Titties and Dragons: Basic Fantasy RPG Campaign [One Opening for Warrior Type]

Started by RubySlippers, March 26, 2014, 08:35:00 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Batman4560

Yeah, I just saw what the bonuses are in this game. I was in the mind set of 3.5, it is amazing however what that extra d6 can do for a stat though.
Status: Stepping away for a while.

RubySlippers

No worries your supposed to be good heroic types, well no alignments so could be roguish good or noble good just no bad things like rape (willing partners are more fun and there are always whore houses).

Batman4560

I always play the hero. I am horrid at being a "villain"
Status: Stepping away for a while.

Batman4560

#28
O.k. I think this is all right. But I don't know how to figure my saves...

Spoiler: Click to Show/Hide
Name: Akilu                         Languages: Common, Orc

Class: Fighter                                 Level: 2/ 2,000 Exp.
                                           
Str: 16 +2                                   Armor Class: 16
Int: 13 +1                                  Hit Points: 22
Wis: 16 +2                                 Attack Bonus: 2?
Dex: 11 +0
Con: 18 +3
Cha: 17 +2                                   Money: 133 G.p.

Gear:                                                        Saving Throws:
Chain Mail- Backpack                                Death/Poison- 11
Shield- Chalk                                            Wands- 12
Longsword 1d8- Dry rations/1 week        Para/Stone- 14
Longbow 1d8- Hemp Rope/G.Hook          Dragon Breath- 15
20 longbow arrows- Waterskin                Spells- 16

Spoiler: Click to Show/Hide
Status: Stepping away for a while.

RubySlippers

Go back to the book and look for saving throws for Fighter, the saves are based on the 1st Edition.

Batman4560

Status: Stepping away for a while.

Foxy DeVille

#31
OK, I gotta get in on this...

My Rolls


First Roll
Full Result: Foxy Oni rolled: 4d6, keeping 3 dice
Comment:
Result: 1, 5, 6, 3,
Total: 14

Full Result: Foxy Oni rolled: 1d6
Comment:
Result: 6,
Total: 6

So that's a 17 after replacing the 1.

Second Roll
Full Result: Foxy Oni rolled: 4d6, keeping 3 dice
Comment:
Result: 5, 6, 4, 4,
Total: 15

Third Roll
Full Result: Foxy Oni rolled: 4d6, keeping 3 dice
Comment:
Result: 5, 2, 6, 6,
Total: 17

Fourth Roll
Full Result: Foxy Oni rolled: 4d6, keeping 3 dice
Comment:
Result: 3, 1, 1, 3,
Total: 7

Full Result: Foxy Oni rolled: 1d6
Comment:
Result: 4,
Total: 4

Full Result: Foxy Oni rolled: 1d6
Comment:
Result: 1,
Total: 1

Full Result: Foxy Oni rolled: 1d6
Comment:
Result: 3,
Total: 3

So that's a 10 after replacing the 1's.

Fifth Roll

Full Result: Foxy Oni rolled: 4d6, keeping 3 dice
Comment:
Result: 6, 2, 4, 1,
Total: 12

Full Result: Foxy Oni rolled: 1d6
Comment:
Result: 6,
Total: 6

So that's a 16 replacing the 1.

I'm taking the 16 in Constitution and arranging my rolls. I accidentally rolled a sixth time because that's what I get for trying to do this while watching Arrow. Darn you, Oliver and your abs!
So after arranging and making my character we get...

Titanya of the Twin Orbs, Pulchritudinous Prestidigitator!

