The Dragons of Andres-Upon-Vail [Evil Pathfinder]

Started by PhantomPistoleer, May 22, 2015, 10:23:29 PM

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PhantomPistoleer





DRAGONS

Andres-Upon-Vail

A Pathfinder Campaign set in a custom, low-magic world.






Table of Contents:

  • Summary
  • Character Creation
  • Gang Description
  • Setting Description
  • Gods
  • Rules
  • Character Submission






Summary:  This is a low-level gestalt campaign that follows the misadventures of a spice-dealing, arms-running, prostitute-hustling, people-killing gang of miscreants and evil-doers called the Dragons.  Specifically, this campaign focuses on the Andres-Upon-Vail chapter of an illegal syndicate, and their quest to acquire more turf in their conflict against the Krakens.  Players assume the roles of gang soldiers, and their adventures will take them to the mean streets of Andres-Upon-Vail to square off against the Krakens, the corrupt city guard, and other highwaymen.  Think Sons of Anarchy, but with horses.

Character Creation:


  • Attributes:  High Fantasy (20 point buy);
  • Level:  Second level (gestalt);
  • Races:  Core (no gnomes);
  • Hit Points:  Max every level;[/li
  • Classes:

    • Magic is extremely rare.  Wizards and sorcerers have very high positions within courts, and would not openly associate with unlawful syndicates.  Clerics are incredibly rare as well, and the few that exist serve as the heads of their churches and are perceived universally with awe.  Additionally, druids are not permitted.  They exist, but they do not participate with others in this world.
    • Classes that require a lawful alignment are generally forbidden, but there are exceptions for characters who change alignment between first and second level.
    • It is generally recommended that players choose any iteration of a rogue as one of their classes;
    • Classes that develop magical aptitudes through leveling must use a magic-less alternative or multi-class into a non-magic class;
    • The game is set in a stylized medieval society, and the technology reflects that;
  • Skills:  Characters are required to purchase and develop at least one profession or craft skill, and should purchase points in Ride.  Soldiers earn a living outside of the gang, and are required to pay their dues (5 gold per month).
  • Feats:  Characters are given Unarmed Combat, Mounted Combat, and Skill Focus (Ride) for free.  If a class grants one of the GM-given feats, treat the duplicate feat as bonus fighter feat.
  • Starting Gold:  900 gold.  First and second level potions are not considered magical for the purposes of this campaign -- they are considered narcotics, can be crafted through Craft (Alchemy), and may become addicting.  The rules for potion addiction are below.  Additionally, characters receive a warhorse, a riding saddle, and room and board at the Dragon's Nest.
  • Training Animals and Crafting:  Characters may begin with trained animals and can craft their items.  Characters may craft items for one another to reduce costs.
  • Flaws and Traits:  As many as needed, within reason.








Gang Background:  The Dragons of Andres-Upon-Vail were founded by Chairman Willie "Weasel" Samkins, Vice Chairman Tomkins "Half-Brew" Brakoon, Secretary "Mad Man" Denny Vax, Treasurer "Loveless" Jennie Gant, and Sergeant-at-Arms Chambers "Dino" Flanders in the First Year of Our King, shortly after the Cessation of All Conflict of the Great Oceanic War.  After two hundred years, the organization has spread out across the world, and has 37 different charters within 22 different nations.  The Dragons specialize in smuggling and possess an incredibly complicated and efficient network of discrete channels.  During times of war, the Dragons earned their coin smuggling supplies to forces behind enemy lines and to besieged keeps.  During times of peace, well... things are a bit rougher, and the Dragons have dipped their toes in assassinations, kidnapping, shake-downs, and human trafficking.





Andres-Upon-Vail



Spoiler: Click to Show/Hide

Andres-Upon-Vail is a complex city, with a storied past and a promising future.  It has attracted adventurers and speculators since its founding as an outpost approximately 700 years before the End of the Great Oceanic War.  It's stock in trade:  adventure.  The city does not actually produce sustainable resources on its own, but serves as the world's import-export mecca, as it lies directly between two great continents separated by an expansive ocean.

Physical Area:   The kingdom of Andres-Upon-Vail is a city state that covers an area of 51 thousand square miles. Of this, 23% is arable land, and 7% are mountains, and 70% is ocean.

Population:  The kingdom of Andres-Upon-Vail has a total population of 3.1 million citizens.

Settlements:  The largest city has a population of 800 thousand people, the second largest 22 thousand. There are three other cities of note in the kingdom, and 60 towns. The remaining population lives in numerous small villages, isolated dwellings, etc.

The King of Andres-Upon-Vail:  The King of the Watery Road is his Majesty the Duke of Roelle and Defender of the Crown, Ellison the Noble.  He is an 18-year-old bon-vivant who is somewhat obtuse about the needs of his people, and has an extensive history of cruelty and pettiness.





Gods:  The blessings of the gods do not manifest themselves in the traditional D&D sense.  Though a majority of Andresians worship some god, there is no affixed pantheon and the government does not observe any religious holidays.  The Crown is not averse to religion, but it recognizes that there are so many different faiths on the island that it simply would not get anything done if it observed all religious holidays.  Players are encouraged to create their own gods.
Always seeking 5E games.
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PhantomPistoleer

#1
Game Rules:

Potion Addiction:  In this game, potions are incredibly addictive.  Characters must overcome a DC Fort Save of 10 when ingesting their first daily potion.  Any subsequent imbibed potions increase the DC by a number equal to their level.  For example, if Ajax imbibes a potion of cure light wounds, followed by a potion of jump, and then a potion of cure moderate wounds, then he must succeed an initial DC of 10 (cure light wounds), then a DC of 11 (potion of jump), and then a DC of 13 (cure moderate wounds).

Failure causes characters to be sickened until they can ingest another potion.  Potion addiction can be cured in the same manner as any other addiction.  See rules for drugs and potion addiction here:  http://paizo.com/pathfinderRPG/prd/mastery/drugsAndAddiction.html

Acquisitions and Borrows:  Characters cannot keep items that are stolen, looted or discovered, and must sell them to the organization at the end of an adventure.  The group is fairly compensated as a whole (50%) for the find.  If the item is special (or magical), the item will be placed in the Dragons' company store and it will be sold at fair market value.

Additionally, characters may borrow up to 200 gold pieces worth of non-perishable equipment per adventure.

Progress of Time:  Characters will experience one week of downtime between adventures.  Characters will use this time to earn coin in their professions and to craft items.  However, players may create scenes between themselves that exist outside of the progress of time.

