Would an X-men SL/Game/RP be asking for too much?

Started by Mistiq, April 08, 2006, 05:12:45 PM

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Xerial

Quote from: monkeygirl on April 09, 2006, 07:01:23 PM
Think about it - she'd have become celebate in order to protect those around her - of course, that has the effect of all those pent up needs slowly building up with in her.   :)

Of course she could always shack up with Lightning Rod, or the Incredible Grounding Man...

monkeygirl

lol - or power the super hero compound - just hook her up to a generator and throw in a porno movie  ;D
bisexual and submissive

espeically likes BDSM, beastiality, pain play, humilitaion, exhibitionism, good writing!  oh!  And becoming quickly obssessed with the idea of tentacles - shame on you people ;D

Xerial

What, and risk blowing a fuse every time the action gets really hot? I dare say that'd wreck havoc on things...  ;D

Natalie C. Barney

I think if this is going to work we need limits on power level and I suggest lower end. Think about it if Superman and lets say Cloak is in the same group it would be out of wack fast? Maybe limit players to three powers and maybe six skills just to keep things balanced. We could allow a weakeness to add another power. But I think we have to have some sort of power level. And one should be allowed to trade off powers for added skills maybe three extra per power not taken. Powers could be fairly broad like GADGETS and they could just have gadgets and devices. Anything big like a major vehicle might take a power slot like BATMOBILE. But we should have some guidelines.
"Why should a woman dress like the enemy."
Natalie Clifford Barney

D&D Shadows & Shades: ~Yeskarra, Bard~
Serenity-Tales of the Chasseur ~Saranii Jannu, Registered Companion~

Mistiq

Quote from: Natalie C. Barney on April 09, 2006, 07:21:25 PM
I think if this is going to work we need limits on power level and I suggest lower end. Think about it if Superman and lets say Cloak is in the same group it would be out of wack fast? Maybe limit players to three powers and maybe six skills just to keep things balanced. We could allow a weakeness to add another power. But I think we have to have some sort of power level. And one should be allowed to trade off powers for added skills maybe three extra per power not taken. Powers could be fairly broad like GADGETS and they could just have gadgets and devices. Anything big like a major vehicle might take a power slot like BATMOBILE. But we should have some guidelines.
That's a good idea, it makes sense. Seem to me like that would keep things from getting confusing and annoying as I have seen some people, never here, have twelve and twenty-odd (meaning many that's just how I talk. Trying to avoiding saying fifty-eleven, sounding...nevermind...might rant...) skills like immunities to elements and other things, it bugs me big time. Since though I doubt anyone here would even do that as a joke, I don't see what that wouldn't work out.

People have some fun ideas for their own creations, I think most people's brain-children would work better than an all cannon cast. It's really up to you guys, I don't plan on planning this all by my lonesome. If I did, it would be crappy to say the least.

Rayve13

Sounds good to me. Are we looking for a stated system, or just a freeform with some general guidelines?

LordAnubis

I'm always a systems fan, mostly because I like building a character up, but I haven't played in a good hero system yet, I'd say freeform would be a good idea.

*hands out heart attack medicine for those that know me best, they'll understand*

Natalie C. Barney

I didn't says sytem just keep the number of powers modest and some skills for role-playing. The way I see it my way characters would have some powers and some skills, can be broader and we could encourage linked powers-skills amybe adding one to powers IF they fit a type of hero. Example~

BIC the Living Lighter
Powers
1. Alternate Form (can be a normal human or all fire, costume happens to be immune)
2. Flaming Body (sheath body in fire)
3. Control Fire
4. Shoot Flames
5. Fly (while in flaming body form)

Skills
1. Marksman with Flame
2. Sculpt Flames
3. Evasive Flight (power only)
4. Barnstorming (power only)
5. High School Education (voc-tec, mechanics)
6. Martial Arts (Tae-Kwon-Do)

Weakness~ Vulnerable to Water

So the character might get a free extra power if its all tied to flames. Or could be seperate powers. Nice thing is this would work to encourage sensible themed characters if wanted. All just to keep some sort of game balance.
"Why should a woman dress like the enemy."
Natalie Clifford Barney

D&D Shadows & Shades: ~Yeskarra, Bard~
Serenity-Tales of the Chasseur ~Saranii Jannu, Registered Companion~

Darwishi

Actually, I think limits are a bad idea...if you're going with a Marvel theme anyway.  They have characters as powerful as Thor and as "weak" as Kitty Pryde.  If you limit the power then it's not a marvel game.  If you want to talk powers and such, look at Batman and Superman, or read a few of the comics that have them teaming up.  It's an awesome read for one, but for another there are some things Batman can do that Superman cannot, I think a power limit on the hub just limits creativity.

