Interest Check: City of the Drow 3.5 DnD (rebootx2!!)

Started by Zaer Darkwail, February 01, 2012, 05:36:46 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Saric

Quote from: kongming on February 06, 2012, 10:12:45 AM
Saric: sorry, missed the bit at the end of your post. That could certainly work. I could arrange a payment or trade agreement of some kind, depending on what you're most interested in - money is the easiest, but it all depends.

Given that my merc business makes 750gp a month and that your paying for me what do you say we bump it up to 1000gp a month and you don't have to pay wages for the workers or servants for the Fortress? You'll probably need the guards in addition to me do to the danger of the area. Also an unstated portion of the pay will be you putting up with a certain amount of cheek from me.

@Zaer: for the purposes of the Landlord feat do we count character levels or effective character levels? Because if it's ECL I may pick up a flaw so I can get that feat and if I do it should be...interesting.  ;D

Also I am doing away with the decoy idea do to personality considerations.
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Zaer Darkwail

I would rule that Landlord is based on ECL, I at least counted matron mother granted benefit based on that formula.

Saric

Quote from: Zaer Darkwail on February 06, 2012, 04:03:14 PM
I would rule that Landlord is based on ECL, I at least counted matron mother granted benefit based on that formula.

Sweet! I just realized I have to ask another mildly vital kind of question. Do discounts to construction apply to Wondrous Architecture or to making the Stronghold mobile?
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Zaer Darkwail

Location based discounts do apply vs everything but material source specific ones are counted sepparately from mobility or wondrous architecture.

Marie Reynolds

So not to hold things up any i am going to withdraw from this game cause i am having character build ADD.

Zaer Darkwail

Quote from: Marie Reynolds on February 07, 2012, 09:04:26 AM
So not to hold things up any i am going to withdraw from this game cause i am having character build ADD.

Awww, sad hear that :(.

Saric

Revised Character sheet: (Powers were unchanged so I didn't bother to include them again.)

Name: Tarennar (Loosely translates as “High Bringer of Guidance”)
LvL 14: LvL 5 Psion/ LvL 7 Thrallherd/ LvL 2 Drow Class (XP: )
Drow CN  White eyes and silver hair 5’4’’ 118lb Age: 27
Str   10 -> 10 +0
Dex   10 -> 12 +1
Con   12 -> 10 +0
Int   18 -> 22(26) +6(8)
Wis   13 -> 13 +1
Cha   11 -> 14 +2
   HP: (46/46)
AC: +27|10 +1+6+2+4+1+1+2
BA: +6/+1
Fort: +  6 | +4+0 +2
Ref:  +  7 | +4+1 +2
Will: +11 | +8+1 +2
Speed: 30ft(40ft with boots)   GP: 1,256
God: Lolth
Initiative: +1(3)
Speaks: Common,  Elven,  Undercommon, Abyssal, Draconic, Drow Sign
Language, Gnome, Goblin
Manifester Level: 11

Weapons
•   +2 Drowcraft Deep Crystal Light Crossbow of Parrying 1d8+4 19-20/x2 80ft 4lb – +2 luck bonus to hit and damage in underdark/ pay 2 pp to deal an extra 2d6
o   200 bolts (100 have Psionic Glyphs of Warding cast on them set to go off when touched by anyone else or when the proper command phrase is spoken. Phrase is different for each bolt.)
-25 w/ fire glyph 5d8+3d10 fire damage, Reflex Save DC 22
-25 w/ acid glyph 5d8+3d10 acid damage, Reflex Save DC 22
-20 w/ cold glyph 5d8+3d10 cold damage, Reflex Save DC 22
-20 w/ electricity glyph 5d8+3d10 electricity damage, Reflex Save DC 22
-10 w/ sonic glyph 5d8+3d10 sonic damage, Reflex Save DC 22
•   MW Rapier 1d6 18-20/x2 – 2lb