Instances:  Adventures function like instances, and may lack cohesion.  For example, you might be tasked with enforcing your neighborhood's rules against some roughs, and then you might be tasked with discovering a smuggling route from the docks to the mountains through some dungeons.  Generally, the adventures take place within the city.  Characters will most often square off against humanoids.

Experience Points:  Characters will earn 500xp per adventure.  Players should not expect to level very quickly.

Player Expectations:
Adventure!  Romance?  Sex!  Violence!  These are things that you can expect from a game on E.  But also!  A fair GM!  And lots of bureaucratic paperwork!  Seriously, if you don't think you can handle the serious paperwork involved in running a criminal gang, eff right off!  I'm not trying to be mean, but you seriously can't ask the GM to run your business, can you?  That's irresponsible.  And I'm looking for responsible players.  Who are also imaginative.  And patient.  And have a theoretical knowledge of Pathfinder.

Also!  I am looking for players who post at a reasonable rate (once every other day, with the exception of weekends).  Bam!  I just defined what a reasonable posting rate is.

Posting Conventions:
Players will use the following code to post.

Quote
Amazing Demi-God!
HP:  A Bazillion  AC:  70   Passive Senses:  30
Status:  Immune to Petrification and Everything Else
Character Sheet


I am so pretty!  I love swinging my big sword!  Yay.


OOC:
Amazing Demi-God swung his sword.
Pertinent Dice Rolls.

[float=left][img]Image[/img][/float]
[size=18pt][b]Name[/b][/size]
[b]HP:[/b]  HP  [b]AC:[/b]  AC   [b]Passive Senses:[/b]  Perception + 10
[b]Status:[/b]  Status
[url=Bad Website]Character Sheet[/url]
[hr]
Text
[hr]
[b]OOC:[/b]


Initiative Order:  The Initiative Order is broken into three portions:  1)  Before Enemy's Turn;  2) Enemy's Turn; 3) After Enemy's Turn.  If there are multiple enemies, they will all function at the same time, using the mean of all initiatives as their turn order.  All characters with higher initiatives can post an action "out of turn order," so to speak.





The Code of the Dragons:  (In-game rules)

All characters have prospected and been accepted by the Dragons.  They are all required to follow the code under penalty of death -- or at the very least, an ass kicking.



  • Pay your goddamn dues;
  • Wear your kutte and your colors at all times during business, excepting certain situations described below;
  • Brothers and sisters that get addicted need to be helped;  once he or she gets better, he or she will be dealt with by the executive board;
  • Deal fairly with your buyers -- don't steal from them, and don't lie to them;
  • If you're dealing, take off your kutte;
  • Don't steal from your brothers or sisters;
  • Don't snitch on your brothers or sisters;
  • If a patch holder or prospect throws his colors or quits, colors are pulled;
  • Members cannot belong to any other clubs;
  • If one of us gets attacked, all of us will retaliate. If our member is drunk and purposely starts an argument, we will escort him away;
  • No cowards allowed;
  • No purposeful destruction of club property;
  • Once the club has voted, no member can go against the vote;
  • Members must bring in any business plans to the club;
  • Members stay together on rides, parties, field meets, and will not fraternize with rival clubs;
  • Members will have good attendance;
Always seeking 5E games.
O/O

PhantomPistoleer

#2
Character Submission:

Honestly, I don't really like character biographies.  I'm more interested in the following:

Character Vision:  Tell me what sort of character you want to play.  How you envision the character developing.  What role they will play in the party.  Don't make this too long.

Character Personality:  I'm interested in your character's personality.  I want him to fit in the group.  Though the character is expected to be some sort of evil alignment, he or she isn't evil-evil.  See, they belong to a community.  They participate in their neighborhood's school events.  They have friends and families.  Your scary psychopath can't be a scary psychopath 100% of the time.

Inter-Character Relationships:  This is for later.  I want the characters to know each other.  They have been there for each other.  They have partied together.  They have fought together.  They demonstrate concern for one another, and always come to each other's aid.  There should be no animosity between brothers and sisters.
Always seeking 5E games.
O/O

Ebb

I don't want to interrupt you if you aren't ready for character submissions yet, but, are you ready for character submissions yet? As a fan of Sons of Anarchy, I'd love to see a re-setting in a Pathfinder universe.

Second question: Will you allow the new Unchained Rogue class?

http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained

I think it does a lot to bring the Rogue up to speed with other classes.

PhantomPistoleer

Quote from: Ebb on May 26, 2015, 11:21:39 PM
I don't want to interrupt you if you aren't ready for character submissions yet, but, are you ready for character submissions yet? As a fan of Sons of Anarchy, I'd love to see a re-setting in a Pathfinder universe.

Second question: Will you allow the new Unchained Rogue class?

http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained

I think it does a lot to bring the Rogue up to speed with other classes.

There really hasn't been a lot of interest, actually.

But yes, I allow all official variants.
Always seeking 5E games.
O/O

Ebb

Quote from: PhantomPistoleer on May 26, 2015, 11:28:11 PM
There really hasn't been a lot of interest, actually.

But yes, I allow all official variants.

Cool. I was holding back because I wasn't sure whether you had finished posting the overview stuff. I'll have a character submission for you shortly.

This looks like a really interesting setup.

PhantomPistoleer

Quote from: Ebb on May 26, 2015, 11:36:36 PM
Cool. I was holding back because I wasn't sure whether you had finished posting the overview stuff. I'll have a character submission for you shortly.

This looks like a really interesting setup.

Thanks, Ebb.  Please do as you like, but I'm not really sure that we will get underway.  Like I said, there has been very little interest.  Which is okay.
Always seeking 5E games.
O/O

A Painter

#7
Interested, but will need to brush up in the Pathfinder rules.  If I remember correctly, it's a little more complicated that D&D 5e?

I've never multi-classed before, and since the rogue class is required, I'm a little unsure of how to go about this.  Would a bard-rogue be allowed?

Also that no Gnomes rule is making me sad.

Sorrow Singer

Im potentialy interested if you still need players. ill throw a character together when i get some time.

PhantomPistoleer

Quote from: A Painter on May 27, 2015, 01:30:51 AM
Interested, but will need to brush up in the Pathfinder rules.  If I remember correctly, it's a little more complicated that D&D 5e?

I've never multi-classed before, and since the rogue class is required, I'm a little unsure of how to go about this.  Would a bard-rogue be allowed?