Natalie C. Barney

Yes but if Marvel can a Silver Surfer play with The Mockingbird? They are completely different power levels.

Unless you have different groups and threads for the different figures.
"Why should a woman dress like the enemy."
Natalie Clifford Barney

D&D Shadows & Shades: ~Yeskarra, Bard~
Serenity-Tales of the Chasseur ~Saranii Jannu, Registered Companion~

Mindhazingsquid

It's my oppinion that Marvel heroes are overall weaker than DC.  Stan Lee did a good job making his heroes "human" for the most part.  While I haven't read DC for a long time, I seem to remember them being rediculously powerful (The Speedforce comes to mind).  I'm not against DC by any means.  It's just that there has to be some kind of middle ground in which they have to meet.

Also for a crossover I have one where Peter Parker finally get's fed up with 3J's abuse and leaves for... Metropolis and joins the Daily Planet.  At the same time Clark Kent decides he needs a change of scenery and transfers over to the Daily Planet in New York.  This is a 70's crossover not part of the amalgum series.  There's lots of ways DC and Marvel characters can meet.  Heck maybe The Beyonder decides to have another Secret wars.

I prefer systemless but I'm game for whatever.

LordAnubis

Natalie has a point, The Juggernaut was always faced up against people who either had comprobably strength, ot had psychic powers.  The weaknesses are only mitagating when they were applicatable.  Juggernaut vs the Fantasitic four would crush the family unless Reed had some premptive warning to get some technological device to send him to another dimension.  

Marvel had wide ranging power levels, but they were then faced with comprobably villians,  if we just open th eflood gates, you could end up with the lizard fighting against the hulk.  Lizard is far outclassed in strength that even if it was faster, it wouldn't be able to make up for it.

Cross over can work, but there is always the questions "where was superman when Galactus came?"  Personally I ask where the Avengers and X-men were too, but that's beside the point.  If we're going to do crossovers between the worlds, I'd almost advise dumping them into a neutral world, where they don't have to explain why they weren't fighting against some villian they should have been involved in fighting. 

Marvel was definatly more reallistic in that they were human's with flaws and at times a very ungrateful public.  DC was the bastion of truth justice and good banding together against evil.  If you are going to do cross overs, at least one group has to end up in the other world.  It'd hard to have the Justice league with all their following in the same world as the absolutely hatred for mutants you run into with X-men.  Different worlds.

Darwishi

Actually, the DC world is a lot more human than a lot of people realize.  Especially if you take in the Batman series or any of the parts that shoot off from that.  Nightwing, Robin, Hungtress, Batgirl, Catwoman...all normal everyday people, as well as Green Arrow.  Black Canary had powers, the power of voice to blow down walls, but in the end it came down to her martial arts for how good of a heroine she is.  The power levels are actually about even in both universes,  I'd wager that Marvel is the more powerful of the two but that's probably because I don't read much marvel. =OP

Point being okay, yes there should be some kind of power cap, so you don't have a person that blinks and can destroy a planet.  BUT, it shouldn't limit players to creating only people slightly stronger than humans.  Then you wouldn't have hardly anyone from the Marvel directory to play.  Spiderman is class 40, for example, meaning he can lift 40 tons...not exactly your everyday human.

