Narutod20 (w/Houserules): Interest Check and Discussion

Started by Keelan, July 30, 2015, 06:58:25 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Keelan

I am looking at running a Narutod20 game, with some houserules to make it less... clunky.  It is a d20Modern base after all; there is a lot that can be done to improve it, and to do so I am considering drawing from Pathfinder stuff.

The basics though would be:

A three-man Chuunin team in Konoha (or possibly another village, but assume Konoha for now) that JUST became Chuunin.  ECL8 with no more than 2LAs.  Clans/Bloodlines/Etc would be allowed but not willy-nilly so it'd have to be a good idea.  I would prefer female and MtF/Futa characters, but I am not opposed to Males at all if the idea is good.  It'd be probably NC-Exotic, and while there would be plot there'd be a healthy amount of sexuality in play as well. There would be houserules I'd explain to make things less clunky as mentioned before as well, such as reducing/combining a number of skills and making jutsu-acquisition a little better/easier...

The specifics I'm still working out, but I'm curious if anyone would even be interested in playing with this setting and system in the first place.

So... anyone interested?  Feel free to bring up Ideas to offer or character ideas;I thoroughly encourage all sorts of interesting things!

TheFourthShade

Consider me interested if not specifically having an idea or any ideas to help yet.

EvilMegaCookie

Definitely interested.

For the MtF characters or characters in general, perhaps a measuring day would be a nice fanservice scene? :P I have a few ideas cooking in my head already. Haha.

ShadowFox89

 As already noted, interested and you've got my basic concept.
Call me Shadow
My A/A

Inerrant Lust

I am very much interested in playing one of these games instead of DMing them. :P

Keelan

World/Setting Update!

I'm thinking of handling the game as a post-Epilogue game; Seventh Hokage is reigning, world ending crisis has been avoided, and business continues mostly as normal. The Big 5 Countries and their villages are at face-value in good relations after the last Shinobi War, and Village operations usually take place in-country, against neutral threats (aka. not allied to one of the Big 5), or in neutral countries.  Missions into a neighboring member of the 'Big 5' typically require cooperative action, and while it is possible to encounter other shinobi while on a mission, it's typically understood that 'minimal necessary force' is the name of the game if worst comes to worst.

That is on the surface however; even among close allies such as Wind and Fire countries, espionage and black operations still take place, with the threat of Mutually Assured Destruction with the existing relations between them.  With regards to other villages this  is not necessarily the case; many are more isolated, unconnected, or simply do not have the same economic, military, or political power to matter in comparison.  Additionally, the alliance is at the will of the Kage's first and foremost, and it is not necessarily a view their people share in the same way; as always there are always multiple elements in play...

Technology has advanced some, but nowhere close to modern, and largely technological progression is the realm of the Big 5 and select few larger cities therein and elsewhere.  No there are no firearms, nor will there be for the game.  Communications and basic living have shown the most progression in technologies, with militaries showing the least given the reliance on chakra and jutsu.  As such, as far as the Shinobi are concerned, not a terrible lot has changed, simply less obvious hostility between the larger nations and their villages...

What this means is that there are a lot of options based on party composition for where the game goes, but it's safe to say you'll be traveling about a lot.  Opportunities for espionage and actual 'real ninja' work will be present in addition to the more mercenary work of the ninja of the Naruto world. Also means lots of opportunities for foes, challenges and enemies, not necessarily all of which are going to be fellow shinobi...




Just wanted to update as to where I'm going... what do you all think, those who are interested?

ShadowFox89

 Character Concept

Ume Katya

Ume is an unfortunate result of Orochimaru's experimentations, as evident by the cat ears and tail that she bears. As an infant, she was taken in by an ancient clan of spirit exterminators. Raised, trained, and then sent to Konohagakure to gain experience as a ninja, Ume is as a result a rather quiet and introverted girl. She favors a combination of katon and kenjutsu, supplemented by demon extermination techniques when the situation requires.
Call me Shadow
My A/A

TheFourthShade

I am still interested, and I think after two more of my *favorite* shifts, I'll have a better idea of which character idea of the three I have I'll be using.

Keelan

CHARGEN UPDATE


Level: ECL 8, no more than LA2 (All LA taken up front, cannot be 'bought off')
Race: Any Human, Any other Core*, Homebrew*
Bloodlines: Any Core Minor/Intermediate*, Homebrew Minor/Intermediate*

Abilities: 40pt buy, have fun
Starting Occupation: Any
Classes: Any Core, Basic Paragons, Samurai, Weaponmaster, Sage*, Homebrew*

Feats Progression: Every Odd Level (1/3/5/7/9/11/13/15/17/19)
Feats: Free Genin (Effective Level 1), and Chuunin (Effective Level 6)
--Tough Hero/Paragon: Simple Weapons, Light/Medium/Heavy Armor
--Strong/Fast/Dedicated Heroes/Paragons: Simple Weapons, Light/Medium Armor
--Smart/Charismatic Heroes/Paragons: Simple Weapons, Light Armor
--All Classes get Nin or Archaic Weapons for Free

Skill Ranks: Each class gets an extra +2 skill Ranks, +8 at char-gen for basic classes
Skills: Consolidated Skills As Below (New Skill: Old Skills Combined)
--Acrobatics (Dex): Balance, Escape Artist, Tumble
--Artisan (Int): Forgery, Craft Writing, Craft Visual Art, Decipher Script
--Athletics (Str): Climb, Jump, Swim
--Chakra Control (Wis): Chakra Control, Concentration
--Conversation (Cha): Diplomacy, Intimidate, Sense Motive
--Deception (Cha): Bluff, Disguise
--Fuinjutsu (Int): Fuinjutsu
--Gamble (Wis): Gamble
--Genjutsu (Cha): Genjutsu
--Handle Animal (Cha): Handle Animal
--Investigate (Int): Gather Information, Investigate, Knowledge Streetwise, Knowledge Behavioral Sciences, Research
--Mechanic (Int): Craft Mechanical, Craft Structural, Demolitions, Disable Device, Repair
--Medicine (Wis): Craft Chemical, Craft Pharmaceutical, Knowledge Earth and Life Sciences, Treat Injury
--Ninjutsu (Int): Ninjutsu
--Outdoorsmanship (Wis): Navigate, Survival
--Perception (Wis): Listen, Search, Spot
--Professional (Wis): Perform, Profession, Knowledge Ninja Lore (as applicable to profession)
--Ride (Dex): Ride
--Stealth (Dex): Hide, Move Silently, Sleight of Hand
--Taijutsu (Str): Taijutsu
--Unused: Read/Write Languages, Speak Languages

Techniques/Jutsu: You start with a number of techniques equal to the bonus in the related Skill
Example: You have Wisdom +2, 8 ranks in Chakra Control, +1 from Genin, for a total of +11.  You start with up to 11 Chakra Control Techniques.  If you have a +12 in Taijutsu then you can also have up to 12 Taijutsu techniques.

Masteries: You get a number of free ranks of mastery to assign equal to twice your bonus in the associated skill. In the example above, that means you'd get 22 ranks of mastery for Chakra Control and 24 for Taijutsu. These can be assigned as you wish to your techniques.  If you choose to start with less Techniques than your maximum allowed (Example: bonus +11 but only select 7 techniques), you may get an extra 2  ranks of mastery to assign equal to the number of techniques you didn't select (Example: +11, 7 Techniques selected, extra 8 ranks of mastery)

NOTE: After char-gen, jutsu will be learned normally at various 'free time' points

*: Mandatory GM Approval First

ShadowFox89

#9
Spoiler: Click to Show/Hide
Name: Ume Katya
Human
Fast Paragon 4/Samurai 4
Hit Dice (Hit Points) : 4d10+4d8+16 (56)
Defense: 25 (10 base + 7 class + 5 armor + 3 dexterity)
Chakra Pool: 54 (18 level + 16 ability score + 2 samurai + 13 techniques + 5 drugs)
Reserve chakra: 20
Experience:

Attributes:
Str 18
Dex 16
Con 14
Int 14
Wis 14
Cha 10

Base attack: +7; Melee +11; Ranged: +10
Fortitude: +7; Reflex: +9; Will: +5

Occupation: Mentored (bonus feat, chakra control, knowledge tactics, ninjutsu, +1 reputation, +1 wealth)

Skills: 91; rank + ability + misc
Acrobatics: 11 + 3 = 11
Athletics: 11 +4 = 13
Chakra Control: 11 + 2 + 2 = 15
Drive (Dex) : 0 + 3 = 3
Genjutsu (Cha) : 3 + 0 = 3
Knowledge (Tactical) (Int) : 11 + 2 = 13
Mechanic (Int) 11 + 2 = 10
Ninjutsu: 11 + 2 + 2 = 15
Perception: 11 + 2 = 13
Pilot (Dex): 0 + 3 = 3
Profession (blacksmith) (Wis) : 11 + 2 = 13
Read/Write Language (none)
Ride (Dex) : 0 + 3 = 3
Stealth (Dex) : 11 + 3 = 14
Speak Language (none)
Taijutsu (Str) : 11 + 4 + 2 = 17

Feats:
1st: Genius Nin (Taijutsu)
Human: Ninjutsu Adept
Occupation: Combat Martial Arts
Free: Light and Medium armor proficiency, Nin-weapon proficiency
Fast Bonus: Taijutsu Adept
3rd: Gouken
Fast Bonus: Training
5th: Blood Pact (Tigers)
7th: Initiative of the Eight Gates
Samurai Bonus: Exotic Weapon Proficiency (Katana)

Class Features:
Fast - Evasion, Uncanny Dodge
Samurai - Traditional Path, Bonus Chakra, Combat Acumen

Attacks:
Mystical +2 Katana; +14 to hit, 1d10+6 damage, 19-20/x2 crit

Learn Bonuses:

Techniques: 45 from level - 15 chakra control - 7 ninjutsu - 16 taijutsu - 16 from feats - 8 ninjutsu - 8 taijutsu. 7 techniques converted into masteries.

Chakra Control: 15
Spoiler: Click to Show/Hide

Rank 1:
Chouyaku
Kinobori no Jutsu (free from training)
Rank 2:
Seishou Bakuha
Tadyou (free from training)
Genjutsu Kai (Illusion Dispel)
Rank 3:
Chakra Utsushi no Jutsu (Chakra Revealing Technique)
Daichouyaku
Shuugyou: Kyoudo - Shodan (Training: Intensity - First Rank)
Rank 4:
Shuugyou: Ki Nobori no Waza (Training: Act of Tree Climbing)
Rank 5:
Hanten Chouyaku
Ryokujun no Jutsu (Energy Shield)
Reikiha (Aura Wave)
Rank 6:
Reiretsu (Spiritual Fury)
Shuugyou: Suimen Hokou no Waza (Training: Method of Water Walking)
Shuugyou: Kyoudo - Nidan (Training: Intensity - Second Rank)
Rank 7:
Sorapo no Jutsu (Air Walking Technique)
Rank 8:
Kamehameha (Turtle Wave Blast) (1)

Genjutsu: 3


Ninjutsu: 15
Spoiler: Click to Show/Hide
Rank 1:
Bunshin no Jutsu (Duplication Technique)
Henge no Jutsu (Transformation Technique)
Raishuriken no Jutsu

Rank 3:
Shunshin no Jutsu (Body Flicker Technique)
Seidenki Reiki no Jutsu (Static Electricity Aura Technique)

Rank 4:
Godai Taigeki: Nidan Jutsu (Elemental Beatdown: Rank Two Technique)
Raikoudan no Jutsu (Lightning Projectile Technique)

Rank 5:
Godai Taigeki: Sandan Jutsu (Elemental Beatdown: Rank Three Technique)
Rakurai no Jutsu (Lightning Bolt Technique)
Kage Bunshin no Jutsu (Shadow Replication Technique)

Rank 6:
Kuchiyose no Jutsu (summoning technique)

Rank 7:
Rairyuudan no Jutsu (Lightning Dragon Blast Technique)
Shuurai no Jutsu (Lightning Strike Technique)
Seishinko no Jutsu (Celestial Arc Technique)

Rank 8:
Tsuiraimou no Jutsu (Tracking Thunder Web Techique)

Taijutsu: 21
Spoiler: Click to Show/Hide

Eight Celestial Gates:
Kai-mon Kai (Initial Gate Release) (2)
Kyu-mon Kai (Heal Gate Release) (2)
Sei-mon Kai (Life Gate Release) (2)
Shou-mon Kai (Harm Gate Release) (2)
Rank 2:
Shodan Jouryoku (Rank One Strength)
Shodan Kousoku (Rank One Speed)
Kage Buyou (Shadow Dance)
Kenjutsu: Iaido
Rank 3:
Shinmei Ryu - Ken - Zanganken (Voice of Heaven Style - Sword - Stone Cutter)
Hokojutsu: Daibutsu (Armed Technique: Powerful Blow)
Shinmei Ryu - Sen - Zankuusen (Voice of Heaven Style - Flash - Severing Air Flash)
Rank 4:
Hokojutsu: Dachi - Kabuto-kakushi Dachi (Armed Technique: Stance - Helm Splitter Stance)
Shundou (Instant Displacement) (mastery - 5)
Nidan Jouryoku (Rank Two Strength)
Nidan Kousoku (Rank Two Speed)
Rank 5:
Shinmei Ryu - Ken - Zanganken Ni no Tachi (Voice of Heaven Style - Sword - Double Impact Stone Cutter)
Rank 6:
Shinmei Ryu - Ken - Raimeiken (Voice of Heaven Style - Sword - Lightning Cutter)
Sandan Jouryoku (Rank Three Strength)
Sandan Kousoku (Rank Three Speed)

Rank 7:
Iaijutsu: Tsukizuki (Quick Draw Technique: Moon Cleaver)
Rank 8:
Yondan Kousoku (Rank Four Speed)
Yondan Jouryoku (Rank Four Strength)
Rank 9:
Shinmei Ryu - Zan - Hyakuretsu Oukazan (Voice of Heaven Style - Killing Technique - Hundred Raging Cherry Blossoms Strike)
Shunpo (Flash Step)



Spoiler: Click to Show/Hide

Wealth rolls:
1st level roll: https://elliquiy.com/forums/dicebot.php?r=78546
Rolls for 2-8: https://elliquiy.com/forums/dicebot.php?r=78547
That puts it at:
1st: 7
2nd: 16 + 7 = 23 vs 7 is 15 higher so +3 wealth, +1 wealth from rank 1-5 profession for a total of 11
3rd: 11 + 8 = 19 vs 11 is 5 higher so +1 wealth, +1 wealth from rank 1-5 profession for a total of 13
4th: 7 + 9 = 16 vs 13 is 3 higher, no wealth increase. +2 wealth from rank 6-10 for a total of 15
5th: 17 + 10 = 27 is 10 higher so +2 wealth +2 from profession for a total of 19
6th: 3 + 11 = 14 no wealth increase. +2 from profession for a total of 21
7th: 12 + 12 = 24, no wealth increase. +2 from profession for a total of 23
8th: 9 + 13 = 21, no wealth increase. +3 from profession for a total of 25
+1 from genin, +2 from chunin, total of +28 wealth bonus.

Equipment:
Mystical +2 Dark Iron Katana (DC21 for the katana, DC25 for +2 mystical)
Mystical +2 Thorium Heavy Vest (DC19 for the vest, DC25 for +2 mystical)
Quickdraw Scabbard (DC16)
Kodachi
Non-lethal mod'd Katana
"A metric fuckton of kunai, paper bombs, and ice bombs"
Belt pouch x2
Large Belt Pouch
Encyclopedia Shinobi
Gas mask
Rebreather
Portable Radio
Standard Ninja Outfit
Travel Cloak
Backpack
Demolitions Kit
Repair Kit
Mechanics Kit
x10 exploding kunai (DC14 each)

Spoiler: Click to Show/Hide
Ume is tall and lithe, around 6'2, with dark red hairk, dark enough that the closer to her scalp the blacker her hair looks, reaching her chest. Her ample chest is concealed by cloth wrapped around, making her breasts seem smaller than they actually are. This is concealed by a loose fitting long sleeve black shirt. While on the job, Ume wears armor under her shirt that makes her chest seem even smaller. She tends to wear a black knee length skirt when not working, her feet covered lightly by sandals. When on a mission for the Village, she instead wears black pants and boots. When Ume is blacksmithing, she instead wears a heavy leather apron, thick leather jacket, and blue jeans. All this clothing conceals a well toned and muscular frame, strength that comes from a lifetime of working a forge and training. What sets Ume apart from most is the pair of triangular ears that stick out the top of her head, her yellow slitted eyes, and the long tail that pokes out from just above the cheeks of her round, firm butt.
Call me Shadow
My A/A

Hexed

Naruto D20 looks like a fun system so if you're still excepting players I'd like to toss my hat in.

At the moment thinking a battlewire expert with maybe Fuinjutsu as a backup.

Zaer Darkwail

I voice out my interest as well. I will brew some concept with myself (but open for suggestions for relations or relative status to other players).

TheFourthShade

#12
Iku, the genius archer who always wears a veil during the day, and has survived training meant to kill her.
Class Build for those curious
Dedicated Hero 4/Shinobi Swordswoman 3/Katsugan 1


Appearance I need to finish this too later.
Iku is a tan skinned young woman who is slight of form and small in stature.  Some are amazed that she can draw her daikyuu, let alone fire it with such grace.  She wears her long dark hair back in a simple ponytail.  Her eyes are a deep and dark green that seem to stare into the soul, but they are often covered by a silk veil.

Most of Sheet

Name:    Iku
Level:    7 (+1 Bloodline)
ECL:     8

Element: Doton

Profession:  Academy Student
Bonus Feat: Point Blank Shot
Bonus Class Skills: Genjutsu, Stealth, Taijutsu

Allegiances: Self, Konoha


Stats
Str   14 (+2)
Dex 17 (+3) (+1 from Level 4)
Con 14 (+2)
Int   14 (+2)
Wis  16 (+3)
Cha 10 (+0)

Classes
Dedicated Hero 4/Shinobi Swordswoman 3/Katsugan 1

Defense:   22 (Base 10 + Defense 5 + Dex 3 + Armor 2 +Enhancement 2)

Max HP:  44
Hit Points:  31

Action Points:  9

Base Attack Bonus 6
Defense Bonus:      5
Reputation:             2


Chakra
Chakra Pool              31   (+3 Bonus from Training Techniques)
Chakra Reserves       17    (+3 Bonus from Training Techniques)

Saves

Fort    +7  (Base 5)
Refl   +5  (Base 2)
Will   +6  (Base 3)


Skills (only skills with ranks or mods are listed)  63 + 21 =84
Acrobatics       +7 (4 ranks)
Athletics          +5 (3 ranks)
Chakra C        +13 (10 ranks)
Conversation +10 (10 ranks)
Genjutsu         +10 (10 ranks)
Medicine        +13 (10 ranks)
Ninjutsu         +12 (10 ranks)
Perception      +16 (10 ranks + 3 Skill Emphasis) (+3 bonus to avoid surprise/ambushes)
Profession +4 (1 rank)
-Combat Instructor
Stealth    +11 (6 Ranks + 2 Stealthy bonus)
Taijutsu  +16 (10 ranks + Taijutsu Adept 2 + Chuunin 2)


Feats (List Source)

Simple Weapon Proficiency (STARTING)
Archaic Weapons Proficiency (STARTING)
Genin (STARTING)  (Suppress Chakra)
Chuunin (STARTING) (Taijutsu)
Light Armor Prof (Class)
Medium Armor Prof (Class)
Point Blank Shot (Occupation)
Stealthy (First Level)
Advanced Bloodline: Katsugan (First Level)
Far Shot (Dedicated 2)
Grandmaster (Taijutsu) (Third Level)
Training (Dedicated 4)
Dead Aim (Fifth Level)
Weapon Focus: Daikyuu (Shinobi Swordswoman 1)
Quick Draw (Shinobi Swordswoman 2)
Taijutsu Adept (Shinobi Swordswoman 3)
Combat Martial Arts (Seventh Level)

Talents/Class Features
Dedicated 1: Skill Emphasis (Perception)
Dedicated 3: Aware
Swordswoman 3: Invisible Strike

Abilities
Spend 1 chakra per two hours (four if eyes are covered)
Light Sensitivity -2
Keen Sight +2
Dark Vision 30 feet
Gaze of the Predator +1

Attacks
Unarmed Strike
+8 to hit, 1d3+2 damage

Sabre (Scimitar)
+8 to hit, 1d6+2 damage, 18-20/x2 crit

Ranged Attacks
Daikyuu
+12 to hit, 1d8+4, Range 180, Crit 20x3

Wealth  21

Items
Battle Vest
-Mystical +2
Belt Pouch, Large
Belt Pouch
Blank Scroll (Small)
Daikyuu
-Mystical +2
-Arrows
Gas Mask
Medical Kit
Paper Bombs
-1 Lesser
-1 Superior
-1 Greater
-5 Fire Crackers
Scimitar
Scroll of Seals  (Gives a +1 bonus to these techniques)
-Shuugyou: Kirihei no Engi no Waza (Training: Method of Mist Fighting Adaptation) (Rank 3),
-Taijutsu: Dachi - Kakutou Waza (Hand-to-Hand: Stance - Grappling Style) (Rank 2)
-Chihou no Jutsu (Earth Compass Technique) (level 1)
Smoke Bombs
-High Powered 2 (One Red, One Green)
-Normal 5 (One Purple, Red, Green, Yellow and white.)
Travel Cloak (Forest)

Techniques List because HUGE


Chakra Control +13 (4 techniques here, two granted by techniques, Five Masteries)
Genjutsu Joukai (Greater dispel) (Mastery Rank 5)
Genjutsu Kai                                 
Kinobori (Tree Climbing Technique)
Shuugyou: Ki Nobori no Waza (Training: Method of Tree Climbing)
Shuugyou: Suimen Hokou no Waza (Training: Method of Water Walking)
Tadayou

Genjutsu +10 (One techniques here, Zero Masteries)
Nakimane no Jutsu (Animal Cry Imitation Technique)

Ninjutsu   +12 (Seven techniques here, Five Masteries)
Bunshin no Jutsu
Damashiuchi no Jutsu (Sneak Attack Technique)
Dochuu Engyou no Jutsu (Underground Displacement Technique)
Henge no Jutsu
Kawarimi no Jutsu  (Mastery Rank 5)
Shinjuu Zanshu no Jutsu (Inner Decapitation Technique)
Zenmou no Jutsu (Sightless Eyes Technique)

Taijutsu   +17  (+1 to save DCs)   (Seven free Techniques for Taijutsu Adept, Eleven others, Eighteen Masteries)
Kage Buyou (Shadow Dance)
Kyujutsu: Kisshi (Bow Art: Basic Shot) (Mastery Rank 3)
Kyujutsu: Tsukeme (Bow Art: Aimed Shot) (Mastery Rank 5)
Nidan Jouryoku (Rank Two Strength)
Nidan Kousoku (Rank Two Speed)
Sandan Jouryoku (Rank Three Strength)  (Mastery Rank 5)
Sandan Kousoku (Rank Three Speed)      (Mastery Rank 5)
Shodan Jouryoku (Rank One Strength)
Shodan Kousoku (Rank One Speed)
Taijutsu: Gouken - Konoha Daisenpuu (Hand-to-Hand: Iron Fist - Leaf's Grand Spinning Wind)
Taijutsu: Gouken - Konoha Gouriki Senpuu (Hand-to-Hand: Iron Fist - Leaf's Herculean Spinning Wind)
Taijutsu: Gouken - Konoha Reppuu (Hand-to-Hand: Iron Fist - Leaf's Violent Wind)
Taijutsu: Gouken - Konoha Senpuu (Hand-to-Hand: Iron Fist - Leaf's Spinning Wind)
Taijutsu: Gouken Ougi - Omote Renge (Hand-to-Hand: Iron Fist Secret Skill - Initial Lotus)
Taijutsu: Juuroku Rendan! (Hand-to-Hand: Sixteen-Hit Combo!)
Taijutsu: Gouken - Konoha Shoufuu (Hand-to-Hand: Iron Fist - Leaf's Rising Gust)
Taijutsu: Ougi - Rendan Kidouki (Taijutsu Secret Technique - Combo Starter)
Taijutsu: Shou Ryu Ken (Hand-to-Hand: Dragon Wave Fist)

Background (WARNING: NEEDS TO BE EDITED BASED ON THE SQUAD/BOSS, IS A LITTLE BIT GENERIC)

Iku was sick as a child with a tired body and eyes that could not bear the light   , and it was not a good experience to have to move from a settlement in the desert near the Village Hidden in the Sand to the Village Hidden in the Leaves.  Even without the glaring sun and the whipping winds, she still felt tired and her eyes always did hurt.  Of course, it was there that the matter came attention to a local medical nin and a solution was discovered. 

Of course, soon after, Iku was also brought to the attention of the local Academy.  A playful sort, to be certain, she made a fair share of friends among the youths but was often chastised for not taking her lessons seriously.  With no family tradition to uphold or ancestors to please in the Ninja arts, it was easy for her to take things a little less than seriously.  Her parents would discipline her, but she considered herself the wind that blew free.  Needless to say, she was bound for disaster.

She found it around age eleven when she was dared to pull a prank on a particular Jounin as a celebration of her graduation.  He was quite a fearsome looking soul, with enough scars to have served in a war and enough weapons to fight one.

She tracked him down and pulled the old water balloon barrage trick on him.  She expected him to dodge while he knelt before the strange monument.  He took every water balloon and did not move for a second before practically appearing at her location.

He smiled and asked her name, and she told him honestly.

It was a big surprise when she was assigned to the team under the command of Arakawa Masaru and a bigger surprise when she ended up with her face pressed up against that same monument halfway through the Exam to finally become a Genin.

“Every last one of them is more important than you are, you disrespectful whelp, but your teammates are going to carry you through your exam.” He smiled and spoke his oath, “I promise as your future instructor to train you until you are a focused and well trained kunoichi, or until you fall in battle.”

So began some of the hardest training of Iku's life.  On the 'normal' training days, she would train with everyone else as normal with an hour extra afterward of 'special focus' training.  On 'off' days, she would train from sunrise to sunset with Arakawa-sensei in the way of the bow, which he arbitrarily decided she would master.  Every day was grueling and forced her to muster all of her will just to stay on her feet.   In the early days, before he knew that she was going to refuse to give in, he made sure to haze her by having her do all of her training without her veil.

Even with her special training, she was just barely 'adequate' next to her Hyuuga and Inuzuka colleagues.  Still, she learned to use her eyes to ensure that her Hyuuga comrade would not have to waste chakra at trivial points and her markswomanship was nearly peerless.  Masaru had started his brutal training hoping to kill her or make her quit, but now he was renowned for turning a prankster into a genin who might just pass the Chuunin exams.  He never told her once that he was proud or apologized for being brutal to her, but he knew that she might be able to do anything if she put herself into it fully.

She entered the exams with enthusiasm and fought hard.

Her performance was noteworthy enough to see her promoted to Chuunin, after which she was assigned to a new team...

Useful Info for the lazy player
Below, mastery bonuses are recorded because I can't be arsed to remember them


- First Step (Competence): The first step of mastery requires 1 success. The character gains a +1 bonus to meet the Perform requirements. The character also gains a +1 bonus to saves against the technique if he identifies it beforehand.
- Second Step (Proficiency): The second step of mastery requires 1 success. The character gains a +2 bonus to meet the Perform requirements. The character also gains a +1 bonus to saves against the technique if he identifies it beforehand. The character's effective level when performing the technique increases by 1.
- Third Step (Advanced Proficiency): The third step of mastery requires 1 success. The character gains a +3 bonus to meet the Perform requirements. The character also gains a +2 bonus to saves against the technique if he identifies it beforehand. The character's effective level when performing the technique increases by 2.
- Fourth Step (Specialization): The fourth step of mastery requires 2 successes. The character gains a +4 bonus to meet the Perform requirements. The character also gains a +2 bonus to saves against the technique, if identified. The character's effective level when performing the technique increases by 3.
- Fifth Step (Mastery): The fifth step of mastery requires 2 successes, and is made with a -2 penalty to Learn checks. The character gains a +6 bonus to meet the Perform requirements. The character also gains a +3 bonus to saves against the technique, if identified. The character's effective level when performing the technique increases by 5.