Name: Titanya                               Languages: Common, Dragon, Elvish
Race: Human                                 Level: 2/2500 experience
Class: Magic-User                          Armor Class: 15
                                                      Hit Points: 12
Strength: 10                                  Attack Bonus: +1
Intelligence: 17                             
Wisdom: 15
Dexterity: 16                                 
Constitution: 16                             
Charisma: 17                                 Money: 53 gp and 9 sp

Gear:                                              Saving Throws:
Wand                                             Death Ray/Poison: 13
Magician's Leather Armor               Magic Wand: 14
Traveling Spellbook                       Paralysis/Petrify: 13
Quarterstaff                                   Dragon Breath: 15
Daggers (2)                                    Spells: 14
Backpack
Candles (12)                                  Arcane Bolt: 1d3+2 (1d3 without wand)
Ink (1 jar)                                      Dagger: 1d4
Mirror                                             Quarterstaff: 1d6
Paper (10 sheets)
Quill
Rations (1 week)                            Magic:
Silk Rope                                        Cantrips: All at will
Tinderbox                                       1st Level Spells: Charm Person, Light, Protection From Evil 
Wineskin                                         Flavor: Small nude fairies of both genders appear to cause the spell effect

And for your viewing pleasure...

Old School Scantily Clad Sorceress Pic


RubySlippers

One game cliché for some reason no one under the age of sixteen is around, unless you see a hot Milf feeding her baby and then it goes to the void before anything naughty goes on. So feel free to dress as you wish. You must wear some clothes in public but ,er, could be veils and clip-ons holding them together.

RubySlippers

You will start in Swordhaven its a large fortified free port with its own fleet ,The Swordsails, and the biggest red light district outside the Golden Sand Empire. Its a haven of mercenaries, adventurers, magic workers and faith.
Your in the Misty Isles among major locations is High Forest home of the elves, Ironhome with Dwarves and Gnomes, Littleton (huge farming area home to gnomes, halflings and humans), The Skull Isles home to scum and a way to the Underworld and most monsters including the Black Pirates (all kinds of races).

And try to cover the basics at a minimum you need a fighter, cleric and thief or some equivalents.


RubySlippers

I'll be starting next Friday, so will get Magic-User options posted and something ready to go. You should get your characters done by Wednesday.

And we still have room for another player or two.

yesiroleplay

Quote from: RubySlippers on March 27, 2014, 05:57:32 AM
One game cliché for some reason no one under the age of sixteen is around, unless you see a hot Milf feeding her baby and then it goes to the void before anything naughty goes on. So feel free to dress as you wish. You must wear some clothes in public but ,er, could be veils and clip-ons holding them together.
I was actually thinking of a fighter with the barbarian quasi-class, with a taboo against clothing.
Spoiler: Click to Show/Hide


RubySlippers

A barbaric quasi-class cleric could also fit, and right now no one in the group can heal anyone.

yesiroleplay

I hate to waste my highest stat (16 Str) on a cleric.
Though I do have 15's in both Wis and Cha

RubySlippers

Quote from: yesiroleplay on March 28, 2014, 11:07:05 PM
I hate to waste my highest stat (16 Str) on a cleric.
Though I do have 15's in both Wis and Cha

Weapon a Maul a blunt weapon that does 1d10 damage, think big hammer, high Str is a good thing in a Cleric and should fit your concept of a Barbaric Cleric.

yesiroleplay

Are druids on the table? I see there is a supplement for them
A barbaric quasi-druid could be fun

RubySlippers

Quote from: yesiroleplay on March 28, 2014, 11:38:05 PM
Are druids on the table? I see there is a supplement for them
A barbaric quasi-druid could be fun

Using my amazing GM powers as I'm benevolent and wise, add Druids to the game. You may sacrifice a stag to me now.  ^_^

RubySlippers

#41
Okay deities in the game each gives a special power for Clerics and Druids in addition to Turn/Rebuke Undead.

The One: The high god of the game, has three sub-cults.
1. The City Temple: Official city-state temple.  +2 to Cha Rolls vs. City Officials
2. The Mystic Good Temple: The holy good guys sacred fighters and such.  +1 To Hit and Damage vs. Undead
3. The Nature Cult: Druids, Sacred to the Elves and Gnomes.  Make healing medicines with herbs, costs 1 gp and need basic access to supplies, heals 1d4+1 Damage/Day and Can Allow Saves vs. Diseases and Poison Re-roll Once a Day Each is Unique

The Temple of the Snake Goddess
Most popular cult is devoted to snakes, sex and opiates and patron protector of the commoner. Her great festival is the biggest excuse to party for a week around think Carnival on steroids.  Safe around snakes, speak to snakes, immune to ordinary diseases of a sexual nature.

