Champions of Dungeons. (CoC x PF) (Interest Check)

Started by Antipaladin of Calista, April 13, 2013, 08:00:06 PM

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Antipaladin of Calista

Quote from: MrBubbles on April 14, 2013, 09:36:57 PM
Ah, sorry about that. Between building this character and fluffing him up I sorta lost track of what's going on in the thread.

Its all good.

Re Z L

It's pretty late here for me, so I'll have my background and stuff up sometime tomorrow.

If anyone would like to tie-in their backstories go ahead and toss me a PM and we can work out the details  ;D
A&A

MrBubbles

#77
(Ah hell might as well use a better outline than a link to my sheet! Credit to Meliai for the original template, and Re Z L's for the copy+paste!)

Amin Nusair
Amin Nusair
The Wandering Tribesman
Level 4 Human Fighter


Appearance:
Tall, finely-built and handsome, Amin is an ideal specimen of the Karashi people. His mahogany skin and black hair are accentuated by elaborate tattoos that trail across his entire body, although few outside of the tribe have seen them beyond the ones on his face and arms. Perhaps the thing that's most noticeable about Nusair, however, are his eyes; an almost metallic gray (a feature of his people,) his eyes visibly contrast with the darker tones of his flesh, causing observers to be drawn towards them. His voice is a low, silky baritone that some would call both commanding and soothing.

Amin moves with an almost elegant grace even when bedecked in the distinct Lamellar armor of his people, although this ease of movement does little to hide the power behind his arms, or the hardiness of his solid chest.

Personality:
Born into a society where honor is as valuable as gold, and twice as hard to earn, Nusair is not one to make a promise he can't keep. Duty-bound to his people and a stringent follower of his own personal creed, Amin Nusair is a stalwart sentinel for his friends and a nightmare to his enemies.

Amin is a warm, if at times stern individual. To be a tribesman is to be amongst one large extended family, what else is one to feel when amongst his brothers and sisters, mothers and fathers? Amongst foreigners however Amin is reserved and professional; strange tongues and stranger customs do nothing but remind the Tribesman that he is far away from the familiar sands of Nad'Hara, and although he may make friends or develop a reputation amongst the Mumman, Amin understands that he must eventually return to his people... And not empty-handed.

Background:
With his mother dying during childbirth and his father often away for raids against other desert tribes, Amin Nusair was effectively an orphan at birth, being cared for by any available Arkamaegi who were willing to look after him. When the survivors of a raid came home with his father's sword, Nusair was truly an orphan. At that point his fate was at the mercy of the elders; perhaps given to a couple who had grown barren, or simply left to fend for himself. In the end, it was one of the Arkamaegi that cared for the boy, one Nora Solai, who chose to take him in.

As the seasons came and went, Amin grew up to be strong and proud under the careful tutelage of Solai; at day, Nusair would train with the other young men of the tribe in combat, and at night would be tutored on the Adara and stories of legend by the Magic Weaver. The myth of Barinak, the fabled Promised Land, enamored the young Amin most. Whether Solai intended it or not, he had planted a seed within Nusair's fertile mind those nights, a seed that would soon germinate and lead him to a path that may change the course of their people's future.

Upon reaching adulthood, Amin was brought into learning the time-honored traditions of both the Karash and his forefathers; raiding. In this Amin was a natural, proving himself adept with both bow and blade on the battlefield, bringing honor and wealth to himself and his people. For years Amin was content, until eventually it became routine; the traditional caravan routes and dunes of Nad'Hara becoming too familiar. Worse yet, Amin grew bitter at how his people, although proud, did little to further their lot in life, seemingly content with their nomadic lifestyle. Filled with wanderlust, bristling with pride, and developing a sense of duty to his people, Amin set into motions plans to leave the Karash and travel the world, returning once he had found treasures valuable enough to elevate his people to new levels of security and power.

His intentions, however, are perhaps more grandiose then that. Beyond finding mere gold or gems, Amin had embarked on a quest to find artifacts powerful enough to allow his people to expand, carving into the green lands to the North or South in a quest to escape their constant tribulations. Most grandiose of all is his hope to find something strong enough to undo the perceived damages to his people's homeland; restoring Nad'Hara to it's former status as Barinak, allowing his people to live in peace and prosperity.

Currently, his journey has brought him to the town of Daggermark...

