:

  • Most people scream and run when they see a demon. I stop and take notes on its anatomy.
Base Statistics:
Strength: 8 (-1)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 16 (+3)
Charisma: 14 (+2)

Hit Point Maximum:10
Current Hit Points:
Temporary Hit Points:
Hit Dice: 1d8
Armor Class: 14
Initiative: +1
Speed: 30
Passive Perception: 15

Skills & Proficiencies
Proficiency Bonus: +2
Saving Throws: Str (-1) Dex (+1) Con (+2) Int (+2) Wis (+5) Cha (+2)
Skill Proficiency: Acrobatics +1, Animal Handling +3, Arcana +2, Athletics +1, Deception +2, History +2,  Insight +3, Intimidation +2, Investigation 0, Perception +5, Performance +2, Persuasion +2, Religion 0, Sleight of Hand +1, Stealth +1, Survival +3
Language Proficiency:Celestial, Common, Druidic, Giant, Gith
Weapon Proficiency:Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear
Armor Proficiency:Light Armor, Medium Armor, Shields
Tool Proficiency:Herbalism kit

Attacks

  • Scimitar: 5 ft Range | +3 to Attack; 1d6+1 Slashing Damage
  • Frostbite: 60 ft Range | Constitution Save; 1d6 Cold Damage | No damage if target saves; Target suffers disadvantage
  • Quarterstaff: 5 ft Range l +3 to Attack; 1d6+1 (1d8+1) Bludgeoning Damage

Features & Traits

  • Celestial resistance: Have necrotic and radiant resistance
  • Ability score increase: +1 Wis, +2 Cha
  • Size:Medium
  • Darkvision:60 ft
  • Celestial legacy:Begin with knowing the Light cantrip, at 3rd level gain Lesser Restoration, at 5th level gain Daylight. Cantrip is at will, spells are once per long rest and use Cha as the casting ability

Equipment
Total Weight: 52 lb
Money: 0 PP, 0 GP, 2 SP, 0 CP (Note: I will not be using Electrum)

  • Backpack |  1 |  5 lb
  • Bedroll | 1 | 7 lb
  • Leather armor l 1  l 10 lb
  • Mess kit l  1 l 1 lb
  • Quarterstaff l 1 l 4 lb
  • Rope, hempen(50') l  1 l 10 b
  • Scimitar l  1 l 3 lb
  • Shield l 1 l 6 lb
  • Sprig of mistletoe l 1 l --
  • Tinderbox l 1 l 1 lb
  • Waterskin l  1 l  5 lb

Spells
Modifier +3 Spell Attack +5  Spell DC 13
Cantrips Known 3 (1 racial/2 class)
  • Frostbite
  • Light
  • Shillelagh
Slots 2 first level Prepared spells 4
Default list of prepared spells

  • Absorb elements
  • Cure wounds
  • Entangle
  • Faerie Fire

Madam Striga

#55
General Information
Name: Pigla
Alias: Piggy
Title: Cleric of Selune
Race: Kobold
Age: 21
Height: 2'7"
Weight: 30lbs
Physical Description

An unusually coloured, pink-scaled Kobold with a pale underbelly. She has wide and curious, golden eyes. Pigla dresses in the simple white and red robes of her temple, but goes bare foot most of the time. Her equipment is made to scale, with both her bow and shield being engraved with the sigil of the moon in honour of Selune.

Alignment: Neutral Good
Level: 1
Experience Points: 0
Class: Cleric
Domain: Life
Background: Acolyte
Personality Traits:

  • I'm a woman of simple needs, and prefer to focus on the positives rather than the negatives in life.
  • As an outcast from my own people, I seek to make peace with those that I meet - not all Kobolds are the same.
Ideals:

  • (Faith & Aspiration) I want to live up to my temple's teachings, so that they will not be seen to have wasted their time with me.
  • (Charity) Giving to others comes naturally to me.
Bonds:

  • I would die for my friend, Micah.
  • I feel that my life is a gift from the temple, and everything I do is to repay them.
Flaws:

  • I am suspicious of my own kind.
  • I can be naive and overly trusting of men and women that seem more intelligent than myself.
Base Statistics:
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 15 (+2)
Charisma: 8 (-1)

Hit Point Maximum: 10
Current Hit Points: 10
Temporary Hit Points: -
Hit Dice: 1d8
Armor Class: 13 [15 with shield]
Initiative: +2
Speed: 30 feet
Passive Perception: 12

Skills & Proficiencies
Proficiency Bonus: +2
Saving Throws: Str (+0), Dex (+2), Con (+2), Int (+0), Wis (+4), Cha (+1)
Skill Proficiency:Athletics (+0), Acrobatics (+2), Sleight of Hand (+2), Stealth (+2), History (+2), Religion (+2), Arcana (+0), Nature (+0), Investigation (+0), Animal Handling (+2), Medicine (+4), Insight (+4), Survival (+2), Perception (+2), Deception (-1), Intimidation (-1), Performance (-1), Persuasion (-1)
Language Proficiency: Common, Draconic, Ignan, Primordial
Weapon Proficiency: Simple
Armor Proficiency: All
Tool Proficiency: None

Attacks

  • Shortbow: 30/320 ft Range | +4 to Attack; 1d6+2 Piercing Damage
  • Mace: 5 ft Range | +2 to Attack; 1d6 Bludgeoning Damage

Spells

  • Sacred Flame: 60 ft Range | Dexterity Save; 1d8 Radiant Damage | No damage if target saves; Target Gains no Beneft from Cover for this Saving Throw
  • Guiding Bolt: 120 ft Range | +4 to attack; 4d6 Radiant Damage | Next attack against target has advantage, thanks to a dim light glittering on the target.
  • Inflict Wounds: Touch | +2 to attack; 3d10 Necrotic Damage
Because of the nature of Cleric spell preparation, I'll be sure to include details of spells within her posts as well.

Features & Traits

  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

  • Grovel, Cower, and Beg: Grovel, Cower, and Beg: As an action on your turn, you can cower pathetically to distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can't use it again until you finish a short or long rest.

  • Pack Tactics: You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

  • Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

  • Feature: Shelter of the Faithful: As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

  • Disciple of Life: Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

Equipment
Total Weight: 57
Money: 0 PP, 48 GP, 5 SP, 0 CP

  • Holy Symbol | 1 | Negligible
  • Prayer Book | 1 | Negligible
  • Incense Sticks | 5 | Negligible
  • Vestments | 1 | Negligble
  • Common Clothes | 1 | 3lbs
  • Shield | 1 | 6lbs
  • Mace | 1 | 4lbs
  • Shortbow | 1 | 2lbs
  • Arrows | 20 | 1lb
  • Playing Card Set | 1 | Negligible
  • Explorer's pack* | 1 | 39lbs
*1 x Backpack, 1 x Bedroll, 1 x Mess Kit, 1 x Tinderbox, 10 x Rations, 1 x Waterskin

Madam Striga


Majabya

I'm convinced I'm doing something wrong, but I can't place it. Oh well, I'll be filling out physical description and choosing ranger things in a minute, but before that I was wondering if I could go with the Revised ranger. As far as I can tell it'd just change my weapon proficiency and Feature skills, so it wouldn't be hard to switch, but I know it was said to keep things Vanilla so no worries if it's a no go, just figured I'd ask.

General Information
Name: Rainy Skies
Alias: Rain, furball, Mooch
Title: Story Seeking Stowaway
Race: Tabaxi
Age: 18
Height: 5'9"
Weight: 122 lb
Physical Description A tattered tabaxi, Rain's yellow fur is covered in dark spots, the brighter hue fading to white on his chest and down his tail. His frame is fit but thin, showing how his home didn't have the luxury of gluttony. Red, thread bare wrappings form a sash and hood overlapping his leather armor, the fabric is light and billows in the wind easily, his baggy pants are of similar material, but a shade of brown matching his armor. Just below the knees are dirty white wrappings around his legs and feet, ending just at his toes, letting the foot pads nature gave him do their job. A leather belt keeps his sash and pants firmly fixed, a small leather pouch hangs from the back, and two short swords with scabbards do the same on each hip. His backpack looks to be of a gray material with a multitude of patches decorating it, and with Rain's lithe figure, the pack almost looks over sized. Overall, everything he owns looks like a well weathered hand me down.
   

