[Interest Check] Rules Cyclopedia D&D aka Old School Dungeons and Dragons

Started by Transgirlenstein, August 25, 2010, 05:22:48 AM

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Transgirlenstein

I'm just curious if anyone would be interested in an old school D&D game?  I would only be interested in taking 3-4 players and it might not always be fast moving (due to school) but it could be fun to do.  I don't have many ideas yet (though I was talking about possibly giving out XP for successful whoring) so I would be interested in hearing what kind of ideas, themes or type of game you would be interested in.  if you want information on Rules Cyclopedia D&D than let me know (or google it ;) ).
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London

I would be very interested in this one. I've been playing D&D for a long time. I would like to get some more information on Rules Cyclopedia. I'll start thinking of a character for when this takes off.

RubySlippers

Oooooooo if I recall that was when races were CLASSES, I never played the Cyclopedia but did play at a Con the boxed set.

I'm in.

TheVillain

You know, I learned DnD on 3.0E. This would probably be good for me. Consider me interested. Though personally, I think XP for successful whoring should only be given out if it makes sense for the character. A chaste paladin type should get just as much XP for not whoring.
My O/O's / My A/A's / My Ideas
Update - Apologies to all my partners, real life is exploding and I've gotten far behind.

Transgirlenstein

Quote from: London on August 25, 2010, 08:36:04 AM
I would be very interested in this one. I've been playing D&D for a long time. I would like to get some more information on Rules Cyclopedia. I'll start thinking of a character for when this takes off.

Essentially, in RC D&D you have only three alignments: Law, Chaos and Neutral (or 'Meh').  Obviously, just because your Lawful doesn't mean your good.  Just means you won't break the law (but bending it might be ok).

Classes are:
1.) Fighter
           
a.) At 9th level Fighters can get a keep OR Lawful Fighters can become Paladins, Chaotic Fighters become Avengers and Neutral (or any of     the above) Fighters can become Knights.  Each get different abilities.

2.) Clerics
a.) Clerics can become Druids at 9th level or can become wandering clerics or can build their own church/monastery/temple

3.) Thieves
a.) Thieves can either become Guild Thieves or Wandering Thieves at 9th.

4.) Magic-Users
a.) At 9th level, Magic Users can build their own tower and dungeon or get a job with a local ruler.

5.) Mystics
a.) Essentially Monks.  They can only go to 16th level I believe.

6.) Elves
a.) Elves are essentially Fighter/Mages

7.) Halflings
a.) Halflings are essentially Fighter/Thieves, though their thieving abilities only really work outside.

8.) Dwarves
a.) Dwarves are really good fighters with some of the best saves in the game.
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Kunoichi

And suddenly I find myself wanting to be a Chaotic Elf...

...If there's room. ^^;

Transgirlenstein

Well right now it's an interest check and seeing if people have any idea of what they would like in a game.  So yes, there is currently room before I put up a request for people to join. :D
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Kunoichi

Alright then. ^^ In that case, consider me interested.

Edit: And since you mentioned not having many ideas in the opening post, I think we should do something involving a dungeon and a dragon. :P Well, or at least a dungeon, anyway.  Maybe a city built on top of the ruins of a bunch of older cities, so there are opportunities for adventure all over town...

London

Thanks Transgirlenstein, that helps alot. It's set up more like basic D&D which I loved.

As for what I would like to see in a game... I agree with Kunoichi that a dungeon would be great. Also I would like to see something in a city.

bigwad73

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Transgirlenstein

Okay, essentially this is how it will work.  I will accept 3-4 players.  I'll post a template later and what needs to be done to make a character.  I'll pick the 3 (or 4!) that stand out to me.  The things I look for are 1.) Decent spelling and grammar.  It doesn't have to be perfect, however I need to be able to read what you wrote without scratching my head and trying to decipher it, 2.) No ultra powerful or perfect characters.  You don't need to be a Shakespeare character but your level 1!  Your not Gandalf the White..at least not yet, 3.) No lone wolves.  It's a group game.


