Rangers Unite! Sci-Fi SuperHero Story! Rp-ers needed!

Started by Gladiator0161, October 17, 2009, 06:34:54 PM

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Korbl

well, Graverobber got his post up first, so he's got rights of first refusal, and playing the bad guy leader, eh, not my thing.
Ons/Offs

My A&As

Find out where I've journeyed
on the Map of Human Sexuality!

Pumpkin Seeds

May take me a little bit to get a full background up.  Swamped with school.

SinXAzgard21

Well, I was thinking since we are doing this "Ranger style" and in tradition of that, I was thinking of having a rouge Ranger.  I don't know how you'd feel about that but that was my thought... I can do the leader of the bad guys as well.  I actually have both characters already in mind.
If you know me personally, you know how to contact me.

Niki315

I'm interested in this as well.  If there isn't an open slot for another ranger, I could play an officer in the evil army or whatever.

Gladiator0161

Either one is fine with me Graverobber.

It's fine by me Pumpkin Seed, I don't think anyone else really has much of anything up right now anyway, and school can be hectic I know. So, take your time.

Niki315, yes, we do have room for one more Ranger, of the female persuasion though, lol. I hope that's ok.

I'd like to keep the ranger team somewhat even when it comes to male and female characters, that way if anything in the way of erotic situations come up there's atleast one person for every couple. I'm not against threesomes or group sex either though, so whatever.

This thread will be more action/story based though, sex is good and all but, it's not the meat of the story in this RP.

TheGlyphstone

This looks like it could be really entertaining, but the team's full...so if Graverobber decides to play the rogue Ranger, I'll happily play the evil mastermind....mwahahahaha?

Gladiator0161


SinXAzgard21

If you know me personally, you know how to contact me.

TheGlyphstone

I guess, if you're going to make a Rogue Ranger then.

I think I know what I'm going to do for a BBEG, to a certain degree.

SinXAzgard21

Well, all know what happens with a rouge ranger... they usually come around to the good guys.... But I am not so sure we should just completely follow 'Ranger Traditions'.
If you know me personally, you know how to contact me.

Pumpkin Seeds

This game sounds a bit more gritty than typical Saturday morning Power Rangers.

TheGlyphstone

More importantly, who's the Pink Ranger? :)
Also, villain status confirmed...you will all be mine, Mine! Mwahahahahahahaa.....

*memo - schedule appointment with Evil Voice Coach, losing pitch there at the end...*

Gladiator0161

No, this will defenitely NOT be the typical Power Ranger show. I intend to make this cool, lol. We can have fun with it ofcourse but, if anyone utters the words "Tyranosaurus!" or "Hiyaaa!!!"" every time they kick or punch, I'm gonna scream.

Just so you know, there will be voice commands but it's not gonna be the teams name and then some goofy thing like "SPD Emergency".
It's gonna be easy and military something like "Gear up", then the armored tights will form onto the character, lol. There'll be a quick flash of light and then the your character appears with the suit on.
The voice command will go through a cell phone which will connect to everyone's specially made sun glasses, those two item will form the helmet.

Atleast that is what I had in mind. Now be honest, does that sound goofy or kiddish to anyone?

I'll be putting this thread in the Exotic section in case we want to be a little more detailed. I'm not a fan of any of the SAW movies, so please, don't go overboard with the blood and gore. The most I want is something like this..."He cleaved the troll in half with his axe and the troll's bloody guts spilled onto the road, coating it in grime and blood". You can mention released bodily functions if you want, since that really does happen in death but, please no more than that.

This is supposed to be fun, not sickening.

Gladiator0161

Ok, so these are Glyphstone's Ideas for some bad guys. I'm currently working on a baddey myself, and I'll post it as soon as I think of something that's not so obvious, lol.

Demolisher
The shock troops of the alien army. Ten feet tall, with spiked armor plates surgically grafted into their skin and armor-reinforced bones. No ranged weapons, only two massive clawed fists, but the ability to vomit a spray of super-corrosive acid onto things at close range. Cybernetic speed augments let them charge forward really fast, but only in a straight line - their armored shell makes it so they can't see to their sides or behind them, and they turn slowly, so a coordinated group could keep one distracted while everyone else beats on it from behind. Unfortunately, they hunt in packs.