Alignment: Chaotic good
Level: 1
Experience Points: 0
Class: Ranger
Subclass:
Background: Caravan Specialist
Personality Traits:    

  • I never had time for books, but wish I had. I admire folks who have taken the time to learn.
  • I have different assumptions from those around me concerning personal space.
Ideals:

  • Wanderer: I go where the road takes me. Sometimes that's a good thing...
  • Adventure. I'm far from home, and everything is strange and wonderful!
Bonds:

  • There's always a road I haven't traveled before. I'm always looking for new places to explore.
  • I'm fascinated by the beauty and wonder of this new land.
Flaws:

  • I enjoy the open road. Underground and tight spaces make me very nervous.
  • I pretend not to understand the local language in order to avoid interactions I would rather not have.
Base Statistics:
Strength: 10 (+0)
Dexterity: 17 (+3)
Constitution: 14 (+2)
Intelligence: 8 (-1)
Wisdom: 12 (+1)
Charisma: 14 (+2)

Hit Point Maximum: 12
Current Hit Points: 12
Temporary Hit Points: 0
Hit Dice: 1d10
Armor Class: 14
Initiative: +3
Speed: 30
Passive Perception: 11

Skills & Proficiencies
Proficiency Bonus: +2
Saving Throws: Strength (+0), Dexterity (+3)
Skill Proficiency: Acrobatics (+3) Animal handling (+3) Arcana (-1) Athletics (+2) Deception (+2) History (-1) Insight (+1) Intimidation (+2) Investigation (+1) Medicine (+1) Nature (+1) Perception (+3) Performance (+2) Persuasion (+2) Religion (-1) Sleight of hand (+3) Stealth (+5)  Survival (+3)
Language Proficiency: Common, Gnomish, Halfling, Goblin
Weapon Proficiency: Simple weapons, martial weapons
Armor Proficiency: Light armor, medium armor, shields
Tool Proficiency: Land Vehicles

Attacks

  • Shortsword x2: 5 ft Range | +3 to Attack; 1d6+3 Piercing
  • Long Bow: Range 150/600  | 1d8+3 Piercing
  • Whip: Range 10 | +3 o attack; 1d4+3 Slashing

Features & Traits

  • Darkvision: You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Feline Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
  • Cat's Claws:Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Cat's Talent:You have proficiency in the Perception and Stealth skills.
  • Favored Enemy: GOBLINS AND HUMANS Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and goblins) as favored enemies.

    You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

    You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventure.
  • Natural Explorer: GRASSLANDS Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.

    While traveling for an hour or more in your favored terrain, you gain the following benefits:

    -Difficult terrain doesn’t slow your group’s travel.
    -Your group can’t become lost except by magical means.
    -Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
    -If you are traveling alone, you can move stealthily at a normal pace.
    -When you forage, you find twice as much food as you normally would.
    -While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
    You choose additional favored terrain types at 6th and 10th level.
  • Feature: Wagonmaster: You are used to being in charge of the operation and your reputation for reliability has you on a short list when the job is critical. Experience has taught you to rely on your gut. Others recognize this and look to you for direction when a situation gets serious. You are able to identify the most defensible locations for camping. If you are part of a caravan outfit, you are able to attract two additional workers that are loyal to you based on your reputation. You have an excellent memory for maps and geography and can always determine your cardinal directions while traveling. Note: This feature is a variant of the Outlander feature.