So start thinking of concepts and I'll post the template up later! 
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Kunoichi

Hmm, so we've had more than four peope show interest now.  I guess that means I'll have to come up with a really good concept...

bigwad73

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RubySlippers

I'm going basic "meat and potatoes" old school I think and take my chances its Cyclopedia so go for the grounded tested characters - with the fun naming convention.  :D

Transgirlenstein

Name:
Gender:
Class: Fighter, Thief, Cleric, Magic-User, Mystic, Elf, Dwarf, Halfling
Alignment: Law, Neutral or Chaos
Skills: Things such as tracking, magical theory, cooking, craftsmanship
Appearance:
Biography:
Deepest Wish/Desire or Goal:
Turn-ons:
Turn-offs:

Stats
For stats, roll 4d6 6 times and drop the lowest of the 4 dice.  So if you roll a 1, 1, 4, 5; you would drop one of the 1s and have a 10.  A good idea might be to roll your stats before describing your character.  Keep in mind that Charisma does not usually equal Appearance.  Charisma is your personal presence or social skills.  If your a slimy backbone character like Golem, you probably have a low Charisma.  If you have an 18, your James T. Kirk.

Some classes get additional XP for having a high score in their main stats.  Which class gets what is listed next to the stats.  Note:  I did most of this by memory, the only one I'm not sure about are Mystics.  Changes will be allowed if I messed up.

Strength: Fighters, Dwarves, Elves and Halflings.
Dexterity: Thieves and Halflings.
Constitution: Dwarves.
Intelligence: Magic-Users and Elves.
Wisdom: Clerics and Mystics.
Charisma: No class gets a bonus for Charisma.  Charisma allows you to sweet talk people or hire henchmen/women.

I would either use E's dice roller and send me the numbers or put them in your post.  I will be HIGHLY suspicious if everyone has an 18 or no stat below a 15.  I reserve the right to ask someone to reroll.

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RubySlippers

Name: Calamity Dakota
Gender: Female
Class: Fighter
Skills: Riding, Surviveal, Swimming, Wifery (profession of)

Appearance: http://fantasti.cc/user/noyesno/images/image/890071
Is of above average height and a bit voluptuous and tends to favor lady-like armor that is dresses with armor around it and designed for her figure, but being a fighter the heavier the armor the better. She doesn't like shields favoring the heaviest primary weapon she can carry,  some daggers and hand axes for some ranged combat options.

Biography: Born in a mercenary camp to the wife [Wendy Dakota] the youngest of five and the only girl of at the time a mercenary sargeant [Bob Dakota] she was raised around fighting so learned the trade, although her mother insisted she learn to be a good wife so can do the wife things pretty well. But made her effort to master fighting to earn her living like her father and brothers. Left after her apprentice tour with the Companies of the Spiked Fist in good standing decked out in what she acquired and is now looking to hone her skills and make her fortunes. She figures she can always rejoin the companies later on if she has to do so. She is someone experiences although she guarded the wagons she did fight orcs and goblins, and even used a bow on some attacking ogres once.

Deepest Wish/Desire or Goal: Not overly ambitious but would like to have a nice job maybe a constable/sheriff of a town, find a wife, adopt some children really there is no need to desire more is there? But will take what fate offers if she's to have a higher postion. Would not rule out a postion in the Companies of the Spiked Fist well down the road mybe commanding a garrison fort or something.

Turn-ons: lesbian sex (human partners only), romance is not into one night stands unless paying to play - keeps it business like - but wants to fall in love someday
Turn-offs: usual site-limits, sex with men (all races)

Stats
Strength: 16
Dexterity: 16
Constitution: 15 
Intelligence: 10
Wisdom: 11
Charisma: 13
invisiblecastle.com/roller/search/687866

Alignment: Neutral


TheVillain

[Don't have access to the book at the moment so I can't actually build anything yet- but just to inform all of you I'm thinking a thief. I'll let you know it that changes.]
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Kunoichi

Name: Ephiel Pathfinder
Gender: Female
Class: Cleric
Alignment: Chaos
Skills: Hunting, Pathfinding, Medicine, Herbalism, Religious History
Appearance: Of somewhat above-average height for an elf, (a little on the short side, compared to your average human,) Ephiel's appearance belies many, many days spent working and training in the forest, under the hot sun and away from the shaded areas.  Shoulder-length blonde hair has been bleached a significantly brighter shade by the sun, while tanned skin gives way to tan-lines around her shoulders and thighs.  A simple, sleeveless tunic is what she prefers to wear beneath her armor most of the time, with a wide-brimmed hat covering her head and shading her green eyes, and a pair of simple leather boots over her feet.  Lacking the necessary dexterity to use a bow, she prefers to fight with her sword, and use her spells when she has need of a ranged option.
Biography: Raised in an elven village in the middle of the forest, Ephiel was brought up in the usual elven way, trained in the arts of swordplay and magic and taught the family trade, pathfinding.  The intention was that she would join the rest of the family in guiding travellers through the treacherous elven woods and help to earn extra income for the village, but at the same time she was being trained, she was also brought up on her grandfather's stories of his days as an adventurer, a few centuries before he helped found their little village in the middle of the woods.  Naturally, this conflicted somewhat with the wishes of her parents, who tried to teach her that most adventurers never hit it big or become rich and famous like her grandfather did.  When her training was complete, she was left to make her own choice about how to spend the rest of her life, and she chose to leave her little village behind her, and set out to make her own name as an adventurer.
Deepest Wish/Desire or Goal: To be able to return to her village having amassed fame and a considerable fortune, and prove to her parents that leaving the village to become an adventurer really was a good way to help support the family.
Turn-ons: Actual beds (is used to a hammock), taller partners, partners willing to let her take the lead.
Turn-offs: Overly-controlling partners.