Armor
•   +1 Drowcraft Mithral Breastplate of Nimbleness +6 +6 -0 15% 15lb - +2 Deflection bonus to AC in underdark.
•   +1 Buckler +2 - -0 5% 5lb

Magic Items
•   Third Eye of Penetrate(eyes) - Grants the wearer a +2 bonus on manifester level checks to overcome a creature’s power resistance.
•   Cinnabar eye cusps (eyes, non-magic) – Gain darkvision range equal to range of normal vision on the surface at twilight when in radiation-infused areas of the underdark.
•   Psionatrix of telepathy (neck) - +1 DC to telepathy powers
•   Skin of the Defender - +4 enhancement bonus to natural armor.
•   Belt of Battle (waist) – +2 competence bonus to initiative checks. 3charges/day – 1 charge = extra move action – 2 charges = extra standard action – 3 charges = extra full-round action. All extra actions must be taken immediately before you take any other actions.
•   Handy Haversack- backpack always weighs 5lb. Two side pockets hold 2 cubic feet or 20lbs of material while the central portion can hold 8 cubic feet or 80 pounds of material. Recovering an item is always a move action that does not provoke an attack of opportunity.
•   Ring of the Darkhidden (ring) – invisible to Darkvision though clearly visible in normal light.
•   Tan bag of tricks – draw ball from bag and throw up to 20ft away, ball becomes an animal who serves the one who removed it from the bag for up to 10min or until slain or sent back into the bag. Animal can follow any commands described in the handle animal skill. Animal type is random by bag. Can be used 10/week. Tan: 01-30 Brown bear, 31-60 Lion, 61-80 Heavy Warhorse, 81-90 Tiger, 91-100 Rhinoceros. (Heavy Warhorse appears with harness and tack and accepts drawer as rider)
•   Headband of Int +4
•   Cloak of Resistance +2
•   4 Field Provisions Boxes – Full days provisions(food and drink) for 15 medium creatures each day per box. (Feeds 60 medium creatures.)


Items
Artisan’s tools 5lb
Alchemist’s lab 40lb
Explorer’s Outfit x2 8lb (16lb total)
Courtier’s outfit 6 lb (with 50gp of jewelry)
Crowbar 5lb
Flint and Steel -lb
Grappling hook 4lb
Hammer 2lb
2 silk rope (50ft each) 5lb (10lb total)
2lb sealing wax
Swing needle -lb
Spade 8lb
Belt pouch 0.5lb
9 1-pint flasks of Oil 1lb
50ft roll of twine –lb
2 potions of cure light wounds

Skills (110)
Concentration               +15| +15 +0
Psicraft               +20| +10 +8 +2
Autohypnosis               +16| +13 +1 +2
Bluff                  +12| +10 +2
Knowledge (psionics)            +25| +15 +8 +2
Knowledge (arcana)            +13| +5 +8
Knowledge (architecture and engineering)    +  9| +1 +8
Knowledge (Dungeoneering)         +  9| +1 +8
Knowledge (Geography)         +  9| +1 +8
Knowledge (History)            +  9| +1 +8
Knowledge (Local)            +  9| +1 +8
Knowledge (Nature)            +  9| +1 +8
Knowledge (Nobility and royalty)      +13| +5 +8
Knowledge (Religion)            +  9| +1 +8
Knowledge (The planes)         +  9| +1 +8
Gather Information            +  3| +1 +2
Diplomacy               +23| +15 +2 +2 +2 +2
Sense Motive               +11| +10 +1
Craft (sculpting)            +  9| +1 +8

Spellcraft               +11| +1 +8 +2

Search                  +10| +0 +8 +2
Spot                  +  3| +0 +1 +2
Listen                  +  3| +0 +1 +2

Jump                  +  5| +0 +0 +5
Swim                  +  0| +0 +0
Climb                  +  0| +0 +0
Escape Artist               +  1| +0 +1
Intimidate               +  2| +0 +2