Strength and Speed Rank Effects are down here

– Strength Rank 1 (Ex): The character gains a +1 bonus to attack and weapon damage rolls (if he is able to apply his Strength modifier to damage for that weapon—for example, to a katana or shuriken attack, but not a throwing needle).
When not suppressed or dormant, strength rank 1 costs 1 points of chakra every 5 rounds. Whether active or dormant, strength rank 1 increases the character's effective Strength score to determine his carrying capacity by +1.
– Strength Rank 2 (Ex): The character gains a +1 bonus to attack and weapon damage rolls, and a +2 bonus to opposed disarm, trip, grapple, bullrush or overrun checks, strength checks and Break, Climb, Jump and Swim checks. His carrying capacity increases by one-half (round down). In addition, a character with Strength Rank 2 ignores hardness from objects with 2 or less hardness.
When not suppressed or dormant, strength rank 2 costs 2 points of chakra every 5 rounds. Whether active or dormant, strength rank 2 increases the character's effective Strength score to determine his carrying capacity by +2.
– Strength Rank 3 (Ex): The character gains a +2 bonus to attack and weapon damage rolls, and a +4 bonus to opposed disarm, trip, grapple, bullrush or overrun checks, strength checks and Break, Climb, Jump and Swim checks. His carrying capacity doubles. In addition, a character with Strength Rank 3 ignores hardness from objects with 4 or less hardness.
When not suppressed or dormant, strength rank 3 costs 3 points of chakra every 5 rounds. Whether active or dormant, strength rank 3 increases the character's effective Strength score to determine his carrying capacity by +3.


– Speed Rank 1 (Ex): The character gains a +2 bonus to Jump checks, a +1 dodge bonus to Defense and Reflex saves. The character's land speed increases by 10 feet, and gains a +1 speed bonus to Hide checks. A character loses his dodge bonus to Defense when caught flat-footed.
When not suppressed or dormant, speed rank 1 costs 1 point of chakra every 5 rounds. The speed bonus to Hide only applies to situations where fast movement would help.
– Speed Rank 2 (Ex): The character gains a +3 bonus to Jump checks, a +2 dodge bonus to Defense and Reflex saves, and a +1 bonus to attack rolls. The character's land speed increases by 15 feet, and gains a +2 speed bonus to Hide checks..When not suppressed or dormant, speed rank 2 costs 2 points of chakra every 5 rounds.
– Speed Rank 3 (Ex): The character gains a +4 bonus to Jump checks, a +3 dodge bonus to Defense and Reflex saves, and a +1 bonus to attack rolls. The character's land speed increases by 20 feet, and gains a +3 speed bonus to Hide checks.

wealth rolls

78760   Noone or Anyone   2015-08-05 21:23:37   At 2015-08-05 21:23:37, TheFourthShade (uid: 55451) rolls: 1d20a4 Result: 23
78759   Noone or Anyone   2015-08-05 21:23:29   At 2015-08-05 21:23:29, TheFourthShade (uid: 55451) rolls: 1d20a4 Result: 17
78758   Noone or Anyone   2015-08-05 21:23:24   At 2015-08-05 21:23:24, TheFourthShade (uid: 55451) rolls: 1d20a4 Result: 12
78757   Noone or Anyone   2015-08-05 21:23:15   At 2015-08-05 21:23:15, TheFourthShade (uid: 55451) rolls: 1d20a4 Result: 15
78756   Noone or Anyone   2015-08-05 21:23:08   At 2015-08-05 21:23:08, TheFourthShade (uid: 55451) rolls: 1d20a4 Result: 5
78755   Noone or Anyone   2015-08-05 21:22:28   At 2015-08-05 21:22:28, TheFourthShade (uid: 55451) rolls: 1d20a4 Result: 22
78754   Noone or Anyone   2015-08-05 21:21:57   At 2015-08-05 21:21:57, TheFourthShade (uid: 55451) rolls: 2d4a2 Result: 7

Inerrant Lust

For those of you concerned; Chargen has changed a bit.

It's now... 10 techniques at 1st level. 2 Techniques at 2nd. 3 techniques at 3rd. And so on and so forth. For an eighth level character, that's 45 techniques of any time.
Furthermore, any type of Adept feat (Ninjutsu Adept, Taijutsu Adept, ect.) grants you a number of techniques for that skill equal to your character level.

You can sacrifice a technique in order to get two steps of mastery.

TheFourthShade

One technique at first level.

The person above me made a typo that's easy to miss, and I don't think they're online to fix it.

Hexed

Here's what I have so far, going to be gone a good chunk of the day so I'll add in more fluff information when i get back.

I've been having quite the trouble figuring out the by lvl stuff, specifically figuring out the wealth by level or total wealth at lvl 8. It's probably just me missing some chart or something but it has been stumping me. :(

EvilMegaCookie

#16
Question: Is there a site or something I can use to see what those feats do? I really need to get used to the character sheet thing. :P

But here is my concept: My character belongs to a family that has specialized in the art of seduction and virility/fertility, using their natural beauty and ability to manipulate pheromones to infiltrate villages or secure their own bloodline via entering pacts or marriages with other families.

So basically my character would be focused around my #1 fetish: Pregnancy. >.< And would the pheromone ability be possible? Of course, it wouldn't be powerful right away but it could perhaps make my charisma (if I understand this correctly) gain some form of boosts as well as being able to have a fairly high success rate at seduction or anything sexual.

Basically a ninja specialized in diplomacy and honeytraps. :P

NSFW:
Spoiler: Click to Show/Hide

Zaer Darkwail

Actually in Naruto universe there is clan who specializes on 'seduction-no-jutsu' stuff. Not sure where I heard the info but they were based on land of water (the clan anyways). Or this is mere rumor or fanfiction but there was not much details about them when it came up (besides them being skilled water element users who use water for entertainment purposes). A sort 'geisha clan' or so.

Anycase no doubt in shinobi world there can be clans who specialize to be honeytraps or simply seduce a shinobi heir, bed them and then run off with the genetic material stolen from another clan and give birth a child who has the clan secrets in his/her blood. Example many bloodline limits (kenkei genkai) are genetic inherited and many clans pay large sums of money for heirs with those abilities to either research or raise said heir as their secret weapon.

EvilMegaCookie

Quote from: Zaer Darkwail on August 10, 2015, 04:22:00 AM
Actually in Naruto universe there is clan who specializes on 'seduction-no-jutsu' stuff. Not sure where I heard the info but they were based on land of water (the clan anyways). Or this is mere rumor or fanfiction but there was not much details about them when it came up (besides them being skilled water element users who use water for entertainment purposes). A sort 'geisha clan' or so.

Anycase no doubt in shinobi world there can be clans who specialize to be honeytraps or simply seduce a shinobi heir, bed them and then run off with the genetic material stolen from another clan and give birth a child who has the clan secrets in his/her blood. Example many bloodline limits (kenkei genkai) are genetic inherited and many clans pay large sums of money for heirs with those abilities to either research or raise said heir as their secret weapon.

That is basically the idea I had in mind. Not to mention that bloodlines that wants to persevere their own will want someone from her family to marry so as to ensure a child. So it goes a bit of both ways and a feature of this family is that is has quite a few Kekkei Genkai users. Or something like that.

And that sounds interesting. Besides, water and earth are my preferred element either way. :P

Wolfy

I want to join into this like, badly, but...

I don't know how to make a character. xD

And

I kind of want my character to be able to use Sage Techniques (Though not necessarily be a sage) or Bloodline...

Zaer Darkwail

Quote from: Wolfy on August 10, 2015, 03:13:47 PM
I want to join into this like, badly, but...

I don't know how to make a character. xD

And

I kind of want my character to be able to use Sage Techniques (Though not necessarily be a sage) or Bloodline...

Can help you in char gen; any specific bloodline in mind :).

Quote from: EvilMegaCookie on August 10, 2015, 02:59:37 PM
That is basically the idea I had in mind. Not to mention that bloodlines that wants to persevere their own will want someone from her family to marry so as to ensure a child. So it goes a bit of both ways and a feature of this family is that is has quite a few Kekkei Genkai users. Or something like that.

And that sounds interesting. Besides, water and earth are my preferred element either way. :P

Indeed; fertility techniques/drug treatments done to their shinobi would make them much wanted for bloodline preservations. Overall advanced genetics where whole point of clan is to easily steal or absorbs and continue on bloodlines. But besides that they could be kick ass entertainers/geisha sorts (not whores but more courtesans for the daimyos courts or overall media in theaters and events with music, dancing and singing etc). Genjutus may be perhaps favored art and perhaps key one which many of clan members need master (genjutus is keyed to charisma and genjutsu helps seduce targets or enchance performances with illusions).

Not sure was my info canon but I hope it at least inspires your char and make custom clan :).

Wolfy

Well I don't know if I can have a bloodline AND Sage techniques..

But from what I've read so far I like the Reikyou or Hyuuma (Hyouton Techniques) bloodlines....

Zaer Darkwail

Sage techniques depend do you have sage class levels I think but I am not familiar with those at all honestly speaking :P.

Wolfy

I'm still reading over the information myself...I would like to know if Keelan would allow it. xD

Keelan

I have already started a game up with 3 people, but I am considering starting a second one...

@Wolfy: Hyouton (Ice techniques) would be acceptable without fail, Sage is probably something you'd have to learn in-game purely based on skill/level limitations vs the Sage Technique requirements.  Luckily IIRC Hyouton doesn't require Level Adjustment to use, so little complication...

@Hexed: Neat!  Wire-mistress!  Looks pretty good honestly, you need rules help though?

@EvilMegaCookie: Interesting... this is not impossible, not in the least... seems like getting some things into the rules might be a test, but we'll see.  I understand you might need some help with char-gen and whatnot though?

@ZaerDarkwail: Figured you'd be interested in this ^_^  If you're willing to assist with char-gen for the others I'd be much appreciated ^_^

Hexed

@keelan  Thank you. :D  Most of my trouble is I'm used to pathfinder and some things such as wealth is getting me crosseyed. :)  I did finally figure it out, in so far as I can tell. Ended up with a total of 22 wealth.

A civilian born wire-mistress who was inspired to join the academy upon meeting Konoha's beasts. It's not quite there stat/feat/skill wise but I'm trying for a speed focused fighter. She probably won't do much damage at once but will be bouncing around the battlefield.

ShadowFox89

 For wealth, just go:

1st level: 2d4+misc bonuses (occupation and if you took windfall)
After 1st: make a profession check. For every 5 over the DC (DC being your wealth DC by the by), gain a +1 to wealth

Profession also passively increases wealth every time you gain a level, depending on how many ranks you have in it. I would suggest looking for the D20 Modern SRD.
Call me Shadow
My A/A

Keelan

Hm, it's possible... and I know PF well, very well in fact

Honestly if I had time to rebuild PF for Naruto d20 I would, but I wouldn't even fathom it at this point XD

Basically think Fast Hero for the starting class, Livewire as a class for you (wires after all :3) and probably ninja scout... get Weapon Finesse likely as you'll favor Dexterity, and just have fun otherwise ^_^

If you need help, feel free to ask questions.  Also you'll have a Jounin 'captain' of your team who will be there in case there's problems adjusting to the system or if things simply go poorly... working on ideas for her as we speak (preference between futa or female would be appreciated)

Hexed

@ShadowFox89  I did eventually find it on the SRD website. :D  And that does look like what I managed so guess I got that right at least. Thanks!


@keelan I'd thought that at first, but couldn't quite get the ninja scout requirements met so went with Taijutsu Master. Which is kind of fitting with Gai and Lee as her role models. :D
Although. You compacted the skills so... Does ranks in professional count as all the skills listed under it (With a base choice selected perhaps?) or just one?

<.< >.>  Battle wires are cheats! They are ranged so dex already works for to hit, and they specify using dex for damage too so weapon finesse isn't actually needed with them at least.


As for your question... Preference wise it doesn't matter to me... but a Futa Jounin Captain could lead to funny shenanigans.

Keelan

Yes: The group skill counts as ALL the ones under it

So if you need Treat Injury and Life Sciences at 6 ranks each, then 6 ranks in Medicine is all you need.  d20 Modern was so back-assward with skills I had to collapse them to be even some semblance of useful...

And your Jounin... I've also always wanted to make an Aburame girl...

Wolfy

D'aww.....And I was hoping to make my character someone who was picked up by Enma and raised among the monkey 'kingdom' before being deposited in Konoha to become a ninja and Chuunin. :p

But Hyouton is good too....

Hexed

quick question!

Is DR 1/chakra or +2 Armor a better choice?

As for the Aburame girl... Don't the bugs like eat big chunks of their bodies including eyes? If so... lets hope you focus on blind fighting feats. :P

ShadowFox89

 That's just fluffwise. And +2 armor is a better choice most of the time.

The bloodline you're looking for for an Aburame is the Symbiote one. Page 788 of the latest pdf.
Call me Shadow
My A/A

Zaer Darkwail

Nah, the insects live under the skin and do not eat their bodies and live in symbiotic relationship with them. Albeit it's quite creepy method but they have very potent jutsus (chakra eatting bugs and tracking purposes).

Keelan

Yeah, the 'eating eyes' thing is more fanfiction headcanon IIRC; it's simply a symbiotic thing.

Unfortunately, it doesn't creep me out, but it does other people, so I've never actually gotten a chance to use one... hence mentioning it so I could gauge if people were bothered at all.

Hexed

Huh. Learn something new everyday.

Personally I don't see a problem with a Aburame girl. Although I will let you know know that said female bug user will forever be called Skitter at least in my mind.

I've just got techniques to work through so I should be close to finishing up.

Zaer Darkwail

Yeah, not bothered with Aburame clan jounin female; would be quite interesting actually :).

Wolfy

If Zaer can help me make a profile, I'd like to join. ^0^

Zaer Darkwail

Well, feel free post in here or PM me details what you want for your char (inspirations if any is good to mention so I can build char according your desires).

Zaer Darkwail

Hmmm, Keelan, is it possible to play as a summoner? Also I have thought I could play also as medical shinobi. Although he would be male char but he would not be against futa pairings (MxM he is against).

Keelan

Um, a summoner could be possible, yeah.  I forget but I think Kuchiyose no Jutsu is a rank 8 technique, so I suspect that it'd be something you'd just be starting to do at level 8, assuming you take no LA in Bloodlines or Race... and male is fine that's cool, and I'm not into M/M myself so no worries ^_^

ShadowFox89

 There will be plenty of females in the game anyway :P
Call me Shadow
My A/A

Keelan

If anyone has Skype and/or AIM I am able to be contacted after about 5pm EST easily enough, just shoot me a PM.  I can help with ideas and possibly mechanics for making chars.

At the moment I'm hearing Wire-Fu, Kunoichi-no-Jutsu (Seduction), Medical/Summoner, and Ice+Sage as proposed ideas...

Wolfy

Zaer, if you'd be kind enough to build a profile to fit my Ice + Sage Character, I'd appreciate it.

As far as inspirations, I'm not really sure what you mean. Lol

Also, rather than being picked up by Monkey's, I think I'd rather have my character adopted by Dragons instead, Ice Dragons to be specific, so that she can eventually work into being a Dragon Sage. :3

If Keelan is ok with that

Zaer Darkwail

Wolfy, as mentioned not too familiar with sage stuff but I try :P. Anycase here is my char and I work on Wolfy's char later (I can build a ice user who has build towards becoming summoner of dragons and ninjutsu user). With inspirations I mostly asked what sort shinobi are you; taijutus, genjutsu or ninjutsu user (or any Naruto series char which take inspiration). Overall as ice users ninjutsu would be key skill anyways so went with that. Then go any advanced classes which help become better at ninjutsu.

Anycase, I plan build your char so you can qualify to enter sage as next level (it demanded 12 skill ranks so could take first level in sage class at 9th level). Also took blood pact with dragons (Ice type) so can summon those and as sage you have affinity to them (than toads like Naruto had). Anycase I work the char later in mythweavers (any idea for name for your char or pics to add in?) as making mine took a good +5 hours (and gods forbid scrolling through technique list in PDF is painful, thank god for technique search engine which I found).

Zaraki Ryohou
Wealth Rolls

Starting Wealth (1st level); 8 (+1 occupation, +1 genin, +1 from profession)
Later level upragde rolls; 12+9, 19+10, 9+11, 5+12, 2+13, 10+14, 5+15
Math; second level roll is 21 vs 8 so it gives +2 besides +1 from profession for total 11 wealth at 2th level. Third level roll is 29 vs 11, being +15 or higher gives +3 and +1 from profession so total 15 wealth in 3th level. Fourth level roll is 20 vs 15, so +1 wealth and +2 from profession for 18 wealth in 4th level. 5th level roll is 17 vs 18, no wealth increase. 6th level roll is 15 vs 18, no increase. Seventh roll is 24 vs 18, a +1 and +3 from profession for total 22 wealth. Final roll is 20 vs 22 and so no increase.

So far not done any gear purchases but plan add them in near future (once done with Wolfy's char also).

Background

Zaraki Ryohou is past fourth shinobi war a growing talented medical shinobi in the world. Even genius some say. However his origins are widely unknown (expect to perhaps ANBU or other high professional information diggers), he was not born in shinobi village and according some medical tests he holds no shinobi ancestors whatsoever. Yet he had awakened his chakra somepoint, learned shinobi arts and then he appeared somewhere after fourth shinobi war ending in serious skirmish between two shinobi groups and undiscriminating fashion healed and cured both members of the conflict and somehow managed to talk down the both parites cease hostilities for now and he was ten years old.

Zaraki had worked diligently as traveling shinobi who more and less acts as traveling doctor, surgeon and medicine man for the poor and impoverished and never asking rewards or payment for his work. But people remember and when winds blow well they are generous and overall people whom he cured and found businesses gave him share of their business and it has resulted Zaraki grow rapidly wealthy in earlier years in his career.

However, he is still to most shinobi a enigmatic figure as he never talks about where he learned his craft originally. As most his techniques show they had been self-learned or from manuals which he had acquired with wealth or taught by shinobi from other villages. But he himself calls no shinobi village home and he so far has refused exclusively join any villages despite invitations, his own words about being; "I will not choose draw lines on ground in regards whom I help."

However he is not above to join any shinobi squads as medical shinobi and he gladly works for any villages (sort on mercenary contract). However he has one absolute rule which he never breaks; he never kills anyone. He can disable, knock out or injure them, but never kill. Even in cases he uses harmful genjutsu or injures foes, he heals them and patches them up so they survive. He abhors killing and he seems always suggest a non-lethal means to solve conflict if possible.

Besides his good loving nature as traveling surgeon it's rumored that he is quite skilled gambler and it's also rumored he has certain....perverted subtle nature and somebody swears he once heard (said while drunk) one reason he wanted become doctor was to "So I could able tell women undress and grope them and do some questionable tests with their bodies with their full consent on it!" However so far none his female (nor male) patients have any complaints from his services nor anything bad to say about him.

ShadowFox89

 Keep in mind,  sages are supposed to be rare. I'd plan on a different prc with the hope of getting sage.
Call me Shadow
My A/A

Zaer Darkwail

Well, Keela gave approval for Wolfy, no one is sage this point (need 12 ranks and max we can have with no LA is 11) but the requirement is either to have a sage mentored them or held sage artifact and used it. My guy though is going stick as medical expert until qualifies as exarch (no sage nor summoning stuff as planned as I did not want to be half-assed medic shinobi).

Wolfy

I planned to have my character be mentored by an actual Dragon, much like Naruto was mentored by the Toads to learn Senjutsu...So technically a 'sage' would have mentored her. :3

And yes Zaer, Ninjutsu user works more than anything else. ^0^

Considering the Ice Bloodline, she'd have an affinity with both Water and Wind Chakra Elements, along with Ice.

Zaer Darkwail

Aye, I keep the wind and water jutsus also in mind :). But not today, tomorrow I work on your char Wolfy.

Vex

Is there any interest in having another player on board? I haven't played Naruto d20 in a while, but I have to admit, reading the thread and the character discussions does make the prospect tempting.

I had an idea for a Fuinjutsu specialist who doubles as a Puppeteer. I thought having a few tanky or trap-ridden puppets on the field might help with our current group, as it appears we favor more ranged tactics thusfar. Fuinjutsu feels like it goes well with Puppetry, as a way to enhance puppets and bring them out without having to carry them around, and also allows her to help others with utility seals and make weapons, armor, and other chakra-infused items. Likely starting out as a Smart or Charismatic hero, and probably on the eccentric side, if mostly because I could see a lot of potential fun in animating a small puppet (or even a few of them) with Kengakuryokou and using ventriloquism to pull off some amusing scenes outside of combat.

That said, seeing as you're likely to be starting in Konoha, I'm pretty tempted to try out a Hyuuga clansman. I'm not usually much for melee-centric characters, and tend to prefer support like crafters and medics, nor for Doujutsu bloodlines, but the Jyuuken style is a pretty unique one that I could actually see using, and their Byakugan has plenty of utility uses to keep me happy. I've always liked the Hyuuga's sense of grace and elegance as well, so I think I could get into exploring the lore of the clan. Probably a fairly stoic and serious character to contrast our more kind and gentle types, tinged with a haughty arrogance that the clan is known for. A Fast or Dedicated Hero into Taijutsu Expert and maybe Ninja Scout. Nothing too fancy in the levels, but the White Knight gives it some unique flavor.

I'm siding slightly with the latter at the moment, but I'll either one could be fun. That is, if Keelan is still interested in having another aboard.

Zaer Darkwail

My char has quite bit fuinjutsu techniques, but no advanced seals yet (but that is during next level up I take the advanced seals feat). My char can also produce shinobi drugs and can take 10 to several skills thanks coolhead trait :P. That's besides his medical jutsu stuff and he is quite heavily leaning to genjutsu. So perhaps you go all out taijutsu unarmed user from Hyuuga clan perhaps Vex :).

Keelan

@Vex: Never used puppets before... and honestly while I'm not unfamiliar with d20 my experience with Nd20 is comparably minimal by comparison.  The Hyuuga would be simpler I think than the other :3

Also remember I said this wasn't first-come first-serve so yeah, feel free to come up with an idea if you'd like ^_^

@Wolfy/Zaer: Just remember, you'll only start with Ice at the start IIRC; you won't get Wind/Water until 10th IIRC, and the other not until 15th or 16th... unless I've misread something...

@Zaer: No MAKING shinobi drugs; they have to be bought, and remember at game-start you are limited to Restricted items, no Military or Illegal items...

Zaer Darkwail

What I understand with the Ice affinity is that the person must have affinity to use both water and air techniques before they can use Ice techniques. I think bloodline involved gives affinity to both air and water and the ice affinity (it's kenkei genkai after all). So person would count to have affinity (naturally) to all three elements (or was it one element must be natural affinity and then take second affinity and via feat gets earlier access to Ice affinity). I will check but I am certain you can start in 8th level as ice user none the less and have 3 elements which to pick ninjutsu techniques.

Okay, so no drugs to made so I have one feat to take off then if making shinobi drugs is not allowed even if RAW I can do so. I could take advanced seals feat and pick up advanced fuinjutsu techniques (some delicious stuff there like able shut down someone's chakra flow entirely).

Keelan

oh right, I was thinking of Mokuton XD

Right, Ice, Wind, and Water it is for her ^_^

Vex

Quote from: Zaer Darkwail on August 13, 2015, 06:14:48 PM
My char has quite bit fuinjutsu techniques, but no advanced seals yet (but that is during next level up I take the advanced seals feat). My char can also produce shinobi drugs and can take 10 to several skills thanks coolhead trait :P. That's besides his medical jutsu stuff and he is quite heavily leaning to genjutsu. So perhaps you go all out taijutsu unarmed user from Hyuuga clan perhaps Vex :).

To be fair, Fuinjutsu is not the kind of thing one generally specializes in alone, and their effects often serve to enhance other specializations. In Zaraki's case, you're using it to enhance his medical jutsu, and in my theoretical case, she would be using it to enhance her puppets and crafted items, and in both cases, there would be fuinjutsu that one knows that the other likely doesn't (some seals are specifically made with medical jutsu or puppetry in mind, for instance). Crafting Weapon and Armor seals, as well as other Sealed Items, aren't as simple as knowing the techniques either, it takes quite a few feats, so even if both of them were fairly versed in fuinjutsu, I don't think there would be as much overlap as one might expect, unless you plan on spending three feats to pick those up as well.

That said, I certainly don't mind just going for the Hyuuga character. I'm just saying either one still sounds viable.  ;)

Also, thanks for the searchable technique reference! That'll definitely come in handy!  :D

Quote from: Keelan on August 13, 2015, 06:51:26 PM
@Vex: Never used puppets before... and honestly while I'm not unfamiliar with d20 my experience with Nd20 is comparably minimal by comparison.  The Hyuuga would be simpler I think than the other :3

Also remember I said this wasn't first-come first-serve so yeah, feel free to come up with an idea if you'd like ^_^

Glad to hear it!

Puppets aren't too complicated, only a little more than Summoning generally is, but there's no doubt it's the more complex option. Add to it the rules for making sealed items, as well as the more mundane rules for crafting non-sealed items, weapons, armor and puppet bodies, and you can easily say that first concept I have definitely delves into more obscure rules of the book. So, if you'd rather not deal with that, I can understand. It seems Zaer prefers the Hyuuga option as well, which also delves into rather obscure rules, but much less so (not many techniques deal with tenketsu or chakra coil damage outside the Jyuuken fighting style). So, I'm thinking that's what's best to run with for everyone.

Thanks for the swift reply! I'll hopefully have a concept for you in the next day or two.  ;D

Zaer Darkwail

Indeed in fuinjutsu there is variety. Although did not spot many medical ones (just one which prevented someone doing suicide with some couple jutsus). But I redo bit my fuinjutsu picks as I get advanced seals feat and so can get more better fuinjutsu to use (one more obscure one is increase objects weight by a lot).

Wolfy


ShadowFox89

 Funny thing is Wolfy, your character's background is eerily similar to Ume's, and I haven't stated it outside of the chat xD
Call me Shadow
My A/A

Zaer Darkwail

#58
Okay, here is Wolfy's charsheet in mythweavers (I took liberty to choose pic for his char and if he wants change pic, he can send me link for prefered image). Anycase went for trueblood human to get more chakra and also more stats as I realized with smart hero and shinobi adept combined she became very adept with genjutsu and ninjutsu, but also taijutsu (despite she has only +5 bonus to hit with weapon conjured with her most powerful technique; Kaze no Yaiba), thanks flawless form feat everytime she uses strike technique (and she has few), she gets bonus to hit and attack.

Also she gets insight bonus to hit and attack target if they use any stance. However she is far cry from melee expert and her melee skills at best can be considered as last resort or such (but still the pic inspired to give her potential for bladecraft albeit she is heavily genjutsu/ninjutsu user and she has mastered one strike style; Gatotsu). Also she got bit fuinjutsu stuff and I think senjutsu techniques need learned in-game (as no ways to learn them as there is no 'ranks' for them but nor need for perform checks). However thanks sage's wisdom she can collect natural energy and enter sage trance (simply said meditate 4 hours to get full rest benefits). Charisma is important for sages so that's why both Int and Cha are 18.

Anycase in sage side of things; she needs 12 ranks in acrobatics but in next level as elementalist she can spend 3 ranks to get it (and then in 9th level enter first level as sage). Anycase for blood pact I could not get to fit (amongst other stuff I needed to get, but again that can be taken in 9th level also and you meet requirements to get blood pact with dragons).

Edit; Oh, forgot make wealth rolls for this char :P. But Wolfy can make them as it's simple really; initial wealth bonus (which is 2d4+3) needs rolled over by profession checks (and profession has been maxed out so first level got +5 bonus in profession and if you pass it by, you get +1 from 1-5 ranks in profession and then every 5 points over it adds further +1 to wealth and once at 6 ranks profession gives +2 to wealth rolls). Add chuunin +3 wealth bonus at 6th level.

Keelan

Only thing to point out about char-gen was an update that a friend put up that I forgot to mention...

Quote from: Inerrant Lust on August 07, 2015, 11:46:45 PM
For those of you concerned; Chargen has changed a bit.

It's now... 10 techniques at 1st level. 2 Techniques at 2nd. 3 techniques at 3rd. And so on and so forth. For an eighth level character, that's 45 techniques of any time.
Furthermore, any type of Adept feat (Ninjutsu Adept, Taijutsu Adept, ect.) grants you a number of techniques for that skill equal to your character level.

You can sacrifice a technique in order to get two steps of mastery.

Zaer Darkwail

Oh! Well that changes things quite a bit :P. Need adjust both sheets.

Keelan

DOUBLE POST FOR FULL RULES REAFFIRMATION!!!