Screechers:
One of the few completely non-humanoid creatures the aliens have, beasties grown in the labs to fight. Look like oversized scaly vultures with engorged bellies and metallic feathers. They come in two types - Spitter Screechers, who spew blobs of acid from tanks in their bellies out of tubes protruding from their beaks, and Splasher Screechers, who just dive-bomb enemies and explode in a burst of acid goo.

Stalkers:
Elite alien warriors, armed with energy beam sniper rifles and explosive minigrenades. They have armor with a built-in stealth field to hide them from normal senses, and a short-range personal teleporter for escaping from dangerous situations.

Grumblers: The basic grunt infantry, they look like scrawny human-sized bipedal monkeys. Cyborg implants and metal tubes all over their bodies, some leading from an power generator grown together with their stomach to an energy blaster fused into one arm. If it's ruptured, the reactor overloads and explodes, disgusting but harmless to anyone who's not hugging it at the time. They're cheap, disposable, and really stupid. The name comes from the noises that their stomach/reactor makes, since it's constantly hungry.

Bruisers: The next step up, Bruisers are big and powerful, though only a little bit smarter than Grumblers. They're taller, like hairless gorillas with armor, and instead of having a built-in generator, they 'wear' what's basically an armless, legless, eyeless Grumbler surgically sewn onto their back. Their hands are detachable prosthetics, so a Bruiser can have blasters, electroclaws, energy whips, or power hammers attached to the stumps of its wrists. They tend to be squad commanders, directing groups of Grumblers in ground combat.

TheGlyphstone


Gladiator0161

I didn't know I was supposed to keep it a secret. Sorry about that :-(

It can still be epic though XD

Rachubka

Name: Trisha Borland
Race: Human mutant
Age: Forever 22
Sex: Female
Abilities: Control over ice and wind

Personality: Though able to control ice, it was more of reflection of what Trisha's creators wanted her to look, rather than how they wanted her to act. Her upbringing actually made her quite a warm person, always willing to talk to those who wanted to, always willing to listen when others were down. Another apparent quirk that her 'programmers' embedded into her is a rather submissive outlook on virtually everything, agreeable to nearly everything, as long as it fell in line with her moral beliefs. This sort of mental block prevents Trisha from really ever taking a leadership role... in the Ranger Program, at least.

When in combat, Trisha seems to find somewhere deep within herself to draw strength from, essentially causing her to become very quiet and focused. Only commands and relevant speech from her team mates really draw her attention at this point.

Character History: There was always a concern about what the next door neighbours were up to in the United States, which seemed to be a justification for dumping a considerable amount of funds into what they would call a Super Soldier project. This is the reason why Trisha really didn't have much of a typical childhood once her rather poor family discovered her ability to control ice at will. Being sold to a government project was something the girl never had a problem with, as she was far too young to comprehend her own sitation at the age of 6.

Much of her childhood really consisted of well monitored tutoring, earning the education that any child growing up would have. The exception was the behavioural aspect, molding the girl into a well oiled machine, someone that would learn from and listen to her superiors. When the girl became of age, she was taught to use her bodily assets (another part of the girl that was molded by this project), along with a number of weaponry, including her favourites. Just when the project was going to declare their first success, they were required to dissolve, citing a lack of results as reasoning for it.

Not wanting to see their prize go to waste, the directors had ensured that Trisha instead be moved to the 'improvised' Ranger Program, created as the primary force to repel the newest threat to humankind.

Armaments
Rather than assign Trisha a vehicle, she had a few additional tweaks applied to her power suit. A stealth field generator is in its infancy stages, and is activated by a panel on her forearm. Her suit also allows increases her aptitude with her mutantesque abilities, as well as heighten her strength. Since the original program responsible for Trisha had intended for her to be a secret weapon, her skills revolve more around being subtle and efficient. Her own equipment reflects that.


  • Silenced pistol, worn on her thigh holster
    Assault rifle, with sniper and suppressing capabilities. Used as a primary weapon. Kept on the back of her power suit.

