Interest Check: Swashbuckling Space Opera! (VAN thru BON)

Started by MadPanda, November 13, 2009, 01:32:08 PM

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MadPanda

So I'm kicking around a new ruleset I picked up called Swashbucklers of the Seven Skies, and on the associated yahoogroup the author posted a 'patch' for Space Opera using the rules...Buck Rogers and Flash Gordon style silliness.  This, I say to myself, is a game that deserves to be tried at least once!

It uses these rules as a starter: http://www.atomicsockmonkey.com/freebies/PDQ.pdf

Discuss!  Ponder!  Put on the campy Queen soundtrack to the movie and do a Brian Blessed imitation!
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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HairyHeretic

"Half the fun of Roleplaying is pretending to be Brian Blessed. The other half is obviously violence." :)

You tempt me :)
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

MadPanda

Good, good...

A couple of setting bits from the SpOp doc on the yahoogroup:

This is 'blasters and broadswords' stuff, so check your sense of realism at the door.  I'd like to shoot for mostly four-color, if folks can stand it.

All planets are named after elements.  Yes, as in Tom Lehrer and the Table Of..., and in all likelihood the capital city of Helium is going to be called Barsoom.

Aliens (Elves, Dwarves, Furries of all sorts) et cetera are permitted by GM fiat.  :-)  At the moment, I'm thinking of running down a copy of Spelljammer so we can have boarding actions in space.

And one other thing: I have a 'freebie' in mind that should hopefully amuse, although it might not make any sense until folks get to the damage system in the rules: Battle Bikinis (or Briefs) for all!
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

One on Ones Suggestion Box
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HairyHeretic

Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

MadPanda

I think that would be a good template for a character.  The resulting dialogue would be about right.

Come to think of it, this will be the perfect game for my Space Pirate Amazon Ninja Catgirl and her lesbotic tendencies.  Now where'd I leave her, again?
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

One on Ones Suggestion Box
Group Game Suggestion Box
Pandariffic Ons and Otherwise
In Memory of Bishrook

HairyHeretic

Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

MadPanda

Here's most of the important bits.  Technically, we're in 'setting the dials'...


SETTING THE DIALS
Here is where you set the “feel” of your game (this process may also generate Facts; see below):
·   Thumbnail: The basic “gist” of your game. Two options:
o   Media Plus or Versus: Mash-ups of various established SF touchstones (e.g., Robotech + Ghostbusters; Firefly vs. Star Trek; TMNT vs. Terminator; Starship Troopers + Godzilla).
o   General: “rebels against an oppressive empire” or “explorers, seeking new life and new civilizations” or “rag-tag fleet fleeing horror”.
·   Sapients: Human only, aliens, robots, AIs.
·   Psionics: Yes/No. (If yes, consider rarity and power of such abilities.)
·   Space Travel: Single system/interplanetary; intersteallar; intergalactic, etc.?
o   How?: How is long-distance travel done (FTL drives, jumps, jumpgates into hyperspace, etc.)?
·   Spaceships: Individual (PC) ships, group ship, bridge crew of a capital ship?
·   Raygun Power: (see PDQ#, p. 28) Just a weapon, a more powerful weapon (extra damage = shooter’s MOD), or one-shot kill weapons  (extra damage = TN of shooter’s Forte)?
·   Why are the PCs Together: Household/Family. Organization. Crew. Comrades from long ago. “Picked team” (by patron). Chance companions. Someone Done Us Wrong.  And so on.
·   A Thing I Would Like to See: Posed to all PCs: something they would like to see in the game. Not all will be satisfied, but the more the GM can provide, the better the session.
·   Any Givens?: Characters might get a “freebie” [G+2] Forte given to them by the GM for a game with a specific thrust (everyone is/has a: Star Ranger, Q-Wing Fighter, Robo-Servant, etc.).