Anon315

In the spirit of CoC, I was thinking about playing a Centaur, but I notice they are an advanced monstrous race with 28 racial points. Any chance I could trade point buy points 8:8 to get that down to "20", and the general limit for player races? Was thinking a Centaur Druid, from the woodlands near the town who is also interested in maintaining the natural balance and thereby wants to prevent the chaos that might be caused should they ever fall into the wrong hands again. If this doesn't work, I might just go Tiefling with a demonic feel. Trying to remain true to the source material, after all. Tiefling would probably be a dervish dance magus, who is interested in studying the swords before they are destroyed, perhaps he feels a kinship there, who knows.

Muse

  I see I have to revise Misti's equipment and stats, but is she an okay concept, Anti? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

  Here she is revised with the character generation rules and the golarion panthon.  :) 

http://www.myth-weavers.com/sheetview.php?sheetid=552701
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Meliai

   
Cade Capricio
The Errant Bride, priestess of Shelyn
Level 4 Human Bard


((I haven't chosen spells or worked out equipment yet, I figured backstory and whatnot was more important as far as choosing the party goes. Everything else should be set, I'll finish things up after work tomorrow if I don't get eliminated. I always babble when writing character backgrounds, sorry :P))

Background:
     Cade's early life was full of mixed blessings. She was born into a once-great noble family in the city of Riverton, near the southern boarder of the River Kingdoms, but the line had fallen on hard times and she was but the latest generation in a dynasty fading into obscurity. Though she had more luxuries than most children in the city much of her childhood was lonely; the other high society kids gave her the cold shoulder due to her House's rapidly falling status and the peasants wrote her off as a spoiled noble looking to pick on them for a cheap laugh. Tired of fruitlessly searching for friendship, she threw herself into her studies. She was a bright student, but where she really excelled were the arts. She could dance as well as any elf or fey, and play the violin so well she brought tears to many an eye. By the time she was fourteen she'd become the talk of the town, and it was now she who shunned the other noble adolescents. One day her parents interpreted her practice, coming to her nearly bursting at the seems with excitement. They'd just closed negotiations with Roald Whitecrown, third in line for the thrown, for Cadence's hand in marriage. Unfortunately for Cadence, "marriage" in this scenario was little more than slavery. Roald was notorious for the ever growing harem of wives he was slowly acquiring.
     Her opinion of the mairrage irrelevant, Cade's belongings were packed and she was swiftly delivered to the sprawling Whitecrown estates. or the next four years she saw almost no one aside from the other Brides and their trainers, only allowed in public for her weekly recitals. In the interim Whitecrown's retainers saw to her training, bolstering up her high-society manners and ensuring she was worth to be a princess, even if she was only one of several. Most importantly, she was gradually introduced to the world of sex. Though her musical talents set her apart from the other Brides, she never would have been chosen if her looks weren't up to par as well. Though strictly instructed to keep their virginity in tact, Roald's brides were expected to be well versed in the carnal arts, and no expense was spared to be sure they knew as much as possible before their first night with their husband.
     But Cade was restless and unhappy, and before long she had hatched a plan to escape. Halfway through her seventeenth year, as Whitecrown was making plans to take the young musician to his bed, Cadence made her move. She charmed a guard with her fledgling magic, easily convincing the man to escort her off of the Estate. With a heavily armed guard at her side, no one questioned her. Once in the city she fled, stealing a horse(anonymously sending payment or it several weeks later when she was forced to sell it to cover her tracks.)
     Eventually she met up with one of Shelyn's clerics and the young woman offered to share her wagon in exchange for a song, having noticed the violin Cadence carried with her. She was astonished at the beauty of the girl's music, and over the next month the two grew close and Cadence found herself powerfully drawn to Shelyn and her church. The next year and a half were spent in training, and a mere month ago the young bard was made a priestess. She operates out of a small but well maintained temple dedicated to Shelyn in the heart of Daggermark's artisan district.

Personality:
     For someone who's endured so much hardship, Cadence maintains a remarkably upbeat outlook. Friendly and optimistic, she looks for the good in everyone, even if it seems none is there. Due to her limited social interaction, Cade has a difficult time reading others, and her insistence that there is good in everyone often paints her as quite naive, and it is not difficult to take advantage of her trusting nature.
     She is deeply curious and delights in hearing others' stories and learning new music and dances from foreign lands.
     Despite possessing magic of an arcane, rather than divine, nature Cade is remarkably devout. Though not pushy with her faith, she is always eager to espouse Shelyn's teachings to any why will listen. She wears the badges of her office proudly, never seen without at least one indication of her faith somewhere on her body.
     Though she has little in the way of personal experience, Cade's harem training has granted her a surprising level of knowledge of the carnal arts. Shelyn does not discourage sex among her followers as long as it is not used to harm or manipulate others, but the young bard is rather self-conscious about her history and endeavors to put on a very prim and proper facade despite a natural inclination for sensuality and exhibition. She often gets caught up in her art and fails to realize the sort of reactions her dancing can illicit from the right sort of crowd.

