Dark Heresy: dark pursuits (40k rpg, Interest thread!)

Started by wander, February 12, 2018, 05:03:43 PM

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wander

I've decided after a time of giving GMing a break to come back to the fold and checking if anyone would be interested in this!  ;D

In an adventure dubbed 'Dark Pursuits', you the Players will each be rping as an Inquisitorial Acolyte in the Warhammer 40,000 universe, investigating a mysterious case on a Hiveworld (for lore newbs, think a world covered like MegaCity One from Judge Dredd and you're spot on).

This game is a science fiction set investigation/procedural in genre. There will also be a side of action and socialising with a variety of people and as this is E, your characters are free to fraternize with your coworkers if so needs!  :D

The game I am hoping is to be friendly to all players and those with zero knowledge or beginners along with veterans to the lore. Questions fielded at me are welcomed and shall be answered, though one at a time please!  ;D

On said planet, which dwells in a part of space near the Eye of Terror, a series of strange deaths have been occuring where strange relics either xenos or archeotech related have been found on the bodies. Could these items be the basis of some sort of corruption? Be it xenos, daemon or heretic? What links are there between a possible distribution of these strange relics and the deaths they seem to attract? Secondarily the Acolytes must contain and quarantine any such relic found until the mystery is unraveled.




The game will be a system game, using Dark Heresy 2nd edition (infact the 'Dark Pursuits' adventure we will be playing is the introductory adventure from that book, once we complete it, we will be moving on to more adventures). If you do not own the corebook, just let me know... You will not be discounted from playing and I will help out with that one issue.

The game will be fairly dice roll-light outside of combat, I will be shaking the rust off of GMing and be as much as a beginner as anyone else who may wish to give this a whirl. Post frequency will be fairly casual, hoping for one GM update post per week at a minimum whether you want one or not and banter is heartily encouraged (though writing huge seven plus paragraphs of describing your outfit and hair makes me sad... Keep filler in posts down please!). There'll be an OOC thread as per norm with a single thread for the main plot. Sex is welcome and encouraged between PCs, though please move it to other threads so to keep the main plot of the story not getting derailed.  :-)

I have not decided which board this will go in yet, I'm open to hearing from anyone interested where they'd like it to be placed. I do not think the game has anything in it's plot to dictate it being in Extreme, though we are dealing with a murder mystery and violence will be per for the course as you'll be packing weapons and fighting for your lives is going to happen.

Please realise your character may die in the story, though if this happens you have the choice to bring in a new character if you still wish to play.




Number talk for numbers people;

For when we get to character generation, it will be standard point buy plus 1000xp spend (so normal generation) after a brief discussion on what Acolyte role the players all wish. I'd like to avoid doubling up, so we can have ideally a combaty person, a knowledge person and a social person as the basics with others coming in to fill any gaps and so there's no stepping on each other's toes with abilities.

For those with a bit more experience with Dark Heresy, it'll be corebook stuff only (no homebrew stuff, no supplement book stuff) when characters are made (to keep things simple and plain for everyone!), though the Psyker and Untouchable Elite advances are okay to buy up (1 slot for each) if wanted and you really want to be a special min-maxed snowflake of a character.

That said, I think that covers everything! Lemme know if you have any questions or I missed something here and I will answer them as I see them! Thanks in advance for giving this a look in! :)

HairyHeretic

Are there a lot of differences between 1st and 2nd ed?
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

wander

The character generation seems more based off Only War, so that's the biggest change. I have a contigency set so everyone will be on the same page for that, so don't worry there.

Individual Thrones for money has been thrown out and replaced with the Influence stat for getting items like in the other games having a stat to roll off for item gains. So it's a lot like the later 40k rpg books in that manner for item requisition.

Otherwise the system is pretty much exactly the same as it always has been and if you have experience playing the other games, there's nothing really different at all once you're in-play.

It won't be an issue if you don't own 2nd edition.

ShadowFox89

Quote from: HairyHeretic on February 12, 2018, 05:10:43 PM
Are there a lot of differences between 1st and 2nd ed?

The system is streamlined down a bit, power scale isn't completely out of whack. Players are more likely to survive a fight than accidentally shoot themselves in the face with an autopistol. Skills are condensed down and easier to acquire and psykers won't accidentally murder the party by turning into the gateway for a daemon prince (mostly). I feel like it's a vast improvement over 1e, though FFG lost the license last year so what we have for supplements is what we get.

I am, by the by, interested in a Dark Heresy game.
Call me Shadow
My A/A

Galanthor

Very interested in this, as I love 40k...don't own the rulebook though...

Also...one MAJOR concern:
Quote from: wander on February 12, 2018, 05:03:43 PM
(though writing huge seven plus paragraphs of describing your outfit and hair makes me sad... Keep filler in posts down please!)
that's fine but...might need that much for a weapon. Not enough dakka otherwise.

wander

Cool, thanks for the interest! :)

As an aside, as mentioned in my OP I'll only be using corebook stuff anyway, so supplements and any lack thereof won't matter with this game. If we get through the first adventure, depending I may look at the published supplements then, though not for starting characters and players new to the game at least. :)

Loving descriptions of your fave gun Vera is acceptable, just be sensible as if everyone writes massive posts I'll need to check through thousands of words which may not say much at all before I can make update posts!
Reading filler that advances nothing makes this Tech-Priest sad. Please don't do it. ^^;

EDIT: As mentioned above, I'll sort out people who don't have the book, let me know and arrangements can be made!

ShadowFox89

Call me Shadow
My A/A

Galanthor

Bolter babes? Isn't a Sister of Battle be way to well equipped and trained to be a low level char anyways? Kinda why i'd assume you can't be an astartes. Well...maybe an initiate...

wander

You can start as an 'Adepta Sororitas' in a supplement, which is sorta like a sister on the way to becoming a full Sister of Battle (which is an Elite Advance).

Corebook classes for now only however. I don't want to swamp newbies with options as I really would like to attract people who may not otherwise have played before along with veterans.

It should go without saying your character can be any gender and sexuality that you want no matter the character's role in the Acolytes, so if you wanted for an example a female Arbites or a gay Mechanicus, these are valid choices in my eyes. :)

Eobelle

I am interested in this.  I love 1e, but haven't gotten to play 2e yet.

Pumpkin Seeds

Also interested.  Definitely wanting a more combat oriented character is possible.

frost rose

Interest check! I have a soft spot for Warhammer. (Mostly for Fantasy, but I like slumming it up in the Grimdark Future too.) I even own my own book, although I admit to being a little sad about the lack of expansions. I'm a huge nerd for poring over charts and tables.
There was a SIGNATURE here.

It's gone now.

Zenkai

Blood for Blood God! Skulls for Skull Throne! Uh. errm. I mean, The Emprah protects, always!

Even though I do miss the madness that is Inquisitor, I'll gladly dip into this Dark Hearsay. A nice shotgun-wielding Arbites or a holster-covered desperado should be fun to play.

wander

Awesome, well I think I can say the interest is here! xD

For those who do have the 2e corebook, that's all you'll need and feel free to openly discuss character ideas!

For those who don't have the 2e corebook and are serious with their interest, PM me and I can get you up to speed! :)




For people who want more combatty roles, I'd recommend taking a look at Assassin (for DPS!), Desperado (for gunplay!) and Warrior (for super accurate attacks!). Arbites, Imperial Guard and Outcasts all make fine backgrounds for those roles.

Ideally, I'm also looking for;
A party white mage as a Chirurgeon, Face as the Heirophant, be the loreperson as a Sage and a perceptive investigator type as the Seeker. Many of these are good classes for an Adeptus Mechanicus, though really you are all free to chat it out now and see where our band of Acolytes goes with.