CHARACTER GENERATION
The steps of character generation in PDQ# SpOp can be done in almost any order, but Planet should definitely come first. Many of them will generate Facts (see below). They are:
·   Planet [G+2]: Three facts about your planet. (What’s it like; how seen by others; particular skill/knowledge/ability/nature natives have; climate/terrain; how see others; location; special goods/services/industries, etc.) These absolutely become Facts (see below).
·   Past [G+2]: What you did before; your background; how you were raised (occupation, family, role in society, etc.).
·   Motivation [G+2]: What spurs you on? (Goals, drive, needs, relationships, etc.)
·   SpaceOperatic Forte [G+2]: What are you awesome at?
o   Techniques: Things that, when they come into play with your SpOp Forte, make you even more awesome (categories include idiom, situation, location, maneuver, weapon, vs. Foe, quote, etc.).
o   Grant a +1 to roll result, or the ability to re-roll one die, provided you can narrate/justify how that Technique comes into play.
·   3 Fortes @ [G+2] – or you can use the 3 Forte Ranks to increase any of the ones above.
·   (optional) Given Fortes [G+2]: If all characters get a “freebie” Forte given by the GM for a game (Star Ranger, Q-Wing Fighter, Robo-Servant), it gets placed here (and doesn’t count against the 3 Fortes above).
·   Foible: What causes you problems – be it an aspect of your nature, a relationship, a situation, a need, etc.? (Note that Foible helps earn you Style Dice; find something you’d like to play to!)
·   Character Name.

FACTS
Facts are the building-blocks of the overall setting. Facts will certainly be generated through Setting the Dials (see above), group character generation (especially with Planet discussions), and will also crop up in play -- from general invention at the moment or when a PC spends a Style Die for a Significant or Major Fact.
GMs should record all Facts.
Important basic Facts to keep in mind:
1.   "Swords & rayguns" (a la Buck Rogers and Flash Gordon).
2.   Planets are named after elements.

These first two Facts are at the heart of PDQ# SpOp.
Relevant “quotes” of a session can be added to the Fact Sheet, if desired. While possibly impenetrable to those who were not around the table, quote Facts offer insight to the “vibe” of the session.
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
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MasterMischief

If I am not mistaken, Swashbucklers of the 7 Skies is largely based on PDQ# which is largely based on PDQ which was linked to earlier.

Good to see some PDQ love.

MadPanda

It is indeed!  I'm a recent convert, by way of MNPR and NinjaBurger 2e.   ;D
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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Bishrook aka Fate sisters

I'm interested.
I have PDQ sharp but it's been awhile since I looked  it over and as you know I'm not very good at the mechanics.
Are you going to set the dials beyond the two you set up?
In any case I think with a little help I should be able to play.
Steph
Weaver of threads
 Clotho who spins,Lachesis who weaves Atopos who cuts
We are the fate sisters, the Moerae, who apportion your destiny.
ons and offs
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HairyHeretic

I should probably point out I have no experience with this system, but that's never stopped me from playing a game before.

Or running one for that matter :)

I may need a hand in getting started.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

DeviantMunster

I'm too confused to understand half of what's being said on this message board! But I may be interested.

But I need someone to explain what the setting is going to be, and the general plot first!

MadPanda

Yes, we're going to set the dials up before we start--and part of the idea of doing it here is to give those interested a chance to share in the joys of doing so!

I've never run or played this system either, Hairy, so we're all in the same boat.   :-)  And battening down the hatches is probably a good idea!

Here's what I definitely have in mind so far:
Thumbnail: Flash Gordon meets Buck Rogers, as written by Rumiko Takahashi and directed by Ralph Bakshi.
Sapients: Aliens!  That means Elves, Dwarves, Hawk-men, Furries of all sorts...
Any Givens?: Uniform Battle Bikini or Briefs.  Go watch an episode of Dirty Pair to see what I mean.

Everything else is currently open for discussion.  Like, for example, use of Spelljammer type ships, the deadliness of blasters, and why the PCs will be together.

Oh, and don't forget the one question put to all players: A Thing I Would Like to See
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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MasterMischief

I ran a Pirate game with PDQ# briefly.  I consciously choose not to amp up the deadliness of firearms because I feel one of the beauties of PDQ is that deadliness is completely dependent on the character not the +6 Holy Smiter of Thine Neighbor.  Sure, it may not be realistic that a dagger does the same damage as a sword, but in the movies, do you ever see the villain laugh at the hero and point out that his puny dagger only does 1d4 damage?

An added bonus for me is that hours are not wasted pouring over the equipment list looking for the Thing® with the best damage.