Stats

Strength: [6,6,4] = (16)
Dexterity: [3,3,3] = (9)
Constitution: [6,4,3] = (13)
Intelligence: [4,3,2] = (9)
Wisdom: [6,5,5] = (16)
Charisma: [6,5,4] = (15)

Link to rolls

Transgirlenstein

Forgot to add Alignment.  Please add to any profiles (though alignment isn't as important as in later editions).
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TheWriter

Willing to rewrite into a male character, if anyone has a problem with cross-RPing.

Name: Caterina Lancastello
Gender: Female
Class: Magic-User
Alignment: Law
Skills: Alchemy, Magical Engineering, Detect Deceit, Survival (woods), Gambling
Appearance: A comparatively unassuming appearance for a mage, not terribly short but with the typically thin stature of one not accustomed to physical activity.  Travels in well-used silks underneath a woolen robe lined with cotton at the neck and hood, colored the washed out navy of her family crest but broken by her own personal touch, a chevron of white.  Inside the robe is sewed a series of pockets and light straps, designed for holding components and vials, the fruits of her research.  Her pale complexion has recently made way for the makings of a tan, her hereditary blonde hair tied back in two tails.  Concealed in the hood is a light sheet, stained in splotches of dirt and grass, designed to fall over the robe.  The cotton shoes she had left the keep with, having long fallen into disrepair, have been replaced with a sturdier pair of leather boots, which she's still been growing accustomed to.
Biography: An apprentice of her parents, having been brought up in the safety of their keep, steadily fueled with the research and tutelage as part of the typical mage's education.  She was the pride of her family, showing a near-prodigious knack for magecraft.  Years ago, however, her research unearthed a frightening possibility: an entire branch of her studies unmentioned by her parents, a realm of untouched territory for her studious mind to explore, inspiring her to shift her focus to new practical applications of magic.  This brought about a rift between teacher and student, as her studies shied away from what her parents would teach her.  Eventually, satisfied that her parents could not or were no longer willing to teach her, she left their care, relying on her studies to make her mark on the world.
Deepest Wish/Desire or Goal: Caterina wants nothing more than to prove her own findings, see her hard work used to change the world, and prove to her parents that her conviction was well-placed.
Turn-ons: Warmth or heat, demonstrations of power (her own or others), equality
Turn-offs: Manual labor, brutish behavior

Stats: (dice rolls sent to Trip, YEOWCH two 6s)
Strength: 6 [222]
Dexterity: 11 [236]
Constitution: 10 [424]
Intelligence: 17 [566]
Wisdom: 15 [564]
Charisma: 6 [312]

RubySlippers

You do know magic users can't wear armor in the earlier DnD unless the GM makes a house rule, just so you know.

But GM if we have a MU in the group having five characters may be a good idea, especially with a low physical stats but I love the players moxy not bitching about it I think that is nice for a change.

Kunoichi


RubySlippers

Not sure I would think that would be likely though check with the GM. I would think so however as a personal biase.

I chose a fighter just because the stats wear good for that with one swap out with Int to raise her Dex, and fighters are easy.

And come on all old school games need the fighter with the big sword its so classic.

TheWriter

Like I said to Trip in the SB, I don't know much about D&D before 3rd Ed, where I'd normally burn a feat for light armor proficiency anyway.  If it's that much of an issue I can switch it out for something else, but it wasn't my intention to pass it off as leather armor.