Also that no Gnomes rule is making me sad.

A bard wouldn't work because they cast arcane spells.

And it's not multi-classing, it's gestalt.  Although, I imagine that someone might be tempted to multi-class, which would be acceptable, too.

You essentially take the best qualities of each class at every level, and jumble them together.  So, a rogue/fighter at first level would get:

The fighter's HP, the fighter's bonus to ATK, the fighter's bonus to FORT, the weapon proficiencies, and the bonus feat;  while the rogue would get the skill points, the rogue's bonus to REF, and the rogue skills (trap finding, sneak attack, etc.).

I would recommend that characters be well-rounded because the adventure isn't party-based.
Always seeking 5E games.
O/O

Muse

  Heh.  :)  I'm guessing no arcane casters includes no alchemists' Phant? 

  If you still have openings, I might bring in a fighter/rogue with whip mastery? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Elven Sex Goddess

I am interested in this.

Tentative character proposal
Name:Vitania - (The whispering death)
Race:  High Elven
Class:  Gestalt   (Fighter (Archer) - Rogue (Sniper)
Alignment:  Neutral Evil

Motivations and Goals:  There is nothing like a beautiful  kill.  The thrill of seeing your mark in your line of sight.  The quick intake of a deep breath.  The strain of holding it as you become one with your bow.   That moment is like none other,  as your fingers burn against the taut bow string,  the bow itself aching with the stress of your pull.   The release bringing the whistling whisper as it flies through the air.   That exhale of breath as in mere moments the mark will be another trophy.  The realization one has wet themselves in orgasmic bliss of the moment.   

To be the best,  at what one does.  Simply put those that hire her know that the job is as good as done.  Yet it is an alter ego.  For Vitania can often be found working a inn as a serving wench.   Yet as she puts out her elven charm,  her beauty turns heads as she bounces through a crowded common room in some dark inn.   Her flamboyancy drawing lewd attention.   Her ears craving the hush whispers of the Whispering death.   

Her goal in life is to find the next perfect kill,  to find the next challenge.   To be an absolute master of her craft.

"Riches, spoils well let my brothers and sisters enjoy such.  I seek the perfect kill." 

PhantomPistoleer

Quote from: Elven Sex Goddess on May 27, 2015, 11:38:49 AM
I am interested in this.

Tentative character proposal
Name:Vitania - (The whispering death)
Race:  High Elven
Class:  Gestalt   (Fighter (Archer) - Rogue (Sniper)
Alignment:  Neutral Evil

Motivations and Goals:  There is nothing like a beautiful  kill.  The thrill of seeing your mark in your line of sight.  The quick intake of a deep breath.  The strain of holding it as you become one with your bow.   That moment is like none other,  as your fingers burn against the taut bow string,  the bow itself aching with the stress of your pull.   The release bringing the whistling whisper as it flies through the air.   That exhale of breath as in mere moments the mark will be another trophy.  The realization one has wet themselves in orgasmic bliss of the moment.   

To be the best,  at what one does.  Simply put those that hire her know that the job is as good as done.  Yet it is an alter ego.  For Vitania can often be found working a inn as a serving wench.   Yet as she puts out her elven charm,  her beauty turns heads as she bounces through a crowded common room in some dark inn.   Her flamboyancy drawing lewd attention.   Her ears craving the hush whispers of the Whispering death.   

Her goal in life is to find the next perfect kill,  to find the next challenge.   To be an absolute master of her craft.

"Riches, spoils well let my brothers and sisters enjoy such.  I seek the perfect kill." 

While I'm enthused that you're interested, please don't just focus on archery.  Characters should be well-rounded, and ought to be able to hold themselves in combat both in melee and in range.  This game isn't party-based.  You might find your character running a mission alone.

This sort of reminds me:

In-Character Rules re: Weapons:

The Kingdom has outlawed the possession of automatic crossbows, and it is forbidden for felons to possess weapons of any kind.  The possession of weapons requires a license, acquired at a local constabulary, or current service in a local militia.  All weapons purchased in Andres-Upon-Vail have been stamped and recorded by the Keeper of Records. 

This rule is fundamentally necessary for gameplay.  The Dragons deal in automatic crossbows.

Longbows aren't really used on Andres-Upon-Vail, and are very uncommon among the citizenry, whose members are more inclined to use the crossbow. The modern-day equivalent would be like carrying a blunderbuss when everyone's carrying shotguns.  But people don't usually CARRY either a blunderbuss or a shotgun in public.

Without an additional cost, you can make bows -- or other medium-sized weapons -- subtle, collapsible, and/or to require simple assembly to use (one round full action/6 seconds).

It is against the law to unsheathe live steel in public spaces, unless done in the defense of self, others, or property.

Quote from: Muse on May 27, 2015, 11:05:37 AM
  Heh.  :)  I'm guessing no arcane casters includes no alchemists' Phant? 

  If you still have openings, I might bring in a fighter/rogue with whip mastery? 

Alchemists are acceptable, but only until 7th level.
Always seeking 5E games.
O/O

Muse

  Oh?  I missed that, what happens at seventh level? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Ebb

Quote from: Muse on May 27, 2015, 03:43:11 PM
  Oh?  I missed that, what happens at seventh level?

At 7th level Alchemists start to get 3rd level extracts. In this world, 1st and 2nd level potions (and so presumably extracts) are non-magical.

I guess the question would be whether Alchemical Extracts are also highly addictive, the way that potions are.



PhantomPistoleer

Quote from: Ebb on May 27, 2015, 03:50:23 PM
At 7th level Alchemists start to get 3rd level extracts. In this world, 1st and 2nd level potions (and so presumably extracts) are non-magical.

I guess the question would be whether Alchemical Extracts are also highly addictive, the way that potions are.

The answer to that question is, YES.  However, we can work in an additional benefit for the Alchemist on account of this.  First, he can gain a resistance bonus equal to his alchemist level vs. his potions.  Secondly...  well, I'm not sure.  Any ideas, anyone?
Always seeking 5E games.
O/O

Sorrow Singer

I can't help but notice that you have all characters starting with improved unarmed combat, which is sort of a blow to the monk, the brawler or any archtype that gets improved unarmed at first level. do they get and additional combat feat as compensation or something of the like?

PhantomPistoleer

#17
Quote from: Sorrow Singer on May 27, 2015, 04:06:13 PM
I can't help but notice that you have all characters starting with improved unarmed combat, which is sort of a blow to the monk, the brawler or any archtype that gets improved unarmed at first level. do they get and additional combat feat as compensation or something of the like?