MadPanda

Sounds good to me: that's one vote for Blasters doing 'normal' damage.  Anyone else?   :-)

Oh, and before I forget to answer DeviantMunster's question...the way PDQ# is set up, plots tend to be largely player-driven.  That means that you will have some say in what goes on around here.  Permit me to use an example.

The first step in character generation is developing your home Planet.  You get to come up with three facts about your planet that become canon.  So if you want a game that involves a struggle against a main bad guy, you can always declare that there's this Evil Bigbad Boss who has taken over your Planet.  That means the campaign now has a Ming the Merciless knockoff, who will tend to show up as a Plot Hook for your PC.

Does that make sense?
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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DeviantMunster

I've always been -terrible- with game systems like Fate, or this one. Honestly, I have no idea what you're talking about, even after skimming the PDF >< I can probably make a character, but where does this planet thing come in? And could you perhaps include a 'beginners' breakdown on character generation?

MadPanda

#16
We'll work through it step by step, if we have to.  :-)  Keep in mind that I haven't posted the char-gen stuff just yet: still working on setting the dials!

If you have any specific questions, I'll be glad to help.  Plus there's MasterMischief, who may know better than I...
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
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Bishrook aka Fate sisters

Ok this is a planet description. It is rather detailed but Ihave grouped it into catagories of facts and declared each group a fact.
This is an example to test
What is and how complex can a fact be. Is this too detailed? If it is too detailed could have a template for planetary 'facts'.
Steph
Weaver of threads
 Clotho who spins,Lachesis who weaves Atopos who cuts
We are the fate sisters, the Moerae, who apportion your destiny.
ons and offs
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MadPanda

Believe it or not, they don't specify or define!  I would assume, though, that these would be general remarks.  You can always add to these facts later, in play, through the liberal expenditure of style dice.

For now, though, let's focus on setting the dials.
Psionics, yes or no?
Space Travel: How?  (I like the Bab5 jump gate idea, myself)
Spaceships: what sort?  One group ship?  Individual craft?
Raygun Power?  (One vote already for 'normal' damage)
Why are the PCs Together?
And of course, things that you would like to see happen.
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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DeviantMunster

Yes for psionics! Spacehips... one group ship I think would be best.Space Travel... depends! Mass relays, wormholes, Warp... there's a few.

As for 'Raygun power', I have no real idea what that is, so I can't exactly say. Personally though, I like weapons having different damage. Half the fun is assembling your equipment.

As for the PCs, well, I'm still not sure if this is purely comedy or not. We could have a ridiculous mad villain that needs stopping, or a serious threat from an alien species. Ooor... could be that someone or some group will be looking to recruit people. A gang, or private military organization or some such, and we all get together like that.

And as for things I'd like to see happening... I can't really say yet!

MadPanda

Psionics, one vote for yes.
Space Travel: unclear, but no objections to warp gates.
Group Spaceship, check.

On raygun damage...rayguns can be like any other weapon in this system, kind of deadly, or REALLY deadly.  I would suggest not plumping for anything higher than basic damage without understanding how damage works.  :-)

Yes, this is supposed to be a lighthearted game...or at least playful.
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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Bishrook aka Fate sisters

Big duh on my part.
This was supposed to be appended to my last post.

Planets name Cobolt
Three facts
Description of planet It is located on a planet close to its sun so that only the Polar Regions are habitual and these are covered by thick jungle and rain forest. In the Southern polar region is a continent the size of Australia. Here is the nation of Bravonian Cobalt. (Though most outsiders simply refer to it as cobalt and it’s inhabitants as Cobaltians)
Description of Cobaltians: Cobaltians are human sized humanoids but are covered with fur (of various hue) and long snouts that give the race an intense sense of smell(as well as having a long flexible tongue). They have eyesight and hearing roughly in the human range.  They as rule very agile and their flexible prehensile tails enhance this. They are omnivores who eat almost anything and are reputed to always hungry.
They have a high birth rate and are notable for their sexual appetite.
Political and economic factors. Cobalt has  vast tropical areas that are largely rural but on an interstellar level it is primary a mercantile economy. It is said one can buy or sell anything at its capitol Port Royal .   The form of government is is technically a monarchy but a powerful plutocracy actually controls thing.
Steph
Weaver of threads
 Clotho who spins,Lachesis who weaves Atopos who cuts
We are the fate sisters, the Moerae, who apportion your destiny.
ons and offs
https://elliquiy.com/forums/index.php?topic=7310.0