Her abilities to manipulate ice are her tools to combat anything that is within arms length. This keeps the weight she has to carry low, in order for her to move that much faster, that much quieter.



Took a lot of artistic liberties, especially with her upbringing. Hope it's okay! And yeah, not that short, I guess. lol hope you guys approve.

Gladiator0161


Wolfy


Crovonovin

Anymore room in this one?  Particularly for those of a more...villainous mindset?

TheGlyphstone

What sort of proper evil overlord wouldn't welcome a dedicated henchman? ;D

Niki315



Name:  Amber Jamison
Race:  Human-Mutant
Age:  23
Sex:  Female
Abilities:  Telekinesis with limited fine control.  High forces can be generated, but it requires intense concentration for her to manipulate things precisely.  She has a maximum reach of about 100 feet with major reductions in physical strength, and a comfortable range of about 10-12 feet.  Within that comfort zone is a "spill" of telekinetic energy that sort of acts as a sixth sense.  A person moving through this field would notice resistance equal to about the strength of a spider web.  This resistance is a ripple that she can feel on her skin as if someone actually touched her.  This is an ability she can't turn off, making it very difficult for her to relax or sleep around anything moving.

Her second ability is to transfer her own feelings, physical or emotional, to any person she makes physical contact with.  So far, this ability only seems to affect those with human intelligence or higher.  Most tests run on animals proved ineffective.


Personality:  Amber tends to be a very confusing girl to be around.  Despite her appearance she has a very sound understanding of physical science, physics, and higher mathematics.  A lot of that is generated simply by her expanded spatial awareness created by her telekinesis.  On the other hand, Amber can be a total space case.  She can overlook obvious answers and clues seconds after making astounding jumps in logic.

Amber occasionally plays the fool on purpose when she doesn't want to think and may sometimes be offended when treated like an idiot despite this.  In addition, she's grown used to people helping her through things so finds it easy to give up if things get a little too tough.  Usually, someone else will do it for her, or at least help her through it.

Her sex appeal affects her thinking in a lot of ways, simply because she is good looking and knows it.  When she doesn't get special treatment, it's a bit of a surprise to her, though she doesn't depend on it.  If she needs something important, she's not afraid to use her gifts to get it.  There has only been a very few occasions that she couldn't get what she wanted after a little persuasion.

Character History:  Amber's father was in the military, but had never really wanted much to do with his daughter.  Amber's mother happened to be a mutant, unbeknownst to most of the people that knew her.  When Amber's powers finally started to show up around the age of 10, it became very difficult to keep the secret.  Amber and her mother moved frequently during that time, though each time they moved, Amber quickly became popular among her new classmates.  Having sizable breasts in junior high attracted a lot of attention.  Eventually, by her junior year, Amber had begun to accept her powers and understand exactly what they were.  Her intimate relationships through high school were made all the more special from the additional feedback she would feel from her partners, and passing those feelings onto them. 

This continued through college where she majored in fashion design and web design.  Her double major took 5 years to complete, and she graduated at 22.  Through internships and side jobs she had taken throughout college she realized that the working world was just more of the same she had already been through.  While looking for a job, she decided to join the Army on a whim.  After being caught with one of her superiors, she was about to get discharged from the Army until it was noted that she was a mutant.  At first the extents of her abilities were tested by moving military equipment.  Then her potential use grew when she could shield herself from falling objects, gunfire, and other harmful effects.  She was upgraded to the Special Forces Tactical Insurgence Resistance Team, which she preferred to call the Tactical Intelligence Traversing Squad for fun.  From there she was picked into the ranger crew to bring the fight to the enemy despite having less than a year of military experience and no actual time in real combat.

Armaments:  The typical armaments for a soldier include a rifle, a pistol, and a knife.  Amber is proficient with all three of these, though clearly not the best.  Her ineptitude is covered by her ability to feel attacks coming slightly before they happen and in some cases block with a wall of force generated by her mind.