Quote from: Keelan on August 01, 2015, 03:04:54 PM
CHARGEN UPDATE


Level: ECL 8, no more than LA2 (All LA taken up front, cannot be 'bought off')
Race: Any Human, Any other Core*, Homebrew*
Bloodlines: Any Core Minor/Intermediate*, Homebrew Minor/Intermediate*

Abilities: 40pt buy, have fun
Starting Occupation: Any
Classes: Any Core, Basic Paragons, Samurai, Weaponmaster, Sage*, Homebrew*

Feats Progression: Every Odd Level (1/3/5/7/9/11/13/15/17/19)
Feats: Free Genin (Effective Level 1), and Chuunin (Effective Level 6)
--Tough Hero/Paragon: Simple Weapons, Light/Medium/Heavy Armor
--Strong/Fast/Dedicated Heroes/Paragons: Simple Weapons, Light/Medium Armor
--Smart/Charismatic Heroes/Paragons: Simple Weapons, Light Armor
--All Classes get Nin or Archaic Weapons for Free

Skill Ranks: Each class gets an extra +2 skill Ranks, +8 at char-gen for basic classes
Skills: Consolidated Skills As Below (New Skill: Old Skills Combined)
--Acrobatics (Dex): Balance, Escape Artist, Tumble
--Artisan (Int): Forgery, Craft Writing, Craft Visual Art, Decipher Script
--Athletics (Str): Climb, Jump, Swim
--Chakra Control (Wis): Chakra Control, Concentration
--Conversation (Cha): Diplomacy, Intimidate, Sense Motive
--Deception (Cha): Bluff, Disguise
--Fuinjutsu (Int): Fuinjutsu
--Gamble (Wis): Gamble
--Genjutsu (Cha): Genjutsu
--Handle Animal (Cha): Handle Animal
--Investigate (Int): Gather Information, Investigate, Knowledge Streetwise, Knowledge Behavioral Sciences, Research
--Mechanic (Int): Craft Mechanical, Craft Structural, Demolitions, Disable Device, Repair
--Medicine (Wis): Craft Chemical, Craft Pharmaceutical, Knowledge Earth and Life Sciences, Treat Injury
--Ninjutsu (Int): Ninjutsu
--Outdoorsmanship (Wis): Navigate, Survival
--Perception (Wis): Listen, Search, Spot
--Professional (Wis): Perform, Profession, Knowledge Ninja Lore (as applicable to profession)
--Ride (Dex): Ride
--Stealth (Dex): Hide, Move Silently, Sleight of Hand
--Taijutsu (Str): Taijutsu
--Unused: Read/Write Languages, Speak Languages

Techniques/Jutsu: 10 techniques at 1st level. +2 Techniques at 2nd. +3 techniques at 3rd. And so on and so forth. For an eighth level character, that's 45 techniques of any type. Any type of Adept feat (Ninjutsu Adept, Taijutsu Adept, ect.) grants you a number of techniques for that skill equal to your character level.

Masteries: You can sacrifice a technique gained from above section in order to get two steps of mastery.

NOTE: After char-gen, jutsu will be learned normally at various 'free time' points if you dedicate time to it. If you do not, you may still gain jutsu upon level-up based on above (I will not punish you for not training, but you get benefits for training instead ^_^)

*: Mandatory GM Approval First

I also again remind that if you have Skype or AIM or YIM and wish to talk to me, just PM me and we can ^_^

Zaer Darkwail

Just a question; I have trouble understanding what 'skill threshold' actually means? Does it mean we have access only to powers to certain rank and every stuff which raises 'cap above' it, would raise access rank? Even some S class powers are in rank 3 (meaning in skill rank wise could get them). I have got my own idea about it but I sort want confirmation on this.

Also how genius ninja is taken account if at all on techniques (assuming it's tied to single skill than universal one).

Keelan

Ah, skill threshold:

On each jutsu there is a Perform Requirement, of which there are a number of ranks...

If you have that many ranks in the related skill, you can perform it without issue

However, if you don't, you have to roll to beat the DC that is given next to it in order to use the technique

This is to prevent a level 12 character with 0 ranks in Genjutsu from being able to use a Rank 12 genjutsu simply by virtue of level alone, for instance...

And yes: Genius Ninja is for a select skill-group, and I'd say it's another technique-per-level for the specialty in addition to the given benefits. Meaning if you have Tai Adept and Tai Genius Ninja you're getting an additional 2 jutsu in Tai per level (or mastery ranks, those too).

EDIT: Also link your sheet Zaer! :3

Zaer Darkwail

I posted my sheet in this post :P. Anycase ok, so Wolfy's char has both ninjutsu adept and genjutsu adept and genius ninja (ninjutsu).....so does it mean per level (since taking the feats) Wolfy's char gets 2 techniques at ninjutsu per level and 2 additional masteries also? While genjutsu gets only 1 technique and mastery per level devoted to genjutsu.

EvilMegaCookie

A question that I just came to think of. Do we all start as genin or is it fine if our characters are of a higher rank? Was thinking of having my character be 25 or something. Truth be told, I would find it odd if my character was still a genin at such an age, talent or not. :P

Of course, given the practice her family does, she might be given a position as a special jounin or something. Or maybe I should go for that gender-bender scenario... gah! Either way, i'll see if I can write up a backstory.

Keelan

All of them are 18 and just became chuunin was the basis for the character builds, fyi ^_^

You could have her have been trained and studying, but virginal perhaps.  That way not creepy but still decently done ^_^

EvilMegaCookie

Aight. By the way, check your PM. :P

Yeah, I was thinking that too. The real deal starts the moment she turns 18 to... get some hands-on practice so to speak.

Zaer Darkwail

Okay, I found some guideline for rankings/techniques known;

E = Academy taught or very common even wandering shinobi, meaning anyone can learn these.
D = Genin
C = Chuunin or some trump cards for Genin to pass genin exams
B = Jounin or specialist jounin techniques (you can qualify to be specialist jounin if got heavy focus to single field so you count more powerful in single field; like someone with +2 or higher skill threshold for single field + genius ninja so someone could have specialist jounin rank already with GM approval, also need know 2 elements to qualify to become jounin which is at 11th level for most but others can get via genius ninja second element early via feat or got bloodline)
A = Jounin only and also forbidden techniques (needs GM approval for chuunin to know these if any)
S = Forbidden or known to single ninja (basically rarest techniques and need GM approval to have them)

Anycase, start work on techniques both my and Wolfy's char.

Keelan

Nah, less worried about that, more concerned about them being available to you.

Chidori for instance is Rank 5, Class A; you can get it at level 5, or 4 with Genius Nin.  If you don't have the proper skill ranks to Perform it, it becomes ahrder however to use it with any consistency.

Just an fyi :3

Zaer Darkwail

#70
Okay, updated both chars. My char case he got 8 extra techniques to both genjutsu and chakra control because harmony albeit not labelled as 'adept' it gives exact same benefits for chakra control. So in end got 14 masteries after buying all techniques I bought for my char so had to be more selective where masteries applied. However with our ice dragon sage I had to remove both fuinjutsu and taijutsu techniques to have room for chakra control, genjutsu and ninjutsu. But it return gave lots masteries which to use to max out several techniques (and buy couple nice high rank techniques which should warrant Wolfy's char count as ninjutsu specialist jounin, her trumph card being Sandangamae Tenshi). Here in below I repost them for easy viewing pleasure. Check techniques via using technique search engine I linked before (just copypaste the name and remove +X number after them which I indicate for mastery);


Wolfy

I like my character, and I think she'll look like this in sage mode once she obtains it:


Keelan

That would work :3

So that's 2 completed chars down... let's see if we can get a third ^_^

Oh, one thing to note Wolfy/Zaer: Is the Trueblooded race necessary?  The Low-Light Vision, Stat Boosts, and stuff is good yes, but if you went normal human that's at least 9 more possible techniques and a genuine access to more starting skill-points and higher-level techniques...

Just a thought ^_^

Hexed

@Zaer Darkwail Gah. How are you popping out the characters so fast?

Found out there's a whopping three tech for wire fighting so had to completely redo mine.  http://www.myth-weavers.com/sheet.html#id=311758
Slipped in Genius Ninja due to the Gloom Weaver feat that will eventually let me nab more livewire tricks. And switched to Fast Hero Paragon because the +1 defense and ranged attack was more tempting then the extra five foot movement.

And now looking at the two sheets Zaer put out I may have gone overboard trying to keep my battle wires useful.   :o

Keelan

Hehe, Zaer is able to pop sheets out VERY quickly and very well with quite the system mastery behind each crafting; do not necessarily compare yourself to him ^_^

Then there's me; I can spend literal weeks making a character, no decision done until the last minute, but when I'm done I've crafted a fully-fledged person and personality full of nuances outlooks and quirks, a character I'd call a true work of art...

Either way, gets the job done ^_^

But yeah, one thing Hexed: you forgot to combine your skills into the new grouped ones, and did you see the Jutsu update?

Inerrant Lust

Looking at the lot of you motivated me to start recruiting for another game.. <_<

Highly considering it taking place within the same continuity as this one's. :P

Hexed

@Keelan Huh?  I thought I did. And on checking it's showing the skills grouped by your latest post. Granted I haven't stripped out the non-used skills that weren't changed yet so maybe that's what is causing the problem.

And the update to 10 jutsu at level 1 and each level gets an amount of jutsu's equal to the character level, plus extra for things such as x Adept feats.

Myself I work at the character's mechanics and let each decision build the fluff. Why this was taken/done instead of that and other things.

Zaer Darkwail

Well, neither the above chars I made are taijutsu users so it reflects on them quite well :P. But our ice dragon sage can dish 15d6 dmg (from three different elements top of that) in large area effect and can turn to misty form and whisper people and can do INSANE jumps (+40 jump checks and no height limit how far she goes.....good I gave her jutsu which makes her fall only 10'ft despite height she falls from or rather falls 10'ft per round only; effectively allowing her 'jump and glide' long distances).

Anycase reason I gave Wolfy's char trueblood was that I doubt regular human would have natural genius ninja and also ice element stuff in first level (plus she needed bonus to Con and Charisma badly for her build). Plus the vision is nice plus. I am aware she could get more techniques, ranks and bonus feat as regular human (I build mine char as regular human because of this), but I think she is fine as trueblood :P. She just needs take consideration that she is from several generations of shinobi family and as genius ninja she was genin when she hit on age of 7 (as mentored by ice dragons no less). So even if she is 18 she is considered genius (and for reason; she has far above her chuunin rank techniques who should send even jounin scared of her when it comes to ninjutsu duels as she knows one extra element beyond most jounin).

Flip side because of feat she cannot never learn further element profiencies unless she takes feat which demands her to be genius ninja (and could take it in 9th level or 11th, ligthning would be very useful as many water techniques have useful combos with ligthning). Another flip side is that to make use of her ice jutsu or water jutsu she must have lots bodies of water near by (or snow), but I gave her one wind attack jutsu (sort of tornado attack) which she can use and empower to blast foes.

Wolfy; Cute pic, just need photoshop to have paler/icier hair and paler skin and would be exact same as the pic I posted :). At 2th level when you go 'sage mode' you gain +1 natural armor as sage (sort of buff based on sage pact you got). Also summoning ice dragons is good as their physically very durable (high AC).

Quote from: Inerrant Lust on August 15, 2015, 01:28:07 PM
Looking at the lot of you motivated me to start recruiting for another game.. <_<

Highly considering it taking place within the same continuity as this one's. :P

And I need work Tashi's updates also which I haven't done yet.....sorry :P. But as Keelan says; years being GM and player plus unlimited net access in weekend combined allows me spend rapidly 2-3 hours make char (my first draw took 5 hours until I developed method quickly check techniques and find quick way find modern feats in the list; those two take longest times really in naruto d20 char gen besides double checking for facts of the PrC's and wealth stuff). Both above chars miss gear and haven't done Wolfy's wealth rolls.

Hexed: Simplest math is 45 + 8 per adept feat (spend for said field) and additional +8 if got genius ninja for said field. But do take E, D techniques first (easy check reference in clicking directly to bloodlines at PDF file and then scroll up until you get to actual technique/jutsu list and scroll way up to E and D techniques; the short english descriptions should give idea and with search engine I provide should give you info quicker than just scroll through PDF file the technique list which is hurdle to go through) and then do B and A techniques then in.

Keelan

Oh derp, you're right; I didn't look into detail, saw a few that weren't supposed to be there, made an ass of me (but not u :3)

And that makes sense, it's about how I generate characters.  I typically get a concept, then work with mechanics until that concept is likely destroyed, then build character around mechanics to explain who what when where how and why...

Wolfy/Zaer need items, otherwise it's golden it seems for 3 chars, right?

Zaer Darkwail

Yeah and Wolfy needs name which village he is from if any; or was his char adopted into village or overall background story (my char is not from any village but he can be hired to joint part of any squad for long term even; his background wise he is wandering shinobi who has opened clincis, taught medicine craft or even medicine jutsu for regular people in said clinics across in poorer countries and such).

Keelan

oh right, haven't looked at the actual background yet... was imagining that one way or another they were part of Konoha now, just became Chuunin.  Also had planned them all to be 18, but I remember seeing you were 20 and so was Ice-girl, and I can probably work with that too.  Can't be too old at level 6 though in the narutoverse ^_^

Zaer Darkwail

Well, I can make 18 the ice girl, but my char is 20 because he was not raised in shinobi village and overall he has been unassociated ninja working and doing good doctor deeds in countries who lack proper hospitals or cannot afford ninja from one five great villages to solve problems (which do not involve killing mind you). But he may have been recruited to Konoha (so that part background him refusing join any villages need taken out; he had not offered position in village before and even still not much trusted because his shinobi skills origins are vague/mystery). I can PM you full details of his background and explain how he got trained as shinobi. Most his present techniques are self-taught or self-discoveries.

Keelan

Hm, not as concerned about 'how' the training went and more about the village associations, which from what you've explained thus far sounds pretty okay ^_^

ShadowFox89

Hexed, when I get home, I'll show you my wire gal.
Call me Shadow
My A/A

Zaer Darkwail

Quote from: Keelan on August 15, 2015, 01:57:12 PM
Hm, not as concerned about 'how' the training went and more about the village associations, which from what you've explained thus far sounds pretty okay ^_^

Ok, so background wise he was recruited to Konoha somepoint and I let you decide how/where it happened (as I think you form team around with present applicants so present Kage must had decided add my char into team than assign to Konohan hospital).

Wolfy

I'm going to say that my character is part of Konoha, having been raised and mentored by Ice Dragons until she was allowed to go to the village and train as a ninja. She would have had her own home, and learned slowly how to cook her own meals, being a Genius at Ninjutsu but failing at other every day things like cooking. ;3

Also, she hates frozen meals...oddly enough, considering her 'parents'. xD

And I'm fine with her being 18.

She just needs a name, though...

Aoi Sanseki.

Blue Diamond.

^0^

Edit:

Yuki Aoi Sanseki

Snowy Blue Diamond


With Yuki being her Clan name....though perhaps one she's unaware of.

Zaer Darkwail

Well, Artisan covers cooking skills also and she's not that bad (but it may be that in past she was :P).

ShadowFox89

 And if anyone's interested, I'm planning a dragonball game using the system, taking you from the power level of Dragon Ball to the end of Z :P
Call me Shadow
My A/A

Vex

Nice job, Zaer! You're pretty quick with those! And it checks out, for the most part. The only thing I caught off about the sheet is that you have Iryou Ninjutsu techniques under Chakra Control rather than Ninjutsu. Medical techniques do have the additional requirement of having a very high Chakra Control skill to use, but they're still Ninjutsu techniques, essentially requiring a Medical-Nin to max both. All and all, it's still pretty great that you're able to nail all that down so swiftly!

I'm barely starting on my character's sheet, but I have a good idea of where I wanna take it. Basically, I'm going a standard Hyuuga Dedicated Hero/White-Knight/Taijutsu Master route, but I'm going to throw in the Pressure Point techniques from Way of the Master, which I think meshes incredibly well with the Gentle Fist style. She'll constantly be debuffing opponents while she's striking them. It's almost a shame I can't really have her utilize the Sacred Fist style along side the Juukan style, as the two work so well together (although, she theoretically could in Epic levels if she goes Epic Taijutsu Master, but I'm not gonna assume we're going to go that high ::) ). It also allows her to use her abilities to serve as a limited back-up natural healer when necessary, albeit one who's not nearly as capable as Zaraki, mostly just for out of combat, non-emergency uses.

Playing off the angle, I'm probably going to have her embrace Hyuga traditions in a rather spiritual sense, in a way the Hyuga characters in the series really didn't (Neji and Hinata always seemed rather reluctant to embrace their respective duties, and if anything seemed to be fighting against them). I expect her to be a bit of a traditional and conservative sort, wise, insightful, but rather judgmental and somewhat strict in her philosophy. Definitely the "Lady of War", although it could be fun to throw in a few matters she's a bit hot-boiled over. I could also have some fun with the often implied fact that the Byakugan can see through clothes and armor (which is no doubt true, just not much explored).

I'm just not sure whether to fit her into the Main House or the Branch House. Mechanically, it doesn't make a difference, but story-wise, it's pretty important. I suppose being a Main House member would give her more readily explained access to their more powerful techniques. But, I think having her as a member of the Branch House has a lot of potential RP complications to it that might be fun to play out. I know that Hinata's personal maid was a Hyuga ninja, and I thought the aspect of the "taijutsu powerhouse maid" would be pretty amusing, although I'm not sure how that would play out practically.

Although, it seems there's a bit of despite over whether female Hyuga members are even branded in the same way that male Branch members are. Hinabi, Hinata's sister, was never branded, after all. She might had been the heir's sister, but that being the sibling of the heir didn't seem to matter in Hiashi/Hizashi's case. Maybe things changed after that incident, but the Hyuga clan comes off as more traditionally minded than most, and traditionally in Japan, women can't branch off with their families. They only become heads via inheritance, and even then, often when there's no obvious male heir. So, maybe that's the reason? Still wouldn't address the practical element of protecting the bloodline from those who would want to steal it's secrets, though, and as oppressive as the seal is, required obedience and destruction their genetic inheritance from their bodies is a damn good way to make sure it never falls into enemy hands.

Any thoughts on this, Keelan? Or do you not have any opinion about these?

Quote from: Zaer Darkwail on August 13, 2015, 08:10:22 PM
Indeed in fuinjutsu there is variety. Although did not spot many medical ones (just one which prevented someone doing suicide with some couple jutsus). But I redo bit my fuinjutsu picks as I get advanced seals feat and so can get more better fuinjutsu to use (one more obscure one is increase objects weight by a lot).

Then you'll be pleasantly surprised with Tobikiri Saisei no Jutsu, and Souzou Saisei, arguably the high-level Medical-nin's last defense and what basically makes them damn near immortal. Granted, the latter technically doesn't require one to be a Medical Specialist, but seeing as it's basically just an epic version of the former, I always saw that as an oversight on the author's part. Shiketsu no In comes off as thematically appropriate as well. I could see Keiyaku Houjin being extremely useful as well, if one also has Retrieval Expert. Gets your allies out of emergency situations in a hurry, and into relative safety so you can heal them, or brings a tougher ally in to help you out, seeing as combat isn't so much a Medical-nin's forte.

Zaer Darkwail

#89
Ah, then I swap then some techniques to make room for the Iryou Ninjutsu for ninjutsu side....and likely need pick some new chakra control jutsus and those jutsus you suggested :). Anycase your concept sounds interesting; always big question go for main or branch family albeit for women it seems not matter much it seems. Although if your 'kick ass maid' then you would need assigned under someone's control in the party (or rather protect them).

Vex

Quote from: Zaer Darkwail on August 15, 2015, 07:49:52 PM
Ah, then I swap then some techniques to make room for the Iryou Ninjutsu for ninjutsu side....and likely need pick some new chakra control jutsus and those jutsus you suggested :). Anycase your concept sounds interesting; always big question go for main or branch family albeit for women it seems not matter much it seems. Although if your 'kick ass maid' then you would need assigned under someone's control in the party (or rather protect them).

Well, some of those jutsu I mentioned might still be a bit high level for you. I was just stating some potential examples of Fuinjutsu that a Medical-nin could use. Still, I hope you found it useful for future planning, at least. ;D

And I'm not sure whether or not the Main or Branch family decision wouldn't matter just as much for women. I was merely speculating on the curious matter of Hinabi. Granted, she's the likely heir at the end of the series, after Hinata married out of the clan, but that still doesn't explain why she wasn't branded as a young child, as Neji had (and presumably Hizashi before him). I just wondered if it might had been because of traditional gender roles. I honestly don't know. That's why I was bringing it up, to see if Keelan might had had a take for their game. Of course, I don't really mind making it up, if they're not interested.

But yeah, the "kick ass maid" did sound fun in concept, but it would likely need a rather specific kind of person in the party, and I don't think any concepts quite fit the bill. Still, I kinda see her as more of a servant than a leader, at least at this stage, so I'm somewhat inclined to stick her in the Branch family. Although, I imagine she could always "marry up", in the end, assuming the Main House finds it a suitable arrangement.

Anyway, I have a rough draft of a character sheet sorta finished. I still need to do the Equipment and Technique sections, and I'll of course do a write up for background and personality afterwards, maybe do a few more tweaks along the way. Still quite a ways from finished. But, for now, this is where I'm at. Feel free to have a look, if you wan an eyeful of stats.  ;)

Masami Hyūga

----------------------------------------------------------------------------
Basic Information

Character Name  : Masumi Hyūga             Height : 5'4"
Player Name     : Vex                      Weight : 110 lbs.
Character Race  : Human                    Eyes   : White
Gender          : Female                   Hair   : Black
Size            : Medium                   Age    : 18
ECL             : 8                        Speed  : 30'
Primary Element : Suiton                   Rep    : +2
----------------------------------------------------------------------------
Character Class Information

Class and Level     : Dedicated Hero 3
Class and Level     : White Knight 3
Class and Level     : Taijutsu Master 1
Bloodline Levels    : Byakugan 1

----------------------------------------------------------------------------
Ability Scores

Strength     : 10 (+0)     09 point buy + 0 racial + 0 level + 1 misc
Dexterity    : 16 (+3)     15 point buy + 0 racial + 0 level + 1 misc
Constitution : 14 (+2)     14 point buy + 0 racial + 0 level + 0 misc
Intelligence : 14 (+2)     14 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 20 (+5)     18 point buy + 0 racial + 1 level + 1 misc
Charisma     : 12 (+1)     12 point buy + 0 racial + 0 level + 0 misc

----------------------------------------------------------------------------
Combat Statistics

Hit Points        : 50/50
Action Points     : 9
Initiative        : +3     3 Dex + 0 misc
  - Byakugan      : +5     3 Dex + 2 misc

Base Attack (BAB) : +6/+1
Base Melee        : +6     6 BAB + 0 Str + 0 misc
- Finesse        : +9     6 BAB + 3 Dex + 0 misc
- Byakugan       : +12    6 BAB + 5 Wis + 1 misc
Base Ranged       : +9     6 BAB + 3 Dex + 0 misc

Combat Maneuver   : +8          6 BAB + 0 Str + 2 misc          <- CMB
Maneuver Defense  : +21    10 + 6 BAB + 0 Str + 3 Dex + 2 misc  <- CMD

Armor Class       : 25     10 base + 7 armor + 5 class + 3 Dex + 0 misc
  - Byakugan      : 27     10 base + 7 armor + 5 class + 3 Dex + 2 misc
Touch AC          : 18     10 base +         + 5 class + 3 Dex + 0 misc
Flat-Footed AC    : 22     10 base + 7 armor + 5 class +        + 0 misc

Weapon Attack Stats

Weapon: Unarmed Attack           Weight: -         Material:
Move Name    Type      Atk   Damage     Crit      Range   Type    Special
Attack      |Melee | +9/+4 | 1d6+2  |    20/x2 |   -   |   B   |

Weapon: Byakugan Unarmed         Weight: 0 lbs         Material:
Move Name    Type      Atk   Damage     Crit      Range   Type    Special
Attack      |Melee | +14/+9 | 1d6+7  |    20/x2 |   -   |   B   |

Weapon: Jyuuken Shodan Daichi    Weight: 0 lbs         Material:
Move Name    Type      Atk   Damage     Crit      Range   Type    Special
Attack      |Melee | +14/+9 | 1d6+8  |    20/x2 |   -   |   B   |  Touch Attack

Weapon: Jyuuken Nidan Daichi     Weight: 0 lbs         Material:
Move Name    Type      Atk   Damage     Crit      Range   Type    Special
Attack      |Melee | +14/+9 | 1d8+8  |    20/x2 |   -   |   B   |  Touch Attack

Weapon: Kunai                    Weight: 1 lb            Material: Thorium
Move Name    Type      Atk   Damage     Crit      Range   Type    Special
Attack      |Ranged | +9/+4 | 1d4  |  19-20/x2 |  20ft   |   P   |  Touch

Weapon: Shuriken                 Weight: -            Material: Thorium
Move Name    Type      Atk   Damage      Crit      Range   Type    Special
Attack      |Ranged | +9/+4 | 1d3  |  19-20/x2 |  20ft   |   P   |

Armor: Armored Suit      Weight: 10 lbs         Material: Thorium
AC  MaxDex Pen. Speed  Special
+4 |  +6  | -0 |  30ft | None



----------------------------------------------------------------------------
Saving Throws

Fortitude  : +7    5 base + 2 Con + 0 misc
Reflex     : +8    5 base + 3 Dex + 0 misc
Will       : +9    5 base + 4 Wis + 0 misc

Conditional Bonuses and Penalties :
+1 to Reflex while Byakugan is active.
-2 to saves made against Doton techniques.
+1 to saves made against single-target Ninjutsu techniques
----------------------------------------------------------------------------
Background Abilities and Features

Hyūga Clan
Skills: Taijutsu, Perception
Feat: Advanced Bloodline (Byakugan)
Reputation: +1
Wealth: +1
----------------------------------------------------------------------------
Bloodline Abilities and Features

Level 1: Byakugan +1
Level 3: Keen Sight +2
Level 4: Combat Insight +1
Level 5: Byakugan +2
Level 7: Telescopic Eye


Descriptions

Byakugan (Su): Masumi can activate this ability as an attack action that costs 3
points of Chakra every 2 rounds to maintain. She gains a +2 insight bonus to
Defense and Initiative, High Speed Sight 2, and the ability to constantly See Chakra.
She is also able to see through and thus ignore lighter forms of concealment, such as
smoke or mist. She may concentrate for an attack action while his Byakugan is
active to See Through Chakra for as long as he concentrates (as per technique) and his
Byakugan remains active. Deactivating this ability is a free action.

Keen Sight (Ex): While Masumi's Byakugan remains active, she gains a +2 insight
bonus to Perception checks and Conversation checks made to read others.

Combat Insight (Ex): Masumi gains a +1 insight bonus to Reflex saves and attack
rolls while her Byakugan is active.

Telescopic Eye (Ex): When concentrating to See Through Chakra, Masumi can also
spend a swift action to gain the ability to see through 1 foot of stone or concrete, 1 inch of
metal or up to three feet of wood, plaster walls or dirt for 1 round. She also
suffers a penalty to spot checks only every 50 feet instead of every 10 feet.
While this ability is active, she cannot apply his Dexterity bonus to defense against melee
attacks, and suffers a -4 penalty to melee attack rolls.


----------------------------------------------------------------------------
Class Talents and Features

Dedicated 1: Skill Emphasis (Taijutsu)
Dedicated 3: Faith
White Knight 1: Gentle Knight
White Knight 2: Prideful Knight
White Knight 3: Ruthless Knight
Taijutsu Master 1: Unarmed Attack (1d6)

Descriptions

Skill Emphasis: Masumi receives a +3 bonus on all Taijutsu checks.

Faith: Masumi's faith allows her to add her Wisdom modifier to the die roll whenever
she spends 1 action point to improve the result of an attack roll, skill check, saving throw, or
ability check.

Gentle Knight: While her Byakugan is active, Masumi may use her Wisdom modifier instead of
her Strength modifier to Taijutsu checks and to determine Taijutsu saving throws DC.

Prideful Knight: The following feats always figure in the Masumi's list of bonus feats: All-Seeing
Eye
, Battle Ready (Byakugan), Byakugan Sight, Farseeing Eye.

Ruthless Knight: Masumi may use her Wisdom modifier to melee damage rolls instead of her
Strength or Dexterity modifier while her Byakugan is active. This bonus applies to Jyuuken attacks.

Unarmed Attack: The base damage of Masumi's unarmed attacks improves to 1d6 damage.