MadPanda

That'd be your character's homeworld, then?   :-)  And, presumably, species...
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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Bishrook aka Fate sisters

For now, though, let's focus on setting the dials.
Psionics, yes
Space Travel: Somewhat simular to that depected in Star Wars.
Spaceships: what sort?  One group ship?  Individual craft?
I would like individual ships as I hope my character will be a pirate/ rebel) captain/pilot

Raygun Power?  (One vote already for 'normal' damage)
Less then a sword except at point blank range for someone in armor. (Normal?)
Why are the PCs Together?
To resist a government

And of course, things that you would like to see happen.
Ship to ship space battles
Person to person battles. Character building by different types mixing
Possible love affairs (including across species lines)
Exploration of unknown worlds.
First contact.
Steph
Weaver of threads
 Clotho who spins,Lachesis who weaves Atopos who cuts
We are the fate sisters, the Moerae, who apportion your destiny.
ons and offs
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Bishrook aka Fate sisters

Quote from: MadPanda on November 14, 2009, 10:11:20 PM
That'd be your character's homeworld, then?   :-)  And, presumably, species...
Yes to both questions. She may be an exile or outlaw or perhaps the local government winks at the groups activities if they sell prizes and on't touch Cobalts own commerce.
Steph
Weaver of threads
 Clotho who spins,Lachesis who weaves Atopos who cuts
We are the fate sisters, the Moerae, who apportion your destiny.
ons and offs
https://elliquiy.com/forums/index.php?topic=7310.0

MadPanda

Hmm.  I'm detecting a 'noble pirates in space' theme, here...with psionics.

Bishrook, would you be happy with a single ship for the group if you got to be Captain?   ;D 
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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Bishrook aka Fate sisters

If it created no discord among other potential players.
Steph
Weaver of threads
 Clotho who spins,Lachesis who weaves Atopos who cuts
We are the fate sisters, the Moerae, who apportion your destiny.
ons and offs
https://elliquiy.com/forums/index.php?topic=7310.0

DeviantMunster

I don't mind, particularly. Group or single is relatively fine, but in a group we could interact with each other more.

Bishrook aka Fate sisters

Quote from: DeviantMunster on November 15, 2009, 12:09:11 AM
I don't mind, particularly. Group or single is relatively fine, but in a group we could interact with each other more.
This is true. I am not dogmatic about it all. Let see if I can clarify what I am thinking.
In most games when it comes to a fight most players don't scializemuch at all. they are busy making their moves.
So I am thinking of a situation where each character could have a ship (or fighter) and the individual action would most be in combat.
Either there would be a common social site. The home ship, the stationor perhaps a tortuga like site (or all three).
Maybe the best 'compromise' would be one ship with those who wanted them having fighters, boarding units or troop shuttles.
Steph
Weaver of threads
 Clotho who spins,Lachesis who weaves Atopos who cuts
We are the fate sisters, the Moerae, who apportion your destiny.
ons and offs
https://elliquiy.com/forums/index.php?topic=7310.0

MasterMischief

#29
Quote from: MadPanda on November 14, 2009, 07:38:16 PM
Plus there's MasterMischief, who may know better than I...

Hey!  Why am I being volunteered?  Oh, yeah, because I stuck my snout in here.

MadPanda is still working some specifics out, so this is just my understanding of the core rules.

Foible
Your character should have at least one Foible.  This is a disadvantage of inconvenience that you would like to see your character face during the game.  Why would you want a disadvantage?  One, it gives your character more depth.  Two, when it comes into play, you get style dice.

Motivation
Your character should have a motivation.  What is your character's purpose in life?  What matters to your character? 

Past
Sum up your character's past in a sentence or less as best you can.  This also helps identify things your character can probably do that are note explicitly defined by Fortes.

Swashbuckling Forte
Your character's Swashbuckling Forte is their defining ability.  What are they most known for?  It starts at Good [+2], but you can improve it by spending ranks from your additional Fortes.