Ah, sorry.  This was actually mentioned in one of my posts that I deleted.

GM-given combat feats that are then duplicated through a chosen class are not lost.  Instead, the player may select any combat feat that he or she qualifies for as a replacement.  Edit:  This didn't make any sense.  Let me try again.  The monk grants improved unarmed combat.  But you're given improved unarmed combat from the get-go.  Well, the monk would then get an additional bonus feat instead of improved unarmed combat.

Caveat:  though characters may retrain their characters between adventures, they cannot retrain GM-given combat feats.
Always seeking 5E games.
O/O

Ebb

Quote from: PhantomPistoleer on May 27, 2015, 04:02:56 PM
The answer to that question is, YES.  However, we can work in an additional benefit for the Alchemist on account of this.  First, he can gain a resistance bonus equal to his alchemist level vs. his potions.  Secondly...  well, I'm not sure.  Any ideas, anyone?

Well, they're already going to have a leg up given that they're the only spellcaster-equivalents around, so having the addiction downside doesn't seem so bad to me. You could give them a certain number of free extracts per day before they have to start making saving throws (like level + CON bonus, for instance). Maybe also say that the Mutagen ability 'clears the system', so after using it the count starts over.

PhantomPistoleer

Quote from: Ebb on May 27, 2015, 05:18:13 PM
Well, they're already going to have a leg up given that they're the only spellcaster-equivalents around, so having the addiction downside doesn't seem so bad to me. You could give them a certain number of free extracts per day before they have to start making saving throws (like level + CON bonus, for instance). Maybe also say that the Mutagen ability 'clears the system', so after using it the count starts over.

That seems reasonable.
Always seeking 5E games.
O/O

Elven Sex Goddess

Ok I scrapped the idea I first had.   Here is a revised idea.   

Revised tentative character submission
Name:  Charna
Race:  Wood Elf
Class:  Gestalt  Barbarian Serene barbarian - Rogue Make shift scrapper
Alignment:  Chaotic Evil

Character vision: A quiet strength  with an ability to adapt and survive different situations.    Not just a brute,  but a reflective thinker.  Her growth I see her blossoming into a trusted lieutenant in the gang.

Character personality:  Chaotic evil does denote her as a mindless killer.   Quite the opposite, she is a survivor in a world that offers horrors.   What is important is to have a group of trusted friends.  Brothers and sisters that have your back and you theirs.   Law well that for the genteel to keep oppressed.   Evil well that's a matter of perspective, she just usually wants things more.

Summary:   A strong yet resilient character with a softness to her.   Not the raw edge a rage barbarian would have.  (In terms a pathfinder X-Men Beast)  Of course the Serene barbarian is a third party company publication listed on Pazio D20PFSRD barbarian archtypes. 

PhantomPistoleer

Quote from: Elven Sex Goddess on May 27, 2015, 09:59:12 PM
Ok I scrapped the idea I first had.   Here is a revised idea.   

Revised tentative character submission
Name:  Charna
Race:  Wood Elf
Class:  Gestalt  Barbarian Serene barbarian - Rogue Make shift scrapper
Alignment:  Chaotic Evil

Character vision: A quiet strength  with an ability to adapt and survive different situations.    Not just a brute,  but a reflective thinker.  Her growth I see her blossoming into a trusted lieutenant in the gang.

Character personality:  Chaotic evil does denote her as a mindless killer.   Quite the opposite, she is a survivor in a world that offers horrors.   What is important is to have a group of trusted friends.  Brothers and sisters that have your back and you theirs.   Law well that for the genteel to keep oppressed.   Evil well that's a matter of perspective, she just usually wants things more.

Summary:   A strong yet resilient character with a softness to her.   Not the raw edge a rage barbarian would have.  (In terms a pathfinder X-Men Beast)  Of course the Serene barbarian is a third party company publication listed on Pazio D20PFSRD barbarian archtypes. 

Yes.  This is much better.  I like it.
Always seeking 5E games.
O/O

Elven Sex Goddess

Thanks I will work up the character sheet tomorrow.   I actually like this concept better then my first one I threw out.

Elven Sex Goddess

Charna character sheet

I left off experience points are we progressing slow, medium or fast?

Muse

Tentative character submission
Name:  Jord
Race:  Human
Class:  Gestalt Fighter 2/ Rogue 2
Alignment:  Lawful Evil

Brif History: Child of Morn Salaryman--owner of a salt flat--and a concubine, Jord was originaly trained to work for his father as an overseer.  Though lording it over the slaves gave Jord skill with whip and truncheon, it also sparked a power lust in him that his current position didn't sate.  After spending  a few years serving in the militia, he gained a place in the Dragons through a slave dealer his family worked with. 

Character vision: A bastard at heart as well as in blood, Jord is far more sophisticicated than a simple brute enforcer.  He aspires to rise high in the guild, but means to do this as a leader and a soldier of merit, not by climbing over the broken bodies of his comrades.  He's is inteligent, cunning, and controling.  On the battlefield, he uses his leater lash to disadvantage his most dangerous oponents by depriving them of their weapons or footing, then moves in for the kill with staff or sword. 


Alternate Image
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

PhantomPistoleer

Quote from: Elven Sex Goddess on May 28, 2015, 11:19:29 AM
Charna character sheet

I left off experience points are we progressing slow, medium or fast?

We will progress medium-ly!

Quote from: Muse on May 28, 2015, 11:35:14 AM
Tentative character submission
Name:  Jord
Race:  Human
Class:  Gestalt Fighter 2/ Rogue 2
Alignment:  Lawful Evil

Brif History: Child of Morn Salaryman--owner of a salt flat--and a concubine, Jord was originaly trained to work for his father as an overseer.  Though lording it over the slaves gave Jord skill with whip and truncheon, it also sparked a power lust in him that his current position didn't sate.  After spending  a few years serving in the militia, he gained a place in the Dragons through a slave dealer his family worked with. 

Character vision: A bastard at heart as well as in blood, Jord is far more sophisticicated than a simple brute enforcer.  He aspires to rise high in the guild, but means to do this as a leader and a soldier of merit, not by climbing over the broken bodies of his comrades.  He's is inteligent, cunning, and controling.  On the battlefield, he uses his leater lash to disadvantage his most dangerous oponents by depriving them of their weapons or footing, then moves in for the kill with staff or sword. 