Of course you can have a mix of specialties depending on which options you prefer and go with. Just remember you'll have others investigating alongside you so you don't have to be great at everything. :)

Right now we're only discussing preferences for characters, no generating any yet, cheers! Away you go! Discuss!

Pumpkin Seeds

Certainly wanting to make a Desperado style character with pistols a flashing.

Eobelle

I'm interested in a shrine world maiden who wanted to be a Sister of Battle but was found to be a psyker, crushing her dreams.  She is now a sanctioned psyker hoping to become an inquisitor someday and lead sisters into the fight against the enemy within, without and beyond.

Pumpkin Seeds

Thus far I am leaning toward a former Hive ganger that stumbled onto something she should have left alone.  Thinking perhaps a bit of political scandal or some dark secrets.  She set out on the run and eventually found protection and favor of an Inquisitor that took her knowledge to uncover some rot in the Imperium.

firepyre

#17
Interested in the game, though somewhat dependent on getting my PC working again.

Been a while since I've done anything 40k related, but I'd be tempted to play a mech-assassin - an unobtrusively augmented techpriest specialised in covert ops, as opposed to your more typical ad mech type. Might suit a seeker, or similar specialisation.

wander

Cool stuff so far! :)

I'm gonna be keeping an eye on things when I can and seeing if I can help with character concepts somewhat with lil thoughts here and there.

Pumpkin Seeds;
Neat! Sounds like you got a build pretty figured out! A Hive Worlder turned Desperado is very Necromunda cool. :) What background do you think you'll go for? If you wanted to go super combatty I'd recommend Imperial Guard, though of course it's up to you. ^^

Eobelle;
I guess you're taking the Mystic class? Are you going Astra Telepathica for background (though your concept sounds very 'Outcast' in a manner) or are you doing another type of character and using your starting xp for the Psyker Elite Advance? :)

Firepyre;
If you wanna go Ad Mech, though on the covert ops side, I'd recommend to have them from a Hive World. A Seeker would be very useful for the Acolytes!

Eobelle


HairyHeretic

I'd like to toss my hat in as well. Thinking a Void Born Tech Priest, probably Sage, possibly Chirurgeon (though if I can take medicae skills along with the Sage, that would work pretty well)
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

wander

Eobelle:
It'll be standard point buy, as mentioned in my OP.

So for the unitiated reading this, your scores start at 25 each and you'll have 60pts to divide between them as you wish, with no score ending up higher than 40.

I am willing to allow those who want to roll to do so, though for those that do I'll be checking their diceroll logs for honesty and if they end up with stats being less than what you'd get with points buy you can't make up the difference. So there's a chance you may end up with awesome stats, though also you could be lumbered with someone useless. If anyone wants to take that gamble, they're free to. ^^;

For ease I figured point buy would keep everyone on the same level, it'd be fair and you're still going to have good chances of beating the conflicts the Acolytes will be facing. :)

Hairy;
Great to have you! Expect a PM coming to you very soon. :)

Galanthor

Ok...finally got to look through the rulebook...was kinda into mechadendrites, but after reading what everyone here wrote i'm kinda thinking: Drunk Priest.
To maximize the Hypocrisy involved I'd kinda like to make a Hierophant so he'll be really great as preaching all the stuff he barely believes in anymore.
Background i'm thinking Highborn

Also I should point out that i have barely an idea what i'm doing here.

HairyHeretic

If you go the dice rolling route is it the usual roll 10 and drop the worst score, assign where you want?
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

wander

Galanthor:
I like this idea! Very Uriel from The Last Church of you!  ;D

So Highborn is your World of Origin. I'd say go with Adeptus Ministorum for your background for the full spin on that concept! If you need a helping hand with anything, gimme a PM or ask questions here and I'll answer as best I can if someone else doesn't beforehand.

Hairy;
Yep, roll 3d10 for all characteristics, then pick the highest 2 each time. This means you're gonna need to use the dicebot to do ten 3d10 rolls (as Influence is rolled the same as all other usual 40k rpg attributes).

In regards to the Medicae skill from your previous message, you'll need the Intelligence and/or Fieldcraft Aptitudes to increase it at a decent xp cost. Ideally you want both of them come the end of figuring out your homeworld, background and role. There are too many combos to really suggest how best to do that, so feel free to look through them and go with the combination you like best.

(As an aside the Sage role comes with Intelligence, though no Homeworld has the Fieldcraft Aptitude. Imperial Guard comes with it as does Outcast. Multiple roles have that as an Aptitude.)

Galanthor

I'll probably have lots of questions once i start actually building...

anything preferred concerning our sheets?

wander

Long as the info is all there, I'll be happy. Depending how the sheet looks I may ask for some slight edits to the formatting, just for my reading's sake, though over all, just listing your character's stats out should be fine.

I have a preference to have your sheet on-site however. Posted here would be good (as it tends to get people more comfortable to post theirs up rather than leave it be), though you can PM me it too when done also. I'll be opening up a thread where everyone can put their sheets when the game will start proper.




I think people know mostly now where they're going with their characters and I don't see any immediate stepping on toes of anyone. So, if you all want to go ahead and start doing your character sheets, you can go ahead. :)

Any more questions in the meanwhile, please do post and I'll see about answering concerns and comments and making sure everyone settles in. :)

frost rose

Ack, unfortunately the V-day era was rather busy for me, so I didn't get back till now, and my concept space was already filled in the meantime. Very unfortunate, and I really don't want to step on anyone's toes. I hope you all have fun!
There was a SIGNATURE here.

It's gone now.

wander

Sorry to see you go frost, you're always welcome to stay on and try a different concept, if you want.  :-)

HairyHeretic

What idea did you want to use? I can switch mine easily enough.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Galanthor

Agree with Hairy.

Also...put together a template for sheet thingy



Name: Dunno
Home World: Highborn
Background: Adeptus Ministorum
Role: Hierophant

Stats

Weapon Skill: 25   
Ballistic Skill: 25   
Strength: 25   
Toughness: 25   
Agility: 25   
Intelligence: 25   
Perception: 25   
Willpower: 25   
Fellowship: 25   
Influence: 25   
Fate Points: 4   
Wounds: 9

Skills

Charm: 1
Command: 1
Common Lore (Adeptus Ministorum): 1
Linguistics (High Gothic): 1
Inquiry: 1

Aptitudes

Fellowship         
Leadership         
Weapon Skill         
Offence         
Social         
Toughness         
Willpower         

Talents

Weapon Training (Low-Tech, Solid Projectile)   
Double Team

Bonuses

Breeding Counts: A Highborn character reduces Influence losses by 1, to a minimum loss of 1.   
Faith is All: When spending a Fate point to gain a +10 bonus to any one test, an Adeptus Ministorum character gains a +20 bonus instead.   
Sway the Masses: In addition to the normal uses of Fate points, a Hierophant character may spend a Fate point to automatically succeed at a Charm, Command, or Intimidate skill test with a number of degrees of success equal to his Willpower bonus.

wander

#31
To help keep things in order, I'mma listing who's came by and stated interest so far and what they've mentioned they're doing for their character. Feel free to correct me and help me fill in the gaps! I'm still recruiting, so this hopefully will help anyone who's peeking in to see what roles are available still. :)

Quote
Shadowfox89: shown interest, may have dropped out?

Galanthor: Homeworld: Highborn / Adeptus Ministorum / Role: Heirophant.

Pumpkin Seeds: Homeworld: ?? / Background: ?? / Role: Desperado?? (may have dropped?)

Zenkai: Homeworld: Hive world/ Background: Outcast / Role: Desperado

firepyre: Homeworld: Voidborn / Background: Adeptus Mechanicus / Role: Seeker

Hairy Heretic: Void Born / Background: Adeptus Mechanicus / Role: Chirurgeon.

LizzieV: Homeworld: Hive world / Background: Imperial Guard / Role: Warrior.