Equipment
Total Weight: 105/150 lb
Money: 0 PP, 10 GP, 0 SP, 0 CP

  • Shortsword | 2 | 4 lb
  • Long Bow | 1 | 2 lb
  • Whip | 1 | 3 lb
  • Quiver | 20 Arrows | 2 lb.
  • Clothes, traveler's | 1 | 4 lb
  • Leather armor | 1 | 10 lb
  • Belt pouch| 1 | 1 lb
  • Backpack | 1 | 5 lb.
  • Bedroll | 1 | 7 lb.
  • Mess kit | 1 | 1 lb.
  • Tinderbox | 1 | 1 lb.
  • Torches | 10 | 10 lb.
  • Rations | 10 | 20 lb.
  • Waterskin | 1 | 5 lb.
  • 50 feet of hempen rope | 1 |10 lb
  • Regional map | 1 | ? lbs
  • Tent (Two person) | 1 | 20 lb

Alternate pic

Chulanowa

General Information
Name: Bryldora Stoutbluff
Alias: "Bryl," "Lady Jokkyd,' "Oh shit an angry dwarf with an axe run!"
Title: Princess and Heir to the fallen dwarf kingdom of Seacliff; Hammer of War in Moradin's clergy
Race: Shield (Mountain) Dwarf
Age: 30 years old
Height: 4' 2"
Weight: 142 lbs
Physical Description

   Bryll's stands about chest-height to most humans, lower to some, making her fairly short even for a dwarf. She wears her thick wheat-blonde hair in clasped tails and braids, save for heavy bangs that threaten to fall into her clear blue eyes. She's bereft of jewelry, save for a golden hammer-and-anvil symbol of Moradin, and a silver chain bearing a small charm of mithril in the shape of a scallop's shell, both worn around her neck. Usually she dresses plainly, in well-worn clothing that may have once been a military uniform of some sort; in battle this is covered with a layer of padding and thick chainmail, along with a tabard depicting the same silvery seashell as the charm at her neck. Her weaponry consists of a solid-hafted, well-used battle-axe, a notched-and-dented shield, and a crossbow that looks brand new.


Alignment: Lawful Good
Level: 1
Experience Points: 0
Class: Paladin
Subclass: N/A
Background: Mercenary Veteran
Personality Traits:

  • I face problems head-on. A simple, direct solution is the best path to success.
  • I’ve lost too many friends, and I’m slow to make new ones.
Ideals:

  • Our lot is to lay down our lives in defense of others.
  • When people follow orders blindly, they embrace a kind of tyranny.
Bonds:

  • My honor is my life.
  • I’ll never forget the crushing defeat my city suffered or the enemies who dealt it.
Flaws:

  • My hatred of my enemies is blind and unreasoning.
  • I have little respect for anyone who is not a proven warrior.
Base Statistics:
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: 8 (-1)
Wisdom: 12 (+1)
Charisma: 15 (+2)

Hit Point Maximum: 13
Current Hit Points: 13
Temporary Hit Points:
Hit Dice: 1d10
Armor Class: 18
Initiative: +0
Speed: 25'
Passive Perception: 11

Skills & Proficiencies
Proficiency Bonus: +2
Saving Throws: Wisdom (+3), Charisma (+4)
Skill Proficiency: Athletics (+4), Religion (+1), Insight (+3), Persuasion (+4)
Language Proficiency: Common, Dwarvish
Weapon Proficiency: Simple and Martial
Armor Proficiency: All Armor and shields
Tool Proficiency: Vehicles (Land), Smith's Tools, Chess

Attacks

  • Battleaxe: 5 ft Range | +4 to Attack; 1d8+2 Slashing Damage / 1d10+2 Slashing damage (two-handed)
  • Light Crossbow: 80/320 ft Range | +2 to attack; 1d8+0 piercing damage

Features & Traits

  • Background Feature: Mercenary Life: You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and feast halls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see "Practicing a Profession" under "Downtime Activities" in chapter 8 of the Player's Handbook).
  • Class Feature: Divine Sense As an action, until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.
  • Class Feature: Lay on Hands: You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.
  • Dwarf Racial Trait: Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Dwarf Racial Trait: Dwarven Resilience: You have advantage on saving throws against being poisoned, and you have resistance against poison damage.
  • Dwarf Racial Trait: Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
  • Dwarf Racial Trait: Tool Proficiency: You gain proficiency with one of smith's tools, brewer's supplies, or mason's tools.
  • Dwarf Racial Trait: Stonecunning: Whenever you make a History check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • Mountain Dwarf Racial Trait: Dwarven Armor Training: You have proficiency with light and medium armor.[/b]