TheVillain

Sadly, after some thought I've decided I've got too much on my plate already. I'm backing out of this.
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bigwad73

Name:  Rannock Durbane
Gender:  Male
Class: Fighter
Alignment: Law
Skills: Riding, Tactics, History, Farming
Appearance: http://www.fantasyplanet.cz/lotr/picture_show.asp?id=1059&obr_url=../gfx%2Fpictures_clanky%2Flotr_gal_velky_2001_12_24_16_3_42.jpg

Rannock wears chainmail over leather, and uses a large shield and a longsword, or a longbow.  If he needs to be a bit more stealthy, he wears a dark cloth shirt over his chainmail.  He wears brownish trousers, most all the time, and soft boots.

Biography:  Rannock was born in a large village in a plains region, surrounded by prosperous farmers who sold their excess goods in a nearby city.  He grew up riding horses, working his father's farm.  Bandits are always a problem in Rannock's home villiage, so on becoming an adult, Rannock served as a militiaman in his home village for several years, slowly building his combat and tactical skills.  His parents had encouraged him to become a warrior, more than just a militia member, and after five years of serving his village, he resigned, and became an adventurer.  His life became one of wandering from city to city, taking jobs for some period of time, then moving on.  He mixed mercenary work with the search for treasure--adventuring--working with one group, then another.  He's driven to seek his own fame, though not at the expense of his associates. 
Deepest Wish/Desire or Goal:  Rannock desires to be the lord of a village, someone responsible for protecting, aiding, and nurturing the people of a place--doing so fairly, honorably, and successfully.
Turn-ons:  exotic females of any human or human-like race, dominating strong-willed women.
Turn-offs:  non-heterosexual relations, women who pretend weakness to gain advantage

Stats:

Strength: 16 (5, 2, 6, 5)
Dexterity:  10 (1, 3, 5, 2)
Constitution:  14 (5, 5, 2, 4)
Intelligence: 11 (6, 1, 1, 4)
Wisdom: 12 (4, 2, 3, 5)
Charisma:  15 (1, 4, 6, 5)
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Transgirlenstein

Quote from: Kunoichi on August 27, 2010, 08:50:21 PM
Are elves able to wear armor and do spellcasting?

No

Quote from: RubySlippers on August 27, 2010, 08:38:16 PM
You do know magic users can't wear armor in the earlier DnD unless the GM makes a house rule, just so you know.

But GM if we have a MU in the group having five characters may be a good idea, especially with a low physical stats but I love the players moxy not bitching about it I think that is nice for a change.

Ruby is correct.  MU's don't wear armor.

Only Clerics and druids can cast in armor.  There might be magic armor that breaks this rule, I don't remember.
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Transgirlenstein

Hm it's looking like the only 4 who posted are the ones who are interested.  I'll wait until later today, if no one else puts up something that wows me than you 4 are in.
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Transgirlenstein

Congrats, your all in!  Essentially what I will do is eventually pm everyone with their stats and stuff.  I'll buy equipment for now, if you have preferences of weapons and armor and any other items you want, let me know.  When you get your character stats, everyone can post them in the character thread.  This way everyone can update your character sheet as need be.
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RubySlippers

Nobody is running a cleric? Do we have a thief?

I mean this is old school here, something of each class should be represented. But we have no healing person this is not a good thing.

Transgirlenstein

Quote from: RubySlippers on August 28, 2010, 01:02:30 PM
Nobody is running a cleric? Do we have a thief?

I mean this is old school here, something of each class should be represented. But we have no healing person this is not a good thing.

I'll leave it up to you four whether you want to do that or not.  What you have is what you have.
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Kunoichi

Well, if having a healer is really necessary, then I suppose I could play the Cleric...

I can still say that she's an elf, flavor-wise, even if she's not mechanically represented as such, right? ^^;

Transgirlenstein

Quote from: Kunoichi on August 28, 2010, 01:50:16 PM
Well, if having a healer is really necessary, then I suppose I could play the Cleric...

I can still say that she's an elf, flavor-wise, even if she's not mechanically represented as such, right? ^^;

Yes you can.  Having a healer is really useful but honestly don't feel you have to change your character.
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Kunoichi

Alright, that works for me, then. ^^ Casting in armor is cooler, anyway.  I don't really mind being a healer, and all I have to change on my sheet is my skills, my Intelligence and Wisdom scores, and my class listing.

Transgirlenstein

You can always become a druid at 9th level as well (assuming we get that far along).
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Kunoichi

So it should fit in well with a sort of elven nature-girl concept. ^^

Transgirlenstein

Also keep in mind that 1st level clerics don't get any spells in RC D&D.  Not until 2nd level, so at 1st you still have to be careful.
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Kunoichi

That's alright with me. ^^; So long as it won't be too hard to survive to second level, I don't mind too much.  Character sign-up sheet's been edited, so...