Joannie: Homeworld: Highborn / Background: Adeptus Administratum / Role: Sage.

Ideal Roles Wanted (+ Role that fills them);
Combat roles = Assassin, Desperado, Warrior (filled by Zenkai and LizzieV)
Healer role = Chirurgeon (filled by Hairy)
Face role = Heirophant (filled by Galanthor)
Lore role = Sage (filled by Joannie)
Perceptive Investigator = Seeker (filled by firepyre)




If those above can let me know their continued interest and if so what their character will be and the role they're gonna fill, that'd be awesome. :)

LizzieV

O/O

HairyHeretic

Is a Safe or medic more useful? I'd lean towards Sage.
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Zenkai

Safe is certainly safer.  ;) a requisition man is also vital to our successsurvival.

I've done a little work on my concept. It's been quite a while since I made a DH2 character. How are we going to treat Divinations?


Spoiler: Click to Show/Hide
Geld (Gaius Marcellus Servilius) is a simple man of simple tastes. He likes money, and would have sold his own mother if she only hadn't sold him first. With a past thoroughly clouded by frequent changes in living arrangements, there is next to no way to find out where he really comes from, and that suits him just fine. He worked hard to stay unencumbered by ethics or morals and steering well clear of any religious involvement.So how did he end up in the employ of an inquisitor, of all people? It's a rather embarrassing story - and he'll lie just enough to discourage further questioning.

Otherwise, he's a pleasantly withdrawn, gaunt man with the unhealthy appearance of a chronic drug-user. Underhive gang tattoos litter most of his skin, some made unrecognizable by a self-inflicted scars. He loves money, his pistols, and getting high, usually in that order. It's easy to make him a friend by providing him with fuel for these three addictions. Being a ganger for most of his pitiful life, he understands the necesity of teamwork rather well; his underhive roots show in his lack of respect for personal space and willingness to ignore other people's quirks for the sake of peace and quiet.


Hive Worlder
Characteristic modifiers: + Agility, + Perception, – Willpower
Fate threshold: 2 (Emperor’s Blessing 6+)
Home World bonus: Teeming Masses in Metal Mountains: A hive world character ignores crowds for purposes of movement, treating them as open terrain. When in enclosed spaces, he also gains a +20 bonus to Navigate (Surface) tests.
Home World Aptitude: Perception
Wounds: A hive world character starts with 8+1d5 wounds.

Outcast
Starting skills: Acrobatics , Common Lore (Underworld), Deceive, Dodge, Stealth
Starting Talents: Weapon Training (Chain, Solid Projectile)
Starting equipment: Autopistol, chainsword, armoured bodyglove, injector, 2 doses of slaught
Background bonus: Never Quit: An Outcast character counts his Toughness bonus as two higher for purposes of determining Fatigue.
Background aptitude: Fieldcraft

Desperado
Role aptitudes: Agility, Ballistic Skill, Defence, Fellowship, Finesse
Role talent: Quick Draw
Role bonus: Move and Shoot: Once per round, after performing a Move action, a Desperado character may perform a single Standard Attack with a Pistol weapon he is currently wielding as a Free Action.

Stat (aptitude) points
ws (0) 25
BS (2) 30+10+5 for 100 xp=45
S (0) 25
T (1) 25+15=40
AG (2) 30+10=40
INT (0) 25
PER (2) 25+15=40
WP (0) 20+10=30
FEL (1) 25
IFL 25

Skills:
Acrobatics-1
Awareness-1 -100xp
Deceive-1
Dodge-1
Operate-1 -100xp
Scrutiny-1 -100xp
Stealth-1
Survival-1 -100xp
Common Lore (Underworld)-1

Talent: Marksman -300xp
Talent: Weapon training (Laser) -200 xp

Gear: Laspistol
Gear: Hand Cannon

wander

Good question!

You will all random roll your one Divination when your character is complete and add the effect you get. The table for that is on p.84 + 85.

You'll roll 2d10 using the dicebot, the first d10 will be the tens, the second will be the units. This is my preferred way to roll d100, btw.




Also a reminder that when making up your characters you get the standard 1000xp to spend to customise them to your need! (Galanthor, you need to go spend that to complete your character!)

Also it's noted in almost a hand-wavey way near the end of the character generation section though you also can choose bonus items up to your Influence bonus, though nothing more rare than Scarce. (So 30 Influence nets you three bonus items atop of your starting gear).

Zenkai, you just need to roll your Divination and you're accepted in! :)

firepyre


Roll ID   Viewer ID   Time Rolled   Roll Summary
114351   Noone or Anyone   2018-02-16 20:59:21   At 2018-02-16 20:59:21, firepyre (uid: 60301) rolls: 3d10k2 Result: 14
114350   Noone or Anyone   2018-02-16 20:59:04   At 2018-02-16 20:59:04, firepyre (uid: 60301) rolls: 3d10k2 Result: 20
114349   Noone or Anyone   2018-02-16 20:58:46   At 2018-02-16 20:58:46, firepyre (uid: 60301) rolls: 3d10k2 Result: 18
114348   Noone or Anyone   2018-02-16 20:57:55   At 2018-02-16 20:57:55, firepyre (uid: 60301) rolls: 3d10k2 Result: 17
114347   Noone or Anyone   2018-02-16 20:57:33   At 2018-02-16 20:57:33, firepyre (uid: 60301) rolls: 3d10k2 Result: 13
114346   Noone or Anyone   2018-02-16 20:56:57   At 2018-02-16 20:56:57, firepyre (uid: 60301) rolls: 3d10k2 Result: 19
114345   Noone or Anyone   2018-02-16 20:56:00   At 2018-02-16 20:56:00, firepyre (uid: 60301) rolls: 3d10k2 Result: 14
114344   Noone or Anyone   2018-02-16 20:55:45   At 2018-02-16 20:55:45, firepyre (uid: 60301) rolls: 3d10k2 Result: 11
114343   Noone or Anyone   2018-02-16 20:55:23   At 2018-02-16 20:55:23, firepyre (uid: 60301) rolls: 3d10k2 Result: 14
114342   Noone or Anyone   2018-02-16 20:55:02   At 2018-02-16 20:55:02, firepyre (uid: 60301) rolls: 3d10k2 Result: 19


I think you might need to reconsider the dice rules. The 3d10 drop lowest method seems entirely too strong, even after factoring good luck into the equation.

These rolls are easily inquisitor class, well above what point buy gets you.

LizzieV

Color me slightly confused since apparently it's point buy unless you want to roll and either the rolls have been changed or something else is going on.

I see it was mentioned 3d10 drop the lowest but that's not normal from what I can see. From what I'm looking at it's 2d10 for everything except if it's got a + or - for the stat on the homeworld with a + being 3d10 drop the lowest and - being 3d10 drop the highest.

I'm trying to get something together but I'd like some clarifications on what the generation mechanic is since there seems to be some confusion now.
O/O

Zenkai

https://elliquiy.com/forums/dicebot.php?r=114352

Rolled 79. The only true fear is dying without your duty done.
This character gains the Resistance (Cold, Heat, or Fear) talent. If he already possesses this talent, increase his Toughness characteristic by 2 instead.

I'll take Resistance: Fear.

Galanthor

Ok...lemme see...
Quote from: wander on February 16, 2018, 05:51:25 PM
Also a reminder that when making up your characters you get the standard 1000xp to spend to customise them to your need! (Galanthor, you need to go spend that to complete your character!)
I didn't even make the character yet....I just dumped in my template for one so not everyone would have to make one from scratch while i ponder over what actually makes sense to invest in.

For instance...I'm still not sure if i should skill influence...my homeworld bonus suggests so, but there seem to be talents that allow me to substitute it for fellowship which i'll probably have the most of.

Maybe i should just roll stats to make sure i don't make too many mistakes?