Other Fortes
You have four ranks worth of other Fortes.  These are other things your character is known for.  One rank buys you an ability at Good [+2].  Two ranks buys you an ability at Expert [+4].  Three ranks buys you an ability at Master [+6].  You may spend one or more ranks here to increase your Swashbuckling Forte.  No Forte may be higher than Master [+6].

Technique
Techniques are more specific abilities.  They can be chained to, or in other words applied to, a character's Swashbuckling Forte, one of a character's other Fortes or to anything at all.  What is the difference between a Forte and a Technique?  Well, a Forte should be fairly broad while a Technique should be much more specific.

You have five points to spend on Techniques.  It cost one point to chain a Technique to your Swashbuckling Forte.  It cost two points to chain a Technique to one of your other Fortes.  It cost three points to have an unchained Technique.

Some of examples of how Fortes and Techniques interact.  Maybe you have Pilot as your Swashbuckling Forte and While Being Chased as a Technique chained to it.  You would use your Pilot skill while doing piloty stuff, but you get to add your While Being Chased bonus if it applies to the scene as well.

How broad and specific Fortes and Techniques should be is really left up to the GM.

HairyHeretic

Psionics, yes or no?

Sure, why not. Call it magic, psionics or the force, and it all works the same.

Space Travel: How?  (I like the Bab5 jump gate idea, myself)

I've been working on a sci fi wargame for a while. I've ripped off ideas from a few places, and what I'm using is this system.

Any ship can travel between any system by moving into hyperspace. Some systems are connected by grav waves which can speed up the travel time between those systems significantly. The stronger the wave, the faster the ship travels. A handfull are connected by wormholes which allow for instantaneous travel between those two systems.

Spaceships: what sort?  One group ship?  Individual craft?

Large group ship, with options for people to have their own smaller fighters / parasite craft.

Raygun Power?  (One vote already for 'normal' damage)

Normal works.

Why are the PCs Together?

Defeat the Evil Galactic Empire.

Of course, they call us pirates and rebels, but then they would, wouldn't they?

And of course, things that you would like to see happen.

Action! Excitement! Romance! Strange Creatures! Explosions! Fist Fights! Daring do! Mad Science! Slaves in gold bikinis! Heros! Villians! A .. chance .. to .. talk reallydramatically! Bad Puns! Cliches!
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

MadPanda

Now, before we go any further, I have to ask if anyone minds horribly the thought of using Spelljammer style starships?  I just can't get the idea of an interstellar pirate ship out of my head...  :-)   (Realism?  What's that?)

Otherwise we appear to be heading for a Space Pirate game, with the Faceless Minions of Tightly Centralized Autocracy as the bad guys.
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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DraconVentarii

^_^ This looks very interesting! Count me in!

However, I'm having much trouble figuring all of this out... For instance, I don't know what "style dice" means.

Also, is that link in the first post safe? Where does it lead?

I'm sorry to be so bothersome, but I don't want to risk damaging my computer...

Anyway, I'm wiling to learn the ropes of this RP, so any help from you guys would be appreciated. ^^

MadPanda

The link leads to the publisher's website, where they have the core rules for both PDQ and PDQ# available as a free download.  Your caution is commendable!

'Style dice' are an in-game mechanic.  They take a little getting used to, but the essence is that you get bonus dice for a) doing cool stuff, b) acting appropriately, and c) allowing yourself to get shafted by the GM in certain circumstances.  We'll go through all that when we get there.

I think we have enough to lock in a few more dials, here.

Psionics: Yes
Travel: warp gates to hyperspace
Blasters: normal damage
PC Group Starship: One, with daughtercraft.
PC Group: a motley crew of pirates and rebels, struggling against Teh Ebbil Autocracy and the faceless minions thereof.

Full summary to follow.
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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DraconVentarii

^^ Thanks, and very interesting. Can't wait to get started.

And I have to say this idea immediately reminds me of Rogue Galaxy!  :-) (Tis a favorite game of mine.)

MadPanda

So noted.  And how do you feel about the dials as proposed?