Business Operations:
Tathtom Mercenaries (lit: Ready Solder Mercenaries) “For when your coins won’t guard your walls.”
Based inside the fortress (near City, +2 Modifier)
Risky Trade: its Mercenary work. Of course it’s risky. (High Risk, -4 to Profit Margin but 50,000*margin)
Primary Business: Marketing solders (Diplomacy +23)
Secondary Skills: Sense Motive and Bluff (+2 bonus for having 10 ranks in each)
Resources: Low (New believers show up to replace the dead ones and bring their own gear. More gear can be collected from the dead to equip non-believer troops. Believers don’t require pay and are fed for free by magic items.)
Bonuses (all): +11 Buisness Partner, several Specialists, low resources, near city, secondary skills.
Total Bonus: +30(23+11-4) (take ten gives 40)
Standard Monthly Profit: (50*15) 750 GP (enough to pay for what I can’t support out of my own resources + expected profit of 500gp)

Stone Sky Tavern
Based inside the City. (near City, +2 Modifier)
Risky Trade: Tavern’s are Risky apparently. (High Risk, -4 to Profit Margin but 50,000*margin)
Primary Business: Profession: Innkeeper +8
Secondary Skills: Profession: (Cook or Brewer), Sense Motive (+1 bonus for having 5 ranks in each)
Resources: Low (Building was inherited. Using 1st level Believers for labor and employees.)
Bonuses (all): +12 Business Partner, several Specialists, low resources, near city, secondary skills, full time(40+hours a week), Business savvy feat.
Total Bonus: +16(8+12-4) (take ten gives 26)
Standard Monthly Profit: (50*1) 50 GP (all Profit)

Believers:
•   6th 1 = Human Aristocrat 6 (Mercenary Captain/Business Partner)
•   5th 1 = Drow Expert 3 (Innkeeper)
•   4th 2 = Drow Warrior 2 (Mercenary Lieutenant) / Drow Commoner 2 (Innkeeper’s business partner)
•   3rd 3 = Goblin Adept(druid class or druid spells would be preferred) 3 (Has Vermin Trainer Feat, on loan to Faeremhara in return for some of the spider venom he lets them collect and one out of every 5 riding spiders he trains.) / 2 Drow Warriors 1 (Mercenary shift leaders)
•   2th 6 = 3 Hobgoblin Warriors 1 (Mounted troops) / Bugbear Warrior 1 (Infantry leader) / Orc Warrior 2 (Infantry leader) /Even Warrior 2 (Kept out of site guarding private rooms. To be used to satisfy Lolth if needed)
•   1st 60 = 8 Human Commoners 1 / Halfling Commoner 1 (5 humans work at the inn, the other 3 humans and the Halfling are servants) / 4 Orc Commoners 1 / 13 Goblin Commoners / 5 Dwarf Commoners (Orc, Goblin, and dwarf commoners all work as assorted servants. Much of their work consists of collecting all waste from the fortress-town, both waste from inhabitants and leftovers from the spider’s meals, to fertilize a mushroom farm in a near-by cave. Some of the mushrooms are collected for food but most serve to feed a herd of Rothe keep in the same cave. Some of the Rothe are killed for food but most are used to feed the spiders raised and kept in another cave by the Drow House.) / 4 Goblin Warriors 1 / 5 Human Warriors 1 / 12 Orc Warriors 1 / 7 Dwarf Warriors 1 / Gnome Expert 1

Stronghold
Underground, Mobile [Burrowing (Slothful)] (Hewn stone walls free, -5% discount)
Free Labor (-30% discount)

Luxury Bath
Luxury Study
Gatehouse (Iron Portcullis)
Barbican (Strong wooden door w/ good lock)
Luxury Bedroom Suite (Strong wooden door w/ amazing lock)
2 Barracks
Basic Armory (Strong wooden door w/ good lock)
Fancy Kitchen   
Servant’s Quarters
Fancy Bedrooms (2 Strong wooden doors w/ good locks)
Guard Post (Strong wooden door w/ good lock)
Basic Bath