Equipment
Total Weight: 136lbs / 225 Carry Cap.
Money: 0 PP, 10 GP, 0 SP, 0 CP

  • Battle Axe | 1 | 4lbs
  • Shield | 1 | 6lbs
  • Light Crossbow | 1 | 5lbs
  • Chain Mail | 1 | 55lbs
  • Holy Symbol of Moradin | 1 | 1lbs
  • Explorer's Pack | 1 | 59lbs
  • Chess set | 1y | 0.5lbs
  • Mercenary company Uniform (as traveler's clothes) | 1 | 4lbs
  • Insignia of rank | 1 | -
  • Crossbow Bolts | 20 | 1.5lbs
  • Belt Pouch | 1 | 1lbs

LSWSjr

General Information
Name: Kayla Dru'Kun
Alias: The Grotesque
Title: Avatar of Karlek
Race: Tiefling (Winged Variant)
Age: Twenty One
Height: 6'4"
Weight: 173 lbs
Physical Description
The infernally tainted woman strikes an imposing figure, especially with her impressive wings and those hazel eyes burning with a grim determination. Kayla's flawless red skin is topped with a high ponytail of matching crimson hair and with a thick tail swinging from just above her rump. The tiefling usually dresses in the uniform of her deceased mother's ranger troop, itself covered in a suit of well maintained armour and all with little in the way of distinguishing accessories or ornamentation beyond her weapons and equipment.

Alignment: Lawful Neutral
Level: 1
Experience Points: 0
Class: Fighter
Subclass:
Background: Investigator
Personality Traits:

  • I can stare down a hell hound without flinching.
  • I'm always polite and respectful.
Ideals:

  • I do what I must and obey just authority.
  • Ideals aren’t worth killing over or going to war for.
Bonds:

  • I fight for those who cannot fight for themselves.
  • My honor is my life.
Flaws:

  • I obey the law, even if the law causes misery.
  • I’d rather eat my armor than admit when I’m wrong.
Base Statistics:
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 14 (+2)
Charisma: 10 (+0)

Hit Point Maximum: 11
Current Hit Points: 11
Temporary Hit Points: 0
Hit Dice: 1
Armor Class: 13
Initiative: +2
Speed: 30 ft and 30 ft flying
Passive Perception: 12

Skills & Proficiencies
Proficiency Bonus: +2
Saving Throws: Str (+3), Dex (+2), Con (+3), Int (0), Wis (+2), Cha (0)
Skill Proficiency: Acrobatics +2, Animal Handling 0, Arcana 0, Athletics +3, Deception 0, History 0,  Insight +4, Intimidation 0, Investigation +2, Perception +2, Performance 0, Persuasion 0, Religion 0, Sleight of Hand +2, Stealth +2, Survival +4
Language Proficiency: Common, Dwarvish, Infernal and Orc
Weapon Proficiency: Simple and Martial
Armor Proficiency: All Armor and shields
Tool Proficiency:

Attacks

  • Light Crossbow: 80/320 ft Range | +6 to Attack; 1d8+2 Piercing Damage
  • Long Bow: 150/600 ft Range | +6 to Attack; 1d8+2 Piercing Damage
  • Longsword: 5 ft Range | +3 to Attack; 1d8+1 Slashing Damage

Features & Traits

  • Background Feature: Watcher's Eye Your experience in enforcing the law, and dealing with law breakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.
  • Class Feature: Fighting Style (Archery) You gain a +2 bonus to attack rolls you make with ranged weapons.
  • Class Feature: Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your
    fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
  • Tiefling Feature: Darkvision Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Tiefling Feature: Hellish Resistance You have resistance to fire damage.
  • Tiefling Feature: Winged You have bat-like wings sprouting from your shoulder blades. You have a flying speed of 30 feet. This trait replaces the Infernal Legacy trait.