Also not even sure I picked the right Aptitudes yet, since choosing Melee seems a bit counter intuitive with my -toughness, but on the other hand it'd make my weaponskill rather cheap to improve given that i get offense anyways

So yeah....not done at all

Zenkai

-toughness only affects the initial T value; you can easily max out toughness at character creation by putting more points into it. Moar toughness is always a good idea, as you reduce incoming damage by 1 per 10 points of toughness, and that 1 point just might save you some day, if Emprah's hand is over you. Aptitudes are much more important in the long run (read for character advancement), so aim to have two aptitudes in the skills and traits you want to raise. But I suspect none of our characters will start out as uber-optimized snowflakes, so don't worry too much about it.

Pumpkin Seeds

#41
So I guess we are doubling up now?

Just going to go ahead and drop.  Have a good game everyone.

Galanthor

Quote from: Pumpkin Seeds on February 17, 2018, 06:43:51 AM
So I guess we are doubling up now?

Just going to go ahead and drop.  Have a good game everyone.

:-(

Don't get the doubling up bit...is it because Zenkai already put together a desperado and you wanted one? Cause that'd be kinda sad...

Wish people would talk stuff like this over more often instead of just leaving...  :-\

Zenkai

Well, I could go assassin instead, if pumpkin insists on having the desperado. Grenade tossing chirurgeons are fun too.

JoanieSappho

Oooh, DH! I've been missing this after my last non-E group moved on to other things!

I'll have and Administratum Sage/Chirurgeon/whichever HH isn't doing up. One thing that really came through in that last game, Admin people are very handy to have around if you ever want to get new gear, or do much with the Influence system.
I'd like Sage, but HairyHeretic was here first and should pick first.

HairyHeretic

Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Galanthor

btw...how do we determine wounds if we aren't rolling?
I mean, we probably don't directly  skill into that... +60 Wounds sounds kinda OP

JoanieSappho

Quote from: HairyHeretic on February 17, 2018, 09:51:02 AM
If you prefer Sage I can take medic.

Cool, thanks. I'll get on making her, then.
And I think wounds are always rolled, but the roll is different per homeworld. Like, 1d5+something?

wander

#48
Quote from: LizzieV on February 16, 2018, 09:37:30 PM
I see it was mentioned 3d10 drop the lowest but that's not normal from what I can see. From what I'm looking at it's 2d10 for everything except if it's got a + or - for the stat on the homeworld with a + being 3d10 drop the lowest and - being 3d10 drop the highest.

This is correct, 2d10 and the homeworld modifies it as LizzieV mentions, my fault for not reading that bit in full and skimming it. Sorry for the confusion.




firepyre, because of the above, could you do me a favour and reroll them as 2d10 considering this change? Put them in the order you want and then roll the + or - d10s seperate and modify the affected attributes. If that's admittedly a bit of a bother to do, you're free to do point-buy instead.

Zenkai: Character accepted!

Galanthor: Your wounds are decided by what homeworld you go for, it's in the sidebox in their description. :)

EDIT FOR ALL: I've edited my post stating what everyone is, check it and let me know if there's gaps in your concept what you're filling them with. Try not to double up if you can help it, let's have a nice mix of Acolytes!

JoanieSappho

#49
We also do get one reroll, but have to keep the second result no matter what.

Edit: My rolls
Character: Higborn Adeptus Administratum Sage
Rolls

- Stat (Toughness): 11
+ Stat (Fel/Inf): 16
+ Stat (Fel/Inf): 19

Regular stats
14
5
11
7
13
5
2 (Rerolled)

Reroll: 13

Emperor's Blessing (10+): No
Wounds (9+1d5): 12

Divination: 5,8: Violence Solves Everything: WS or BS +3, Agility or Intelligence -3

Eobelle

I'm having difficulty with this system and making the character I really want to play, plus it looks like there are more than enough players, so I'm going to bow out of this one.

firepyre

#51
I think I'll go with the buy. Probably used all my luck on the last set. Still need to spend XP too.

Lucius Havelock

Voidborn Adeptus Mechanicus Seeker

Seconded to the inquisiton, Lucius comes from an arm of the martian priesthood known as Factors, the liasons between the adeptus mechanicus, and the imperial nobility. Ambasadors, if you will. As such, Lucius studies human mannerisms, in much the same way most techpriests study machines. He is able to seamlessly interface with humans of many different walks of life, pick lies from the truth, and provide many other useful forms of analysis. Also a highly capable assassin, he specialises in indirect methods, and can engineer situations to achieve all manner of outcomes, from an accident with a faulty airlock, to a "chance" encounter with a vagabond in a  dark alley.

Stats
WS 25
BS 25
S 20
T 30
Ag 30 
Int 40
Wp 30
Per 40
Fel  40
Inf 32

Fate 3
Wounds 11

Aptitudes
Intelligence, Knowledge,Fellowship, Willpower, Perception, Social, Tech

Skills


Awareness,
Common Lore(Adeptus Mechanicus),
Logic,
Security,
Tech-Use
Scrutiny
Inquiry
Decieve
Charm
Linguistics(high gothic)
Linguistics (techna lingua)




Talents and Traits

Mechanicus implants
Mechadendrite Use (Utility),
Weapon Training (Solid Projectile)
Strong Minded
Keen Intuition
Jaded
Peer(nobility)
Peer(adeptus nechanicus)

Special Abilities
Child of the Dark: A voidborn character starts with the
Strong Minded talent, and gains a +30 bonus to tests
for moving in a zero gravity environment.

Replace the Weak Flesh: An Adeptus Mechanicus
character counts the Availability of all cybernetics
as two levels more available (Rare items count as
Average, Very Rare items count as Scarce, etc.).

Nothing Escapes My Sight: In addition to the normal uses of
Fate points (see page 293), a Seeker character may spend
a Fate point to automatically succeed at an Awareness
or Inquiry skill test with a number of degrees of
success equal to his Perception bonus.

Gear

hand cannon, optical mechadendrite, Imperial robes,
2 vials of sacred unguents
Memorance Implant
MIU
Calculus Logi Upgrade

XP Log
Scrutiny 100
Charm 100
Decieve 100
Inquiry 100
Linguistics (high gothic) 100
Linguistics (Techna lingua) 100
Peer (nobility) 200
Peer (adeptus mechanicus) 200


Galanthor

Vetinari!

Quote from: JoanieSappho on February 17, 2018, 11:07:37 AM
We also do get one reroll, but have to keep the second result no matter what.

Edit: My rolls
Character: Higborn Adeptus Administratum Sage
Rolls

- Stat (Toughness): 11
+ Stat (Fel/Inf): 16
+ Stat (Fel/Inf): 19

Regular stats
14
5
11
7
13
5
2 (Rerolled)

Reroll: 13

Emperor's Blessing (10+): No
Wounds (9+1d5): 12

Divination: 5,8: Violence Solves Everything: WS or BS +3, Agility or Intelligence -3
Those rolls are amazing.
wait...
does that mean you have 49 Influence as base line?

kinda makes me want to roll too now...and i know that will end horribly.

LizzieV

Inf from what I know is a stat you can't increase with xp so the cap on it is 40

Point buy would let you get to 35 then boosted to 40 with the world trait

Rolling would get you at best 3d10 drop lowest capping at 20 on the dice then with 20 added baseline to 40.


Anyway, got my character up https://elliquiy.com/wiki/Aurelia-LizzieV
O/O

JoanieSappho

Quote from: Galanthor on February 17, 2018, 12:38:40 PM
Vetinari!
Those rolls are amazing.
wait...
does that mean you have 49 Influence as base line?

kinda makes me want to roll too now...and i know that will end horribly.