Subtotal for stronghold: 71,940(stronghold) + 220,500 (Mobility [Burrowing(Slothful)]) = 292,440 for 14ss

Wondrous Architecture
Platform of Healing (In armory)
Bed of Restoration (in my Bedroom Suite)

Subtotal for wondrous architecture: 68,000

Final Subtotal: 292,440 + 68,000 = 360,440
Discount of 35% = 234,286
After Stronghold allowance: 234,286 – 200,000 = 34,286
Amount owed after money has been doubled = 17,143 (Paid)

Staff: (Believers)
1 Servant (Dwarven Commoner 1)
2 Valet (Human Commoner 1 for Bath, Elven Warrior 2 for Luxury Bedroom Suite)
1 Clerk (Gnome Expert)
2 Cooks (Human Commoner 1, Halfling Commoner 1)

Wages per month: free

(Myself, my Thrall, and my higher level believers stay in my stronghold except for those that work the inn. Extra room in the Barracks is filled with warriors in decreasing order of level and usefulness. Thrall is in one of the Fancy Bedrooms most of the time but the other remains open for guests. If more space is needed the Thrall is moved to the Barracks. All Believers who don’t fit are housed in the Inn where they work or by the Drow House they have been assigned to.)


Race Abilities
•   Darkvision out to 120 feet.
•   Immunity  to sleep spells
•   +2 racial bonus on Will saves against spells, spell-like abilities, and enchantment effects of other sorts.
•   Spell resistance equal to 11 + class level. (23)
•   Spell-Like Abilities:  Drow can use the following spell-like abilities 1/day: dancing lights, darkness, faerie fire. Caster level equals the drow's class level.
•   Weapon Proficiency:  A drow is automatically proficient with the hand crossbow, the rapier, and the short sword.
•   +2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
•   Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they take a -1 circumstance penalty on attack rolls, saves, and checks when in bright light.

Class Abilities
•   Telepath
•   Thrallherd – Gain Thrall and Believers according to Thrallherd leadership score. Score is character level (12) + cha mod (2) + Thrallherd level (7) = 21. A leadership score of 21 gives a Thrall of up to level 15 (Must be one level below total level so is only level 13 as of now.) and Believers as follows: 60 1st level, 6 2nd level, 3 3rd level, 2 4th level, 1 5th level, 1 6th level. Thralls and Believers lost or gained by a rise in leadership are replaced or added within 24 hours.
•   Psionic Charm – Psionic charm is added to the Thrallherd’s powers known list and 1/day can be manifest at a reduced cost. Subtract the Thrallherd’s level from the power point cost to a minimum of 1.
•   Psionic Dominate -  Psionic dominate is added to the Thrallherd’s powers known list and 1/day can be manifest at a reduced cost. Subtract the Thrallherd’s level from the power point cost to a minimum of 1.
•   Greater Dominate - The Thrallherd does not have to pay 2 additional power points when she augments psionic dominate to affect animals, fey, giants, magical beasts, and monstrous humanoids. This reduced point cost does not increase the save DC of the power as if she had spent the additional power points.

Flaws
•   Noncombatant - -2 to melee attack rolls

Feats
•   Inquisitor [Psionic] – Spend psionic focus to gain a +10 bonus on a Sense Motive check to oppose a Bluff check. You must decide whether or not to use this feat prior to making a Sense Motive check. If your check fails, or if the opponent isn’t lying, you still expend your psionic focus.
•   Psionic Meditation [Psionic] – Become psionically focused as a Move Action.
•   Power Penetration [Psionic] – Spend psionic focus to gain a +4 bonus on manifester level checks made to overcome a creature’s power resistance.
•   Psionic Mastery –  Can take 10 on manifester checks.
•   Point Blank Shot – Deal +1 damage on ranged attacks within 30ft.
•   Precise Shot -  Ignore the -4 penalty for firing into a Melee
•   Rapid Reload [Light crossbow] – Reload a light crossbow as a free action. Can make full attacks with a light crossbow.
•   Landlord – See page 10 of stronghold builders guide.
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Kimera