Her powered suit includes a specially designed weapon that utilizes the force that leaks from within her.  It can focus all of that wasted energy into a heavy bolt of energy designed to bludgeon and knock-back enemy units.  Currently in production is a modified barrel capable of spinning the energy into a drilling projectile rather than a blunt shot.  Though the force generated by the weapon is capable of flipping military vehicles, it takes seconds to recharge the area with enough telekinesis for a full-powered shot.  Often, after the first shot, bursts of force are shot in rapid succession with about the force of a solid shotgun slug.

In addition, her suit is equipped with a slightly reinforced chain sword capable of cutting through most metals.  With the application of a little telekinetic force, she can grind into opponents with far greater intensity than normal.

Also equipped into her armor suit is a powerful thrust pack that leeches power from her telekinetic leak as well.  The jet pack does not rely fully on the telekinesis, but only has a short amount of sustainable energy on its own.  If Amber is firing her gun while using the jets, the projectiles fired are weaker, and she runs the risk of the jets running out more quickly.

Niki315

Those pictures are a little bigger than I though... c.c  I might need to fix that.. c.c

Pumpkin Seeds

Subject Name – Dedika Tsitvia
Birthplace on file – Senaki of the Samegrelo-Zemo Svaneti region of Georgia
Ethnicity – Eastern European
Sex – Female
Age – 24 (unconfirmed)

Known Abilities – Records indicate the subject has access to the advantages of biokinesis.  Through careful application and with resources provided, she is able to restructure her body.  Observed benefits are heightened strength, reflexes, endurance and durability in combat.  Medical staff has noted enhanced healing capability after her arrest.  Firsthand accounts suggest an ability to resist the affects of poisoned gas and extended lung capacity under water.  Laboratory tests are pending for the exact nature of this restructuring.

Records recovered from Georgia hint at a secondary ability that is not clearly understood.  According to the subject she may sense and witness lines of causality and intention.  Heightened awareness and the ability to sense future events seem to be a positive side effect of this “sense” she claims.  No confirmation has been obtained about these abilities.

Background – Subject is a confirmed participant in the Immortals Project of the late Kushav regime in Georgia.  Documents indicate that she was killed at the projects termination when UN investigators were beginning to inquire about the facility.  The subject then resurfaced within two years with a group called The Setting East and was considered to be of an important position.  This group launched an urban guerilla war on the Kushav regime in Georgia, ultimately leading to rioting and violence in the capital city.  During the fighting Kushav was killed and the subject disappears once more.

Traces of her appear through intelligence networks.  Various terrorist organizations claim to have had her loyalty and attribute many of their deeds to her.  Warrants for her arrest exist in 36 countries and requests for her appearance has been submitted for an additional 24 countries for questioning.  Currently the subject is in holding pending agreement and acceptance by senior staff with the Ranger Project.



Armament
Modified Berretta P-92 series x2 : Subject has displayed fascinating capabilities with the use of two pistols in operation against security forces.  Currently under design and production are a pair of modified Beretta for her use.  The barrel has been extended for longer range accuracy and balance with the integrated power unit.  Use of magnetized rounds and barrel allow for greater force and reduced muzzle flash in close situations.  Weapon is capable of automatic fire and reduced size of the rounds allows for greater capacity.



Templar Close Combat Armor: Subjects abilities seem best performed in close quarters combat.  The Templar Class A body suit is being modified to suit her particular qualifications.  Lighter alloy metals make the suit more flexible and resistant to smaller arms fire.  Gauntlets have been modified with saber technology to project traces of energy into fingertips to cut through most materials.  By redirecting the flow of energy they can be extended into temporary over the hand claws.  This also provides for defense against similar weapons.  Visual augmentation allows for rapid access to ultraviolet, starlight and thermal imaging.  A link has been crafted to the accompanying rifle and pistols to read out ammunition and second-by-second weapon details. 



Van Berg Medium Assault Weapon System:  Made for use at moderate to close range combat, the weapon system include an under barrel launcher.  Shotgun rounds, fragmentation rounds, flash-bang and white phosphorous rounds can each be loaded into the launcher’s chamber.



Gladiator0161

Nice job Pumpkin Seeds. I love the picture of the armor.

Shihong, ofcourse you can join, we're glad to have you.