Alternate Image
Two things:

First, I prefer the art avatar.  Secondly, by taking on the lawful evil alignment, I will hold you to a higher standard when it comes to following the Code of the Dragons.  I like this particularly because your character concept -- his using of a whip -- really makes him out to seem like the enforcer of the group.  He metes out punishment for transgressions against the group.

I like the concept.
Always seeking 5E games.
O/O

Ixy

God damnit, how did I miss this?  I would love to participate, Phantom, and will submit a character application as soon as I can.

I'm hoping for a monk/rogue or a bardish type, suitable for assassinations of all types, including pretty-kills and ripshit-riot murder sprees.  I'd love to see a deeply flawed (surprise!) character who is fascinated by innocence, goodness, kids, puppies and the like, but feels it's all alien to her and, thus, does not lose her temper easily or break down into girlish sobs EVER.

Alternately, I still LOVE the whisper gnome that I made for that almost-game a few months back, but again the dynamic of that character depends quite strongly on having a social-type to follow around like a loyal, murderous little lapdog.  I know you said "gno gnomes" but whisper gnomes are, like, a whole different level cooler and sexier than other gnomes, aren't they?

Any feelings on this before I start drafting and redrafting?
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PhantomPistoleer

Quote from: Ixy on May 28, 2015, 02:25:44 PM
God damnit, how did I miss this?  I would love to participate, Phantom, and will submit a character application as soon as I can.

I'm hoping for a monk/rogue or a bardish type, suitable for assassinations of all types, including pretty-kills and ripshit-riot murder sprees.  I'd love to see a deeply flawed (surprise!) character who is fascinated by innocence, goodness, kids, puppies and the like, but feels it's all alien to her and, thus, does not lose her temper easily or break down into girlish sobs EVER.

Alternately, I still LOVE the whisper gnome that I made for that almost-game a few months back, but again the dynamic of that character depends quite strongly on having a social-type to follow around like a loyal, murderous little lapdog.  I know you said "gno gnomes" but whisper gnomes are, like, a whole different level cooler and sexier than other gnomes, aren't they?

Any feelings on this before I start drafting and redrafting?

Heyo, Ixy.  Pleased to have your interest.  I did come up with this game after you expressed an interest in something like this, after all.  ;)

This game sort of reflects the sort of morality seen in Sons of Anarchy.  In Sons, you see dudes killing other dudes, and then come home and help out with their community's school fair.  I generally expect all characters to have a complex alignment that, by fiat, winds up being evil.  But your characters have families, or bonds, or community ties, and though they get into some evil shit, they aren't 100% evil 100% of the time.  They might not even be 100% evil 10% of the time.

As for a monk, the characters are prohibited from maintaining a class that requires a lawful alignment.  At first level, she could pick up Monk -->  but then it would have to be multi-classed into another class at second.  This would reflect the character's disavowal of her previous life to join the Dragons.  The reason why a Level 2 Lawful Evil Monk wouldn't work is because they would, by their very nature, place the tenets of their order before those of the group.

However, if you can find a monk variant that does away with the alignment requirement, you can DEFINITELY use that.

This is all generally assuming that the monk still has an alignment requirement.  I'm probably carrying that over from 3.5 into Pathfinder.

Re:  Whisper gnomes.

My first inclination would be to say that you can, with the understanding that your character would face EXTREME prejudice by the citizens of Andres-Upon-Vail.  She would also be extremely easy to pick out of a line-up.  If you understand that your character will face hardships that the other characters will not experience, then you can proceed on making your whisper gnome.  I was a big fan of her (moohoohaha).
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Ixy

Well, I can keep the basic character concept of the whisper gnome without the race, though I'm not adverse to the conflict and prejudices... makes for interesting roleplay.

No need to try to be a snowflake right now... I'll use the same personality, characteristics, etc. but remake the stats as an elf or a half-elf, if that's ok.  Thanks for the opportunity... will post soon
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PhantomPistoleer

#29
Quote from: Ixy on May 28, 2015, 03:08:14 PM
Well, I can keep the basic character concept of the whisper gnome without the race, though I'm not adverse to the conflict and prejudices... makes for interesting roleplay.

No need to try to be a snowflake right now... I'll use the same personality, characteristics, etc. but remake the stats as an elf or a half-elf, if that's ok.  Thanks for the opportunity... will post soon

Do as you like.  :)

Edit:

Some messaged me with a pretty neat trait combo to get a monk under the rules:

there is a way to have a non lawful monk

http://www.d20pfsrd.com/traits/social-traits/adopted
http://www.d20pfsrd.com/traits/race-traits/enlightened-warrior-aasimar--idyllkin
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Ixy

Quote from: PhantomPistoleer on May 28, 2015, 03:10:25 PM
Do as you like.  :)

... don't tempt me...

Quote from: PhantomPistoleer on May 28, 2015, 03:10:25 PM
Some messaged me with a pretty neat trait combo to get a monk under the rules:
there is a way to have a non lawful monk
http://www.d20pfsrd.com/traits/social-traits/adopted
http://www.d20pfsrd.com/traits/race-traits/enlightened-warrior-aasimar--idyllkin

I am very interested in these... it would kind of fit the concept I had in mind for that evil monk ninja-ish character.  I will write that up too.

In the meantime, Penn Keegan is ready for review.  Thanks!
   
Penn, L2 gestalt fighter/rogue(unchained)
Background
Off the trade roads in ages past, the Keegan family was among a village that thrived in the recesses of the coastal shelf, warding an easy truce with seafarers and vagabonds, and taking great care to balance their destructive counterparts' expansion efforts. Expansion into their village's territory for increased profit and additional trade routes was, at first, the city's diversion... then, it seemed to become a necessity, justified by jingoistic nobles who bullied the low-born elves from their land in the name of the city's, and crown's, need to expand and prosper.   As such, Penn grew up witnessing civil abuses, discrimination, and violence, a shadow among her broken family.

Technically, Penn lived with her grandmother, grandfather, and a few aunts and uncles-- all elves, for she was the bastard daughter of her "sister" and a human tax collector-- she inferred that her sister was raped, but has never heard it spoken of, as so few of the abuses of the city-lords are.  Penn hates the nobles, hates the law, and believes only in vengeance and burning a new path through the world by blood, crime, or outright rebellion.  She lost a brother to prison for 'inciting an uprising' when she was five, then her father's livery found itself the opposite end of a fierce competition with a noble's son.  As such, her father found himself instantly overwhelmed by falsified debts, and was subjected to a life of imprisonment.  The blow brought her family to poverty, forcing them to seek work in the city to survive.