Equipment
Total Weight: 98/195 lbs
Money: 0 PP, 10 GP, 0 SP, 0 CP

  • Explorer's Pack* | 1 | 59 lbs
  • Horn | 1 | 2 lbs
  • Leather Armor | 1 | 10 lbs
  • Light Crossbow | 1 | 5 lbs
  • Long Bow | 1 | 2 lbs
  • Longsword | 1 | 3 lbs
  • Manacles | 1 | 6 lbs
  • Pouch | 1 | 1 lbs
  • Quiver | 20 Arrows | 2 lbs
  • Quiver | 20 Bolts | 2 lbs
  • Shield | 1 | 6 lbs
*1 x Backpack, 1 x Bedroll, 1 x Mess Kit, 10 x Rations, 1 x Tinderbox, 10 x Torches, 1 x Waterskin, 50 ft Hempen Rope
"The true price of my immortality, has been outliving my children" - Kassey LeHane

http://lswsjr.deviantart.com/gallery/?catpath=/ - the Home of my SFW art commissions
http://www.hentai-foundry.com/pictures/user/LSWSjr - the Home of my NSFW art commissions

Diesel Heart

I completely forgot about spells, so if you do not mind editing your sheets and placing them under your equipment?

That aside, I am currently balancing a lot in real life but I will be making this game very soon.  If I recall correctly, I can have 3 threads dedicated to the game, so a character Sheet thread, a thread for the game to start, and a thread dedicated to side scenes is what I'll do.  OOC can be over discord, I'm thinking.

Madam Striga

Quote from: Diesel Heart on August 29, 2018, 10:43:25 AM
I completely forgot about spells, so if you do not mind editing your sheets and placing them under your equipment?

That aside, I am currently balancing a lot in real life but I will be making this game very soon.  If I recall correctly, I can have 3 threads dedicated to the game, so a character Sheet thread, a thread for the game to start, and a thread dedicated to side scenes is what I'll do.  OOC can be over discord, I'm thinking.

RL always comes first, so don't sweat it. I'd be down for discord OOC chat.

pdragon

General Information
Name: Gremwall Tallteller
Alias: The Red Strings
Title: none
Race: Tiefling
Age: 25
Height: 5'10
Weight: 143lbs
Physical Description
Gremwall is an average height tiefling female. She has wine red skin and fiery red hair adorning both her head and the tip of her whip-like tail in thick, wavy locks. Thick, ornately carved horns extend up from her forehead and hook back across her head, which keeps them from being too cumbersome as they flow along her profile nicely. Her face is pretty with smooth, angular features, including golden eyes and long, elfish ears usually adorned with gold jewelry. From the neck down her body is mostly humanoid, sporting a fairly petite and slender figure, though her cloven hooves and demonic tail further cement her infernal nature. While her entertainer's garb can be seen as flamboyant, it is actually very conservative when it comes to actually showing any skin or curves.

Alignment: Chaotic Good
Level: 1
Experience Points: 0
Class: Bard
Subclass: n/a
Background: Entertainer
Personality Traits:

  • Whenever I come to a new place, I collect local rumors and spread gossip.
  • I love a good insult, even one directed at me.
Ideals:

  • Creativity. The world is in need of new ideas and bold action. (Chaotic)
  • Beauty. When I perform, I make the world better than it was. (Good)
Bonds:

  • My instrument is my most treasured possession, and it reminds me of someone I love.
  • I idolize a hero of the old tales and measure my deeds against that person’s.
Flaws:

  • I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.
  • I’m a sucker for a pretty face.
Base Statistics:

Strength: 14 (+2)
Dexterity: 8 (-1)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 13 (+1)
Charisma: 17 (+3)

Hit Point Maximum: 9
Current Hit Points: 9
Temporary Hit Points:
Hit Dice: 1d8
Armor Class: 10
Initiative: -1
Speed: 30ft
Passive Perception: 10

Skills & Proficiencies
Proficiency Bonus: +2
Saving Throws:
Skill Proficiency: Athletics (+4), Performance (+5), Persuasion (+5), Acrobatics (+1), Deception (+5)
Language Proficiency: Common, Infernal,
Weapon Proficiency:  Simple Weapons, hand crossbows, longswords, rapiers, shortswords
Armor Proficiency: Light Armor
Tool Proficiency: Disguise kit, Violin, Flute, Drums, Lute