Appearance:
     Cadence is perky young woman just reaching the end of her teenage years. She has long, graceful legs, an athletic build paired with ample curves, and a seemingly boundless well of energy. She keeps her auburn hair cut somewhat short, and often pins colorful accessories in it, particularly when performing. Her bright, inquisitive eyes are the most striking feature of her winsome young face, their strange violet coloration hinting that her family's claims of fey ancestry may be true.
     In part due to her faith and in part due to natural inclination Cade is highly fashionable, favoring bright, eye-catching clothing. Though she can't afford finery she goes out of her way to seek out garments of high quality and interesting design, often hunting down young tailors and seamstresses whose work has not yet earned them fame to bring back to the church (and bolster her own wardrobe.) Many of her favorite garments feature emblems associated with Shelyn, particularly birds and feathers. Her clothing always flatters her figures and she doesn't shy away from showing skin, though not to an obscene degree. Most importantly, they are cut to allow the maximum freedom of movement, since you never know when an impromptu performance will be called for.
    {{A/As updated 5/8}}           

Sara Nilsson


Tydorei

Sara! Your not going to make an app? You got too!

FeveredDreams

Are you afraid of me now?

On's and Offs-  https://elliquiy.com/forums/index.php?topic=171318.0

Antipaladin of Calista

Quote from: FeveredDreams on April 15, 2013, 01:38:18 PM
Any room for one more?

If you hurry there is. Im waiting on one or two more applications before picking out the ones that will get in.

Quote from: Anon315 on April 14, 2013, 11:57:29 PM
In the spirit of CoC, I was thinking about playing a Centaur, but I notice they are an advanced monstrous race with 28 racial points. Any chance I could trade point buy points 8:8 to get that down to "20", and the general limit for player races? Was thinking a Centaur Druid, from the woodlands near the town who is also interested in maintaining the natural balance and thereby wants to prevent the chaos that might be caused should they ever fall into the wrong hands again. If this doesn't work, I might just go Tiefling with a demonic feel. Trying to remain true to the source material, after all. Tiefling would probably be a dervish dance magus, who is interested in studying the swords before they are destroyed, perhaps he feels a kinship there, who knows.

Hmm, he might be a little out of place at first since the story starts in a city, I'd go for the Tiefling if I were you.






Due to the number of people who have made this mistake I will clarify:

THE PLAYER CHARACTERS DO NOT KNOW ABOUT THE SEVEN SWORDS OF SIN BEING A THREAT.

At most they might know it as an old wives tail, a story of the past such as a creation story. Its used mainly to explain the areas that are left from the supposed rule of demons.

Re Z L

Linea "Serenity" Davina
The Light of Redemption, Paladin of Sarenrae
Level 4 Aasimar (Angelkin) Paladin



Background:
The Angelkin was found by the clergy of Sarenrae, abandoned by its parents on their door step.  They reasoned amongst themselves that the mother must have feared the child was an abomination due to its strange eyes and faint horns beneath the surface of her head.  Viewing the child as a hidden blessing the clerics took her in and raised her within the temple.  The abandonment would plague Linea through her early life.

While still very young she helped around the temple as much as she could, not truly understanding the teachings of the Clerics, but learning what little she picked up along the way.  She viewed all of the clergy as her "parents" and loved them all in different ways.  It wasn't long until the clerics discovered her touch had certain restorative properties.  A kiss on the cheek was enough to bring an exhausted soldier back to his feet, and a touch was enough to stabilize the nearly fatal wounds of another.  The blessing now fully revealed to the priesthood, they planned on how best to hone the girl's skills.