Stats are 20+roll, so I'm afraid not. And yeah, Inf is very hard to increase. (Although the Peer talent does raise it by 1 each time it's taken. Also, my character has Peer: Administratum)  :P
40 is, pretty much, as high as it is possible to have, especially at creation, though.
Compared to Vetinari's stats my lowest stats are generally higher, but my highest ones aren't quite as high. More or less the same, overall. (I have, with the help of a talent, 1 stat at 40. They have three.

LizzieV

My stats were way out of wack and I had to lower them down. I just noticed I did a copy paste somewhere and ended up with way higher than what is possible to get. It should be fixed now although I'm still redoing some fatigue and carry weight stuff.
O/O

firepyre

Really didn't expect you guys to pick up on the reference that easily. Might have to change the picture...

Point buy does work out much stronger than originally expected. Also note ppint buy allows you to go to 40, not 35, if you want to tweak. The plus/minuses don't wind up having much effect.

Also, you guys might notice I have zero combat potential. When shit hits the fan, I will be diving for cover. And staying there.

LizzieV

The only reason I mentioned 35 rather than 40 with point buy was a subtle poke at not being able to upgrade to 45 using the +5 characteristic from the planet.

I wouldn't worry about not having much combat potential though, it makes up for people like me with nothing but combat and combat related things under their belt. If we have to depend on my social or knowledge skills things are going very poorly indeed.
O/O

JoanieSappho

Two last questions from me. The Admin's Master of Paperwork applies to starting gear picks, right?

Copied from the book
Master of Paperwork: An Adeptus Administratum character counts the Availability of all items as one level more available (Very Rare items count as Rare,
Average items count as Common, etc.).

As most of my starting gear rather needs that to be so.  :P

Also,  how are we doing character images? All drawn, or is a mixture of that and photos allowed as while looking for a fitting image of the former, I instead found one of the latter.

Galanthor

#59
I've read like...20 Discworld novel and am listening to one right now...you had no chance firepyre.

Also...I really like the idea of doing a wiki page for character sheets!

Anyways...got a first draft for the char, still need to roll  divination and wounds. Also might juggle around some some things, kinda wanna sleep over it.

Kind of feel like he is too combat heavy for his and really didn't have an idea what else to do with the 10 points i put in influence or what talents to buy for my role really. Requisitioning Amasec feels like a bit of waste, but...well feel like it's important for the character, kinda would like a second higher vintage bottle he keeps for the moment when he finds "the asshole that burned down his church", but using two bonuses is just hamstringing myself i feel

So yeah...any opinions or sage advice is welcome




EDIT: Removed old sheet

LizzieV

You could get a red-dot on the revolver. It's +10 BS to hit with a single shot ranged weapon.
O/O

firepyre

#61
I'd reccomend picking up command over one of the other skills you have. You have leadership, so you might as well.

If anyone has extra acquisitions left over, I'd appreciate a combitool. An auspex or stummer might be useful to the group as well. Would also like a multikey, but it's rare, so might have to aquire one later.

I went for an MIU, a memorance implant, and a calculus logi upgrade for my items. Might as well make use of the ad mech bonus.

Galanthor

Quote from: LizzieV on February 17, 2018, 02:15:56 PM
You could get a red-dot on the revolver. It's +10 BS to hit with a single shot ranged weapon.
Erm...what requisition should i ditch for that?

Quote from: firepyre on February 17, 2018, 02:47:37 PM
I'd recomend picking up command over one of the other skills you have. You have leadership, so you might as well.

If anyone has extra acquisitions left over, I'd appreciate a multitool. An auspex or stummer might be useful to the group as well. Would also like a multitool, but it's rare, so might have to aquire one later.

I went for an MIU, a memorance implant, and a calculus logi upgrade for my items. Might as well make use of the ad mech bonus.
I have command...do you mean I should've put it to level 2 instead of charm? Is it more useful? I see us asking questions or trying to get people on our side more likely than rallying a mob  that's why i didn't increase it.




Ok...kinda get the feeling you guys think i picked the amasec because i had leftovers? Because...I really didn't...I gave up on getting an additional mod or tool because i felt a drunk priest should have something to drink.

firepyre

Was the way you talked aboit the amasec being a waste. Also realized I had my multikeys and my combitools muddled in that last post. Fixed now.

Galanthor

ah...thanks.

...thing is...i'm not sure if fluff is really worth essentially throwing away an acquisition, which could have gone into rather powerful tools...

Zenkai

There is no such thing as a character useless in combat. Laying down suppressive fire, grenades, and some other things are not strictly tied to combat skill, but still immensely benefit the team. Just make sure to have cover and armor.

I for one will rely on our team acquisition specialist for ammo and stuffs. My weapons are all pretty common so I should be bathing in ammo. And I forgot all about red dot. Ehh.

wander

Lizzie; Your character looks great, you're approved and good to go! ^^

Joannie: Yes for your character it works out your requisitioned items for you will be one step more rare, given your ability. I am fine for drawn images or photos for character images, whatever the player's preference. There does seem to be mostly drawn images for this game if you'd like your character to match everyone else, though honestly I don't mind what people do to get a character image. :)




I am very glad y'all have been discussing options as I've been away from keyboard and helping to get your character sheets ready. ^^ I'm feeling that maybe tomorrow I'll post up an OOC thread to move character generation discussions and other game related chat there. If things keep going at the pace they have been, we should be starting at some point this week!  ;D

Oh! Also I was wondering which board this would be good for? Feel free to vote/discuss that below for me! :)

JoanieSappho

That's definitely an interesting question.
Non-con kinda makes sense, but I'm on the fence about it personally.

Also,I've seen plenty of times how inconsistent 40K can be about certain things, and one of those things kinda affects the initial idea I had for my character. I can do her a different way easily enough, but I'm somewhat attached to the first.
Basically, how possible would it be for a semi-random Administratum lady to have run into cultists and an eldar in a spaceport? Her following and not entirely ineffectual attempts to gather information to use against both having led to the two Forbidden Lore skills, and the Inquisition's attention, her ability to get information and desire to use it to protect the Imperium enough to stop her from just getting immediately blammed for finding out what she did.
And for the secret thoughts she keeps having of the eldar lady. Those are probably double heretical.

Some sources would claim there's no way that would happen, other sources have a half-eldar being the chief astropath in service to the Ultramarines, so, fair amount of room for interpretation in there.
Also, assuming this is pre-8th edition and Cadia's still in one piece, Papa Smurf isn't back and the galaxy's not been split in half, right?

And thinking back to Rogue Trader kinda makes me want to play the granddaughter or whatever of that one infamous inquisitor in there.
Because the legacy of Inquisitor Obi-Wan Sherlock Cleusseau must never be forgotten! (No, that was actually a real thing. Honest. Really.)
Maybe if Admin Girl dies, idk.

firepyre

I don't think it's a big deal where the game goes. 40k is brutal, but usually pretty non-sexual for the most part. Non-con seems as good as anywhere.

So long as the group is radical alien ties shouldn't be a problem. With a highborn background, there's some room for clout coming into play too. Guess it depends on what the gm prefers. Inquisitors are know to use criminals as well... if you want to go more heretical, you could probably strap on an explosive collar and play that out.


Galanthor

#69
K...think I figured it out, thanks for the input, you guys.




About the changes:
Took away both Influence and the amasec.
We already have someone for requisitions and i'd need commerce to be good at it anyways. Willpower on the other hand seems to fit my role.
As for the amasec...even an alcoholic doesn't necessarily run around with a bottle of booze.
I also swapped second charm for command since i realized that it can be used in combat and is generally more useful than i thought.
Then there is the thing about the 35 stat points, 3 acquisitions and 400 xp i sank into making him a worthwhile melee fighter...Now I COULD have taken away the weapon skill aptitude and toughness and gotten intelligence for some fun stuff. But...truth is...I just really want to make jokes about him swinging a huge hammer.