Attacks

  • Handaxe: 5 ft Range | +4 to Attack; 1d6+2 Slashing Damage, throwable
  • Dagger: 5 ft Range | +4 to Attack; 1d4+2 Piercing Damage, throwable
  • Thunderwave: 15 ft Range | Constitution Save; 2d8 Thunder Damage | Half damage if target saves; All surrounding targets pushed 10 feet

Features & Traits

  • By Popular Demand: You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
  • Darkvision: Thanks to your Infernal heritage, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
  • Hellish Resistance: You have Resistance to fire damage.
  • Infernal Legacy: You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Hellish Rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a Long Rest. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a Long Rest. Charisma is your Spellcasting ability for these Spells.
  • Bardic Inspiration: You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

    You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a Long Rest.

Equipment
Total Weight: 25lbs
Money: 0 PP, 15 GP, 0 SP, 0 CP

  • Handaxe| 1 | 2lb
  • Entertainer's Pack| 1 | ?
  • Violin| 1 | 1lb
  • Drum| 1 | 3lb
  • Leather Armor| 1 | 10lb
  • Dagger| 1| 1lb
  • Costume Clothes| 2 | 8lb

Spells
Cantrips: 3    Spells Known: 4   lv.1 slots: 2
Spell Save:  13

  • Thaumaturgy| 0 | 1min
  • Mending| 0 | instant
  • Light| 0 | 1 hour
  • Healing Word| 1 | instant
  • Silent Image| 1 | 10min
  • Sleep| 1| 1min
  • Thunderwave| 1 | instant


What a thrill...with silence and darkness through the night....

Request Thread

Blackbird

General Information
Name: Avaelia Jassan
Alias: Avi
Title: Imperial Vice Emmisary
Race: Human (variant)
Age: 20
Height: 5’3’’
Weight: 120 lbs
Physical Description
Avaelia is young, earnest, and intellectual, but bereft of practically any athletic ability whatsoever, as most of her time is spent reading and researching, preparing official documents, and observing various court functions. Despite her lack of strenuous physical activity however, she has a an eye-catching figure with long, straight red hair that cascades down to her waist, and pale green eyes. Her typical outfit, consisting of a side-buttoned coat with folded up sleeves, gloves, knee-high boots, and a matching beret, is common attire among academics and court orderlies of the empire. She also carries prettier formal attire with her traveling supplies in case the need arises.

Alignment: Lawful Good
Level: 1
Experience Points: 0
Class: Sorcerer
Subclass: Divine Soul
Background: Courtier
Personality Traits:

  • I believe anything worth doing is worth doing right. I can’t help it – I’m a perfectionist.
  • I enjoy fine food, drink, and high society. Rough living grates on me.
  • Flattery is my preferred trick for getting what I want.
Ideals:

  • I’m determined to make something of myself.
  • My talents were given to my so that I could use them to benefit the world.
Bonds:

  • I owe my empire a great debt for forging me into the person I am today.
  • I got swept up in a whirlwind romance with a foreign dignitary on a trip a few years ago. I wonder if I’ll ever see him again?
Flaws:

  • I’m never satisfied with what I have – I always want more.
  • I can’t resist a handsome face.
Base Statistics:
Strength: 8 (-1)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 16 (+3)

Hit Point Maximum: 8
Current Hit Points: 8
Temporary Hit Points: -
Hit Dice: 1d6+2
Armor Class: 10
Initiative: +0
Speed: 30 ft
Passive Perception: 10

Skills & Proficiencies
Proficiency Bonus: +2
Saving Throws: Str (-1), Dex (+0), Con (+4), Int (+2), Wis (+1), Cha (+5)
Skill Proficiency:  Acrobatics +0, Animal Handling +1, Arcana +4, Athletics -1, Deception +5, History +2,  Insight +3, Intimidation +3, Investigation +4, Medicine +1, Nature +2,  Perception +1, Performance +3, Persuasion +5, Religion +2, Sleight of Hand +0, Stealth +0, Survival +1
Language Proficiency: Common, Draconic, Dwarvish, Elvish
Weapon Proficiency: Daggers, darts, slings, quarterstaffs, light crossbows
Armor Proficiency: -
Tool Proficiency: -