Penn provides for them as best she can, but the meager coin she earns legitimately really keeps them only outfitted with necessities.  Too much extravagance would result in prying eyes, but the Dragons take care of their own, and Penn loves her aunts, uncles, cousins, and mother.

Appearance
Very short for a half-elf, Penn stands 5'1, with a fiercely beautiful body woven of taut muscle and sumptuous curves.  Her eyes are fiercer still-- off-putting to all but the bravest or most forgiving, for she seems to regard everyone above ground with naked contempt in her stone-gray gaze. The faint, faded scars of a short, but violent, life mar her dusky-tan complexion like coldness mars the beauty of her face.

Personality
She seems unnaturally still, unreactive to all but the most obvious social queues and outright requests. Despite her social fetters, Penn is fanatically loyal to her allies-- between her harsh glares and whispered curses, she can be open and accepting in an almost unnervingly tender way...  She listens so well, never responding except, in rare circumstances, that when she does offer a verbal response she reveals hours, or months, of careful consideration.  She is ghost-like and silent to the point that everyone, without exception, has experienced the unnerving sensation of being certain they were alone only to find Penn present, often in the most unexpected or private of moments.
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Ixy

Sorry for double-posting.

To anyone who has made a character or shown interest, my character submission relies fairly heavily on having a character that she sees as her partner-- really, she follows that character around like a protective tom-cat, ready to pounce anyone that threatens her or him, whispering side conversations, and occasionally sending non-verbal cues their way about what she's thinking.  Penn very rarely talks, so it really helps the roleply to have a more social character to bond with.

Is anyone interested?  Or does anyone need help making a Gestalt PC? (I am NO expert but I'm glad to help out if I can)
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Elven Sex Goddess

Quote from: Ixy on May 28, 2015, 06:34:16 PM
Sorry for double-posting.

To anyone who has made a character or shown interest, my character submission relies fairly heavily on having a character that she sees as her partner-- really, she follows that character around like a protective tom-cat, ready to pounce anyone that threatens her or him, whispering side conversations, and occasionally sending non-verbal cues their way about what she's thinking.  Penn very rarely talks, so it really helps the roleply to have a more social character to bond with.

Is anyone interested?  Or does anyone need help making a Gestalt PC? (I am NO expert but I'm glad to help out if I can)

I could see Charna taking a role of a big sister.   Looking out for the young half elf.    A dynamic of older sister, younger sister.  At least that be her perception of the dynamic of a relationship.   As surprisingly my gestalt barbarian rogue is actually quite social.  Of course in Penn eyes she is looking out for her full blooded elf friend.   

Anyways throwing that out there.

Ixy

Quote from: Elven Sex Goddess on May 28, 2015, 07:22:26 PM
I could see Charna taking a role of a big sister.   Looking out for the young half elf.    A dynamic of older sister, younger sister.  At least that be her perception of the dynamic of a relationship.   As surprisingly my gestalt barbarian rogue is actually quite social.  Of course in Penn eyes she is looking out for her full blooded elf friend.   

Anyways throwing that out there.

That's definitely a good idea.  Drawing from one of Phantom's inspirations for this game- Sons of A- there's definitely a sibling-type love between a lot of the members as it stands.  They very much love each other, making betrayals all the more intense.

She would definitely take to Charna-- knowing very little about 'true' elves, since her family was always on the fringe of the city and mingling with human culture.  And, of course, to Charna, Penn would be incredibly immature mentally, despite being well on her way into adulthood as a half-elf. 

I appreciate the idea, and I'm all for it.  I'm still open to other ideas too.
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PhantomPistoleer

#34
I like what I'm seeing, guys.

Ixy's right -- the characters MUST have an ongoing relationship.  They are all members of the SAME group, from the same charter.  It's possible that they have known each other for years.  In some instances, some members have been known for their entire lives, as they might be the children of Dragons.

FURTHERMORE:

Please help in detailing YOUR life.  You aren't Dragons 100% of the time.  All of you have professions.  The Dragon's Nest functions as a brothel/tavern/horse exchange/blacksmithy, and I will have a description of it soon.  But you might be employed at a nearby business.  I want to give the city a very PACKED sort of ambiance, so please remember that when you consider the layout of your homes and your place of employment.
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Elven Sex Goddess

Well my profession is as bartender/serving wench.    The ambient going for is she enjoys speaking with others.   Learning of the world beyond.    A unique antidote to a mild case of wanderlust.   While at the same time a place to learn news of big events or happenings beyond the city.   While she may have a unique flaw in that she is a nudist.   She is not a whore or nympho.   So working the brothel as other then a bartender would not fit her.    I built her and set her stats so not too min max,  also to achieve a balanced more rounded character.

So yes I see such a relation ship with Penn.    I also see Charna volunteering to babysit.   Showing the young the wonders that the world has to offer.   How nature provides  if one just open their eyes and looked.    Having concern when one is sick or such.   Yet on the opposite side killing some one because they threaten her family and friends or those of her chapter.   

I took the chaotic alignment.  Because it fit,  I can see a chaotic evil within a group a gang with its stringent set of codes.   That are lawful in the very nature in how the gang life sets it up.   A chaotic can follow such a code,  and look upon the laws of nations, kingdoms as nothing more then to oppress.   Where a lawful evil may look upon such as a tool to use.   

In some sense I sort of created a Jemma lol,  blah.   No more better is she is a cross between Jemma and the master of arms character from sons of anarchy.  Loyal foot soldier in the realms of gang life. 

 

Ixy

Penn will be attached very, very tightly to the organization to the point of fanatical loyalty, but she will be quiet.  She's more of a Happy or Chibs, I suppose :)  As far as profession, I had figured her for a seamstress or corseteur, but that is up for debate.  It might be better to go with something more appropriate as a cook with the nest as you're describing.  As far as family-- she has child-like cousins, adult aunts and uncles, and even a mother to look after.  I figure her father died in debtor's jail, either from an altercation or disease. 
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PhantomPistoleer

#37
Excerpt taken Tours of the Forbidden Ocean:  A Promenade Amidst Sharks, by Sir Garrett Campbell..

***  And it came to be that I needed a horse in this oceanic city, because my attorney and good friend, Bretno the Dwarf, had come down with a symptoms of what I believed to be bowel obstruction.  Indeed, my beautiful friend had taken on too many debts from too many dares at too many taverns, and we found ourselves chained by his abdominal conflagrations.  So, we went to a pony exchange run, which doubled as a brothel and a tavern.