Her middle years were the most troubling for her.  Finally understanding that she had been abandoned by the people that should have loved and cared for her left a scar upon her soul that she roiled against in many different ways.  Sometimes she would shirk her duties, other times she would sneak out of the temple into the city, and other times she would even strike out at her "family" in anger.  They counselled her as best they could but knew that it would not be an easy trial to overcome.  Tearfully she would pray to Sarenrae for answers, but only silence followed.  This continued for some years before she finally received an answer.  A man had recently confessed to the widow of his deceased friend.  The friend had been dead for some time, but most had thought it was an accident.  Seeking redemption the man told her what had happened and that his friend's (her husband's) death had been his fault.  In a fit of rage she chased him out of her home and went to seek justice for the murder.  The man ran to the clerics of of Sarenrae, followed closely from behind by the woman and a number of her friends.  Linea tried to calm the woman while the clerics protected the man from the mob that sought his head.  "Redemption begins with forgiveness," the Angelkin told her, something that the clerics had taught her many times, but something that she only remembered by rote.  As if speaking it aloud had somehow resonated within her own heart she cried tears of empathy with the woman.

The answer wasn't enough to fully heal the scar, and it still remains a sore spot with her to this day, but it was enough to make the teachings of the order more real to her and enough for her to move on with her life and attempt to heal the internal wounds she had inflicted upon herself.  As she grew her strength and faith also increased.  Her duties expanded from simple healing to protecting the people of the town which helped her develop her martial prowess.  She was soon inducted into the formal ranks of the Paladins of the temple.

As her connection to her goddess deepened she felt a deeper connection to the sun and felt that it may have been guiding her somewhere.  She consulted the rest of the order and they gave her their full support in searching out whatever destiny Sarenrae may have in store for her as the sun pulled her to the west.  With the end of the summer solstice she left her hometown of Liberthane to follow the inexorable pull.  She stopped in some cities along the way, staying only long enough to leave her mark upon the town by helping those in need.  She now finds herself in Daggermark, wondering just how long she might last in the city so steeped in evil.

Personality:
A loyal friend and caring woman, Linea can be the kindest of allies or the most determined of rivals.  Gifted with the touch of a healer she has long cared for those that are hurt or ill.  Full of hope, she believes that all evil is like a disease of the soul which can be cleansed away, no one is so far gone that they cannot be redeemed (with the exception of mindless creatures, of course).  Loyal and honest to a fault, she will protect her friends and any cause she believes in until her very last breath.

She has few "enemies", preferring to call them "rivals" instead.  She does not hate them, she simply wishes to help them while keeping them from bringing harm to others.  Merciful in combat, and willing to listen to her foes are two weaknesses some may say that she has, but they are important tenets that she adheres to.

While devout in her worship of Sarenrae she knows that there are many paths to redemption and simply attempts to help others find their right way rather than force them into following her own ideals.  Freedom is important to her, viewing tyranny as one of the evils of the world that should be cleansed.

Appearance:
Linea holds a truly angelic beauty, despite her more inhuman features.  Most notably are her eyes and the pair of burnished gold horns that grow from just above her forehead.  Irises that change color to match the hue of the sun in the sky rest as jewels amidst the otherwise black color of her eyes, giving them an unnatural glow, while sparkling with deeper facets.  Her slender frame belies what strength she truly has, though her body has the physique of one regularly exercising at their upper limit.  Her height is made up primarily by her exceptionally long legs and abdomen.  Her hair is dual colored, a dark midnight black with sunlight-blonde bangs.

Her well-bronzed skin is often on display when she is not fully armored.  Her clothing is often modest, though revealing bare shoulders, midriff, and legs whenever possible.  Even conservative clothing does not dissuade the attention her appearance often receives.  She wears as little as she does so that she can remain more fully in contact with the sun, even going so far as to meditate nude in the mornings when she receives her divine magic from Sarenrae.

Paladin of Sarenrae's Code of Conduct

"Be as a caring parent or sibling to all in need. Help heal the sick and lift the fallen. Be a guiding light into the darkest hearts and lands"
1. Heal those that ask for it regardless of if they can pay.
2. Mercy must be granted to those that ask for it or request asylum
3. Help those that can't help themselves. Tithe 15% (money earned only. Gear not counted)

"Only respond to violence in kind with swift metal and scorching light"
4. Don't initiate combat if another path seems open
5. Actively seek out and destroy any cult of Rovagug.
6. Destroy any mindless undead, Demons, Daemons, and any irredemable fiend as they are beyond redemption.

"Each new day brings hope and renewed opportunity. One must not let darkness into your life"
7. Can't knowingly tell a lie
8. Can't knowingly use poison
9. Must never own a slave, and must do your best to free those in bondage.

"May the strength of the sun guide you through the fog of mortal words."
10. A paladin must respect the laws of the land he/she knows are just (fair and good). Whenever in doubt, especially when travelling abroad, it is the spirit of the Law that must be followed, if ever the letter is corrupted or unknown.