#82
Andariel Mizzrym




Name: Andariel Mizzrym
Race: Succubus
Sex: Female
Age: Unknown
Height and Weight: 6'1'', 135lbs
Orientation: Bisexual with Lesbian preference
Alignment: Chaotic Evil
Deity: Lolth
Class & Level: Advanced Succubus


Ability:Score:Mod:Temp:Temp Mod:
Strength14(+2)18(+4)
Dexterity14(+2)18(+4)
Constitution16(+3)20(+5)
Intelligence18(+4)18(+4)
Wisdom16(+3)20(+5)
Charisma34(+12)40(+15)

Initiative: +4
Speed: 30' (30'), Fly: 50ft (average)
Hit Points: 98/98 (0 non-lethal, 0 temporary, 0 vile, 0 frostburn)(82 without equipment)
Immunities: Electricity & poison
Resistances: Acid 10, Cold 10, Fire 10
Damage Reduction: 10 cold iron or good

BAB/Grapple: +8/+10
Melee Attacks: +12/+7
Ranged Attacks: +12/+7
Claw: +12 melee at 5' (1d6+2+1d4 force, can touch incorporeal)

Armour Class: 30 (+4 Dex +5 Armour +11 Natural Armor)
Flat Footed: 26
Touch Attacks: 14


Saves:BaseAbilityMiscTotal
Fort:+6+5+0+11
Ref:+6+4+0+10
Will:+6+5+0+11

Languages Spoken:
Abyssal
Celestial
Common
Draconic
Elven
Undercommon
Drow Sign
(All languages as per Tongue(ex))

Proficiencies:
Simple Weapons, Martial Weapons

Feats:
1 HD: Dodge
3 HD: Mobility
6 HD: Supernatural Transformation (Suggestion becomes a spurnatural ability, ignoring spell resistance)

Skills:

Bluff8 ranks+23
Concentration5 ranks+10
Diplomacy6 ranks+21
Disguise8 ranks+23
Escape Artist6 ranks+10
Intimidate9 ranks+24
Knowledge: Any one8 ranks+12
Listen9 ranks+22
Move Silently8 ranks+12
Search8 ranks+12
Spot9 ranks+22
Survival0 ranks+5
Use Rope4 ranks+8


Special Attacks:
Energy Drain (su): (DC 31)
suggestion (su): (DC 30)
Spell-like Abilities: At will: Caster level 14th, Save DC is charisma-based
-   charm monster (DC 31)
-   detect good
-   detect thoughts (DC 27)
-   ethereal jaunt (self plus 50 pounds of objects only)
-   polymorph (humanoid form only, no limit on duration)
-   greater teleport (self plus 50 pounds of objects only)

Summon Tanari (sp): 1/day 30% chance to summon a vrock

Special Qualities:
Darkvision 60'
Damage Reduction 10 cold iron or good
Immunities: Electricity & poison
Resistances: Acid 10, Cold 10, Fire 10
Spell Resistance: 20
Telepathy 100ft
Tongues (su)

+8 racial to listen and spot
+10 on disguise when using polymorph


Equipment:
Periapt of Wisdom +4 (16,000)
Gloves of Dexterity +4 (16,000)
Cloak of Charisma +6 (36,000)
Rings of Force Armor (30,000)
Boots of Constitution +4 (16,000)
Belt of Strength +4 (16,000)
Veil of Allure (14,000)
Elegant gown (Vestment of Many Styles) (500)



4500 GP left


Still need to select my 3 feats and have some 38000 GP left to buy maybe a weapon or something. I'm also stuck on a name at the moment.

Forgot the skill tabel aswell, will fix this along with the rest

Background will follow aswell

Zaer Darkwail

Saric, your char looks okay altough have you taken account in your stronghold for the fact that you need breathing air inside the fortress to able burrow fully underground?