Rolls:
At 2018-02-18 00:11:54, Galanthor (uid: 14292) rolls: 1d5 Result: 4
At 2018-02-18 00:17:49, Galanthor (uid: 14292) rolls: 1d100 Result: 69




Name: Raphael Azazel Ignatius Leviathan Tyranus Megas Van De Luitvegen III
Home World: Highborn
Background: Adeptus Ministorum
Role: Hierophant

Never did he sin or curse, nor smoke or drink for he was strong in faith and knew: The Emporer protects. The Emporer was with him.
He didn't when he was pampered by his fathers servants, a life without any hardships and absolvement for any misstep in reach.
He didn't when he joined the Ecclesiarchy, so filled with religious fervor, that he threw away his easy life.
He didn't when he was send his fathers weapon and a note that he died far away at home.
He didn't when they put him on a backwater planet to preach in a small church.
He didn't when more and more came to hear his sermon.
He didn't when they stopped coming.
He didn't when he heard the names of strange gods praised.
He didn't when he alone defended the steps of his church from heretics.
He didn't when a strange man asked for his help searching for sinners.
Then he saw the his church in devoured by flames. He muttered a curse and downed a bottle of Amasec. The Emporer didn't protect him that day. The Emporer wasn't with him. There was just the man that asked his help and now helped him, by introducing himself and offering a new purpose.

Stats


   
       
       
       
       
       
       
       
       
       
       
       
       
       
Charakteristic Base Value Allocated Points Training Sum
Weapon Skill 25 15 5 45
Ballistic Skill 25 0 0 25
Strength25 0 0 25
Toughness 20 20 40
Agility 25 0 25
Intelligence  25 0 0 25
Perception 25 0 0 25
Willpower 25 15 0 40
Fellowship 30 10 5 45
Influence 30 0 0 30
Fate Threshold:   4 0 0 4
Wounds: 9 4 13

Skills


   
       
       
       
       
       
       
       
Skill Base Value Training Sum
Deceive0 1 1
Charm 1 1 2
Scrutiny 1 0 1
Command 1 1 2
Common Lore (Adeptus Ministorum) 1 0 1
Linguistics (High Gothic) 1 0 1

Aptitudes

Fellowship         
Leadership         
Weapon Skill         
Offence         
Social         
Toughness         
Willpower         

Talents

Weapon Training (Low-Tech, Solid Projectile)
The character can fire lightning out of his ass, duh.

Hatred(Heretical Cult)
A group, organisation, or race has wronged the character in the
past, fuelling this animosity. When fighting opponents of that group
in close combat, the Acolyte gains a +10 bonus to all Weapon Skill
tests made against them. He also finds it difficult to back down
from a fight with his hated foe, and must make a Challenging (+0)
Willpower test to retreat or surrender when fighting them, unless
suicidally outnumbered or outclassed

Devastating Assault
The Acolyte launches a furious attack on his foe, the rage of the
Emperor powering his assault. Once per turn, after resolving an
All Out Attack action that successfully hits, the character may make
a second All Out Attack action against the same target as a Free
Action, with the same bonuses and penalties as the first.

Equipment

Warhammer (Mono, Tox Dispenser)
Stub revolver
Imperial robes
Imperial Guard Flak Armour
Backpack
Glow-globe
Monotask servo-skull (laud hailer)

Divination

A suspicious mind is a healthy mind.
Increase this character’s Perception characteristic by 2. Additionally, he may re-roll
Awareness tests to avoid being Surprised

Bonuses

Breeding Counts: A Highborn character reduces Influence losses by 1, to a minimum loss of 1.   
Faith is All: When spending a Fate point to gain a +10 bonus to any one test, an Adeptus Ministorum character gains a +20 bonus instead.   
Sway the Masses: In addition to the normal uses of Fate points, a Hierophant character may spend a Fate point to automatically succeed at a Charm, Command, or Intimidate skill test with a number of degrees of success equal to his Willpower bonus.

Expenses

Items
Mono and Tox Dispenser Warhammer Mods
Imperial Guard Flak Armour
Amasec
Exp:

   
       
       
       
       
       
       
       
Devastating Ass. 300
Deceive(Level 1) 100
Weapon Skill 100
Fellowship 100
Command (Level 2) 200
Charm (Level 2) 200
Total 1000

firepyre

Added an xp log and spent my points. Wound up spending the majority on fluffy skills. High gothic, techna lingua, and peer ad mech and nobility.I find it somewhat odd that the seeker seems to be better at social interaction than perception based investigative stuff...

HairyHeretic

Fluff has changed a lot from Rogue Trader days, and most people aren't going to be aware of Imperials as anything other than pure xenophobics. Having thoughts about an elder would be definitely heretical, but there are always going to be people with outlandish tastes, perhaps particularly among the rich and powerful.

I'm not too fussed what board we go in though.

I'll try and get at least the first draft of a sheet up tonight. 11 hour days and a 5.30am wake up are still in the process of being adjusted to :)
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Galanthor

Quote from: firepyre on February 18, 2018, 01:02:08 AM
Added an xp log and spent my points. Wound up spending the majority on fluffy skills. High gothic, techna lingua, and peer ad mech and nobility.I find it somewhat odd that the seeker seems to be better at social interaction than perception based investigative stuff...

Honestly...I think your character might be better at being a Hierophant than mine.  :-\
Ah well...he can still boop things with his hammer.

firepyre

Right now they seem about the same. I plan on specialising more inquiry and scrutiny than charm and command though since they're the seeker's speciality.

Galanthor

#74
ah...good point, lemme switch something around then.

EDIT: Ok, switched the second rank in inquiry against charm to actually cover my role more closer. Fits the character better anyways.

Zenkai

Putting the game in nc-ex means you don't have to worry about anyrhing.  Then again, depends on how grimdark orur llustrious gm wants things to be.

kill the xenos. Purge the heretic. Burn the unclean. hmm,, if no one wants to fling proverbs from the imperial creed, I'll take on that responsibility.

Wait, is that really a devastating ass on Raphael's sheet? 

Galanthor

Yep.
His Talent Devastating Assault, short Devastate Ass allows him to wreck someone with his big hammer twice in a row if he goes all out.  O:)

Zenkai

That is so 40k. A lowlife fights from range while a highborn charges in with a huge hammer.

Remember, heretics count as cover only when their corpses are piled high enough.

Galanthor

Cover is for the cowards, for the faithful know that the emperor protects.

Do I look like I wear a vagina on my foreheads and befriend xenos for the "greater good"?

HairyHeretic

Quote from: Galanthor on February 18, 2018, 05:11:57 AM
Cover is for the cowards, for the faithful know that the emperor protects.

The Blessings of the Omnissiah include force fields :)
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

JoanieSappho

#80
Castella Bianca Pollonia

Highborn Adeptus Administratum Sage

Castella had been a senior member of the Administratum , serving in a busy, prosperous spaceport near to her homeworld as both the Administratum's representative there and, due to her family's standing in the region, nominally in charge of protecting the facility. Shortly before she gained the attention of the spaceport a number of cultists had infiltrated the facility before launching their attack. Naturally, Castella joined in the defense of the spaceport but, surprisingly, another cloaked figure also took part.
While it primarily targetted the cultists it had little hesitation about dispatching the loyal defenders of the spaceport although, after removing something from one of the cultists, it left, leaving Castella to deal with both the few remaining cultists and the feelings that had rather rapidly developed after she'd gotten a glimpse under the figure's hooded cloak.

Seeing both as threats, even if the hooded Eldar woman had also caused certain feelings to form in the woman's body, she began quietly gathering information, both on the Eldar and the heretical cultists, seeking to use this knowledge to better protect her little corner of the Imperium. Her investigation was noticed and, while she's afraid her shameful thoughts about the Eldar were probably guessed at, the Inquisition seems to have deemed her ability to gather information and her urge to protect the Imperium for its own ends.