----------------------------------------------------------------------------
Feats

Human Feat : Will Over Flesh
Occupation Feat : Advanced Bloodline (Byakugan)
Level 1 Feat : Combat Martial Arts
Level 1 Feat : Genin (Sense Chakra)
Dedicated 1 Feat : Simple Weapon Proficiency
Dedicated 1 Feat : Nin Weapon Proficiency
Dedicated 1 Feat : Light Armor Proficiency
Dedicated 1 Feat : Medium Armor Proficiency
Dedicated 2 Feat : Weapon Focus (Unarmed Strike)
Level 3 Feat : Taijutsu Adept
Level 5 Feat : Weapon Finesse
Level 6 Feat : Chunin (Suppress Chakra)
Level 7 Feat : Battle Ready (Byakugan)



----------------------------------------------------------------------------

Skills and Languages

[c] Acrobatics         : +05    2 ranks + 3 Dex + 0 misc - 0 armor
[ ] Artisan            : +03    1 ranks + 2 Int + 0 misc
[c] Athletics          : +02    2 ranks + 0 Str + 0 misc - 0 armor
[ ] Chakra Control     : +14    9 ranks + 5 Wis + 0 misc
[ ] Conversation       : +10    9 ranks + 1 Cha + 0 misc
[ ] Deception          : +01    0 ranks + 1 Cha + 0 misc
[ ] Fuinjutsu          : +02    0 ranks + 2 Int + 0 misc
[ ] Gamble             : +06    1 ranks + 5 Wis + 0 misc
[ ] Genjutsu           : +01    0 ranks + 1 Cha + 0 misc
[ ] Handle Animal      : +01    0 ranks + 1 Cha + 0 misc
[ ] Investigate        : +13    9 ranks + 2 Int + 2 misc
[ ] Kn(History)        : +03    1 ranks + 2 Int + 0 misc
[ ] Kn(Philosophy)     : +03    1 ranks + 2 Int + 0 misc
[ ] Mechanic           : +02    0 ranks + 2 Int + 0 misc
[ ] Medicine           : +11    6 ranks + 5 Wis + 0 misc
[ ] Ninjutsu           : +11    9 ranks + 2 Int + 0 misc
[ ] Outdoorsmanship    : +07    2 ranks + 5 Wis + 0 misc
[c] Perception         : +16   10 ranks + 5 Wis + 1 misc
[c] Professional       : +15   10 ranks + 5 Wis + 0 misc
[ ] Ride               : +03    0 ranks + 3 Dex + 0 misc - 0 armor
[ ] Stealth            : +03    0 ranks + 3 Dex + 0 misc - 0 armor
[c] Taijutsu           : +16   10 ranks + 0 Str + 6 misc

Conditional Bonuses
+5 to Taijutsu checks when Byakugan is active.
+2 to Perception checks while Byakugan is active.
+2 to Conversation checks to read others while Byakugan is active.
+2 to Outdoorsmanship checks to find or follow tracks.
+2 to Chakra Control checks made to tap reserves.
+2 to Ninjutsu checks made to identify techniques.

Synergies
Chakra Control (5) - +2 on Learn checks for Chakra Control techniques.
Medicine (5) - +2 on Investigate checks.
Ninjutsu (5) - +2 on Learn checks for Ninjutsu techniques.
Perception (5) - +2 on Outdoorsmanship checks to find or follow tracks.
Taijutsu (5) - +2 on Learn checks for Taijutsu techniques.
Taijutsu (5) - +1 on attack rolls made for unarmed attacks.
Taijutsu (10) - +1 on unarmed damage rolls.
Taijutsu (10) - No penalties for creating Taijutsu Hijutsu or Kinjutsu.

----------------------------------------------------------------------------
Wealth and Equipment

Wealth Bonus: +31

Drugs Consumed
Wisdom Enhancing Drug (+1) - +1 inherent bonus to Wisdom.

Equipment (Weight):

Cape of the Soaring Heavens
Cords of Serenity, Superior (1 lb)
Field Pack (5 lbs)
  - Blacksilk Rope (50ft.) (1 lb)
  - Blood-Clotting Pills (3)
  - Chakra Storing Gem, Lesser (2)
  - Encyclopedia Shinobi (25 lbs)
  - Rebreather (2 lbs)
  - Purifying Canteen (1 lb)
  - Tome of Knowledge
Forehead Protector (1 lb)
High Powered Smoke Bomb (5) (1 lb)
Paper Bomb, Superior (2)
Portable Radio (.5 lbs)
Ring of Camouflage
Shuriken Holster, Large (1 lb)
- 20 Thorium Shuriken (2 lbs)
- 5 Thorium Kunai (1 lb)
Swift Sandals, Superior
Thorium Armored Suit (10 lbs)
- Greater Seal Slot, Changing

Total Weight: 10 lbs.
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
       33 lb      67 lb       100 lb         200 lb        500 lb
----------------------------------------------------------------------------
Sealed Item Slots

Armor     : Changing (Minor) - Armored Suit looks and feel as Hyūga casual
                 robes, but maintain the stats of armor.
Back      : Cape of the Soaring Heavens - +3 Defense, no weight, acts as
                 Type V  training equipment when desired.
Feet      : Swift Sandals (Superior) - Increases speed by 20 ft.
Head      :
Neck      :
Ring #1   : Restoration Earrings (Superior) - As an attack action, for 3
                   chakra, gain fast healing 3 for 3 rounds. 3/day.
Ring #2   : Ring of Camouflage - Use Meisaigakure no Jutsu as a
                   full-round action, lasting 5 mins or until an attack is
                   delivered. 2/day.
Waist     : Field Pack - Holds up to 50 lbs of gear, but only ever
                   weighs 5 lbs.
Wrists    : Cords of Serenity (Superior; +1) - +1 to unarmed attack
                   and damage rolls.

Weapon    :
Weapon    :

----------------------------------------------------------------------------
Techniques

Chakra Pool: 52/52
Chakra Reserve: 17/17
Meta-Chakra: 2/2

Primary Affinity: Suiton
Secondary Affinities: None



Chakra Control +15 (9 ranks) - 12 Techniques; 4 Masteries

Save DC 15+Rank

Rank 1
Chouyaku no Jutsu (Jumping Technique)
Kinobori (Tree Climbing Technique)


Rank 2
Chakra no Kogasu (Chakra Burn) (2)
Genjutsu Kai (Illusion Dispel)
Tadayou (Water Strider)
Unki Tate no Jutsu (Warmth Shield Technique)


Rank 3
Daichouyaku no Jutsu (Greater Leap Technique)

Rank 4
Shinobi Hiken: Chakra Toushi (Shinobi Secrets: Chakra Sight)
Shuugyou: Ki Nobori no Waza (Training: Act of Tree Climbing)


Rank 5
Mugen Ibuki no Jutsu (Air Supply Technique)
Ryoukujun no Jutsu (Energy Shield) (2)


Rank 6
Shuugyou: Suimen Hokou no Waza (Training: Method of Water Walking)

Fuinjutsu +2 (0 ranks) - 0 Techniques

Save DC 12+Rank

Genjutsu +1 (0 ranks) - 0 Techniques

Save DC 11+Rank

Ninjutsu +11 (9 ranks) - 17 Techniques

Save DC 12+Rank

Rank 1
Bunshin no Jutsu (Duplication Technique)
Fukurougan (Owl's Eyes)
Henge no Jutsu (Transformation Technique)
Katsutai no Jutsu (Slippery Body Technique)
Kawarimi no Jutsu (Body Substitution Technique)
Shou Rakumugai no Jutsu (Minor Harmless Fall Technique)


Rank 2
Iryou Ninjutsu: Iji - Shinryou Jutsu (Medical Ninjutsu: Diagnosis Technique)
Iryou Ninjutsu: Iji - Shousen Jutsu (Medical Ninjutsu: Mystical Palm Technique)


Rank 3
Iryou Ninjutsu: Chiyu - Shodan Jutsu (Medical Ninjutsu: Healing - First Rank)
Jou Rakumugai no Jutsu (Greater Harmless Fall Technique)
Nekonome (Cat's Eyes)
Shuugyou: Ninjutsu Kenkyuu (Training: Ninjutsu Research)


Rank 4
Kirigakure no Jutsu (Concealing Mist Technique)
Mizu Bunshin no Jutsu (Water Replication Technique)


Rank 5
Iryou Ninjutsu: Ryoji - Ryoukudou (Medical Ninjutsu: Treatment - Chakra Pathways)
Kan Rakumugai no Jutsu (Perfect Harmless Fall Technique)
Shuugyou: Jutsu Tai (Training: Technique Counter)


Taijutsu +16/+21 (11 ranks) - 19 Techniques; 8 Masteries

Save DC 11+Rank
Save DC 16+Rank w/ Byakugan active

Rank 1
Kyushojutsu: Basshou Sanpo (Pressure Points Technique: Steady Steps)
Taijutsu: Jiki-uchi (Hand-to-Hand: Opportunity Strike)


Rank 2
Ninpo: Shurikenjutsu - Renken (Ninja Arts: Shuriken Technique - Shuriken Barrage)
Sangeki Hissatsu Waza: Igeki (Three Hit Kill Technique: First Strike)
Shodan Jouryou (Rank One Strength)
Shodan Kousoku (Rank One Speed)


Rank 3
Hyuuga Ryuu: Jyuuken - Shodan Dachi (Hyuuga Style: Gentle Fist - First Stance) (5)

Rank 4
Shundou (Instant Displacement) (2)
Nidan Jouryoku (Rank Two Strength)
Nidan Kousoku (Rank Two Speed)
Taijutsu: Kensei no Waza (Jyuuken - Shodan Dachi) [Hand-to-Hand: Method of Diversion (Gentle Fist - First Stance)]
Uzukaze Rengeki (Swirling Wing Strikes)


Rank 5
Hyuuga Ryuu: Hakke Kuushou (Hyuuga Style: Void Palm)

Rank 6
Hyuuga Ryuu: Jyuuken - Nidan Dachi (Hyuuga Style: Gentle Fist - Second Stance) (1)
Hyuuga Ryuu: Keiketsu Kyuujo (Hyuuga Style: Needle Point Relief)
Sandan Jouryoku (Rank 3 Strength)
Sandan Kousoku (Rank 3 Speed)
Shuugyou: Kuma no Dairiki (Training: Bear's Exceptional Strength)
Shuugyou: Neko no Binsoku (Training: Cat's Graceful Elegance)


Training and Mastery Benefits

Hyuuga Ryuu: Jyuuken - Shodan Dachi (5): +1 to damage rolls made with Jyuuken attacks.
Shuugyou: Jutsu Tai: +1 to saves against Ninjutsu techniques that specifically target Masumi.
Shuugyou: Ki Nobori no Waza: +1 to Chakra Control checks made to tap reserves, +1 Chakra Pool, +1 Chakra Reserve, learned Kinobori technique.
Shuugyou: Kuma no Dairiki: +1 inherent bonus to Strength.
Shuugyou: Neko no Binsoku: +1 inherent bonus to Dexterity.
Shuugyou: Ninjutsu Kenkyuu: +2 to Ninjutsu checks made to identify techniques.
Shuugyou: Suimen Hokou no Waza: +1 to Chakra Control checks made to tap reserves, +2 Chakra Pool, +2 Chakra Reserve, learned Tadayou technique.
Shodan/Nidan/Sandan Jouryoku: Strength Ranks 1-3
Shodan/Nidan/Sandan Kousoku: Speed Rank 1-3


In doing so, a couple of questions popped up. How are we determining HP? Are we rolling? Taking the average? Or maxing it out each level?

Similar question with Wealth. I understand how to do it, theoretically. But normally, while one is playing, it's quite normal to end up buying things early on that would exceed one's Wealth, thus lowering it. If we're just doing a straight up Wealth check for each level, without any purchases in-between, then it's bound to be higher than just about any natural Wealth bonus would be at this level. Are we okay with that? Or should we modify it somehow?

Also, a minor note, but I really think Ride and Handle Animal should be grouped together. They're pretty niche skills that fit a similar category, and considering how many skills have been consolidated thusfar, I'd think this one would be appropriate as well. But, it's no big deal to me if it isn't. I doubt Masumi would invest in it either way.  :P

Hexed

I'm done! Yippee!

Here's Ranko Kita, wire fighter and merchants daughter. (Her parents are so sad at her lack of merchant like skills.) Also, to save space in the technique list I put the techniques with various ranks in the same space. So rank 1/2/3/4 speed for instance.

http://www.myth-weavers.com/sheet.html#id=311758

Well. Mostly at least. Can't decide which of these two pictures I want to use for her.
Option 1
http://gelbooru.com//images/58/a1/58a1e979a63678acb58d1336119afc5d.jpeg?2754442


Her background's kind of... bland right now. But that's so it can be fleshed out as we see how the game goes. Such as exactly how far past the fourth war it is and such.
Background
Born in konoha to the Kita merchant family,sellers of fine household goods. Energetic and curious it wasn't long before young Ranko met Konoha's beasts and was enthralled by their tales of Youth and Martial Arts. To the beast's dismay, and her parents delight she turned down their offer of a training suit. Her almost instantly asking for one in a darker color brought great dismay to her parents.  It took her a fair bit of whining and asking to get her parents to allow her to attend the academy.
Her academy years taught her that while she'd probably never match the beasts in strength her very flexible build had its own advantages, especially when combined with the battle wire that one of the history teachers showed off.
Despite her talent in the combat arts she graduated in the middle of her class due to her complete lack of skill in genjutsu and her low skill in Chakra Control.
One of the biggest blows to her cheerful nature was her first kill as her fighting style does not leave nice corpses, what with her normal attack method literally flaying her opponents alive. It took her months to overcome the mess of her first kill enough that she could bring herself to fight all out again.






Keelan

@Hexed: I do like 2 better as well ^_^

@Vex: sorry on slow response was one for about 24hrs!  Regarding 'main' and 'branch' families; the practice of branding I'd say probably went out of practice by this point, especially since the head of the Hyuuga is now an Uzumaki and the whole 'branding and stigmatizing' thing would be something the Seventh would really, uh, have issues with.  Also Hinata I imagine isn't very fond of it after Neji's pain and heroic actions.

Also, HP is 1/2HD with full at first (that's 1/2 full, not average or 1/2+1, so a d6 is 3, d8 is 4, etc).  Wealth is rolled, roll on here and either link or send to me.  Though honestly I know what they're supposed to look like for level so I'm not too much of a stickler, and you are limited to Restricted as the highest 'rarity' you can buy. 

And yeah, I originally had Ride/Handle Animal as one skill, but I wanted to have 20 skills, and as it stands if you put anything into INT at all you can do some disgustingly skilled builds from my tests.  That and they are sufficiently distinct in my opinion, and CHA has so few skills now as is so... yeah...

If it really messes things up, I may reconsider, but for the moment let's keep as-is

Vex

Quote from: Hexed on August 16, 2015, 12:08:49 PM
I'm done! Yippee!

Here's Ranko Kita, wire fighter and merchants daughter. (Her parents are so sad at her lack of merchant like skills.) Also, to save space in the technique list I put the techniques with various ranks in the same space. So rank 1/2/3/4 speed for instance.

http://www.myth-weavers.com/sheet.html#id=311758

Well. Mostly at least. Can't decide which of these two pictures I want to use for her.
Option 1
http://gelbooru.com//images/58/a1/58a1e979a63678acb58d1336119afc5d.jpeg?2754442


Her background's kind of... bland right now. But that's so it can be fleshed out as we see how the game goes. Such as exactly how far past the fourth war it is and such.
Background
Born in konoha to the Kita merchant family,sellers of fine household goods. Energetic and curious it wasn't long before young Ranko met Konoha's beasts and was enthralled by their tales of Youth and Martial Arts. To the beast's dismay, and her parents delight she turned down their offer of a training suit. Her almost instantly asking for one in a darker color brought great dismay to her parents.  It took her a fair bit of whining and asking to get her parents to allow her to attend the academy.
Her academy years taught her that while she'd probably never match the beasts in strength her very flexible build had its own advantages, especially when combined with the battle wire that one of the history teachers showed off.
Despite her talent in the combat arts she graduated in the middle of her class due to her complete lack of skill in genjutsu and her low skill in Chakra Control.
One of the biggest blows to her cheerful nature was her first kill as her fighting style does not leave nice corpses, what with her normal attack method literally flaying her opponents alive. It took her months to overcome the mess of her first kill enough that she could bring herself to fight all out again.

I think she looks fine! There's plenty of time to refine it, as you said.

I like both images, so I'd say it depends on the tone you're trying to set for her. Which one do you think reflects her personality more? If she's modest and delicate, I'd go more for the first image. She comes off more as firm, but quietly so, maybe even a little shy, although maybe she wouldn't admit it. If you think her more of a passionate and energetic type (and maybe a tad on the sensual side), the latter fits that profile more. I think this fits her description better, personally. From how you seemed to describe her in her background, at least.


Quote from: Keelan on August 16, 2015, 09:05:24 PM
@Vex: sorry on slow response was one for about 24hrs!  Regarding 'main' and 'branch' families; the practice of branding I'd say probably went out of practice by this point, especially since the head of the Hyuuga is now an Uzumaki and the whole 'branding and stigmatizing' thing would be something the Seventh would really, uh, have issues with.  Also Hinata I imagine isn't very fond of it after Neji's pain and heroic actions.

No worries! I mean, it's not like we're in a rush yet, are we? If not, then a day or two is just fine by me for a response. That's fairly reasonable, I think. So, thanks for getting back to me! ;D

You're right that Naruto did want to change how the Hyuuga ran themselves. I could see him wanting to change things. But, I could also see some resistance from the elder Hyuuga lords, especially those from the Main house. It's a potentially cruel practice, no doubt, but it's also a very effective one. The Byakugan bloodline is one of the strongest and most pure of all kekkei genkai, with the strongest ties to the origin of virtually all Doujutsu lines (the Ōtsutsuki Clan). I could very well see them arguing that the practice, of obedience to the line and destruction of their bodies, is what helped them maintain it's purity and strength, by limiting dilution of the blood and preventing any competing lines. Naruto might disagree with the method, and perhaps that could be more readily tweaked, but it's hard to argue against centuries-old traditions and historical results, and the Hyuuga are one of the clans with the kind of pull that I could see might make even a stubborn Hokage think twice about ruling too harshly against them.

That's not to say I won't run with your interpretation, though. It's your game, and I want to be a part of it. I just might be inclined to play someone from a branch of the family who want to reinstate the practice, or a version of it, if it was removed. That should be dramatic and interesting, shouldn't it?  ;)

Quote from: Keelan on August 16, 2015, 09:05:24 PMAlso, HP is 1/2HD with full at first (that's 1/2 full, not average or 1/2+1, so a d6 is 3, d8 is 4, etc).  Wealth is rolled, roll on here and either link or send to me.  Though honestly I know what they're supposed to look like for level so I'm not too much of a stickler, and you are limited to Restricted as the highest 'rarity' you can buy.

Thanks! That HP figure helps with one figure. What about Action points? I kinda forgot to ask about those! ^.^;;

Yeah, Wealth is a difficult one to nail down on a hypothetical basis. It works much better when one is practicing with it from level 1, but speculating on what it "should" be at a particular level is bound to result in some rather large presumptions about their spending habits. It's one of those things where spending practices actually have a large long-term effect. Those that save money hurt a lot early on, but pay off big time in the end. The current method assumed everyone has been scraping by with modest practices since the beginning, doing without armor or weapons the whole time, etc. But, really, it's hard to tell who would or wouldn't do that, and it would make a big difference. There isn't going to be a perfect method to determine this.

Your method is definitely on the rather generous side, though. If you're fine each player having some pretty luxurious items, it'll work just fine, I suppose. But, if you're looking to limit things, maybe just assume every purchase one make starting out reduces their Wealth by 1 additional point (min 1), unless it's worth under half their current total? Just an idea. Though, I'm sure there's problems with that too. Like I said, there's no perfect method to this.

Quote from: Keelan on August 16, 2015, 09:05:24 PMAnd yeah, I originally had Ride/Handle Animal as one skill, but I wanted to have 20 skills, and as it stands if you put anything into INT at all you can do some disgustingly skilled builds from my tests.  That and they are sufficiently distinct in my opinion, and CHA has so few skills now as is so... yeah...

If it really messes things up, I may reconsider, but for the moment let's keep as-is

I don't think it'll mess anything up to leave them separate. It just makes it a little less likely that anyone would invest, because those skills are a little too niche compared to everything else. Adding the +2 skill/lvl was pretty generous as well, especially on top of the skill grouping (although the skill division in d20 modern was pretty silly). Still, between obscure knowledge skills, cross-class skills, and skill tactics (costing 2 skill points a piece), I'd think a high Int character would still have plenty of uses for their points. Again, though, not exactly gonna protest it. It's not like it'll concern my character much.

Anyway, thanks again! With any luck, I might have a completed character sheet for you and a basic write up tonight. If not, then certainly in the next couple of days.  :D

Zaer Darkwail

I actually forgot that +2 SP per level thing.....updated both sheets again :P. Also this time rolled wealth for Wolfy's char as well. Now besides buying gear, chars are done.

Yuki Aoi Sanseki Wealth

Starting Wealth; 6 (+1 occupation, +1 genin, +1 profession)
2-7 level profession rolls; 15, 23, 19, 22, 22 and 15
Math; 15 vs 5 = +2 and +1 from profession for 8, 23 vs 8 = +3 and +2 profession 13, 19 vs 13 = +1 and +2 profession 16, 22 vs 16 = +1 and +2 profession 19, 22 vs 19 = +0 and +2 profession 21, 15 vs 21 = no wealth progress.

EvilMegaCookie

Quote from: Vex on August 16, 2015, 10:18:46 AM
Well, some of those jutsu I mentioned might still be a bit high level for you. I was just stating some potential examples of Fuinjutsu that a Medical-nin could use. Still, I hope you found it useful for future planning, at least. ;D

And I'm not sure whether or not the Main or Branch family decision wouldn't matter just as much for women. I was merely speculating on the curious matter of Hinabi. Granted, she's the likely heir at the end of the series, after Hinata married out of the clan, but that still doesn't explain why she wasn't branded as a young child, as Neji had (and presumably Hizashi before him). I just wondered if it might had been because of traditional gender roles. I honestly don't know. That's why I was bringing it up, to see if Keelan might had had a take for their game. Of course, I don't really mind making it up, if they're not interested.

But yeah, the "kick ass maid" did sound fun in concept, but it would likely need a rather specific kind of person in the party, and I don't think any concepts quite fit the bill. Still, I kinda see her as more of a servant than a leader, at least at this stage, so I'm somewhat inclined to stick her in the Branch family. Although, I imagine she could always "marry up", in the end, assuming the Main House finds it a suitable arrangement.

Anyway, I have a rough draft of a character sheet sorta finished. I still need to do the Equipment and Technique sections, and I'll of course do a write up for background and personality afterwards, maybe do a few more tweaks along the way. Still quite a ways from finished. But, for now, this is where I'm at. Feel free to have a look, if you wan an eyeful of stats.  ;)

Masami Hyūga

----------------------------------------------------------------------------
Basic Information

Character Name  : Masumi Hyūga             Height : 5'4"
Player Name     : Vex                      Weight : 110 lbs.
Character Race  : Human                    Eyes   : White
Gender          : Female                   Hair   : Black
Size            : Medium                   Age    : 18
ECL             : 8                        Speed  : 30'
Primary Element : Suiton                   Rep    : +2
----------------------------------------------------------------------------
Character Class Information

Class and Level     : Dedicated Hero 3
Class and Level     : White Knight 3
Class and Level     : Taijutsu Master 1
Level Adjustments   : Byakugan 1

----------------------------------------------------------------------------
Ability Scores

Strength     : 10 (+0)     09 point buy + 0 racial + 0 level + 1 misc
Dexterity    : 16 (+3)     15 point buy + 0 racial + 0 level + 1 misc
Constitution : 14 (+2)     14 point buy + 0 racial + 0 level + 0 misc
Intelligence : 14 (+2)     14 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 19 (+4)     18 point buy + 0 racial + 1 level + 0 misc
Charisma     : 12 (+1)     12 point buy + 0 racial + 0 level + 0 misc

----------------------------------------------------------------------------
Combat Statistics

Hit Points        : 50/50
Chakra Pool       : 44/44
Chakra Reserve    : 14/14
Action Points     : 9
Initiative        : +3     3 Dex + 0 misc
  - Byakugan      : +5     3 Dex + 2 misc

Base Attack (BAB) : +6/+1
Base Melee        : +6     6 BAB + 0 Str + 0 misc
- Finesse        : +9     6 BAB + 3 Dex + 0 misc
- Byakugan       : +11    6 BAB + 4 Wis + 1 misc
Base Ranged       : +9     6 BAB + 3 Dex + 0 misc

Combat Maneuver   : +8          6 BAB + 0 Str + 2 misc          <- CMB
Maneuver Defense  : +21    10 + 6 BAB + 0 Str + 3 Dex + 2 misc  <- CMD

Armor Class       : 22     10 base + 4 armor + 5 class + 3 Dex + 0 misc
  - Byakugan      : 24     10 base + 4 armor + 5 class + 3 Dex + 2 misc
Touch AC          : 18     10 base +         + 5 class + 3 Dex + 0 misc
Flat-Footed AC    : 19     10 base + 4 armor + 5 class +        + 0 misc
----------------------------------------------------------------------------
Saving Throws

Fortitude  : +7    5 base + 2 Con + 0 misc
Reflex     : +8    5 base + 3 Dex + 0 misc
Will       : +9    5 base + 4 Wis + 0 misc

Conditional Bonuses and Penalties :
+1 to Reflex while Byakugan is active.
----------------------------------------------------------------------------
Background Abilities and Features

Hyūga Clan
Skills: Taijutsu, Perception
Feat: Advanced Bloodline (Byakugan)
Reputation: +1
Wealth: +1
----------------------------------------------------------------------------
Bloodline Abilities and Features

Level 1: Byakugan +1
Level 3: Keen Sight +2
Level 4: Combat Insight +1
Level 5: Byakugan +2
Level 7: Telescopic Eye


Descriptions

Byakugan (Su): Masumi can activate this ability as an attack action that costs 3
points of Chakra every 2 rounds to maintain. She gains a +2 insight bonus to
Defense and Initiative, High Speed Sight 2, and the ability to constantly See Chakra.
She is also able to see through and thus ignore lighter forms of concealment, such as
smoke or mist. She may concentrate for an attack action while his Byakugan is
active to See Through Chakra for as long as he concentrates (as per technique) and his
Byakugan remains active. Deactivating this ability is a free action.

Keen Sight (Ex): While Masumi's Byakugan remains active, she gains a +2 insight
bonus to Perception checks and Conversation checks made to read others.

Combat Insight (Ex): Masumi gains a +1 insight bonus to Reflex saves and attack
rolls while her Byakugan is active.

Telescopic Eye (Ex): When concentrating to See Through Chakra, Masumi can also
spend a swift action to gain the ability to see through 1 foot of stone or concrete, 1 inch of
metal or up to three feet of wood, plaster walls or dirt for 1 round. She also
suffers a penalty to spot checks only every 50 feet instead of every 10 feet.
While this ability is active, she cannot apply his Dexterity bonus to defense against melee
attacks, and suffers a -4 penalty to melee attack rolls.


----------------------------------------------------------------------------
Class Talents and Features

Dedicated 1: Skill Emphasis (Taijutsu)
Dedicated 3: Faith
White Knight 1: Gentle Knight
White Knight 2: Prideful Knight
White Knight 3: Ruthless Knight
Taijutsu Master 1: Unarmed Attack (1d6)

Descriptions

Skill Emphasis: Masumi receives a +3 bonus on all Taijutsu checks.

Faith: Masumi's faith allows her to add her Wisdom modifier to the die roll whenever
she spends 1 action point to improve the result of an attack roll, skill check, saving throw, or
ability check.

Gentle Knight: While her Byakugan is active, Masumi may use her Wisdom modifier instead of
her Strength modifier to Taijutsu checks and to determine Taijutsu saving throws DC.

Prideful Knight: The following feats always figure in the Masumi's list of bonus feats: All-Seeing
Eye
, Battle Ready (Byakugan), Byakugan Sight, Farseeing Eye.

Ruthless Knight: Masumi may use her Wisdom modifier to melee damage rolls instead of her
Strength or Dexterity modifier while her Byakugan is active. This bonus applies to Jyuuken attacks.

Unarmed Attack: The base damage of Masumi's unarmed attacks improves to 1d6 damage.


----------------------------------------------------------------------------
Feats

Human Feat : Will Over Flesh
Occupation Feat : Advanced Bloodline (Byakugan)
Level 1 Feat : Combat Martial Arts
Level 1 Feat : Genin (Sense Chakra)
Dedicated 1 Feat : Simple Weapon Proficiency
Dedicated 1 Feat : Nin Weapon Proficiency
Dedicated 1 Feat : Light Armor Proficiency
Dedicated 1 Feat : Medium Armor Proficiency
Dedicated 2 Feat : Weapon Focus (Unarmed Strike)
Level 3 Feat : Taijutsu Adept
Level 5 Feat : Weapon Finesse
Level 6 Feat : Chunin (Suppress Chakra)
Level 7 Feat : Battle Ready (Byakugan)

----------------------------------------------------------------------------

Skills and Languages

[c] Acrobatics         : +05    2 ranks + 3 Dex + 0 misc - 0 armor
[ ] Artisan            : +03    1 ranks + 2 Int + 0 misc
[c] Athletics          : +02    2 ranks + 0 Str + 0 misc - 0 armor
[ ] Chakra Control     : +13    9 ranks + 4 Wis + 0 misc
[ ] Conversation       : +10    9 ranks + 1 Cha + 0 misc
[ ] Deception          : +01    0 ranks + 1 Cha + 0 misc
[ ] Fuinjutsu          : +02    0 ranks + 2 Int + 0 misc
[ ] Gamble             : +05    1 ranks + 4 Wis + 0 misc
[ ] Genjutsu           : +01    0 ranks + 1 Cha + 0 misc
[ ] Handle Animal      : +01    0 ranks + 1 Cha + 0 misc
[ ] Investigate        : +13    9 ranks + 2 Int + 2 misc
[ ] Kn(History)        : +03    1 ranks + 2 Int + 0 misc
[ ] Kn(Philosophy)     : +03    1 ranks + 2 Int + 0 misc
[ ] Mechanic           : +02    0 ranks + 2 Int + 0 misc
[ ] Medicine           : +10    6 ranks + 4 Wis + 0 misc
[ ] Ninjutsu           : +11    9 ranks + 2 Int + 0 misc
[ ] Outdoorsmanship    : +06    2 ranks + 4 Wis + 0 misc
[c] Perception         : +15   10 ranks + 4 Wis + 1 misc
[c] Professional       : +14   10 ranks + 4 Wis + 0 misc
[ ] Ride               : +03    0 ranks + 3 Dex + 0 misc - 0 armor
[ ] Stealth            : +03    0 ranks + 3 Dex + 0 misc - 0 armor
[c] Taijutsu           : +16   10 ranks + 0 Str + 6 misc

Conditional Bonuses
+4 to Taijutsu checks when Byakugan is active.
+2 to Perception checks while Byakugan is active.
+2 to Conversation checks to read others while Byakugan is active.
+2 to Outdoorsmanship checks to find or follow tracks.