The place was called The Dragon's Nest, and it has a sort of mystique about it that few places possesses.  People have died here.  That's the sensation you get, which might not be adequate for a tavern or brothel, much less a pony exchange, but there you go.  The Dragon's Nest is run by the Dragons, a club of scholarly ne'er-do-wells that really, really, really like horses.  Their pony exchange is pretty stellar, and the horses are all well-maintained and well-fed on a diet of mountain grass and sea kelp.  The stables houses nearly twenty horses at any given time, and the Dragons further keep an additional range along Mt. Andrew to the South-East where they keep nearly 80 more horses to pasture.  Furthermore, at any given time, the Dragons look after an additional 10-15 horses.  Some say that the horses were stolen, and indeed, you sort of get the sense that a lot of what's happening at the Dragon's Nest is of the illicit variety.

I imbibed in illegal alcohols.  I partook in illegal drugs.  I think I participated in an illegal venture, because I distinctly remember watching someone get killed, but I'm not 100% on that because I was pretty messed up.

The Dragon's Nest has a long stable, which abuts to the sides of a long, tall, and narrow building.  From what I could see, the first floor was a tavern.  A great deal of revelry takes place there, and many prostitutes and courtesans earn their wages here by picking Johns.  I was fresh out of money, so I didn't partake...  at least, not the first time I went.  The second and third story were different rooms.  The basement, however, was a tricky thing, and I saw many comings and goings of sinister types.  Bretno the Dwarf and I did see the bottom of that smelly hole, and it looked more like a twisted depiction of a court.

This is where Bretno the Dwarf was sentenced for killing a prostitute.  Alas, that's the last day that I saw my dear friend alive.

***

Maps upcoming.

Spoiler: Click to Show/Hide

Always seeking 5E games.
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Muse

  Jord could be a bouncer at the tavern where Charna works?  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

  An induglence I beg, PHant. 

  May I take this archetype on my rogue class:  http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue-archetypes/swashbuckler

  And in place of a martial weapon proficinecy (as I am gestalting with fighter) gain Exotic Weapon Proficiency: Whip? 

  https://docs.google.com/document/d/14l7HlbInb7xr3WvDRgRmWZMEepe1pwznkxkyIfkkpQ4/edit?usp=sharing
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Elven Sex Goddess

Quote from: Muse on May 29, 2015, 01:53:55 AM
  Jord could be a bouncer at the tavern where Charna works?  :)

Sounds good, its making the connection.    O:)

PhantomPistoleer

Quote from: Muse on May 29, 2015, 03:23:56 AM
  An induglence I beg, PHant. 

  May I take this archetype on my rogue class:  http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue-archetypes/swashbuckler

  And in place of a martial weapon proficinecy (as I am gestalting with fighter) gain Exotic Weapon Proficiency: Whip? 

  https://docs.google.com/document/d/14l7HlbInb7xr3WvDRgRmWZMEepe1pwznkxkyIfkkpQ4/edit?usp=sharing

You may use the swashbuckler archetype.

But, I would not permit you to switch out a martial weapon proficiency for an exotic weapon proficiency.  I will, however, permit you to use a trait listed above (adopted), in conjunction with the trait caravan drover, to use whips as martial weapons. 

QuoteYou treat whips as martial weapons, and up to 10 animals and humanoids traveling with you can hustle or make a forced march for 1 hour longer than normal before taking nonlethal damage and becoming fatigued.

The catch is that one of your adopted parents must have been a half-orc.
Always seeking 5E games.
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Chloe Milev

Hmm, putting in interest, thinking about what I can reasonably play.  My first thoughts are a female halfling crafter, with aspirations of becoming a master craftsman (so skilled she can make magic items).  I see her as either fascinated with technology, so she joins the Dragons as the only way to pursue making crossbows, or she is second generation already.  I see her as a sweet girl in the background of the business, but if you mess with her family she'll put a quarrel in your head.

Maybe a gunslinger (bolt ace) and rogue.
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PhantomPistoleer

Quote from: Chloe Milev on May 29, 2015, 10:39:16 AM
Hmm, putting in interest, thinking about what I can reasonably play.  My first thoughts are a female halfling crafter, with aspirations of becoming a master craftsman (so skilled she can make magic items).  I see her as either fascinated with technology, so she joins the Dragons as the only way to pursue making crossbows, or she is second generation already.  I see her as a sweet girl in the background of the business, but if you mess with her family she'll put a quarrel in your head.

Maybe a gunslinger (bolt ace) and rogue.

Characters won't be able to make magical items.  I don't really see a problem with her making crossbows, though.

-------------

Addendum:  I have received a lot of interest, but I only want to run the game for six people.
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Muse

  Awesome.  :)  Thank you, Phant. 

   Adopted:  Though the son of Morn Salaryman by a house slave--Arza--Jord was put to work with the overseers at a very early age.  He considers Kursk “Deadeye” Calim to be the most meaningful father figure in his life.  This half orc taught him the ways of both crossbow and whip. 
   Caravan Drover
   Pillager



With those traits, I can free up a feat to take Fast Learner.  :)  And use fast learner to learn Handle Animal with my favored class skills, to go with the caravan drover feat!  )  (I love Fast Learner.) 

  Hm... 

  With handle animal +7 (and the apropriate a mount of gold) my I begin play with a trained war dog?  Seeing as how the game isn't going to level very fast, a two hit dice combat companion should be useful for some time to come.  Useful for initimidation, tracking, and--mayhaps as a last resort--a flanking companion. 

  By the way.  With the first level of Whip Mastery, I can do lethal damage with the whip, but don't create a threatened area with it.  Can I benefit from flanking using this weapon?  Can I offer the same to anyone else in the proper position? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

PhantomPistoleer

Quote from: Muse on May 29, 2015, 12:43:33 PM
  Awesome.  :)  Thank you, Phant. 

   Adopted:  Though the son of Morn Salaryman by a house slave--Arza--Jord was put to work with the overseers at a very early age.  He considers Kursk “Deadeye” Calim to be the most meaningful father figure in his life.  This half orc taught him the ways of both crossbow and whip. 
   Caravan Drover
   Pillager



With those traits, I can free up a feat to take Fast Learner.  :)  And use fast learner to learn Handle Animal with my favored class skills, to go with the caravan drover feat!  )  (I love Fast Learner.) 

  Hm... 