Anyways add the charsheet to charsheet section. Kimera, char is looking good so far :). Just finish it.

Kimera

Ok I think my stats are completely done now.


Still have some cash left though, but can't deside on a good weapon. A bow perhaps, or maybe tongue studs of hell breath, from BoVD.

Or maybe I could spend the 38000 to upgrafde her own personal room in the stronghold.


Suggestions?

Kunoichi

The Magic Item Compendium has the Veil of Allure, priced at 14,000 gp, on page 145.  Enchantment spells and spell-like abilities have their save DCs go up by 2, and Charisma-based Ex and Su abilities get the same bonus.

Saric

Quote from: Kimera on February 08, 2012, 12:17:57 PM
Still have some cash left though, but can't deside on a good weapon. A bow perhaps, or maybe tongue studs of hell breath, from BoVD.

Or maybe I could spend the 38000 to upgrade her own personal room in the stronghold.

Suggestions?

May I suggest a Ring of Mindshielding? (8,000gp)

Or Imperious Vestments perhaps? (34,000gp, Magic Item Compendium p112)

A ring of Mystic Defiance could also help. (7,000gp, Magic Item Compendium p125)

Rings of Force armor would be very helpful if you were willing to drop the Ring of Protection, they give a +5 armor bonus, deal 1d4 damage to any creature that hits you with a non-reach melee attack, and add 1d4 damage to your unarmed and natural attacks. (30,000gp, Magic Item Compendium p128)

Shiftweave might be more practical then the Elegant gown it can become anyone of five outfits, chosen at creation, with a swift mental action. Something practical in a fight, the gown, perhaps something in leather?  >:)  (500gp, Magic Item Compendium p133)

Do you have the Magic Item Compendium? Because I'm sure you could find something in the Tools section as well... If you don't have it let me know and I'll see if I can figure out a way to get you the pdf.

"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Kunoichi

Quote from: Saric on February 08, 2012, 03:41:10 PM
Shiftweave might be more practical then the Elegant gown it can become anyone of five outfits, chosen at creation, with a swift mental action. Something practical in a fight, the gown, perhaps something in leather?  >:)  (500gp, Magic Item Compendium p133)

Actually, rather than Shiftweave, I think a better choice would be the Vestment of Many Styles, from Races of Eberron.  It's the exact same price, but it turns into any outfit you can think of with a command word, instead.

Kimera

#88
Yes, I have the item compendium

I'll take a look at all the suggestions

Thanks

The rings of force armor don't stack with the bracers of armor don't they, since it's both an armor bonus.

Saric

no they don't stack but I'm sure you could find other bracers that would help
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Kimera

#90
Ok, bought the vestment of many styles, the rings of force armor and veil of allure. 4500gp left :)

Maybe a rack of irresistable torture from BoVD. Gives an extra 10 on intimidate (although only useful in the stronghold)



I'll see that her background is done by tomorrow so she will be completely finished

Saric

"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Ghostraven

Are you still looking for players? If so I would be interested in joining.

Kunoichi


Zaer Darkwail

Quote from: Ghostraven on February 08, 2012, 10:33:59 PM
Are you still looking for players? If so I would be interested in joining.

Yep, still open. Also those who are accepted feel free start chat in OOC and I can start work actually think/write opening post.

Kimera

Quote from: Saric on February 08, 2012, 06:36:13 PM
did you replace the bracers of armor yet?

Yep, removed the bracers of armor and ring of protection and then added the rings of force armor

Kimera

Quote from: Zaer Darkwail on February 09, 2012, 01:33:21 AM
Yep, still open. Also those who are accepted feel free start chat in OOC and I can start work actually think/write opening post.

Is the OOC chat the same as from the old game?

Kunoichi

There's a link to the OOC thread in the first post of this thread.

Yes, though, it is the previous game's OOC thread.

Zaer Darkwail

Aye, we use the old game OOC (no reason create new one really).

Snake

Hmmm.... I almost feel like I should either repost my assassin or get another char up here *laugh*