Don't forget the big question!  What would you like to see happen?
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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DraconVentarii

Oh, you mean those ideas? I like them all. I feel I'll quite enjoy the Psionics and the warp gates.

As for what I'd like to see happen... Huhm...

What if the empire in question discovered a powerful machine that could rip reality asunder? A time machine, you know. The villains could go to any place and time, literally conquering everything. Of course, our motley crew of pirates learn of this and steal the time machine for themselves before the empire can find it.

How's that for a plot? ^_^?

MadPanda

Doomsday devices, piracy on the spaceways, a bit of exploration (perhaps for a new haven to replace the one that someone used the Doomsday Device to blow up)...

Oh, yeah.  It's all coming together.

Now, how do you feel about Spelljammer style starships?   ;D
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DraconVentarii

#38
After googling some images of the Spelljammer ships, I have to say they look verily intriguing. ^^ I wouldn't mind my character being on board such vessels.

MadPanda

Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
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HairyHeretic

I'm ok with Spelljammer ships.

BTW, how over the top are you ok with? I have a few ideas floating around in my head right now ..  ;D
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

MadPanda

This is likely to be pretty campy, if I do it right.  If your fellow rogues have no problem with it, then I'm not about to argue.

Much.   :-)

I think I'm about ready to get a thread together, once I can think of a decent title.
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HairyHeretic

Quote from: MadPanda on November 15, 2009, 03:17:35 PM
This is likely to be pretty campy, if I do it right.  If your fellow rogues have no problem with it, then I'm not about to argue.

Much.   :-)

MUWAHAHAHAHAHAHAHAHA

*ahem*

Ok  ;D
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

DeviantMunster

Still need the character template set up! But hmm... I suppose spelljammer ships could work. Is the evil empire, then, going to be very evil and serious, in direct contrast to our characters?

MadPanda

Character Generation starts with the following:

Planet!
Gimme two rolls, please: one of 4d6 and one of 2d6.  That will generate the name of your homeworld.  You then get to determine three facts...
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HairyHeretic

4d6 = 20
2d6 = 8

I just used a handfull of dice I have handy by my machine, rather than the dice roller.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

MadPanda

#46
Here's a quick character template to tide you over.
For the inspiration impaired, there are a couple of handy little tables in the SpOp doc that allow for random generation of Past, Motivation, SpOp Forte, and so on.  Need help, just ask!

Home Planet:
Fact 1:
Fact 2:
Fact 3:

Character Name:
Past:
Motivation:
Forte:
Forte:
Forte:
Given Forte: (Good) Battle Bikini/Briefs (+2)
Foible:


I haven't decided which sort of ship you will get, but it'll be one of the sleeker, meaner ones.  Might want to decide on a a name for it, but Captain Bishrook gets final say. :D  As is only fair.
Voluptas ailuri fulgentis decretum est!
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MadPanda

Quote from: DeviantMunster on November 15, 2009, 05:17:23 PM
Is the evil empire, then, going to be very evil and serious, in direct contrast to our characters?

That is a very, very good suggestion!  Although in keeping in tone with the source material, they're still going to be amusingly serious and dull.  ;D

I may just have to borrow the name of the ruler from National Lampoon's Doon: the Paddedbra Emperor Shaddap the Fourth sounds about perfect, and he shall be clad in black on sable, with ebon piping and jet buttons, bearing on his chest the crest of his house, the profile of an invisible man at midnight.
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HairyHeretic

Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

MadPanda

Wang had cheerleaders.  Shaddup the Fourth had...uhm...I don't recall if he had anything.  Maybe a dirge line or something.  ;D
Voluptas ailuri fulgentis decretum est!
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Bishrook aka Fate sisters

I'd like the name of the ship to be the Goshawk if no one objects.
Steph
Weaver of threads
 Clotho who spins,Lachesis who weaves Atopos who cuts
We are the fate sisters, the Moerae, who apportion your destiny.
ons and offs
https://elliquiy.com/forums/index.php?topic=7310.0

sinera

Can I get in on this? I adored Flash Gordon - and golly, I haven't played spelljammer in YEARS..
O/O | A/A | My Intro | Fairytale Requests
Apparently some people don't read my O/O before adding me on MSN/Y! - so I'll say it here: IF YOU DON'T TELL ME YOU'RE FROM E, I WILL NOT ACCEPT BUDDY REQUESTS. Please read my O/O before PMing me with ideas, thanks.
Best IRC cybersex come-on line EVER: "I see you're an erotica writer...So, do you ever do any realtime collaborations?"

iridum248

I'm certainly interested- In playing as the sexy Navigatrix girl. ^_^


MadPanda

When I think of a good title, this'll be going up...probably in Bon-E Small Games, for the moment.