Synergies
Chakra Control (5) - +2 on Learn checks for Chakra Control techniques.
Medicine (5) - +2 on Investigate checks.
Ninjutsu (5) - +2 on Learn checks for Ninjutsu techniques.
Perception (5) - +2 on Outdoorsmanship checks to find or follow tracks.
Taijutsu (5) - +2 on Learn checks for Taijutsu techniques.
Taijutsu (5) - +1 on attack rolls made for unarmed attacks.
Taijutsu (10) - +1 on unarmed damage rolls.
Taijutsu (10) - No penalties for creating Taijutsu Hijutsu or Kinjutsu.

----------------------------------------------------------------------------
Wealth and Equipment

Wealth Bonus: +31
----------------------------------------------------------------------------


In doing so, a couple of questions popped up. How are we determining HP? Are we rolling? Taking the average? Or maxing it out each level?

Similar question with Wealth. I understand how to do it, theoretically. But normally, while one is playing, it's quite normal to end up buying things early on that would exceed one's Wealth, thus lowering it. If we're just doing a straight up Wealth check for each level, without any purchases in-between, then it's bound to be higher than just about any natural Wealth bonus would be at this level. Are we okay with that? Or should we modify it somehow?

Also, a minor note, but I really think Ride and Handle Animal should be grouped together. They're pretty niche skills that fit a similar category, and considering how many skills have been consolidated thusfar, I'd think this one would be appropriate as well. But, it's no big deal to me if it isn't. I doubt Masumi would invest in it either way.  :P

Would you mind if I used your sheet for my character? Or perhaps pin-point as to where you found this?

Still trying to figure out how this works. It is not often I play stuff like this so I am kinda... confused.

Vex

Sure! I actually just adapted it from an old 3.5e sheet I found. I'm not quite finished with it, I meant to add a Technique section and maybe expand on the battle stats a little, but if you like it, feel free! Anyone is free to use it however they want!

Yeah, the 3.5e/Pathfinder/d20 systems are on the heavy side, to be sure. If you're not familiar with the system, I could see anyone being pretty confused by it all. Heck, I'm very familiar with it, but it even takes me a while to put together. Still, don't hesitate to ask for help if you need it. I'll be sure to answer any questions if I can, and Zaer is amazingly quick with these things. I'm sure he'd be able to help you out, if he has the time.

Zaer Darkwail

Yeah, I can help in making the sheet but others need teach you how roll the dice really :P.

Wolfy


Vex

@Wolfy - Well, I'll help you if I can, Wolfy, but I'm not sure what you need. From the looks of things, Zaer already completed your sheet, right? If so, then I'm not really sure what else you need. Equipment, maybe? Did you need help writing her story? Or is there something else you're looking for?

@EvilMegaCookie - Your concept was a seductive kunoichi, yes? The kind who entraps shinobi with her body and will? That sounds like Genjusu to me, so, I recommend going Charismatic Hero/Paragon then Genjutsu Master. Sure, there are some manipulative chakra control techniques and ninjutsu, but the vast majority of mental control techniques are Genjutsu. And, since it's Charisma based, it'll help a lot with her social skills as well. An alternative choice for a socially-based, Cha-heavy character would be Squad Captain. It's benefits are all about using the characters Cha-mod to grant benefits to allies, acting as a sort of coordinator for the party, and it offer her some pretty decent battle stats for herself. One of the few classes with a high Reputation progress, and an actual use for it.

As for her bloodline, I'm not entirely sure how it works. A clan that's used to marry off to other clans doesn't sound like it could have much lasting potential, as everyone of value would be married off to other clans (and thus, no longer be part of it). I'd say it would have issues lasting for more than a couple of generations. It might make more sense as a specialized school of techniques, that can theoretically be passed down to any kunoichi who joins them, where it's less about their bloodline and more about a special training that makes it so any child they conceive will more closely resembles the father, genetically speaking. That would have a lot of value as a school for kunoichi, and would explain how it remains for generations. Heck, nearly any clan, could be inclined to have a couple of their kunoichi trained in such a school, or at least make use of their services. We could also throw in some techniques to make pregnancy more likely (or theoretically less likely) and make a pregnancy shorter.

Anyway, system-wise, I'm not sure this warrants a bloodline at all. The system for Naruto d20 really only considers battle prospects, and this clan/bloodline doesn't seem to have any additional benefits to battle. It might be best just to create a unique Occupation for the clan, one that offers cheaper access to said techniques, and leave it out of the Bloodlines business. Even if it is a kekkei genkai, if it doesn't offer you any bonuses with your rolls, then it's really not worth making a template for, so you could just leave it as fluff. For example, the Nara clan might be known for the Shadow-Manipulation jutsu, but it's not a special kekkei genkai, and theoretically anyone could learn to use them. They're just predisposed towards learning them and have developed hijutsu around their specialization.

If you still think you want a bloodline, though, work with Keelan to decide how it will work. Maybe you can do something similar to the Satori bloodline, which is about mind-reading and telekinesis, or create a bloodline based around enhancing Genjutsu that can be transmitted by touch or something. But, I will warn you that bloodlines cost levels, which will hurt early on. Take it from someone who's making a Hyuuga. Starting at level 7 is harsh, considering level 8 is going to be a huge level for Masumi (+1 Wis, Tenketsu Sealing, Enlightened Byakugan, potential access to Divination Whirl and 64-palms, etc). I'm not saying not to do it, though. Bloodlines can offer some really neat benefits, like the ones above. Just saying to consider the costs when deciding whether or not to go with it. If it's not worth giving levels to, then it's probably not worth a bloodline template.

Wolfy


Zaer Darkwail

Quote from: Wolfy on August 18, 2015, 10:37:28 PM
Well i meant help with dice rolls and stuff. xD

Yeah, basically what Wolfy means teach how d20 Naruto system works. Overall it's similar to d20 DnD but that all techniques cost chakra and if you tap on reserve chakra (which is usually bigger than normal chakra pool) you get tired, exhausted and worst case if reaching zero; into coma couple days.

Also for EvilMegaCookie; I noticed when making the ice user the shinobi adept you can enter early for nice benefits. However there is some sweet talents in charismatic hero which you could pick also. It's more of choice of 'shinobi technique mastery' over 'mastery over social situations'.

EvilMegaCookie

#103
Quote from: Vex on August 18, 2015, 07:19:20 PM
@Wolfy - Well, I'll help you if I can, Wolfy, but I'm not sure what you need. From the looks of things, Zaer already completed your sheet, right? If so, then I'm not really sure what else you need. Equipment, maybe? Did you need help writing her story? Or is there something else you're looking for?

@EvilMegaCookie - Your concept was a seductive kunoichi, yes? The kind who entraps shinobi with her body and will? That sounds like Genjusu to me, so, I recommend going Charismatic Hero/Paragon then Genjutsu Master. Sure, there are some manipulative chakra control techniques and ninjutsu, but the vast majority of mental control techniques are Genjutsu. And, since it's Charisma based, it'll help a lot with her social skills as well. An alternative choice for a socially-based, Cha-heavy character would be Squad Captain. It's benefits are all about using the characters Cha-mod to grant benefits to allies, acting as a sort of coordinator for the party, and it offer her some pretty decent battle stats for herself. One of the few classes with a high Reputation progress, and an actual use for it.

As for her bloodline, I'm not entirely sure how it works. A clan that's used to marry off to other clans doesn't sound like it could have much lasting potential, as everyone of value would be married off to other clans (and thus, no longer be part of it). I'd say it would have issues lasting for more than a couple of generations. It might make more sense as a specialized school of techniques, that can theoretically be passed down to any kunoichi who joins them, where it's less about their bloodline and more about a special training that makes it so any child they conceive will more closely resembles the father, genetically speaking. That would have a lot of value as a school for kunoichi, and would explain how it remains for generations. Heck, nearly any clan, could be inclined to have a couple of their kunoichi trained in such a school, or at least make use of their services. We could also throw in some techniques to make pregnancy more likely (or theoretically less likely) and make a pregnancy shorter.

Anyway, system-wise, I'm not sure this warrants a bloodline at all. The system for Naruto d20 really only considers battle prospects, and this clan/bloodline doesn't seem to have any additional benefits to battle. It might be best just to create a unique Occupation for the clan, one that offers cheaper access to said techniques, and leave it out of the Bloodlines business. Even if it is a kekkei genkai, if it doesn't offer you any bonuses with your rolls, then it's really not worth making a template for, so you could just leave it as fluff. For example, the Nara clan might be known for the Shadow-Manipulation jutsu, but it's not a special kekkei genkai, and theoretically anyone could learn to use them. They're just predisposed towards learning them and have developed hijutsu around their specialization.

If you still think you want a bloodline, though, work with Keelan to decide how it will work. Maybe you can do something similar to the Satori bloodline, which is about mind-reading and telekinesis, or create a bloodline based around enhancing Genjutsu that can be transmitted by touch or something. But, I will warn you that bloodlines cost levels, which will hurt early on. Take it from someone who's making a Hyuuga. Starting at level 7 is harsh, considering level 8 is going to be a huge level for Masumi (+1 Wis, Tenketsu Sealing, Enlightened Byakugan, potential access to Divination Whirl and 64-palms, etc). I'm not saying not to do it, though. Bloodlines can offer some really neat benefits, like the ones above. Just saying to consider the costs when deciding whether or not to go with it. If it's not worth giving levels to, then it's probably not worth a bloodline template.

Yeah, I see what you mean. I was thinking of it being more of a... alliance of sorts? Fertility is highly desirable in both men and women, especially in bloodlines that desire to be around for long. And I take it by closely resembling the father you mean raising the chances of the child receiving his or her heritage? If so, yeah. That is what I was going for.

I was thinking of a clan that has plenty of social connections due to how out-spread they are.

If you allow one of our men/women to be one of your clan in exchange for your allegiance... we will help to produce a suitable heir

... I can easily see this getting dark fairly quickly what with all the implications. Gee, sometimes I wish i was better at explaining. Of course, bloodlines aren't the only option. There could be members within the higher ranks like the Daimyo, however far fetched that sounds. :P

Spoiler: Click to Show/Hide
The user has complete control over the pheromones, a secreted or excreted chemical factor that triggers a social response in members of the same species, of oneself and others, including releasing pheromones that induce attraction between subjects (or within a subject for oneself), to exuding pheromones strong enough to induce sleep, change emotions and draw crowds.

Pheromones may induce a pleasure, or may put subjects into a state of high suggestibility (either of which is useful for limited mind control). Other uses of these pheromones can be used to mark territory (causing people to feel the compulsion to not go into a certain area), or to leave a pheromone path which others can follow. The user's pheromones may even increase stamina, slightly stimulate the healing process or (used offensively) cause foes to become disoriented, violent or extremely sick.

The power I had in mind for my character. Although not as potent in the beginning as described here. But I guess it'd be potent enough for an artificial boost in charisma. Or to lower it, depending on the situation.

I will copy the sheet I have been trying to tinker around with. So far the attributes are the only thing I have something of a clue to do with. >.<

Spoiler: Click to Show/Hide
Tsukuda Emi
----------------------------------------------------------------------------
Basic Information

Character Name  : Tsukuda Emi                        Height :  5'11
Player Name     : EvilMegaCookie                        Weight : 140 lbs.
Character Race  : Human                       Eyes   : Blue
Gender          : Female                         Hair   : Red
Size            :                          Age    : 18
ECL             : 8                        Speed  :
Primary Element :                          Rep    : +0
----------------------------------------------------------------------------
Character Class Information

Class and Level     :
Class and Level     :
Class and Level     :
Bloodline Levels    :

----------------------------------------------------------------------------
Ability Scores

Strength     : 08 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Dexterity    : 12 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Constitution : 08 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 16 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 16 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Charisma     : 16 (+0)     00 point buy + 0 racial + 0 level + 0 misc

----------------------------------------------------------------------------
Combat Statistics

Hit Points        : xx/xx
Action Points     : 0
Initiative        : +0     0 Dex + 0 misc

Base Attack (BAB) : +0
Base Melee        : +0     0 BAB + 0 Str + 0 misc
Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

Combat Maneuver   : +xx         0 BAB + 0 Str + 0 misc          <- CMB
Maneuver Defense  : +xx    10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

Armor Class       : 00     10 base + 0 armor + 0 class + 0 Dex + 0 misc
Touch AC          : 00     10 base +         + 0 class + 0 Dex + 0 misc
Flat-Footed AC    : 00     10 base + 0 armor + 0 class +       + 0 misc

----------------------------------------------------------------------------
Saving Throws

Fortitude  : +0    0 base + 0 Con + 0 misc
Reflex     : +0    0 base + 0 Dex + 0 misc
Will       : +0    0 base + 0 Wis + 0 misc

Conditional Bonuses and Penalties :

----------------------------------------------------------------------------
Background Abilities and Features

Occupation Name
Skills:
Feat:
Reputation:
Wealth:
----------------------------------------------------------------------------
Bloodline/Template Abilities and Features


----------------------------------------------------------------------------
Class Talents and Features


----------------------------------------------------------------------------
Feats

Racial Feat :
Occupation Feat :
Level 1 Feat :
Level 1 Feat : Genin
Level 3 Feat :
Level 5 Feat :
Level 6 Feat : Chunin
Level 7 Feat :

----------------------------------------------------------------------------

Skills and Languages

[ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 misc - 0 armor
[ ] Artisan            : +00    0 ranks + 0 Int + 0 misc
[ ] Athletics          : +00    0 ranks + 0 Str + 0 misc - 0 armor
[ ] Chakra Control     : +00    0 ranks + 0 Wis + 0 misc
[ ] Conversation       : +00    0 ranks + 0 Cha + 0 misc
[ ] Deception          : +00    0 ranks + 0 Cha + 0 misc
[ ] Fuinjutsu          : +00    0 ranks + 0 Int + 0 misc
[ ] Gamble             : +00    0 ranks + 0 Wis + 0 misc
[ ] Genjutsu           : +00    0 ranks + 0 Cha + 0 misc
[ ] Handle Animal      : +00    0 ranks + 0 Cha + 0 misc
[ ] Investigate        : +00    0 ranks + 0 Int + 0 misc
[ ] Kn()               : +00    0 ranks + 0 Int + 0 misc
[ ] Mechanic           : +00    0 ranks + 0 Int + 0 misc
[ ] Medicine           : +00    0 ranks + 0 Wis + 0 misc
[ ] Ninjutsu           : +00    0 ranks + 0 Int + 0 misc
[ ] Outdoorsmanship    : +00    0 ranks + 0 Wis + 0 misc
[ ] Perception         : +00    0 ranks + 0 Wis + 0 misc
[ ] Professional       : +00    0 ranks + 0 Wis + 0 misc
[ ] Ride               : +00    0 ranks + 0 Dex + 0 misc - 0 armor
[ ] Stealth            : +00    0 ranks + 0 Dex + 0 misc - 0 armor
[ ] Taijutsu           : +00    0 ranks + 0 Str + 0 misc

Conditional Skill Bonuses/Penalties

Synergies

----------------------------------------------------------------------------
Wealth and Equipment

Wealth Bonus: +??

Drugs Consumed


Equipment (Weight):


Total Weight:
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          lb         lb           lb             lb            lb
----------------------------------------------------------------------------
Sealed Item Slots

Armor     :
Back      :
Feet      :
Head      :
Neck      :
Ring #1   :
Ring #2   :
Waist     :
Wrists    :
Weapon    :
Weapon    :

----------------------------------------------------------------------------
Techniques

Chakra Pool: xx/xx
Chakra Reserve: xx/xx
Meta-Chakra: x/x

Primary Affinity: -
Secondary Affinities: -



Chakra Control +?? (? ranks) - ?? Techniques; ? Masteries

Save DC 10+Wis+Rank

Fuinjutsu +?? (?? ranks) - ?? Techniques; ? Masteries
Save DC 10+Int+Rank

Genjutsu +?? (?? ranks) - ?? Techniques; ? Masteries

Save DC 10+Cha+Rank

Ninjutsu +?? (?? ranks) - ?? Techniques; ? Masteries

Save DC 10+Int+Rank


Taijutsu +?? (?? ranks) - ?? Techniques; ? Masteries

Save DC 10+Str+Rank

Training and Mastery Benefits

And there we go. I'll see if I can get a more coherent explanation when my brain has hoarded enough grey matter.

Zaer Darkwail

Well, I can imagine a bloodline which specializes specifically for natural body scent to lure victims or make the subjective and weaker willed, or create sort unique scent trails or such. But same could be produced with specific clan unique jutsu (I would go jutsu route all honestly; all those sound genjutsu techniques with perhaps water involved if nothing at all). Genjutsu applies mind tricks (not just illusion or charms; but other stuff also).

Keelan

Oh my lord sorry about slow responses!  Have been trying to sort things out for the other game I started, for another game that's getting restarted, and keep up with my solo games too...

I thank you most amazingly Zaer; you are awesome as always for being so helpful.  You too Vex you wonderful lady (I think you're a Lady, if I'm wrong I'm sorry I am not currently looking at the tags >.>)!

Also update: Aburame sensei is going to be a different char now; you'll have a different sensei, and this one will be a surprise ^_^

Wolfy


Vex

Quote from: Zaer Darkwail on August 19, 2015, 04:51:14 AM
Quote from: Wolfy on August 18, 2015, 10:37:28 PM
Well i meant help with dice rolls and stuff. xD
Yeah, basically what Wolfy means teach how d20 Naruto system works. Overall it's similar to d20 DnD but that all techniques cost chakra and if you tap on reserve chakra (which is usually bigger than normal chakra pool) you get tired, exhausted and worst case if reaching zero; into coma couple days.

Also for EvilMegaCookie; I noticed when making the ice user the shinobi adept you can enter early for nice benefits. However there is some sweet talents in charismatic hero which you could pick also. It's more of choice of 'shinobi technique mastery' over 'mastery over social situations'.
I see. Well, again, we're around if you need help. Honestly, playing the game isn't too hard. I find creating a character in this system to be the most cumbersome part of the whole process, if just because there's so many numbers to sort out, and Naruto d20 has just so many freaking options to it, that it can be difficult to narrow it down to just a few choices. At least, that tends to be one of my delays. But, as Zaer said, if you're familiar with D&D 3e/3.5e or Modern d20, or most any other d20 system, this basically follows the same paradigm, just with a few extras thrown in. If you're not, we'll do our best to help you out if we can. ^.^

Shinobi Adept is a fine class for most any Ninjutsu or Genjutsu-heavy character. I only didn't mention it because it's more of a supplementary class than anything you'd actually build towards. It doesn't really define what you do, it just helps you do it. Unless you're a Taijutsu specialist, then there are probably other classes to help you do what you do.  ;)

Quote from: EvilMegaCookie on August 19, 2015, 05:26:46 PM
Yeah, I see what you mean. I was thinking of it being more of a... alliance of sorts? Fertility is highly desirable in both men and women, especially in bloodlines that desire to be around for long. And I take it by closely resembling the father you mean raising the chances of the child receiving his or her heritage? If so, yeah. That is what I was going for.

I was thinking of a clan that has plenty of social connections due to how out-spread they are.

If you allow one of our men/women to be one of your clan in exchange for your allegiance... we will help to produce a suitable heir

... I can easily see this getting dark fairly quickly what with all the implications. Gee, sometimes I wish i was better at explaining. Of course, bloodlines aren't the only option. There could be members within the higher ranks like the Daimyo, however far fetched that sounds. :P

I still don't see how this works too much as a bloodline-driven clan. If your main form of barter and appeal is giving away your members, I can't really say a clan would last that long, unless your clan breeds like crazy, or something (which would also presumably weaken the bloodline, if they aren't selective enough about their partners). Producing children that are genetically similar to their "fathers" is useful for families looking to preserve bloodlines themselves, but if their defining trait is that their genetics aren't passed down as heavily as their partners, then I'm not sure how you could even have a bloodline, as by definition, their traits aren't preserved to the next generation. That's sorta the whole point. Unless that ability can be turned off, or there's a ton of inbreeding, which would cause even more complications.

I think what you're looking at as a clan of seductive manipulators. They are attractive, charismatic, and have trained to perfect the art of keeping one's attention, and naturally, all those qualities make for a good Genjutsu specialist. They have their own set of techniques, and unique ways of training their members, but have no kekkei genkai themselves. One of their techniques involves preserving the genetic material of those they breed with, which is a rare and valuable technique that most clans wouldn't even begin to understand how to do (probably involves a fair amount of sexual training to a degree most clans don't pursue). So, they're valuable to that end, either as breeders to bloodlines who are looking to preserve their genes to the next generation as best as possible, as seductive spies, or to those hoping to steal genetic material from other bloodlines. And, because they play the social game rather well, they've got a good lot in the clan hierarchy at the moment, and possess a lot of connections to powerful types, often using their talents to bed them in order to keep hold of them. They're not powerful in and of themselves, but I bet they have plenty of dirt on those that are.

That's what it sounds like to me. How does that sound to you? Does it not fit your vision?

Quote from: EvilMegaCookie on August 19, 2015, 05:26:46 PM
Spoiler: Click to Show/Hide
The user has complete control over the pheromones, a secreted or excreted chemical factor that triggers a social response in members of the same species, of oneself and others, including releasing pheromones that induce attraction between subjects (or within a subject for oneself), to exuding pheromones strong enough to induce sleep, change emotions and draw crowds.

Pheromones may induce a pleasure, or may put subjects into a state of high suggestibility (either of which is useful for limited mind control). Other uses of these pheromones can be used to mark territory (causing people to feel the compulsion to not go into a certain area), or to leave a pheromone path which others can follow. The user's pheromones may even increase stamina, slightly stimulate the healing process or (used offensively) cause foes to become disoriented, violent or extremely sick.

The power I had in mind for my character. Although not as potent in the beginning as described here. But I guess it'd be potent enough for an artificial boost in charisma. Or to lower it, depending on the situation.

I'm with Zaer on this one. All that just sounds like genjutsu. Sure, the method might be different than most, but if there can be audio-based genjutsu, and visual-based genjutsu, I don't see why one couldn't have a scent-based genjutsu. For each effect you've listed, there's already a genjutsu that basically reflects that (save perhaps for marking trails, but you could accomplish that with a ninjutsu or chakra control technique, no doubt). But whether it's putting people to sleep (Jukusui no Jutsu), changing emotions (Kankiwamaru no Jutsu), drawing crowds (Zokuyuuin no Jutsu), inducing pleasure (Kyouhaku Warai no Jutsu, or the aforementioned Kankiwamaru no Jutsu), disorienting them (Shitsukentou no Jutsu), sickening them (Shinodoku), mind-control (Shinbuki no Jutsu), putting them in a state of high suggestibility (Zokuyuuin no Jutsu, or Saimin no Jutsu) or even self-buffing (Kouri Saimin no Jutsu), damn near everything you've described is Genjutsu.

My advice, even if you want it to be a blood-line, is to just fluff it, rather than make the effort of a bloodline template. Maybe create your own Occupation, maybe a feat that allow one to turn most genjutsu into a scent-based form, create a few unique techniques that involve breeding or social manipulation or what have you, and you're pretty much set. Just make sure to take the Charismatic Hero/Paragon class, which should give her all kinds of social bonuses, and lead her directly into the Genjutsu Master PrC, and you're good to go.

Quote from: EvilMegaCookie on August 19, 2015, 05:26:46 PM
I will copy the sheet I have been trying to tinker around with. So far the attributes are the only thing I have something of a clue to do with. >.<

Ah! You're using my little ditty. Well, that one's still got a lot of my character's stuff written in it. How about I provide a blank one for you, and anyone else who's interested? And it's even been updated with an equipment section and technique section. So, bonus!

Blank Character Sheet

----------------------------------------------------------------------------
Basic Information

Character Name  :                          Height : 
Player Name     :                          Weight :
Character Race  :                          Eyes   :
Gender          :                          Hair   :
Size            :                          Age    :
ECL             : 8                        Speed  :
Primary Element :                          Rep    : +0
----------------------------------------------------------------------------
Character Class Information

Class and Level     :
Class and Level     :
Class and Level     :
Bloodline Levels    :

----------------------------------------------------------------------------
Ability Scores

Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc

----------------------------------------------------------------------------
Combat Statistics

Hit Points        : xx/xx
Action Points     : 0
Initiative        : +0     0 Dex + 0 misc

Base Attack (BAB) : +0
Base Melee        : +0     0 BAB + 0 Str + 0 misc
Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

Combat Maneuver   : +xx         0 BAB + 0 Str + 0 misc          <- CMB
Maneuver Defense  : +xx    10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

Armor Class       : 00     10 base + 0 armor + 0 class + 0 Dex + 0 misc
Touch AC          : 00     10 base +         + 0 class + 0 Dex + 0 misc
Flat-Footed AC    : 00     10 base + 0 armor + 0 class +       + 0 misc

----------------------------------------------------------------------------
Saving Throws

Fortitude  : +0    0 base + 0 Con + 0 misc
Reflex     : +0    0 base + 0 Dex + 0 misc
Will       : +0    0 base + 0 Wis + 0 misc

Conditional Bonuses and Penalties :

----------------------------------------------------------------------------
Background Abilities and Features

Occupation Name
Skills:
Feat:
Reputation:
Wealth:
----------------------------------------------------------------------------
Bloodline/Template Abilities and Features


----------------------------------------------------------------------------
Class Talents and Features


----------------------------------------------------------------------------
Feats

Racial Feat :
Occupation Feat :
Level 1 Feat :
Level 1 Feat : Genin
Level 3 Feat :
Level 5 Feat :
Level 6 Feat : Chunin
Level 7 Feat :

----------------------------------------------------------------------------

Skills and Languages

[ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 misc - 0 armor
[ ] Artisan            : +00    0 ranks + 0 Int + 0 misc
[ ] Athletics          : +00    0 ranks + 0 Str + 0 misc - 0 armor
[ ] Chakra Control     : +00    0 ranks + 0 Wis + 0 misc
[ ] Conversation       : +00    0 ranks + 0 Cha + 0 misc
[ ] Deception          : +00    0 ranks + 0 Cha + 0 misc
[ ] Fuinjutsu          : +00    0 ranks + 0 Int + 0 misc
[ ] Gamble             : +00    0 ranks + 0 Wis + 0 misc
[ ] Genjutsu           : +00    0 ranks + 0 Cha + 0 misc
[ ] Handle Animal      : +00    0 ranks + 0 Cha + 0 misc
[ ] Investigate        : +00    0 ranks + 0 Int + 0 misc
[ ] Kn()               : +00    0 ranks + 0 Int + 0 misc
[ ] Mechanic           : +00    0 ranks + 0 Int + 0 misc
[ ] Medicine           : +00    0 ranks + 0 Wis + 0 misc
[ ] Ninjutsu           : +00    0 ranks + 0 Int + 0 misc
[ ] Outdoorsmanship    : +00    0 ranks + 0 Wis + 0 misc
[ ] Perception         : +00    0 ranks + 0 Wis + 0 misc
[ ] Professional       : +00    0 ranks + 0 Wis + 0 misc
[ ] Ride               : +00    0 ranks + 0 Dex + 0 misc - 0 armor
[ ] Stealth            : +00    0 ranks + 0 Dex + 0 misc - 0 armor
[ ] Taijutsu           : +00    0 ranks + 0 Str + 0 misc

Conditional Skill Bonuses/Penalties

Synergies

----------------------------------------------------------------------------
Wealth and Equipment

Wealth Bonus: +??