I basically think if you're going to have this super powered human, you'd better make them with a superpowered weakness.  I like Superman in this sense, because while he seems invulnerable (at least in the animated version) he's susceptible to getting taken out by vast amounts of electricity, kryptonite, and lets not forget his biggest rival is Lex Luthor...and ordinary man. ^^

Natalie C. Barney

Well Superman had a few weaknesses including magic and psionic powers- did everyone forget one little villian that could onely leave if he was forced to say his name? And the Fantastic 4 DID defeat Galactus and his Heralds so it is possible a team can beat a big baddie with luck and skill. (at least in the comics)
"Why should a woman dress like the enemy."
Natalie Clifford Barney

D&D Shadows & Shades: ~Yeskarra, Bard~
Serenity-Tales of the Chasseur ~Saranii Jannu, Registered Companion~

Darwishi

Yeah you had to say his name backwards, but the point was he has several weaknesses that some don't think of all the time.  Weaker classes take out the stronger ones all the time...but by the same token a stronger class can team up with a weaker class and come out stronger in the end.  Which is why I think too big of a limit on powers is a little crazy. 

I have a character that is basically a girl version of Superman (I'd say Supergirl, but Supergirl always comes off way weaker than Superman in the comics), that I wouldn't mind playing in this game if it's to come to fruition but that's why I was asking about a powerful villain, someone on the same level in some way, shape or form.  Wouldn't mind having a Lex Luthor type to oppose her, even if it were a woman. ^^

Rayve13

Quote from: Natalie C. Barney on April 09, 2006, 10:08:35 PM
Well Superman had a few weaknesses including magic and psionic powers- did everyone forget one little villian that could onely leave if he was forced to say his name?
I can't spell it, but it was pronounce Mr. Mix-yes-spit-lick.

I'm all for, if nothing else, a gentlepersons agreement to avoid the real heavy hitters. It provides an impetus to team up and mingle anyway. Why join a team when you can defeat enemies alone? And most of the low to mid supers could be defeated by skilled humans, so they wouldn't be horribly unbalancing.

As far as the "Why was 'X person or group' not fighting a particular threat, I know DC usually handles it with big magic items or some such. For example, The Specter and Dr. Fate, powerful mystic types who could do increadibly destructive things, didn't fight the Nazi's in WW2 because Hitler had the Spear of Destiny, which he could use to control them within some ungodly radius.

Darwishi

I know Superman can land a 747 jet, which is around 400 tons...but I like the really heavy hitters and as I've described before, they usually have perfectly normal counter parts.  I consider that a heavy hitter, but he also has a lot of weaknesses that could be taken advantage of.  Of course, I only bring this up cause I want to play a heavy hitter with strengths and weaknesses very similar to superman's. ^^  But in the end it Mistiq's game and they can put a limit on it if they like to whatever degree...

Rayve13

Out of curiosity, what do you think of Superboy from the Teen Titans? He can do most of the same things with his tactile telekinesis, but it was a different setup, one that could be exploited (if he was caught unaware or something, he could be hurt).

Darwishi

Actually, I haven't read too much of Superboy or the Teen Titans...so I'm not real familiar with it.  Superman, Batman, Supergirl, and Birds of Prey I read a lot of so I can speak more with them. ^^

Mindhazingsquid


Mistiq

I am trying to think of a way that those involved could all logically be in/come to the same area.

Xerial

It might be quite a bit easier to keep the game to the originally proposed X-Men, but allow custom characters. Someone wants to play Batman? They can craft a similar character, and work them into the X-Men continuity... 'course that does eliminate some possibilites, but it keeps things overall easier to manage...

...and I wanna be Multiple Man, to show any gal she can be Multiple Woman too...  :P

Mistiq

As right as you are, at the moment I feel like drawing so I might keep it open. I will draw the places where the game could be set and then think of something. I don't think I will play this one though. It's kinda like when you spend time clean buckets of chitterlings only to not eat them.

Heh-heh...

Rayve13

I agree that keeping it to X-Men and 'new' X-Men would make things easiest, and I'm happy to go with that.

Natalie C. Barney

I think I will ressurrect my favorite Marvel RPG (old system) character: Chop-Chop. Made free-form of course.
"Why should a woman dress like the enemy."
Natalie Clifford Barney

D&D Shadows & Shades: ~Yeskarra, Bard~
Serenity-Tales of the Chasseur ~Saranii Jannu, Registered Companion~