Also, I'll compile the dial settings soonish, get the char-gen and cast thread set up, and then we can get going on the 'good' ship Goshawk.
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MadPanda

We'll also want to discuss the ship at some point, since it gets one Forte to represent itself and then one additional vehicular Forte per PC...

Which means this could be a particularly impressive pirate vessel by the time we're done, if a bit silly-looking.   :-)
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
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HairyHeretic

Should we post character concept stuff here for each other to laugh at see? :) Start tying histories in together and such ..
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

MadPanda

#57
Feel free, since you gotta wait for me to think of a title.

Here's the official summary of dial settings!

Thumbnail: Flash Gordon meets Buck Rogers, as written by Rumiko Takahashi and directed by Ralph Bakshi.

Sapients: Aliens!  That means Elves, Dwarves, Hawk-men, Furries of all sorts...

Psionics: Yes

Travel: warp gates to hyperspace, ships are 'Spelljammer' style vessels.

Blasters: normal damage

PC Group Starship: One, with daughtercraft.

PC Group: a motley crew of pirates and rebels, struggling against Teh Ebbil Autocracy and the faceless minions thereof.

Any Givens?: Uniform Battle Bikini or Briefs.  Go watch an episode of Dirty Pair to see what I mean.
Voluptas ailuri fulgentis decretum est!
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DraconVentarii

#58
Alright... I'm still having some trouble understanding the concepts, but here I go with my character-info. ^_^ Anything that I leave blank, I'll require help filling out. Plus, I'll add certain things, too.

Home Planet: Venrin
Fact 1: This world is larger than most other life-bearing planets, possessing a dense gravity field.
Fact 2: Much volcanic activity happens on it, giving the Ventarii plentiful amounts of thermals to ride.
Fact 3: The planet has two misshapen moons and a beautiful ring of space dust.

Character Name: Fellric Zhin
Gender: Male
Age: 20
Species: Ventarii
Appearance: Gryphon-like.
Special Notes: Since this species dwells on a planet with high gravity, evolution gave them great strength to withstand it. When a Ventarii is in an environment with lesser gravity, it gains a bountiful amount of nimbleness, stamina and strength, though not to a truly superhuman extent.
Past: Fellric served in the fleet of the Ventarii Coalition when the Empire invaded his homeworld. The galactic empire enslaved the Ventarii, dissolved their unified government, and dispersed their various ships throughout the quadrant. Fellric and his family were fortunate enough to flee from the bloodshed, but something awoke within him at the loss of his world.
Motivation: To defeat the empire, thereby freeing Venrin and reuniting his people.
Forte: ???
Forte: ???
Forte: ???
Given Forte: ???
Foible: ???

:P Obviously, I can't quite grasp the ones I marked with question marks. Besides that, I'm quite prepared. I look forward to any assistance that can be given. ^^

MadPanda

EHHHHHHNNNT!

You didn't read the earlier parts of the thread!  ALL planets are named after elements.  That's one of the core 'facts' of the setting.

Please make a 4d6 roll and a 2d6 roll.

For the rest, you should probably read the rules for PDQ Sharp!  All those terms are explained therein.
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Omnis nimis, temperantia ob coenobitae.
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DraconVentarii

o.o!! Oh, alright. My humblest apologies! I'll be sure to read those rules right away!

By the way? Uhm... >.>; How do I roll the dice? I assume it has something to do with the "Dice Bot", but...I haven't the slightest clue how to use it. That is, if that's what I'm supposed to use...

I'm really sorry about the trouble, really. ^_^;; I'm new to all this.

MadPanda

#61
Okay.  Click on the dice bot, right?  Set 'dice' to 4.  Set 'number of sides' to 6.  Press the 'roll the dice' button.  Copy and paste, or write down, or remember your result.  Alternately, you can send me the roll.  My UID is 76.