Transgirlenstein

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Kunoichi

So, aside from healing, what sort of magic do clerics have access to, anyway?  And can Druids Wild Shape, or was that an invention of later editions?

Transgirlenstein

Druids can't wildshape but they get a spell that lets them do it.

Clerics get mostly protection spells, Wish, Earthquake and a few other fun spells.
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Kunoichi

Hmm.  Any ranged damage spells for either Clerics or Druids?  Calling down holy fire, summoning up lightning storms, that sort of thing?

Transgirlenstein

Cleric and Druid get a few though they are mostly situational and buff spells.
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Kunoichi


Transgirlenstein

Shall I put this game in NC Bondage Exotic, Bondage Exotic or Light?
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Kunoichi

I think one of the two varieties of Bondage would be appropriate, NC or consensual depending on whether you expect us to be the playthings of monsters during the course of play. ;)

bigwad73

Quote from: Kunoichi on August 28, 2010, 04:36:39 PM
Ah well, guess I'll be buffing the party, then.

I'm feeling shiny already!   :-)

Oh, and I'd say NC Bondage Exotic, just to be safe.  Though I'd vote not to get to that level, we should probably reserve it, just in case.
Bad puns!  Horrible jokes!  Odd SF and Fantasy references!  Mastery of useless information!  Expert in old TV shows and movies!  And yes, I'm "mature"!    Ons and Offs   And more    Interests   NEW As and As as of 5/12/16. Look here!!!!

RubySlippers

Do we have a thief I can do that one, but its a pretty vital class to be missing someone has to disarm traps and tend to the sneaky bit?

Just assume she is a military scout I can adjust her skills accordingly.

Transgirlenstein

If you want to keep your character as is Ruby, I can recommend taking the Stealth (Terrain of Choice) skill and other such abilities and still play a fighter.  A thief isn't a huge necessary thing, but some of the abilities might be useful.
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RubySlippers

I have an idea skill (bust open things) a crowbar and leverage, or crude force applies will would be a good thing.


Transgirlenstein

Busy with freelance writing work.  Replies slow.  Feel free to prod me. 

Formally Tripping Satyr, Tripping Snake and QueenTrippingserpent.  Often known as Trip.

Ons/Offs: https://elliquiy.com/forums/index.php?topic=19217.0

Seeking Games!: https://elliquiy.com/forums/index.php?topic=71239.0

Transgirlenstein

Busy with freelance writing work.  Replies slow.  Feel free to prod me. 

Formally Tripping Satyr, Tripping Snake and QueenTrippingserpent.  Often known as Trip.

Ons/Offs: https://elliquiy.com/forums/index.php?topic=19217.0

Seeking Games!: https://elliquiy.com/forums/index.php?topic=71239.0

bigwad73

Quote from: Transgirlenstein on August 28, 2010, 07:53:24 PM
Please post character sheets here: https://elliquiy.com/forums/index.php?topic=80548.0


Do you have one you want us to fill out, or do you want us to just copy the stuff from the earlier posts?
Bad puns!  Horrible jokes!  Odd SF and Fantasy references!  Mastery of useless information!  Expert in old TV shows and movies!  And yes, I'm "mature"!    Ons and Offs   And more    Interests   NEW As and As as of 5/12/16. Look here!!!!

Transgirlenstein

Quote from: bigwad73 on August 28, 2010, 07:55:30 PM
Do you have one you want us to fill out, or do you want us to just copy the stuff from the earlier posts?

Copy what you have so far, I'm sending over the stats, saving throws and other stuff to people.  Your next cause fighters are easy.
Busy with freelance writing work.  Replies slow.  Feel free to prod me. 

Formally Tripping Satyr, Tripping Snake and QueenTrippingserpent.  Often known as Trip.

Ons/Offs: https://elliquiy.com/forums/index.php?topic=19217.0

Seeking Games!: https://elliquiy.com/forums/index.php?topic=71239.0

bigwad73

Quote from: Transgirlenstein on August 28, 2010, 08:13:38 PM
Copy what you have so far, I'm sending over the stats, saving throws and other stuff to people.  Your next cause fighters are easy.

I am not!  I'm just cheap!   ;D
Bad puns!  Horrible jokes!  Odd SF and Fantasy references!  Mastery of useless information!  Expert in old TV shows and movies!  And yes, I'm "mature"!    Ons and Offs   And more    Interests   NEW As and As as of 5/12/16. Look here!!!!