Attacks

  • Fire Bolt: 120 ft Range | +5 to hit; 1d10 Fire Damage
  • Vicious Mockery: 60 ft Range | DC 13 Wis Save; 1d4 Psychic Damage and has disadvantage on next attack roll

Features & Traits

  • Divine Magic: When learning or replacing Sorcerer cantrips and spells of 1st level or higher, you can choose from the Cleric spell list or the Sorcerer spell list. Also choose an affinity (Evil), and gain a corresponding spell (Inflict Wounds)
  • Favored by the Gods: Once per short or long rest, if you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome.
  • Variant Human: +1 two ability scores (Charisma, Intelligence), +1 skill (Investigation), +1 language (Draconic), +1 Feat (Magic Initiate)
  • Magic Initiate: You learn two cantrips of your choice from the bard spell list. (Prestidigitation, Vicious Mockery).  You learn one 1st-level spell from that same list ( Dissonant Whispers) and can cast it at its lowest level once per long rest.
  • Background Feature: Proficiancies: Skills (Insight, Persuasion), +2 Languages (Dwarvish, Elvish)
  • Background Feature: Court Functionary: Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.


Equipment
Total Weight: 42.6/120 lbs
Money: 0 PP, 5 GP, 0 SP, 0 CP

  • Abacus | 1 | 2 lbs
  • Backpack | 1 | 5 lbs
  • Bedroll | 1 | 7 lbs
  • Case, map/scroll | 3 | 3 lbs
  • Clothes, Fine | 1 | 6 lbs
  • Clothes, Travelers | 1 | 4 lbs
  • Component pouch | 1 | 2 lbs
  • Ink, 1 oz bottle | 1 | -
  • Ink pen, feathered | 1 | -
  • Lamp | 1 | 1 lbs
  • Oil, flask | 1 | 2 lbs
  • Paper, sheet | 5 | -
  • Perfume, vial| 1 | -
  • Pouch | 2 | 2 lbs
  • Rations, 1 day | 1 | 2 lbs
  • Sealing wax | 1 | -
  • Soap | 1 | -
  • Waterskin | 1 | 5 lbs


Spells
Spellcasting Ability: Charisma
Spell Attack +5     Save DC 13
Cantrips: Known: 6 (4 class, 2 feat)
  • Dancing Lights
  • Firebolt
  • Mending
  • Prestidigitation
  • Thaumaturgy
  • Vicious Mockery
First Level Spells Known: 4 (2 class, 1 subclass, 1 feat) 
2 Slots

  • Charm Person
  • Command
  • Dissonant Whispers
  • Inflict Wounds

Brittlby

Nitpicking naysayers barking like beagles, through the tall grass of poisonous tongues
Slide down your throat like an antidote you can quote...

O/O

Diesel Heart

Quote from: Brittlby on September 10, 2018, 12:26:18 AM
... did this game die on the vine?

I hope not.  I am still in the process of making the start of this with the limited time I've had these past few weeks.  As I said, it will be starting soon and I apologize for the delay.  I am going to do all I can to get the thread posted by this weekend.  I'm nearly complete on the world-building side of things.

Blackbird

With so many characters to cater to, incorporating them all meaningfully into the story would be a time-consuming endeavor even without being super busy. Take your time. You're going to all the trouble of making this story for us, the least we can do is be patient.

LSWSjr

I’m more than happy to wait, better than rushing things and running into problems shortly after ;)

Cheers
Rowan/LSWSjr
"The true price of my immortality, has been outliving my children" - Kassey LeHane

http://lswsjr.deviantart.com/gallery/?catpath=/ - the Home of my SFW art commissions
http://www.hentai-foundry.com/pictures/user/LSWSjr - the Home of my NSFW art commissions

Diesel Heart

https://discord.gg/teuEA3

The link above will bring you to the discord server I intend to use for OOC communication.  The game will be launched today.

Diesel Heart

The Character Sheet Thread can be found here.  Please post your sheets there whenever you can, and if you are still here with me after this long wait.

Diesel Heart