The Sea God Temples
Patron of sailors, ship captains and those who make their living on the seas.  Breath water 

The Undead Temple
- npc cult - Patron of Undead and a Death Cult  Cast animate dead free 1HD per level.

The Dark Ones
- npc cult - Pantheon of dark gods and goddesses, fell creatures with divine power and dark ancestor spirits. Patron of well lots of bad races.  +1 To Hit and Damage vs. Non-Bad Beings

The Dragon God
- npc cult - Patron of Dragons  +2 Cha dealing with dragons.

The Academy
A cult of scholarship but acknowledges the power of the divine powers. +2 to Intelligence and Wisdom Checks involving Lore, Must Have a Library Handy


RubySlippers


Jayna

Wonderful! Dibsies! I will post a character shortly

RubySlippers

There are two Thieves Guilds the White Roses they are the good ones and the Black Masks the bad ones open for npc's only.

And yes use the Thieves Options supplement.

CarnivalOfTheGoat

#46
If you are still accepting characters or alternates, I'd love to participate:

Dice Rolls

Strength 9

Roll ID: 56457
Full Result: CarnivalOfTheGoat rolled: 4d6, keeping 3 dice
Comment: TD Stats - initial 2 rolls had leftover stuff from other games rolls I cant figure how to auto-reroll 1s so will manually do that.
Result: 2, 2, 2, 5,
Total: 9 <==== KEEPER, no 1s rolled. (Ow.)

Intelligence 11
Roll ID: 56458
Full Result: CarnivalOfTheGoat rolled: 4d6, keeping 3 dice
Comment: TD Stats - initial 2 rolls had leftover stuff from other games rolls I cant figure how to auto-reroll 1s so will manually do that.
Result: 2, 5, 1, 2,
Total: 9  (Reroll = 4, total = 11 with reroll)

Wisdom 12
Roll ID: 56459
Full Result: CarnivalOfTheGoat rolled: 4d6, keeping 3 dice
Comment: TD Stats - initial 2 rolls had leftover stuff from other games rolls I cant figure how to auto-reroll 1s so will manually do that.
Result: 1, 2, 6, 3,
Total: 11 (Reroll = 3, total = 12 with reroll)

Dexterity 14
Roll ID: 56460
Full Result: CarnivalOfTheGoat rolled: 4d6, keeping 3 dice
Comment: TD Stats - initial 2 rolls had leftover stuff from other games rolls I cant figure how to auto-reroll 1s so will manually do that.
Result: 6, 4, 2, 1,
Total: 12 (Reroll = 4, total = 14 with reroll)

Constitution 11
Roll ID: 56461
Full Result: CarnivalOfTheGoat rolled: 4d6, keeping 3 dice
Comment: TD Stats - initial 2 rolls had leftover stuff from other games rolls I cant figure how to auto-reroll 1s so will manually do that.
Result: 5, 1, 4, 2,
Total: 11 (Reroll = 2, total = 11 with reroll)

Charisma 13
Roll ID: 56462
Full Result: CarnivalOfTheGoat rolled: 4d6, keeping 3 dice
Comment: TD Stats - initial 2 rolls had leftover stuff from other games rolls I cant figure how to auto-reroll 1s so will manually do that.
Result: 1, 6, 4, 3,
Total: 13 (Reroll = 3, total = 13 per reroll)

Lots of mediocre rolls just kept in order, since nothing was really exceptional... (So if you toss her a magical beat-stick or something otherwise magically useful which transforms into a big, extra-cuddly snake she'll be very happy).