Class/Race Variants

Aasimar

Paladin

  • Variant Channeling Sun

Favored Class Bonus

  • +1 HP per Level

Credits
Post Format shamelessly stolen from Meliai  ;D
A&A

Sara Nilsson

Quote from: Tydorei on April 15, 2013, 07:32:32 AM
Sara! Your not going to make an app? You got too!

nah you guys are full as it is :)

Anon315

#88
Character Application Spoilered for Space.
Spoiler: Click to Show/Hide
Jawru the Hellspawn
Aspiring Swordsman and Entertainer
Tiefling (Grimspawn) Wizard (Spellslinger)

Appearance
Jawru is something to look at, to be certain. With a tail that he seems to swish around at his leisure and a pair of wings which flap to no real effect, he looks more at home on some other plane than on the material. He dressed outlandishly, torn between an armored appearance of black dyed studded leather and a dancer's garb of blacks and reds which accentuate his demonic heritage rather than hide it. He bills himself as exotic rather than use the slew of other words which are generally used to describe him, few of which are flattering. The body bears the scars, as does the face, of a number of fights from his younger years before he properly learned how to defend himself, and one of them mangled his eye. It retains full functionality but is rather a put-off to his clientele and so it generally remains covered by a fashionable eye patch or similar obscuring device. He takes almost meticulous care of his clothing and weapon, as well as tending to his horse almost as if it were more than simply a beast of burden. He'd like to think of himself as handsome, but knows that right was taken from him long ago.

Personality
An everlasting optimist is Jawru. In the face of overwhelming adversity, he was beaten down and built himself back up from rubble. To that end, he seeks to defend the weak, uphold the public good, and... okay, almost got through that without laughing. In all honesty, he is actually a fairly bright individual, when in public. He puts on a good show of playing nice for all the primes and their authorities, but deep down his darker nature fights his nobler self and wins so often as it loses. He doesn't go around murdering innocents or pillaging the virtue of maidens he crosses, but he's been known to take things a bit too far and cause trouble solely for the sake of self-enjoyment. During his performances, his face is all smiles and wicked grins, the sin that cannot be indulged and the boy that mother not only warned you about, she forbade entirely. Therein lies his appeal, the forbidden fruit of a rotten tree. Girls love a bad boy. For all Jawru knows, he has a half-dozen offspring in villages sizable enough to gain his notice and wealthy enough to keep him interested. Much like his father before him, Jawru is not nearly about to stick around to find himself a father to a bundle of hellish joy.

Background
Jawru's mother conceived him in a night of wild passion. The daemon which seduced her had little enough trouble, she was a weakling to begin with. Her husband was away fighting some ludicrous battle and had left her alone, so what right had he to complain when he came home to a pregnant spouse? The line was drawn when she birthed Jawru, however. The beating his mother received once her labor had passed and she had rested rivaled any she was to receive for the next several years. Jawru was too tiny then to do anything, so the beatings continued. Meanwhile at school, the other children teased him about his wings and tail, useless as they were. They threw stones at him, kicked him, and struck him with wooden play swords. For a time, this continued, until one day there was simply enough. The sword struck Jawru's face with enough force that the eye was bloodied, hanging from its socket. Clutching his face, the Tiefling screamed for help that did not come. The priest even passed by, decrying this as a just act for such a foul spawn of evil. He didn't understand. He'd never done anything even remotely evil. Perhaps that was what he should do, then, to balance the scales. Scales. Like he had growing on him now. The next day, he took with him to school a knife. They never saw it as he used his tail to draw it and place it in his hands during the morning prayer, and then as he proceeded to bury it in the spine of the boy who had taken his eye, his nature came and sucked the boy's very life from his body. The priest came, to take the child and burn him, but the boy was not a demon. Prayers did not save the priest. He set fire to the schoolhouse, and he set fire to the church, and he left the town and did not return. When he reached home, he found that his father had finally gone the last inch and beaten his mother completely to death. He didn't care. That life was behind him now, he just needed his regular shoes and his regular clothes. The ones he wore to school wouldn't do for the life he was taking on now.