Stats
WS 25
BS 36
S 25
T 31
Ag 31 
Int 36
Wp 33
Per 27
Fel  36
Inf 40

Fate: 4
Wounds: 12

Aptitudes
Intelligence, Knowledge, Perception, Tech, Willpower, Social, Fellowship

Skills


Commerce,
Common Lore(Adeptus Administratum),
Logic,
Linguistics (High Gothic)
Scholastic Lore (Bureaucracy)
Forbidden Lore (Heresy)
Dodge
Forbidden Lore (Criminal Cartels and Smugglers)
Forbidden Lore (Xenos: Eldar)

Talents and Traits

Weapon Training (Solid Projectile)
Peer (Administratum)
Clues From the Crowds

Special Abilities
Breeding Counts: Any time a highborn character
would reduce his Influence, he reduces it by
1 less (to a minimum reduction of 1)

Master of Paperwork: An Adeptus Administratum character
counts the Availability of all items as one level more
available (Very Rare items count as Rare,
Average items count as Common, etc.).

Quest for Knowledge: In addition to the normal uses of Fate
points (see page 293), a Sage character may spend a Fate
point to automatically succeed at a Logic or any Lore
skill test with a number of degrees of success
equal to his Intelligence bonus.

Gear

Stub automatic, Imperial robes,
autoquill, chrono, dataslate, medi-kit. 2 clips (Stub auto)

Scribe Tines
Combat Shotgun (W/ Custom Grip)
Enforcer Carapace Armour
2 clips combat shotgun

XP Log

Int +5 100 xp
Fel +5 100 xp
Forbidden Lore (Heresy) 100 xp
Forbidden Lore (Xenos: Eldar) 100 xp
Forbidden Lore (Criminal Cartels) 100 xp)
Dodge 300 xp
Peer (Administratum) 200 xp

Zenkai

So lady Pollonia has dibs on eldar prisoners. I forget, is there incapacitating ammo for my pistols?

A lowly desperado outcast hardly even knows about the omnissiah, let alone his potential blessings. Remember, a questioning servant is more dangerous than an ignorant heretic.

firepyre

Quote from: Zenkai on February 18, 2018, 10:15:57 AM
So lady Pollonia has dibs on eldar prisoners. I forget, is there incapacitating ammo for my pistols?

There is. It's the regular stuff, you just shoot them in the kneecaps.

LizzieV

Prisoners? Is that a Xeno word? I've never heard of it or at least the commissar always told us not to take them.
O/O

Galanthor

#84
Quote from: Zenkai on February 18, 2018, 10:15:57 AM
So lady Pollonia has dibs on eldar prisoners. I forget, is there incapacitating ammo for my pistols?

A lowly desperado outcast hardly even knows about the omnissiah, let alone his potential blessings. Remember, a questioning servant is more dangerous than an ignorant heretic.
I suppose Raphaels Warhammer could knock one out, but I doubt she'd still want one with a severely deformed head.

Quote from: LizzieV on February 18, 2018, 10:30:39 AM
Prisoners? Is that a Xeno word? I've never heard of it or at least the commissar always told us not to take them.
Prisoners are people you punch between battles to figure out where your punches will hurt the next enemy the most...well...after your betters had a "talk" with him


Thinking about it...I probably should have gotten interogation instead of inquiry, think it's to late to swap?

JoanieSappho

Quote from: Galanthor on February 18, 2018, 10:40:09 AM
I suppose Raphaels Warhammer could knock one out, but I doubt she'd still want one with a severely deformed head.
Prisoners are people you punch between battles to figure out where your punches will hurt the next enemy the most...well...after your betters had a "talk" with him


Thinking about it...I probably should have gotten interogation instead of inquiry, think it's to late to swap?

Yes, punching. That ... that's what she's doing to the Eldar.
You don't need to come in and check. (Well, this quickly took a dark turn.)  :P

And the game hasn't started yet, so a quick change before then shouldn't hurt anything.

wander

Heh. ^^

Okay for questions on lore;

This game will be set before the Gathering Storm has happened, so Cadia is in one piece and Guilliman is not awake yet. There is no Great Rift. This shouldn't really affect you all that much anyway, you're gonna be on a hive world at the ass end of the Obscuras for the time being. :)

The year is 999.41, though some months or maybe even a full year before Cadia falls. Timey-wimey warp stuff, try not to worry about all that too much. ^^

Also Ilyase Nastase is heresy and doesn't exist.  ;D He's totally awesome, though sadly not canon anymore (Tigurius currently holds the position that Ilyase should be in within the present lore). I would say I totally am a Grimdank GM though who loves his 40k memes and the irreverant humour on 1d4chan, so pandering to that side of me will probably be helpful to your survival. ;)

Yes, having secret thoughts of lust over an Eldar xenos is also (in-universe) totally heretical. ^^ However the Gm would totally love a threeway with Yvraine and Lelith Hesperax, so he's not gonna too hard to punish those thoughts. ;) In-game characters, depends on who may find out, I'd keep such fantasies close to the chest though. ;)

I was talking about Obi-Wan Sherlock Cleusseau to a mate yesterday! He does/did exist, so feel free to have a link to him. At least he was only mentioned once in Rogue Trader and nothing in current lore conflicts with him existing, so ja! ;D

Okay, so all the character sheets in right now are approved! Galanthor, if you want to swap a skill, feel free to do so now. However once we begin the game, you're gonna have to keep with what you chose. That said, when an inevitable PC death happens (and if someone doesn't use cover, it probably will...) that person is free to make a new character up and come in as reserves sent by your Inquisitor to help the surviving Acolytes. So there's always a way to go with something new if a character doesn't work out for you.

Just waiting on Hairy and maybe, just maybe, I may get an intro post for you all out tomorrow. :)

Are we all happy for when I do eventually do the OOC thread to place it in NC: Exotic - System Small Groups? If you'd rather it be somewhere else, let me know below. :)

Galanthor

Ok...swapped...should reduce skill overlap, give us an actual reason to take prisoners and justify me skilling Willpower

I'm with whatever

Also calling that I'll die first. Maybe i'll make a psyker once i do, those die quickly too.

Zenkai

I say no to Girlyman Rowboat as well. He should have stayed dead instead of being revived by an eldar pirate princess' kiss and a mechadendrite-administered enema.   ;D

As for ending up dead, I'm sure there will be a fair process whereby the enemy will pick targets. Grenade. Hmm, my autocorrect put grenade in the sentence. What sort of machine spirit possessed it? Or is it a sign form Omnissiah?

Nc-ex sounds fine.

firepyre

Willpower is more useful than you might think. Not pissing your pants every time a gunfight breaks out definitely has it's advantages. Like not needing to carry a spare pair. That said, how are you going to preach a religion you don't really believe in without deceive? I'd go that instead. Skills like deceive and charm are pretty much always worth having a rank of.

BTW, Which Ordo are we from? Hereticus, Xenos, Malleus, or perhaps even Laeviculus?

Galanthor

Quote from: Zenkai on February 18, 2018, 11:56:56 AM
I say no to Girlyman Rowboat as well. He should have stayed dead instead of being revived by an eldar pirate princess' kiss and a mechadendrite-administered enema.   ;D

As for ending up dead, I'm sure there will be a fair process whereby the enemy will pick targets. Grenade. Hmm, my autocorrect put grenade in the sentence. What sort of machine spirit possessed it? Or is it a sign form Omnissiah?

Nc-ex sounds fine.
Yeah, "Shot any guy rushing us with the giant poisonous Warhammer while he's not in cover" seems like a fair enough process, though.
Also...can we make you a Psyker if i end up dying by grenade?

Quote from: firepyre on February 18, 2018, 01:17:21 PM
Willpower is more useful than you might think. Not pissing your pants every time a gunfight breaks out definitely has it's advantages. Like not needing to carry a spare pair. That said, how are you going to preach a religion you don't really believe in without deceive? I'd go that instead. Skills like deceive and charm are pretty much always worth having a rank of.