Drugs Consumed


Equipment (Weight):


Total Weight:
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          lb         lb           lb             lb            lb
----------------------------------------------------------------------------
Sealed Item Slots

Armor     :
Back      :
Feet      :
Head      :
Neck      :
Ring #1   :
Ring #2   :
Waist     :
Wrists    :
Weapon    :
Weapon    :

----------------------------------------------------------------------------
Techniques

Chakra Pool: xx/xx
Chakra Reserve: xx/xx
Meta-Chakra: x/x

Primary Affinity: -
Secondary Affinities: -



Chakra Control +?? (? ranks) - ?? Techniques; ? Masteries

Save DC 10+Wis+Rank

Fuinjutsu +?? (?? ranks) - ?? Techniques; ? Masteries

Save DC 10+Int+Rank

Genjutsu +?? (?? ranks) - ?? Techniques; ? Masteries

Save DC 10+Cha+Rank

Ninjutsu +?? (?? ranks) - ?? Techniques; ? Masteries

Save DC 10+Int+Rank


Taijutsu +?? (?? ranks) - ?? Techniques; ? Masteries

Save DC 10+Str+Rank

Training and Mastery Benefits



That sheet is a little tricky to make look nice. Basically, you have to have it in teletype at all times, so make sure the code for that is always up (the spoiler fields split them up as well, so watch out for that). I recommend actually filling it out in Windows Notepad, as it lines up properly there, for the most part. I'll still be willing to help you out as best I can, and I'm sure Zaer can help you out too, if he's not busy.  ;D

Quote from: Keelan on August 19, 2015, 09:04:35 PM
I thank you most amazingly Zaer; you are awesome as always for being so helpful.  You too Vex you wonderful lady (I think you're a Lady, if I'm wrong I'm sorry I am not currently looking at the tags >.>)!

Thanks! And yeah, I'm a Lady. Or at least I'm female. Can't vouch much for my proper manners.  ;)

At any rate, I'm almost done myself. I actually have my character sheet more or less finish. I still gotta do a write up for Masumi, but otherwise, she's good enough to seek approval. Feel free to have a look at her sheet if you all like (it's back on reply #90 if you're curious), but I'll post it again when I'm done with her.

Zaer Darkwail

Umh, how Kyouhaku Warai no Jutsu (which is compelling laugh technique which induces mind breaking horror to trigger it) is pleasure jutsu :P. But then again fluff can be entirely rewritten on that jutsu and rename it something else, like 'orgasmic bliss jutsu' which renders target 1d4+2 rounds to feel a orgasm (not helpless but unable do anything else either) and then following minute they suffer -2 to all d20 rolls because high arousal (counts as if being shaken).

Vex

There you go! Yeah, I'll admit, I was refluffing that one, because I didn't think it would be a problem to just turn that from a Fear effect to a Compelling one. The effect is more or less the same, just for a different reason. But, I'll admit, I didn't take it to an orgasmic direction. That's a pretty good idea.  ;)

EvilMegaCookie

#110
Quote from: Vex on August 20, 2015, 03:48:20 AM
Yeah, basically what Wolfy means teach how d20 Naruto system works. Overall it's similar to d20 DnD but that all techniques cost chakra and if you tap on reserve chakra (which is usually bigger than normal chakra pool) you get tired, exhausted and worst case if reaching zero; into coma couple days.

Also for EvilMegaCookie; I noticed when making the ice user the shinobi adept you can enter early for nice benefits. However there is some sweet talents in charismatic hero which you could pick also. It's more of choice of 'shinobi technique mastery' over 'mastery over social situations'.

I see. Well, again, we're around if you need help. Honestly, playing the game isn't too hard. I find creating a character in this system to be the most cumbersome part of the whole process, if just because there's so many numbers to sort out, and Naruto d20 has just so many freaking options to it, that it can be difficult to narrow it down to just a few choices. At least, that tends to be one of my delays. But, as Zaer said, if you're familiar with D&D 3e/3.5e or Modern d20, or most any other d20 system, this basically follows the same paradigm, just with a few extras thrown in. If you're not, we'll do our best to help you out if we can. ^.^

Shinobi Adept is a fine class for most any Ninjutsu or Genjutsu-heavy character. I only didn't mention it because it's more of a supplementary class than anything you'd actually build towards. It doesn't really define what you do, it just helps you do it. Unless you're a Taijutsu specialist, then there are probably other classes to help you do what you do.  ;)

I still don't see how this works too much as a bloodline-driven clan. If your main form of barter and appeal is giving away your members, I can't really say a clan would last that long, unless your clan breeds like crazy, or something (which would also presumably weaken the bloodline, if they aren't selective enough about their partners). Producing children that are genetically similar to their "fathers" is useful for families looking to preserve bloodlines themselves, but if their defining trait is that their genetics aren't passed down as heavily as their partners, then I'm not sure how you could even have a bloodline, as by definition, their traits aren't preserved to the next generation. That's sorta the whole point. Unless that ability can be turned off, or there's a ton of inbreeding, which would cause even more complications.

I think what you're looking at as a clan of seductive manipulators. They are attractive, charismatic, and have trained to perfect the art of keeping one's attention, and naturally, all those qualities make for a good Genjutsu specialist. They have their own set of techniques, and unique ways of training their members, but have no kekkei genkai themselves. One of their techniques involves preserving the genetic material of those they breed with, which is a rare and valuable technique that most clans wouldn't even begin to understand how to do (probably involves a fair amount of sexual training to a degree most clans don't pursue). So, they're valuable to that end, either as breeders to bloodlines who are looking to preserve their genes to the next generation as best as possible, as seductive spies, or to those hoping to steal genetic material from other bloodlines. And, because they play the social game rather well, they've got a good lot in the clan hierarchy at the moment, and possess a lot of connections to powerful types, often using their talents to bed them in order to keep hold of them. They're not powerful in and of themselves, but I bet they have plenty of dirt on those that are.

That's what it sounds like to me. How does that sound to you? Does it not fit your vision?

I'm with Zaer on this one. All that just sounds like genjutsu. Sure, the method might be different than most, but if there can be audio-based genjutsu, and visual-based genjutsu, I don't see why one couldn't have a scent-based genjutsu. For each effect you've listed, there's already a genjutsu that basically reflects that (save perhaps for marking trails, but you could accomplish that with a ninjutsu or chakra control technique, no doubt). But whether it's putting people to sleep (Jukusui no Jutsu), changing emotions (Kankiwamaru no Jutsu), drawing crowds (Zokuyuuin no Jutsu), inducing pleasure (Kyouhaku Warai no Jutsu, or the aforementioned Kankiwamaru no Jutsu), disorienting them (Shitsukentou no Jutsu), sickening them (Shinodoku), mind-control (Shinbuki no Jutsu), putting them in a state of high suggestibility (Zokuyuuin no Jutsu, or Saimin no Jutsu) or even self-buffing (Kouri Saimin no Jutsu), damn near everything you've described is Genjutsu.

My advice, even if you want it to be a blood-line, is to just fluff it, rather than make the effort of a bloodline template. Maybe create your own Occupation, maybe a feat that allow one to turn most genjutsu into a scent-based form, create a few unique techniques that involve breeding or social manipulation or what have you, and you're pretty much set. Just make sure to take the Charismatic Hero/Paragon class, which should give her all kinds of social bonuses, and lead her directly into the Genjutsu Master PrC, and you're good to go.

Ah! You're using my little ditty. Well, that one's still got a lot of my character's stuff written in it. How about I provide a blank one for you, and anyone else who's interested? And it's even been updated with an equipment section and technique section. So, bonus!

Blank Character Sheet

----------------------------------------------------------------------------
Basic Information

Character Name  :                          Height : 
Player Name     :                          Weight :
Character Race  :                          Eyes   :
Gender          :                          Hair   :
Size            :                          Age    :
ECL             : 8                        Speed  :
Primary Element :                          Rep    : +0
----------------------------------------------------------------------------
Character Class Information

Class and Level     :
Class and Level     :
Class and Level     :
Bloodline Levels    :

----------------------------------------------------------------------------
Ability Scores

Strength     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Dexterity    : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Constitution : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc
Charisma     : 00 (+0)     00 point buy + 0 racial + 0 level + 0 misc

----------------------------------------------------------------------------
Combat Statistics

Hit Points        : xx/xx
Action Points     : 0
Initiative        : +0     0 Dex + 0 misc

Base Attack (BAB) : +0
Base Melee        : +0     0 BAB + 0 Str + 0 misc
Base Ranged       : +0     0 BAB + 0 Dex + 0 misc

Combat Maneuver   : +xx         0 BAB + 0 Str + 0 misc          <- CMB
Maneuver Defense  : +xx    10 + 0 BAB + 0 Str + 0 Dex + 0 misc  <- CMD

Armor Class       : 00     10 base + 0 armor + 0 class + 0 Dex + 0 misc
Touch AC          : 00     10 base +         + 0 class + 0 Dex + 0 misc
Flat-Footed AC    : 00     10 base + 0 armor + 0 class +       + 0 misc

----------------------------------------------------------------------------
Saving Throws

Fortitude  : +0    0 base + 0 Con + 0 misc
Reflex     : +0    0 base + 0 Dex + 0 misc
Will       : +0    0 base + 0 Wis + 0 misc

Conditional Bonuses and Penalties :

----------------------------------------------------------------------------
Background Abilities and Features

Occupation Name
Skills:
Feat:
Reputation:
Wealth:
----------------------------------------------------------------------------
Bloodline/Template Abilities and Features


----------------------------------------------------------------------------
Class Talents and Features


----------------------------------------------------------------------------
Feats

Racial Feat :
Occupation Feat :
Level 1 Feat :
Level 1 Feat : Genin
Level 3 Feat :
Level 5 Feat :
Level 6 Feat : Chunin
Level 7 Feat :

----------------------------------------------------------------------------

Skills and Languages

[ ] Acrobatics         : +00    0 ranks + 0 Dex + 0 misc - 0 armor
[ ] Artisan            : +00    0 ranks + 0 Int + 0 misc
[ ] Athletics          : +00    0 ranks + 0 Str + 0 misc - 0 armor
[ ] Chakra Control     : +00    0 ranks + 0 Wis + 0 misc
[ ] Conversation       : +00    0 ranks + 0 Cha + 0 misc
[ ] Deception          : +00    0 ranks + 0 Cha + 0 misc
[ ] Fuinjutsu          : +00    0 ranks + 0 Int + 0 misc
[ ] Gamble             : +00    0 ranks + 0 Wis + 0 misc
[ ] Genjutsu           : +00    0 ranks + 0 Cha + 0 misc
[ ] Handle Animal      : +00    0 ranks + 0 Cha + 0 misc
[ ] Investigate        : +00    0 ranks + 0 Int + 0 misc
[ ] Kn()               : +00    0 ranks + 0 Int + 0 misc
[ ] Mechanic           : +00    0 ranks + 0 Int + 0 misc
[ ] Medicine           : +00    0 ranks + 0 Wis + 0 misc
[ ] Ninjutsu           : +00    0 ranks + 0 Int + 0 misc
[ ] Outdoorsmanship    : +00    0 ranks + 0 Wis + 0 misc
[ ] Perception         : +00    0 ranks + 0 Wis + 0 misc
[ ] Professional       : +00    0 ranks + 0 Wis + 0 misc
[ ] Ride               : +00    0 ranks + 0 Dex + 0 misc - 0 armor
[ ] Stealth            : +00    0 ranks + 0 Dex + 0 misc - 0 armor
[ ] Taijutsu           : +00    0 ranks + 0 Str + 0 misc

Conditional Skill Bonuses/Penalties

Synergies

----------------------------------------------------------------------------
Wealth and Equipment

Wealth Bonus: +??

Drugs Consumed


Equipment (Weight):


Total Weight:
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
          lb         lb           lb             lb            lb
----------------------------------------------------------------------------
Sealed Item Slots

Armor     :
Back      :
Feet      :
Head      :
Neck      :
Ring #1   :
Ring #2   :
Waist     :
Wrists    :
Weapon    :
Weapon    :

----------------------------------------------------------------------------
Techniques

Chakra Pool: xx/xx
Chakra Reserve: xx/xx
Meta-Chakra: x/x

Primary Affinity: -
Secondary Affinities: -



Chakra Control +?? (? ranks) - ?? Techniques; ? Masteries

Save DC 10+Wis+Rank

Fuinjutsu +?? (?? ranks) - ?? Techniques; ? Masteries

Save DC 10+Int+Rank

Genjutsu +?? (?? ranks) - ?? Techniques; ? Masteries

Save DC 10+Cha+Rank

Ninjutsu +?? (?? ranks) - ?? Techniques; ? Masteries

Save DC 10+Int+Rank


Taijutsu +?? (?? ranks) - ?? Techniques; ? Masteries

Save DC 10+Str+Rank

Training and Mastery Benefits



That sheet is a little tricky to make look nice. Basically, you have to have it in teletype at all times, so make sure the code for that is always up (the spoiler fields split them up as well, so watch out for that). I recommend actually filling it out in Windows Notepad, as it lines up properly there, for the most part. I'll still be willing to help you out as best I can, and I'm sure Zaer can help you out too, if he's not busy.  ;D

Thanks! And yeah, I'm a Lady. Or at least I'm female. Can't vouch much for my proper manners.  ;)

At any rate, I'm almost done myself. I actually have my character sheet more or less finish. I still gotta do a write up for Masumi, but otherwise, she's good enough to seek approval. Feel free to have a look at her sheet if you all like (it's back on reply #90 if you're curious), but I'll post it again when I'm done with her.

Quote from: Vex on August 20, 2015, 04:43:32 AM
There you go! Yeah, I'll admit, I was refluffing that one, because I didn't think it would be a problem to just turn that from a Fear effect to a Compelling one. The effect is more or less the same, just for a different reason. But, I'll admit, I didn't take it to an orgasmic direction. That's a pretty good idea.  ;)

You hit the nail on the head (couldn't think of any good innuendo >.<)! That is precisely what I was aiming for.

And it looks like my character will be a genjutsu-specialist. Perfume and other such things that has to do with smell could easily create effects reminiscent of that pheromone manipulation I pasted. :P

She even has the attributes for it if you ask me. And of course, just focusing on scent would make it difficult for her to work in certain areas like bars or places where a lot of different smells are blended together. Of course, being close to the victi-- I mean... subject in question probably renders that point moot. But it is always nice to have other mediums to use. :P

Have her in a dark-blue kimono with perhaps a flower pattern and that long hair tied up into a ponytail or a bun along with sandals... you have one beautiful lady with some awe-inspiring curves if you ask me. :D Charisma boost: +4 perhaps? Hah!

Quote from: Zaer Darkwail on August 20, 2015, 04:11:44 AM
Umh, how Kyouhaku Warai no Jutsu (which is compelling laugh technique which induces mind breaking horror to trigger it) is pleasure jutsu :P. But then again fluff can be entirely rewritten on that jutsu and rename it something else, like 'orgasmic bliss jutsu' which renders target 1d4+2 rounds to feel a orgasm (not helpless but unable do anything else either) and then following minute they suffer -2 to all d20 rolls because high arousal (counts as if being shaken).

And this is why Power Perversion Potential is a thing. ;)

ShadowFox89

Quote from: Zaer Darkwail on August 20, 2015, 04:11:44 AM
Umh, how Kyouhaku Warai no Jutsu (which is compelling laugh technique which induces mind breaking horror to trigger it) is pleasure jutsu :P. But then again fluff can be entirely rewritten on that jutsu and rename it something else, like 'orgasmic bliss jutsu' which renders target 1d4+2 rounds to feel a orgasm (not helpless but unable do anything else either) and then following minute they suffer -2 to all d20 rolls because high arousal (counts as if being shaken).

Just wait until Tashi sees the techniques I worked up for Mari.... >:D

One thought is, are the two groups going to interact at all? If so, maybe some people from one group knew people from the other?
Call me Shadow
My A/A


Vex

Alright! I think I have it done! Feel free to have a look! And do bring up any issues that might be a problem. I'll be happy to address them.

Masumi Hyūga

Standing just slightly on the taller side of average for a kunoichi on the cusp of adulthood, Masumi makes for an impressive specimen. Although she posses a slender visage, trim of any excess weight that isn't put to more feminine curves, along with a near porcelain complexion, she moves with the stoic grace of a trained warrior, with hardly any indication of weakness or vulnerability in her posture or stance. Her silky black locks contrast her fair skin, flowing down her figure almost down past her hips if she lets them fall freely, although she often wears her hair in an orderly ponytail if she is expecting activity. She often adorns herself in rather old-fashioned attires, be they flowing kimono or more practical slim-cut robes, favoring white and red trimmings, and rarely adorned in more modern styles unless the situation calls for it. However, despite her traditional dressings, her rather endowed femininity, or her prowess as a shinobi, there is one thing, by far,  that catches almost everyone's attention first about Masumi: her large, white eyes, ever watchful and scrutinizing, uniquely characteristic of her heritage.

The Hyūga clan, reputed to be one of the oldest, most powerful, and the top clan of Konohagakure. At one time, it was rightly said to be the most feared clan of all the shinobi villages. Now, however, that is certainly more in dispute than it had in times previous, with the unexpected revivals of clans once thought lost to future generations. Still, despite the challenge to it's dominance, the clan certainly inspires respect among the Village Hidden in the Leaves, and places far beyond. Even in today's day and age, there are few sights on a shinobi battlefield that inspire dread and caution like a practitioner of Jyūken, the Hyūga's legendary art, colloquially known as the "Gentle Fist", the style that kills one's foes without ever breaking their skin or bone, a style only possible by those who possess their Byakugan, a doujutsu that allows perception so powerful that it can discern the tenketsu points within the body with absolute precision.

That isn't the only thing that makes the Hyūga stand out among the hidden village, however. In a time of rapid technological advancements and multicultural values, where shinobi often adorn themselves in colorful and varied styles, and hold to rather progressive attitudes, the Hyūga still hold firm to the traditions and practices that they have for centuries. To step behind the walls of their territory is almost as if to walk a forgotten era, where nearly every form wears finely stitched kimono, shoin-zukuri architecture liters the landscape, and their personal shrine seems more like a temple than a cabinet in the living room. Wealth is certainly there, in little ways, but to many, if feels as if the clan is reluctant to embrace the changing of the times, staying instead to their massive compounds and past ordinances. Even the smallest changes seem to stir the elder clansmen. Truly, only one so stubborn and universally revered as the legendary Uzumaki Naruto was ever going to have much success in changing their policies, as he rid them of the branding practice that once separated the Main and Branch houses. In fact, there are rumors that it's just a matter of time before they attempt to bring it back.

Despite being a member of the younger generation, Hyūga Masumi is proud of her clan's traditions, and makes it a priority to uphold them. She is a confident, prideful woman, who tends to speak discerningly. She is often gentle of manner and polite, but she also isn't afraid of voicing her displeasure where she finds it, usually in a fairly soft-spoken manner, as she tends to abhor strong language as crude and inelegant. Although not particularly outspoken, she is firm in her resolve when she takes it upon herself to speak, and isn't easily dissuaded from her beliefs. She is insightful and perceptive, both on and off the battlefield, and holds enough social grace to pick up on shifts of behavior or the smallest of innuendos, with or without her Byakugan. In the eyes of many, she appears to be the very definition of the phrase "silk-hiding-steel", a woman with soft graces but a strong will that doesn't hesitate to do what she has to protect what she cares about.

That isn't to say she's perfect, of course. Masumi comes from a side of the clan firmly rooted in older customs, and sometimes has difficulty adjusting to more progressive ways of thought, and sometimes has a sense of pride in her traditions and way of life that some can find a little overbearing, or even haughty and arrogant. Perhaps a tad ironically, she finds loud-mouths and stubborn people annoying, and she doesn't take well to putting off responsibilities to "goof off" or for silly purposes. Although she isn't unfriendly, she doesn't have much experience with dating outside of that which the clan arranges for her, so she doesn't really know how to deal with flirtations or advances being thrown her way (not that it stops her from fantasizing about it in some unrealistic ways). She may often come off as cool, calm, and aloof in most situations, but deep down, she is still a teenage girl, and deals with the same kind of self-scrutiny, doubt, and insecurities that most girls do, even if she tries to deny it. Those that know her best generally know that, if she can be brought to feel safe, they can get her to lay her hair down and be a bit more open with her expressions.

Masumi is a talented shinobi, and showed strong signs of potential even as a fresh-academy graduate. Knowledgeable, hard-working, and wise beyond her years, she did admirably in her exams and made an exceptional comrade on the training grounds. She is sharp of mind, her chakra control was well above average, possesses and unusual degree of chakra strength, and is well-studied enough in ninjutsu to make up for any faults she might have in the subject.  But, as expected, she shines best in the realm of taijutsu, adapting the art of Jyūken as gracefully as anyone who has passed through the examinations in recent years, perhaps as closely as anyone has yet since the days of the late war hero Neji, who was a prodigy of his time unlike any other. There is talk of her being granted training from the Main branch in techniques that were once exclusive to the heirs of the clan, a powerful statement of confidence in her abilities to handle it, if they are indeed true. But, time will only tell if she can master such difficult and dangerous techniques, and she has much to prove still before she might one day have her chance to learn them.

Character Sheet

----------------------------------------------------------------------------
Basic Information

Character Name  : Masumi Hyūga             Height : 5'5"
Player Name     : Vex                      Weight : 120 lbs.
Character Race  : Human                    Eyes   : White
Gender          : Female                   Hair   : Black
Size            : Medium                   Age    : 18
ECL             : 8                        Speed  : 50'
Primary Element : Suiton                   Rep    : +2
----------------------------------------------------------------------------
Character Class Information

Class and Level     : Dedicated Hero 3
Class and Level     : White Knight 3
Class and Level     : Taijutsu Master 1
Bloodline Levels    : Byakugan 1

----------------------------------------------------------------------------
Ability Scores

Strength     : 10 (+0)     09 point buy + 0 racial + 0 level + 1 misc
Dexterity    : 16 (+3)     15 point buy + 0 racial + 0 level + 1 misc
Constitution : 14 (+2)     14 point buy + 0 racial + 0 level + 0 misc
Intelligence : 14 (+2)     14 point buy + 0 racial + 0 level + 0 misc
Wisdom       : 20 (+5)     18 point buy + 0 racial + 1 level + 1 misc
Charisma     : 12 (+1)     12 point buy + 0 racial + 0 level + 0 misc

----------------------------------------------------------------------------
Combat Statistics

Hit Points        : 50/50
Action Points     : 9
Initiative        : +3     3 Dex + 0 misc
  - Byakugan      : +5     3 Dex + 2 misc

Base Attack (BAB) : +6/+1
Base Melee        : +6     6 BAB + 0 Str + 0 misc
- Finesse        : +9     6 BAB + 3 Dex + 0 misc
- Byakugan       : +12    6 BAB + 5 Wis + 1 misc
Base Ranged       : +9     6 BAB + 3 Dex + 0 misc

Combat Maneuver   : +8          6 BAB + 0 Str + 2 misc          <- CMB
Maneuver Defense  : +21    10 + 6 BAB + 0 Str + 3 Dex + 2 misc  <- CMD

Armor Class       : 25     10 base + 7 armor + 5 class + 3 Dex + 0 misc
  - Byakugan      : 27     10 base + 7 armor + 5 class + 3 Dex + 2 misc
Touch AC          : 18     10 base +         + 5 class + 3 Dex + 0 misc
Flat-Footed AC    : 22     10 base + 7 armor + 5 class +        + 0 misc

Weapon Attack Stats

Weapon: Unarmed Attack           Weight: -             Material:
Move Name    Type      Atk   Damage     Crit     Range   Type    Special
Attack      |Melee |  +9/+4 | 1d6+2  |  20/x2  |   -   |   B   |

Weapon: Byakugan Unarmed         Weight: 0 lbs         Material:
Move Name    Type      Atk   Damage     Crit     Range   Type    Special
Attack      |Melee | +14/+9 | 1d6+7  |  20/x2  |   -   |   B   |

Weapon: Jyuuken - Shodan Daichi  Weight: 0 lbs         Material:
Move Name    Type      Atk   Damage     Crit     Range   Type    Special
Attack      |Melee | +14/+9 | 1d6+8  |  20/x2  |   -   |   B   |  Touch Attack

Weapon: Jyuuken - Nidan Daichi   Weight: 0 lbs         Material:
Move Name    Type      Atk   Damage     Crit     Range   Type    Special
Attack      |Melee | +14/+9 | 1d8+8  |  20/x2  |   -   |   B   |  Touch Attack

Weapon: Kunai                    Weight: 1 lb          Material: Thorium
Move Name    Type      Atk   Damage     Crit     Range   Type    Special
Attack      |Ranged | +9/+4 | 1d4  |  19-20/x2 | 20ft |   P   |  Touch

Weapon: Shuriken                 Weight: -             Material: Thorium
Move Name    Type      Atk   Damage     Crit     Range   Type    Special
Attack      |Ranged | +9/+4 | 1d3  |  19-20/x2 | 20ft  |   P   |

Armor: Armored Suit      Weight: 10 lbs         Material: Thorium
AC  MaxDex Pen. Speed  Special
+4 |  +6  | -0 |  30ft | None



----------------------------------------------------------------------------
Saving Throws

Fortitude  : +7    5 base + 2 Con + 0 misc
Reflex     : +8    5 base + 3 Dex + 0 misc
Will       : +9    5 base + 4 Wis + 0 misc

Conditional Bonuses and Penalties :
+1 to Reflex while Byakugan is active.
-2 to saves made against Doton techniques.
+1 to saves made against single-target Ninjutsu techniques
----------------------------------------------------------------------------
Background Abilities and Features

Hyūga Clan
Skills: Taijutsu, Perception
Feat: Advanced Bloodline (Byakugan)
Reputation: +1
Wealth: +1
----------------------------------------------------------------------------
Bloodline Abilities and Features

Level 1: Byakugan +1
Level 3: Keen Sight +2
Level 4: Combat Insight +1
Level 5: Byakugan +2
Level 7: Telescopic Eye


Descriptions

Byakugan (Su): Masumi can activate this ability as an attack action that costs 3
points of Chakra every 2 rounds to maintain. She gains a +2 insight bonus to
Defense and Initiative, High Speed Sight 2, and the ability to constantly See Chakra.
She is also able to see through and thus ignore lighter forms of concealment, such as
smoke or mist. She may concentrate for an attack action while her Byakugan is
active to See Through Chakra for as long as she concentrates (as per technique) and her
Byakugan remains active. Deactivating this ability is a free action.

Keen Sight (Ex): While Masumi's Byakugan remains active, she gains a +2 insight
bonus to Perception checks and Conversation checks made to read others.

Combat Insight (Ex): Masumi gains a +1 insight bonus to Reflex saves and attack
rolls while her Byakugan is active.

Telescopic Eye (Ex): When concentrating to See Through Chakra, Masumi can also
spend a swift action to gain the ability to see through 1 foot of stone or concrete, 1 inch of
metal or up to three feet of wood, plaster walls or dirt for 1 round. She also
suffers a penalty to spot checks only every 50 feet instead of every 10 feet.
While this ability is active, she cannot apply his Dexterity bonus to defense against melee
attacks, and suffers a -4 penalty to melee attack rolls.


----------------------------------------------------------------------------
Class Talents and Features

Dedicated 1: Skill Emphasis (Taijutsu)
Dedicated 3: Faith
White Knight 1: Gentle Knight
White Knight 2: Prideful Knight
White Knight 3: Ruthless Knight
Taijutsu Master 1: Unarmed Attack (1d6)

Descriptions

Skill Emphasis: Masumi receives a +3 bonus on all Taijutsu checks.

Faith: Masumi's faith allows her to add her Wisdom modifier to the die roll whenever
she spends 1 action point to improve the result of an attack roll, skill check, saving throw, or
ability check.

Gentle Knight: While her Byakugan is active, Masumi may use her Wisdom modifier instead of
her Strength modifier to Taijutsu checks and to determine Taijutsu saving throws DC.

Prideful Knight: The following feats always figure in the Masumi's list of bonus feats: All-Seeing
Eye
, Battle Ready (Byakugan), Byakugan Sight, Farseeing Eye.

Ruthless Knight: Masumi may use her Wisdom modifier to melee damage rolls instead of her
Strength or Dexterity modifier while her Byakugan is active. This bonus applies to Jyuuken attacks.

Unarmed Attack: The base damage of Masumi's unarmed attacks improves to 1d6 damage.


----------------------------------------------------------------------------
Feats

Human Feat : Will Over Flesh
Occupation Feat : Advanced Bloodline (Byakugan)
Level 1 Feat : Combat Martial Arts
Level 1 Feat : Genin (Sense Chakra)
Dedicated 1 Feat : Simple Weapon Proficiency
Dedicated 1 Feat : Nin Weapon Proficiency
Dedicated 1 Feat : Light Armor Proficiency
Dedicated 1 Feat : Medium Armor Proficiency
Dedicated 2 Feat : Weapon Focus (Unarmed Strike)
Level 3 Feat : Taijutsu Adept
Level 5 Feat : Weapon Finesse
Level 6 Feat : Chunin (Suppress Chakra)
Level 7 Feat : Battle Ready (Byakugan)

Descriptions

Advanced Bloodline (Byakugan): Allows Masumi access to the Byakugan bloodline.

Battle Ready (Byakugan): Masumi may spend a meta-chakra point to activate her Byakugan
as a swift action. This is a Meta-Chakra Feat.

Chuunin: Grants Masumi +3 Wealth, access to "Restricted" material, and the Suppress Chakra
ability.