Repeat, after adjusting the number to roll down to 2.

That should give you a 4d6 roll and a 2d6 roll.

Your facts, by the way, look just fine.  If your character is not humanoid, though, you may have some trouble finding, er, recreational partners.  (But!  I'm not going to disallow it.  Even though you'll look pretty silly in Battle Briefs.)
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
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MadPanda

Okay, first two game threads are up!  The title is...well, meh.  But we're in business.

Please move the conversations over there.

OOC and General Help
https://elliquiy.com/forums/index.php?topic=53120.0

Character Generation, Cast List, and Facts
https://elliquiy.com/forums/index.php?topic=53121.0
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Bishrook aka Fate sisters

#63
Quote from: iridum248 on November 18, 2009, 05:54:04 AM
I'm certainly interested- In playing as the sexy Navigatrix girl. ^_^


"So we need to go to Helium. I know where it is but the exact way of getting there I'd like some advise on." said Maroon to Navigatrix girl.

Neat name! Nice concept!
Steph
Weaver of threads
 Clotho who spins,Lachesis who weaves Atopos who cuts
We are the fate sisters, the Moerae, who apportion your destiny.
ons and offs
https://elliquiy.com/forums/index.php?topic=7310.0

MadPanda

Two characters submitted.  Waiting for everyone else.  C'mon, folks, I know you're out there!  (eyes Hairy)
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HairyHeretic

Too much stuff, too little me  :P

I'll try and get it sorted after work this evening. Might need a hand with the character generation, but at the least I can get the description written up.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

MadPanda

I can get started with four, so after Hairy all we need's just one.  ;D  I can probably handle up to six, but after that things get a bit too wild for a single GM.
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Muse

This concept, and this group?  I'm hooked!  May I play, please??? 

Carbon System, Planet 14
Fact 1: Inhabited by large and dramatic warm blooded creatures called 'dinosaurs', some scaled, others insulated by feathers.  The younger mammalian peoples must defend themselves not only from the massive predators, but also from the older and more organized civilization of Raptorans, who consider them good labor and pleasure slaves.   
Fact 2: Geothermal activity gives the world mineral riches to trade with off worlders, as well as many thermals for the larger fliers to use to rise when too heavily laden too do so without. 
Fact 3: The planet's large moon is very close to it's primary, leading to dramatic tidal forces. 

Character Name: Kiya-chirp
Gender: Female
Age: 19
Species: Carbon 14 Cave Girl
Appearance: A particularly muscular and curvaceous, tall golden haired cave girl. 
Past:  Once the mate of a particularly strong and handsome cave man, he was killed by the raptornans and she taken as slave to them.  After being an amusement to the feathered lizards for a while, she slowly became nothing more than another domestic servant.  After a time, she was forgotten enough to slip away with some crates being shipped off planet.  She joined a crew by making herself useful cleaning up and--once she had the knack of it--cooking.  By the time she had the language down, she was psychologically prepared to be her perky self again.  She tends to revert to her original self by working animal noises into her speech, particularly bird chirps, and dreams of a hadrosaur or quetzocoatalus companion from her home world. 
Motivation:
Forte:  Cave Girl (+2)
Forte:  Talks to Animals/Dinosaurs (+2)
Forte:  Domestic Skills (+1)
Given Forte: (Good) Battle Bikini/Briefs (+2)
Foible:  Primative
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Phaia

Hey there panda, the first and only true panda here. [yes I remember you telling me that]

Anyway this sounds like it could be fun, I am interested and getting the pdf to look over...

I have an idea for a character, race and planet.


Phaia

edited: I seem to keep getting an error trying to download the pdf.

MadPanda

A dinosaur in a bikini?  That's...that's too silly NOT to allow!

Phaia, PM sent.
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MadPanda

Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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MadPanda

New blood needed!
Possible reboot in the works...

https://elliquiy.com/forums/index.php?topic=53121.0
Voluptas ailuri fulgentis decretum est!
Omnis nimis, temperantia ob coenobitae.
(Jes, tiuj frazoj estas malĝustaj. Pandoj fakte ne komprenas la latinan!)

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