BTW, Which Ordo are we from? Hereticus, Xenos, Malleus, or perhaps even Laeviculus?
With Command. I was going to order them to believe in all that bullshit.
But good point, i changed it.

Zenkai

Quote from: Galanthor on February 18, 2018, 01:27:35 PM
Yeah, "Shot any guy rushing us with the giant poisonous Warhammer while he's not in cover" seems like a fair enough process, though.
Also...can we make you a Psyker if i end up dying by grenade?

All my psyker characters die horribly. A good measure of them by "friendly fire" to the back of the head.

Well, you just need to make your own cover, no? I already mentioned piles of heretics ;)

On a side note, once this desperado of mine is dead (fatalistic, I know), I'll most probably go for an Imperial deathcult assassin. With a suicide vest.  O:)

Galanthor

Quote from: Zenkai on February 18, 2018, 01:47:53 PM
All my psyker characters die horribly. A good measure of them by "friendly fire" to the back of the head.

Well, you just need to make your own cover, no? I already mentioned piles of heretics ;)

On a side note, once this desperado of mine is dead (fatalistic, I know), I'll most probably go for an Imperial deathcult assassin. With a suicide vest.  O:)
OOOOOoooh! Let's blast through the entire adventure with unlimited suicide bombers

wander

I'm getting the feeling you all are gonna go suicidal when not happy with your characters... May need to think of some way of punishing the heretics that would do such a thing. ;) (this is not a joke  ^-^ )

I highly recommend checking through your gear before starting, as grenades are generally quite helpful to have when hiding behind cover if you want to survive. Going through the adventure with unlimited kamikazes is going against the spirit of the game and doing such play will have my wrath come down upon you! At this point have I mentioned that I am a Nurgle worshipper? My punishments can be... Extreme. So be warned! ;)

Zenkai

Quote from: Galanthor on February 18, 2018, 01:52:24 PM
OOOOOoooh! Let's blast through the entire adventure with unlimited suicide bombers

You mean psykers?  ;D

In a more serious note, there's a series detailing the misadventures of an all-Guardsman group of acolytes somewhere on 1d4chan. It's hilarious reading. Once we all die, we might try that out.

Nah, wander. I'm rather happy with my unoptimal Desperado, and will do my utmost to keep the guy alive. At least until getting the "no penalty to aimed shots" trait, whereupon I'll proceed to capture a few Eldar via kneecapping for the enjoyment of our polish lady. In return for acquisitions, of course.

On that note, I'm always thinking grenades, but for the life of me couldn't find how many one can get per initial acquisition slot, so I just left that alone and planned on acquiring some in game. Also was seriously considering getting a grenade launcher, but that would open a whole new set of problems, so leaving that one alone for now.

I'm also a fan of Papa Nurgle! Nurgle is love! ♥ Nurgle is Life! (being a RL medical professional on top of that allowed for enough inspiration to make many of my players uncomfortable >:) )

wander

#95
Perfect, glad to read. :)

I do own Only War and maybe down the line depending how this game goes, we can do something with that. However right now I'll be concentrating here when not doing posts for a particularly bashful wood elf student in our very own LizzieV's warhammer fantasy game.  :-)

EDIT:

Here is the OOC Thread's link! Bookmark and feel free to head over there as the final touches to things slip into place!

https://elliquiy.com/forums/index.php?topic=283228.0

JoanieSappho

Grenades are 1 +1 per DoS on the requisition, I believe.
So, definitely something for Castella to pick up basically right away.

(As for combat, she's mostly going to be doing the 'get in face, semi auto shotgun burst to face' thing. I think her carapace gives her the best armour in the party, at least to start.)

Galanthor

isn't it more important to have decent gear? If i get that right using the acquisition for this would get one grenade...if i compare this with 5 armor on all body parts the flak armor seems infinitely more useful, similar with mods...

Grenades seem like something we should rather requisition in game...I think.

Also...I never know when those kinds of items are appropriate to use.

Quote from: JoanieSappho on February 18, 2018, 02:22:21 PM
Grenades are 1 +1 per DoS on the requisition, I believe.
So, definitely something for Castella to pick up basically right away.

(As for combat, she's mostly going to be doing the 'get in face, semi auto shotgun burst to face' thing. I think her carapace gives her the best armour in the party, at least to start.)
We don't have DoS at character creation though...

wander

Correct, you will not be doing requisition rolls for character generation. It will be in-game when you do at a sensible interval for it.

I've also linked the OOC thread above, so feel free to chat there from now on! Eventually I'll put up a character thread so everyone's sheets are centralised before finally kicking off IC. I'm just waiting on Hairy now before we can get started.

JoanieSappho

Quote from: Galanthor on February 18, 2018, 02:30:00 PM
isn't it more important to have decent gear? If i get that right using the acquisition for this would get one grenade...if i compare this with 5 armor on all body parts the flak armor seems infinitely more useful, similar with mods...

Grenades seem like something we should rather requisition in game...I think.

Also...I never know when those kinds of items are appropriate to use.
We don't have DoS at character creation though...

They definitely do seem more like a thing to get ingame than in the pregame/character creation.
Speaking of getting things, can we, before we leave for wherever it is we're going, have a brief shopping trip? Like, give me a limited number of attempts to try and grab some extra gear before we're plunged into the adventure?

wander

I'm gonna say no, as that's what your free acquisitioned items is sorta doing for you. That said, once you're briefed on what's happening, you are free to go and fulfill that brief whichever manner your acolyte deems fit. If they feel they need more gear for the mission, they can go and try to seek it out then.

I'm gonna be fairly hands-off with letting you acolytes go forth on the mission, dipping in mainly when needed to or to keep you in a direction that does keep the plot going. There is a set plot, though I'm hoping to make the game feel more sandboxy in how you solve the mission than railroady.

HairyHeretic

Mostly finished, but here goes. Need to find an image for the character and name then.

Name: TBD
Homeworld: Voidborn - Port Aquila, Facility Epsilon Rho 1101
Background: Adeptus Mechanicus
Role: Chirurgeon


Stats
Points buy, not rolled
WS 25
BS 35
-S 20
T  30
Ag   35
+Int 40
+Wp  40
Per 35
Fel  30
Inf 40

Fate: 3
Wounds: 11

Aptitudes
Aptitudes
Fieldcraft
Intelligence
Knowledge
Strength
Toughness
Tech

Skills
Skills - Free and bought
Awareness
Common Lore - AdMech
Logic
Security
Tech Use
Linguistics - Techna Lingua (100xp)
Medicae (100xp)
Operate - Aeronautica (200xp)
Scholastic Lore - Chymistry (100xp)
Scholastic Lore - Judgement (100xp)
Trade - Chymist (100xp)
Common lore - Askellon Sector (100xp)
Common Lore - Tech (100xp)
Forbidden Lore - Archaeotech (100xp)

Talents and Traits
Talents and Traits
Strong Minded
Resistance (Fear)
Mechadendrite use (Utility)
Weapon training (solid projectile)

Mechanicus Implants

Special abilities
Special abilities
Voidborn - Child of the Dark (+30 to tests for moving in zero G)

Dedicated Healer

Replace the weak flesh

Gear
Gear
Autogun + 2 clips
Optical mechadendrite
Imperial Robes
2 vials of sacred ungents


If we're doing these
Divination: The wise learns from the death of others (Ag or Int +3, WS or BS -3)
Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

wander

Good stuff Hairy! :)

Feel free to jump in with the others in the ooc thread (don't forget to bookmark it too!). Your character sheet is golden and yes, we're using the Divination so good you did that too.

Hopefully you'll be able to figure out a name and look for your character soon, though I approve based on their sheet. :)