Combat Martial Arts: Masumi's unarmed attacks deal lethal damage or nonlethal, at her choosing.
She is always treated as armed, and as such, does not provoke AOOs for attacking without a
weapon.

Genin: Grants Masumi access to "Licensed" material, +1 to Wealth, and the Sense Chakra
ability.

Taijutsu Adept: Masumi recieves a +2 bonus to Taijutsu checks, a +1 her effective skill
threshold when performing Taijutsu techniques, the DCs of her Taijutsu techniques are
increased by 1, and she may make an additional attempt when learning Taijutsu techniques.

Weapon Finesse: While attacking unarmed or weilding a light weapon, katana, kusari-gama,
ninja-to, rapier, or spiked change, Masumi may use her Dex mod in place of her Strength on
attack rolls.

Will Over Flesh: Masumi uses her Wisdom mod to determine the total amount of chakra she
has, and the chakra she recovered while resting, instead of her Constitution mod.

----------------------------------------------------------------------------

Skills and Languages

[c] Acrobatics         : +05    2 ranks + 3 Dex + 0 misc - 0 armor
[ ] Artisan            : +03    1 ranks + 2 Int + 0 misc
[c] Athletics          : +02    2 ranks + 0 Str + 0 misc - 0 armor
[ ] Chakra Control     : +14    9 ranks + 5 Wis + 0 misc
[ ] Conversation       : +10    9 ranks + 1 Cha + 0 misc
[ ] Deception          : +01    0 ranks + 1 Cha + 0 misc
[ ] Fuinjutsu          : +02    0 ranks + 2 Int + 0 misc
[ ] Gamble             : +06    1 ranks + 5 Wis + 0 misc
[ ] Genjutsu           : +01    0 ranks + 1 Cha + 0 misc
[ ] Handle Animal      : +01    0 ranks + 1 Cha + 0 misc
[ ] Investigate        : +13    9 ranks + 2 Int + 2 misc
[ ] Kn(History)        : +03    1 ranks + 2 Int + 0 misc
[ ] Kn(Philosophy)     : +03    1 ranks + 2 Int + 0 misc
[ ] Mechanic           : +02    0 ranks + 2 Int + 0 misc
[ ] Medicine           : +11    6 ranks + 5 Wis + 0 misc
[ ] Ninjutsu           : +11    9 ranks + 2 Int + 0 misc
[ ] Outdoorsmanship    : +07    2 ranks + 5 Wis + 0 misc
[c] Perception         : +16   10 ranks + 5 Wis + 1 misc
[c] Professional       : +15   10 ranks + 5 Wis + 0 misc
[ ] Ride               : +03    0 ranks + 3 Dex + 0 misc - 0 armor
[ ] Stealth            : +03    0 ranks + 3 Dex + 0 misc - 0 armor
[c] Taijutsu           : +16   10 ranks + 0 Str + 6 misc

Conditional Bonuses
+5 to Taijutsu checks when Byakugan is active.
+2 to Perception checks while Byakugan is active.
+2 to Conversation checks to read others while Byakugan is active.
+2 to Outdoorsmanship checks to find or follow tracks.
+2 to Chakra Control checks made to tap reserves.
+2 to Ninjutsu checks made to identify techniques.

Synergies
Chakra Control (5) - +2 on Learn checks for Chakra Control techniques.
Medicine (5) - +2 on Investigate checks.
Ninjutsu (5) - +2 on Learn checks for Ninjutsu techniques.
Perception (5) - +2 on Outdoorsmanship checks to find or follow tracks.
Taijutsu (5) - +2 on Learn checks for Taijutsu techniques.
Taijutsu (5) - +1 on attack rolls made for unarmed attacks.
Taijutsu (10) - +1 on unarmed damage rolls.
Taijutsu (10) - No penalties for creating Taijutsu Hijutsu or Kinjutsu.

----------------------------------------------------------------------------
Wealth and Equipment

Wealth Bonus: +31

Drugs Consumed
Wisdom Enhancing Drug (+1) - +1 inherent bonus to Wisdom.

Equipment (Weight):

Cape of the Soaring Heavens
Cords of Serenity, Superior (1 lb)
Field Pack (5 lbs)
  - Blacksilk Rope (50ft.) (1 lb)
  - Blood-Clotting Pills (3)
  - Chakra Storing Gem, Lesser (2)
  - Encyclopedia Shinobi (25 lbs)
  - Rebreather (2 lbs)
  - Purifying Canteen (1 lb)
  - Tome of Knowledge
Forehead Protector (1 lb)
High Powered Smoke Bomb (5) (1 lb)
Paper Bomb, Superior (2)
Portable Radio (.5 lbs)
Ring of Camouflage
Shuriken Holster, Large (1 lb)
- 20 Thorium Shuriken (2 lbs)
- 5 Thorium Kunai (1 lb)
Swift Sandals, Superior
Thorium Armored Suit (10 lbs)
- Greater Seal Slot, Changing

Total Weight: 22.5 lbs.
----------------------------------------------------------------------------
LOAD:  Light   Medium (-3) Heavy/Max (-6)  Lift (x 2)  Push/Drag (x 5)
       33 lb      67 lb       100 lb         200 lb        500 lb
----------------------------------------------------------------------------
Sealed Item Slots

Armor     : Changing (Minor) - Armored Suit looks and feel as Hyūga casual
                 robes, but maintain the stats of armor.
Back      : Cape of the Soaring Heavens - +3 Defense, no weight, acts as
                 Type V  training equipment when desired.
Feet      : Swift Sandals (Superior) - Increases speed by 20 ft.
Head      :
Neck      :
Ring #1   : Restoration Earrings (Superior) - As an attack action, for 3
                   chakra, gain fast healing 3 for 3 rounds. 3/day.
Ring #2   : Ring of Camouflage - Use Meisaigakure no Jutsu as a
                   full-round action, lasting 5 mins or until an attack is
                   delivered. 2/day.
Waist     : Field Pack - Holds up to 50 lbs of gear, but only ever
                   weighs 5 lbs.
Wrists    : Cords of Serenity (Superior; +1) - +1 to unarmed attack
                   and damage rolls.

Weapon    :
Weapon    :

----------------------------------------------------------------------------
Techniques

Chakra Pool: 52/52
Chakra Reserve: 17/17
Meta-Chakra: 2/2

Primary Affinity: Suiton
Secondary Affinities: None



Chakra Control +15 (9 ranks) - 12 Techniques; 4 Masteries

Save DC 15+Rank

Rank 1
Chouyaku no Jutsu (Jumping Technique)
Kinobori (Tree Climbing Technique)


Rank 2
Chakra no Kogasu (Chakra Burn) (2)
Genjutsu Kai (Illusion Dispel)
Tadayou (Water Strider)
Unki Tate no Jutsu (Warmth Shield Technique)


Rank 3
Daichouyaku no Jutsu (Greater Leap Technique)

Rank 4
Shinobi Hiken: Chakra Toushi (Shinobi Secrets: Chakra Sight)
Shuugyou: Ki Nobori no Waza (Training: Act of Tree Climbing)


Rank 5
Mugen Ibuki no Jutsu (Air Supply Technique)
Ryoukujun no Jutsu (Energy Shield) (2)


Rank 6
Shuugyou: Suimen Hokou no Waza (Training: Method of Water Walking)

Fuinjutsu +2 (0 ranks) - 0 Techniques

Save DC 12+Rank

Genjutsu +1 (0 ranks) - 0 Techniques

Save DC 11+Rank

Ninjutsu +11 (9 ranks) - 17 Techniques

Save DC 12+Rank

Rank 1
Bunshin no Jutsu (Duplication Technique)
Fukurougan (Owl's Eyes)
Henge no Jutsu (Transformation Technique)
Katsutai no Jutsu (Slippery Body Technique)
Kawarimi no Jutsu (Body Substitution Technique)
Shou Rakumugai no Jutsu (Minor Harmless Fall Technique)


Rank 2
Iryou Ninjutsu: Iji - Shinryou Jutsu (Medical Ninjutsu: Diagnosis Technique)
Iryou Ninjutsu: Iji - Shousen Jutsu (Medical Ninjutsu: Mystical Palm Technique)


Rank 3
Iryou Ninjutsu: Chiyu - Shodan Jutsu (Medical Ninjutsu: Healing - First Rank)
Jou Rakumugai no Jutsu (Greater Harmless Fall Technique)
Nekonome (Cat's Eyes)
Shuugyou: Ninjutsu Kenkyuu (Training: Ninjutsu Research)


Rank 4
Kirigakure no Jutsu (Concealing Mist Technique)
Mizu Bunshin no Jutsu (Water Replication Technique)


Rank 5
Iryou Ninjutsu: Ryoji - Ryoukudou (Medical Ninjutsu: Treatment - Chakra Pathways)
Kan Rakumugai no Jutsu (Perfect Harmless Fall Technique)
Shuugyou: Jutsu Tai (Training: Technique Counter)


Taijutsu +16/+21 (11 ranks) - 19 Techniques; 8 Masteries

Save DC 11+Rank
Save DC 16+Rank w/ Byakugan active

Rank 1
Kyushojutsu: Basshou Sanpo (Pressure Points Technique: Steady Steps)
Taijutsu: Jiki-uchi (Hand-to-Hand: Opportunity Strike)


Rank 2
Ninpo: Shurikenjutsu - Renken (Ninja Arts: Shuriken Technique - Shuriken Barrage)
Sangeki Hissatsu Waza: Igeki (Three Hit Kill Technique: First Strike)
Shodan Jouryou (Rank One Strength)
Shodan Kousoku (Rank One Speed)


Rank 3
Hyuuga Ryuu: Jyuuken - Shodan Dachi (Hyuuga Style: Gentle Fist - First Stance) (5)

Rank 4
Shundou (Instant Displacement) (2)
Nidan Jouryoku (Rank Two Strength)
Nidan Kousoku (Rank Two Speed)
Taijutsu: Kensei no Waza (Jyuuken - Shodan Dachi) [Hand-to-Hand: Method of Diversion (Gentle Fist - First Stance)]
Uzukaze Rengeki (Swirling Wing Strikes)


Rank 5
Hyuuga Ryuu: Hakke Kuushou (Hyuuga Style: Void Palm)

Rank 6
Hyuuga Ryuu: Jyuuken - Nidan Dachi (Hyuuga Style: Gentle Fist - Second Stance) (1)
Hyuuga Ryuu: Keiketsu Kyuujo (Hyuuga Style: Needle Point Relief)
Sandan Jouryoku (Rank 3 Strength)
Sandan Kousoku (Rank 3 Speed)
Shuugyou: Kuma no Dairiki (Training: Bear's Exceptional Strength)
Shuugyou: Neko no Binsoku (Training: Cat's Graceful Elegance)


Training and Mastery Benefits

Hyuuga Ryuu: Jyuuken - Shodan Dachi (5): +1 to damage rolls made with Jyuuken attacks.
Shuugyou: Jutsu Tai: +1 to saves against Ninjutsu techniques that specifically target Masumi.
Shuugyou: Ki Nobori no Waza: +1 to Chakra Control checks made to tap reserves, +1 Chakra Pool, +1 Chakra Reserve, learned Kinobori technique.
Shuugyou: Kuma no Dairiki: +1 inherent bonus to Strength.
Shuugyou: Neko no Binsoku: +1 inherent bonus to Dexterity.
Shuugyou: Ninjutsu Kenkyuu: +2 to Ninjutsu checks made to identify techniques.
Shuugyou: Suimen Hokou no Waza: +1 to Chakra Control checks made to tap reserves, +2 Chakra Pool, +2 Chakra Reserve, learned Tadayou technique.
Shodan/Nidan/Sandan Jouryoku: Strength Ranks 1-3
Shodan/Nidan/Sandan Kousoku: Speed Rank 1-3

Wealth Dice Rolls

79120   Noone or Anyone   2015-08-16 09:14:25   At 2015-08-16 09:14:25, Vex (uid: 55706) rolls: 1d20a14 Result: 24
79119   Noone or Anyone   2015-08-16 09:13:17   At 2015-08-16 09:13:17, Vex (uid: 55706) rolls: 1d20a13 Result: 27
79118   Noone or Anyone   2015-08-16 09:11:04   At 2015-08-16 09:11:04, Vex (uid: 55706) rolls: 1d20a12 Result: 22
79117   Noone or Anyone   2015-08-16 09:09:39   At 2015-08-16 09:09:39, Vex (uid: 55706) rolls: 1d20a11 Result: 25
79116   Noone or Anyone   2015-08-16 09:05:08   At 2015-08-16 09:05:08, Vex (uid: 55706) rolls: 1d20a10 Result: 29
79115   Noone or Anyone   2015-08-16 09:03:59   At 2015-08-16 09:03:59, Vex (uid: 55706) rolls: 1d20a9 Result: 11
79114   Noone or Anyone   2015-08-16 08:58:04   At 2015-08-16 08:58:04, Vex (uid: 55706) rolls: 2d4a2 Result: 4

Side-note: If you do the calculation, you'll notice that, from level 3 to 4, it jumps up one higher than it should. That's because I accidentally forgot to include the bonus from Genin prior to that, so I added it in then. According to me calculations, it wouldn't had made any difference had it been put in earlier, so I didn't bother to redo them. But, if you disagree, I don't mind redoing the rolls.

Possible Images

It's tough to find an image to fit a Hyūga woman! Really, with the white-eyes thing, it's damn near impossible. So, I hope none of you mind that I had to ignore that. Eyes aside, I liked the look of these images to represent her. Feel free to let me know what you think, and which ones fit best!



Zaer Darkwail

I say last two are most best pics.....and easy to photoshop to have white/silvery gray eyes :).

EvilMegaCookie

The last one to the right is the best IMHO. And would give Eiko a contestant. ;) I am a bit of a fan of such fanservice scenes. Assuming the two will interact with eachother as I understand there will be two teams.

Zaer Darkwail

Heh, although I doubt a serious minded Masumi would do fanservice but Eiko otherhand would be good female team member matched with Masumi (to see how they interact overall or work together).

Wolfy



EvilMegaCookie

#119
Quote from: Zaer Darkwail on August 20, 2015, 02:29:39 PM
Heh, although I doubt a serious minded Masumi would do fanservice but Eiko otherhand would be good female team member matched with Masumi (to see how they interact overall or work together).

Their chemistry would be interesting to watch indeed. While I haven't set in stone how Eiko's personality is, I do have in mind of a fun-loving woman with little to no sense of personal space. Unless you explicitly point that out of course, whereas she will try to do her best not to be too close.

... I can't help but think of a beach episode right now. Fanservice FTW! :D As long as it is reasonable of course.


Vex

Quote from: Zaer Darkwail on August 20, 2015, 12:16:03 PM
I say last two are most best pics.....and easy to photoshop to have white/silvery gray eyes :).

Seems to be the popular opinion at the moment. I hadn't actually considered photoshop, but I could give it a shot. Don't have much experience with it, though.

Quote from: EvilMegaCookie on August 20, 2015, 01:42:45 PM
The last one to the right is the best IMHO. And would give Eiko a contestant. ;) I am a bit of a fan of such fanservice scenes. Assuming the two will interact with eachother as I understand there will be two teams.
Quote from: Zaer Darkwail on August 20, 2015, 02:29:39 PM
Heh, although I doubt a serious minded Masumi would do fanservice but Eiko otherhand would be good female team member matched with Masumi (to see how they interact overall or work together).
Well, not intentionally, but fan-service quite often isn't intended (at least, not by the character). Those robes of hers are pretty revealing, after all. ;)

Aside that, I wonder if the Hyūga have some interesting ideas about nudity. It's an established fact that the Byakugan can see through people's clothes, meaning they can see everyone naked every time they're active. Naturally, in the heat of battle, it probably doesn't really come into their heads, but they spend plenty of time outside of conflict using it, be it for training, scouting, or what have you. To a certain degree, they have to train themselves not to be distracted by it, and not to make it a big deal. That's not to say that they can't still be bashful about it, or take an interest in seeing someone in particular, and perhaps they're just disciplined strictly not to pay attention to it, but I have to imagine to some that it just makes them a bit unconcerned with the showing of skin in general. Maybe that's why Masumi adopts more revealing set of robes than most of her comrades.

I would also like to think there are things she can be rather silly about. I'd think she'd be a fun drunk, for instance.  :P

Anyway, I could see Masumi and Eiko having fun interactions, even if they're not on the same team. If they are, they'll definitely have a rough relationship going, especially if she's the playful sort. But, even if they're on opposite teams, it could be neat to see them interact with rather odd intensity for short periods of time. Aside from being possibly being the Ms. Fanservice of their respective teams (assuming everyone isn't Ms./Mr. Fanservice in this game), they couldn't really be more different.

Quote from: Wolfy on August 20, 2015, 03:28:49 PM
Who would be good with Aoi? @_@

Hard to say. As Zaer said, taijutsu user would be ideal to have on her team, certainly, but personality-wise, I can't say I know much about Aoi yet. Do you have her personality sorted out enough to describe what she's like?

Zaer Darkwail

Where it's mentioned that byakujan allows see through clothes? If so it can explain why Hinata had strong blushing each time she saw Naruto :P. But I think it would not be public knowlegde that byakujan users can see people naked every time they use their gaze (but it can explain why they can accurately land their strikes despite armor/clothing foe wears with their practiced style). I think there can be definately byakujan who do not mind being nude or wearing less clothes but can be bashful other ways (like compliments or such or actual physical contact with someone).

My char can fit any team and I think a 4 man team or even bit bigger team (like 5 man) could be possible if we include the GMPC in also. Bigger teams = more security (or missions just warrant it). In usual full team what I remember has squad leader, 1 expert for ninjutsu and taijutsu and then medic nin/genjutsu user. So total 4?

Vex

Why wouldn't it be able to see through clothes? What, you think it can penetrate several feet of wood and concrete, walls of steel several inches thick, perfectly pierce through armor, and can see through people's bodies to minutely discern the tenketsu that is normally invisible to the eyes...but half an inch of cloth thwarts them? By all practical intents, it would stand the reason that they could. I suppose the argument is that it's too strong to really appreciate skin, they see muscles, bones, veins and chakra pathways, so it's about as arousing looking at a living cutaway anatomic model would be (though, there are some people who still get aroused by those). Still, I have to imagine that they have some control over how much they penetrate with their sight. After all, having sight that could see through several inches of metal would very much be able to see through someone's entire body.

If you're looking for cannon depictions of this, no, not explicitly. Then again, the Hyuga are pretty dignified people, and even if they could, they probably wouldn't say so or brag about it to any degree. That said, several of the sources imply it can be used this way. Neji was an outright pervert in his Road to Ninja incarnation, and he used it to spy on women in the bath (his own cousin, even, who, amusingly enough, was able to feel it, even through the wall). Granted, that's not their clothes, but if it could see through walls to gaze at them, without seeing through them, enough that a pervert could appreciate it, it stands to reason that that clothes wouldn't be that much of a problem. A similar feat was implied in the Springtime of Youth spin-off, but that's not cannon, I suppose, and Neji denied doing it (although he didn't say it was impossible).

So, it's speculative, but I think it's within reason. Certainly for the purposes of this game, which is presumably going for a more adult bent.

Heh. Well, that could be the source of much of Hinata's blushing, true. But, to give her credit, we've almost never seen her looking at him with her Byakugan activated, so if she does see him naked, it's pretty rare that it actually happens. Without the Byakugan active, their sight isn't much different from anyone elses. Then again, with 359 degree vision, she never has to be actually looking at him...  ::)

[Edit: Added links to aforementioned events. Enjoy!]

Quote from: Zaer Darkwail on August 20, 2015, 06:20:26 PM
My char can fit any team and I think a 4 man team or even bit bigger team (like 5 man) could be possible if we include the GMPC in also. Bigger teams = more security (or missions just warrant it). In usual full team what I remember has squad leader, 1 expert for ninjutsu and taijutsu and then medic nin/genjutsu user. So total 4?

Well, balance is a good idea, but I don't think it's absolutely necessary. Naruto d20 is much more flexible than most the other d20 variants out there, because anyone could potentially have any technique (with few limitations). As long as you have at least one person who can engage toe-to-toe with threats, really any combination works fine. It doesn't necessarily have to be a taijutsu specialist, as puppets or summoning could work for a ninjutsu-focused team. Might I remind you that Team Gai had nothing but taijutsu specialists, and they were awesome!

I don't really have any preference, myself, and I think Masumi will work fine with any of the characters submitted thusfar. It's really up to whatever Keelan wants to do, be it two different groups or one large group (although even in the latter, we could still split up as the situation calls for it).

EvilMegaCookie

Aight. So I have added the blank one Vex was so kind as to paste into a post of hers. :P

I've added points to attributes and all that... now I am just doing my best not to make my head go bald as I figure all this out. I think I have 6 points or something left.

Would it be possible for any of you two to add me on skype or AIM or whatever it is called? Would certainly make communicating easier. :P I am already bothering poor Kee so I need some more victi-- I mean teachers. :P If that is possible of course. >.<

Zaer Darkwail

Vex can explain the mechanics of technique use, chakra and so on while I can grind actual sheet tomorrow. I use the stat attribution you used and go from there. I myself think (after quick view) either go; (A) Charismatic Hero 3/Shinobi Adept 3/Genjutsu Master 2 or  (B) Charismatic Hero 6/Genjutsu Master 2. I explain briefly the differences.

A= Has more focus on actual genjutsu techniques exclusively (pick genjutsu boosting talents from charismatic hero) and shinobi adept makes you also good at ninjutsu (which is good backup skill if genjutsu fails) and has quite bit more chakra (as every prestige or sub-class gives additional chakra and chakra reserve). Genjutsu master is good prestige class for any devoted genjutsu user and it has plenty of means to enchance them.

B= I would focus more on charismatic hero talent abilities here which can be very useful. I would focus to Charm tree to get ability to charm (both male and females) with getting bonus to all charisma skills equal your charismatic hero levels and also call in favors (like noble does in some other games). There is also captivate ability which can be useful even in combat (but your using genjutsu to do that so I thought instead take the ability charm women as well as the first talent affects one gender but affects both genders if taken twice). No Shinobi Adept so less focus on genjutsu (more skill based) and more focus on actual skill use. Still can qualify for genjutsu master either case in 6th level as charismatic hero (I found actual levels as charismatic hero more useful for this build as it affects on competence bonus and bonus how well you roll in favors).

Vex; Ah, indeed. I had seen the movie but not other clip....funny little facts to be known :P.

Keelan

Gah, everytime I get to this thread it's near midnight for me and I'm exhausted and have to wake up in like 6 hours to work for many more than that...

Vex: Char looks good so far, love the images!  Last two though I think I'm hijacking for myself... who is she though?  That character looks familiar...

Zaer: Byakugan CAN see through clothes, but it's one of those things that it's really easy to see PAST clothes and skin.  It's like saying 'yes, you can shoot a 9mm bullet through a T-shirt, but can you stop it from going through the flesh behind it?' As such you're more often to see into someone than you are 'onto' someone's skin through clothes...

...but that's insofar as the canon/realistic portrayals go; I personally LOVE the idea of the Hyuuga being able to watch naked bodies all day every day, especially since the other team has Himawari Uzumaki - whom canon has the Byakugan - as their captain!

EvilMegaCookie: Not really 'bothering' me as much as 'oh god I have so many things to do to get this, that, and the other started up oh dear gods where is my time?!' >.>  Once this starts up, and the other thing I'm working on is settled, MUCH better...

I'm also faced with a conundrum; 5 good characters, and I REALLY don't want to have 3 games of this going...

Zaer Darkwail

Simple solution for conundrum; make it a 5 man team (assign one 5 chars as squad captain as chuunin is meant to be one to guide a team of younger genins already; but this case can be bit more expectional as entire team is chuunin).

Vex

Quote from: EvilMegaCookie on August 20, 2015, 08:08:17 PM
Aight. So I have added the blank one Vex was so kind as to paste into a post of hers. :P

I've added points to attributes and all that... now I am just doing my best not to make my head go bald as I figure all this out. I think I have 6 points or something left.

Would it be possible for any of you two to add me on skype or AIM or whatever it is called? Would certainly make communicating easier. :P I am already bothering poor Kee so I need some more victi-- I mean teachers. :P If that is possible of course. >.<

I'm sorry, but I don't really do AIM. I'm rarely at my computer long enough to get a post or two in anyway.  But, I'm willing to help you as best I can. Do you have any experience with d20 systems, like D&D 3.5e or Modern d20? If so, it's really not that hard to adjust. If not...well, I suppose we need to cover more basic elements of the game as well. I'm not exactly sure what mechanics you need to know, but I think I have a pretty solid understanding of most all of them, so don't hesitate to ask what you need. Even PM me, if you want.

You do have 6 points left, which you should put into Cha to max it out to 18. Most genjutsu are an "all-or-nothing" affair, either they save and you've wasted your effort, or they fail and suffer the full effects of the jutsu, so it's important to max out her charisma to give her the highest chance of success. That said, those physical stats of hers are dangerously low. Poor strength you can live with if you're not melee-oriented, but poor dexterity hurts everyone, and poor constitution is literally a killer. I would lower either Int or Wis to 14 and use the points to shore up her Con to at least 10, and her Dex to 14. However, Con governs your chakra, which is the life-blood of a Ninjutsu/Genjutsu specialist, so I would only go with that if you're willing to take the Will Over Flesh feat (making chakra governed by her Wisdom instead), so at least you're not hurting in bonus chakra. If not, get Con to 12, and leave Dex to 12 (sucks, but that Con is more important). Or, alternatively, if you're willing to lower both her Int and Wis to 14, you could raise both Dex and Con to 14 as well, which will even out her stats much better. If you don't expect to invest too heavily in offensive Ninjutsu to supplement your Genjutsu, this might be the best route, as it gives her HP, Defense, Initiative, and Saves a much needed boost.

Both routes that Zaer suggested are good ones, although I think his rationale is a little off on first one. First, I don't think the Genjutsu talent tree in Charismatic is all that good. I think, even if you're going Shinobi Adept first, you're still better off, thematically speaking, going down the Charm tree, even in that case (Charm and Capitvate are solid pick ups). Second, I don't think Shinobi Adept is particularly all that awesome for focusing on techniques. Only the first level of Shinobi Adept really helps you do that (in which case, you could easily just go Charismatic 5/Shinobi Adept 1/ Genjutsu Master 2). Rather, what makes Shinobi Adept a solid pick up is it's overall battle stats. It offers three good saves, a higher defense bonus, strong bonus chakra, and for all three levels, Evasion, which is a nice pick up for nearly anyone. It gives her much better survival stats than simply going Charismatic. That, I feel, is the strongest appeal for going that route.

The second route is slightly weaker, admittedly, but it's probably the most thematically appropriate build, and the one I actually like the most. If you want your character to ooze charisma and sexiness, even without using her genjutsu, this is most definately the route to go. +6 to Conversation and Deception checks against a single gender is nothing to sneeze at, and Capitvate isn't as reliable as genjutsu, but fits a seductive mistress perfectly. I actually don't think a second investment in Charm is worth it, and would instead pick up Favor, as it fits "having pull with influential people" idea that you were going for. She knows a lot of people, and can ask them aid her in various ways (possibly with sexy consequences  ;) ). Even if you go this route, though, it might be worth taking the aforementioned route, stopping at Charismatic 5 to detour briefly into a level of Shinobi Adept, if just to get a little bit of both worlds before dedicating to Genjutsu Master.

Quote from: Keelan on August 20, 2015, 11:28:50 PM
Vex: Char looks good so far, love the images!  Last two though I think I'm hijacking for myself... who is she though?  That character looks familiar...

Glad you like her! Of course you can use those images, but seeing as I'm likely using those in this game, I'd prefer you save those for another.  ::)

If you're familiar with the last two images, then you might be familiar with the work of Koei Tecmo's Team Ninja. That's Momoji, a part of the the Ninja Gaiden series, apprentice to series protagonist Ryu Hayabusa, but has also followed her master onto the Dead Or Alive fighting series as well. Or you could be familiar with the tons of hentai that have been released of the character since becoming a part of DOA, because every female character in that series is.  :P

Quote from: Keelan on August 20, 2015, 11:28:50 PMZaer: Byakugan CAN see through clothes, but it's one of those things that it's really easy to see PAST clothes and skin.  It's like saying 'yes, you can shoot a 9mm bullet through a T-shirt, but can you stop it from going through the flesh behind it?' As such you're more often to see into someone than you are 'onto' someone's skin through clothes...

...but that's insofar as the canon/realistic portrayals go; I personally LOVE the idea of the Hyuuga being able to watch naked bodies all day every day, especially since the other team has Himawari Uzumaki - whom canon has the Byakugan - as their captain!