Pythania, Priestess of the Snake Goddess

Name: Pythania          Languages: Common
Class: Priestess          Level 2/1500 experience
Strength: 9          Armor Class: 14
Intelligence: 11          Hit Points: 12
Wisdom: 12          Attack Bonus: 0
Dexterity: 14 (+1)          
Constitution: 11          
Charisma: 13 (+1)          Money: 134g


Gear:          Saving Throws:
Leather Armor (20g) (15#)          Death Ray/Poison: 10
Holy Symbol (25g) (0.1#)          Magic Wands: 11
Quarterstaff (2g) (4#)          Paralysis/Petrify: 13
Sling (1g)           Dragon Breath: 15
20 Sling bullets (2g) (2#)          Spells: 14
Backpack (4g) (0.1#)          
Rations, Dry, 1wk (10g) (2#)          
Holy Water, 10 vials (100g) (1#)          

Priestess of the Snake Goddess: Safe around snakes, speak to snakes, immune to ordinary diseases of a sexual nature.

A just slightly chunky (particularly from the rear) young woman in her early twenties, Pythania is a wandering priestess of the Serpent Goddess. She wears as little as is possible most of the time, revealing a lot of smooth-shaven (yes, completely), somewhat dark bronzy skin which on close inspection (and in the right lighting) has been finely tattooed (yes, completely) with an iridescent pattern like snakescales. It's the sort of detail which is obvious under the bright sun, but by candle or flickering torch-light, one might be unsure whether they really saw or not.

Her forearms and calves are wrapped with somewhat thick, colorful bands of braided silk and shed snakeskin, and if she knows she's going somewhere dangerous she will don a long skirt made from strips of heavy, shed scales from what must be a truly immense serpent. The strips (and the scales) are only a couple of inches across. Enough to soften a blow or turn a blade, but hardly enough to obstruct (whether in terms of mobility or visibility) her legs. More often than not she carries a large satchel (backpack) about with her, as well as a snake-carven staff and a few pouches which sway around her soft form on thongs.

She very probably has a pet snake of unusual size which isn't in any way a combatant (if that's okay).

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

Fanshawe

#47
I am interested in this, if there are still spots available, but have to admit I'm a rookie when it comes to system-based RPs.

Without further ado:



Noll Thickwood, Halfling Thief

Name: Noll                                     Languages: Common, Halfling, Gnomish
Race: Halfling                                 Level: 2/1250 exp
Class: Thief                                    Armor Class: 14
                                                      Hit Points: 8
Strength: 13 +1                             Attack Bonus: +1 (+1 ranged)
Intelligence: 14 +1                             
Wisdom: 10
Dexterity: 14 +1                                 
Constitution: 11                             
Charisma: 13 +1                            Money: 190g

Gear:                                              Saving Throws:
Leather Armor                                Death Ray/Poison: 12
Backpack                                        Magic Wand: 14
Quiver                                            Paralysis/Petrify: 12
50 Shortbow Arrows                      Dragon Breath: 15
3 Silver Shortbow Arrows              Spells: 14
Shortbow
2 Daggers                                 
Thieves Picks & Tools                     Each Dagger: 1d4
Mirror                                             Shortbow: 1d6
Waterskin
Winter Blanket
Rations (1 week)

Taking the useful heirloom.

I'm very much looking forward to this! Let me know if there's anything I need to fix.
**my O/O and A/A are woefully dated. Feel free to PM :)

Foxy DeVille

Have you decided on any Magic-user Options yet?

RubySlippers

Yes.

Arcane Bolt #2 (one add on if you spend 100 gold for a wand it does 1d3 + Int Bonus in Damage)

Bonus Spells as Per House Rule

Flavor

Free Cantrip Use

Inherent Detect Magic

Inherent Read Magic

Weapons Options #2

Mage Armor Available at Four Times the Cost (must be fitted by a master armorer and all) available up to Chainmail but must stay at full movement normal movement speed)