Jawru learned quickly in the streets of any major city he could find. He learned how to entertain the masses by dancing, how to dodge the blows of those who thought he didn't deserve to breathe much less eat, and most importantly how to leave his own marks upon others rather than have them leaving theirs upon him. He took a job as a smith's apprentice, in the bellows where many could not handle the heat he seemed to relish it, basking in the warmth and handling fresh steel as if it were cool to the touch. He trained with the sword, and trained in mind and body as well. It was a slow process, but in time he even found a larger hint of that magical ability he'd experienced that day at the school. He learned a number of useful tricks which he transcribed into a book, and a number of skills which quite frankly saved his life a few times, though they left their taint upon him. That was fine, he was tainted to the core anyway, right? Except that he wasn't. He wasn't irredeemable, nor was he 'evil' at his heart. Everyone did evil, except those purest of souls who walk the holy path and are so pure that those of his prurient nature could not so much as look at them without feeling disgusted with themselves. It was on the streets that Jawru first sold himself for money. Not a dance, not a show, not even a fight which he occasionally got into for a week's bread, but actually sold himself as company. The woman was ugly, but he hadn't eaten and when you were starving you can do most anything to get a meal in your stomach.

It disgusted him, and generally set the tone for his future with women as he'd eternally seek to be the purveyor of that feeling rather than the recipient. He would seek to conquer women who would be actively disgusted by him when they saw what he was truly like, when the clothes stopped hiding the wings and tail. He was charming enough and had the appearance of an adventurer by this point, not to mention money earned from being a sell-sword, and could find himself companionship in most places. After they'd accepted the coin, it was just like his first night. Bargains must be kept, and no amount of weeping will change his mind. That isn't to say Jawru is an uncaring, selfish, or abusive lover, quite the contrary, he's merely an insistent one when he's already paid for it. These days he makes a living, if it can be called that, selling his sword and a turn on the tavern floor at dance or the dance of death. With his trusty steed, who has the good sense to still be a little spooked by his presence, he makes his way down paths and trails, even across seas, eking out a living where he can find it, and searching for something truly worthwhile.

Also, mostly stolen from Re Z L who took it from Meliai. Figure credit where it's due. I'll have plenty of time to be a right bastard ICly.

MrBubbles

Oho, you made a right proper CN bastard (Tiefling no less!) If you and I get in I can see wonderful interactions between Jawru and my honor-bound LN Tribesman.

Yukina

Quote from: MrBubbles on April 16, 2013, 06:27:41 PM
Oho, you made a right proper CN bastard (Tiefling no less!) If you and I get in I can see wonderful interactions between Jawru and my honor-bound LN Tribesman.

Sara will also find his actions "questionable".


Re Z L

Continuing the wonderful tradition of Tieflings and Aasimar getting along smashingly.   O:)
A&A

Yukina

*imagines the tieflings and aasimars sharing those "best friend forever rings" from Spongebob*


Antipaladin of Calista

Quote from: Yugishogun on April 16, 2013, 06:38:32 PM
*imagines the tieflings and aasimars sharing those "best friend forever rings" from Spongebob*

Well I know what im making a quest reward.

Re Z L

A&A

Yukina

Quote from: Antipaladin of Calista on April 16, 2013, 06:56:32 PM
Well I know what im making a quest reward.

~It's the best friends forever, best friends forever...ring!!~


Antipaladin of Calista

Quote from: Re Z L on April 16, 2013, 07:20:35 PM
Aasimar versus Tiefling...

Panty and Stocking / Demon sisters Scanty and Kneesocks transformation HD

so hard to choose   :-(

Spoliler:

Spoiler: Click to Show/Hide
That post so got you in! I absolutely go gaga for PSG.

Re Z L

Quote from: Antipaladin of Calista on April 16, 2013, 08:12:11 PM
Spoliler:

Spoiler: Click to Show/Hide
That post so got you in! I absolutely go gaga for PSG.

;D
A&A

Anon315

Quote from: Yugishogun on April 16, 2013, 06:38:32 PM
*imagines the tieflings and aasimars sharing those "best friend forever rings" from Spongebob*
Quote from: Re Z L on April 16, 2013, 07:20:35 PM
Aasimar versus Tiefling...

Panty and Stocking / Demon sisters Scanty and Kneesocks transformation HD

so hard to choose   :-(

I think we should BOTH be in, the interaction would be hilarious. You absolutely hate demons. I'm daemonkin. *hopeful*

Meliai

You can't mention things with cute art styles around me.

I'm like a kitten, if I spot something shiny I immediately drop whatever I was doing and pounce on it



This style is deceptively hard to mimic

Also I had to improvise on Amin's and Linea's outfits so they're probably wildly inaccurate.

And I think Jawre's wings are normally hidden but wings are fun to draw.

Cade is really tiny next to these guys wow.


Even smaller text!
    {{A/As updated 5/8}}