It's a good analogy, but most people aren't capable of controlling the speed and power of their bullet while it's in flight. That's a pretty big difference that doesn't work with the whole bullet angle. Though, I will say that it is probably very easy to go through the skin with that sight. It probably takes an awkward adjustment period before they could actually get that right. I imagine plenty of pubescent Hyuuga male attempting the feat get get some unexpected frustration and maybe even some horror in finding a faceless skeleton looking back at them where that pretty girl used to be. There's also indiscriminate nature of it. 359 degree vision means you see everyone naked, including people you'd rather not (grandma, Gai-sensei, your annoying teammate, etc). It's as much a curse as it is a blessing. Maybe that's why they don't have much interest in doing it.  Every young Hyuuga has had that one experience that make them go "Yeah, I can't take that anymore!". ;D

Himawari Uzumaki does have the Byakugan, true! Although, I found that rather curious myself. Why doesn't her brother have it as well? I've never seen a Hyuuga that doesn't have the white eyes, so presumably, it's a pretty strong trait. Or, maybe it really does take some fairly selective breeding to maintain it, which would also explain the rather homogeneous look of the clan. Maybe it's actually a recessive trait, so it gets lost easily through generations without working to propagate it. That would actually make a lot of sense. Maybe the clan has been operating off arranged marriages as well, to help assure it. It could be a neat avenue to explore.

Quote from: Keelan on August 20, 2015, 11:28:50 PMEvilMegaCookie: Not really 'bothering' me as much as 'oh god I have so many things to do to get this, that, and the other started up oh dear gods where is my time?!' >.>  Once this starts up, and the other thing I'm working on is settled, MUCH better...

I'm also faced with a conundrum; 5 good characters, and I REALLY don't want to have 3 games of this going...

Three games? I thought this was groups of three plus a NPC jonin? That would work out to two, I think. Heck, if I'm right, we'd be one short.

Although, Zaer's idea certainly has merit. It seems like Chunnin aren't as bound by the rules as Genin are to stick to the four-man cell. We've seen plenty of examples where they completely skip that dynamic. It's certainly an option here. Having more characters also means we can split them up in flexible fashion. Sending three characters to engage one set of enemies, while the other three continue on with the mission objective, for instance.

ShadowFox89

You forget that there are already three of us with finished characters. .....
Call me Shadow
My A/A

Keelan

Hm, a 5-man team +Captain might work... I'll definitely consider it, though the 'scale' of threats will have to be much improved to account for the larger group...

EvilMegaCookie

Quote from: Vex on August 21, 2015, 07:03:33 AM
I'm sorry, but I don't really do AIM. I'm rarely at my computer long enough to get a post or two in anyway.  But, I'm willing to help you as best I can. Do you have any experience with d20 systems, like D&D 3.5e or Modern d20? If so, it's really not that hard to adjust. If not...well, I suppose we need to cover more basic elements of the game as well. I'm not exactly sure what mechanics you need to know, but I think I have a pretty solid understanding of most all of them, so don't hesitate to ask what you need. Even PM me, if you want.

You do have 6 points left, which you should put into Cha to max it out to 18. Most genjutsu are an "all-or-nothing" affair, either they save and you've wasted your effort, or they fail and suffer the full effects of the jutsu, so it's important to max out her charisma to give her the highest chance of success. That said, those physical stats of hers are dangerously low. Poor strength you can live with if you're not melee-oriented, but poor dexterity hurts everyone, and poor constitution is literally a killer. I would lower either Int or Wis to 14 and use the points to shore up her Con to at least 10, and her Dex to 14. However, Con governs your chakra, which is the life-blood of a Ninjutsu/Genjutsu specialist, so I would only go with that if you're willing to take the Will Over Flesh feat (making chakra governed by her Wisdom instead), so at least you're not hurting in bonus chakra. If not, get Con to 12, and leave Dex to 12 (sucks, but that Con is more important). Or, alternatively, if you're willing to lower both her Int and Wis to 14, you could raise both Dex and Con to 14 as well, which will even out her stats much better. If you don't expect to invest too heavily in offensive Ninjutsu to supplement your Genjutsu, this might be the best route, as it gives her HP, Defense, Initiative, and Saves a much needed boost.

Both routes that Zaer suggested are good ones, although I think his rationale is a little off on first one. First, I don't think the Genjutsu talent tree in Charismatic is all that good. I think, even if you're going Shinobi Adept first, you're still better off, thematically speaking, going down the Charm tree, even in that case (Charm and Capitvate are solid pick ups). Second, I don't think Shinobi Adept is particularly all that awesome for focusing on techniques. Only the first level of Shinobi Adept really helps you do that (in which case, you could easily just go Charismatic 5/Shinobi Adept 1/ Genjutsu Master 2). Rather, what makes Shinobi Adept a solid pick up is it's overall battle stats. It offers three good saves, a higher defense bonus, strong bonus chakra, and for all three levels, Evasion, which is a nice pick up for nearly anyone. It gives her much better survival stats than simply going Charismatic. That, I feel, is the strongest appeal for going that route.

The second route is slightly weaker, admittedly, but it's probably the most thematically appropriate build, and the one I actually like the most. If you want your character to ooze charisma and sexiness, even without using her genjutsu, this is most definately the route to go. +6 to Conversation and Deception checks against a single gender is nothing to sneeze at, and Capitvate isn't as reliable as genjutsu, but fits a seductive mistress perfectly. I actually don't think a second investment in Charm is worth it, and would instead pick up Favor, as it fits "having pull with influential people" idea that you were going for. She knows a lot of people, and can ask them aid her in various ways (possibly with sexy consequences  ;) ). Even if you go this route, though, it might be worth taking the aforementioned route, stopping at Charismatic 5 to detour briefly into a level of Shinobi Adept, if just to get a little bit of both worlds before dedicating to Genjutsu Master.

Glad you like her! Of course you can use those images, but seeing as I'm likely using those in this game, I'd prefer you save those for another.  ::)

If you're familiar with the last two images, then you might be familiar with the work of Koei Tecmo's Team Ninja. That's Momoji, a part of the the Ninja Gaiden series, apprentice to series protagonist Ryu Hayabusa, but has also followed her master onto the Dead Or Alive fighting series as well. Or you could be familiar with the tons of hentai that have been released of the character since becoming a part of DOA, because every female character in that series is.  :P

It's a good analogy, but most people aren't capable of controlling the speed and power of their bullet while it's in flight. That's a pretty big difference that doesn't work with the whole bullet angle. Though, I will say that it is probably very easy to go through the skin with that sight. It probably takes an awkward adjustment period before they could actually get that right. I imagine plenty of pubescent Hyuuga male attempting the feat get get some unexpected frustration and maybe even some horror in finding a faceless skeleton looking back at them where that pretty girl used to be. There's also indiscriminate nature of it. 359 degree vision means you see everyone naked, including people you'd rather not (grandma, Gai-sensei, your annoying teammate, etc). It's as much a curse as it is a blessing. Maybe that's why they don't have much interest in doing it.  Every young Hyuuga has had that one experience that make them go "Yeah, I can't take that anymore!". ;D

Himawari Uzumaki does have the Byakugan, true! Although, I found that rather curious myself. Why doesn't her brother have it as well? I've never seen a Hyuuga that doesn't have the white eyes, so presumably, it's a pretty strong trait. Or, maybe it really does take some fairly selective breeding to maintain it, which would also explain the rather homogeneous look of the clan. Maybe it's actually a recessive trait, so it gets lost easily through generations without working to propagate it. That would actually make a lot of sense. Maybe the clan has been operating off arranged marriages as well, to help assure it. It could be a neat avenue to explore.

Three games? I thought this was groups of three plus a NPC jonin? That would work out to two, I think. Heck, if I'm right, we'd be one short.

Although, Zaer's idea certainly has merit. It seems like Chunnin aren't as bound by the rules as Genin are to stick to the four-man cell. We've seen plenty of examples where they completely skip that dynamic. It's certainly an option here. Having more characters also means we can split them up in flexible fashion. Sending three characters to engage one set of enemies, while the other three continue on with the mission objective, for instance.

I see. Well... I have little to no experience with D&D. I only played for a few hours once but just preparing took quite a bit of time. :P And then after a while we stopped so I have played it like two-three times? Yeah, that sounds about right. And those times are far away from eachother.

And regarding the whole talent tree shenanigan, I was indeed thinking of the seductive mistress route. Genjutsu would also help if it is possible to get a bit of both. But +6 to conversations is something I would really want.  Later on I will probably put a second point in it so that it will work against both genders. :P

And to Zaer: That'd be really nice. One day, albeit far away, I shall manage to make a sheet of my own. >.<

The dice is easy in comparison to having go through the nightmare that is the sheet. ;_;

Zaer Darkwail

Understanding the dice is easy, grind the sheet itself is always hardest part in d20 system :P. Anycase doing updates here and there and then start work the sheet. Anycase go with charismatic hero 5/shinobi adept 1/genjutsu master 2. So you get charm tree stuff (favor and +5 to conversation vs both genders). Shinobi Adept as good filled and good class to finish once done with genjutsu master (which is 7 levels long).

Vex

Quote from: ShadowFox89 on August 21, 2015, 09:10:59 AM
You forget that there are already three of us with finished characters. .....

I think there are more than that. Heck, by my count, we've got six, at least if we're just counting sheets (Ume, Iku, Zaraki, Yuki, Ranko, and Masumi). Ekio, EvilMegaCookie's character, would be the seventh. So, if anything, Keelan was underselling. And now I can more clearly see her issue.

Quote from: Keelan on August 21, 2015, 12:45:17 PM
Hm, a 5-man team +Captain might work... I'll definitely consider it, though the 'scale' of threats will have to be much improved to account for the larger group...

It's an option, and an interesting one. But I'm not sure it'll be enough to accomidate everyone you might want.

Honestly, straight talk, I'd like you to do what you feel is right for you, even if it means cutting myself or someone else out of it. You know what you can handle better than anyone else here. I've seen what happens when GMs stretch themselves beyond their comfort zone, to accommodate more people. It's well intended, and I hardly blame them, but in my experience, it rarely works out well in the end. You have the lion's share of the work, even despite the heavy character sheet we had to wade through. So, you're entitled to make certain conditions about the game for your own enjoyment, and if that means limiting the number of players, then so be it.

I can't speak for anyone else, but don't worry much about it if Masumi doesn't end up making the cut. I'm not going to hold it against you. I can always save the sheet for another game, maybe even check in on Inerrant Lust's game and see if he's still looking for players. Do what you gotta do, to make this enjoyable for yourself. Just be honest with what you want, both to us and to yourself, and it'll work out much better for the game in the end.

Quote from: EvilMegaCookie on August 21, 2015, 03:23:53 PM
I see. Well... I have little to no experience with D&D. I only played for a few hours once but just preparing took quite a bit of time. :P And then after a while we stopped so I have played it like two-three times? Yeah, that sounds about right. And those times are far away from eachother.

Well, not just any D&D. The versions are actually quite different from one another. d20 is built off the D&D 3.5e rules, but they don't have that much in common with the current 5th edition (which was basically made to be a much, much lighter version of this one), and are radically different from second edition, AD&D, or the proceeding 4th edition. So, I was asking specifically about 3/3.5e. Experience with the other version might help you a little, but probably not a whole lot. Either way, it doesn't seem like you have a lot of familiarity, so I'm just going to assume that's the case.

Quote from: EvilMegaCookie on August 21, 2015, 03:23:53 PMAnd regarding the whole talent tree shenanigan, I was indeed thinking of the seductive mistress route. Genjutsu would also help if it is possible to get a bit of both. But +6 to conversations is something I would really want.  Later on I will probably put a second point in it so that it will work against both genders. :P

Then the heavy Charismatic route is what you want. It looks like Zaer already has an idea of where to go with it. I've given the thoughts I feel I need to, and ya'll are free to work it however you want. My suggestions are just that.

And he's also right that playing this system is much simpler than building it. With 3.5e/d20 systems, the character creation is one of the longest processes I've ever come across for a game, and Naruto d20 is probably the top of the mountain, if just for the sheer number of options if grants it's characters. It's a pretty neat system, and I think it plays rather smoothly once you get the hang of it. At least until really high levels, when the Taijutsu Masters have 6+ attacks a round and the Ninjutsu/Gentjusu specialists are capable of laying down two or even three jutsu a turn, and everyone is capable of interrupting everyone else's actions multiple times in an encounter. But it'll take a while until you get there, assuming you get there at all.

EvilMegaCookie

Well, while he is chipping away at my sheet (thanks!) I will be doing the background and personality of course. And I feel like these songs are rather fitting:





Oh and regarding the versions I played: 3.5e and the latest 5th one. On the 5th we laughed our asses off since we couldn't RP for shit. Well, atleast not without going too low or high on the drama scale. :P

Zaer Darkwail

I know you preffered the pic earlier but horns/tail do not fit for Naruto so while working stuff I looked for couple nice busty redhead anime pics for ya to look :P. As I need add pic to the charsheet anyways.

Sexy Redheads



EvilMegaCookie

#135
I was actually going to remove the horns and tails. :P Should've mentioned that myself. Hehe.

As in that they wouldn't be a part of the character in the story. Can't really photoshop away the horns and tails. >.<

Edit: Come to think of it, I can actually remove the tail. But then again, seems like pointless work as I can simply point out that she doesn't have horns and tail in-universe. :P

But those pictures you had were good. I just prefer the one I found. :P Rias was certainly a nice sight to see.

Zaer Darkwail

Yeah, if speak 'busty redheads' Rias Gremory comes to mind naturally in anime genre :P. Sad though she is not often in yukata (nor she never wore anything shinobi alike, even for cosplay purposes, so hard to find pics which would fit for Naruto). Anycase okay, can deal with description so long you forget horns/tail :)

Zaer Darkwail

Okay, here we go. Here is link for edited picture without horns or tail for EvilMegaCookie's char. Yeah, I went and did quick photoshop work on her and albeit not perhaps perfect (heck, it's quite bad if you zoom enough and see the clumsy cloning work), but I did this on 4:00 AM in here so that shall do for now :P.

I did same for Vex's char pic also. I hope this work meets quality standard :). As changing eye color is not that big deal (saturation change and also use brush add pure white center to otherwise plain gray eyes).

Here comes the charsheet for EvilMegaCookie's char; http://www.myth-weavers.com/sheet.html#id=322431

I worked mainly add lots genjutsu, in ninjutsu department I decided not focus on suiton techniques (as we got ice sage who knows and can learn those very well), instead focus more on shadow type ninjutsu (she has feat and so likely she got either mentor or one her parents is from the Nara clan or one which uses same jutsu like Nara clan). It gives her very nice niche and ability immobilize foes with shadows besides fool them genjutsu (or even outright break their necks :P).

Anycase, heavy charisma and social foci, with insane reputation bonus and having renown also (so she is most famous member of any group). Also she has frightful presence....meaning free action every round she can force people roll will save DC 24 or be shaken for 1d6+5 rounds (which is good for able land genjutsu tricks which do not depend on target being neutral or above in behavior). So she can be seductive and scary same time (which fits for face person of the group). Anycase did not roll wealth yet (it's 6:00 AM here, must-go-bed-now!). Her chakra control is good but only gave handful techniques which are useful and also couple suiton techniques (one gives oily body, another spits oil on people and third one allows imprison people inside water prison).

In genjutsu picks there is some serious scary/mind breaking stuff but they can all be perverted (example torture of thousand swords I redubbed as 'torment of thousand mistresses' :P).

Vex

Nice work! And efficient as always! Thanks for going ahead and doing that for me! I was actually going to wait to until after Keelan settled on the final selection before trying that edit myself. Still might on the second photo. But thanks for going through the effort and saving me the trouble! It looks good! ;D

Interesting choices you made for Emi's build. Shadow jutsu is an unexpected choice, but not one I disapprove of. It fits along with the themes of being more of a subtle, disabling combatant. I wouldn't had thought of using Frightful Presence at all, but it's a good choice. It's another way to lower their saves and make sure those "all-or-nothing" genjutsu of hers hit, and it doesn't limit her actions in any way. Maybe we can fluff it as a pheromone of some kind, or a unique chakra aura that distracts her opponents with lustful thoughts (not necessarily about her), but even without the re-dubbing, the fear aspect works for a genjutsu-user anyway. I've never had the opportunity to make a Genjutsu Master before, as much as I'm interested in them, but you've totally got me on board to thinking about that feat for any builds in the future. Not entirely sure Renown is worth it, even if it does ratchet up the save for Frightful Presence, but it's hardly a waste for this build, seeing as we get so many feats and genjutsu masters aren't particularly feat hungry.

For future feats, I think meta-chakra feats will do her well. Heighten Technique is a good way to add up the DC, and keep the lower ranked Genjutsu feats relevant to levels to come. Efficient Technique is a a good choice for nearly anyone. I don't think Sturdy Illusion is all that good, but Enhanced Illusion from the Prodigy To Paragon book is.  Seeing as she's a Genius Ninja, Hand Seals Mastery might be worth the effort. It takes some investment, but she'll eventually be able to trap people in her justu by merely concentration, no hand-seals or anything, provoking no AoO, and making her illusions incredibly subtle. Just some food for thought.

It looks like she'll have a chakra pool of about 38, and a chakra reserve of 26, before any training techniques or drugs come into play. Not too shabby, but it makes those mundane abilities like Charm, Favor, and Frightening Presence valuable, as she doesn't have to spend any chakra for those. All and all, great job, especially in the short time you managed to do it all.  :D

Zaer Darkwail

Oh yeah, forgot add the full chakra amount in the sheet :P. However her final chakra sits at 23/29 (16/16 base and +3/+1 improved chakra pool feat, +1/+4 shinobi adept, +3/+8 from genjutsu master). Anycase nice you like the build; I think the pinnacle of the charm tree was tempting but then she would either had been able have competence bonus against only males or females. So went more practical choice to get both genders so she can crack up +5 to conversation/deception vs both genders in non-hostile environment. The great renown I picked for frightful presence save boost really :P. But it makes her celebrity thanks charismatic hero having high base reputation and both her advanced classes added rep to her (also being genius ninja adds it's own rep bonus also). When her rep comes to play (which is not that hard if GM feels a +5 is mostly used, just roll 8 or more) Emi would get +4 to conversation rolls (and maybe deception rolls albeit rep should give penalty for any disguise checks while bluff checks it can boosted up, I would favor overall penalty as all people should know not trust seductive mind bending kunoichi :P).

Indeed frightful presence can be 'seductive presence' which lowers/distract foes around close range of her. Good you picked that up ;). Anycase fertility or genetic inheritance jutsus likely would fall to chakra manipulation and she has good enough skill know them (but mechanics aside it would not be used expect in smut scene or such.....so no need fill the jutsu section with the custom jutsu :P). Also indeed reason for genius ninja was to get hand seals mastery (someday) for the char. For all the sublety involved.

I think this was last sheet I needed make and so need wait for Keelan's judgement :P.


Vex

Quote from: Zaer Darkwail on August 22, 2015, 05:31:36 AM
Oh yeah, forgot add the full chakra amount in the sheet :P. However her final chakra sits at 23/29 (16/16 base and +3/+1 improved chakra pool feat, +1/+4 shinobi adept, +3/+8 from genjutsu master). Anycase nice you like the build; I think the pinnacle of the charm tree was tempting but then she would either had been able have competence bonus against only males or females. So went more practical choice to get both genders so she can crack up +5 to conversation/deception vs both genders in non-hostile environment. The great renown I picked for frightful presence save boost really :P. But it makes her celebrity thanks charismatic hero having high base reputation and both her advanced classes added rep to her (also being genius ninja adds it's own rep bonus also). When her rep comes to play (which is not that hard if GM feels a +5 is mostly used, just roll 8 or more) Emi would get +4 to conversation rolls (and maybe deception rolls albeit rep should give penalty for any disguise checks while bluff checks it can boosted up, I would favor overall penalty as all people should know not trust seductive mind bending kunoichi :P).

Indeed frightful presence can be 'seductive presence' which lowers/distract foes around close range of her. Good you picked that up ;). Anycase fertility or genetic inheritance jutsus likely would fall to chakra manipulation and she has good enough skill know them (but mechanics aside it would not be used expect in smut scene or such.....so no need fill the jutsu section with the custom jutsu :P). Also indeed reason for genius ninja was to get hand seals mastery (someday) for the char. For all the sublety involved.

I think this was last sheet I needed make and so need wait for Keelan's judgement :P.

It looks like you might be mistaking the bonus chakra one gets for having a high Constitution for the base chakra one gets when leveling up. Everyone gets a base chakra pool of 2/level (doubled for level 1, so basically 2 above the base chakra reserve). That's the base, and on top of that, you get a bonus for having a high Constitution (which effectively works out to +Con per level, same as the bonus one gets for HP). So, it should be (18/16 base + 16/0 constitution bonus +  3/1 improved chakra feat + 1/4 shinobi adept + 3/8 genjutsu adept), which works out to a chakra pool of 41 and a reserve of 29. Admittedly, I missed the improved chakra feat the first time around, but honestly, with the newer total, you might not need that feat for her. Keep it if you want, of course, but with the new total much higher than the old, you may rethink it.

Actually, looking back at your other feats, I noticed you made the same mistake for the other characters as well. Zaraki should have (18/16 base + 16/0 Con + 5/12 Medical Specialist =) 39/28, and Yuki should have (16/14 base + 21/0 Con + 0/4 Improved Ninjutsu + 5/12 Shinobi Adept + 1/4 Elementalist =) 43/34. I thought that they looked on the low side, but I didn't bother to figure it out. Sorry about that. You may want to redesign the characters a little to account for the fact that their chakra pools have nearly doubled, but it's your choice.

Genius Ninja is an amazing feat, almost a must have considering all the exclusive directions it can go. It's funny, because I rarely see a game where there aren't more Geniuses than not, despite the fact they're supposed to be rare. It actually would had fit Masumi as well, but her build was really feat hungry as it is. Taijutsu Masters tend to need a lot of feats, on top of the Bloodline stuff, and the Pressure Points requirements I'm aiming, so there just wasn't any room. But, I don't think she needs it.

Zaer Darkwail

O.O

I have calculated quite badly my chakra all this time then :P. Any suggestions for feat slot for improved chakra pool? It's 3th level feat.

Vex

Ha! Well, it happens. I forgot Improved Chakra in my initial calculations, after all. At least it's an error that works out in your favor. If you've been low-balling the chakra pool, and you've still managed to make them effective, then they're going to be even better now.  :D

It's hard to say without knowing where her other feats are. You could rearrange her feats a little to take Shadow Arts earlier, and see if you can't fit in a meta-chakra feat in one of the later slots, maybe pick up One-Handed Seals, Heighten Technique, or Efficient Technique earlier than expected. For a Genjutsu Master, I'm rather favorable towards Heighten, but I'll leave that to your discretion.

Zaer Darkwail

Shadow Arts can be taken in 3th level :P. I take the heigthen technique so she can make techniques indeed hard to resist at all. She can extend them and has +50% more range with genjutsu already.


EvilMegaCookie

I was thinking... wouldn't Emi get boons of the clan? Would that be incorporated into her sheet or just be some fluff to the side?

Increased fertility, shortened pregnancy and all that. Or do we have it as jutsu that they use rather than having it as a trait of sorts? I apologize if I sound derpy. :P

Been thinking of mixing her clan with this village people I once used in a RP a while ago. They are humans in and out, but with a few quirks: Doesn't age outwardly and are extremely fertile as well as their pregnancies being short, the women often being referred to as ''Broodmothers'' as a racial slur of sorts.

I have to admit, the ''race'', if one can call it that, was based solely around my pregnancy fetish. >.< But I was hoping it'd be possible to go for a middle ground. For, uh, reasons that totally doesn't have anything to do with said fetish.   ;D

Below are the Dyrvenians, as I call them. :P So that you can get a picture of what I am talking about. And if I am rambling, it is probably because of the heat that is cooking my brain.

Spoiler: Click to Show/Hide
National Culture: Due to the men and women of the village having rather extreme breeding capabilities, they are quite reserved when it comes to the act of love-making, their society being rather strict about it. Hence they have a rather condescending attitude to those who engage in such activities rather often. However, they are a closely-knit community as they rely on eachother to help with various activities. Any task is rarely taken alone. Another thing is that, compared to most countries, they have little sex at all. This is a rule set down by the council to avoid overpopulation and keep the resources from dwindling too fast. However, they still have sex. Only that it is once per year. Depending on the size of the population, they might extend it further. As one can imagine, a few didn't take well to those rules. There have already been some villagers that have moved away from such a controlled environment.

National Military: They have barely any military. And what little they have are completely lacking in combat experience, as they've had little to no warfare at all during the centuries they've settled down. Rather lazy and undisciplined, they have no structure or organization. It is more like a bunch of men and women playing soldiers than the actual thing. However, if one with enough charisma could guide and train them, they could possibly be a decent asset to any army.

Nation History: As a province, they are fairly young. But before settling down, they used to be a nomadic tribe, wandering from plain to plain, mountain to mountain, due to tradition. In time, however, the young of the tribe grew sick of constantly moving around. They wanted to settle down, enjoy the land for what it was. As it was not due to necessity, but an irrational tradition. After the ''rebellion'', the people that had been wandering for who knows how many centuries, now finally had a place to call their own. Alas, it didn't take long for problems to arise. Overpopulation and the consumption of resources were among many. They had never been farmers, often depending on hunting and gathering as means of survival during their times of nomadism. To combat these problems, they began taking up the trade as a means of exchanging knowledge for the various herbs and spices they have collected during their travels. Often those they traded with would show how to properly harvest the crops, the amount of water and so on. As they became more and more proficient in these areas, they started to focus less on trading and instead working as either farmers or fishers. Yet, they didn't completely give up the trade. To maintain communication with the outside world, they would often send a group or two to gather the herbs and spices the foreigners were so fond of.

As they slowly began to resolve the problems that had plagued them for so long, Another problem arised: Who would represent the village? After a week of discussing and planning, they came to the conclusion that letting everyone be in it would be for the best. A council was formed. These individuals would focus on one aspect of the village each. And so they also chose a representative for their village. It could be either a man or a woman, as long as they didn't do anything rash or betraying the trust of the villagers. While the council had brought a stable order to the village, as well as improved the lives of everyone living there, it came at a cost of ''freedom''. The village is rather strict when it comes to the act of love-making, only allowing it at a certain time of the year. Depending on the current size of the village, it may be taken to even further extremes. Alas, not everyone likes the way they do things, despite it being an attempt to stop the villagers from overpopulating. Currently the village is rather peaceful, as few have ever broken the rules of the council. Their economy is stable and food isn't running low due to keeping a stable population.

Zaer Darkwail

I say it's simply lot easier it's your clan specific jutsu to become pregnant easily (ensure it happens) and all genetic inheritance or speeding it up (albeit I think it would be forbidden jutsu as speeding up pregnancy sounds not safe nor good either to mother or the child). Also they would know best jutsu to eliminate pregnancy or lock down someone to be infertile (sort of curse against rivals or some king wanting get rid of arranged marriage and so only way cancel it without war is to curse his wife to be infertile for a time).

EvilMegaCookie

Or curse the King. :P

Going to be tough for me to post as my computer has broken down or something. Actually typing this on a mobile. Just so nobody is left wondering why I haven't posted.


Keelan

Sorry, had something distracting me for... an unfortunately long period of time.  I'll look things over soon and get an update to everyone as to who what when where why etc...

EvilMegaCookie

I'll be getting a new computer so expect my erotic (and triumphant) return! Well... In a few days atleast. Should arrive within that time frame. >:3

EvilMegaCookie

#151
Tsukuda Emi.

Personality: She is a bit of a mixed bag. On one hand she takes great pride her lineage however diluted it might be in the eyes of others, On another she wants an escape from her duties, an escape from just being another to be married off to a rich family in order to ensure their influence. Emi has had a strict upbringing and it shows in her efforts to maintain the rules whether it be social etiquette or at dinner. She is someone who tries to be as flexible as possible but finds herself relying on alcoholic beverages to truly let loose.

So she often tries to strike a balance between being a ''proper'' lady and someone that simply wants to have fun. So depending on the place and time, one might very well feel that she has two different personalities.

OOC: I sorta wanted to try and RP someone that has a difficulity in balancing two aspects of her life and perhaps at the very end manage to tie these two aspects without taking a ''one or the other'' approach to everything. I had in mind someone that is proud about their body, their lineage and way of life but also constantly feeling like there is some sort of invisible pressure on her. As a result I had in mind that she is fairly weak to group pressure. But at the same time I feel like it would somewhat contradict her high charisma, as I often find someone with a high stat like that to be very leader-like. Of course, it might not have to be exclusively like that. Either way I am tinkering away at her background and finally managed to settle on a personality that is, I hope, a bit away from the norm that I tend to write in a setting with a fair amount of erotic action. :P

Feedback is appreciated. >:3


Keelan

As an overdue update: I don't think the second group will be happening.

With my job, and just general how things have gone, I don't think I can run a second group, as much as it upsets me to say so.

I apologize, and if I find the ability to fit y'all in, I will do my best to try to.

EvilMegaCookie

Yikes. Oh well. I suppose I will have to RP Tsukuda another time. ;_;

Unless it'd be possible to have someone else GMing the second group?

Inerrant Lust