  With handle animal +7 (and the apropriate a mount of gold) my I begin play with a trained war dog?  Seeing as how the game isn't going to level very fast, a two hit dice combat companion should be useful for some time to come.  Useful for initimidation, tracking, and--mayhaps as a last resort--a flanking companion. 

  By the way.  With the first level of Whip Mastery, I can do lethal damage with the whip, but don't create a threatened area with it.  Can I benefit from flanking using this weapon?  Can I offer the same to anyone else in the proper position?

To answer your question about the trained war dog:

You -may- begin with your trained war dog, or any other animal.  Also, characters may have crafted their own, or their fellow Dragon's, stuff.

Get the most out of your GOLD!
Always seeking 5E games.
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Muse

  We get a war horse as a campaing bonus, right?  What about a military saddle and saddlebags? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

PhantomPistoleer

Quote from: Muse on May 29, 2015, 01:33:46 PM
  We get a war horse as a campaing bonus, right?  What about a military saddle and saddlebags? 

Starting Gold:  900 gold.  First and second level potions are not considered magical for the purposes of this campaign -- they are considered narcotics, can be crafted through Craft (Alchemy), and may become addicting.  The rules for potion addiction are below. Additionally, characters receive a warhorse, a riding saddle, and room and board at the Dragon's Nest.

It's not quite a military saddle.
Always seeking 5E games.
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Ebb

Character Idea:

Name:  Patch
Race:  Half-Orc
Class:  Gestalt  Alchemist (Vivisectionist) - Brawler
Alignment:  Neutral Evil

Character vision: When the Dragons get cut he stitches them up again. When they need to make a Kraken talk, a lot of the same tools come in handy. He's good with his hands whether they're carrying a scalpel or not, and is a good man to have at your back as long as you're wearing the kutte. He's also a half-decent tattoo artist.

Character personality:  Ugly as sin and rough with strangers, Patch is utterly devoted to the Dragons, the only family that would have him. He is slow to anger and a little creepy to have around, but has been known to offer insightful comments at club business meetings. Although Patch really, really enjoys his work as a chirurgeon he's also more than a bit of a sadist. Customers are advised to self-medicate with alcohol beforehand.

Summary:   Patch is an integral part of the club and the surrounding community. He'll stitch up just about anybody, and for more serious wounds he can brew up a cure narcotic. Generally speaking distribution of those outside the club requires approval by club leadership. His services as a tattoo artist and healer earn the Dragons a fair bit of goodwill in the surrounding neighborhood. He's also happy to pull on his brass knuckles and go to work if there are uglier duties to perform.

Character Relationships:  TBD


Note: Patch doesn't have a rogue class as part of his gestalt, but alchemist(vivisectionist) comes somewhat close. He'll probably be about the least stealthy Dragon in the club though.

PhantomPistoleer

Quote from: Ebb on May 29, 2015, 03:51:14 PM
Character Idea:

Name:  Patch
Race:  Half-Orc
Class:  Gestalt  Alchemist (Vivisectionist) - Brawler
Alignment:  Neutral Evil

Character vision: When the Dragons get cut he stitches them up again. When they need to make a Kraken talk, a lot of the same tools come in handy. He's good with his hands whether they're carrying a scalpel or not, and is a good man to have at your back as long as you're wearing the kutte. He's also a half-decent tattoo artist.

Character personality:  Ugly as sin and rough with strangers, Patch is utterly devoted to the Dragons, the only family that would have him. He is slow to anger and a little creepy to have around, but has been known to offer insightful comments at club business meetings. Although Patch really, really enjoys his work as a chirurgeon he's also more than a bit of a sadist. Customers are advised to self-medicate with alcohol beforehand.

Summary:   Patch is an integral part of the club and the surrounding community. He'll stitch up just about anybody, and for more serious wounds he can brew up a cure narcotic. Generally speaking distribution of those outside the club requires approval by club leadership. His services as a tattoo artist and healer earn the Dragons a fair bit of goodwill in the surrounding neighborhood. He's also happy to pull on his brass knuckles and go to work if there are uglier duties to perform.

Character Relationships:  TBD


Note: Patch doesn't have a rogue class as part of his gestalt, but alchemist(vivisectionist) comes somewhat close. He'll probably be about the least stealthy Dragon in the club though.

I'm really interested to see this character concept developed, Ebb.  I really feel like you nailed the sort of character that I'm personally looking for, despite not going rogue.
Always seeking 5E games.
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Ebb

Quote from: PhantomPistoleer on May 29, 2015, 03:54:39 PM
I'm really interested to see this character concept developed, Ebb.  I really feel like you nailed the sort of character that I'm personally looking for, despite not going rogue.

Thanks. I'll try to get to the stats this weekend. And if anyone's interested in brainstorming character relationships, I'm game.


Question for PP: How does this group of PCs fit into the Dragons chapter that we're in? Like, are we the newbies who just got our colors, or are we the main body of the club? Maybe another way to ask: Are there going to be NPC leaders telling us what to do, or are we the ones making the decisions?

I'm fine any way you want to go, but in my experience it's easier to keep a game moving if there's at least one higher-up NPC calling the shots. If not that then at least an older, wiser member who can offer advice as a tool for the GM to keep things on track.

PhantomPistoleer

#51
Quote from: Ebb on May 29, 2015, 04:14:43 PM
Question for PP: How does this group of PCs fit into the Dragons chapter that we're in? Like, are we the newbies who just got our colors, or are we the main body of the club? Maybe another way to ask: Are there going to be NPC leaders telling us what to do, or are we the ones making the decisions?

I'm fine any way you want to go, but in my experience it's easier to keep a game moving if there's at least one higher-up NPC calling the shots. If not that then at least an older, wiser member who can offer advice as a tool for the GM to keep things on track.

This is a really great question.

Your characters aren't prospects -- they are soldiers.  Some of the characters might actually be in a position of authority.  For example, your character might be the Secretary of the group.  Muse's character might be the Sergeant at Arms.  However, the President and V. President roles are filled by NPCs.

These characters will dole out missions.

BUT:  the game is also fluid, and allows for player contribution to mission types.  Initially, the NPCs will be providing "missions," so to speak, but before an adventure begins, players will submit "rumors" about other possible missions.  This can be from the mundane:  "Hey, I heard that this baker has turned to the Krakens for protection.  Some of the other neighboring businesses are thinking about doing the same.  We have to convince him otherwise."  To something a bit more complicated:  "The Krakens are holed up in an abandoned warehouse, and they've got a dig there to get into our tunnels."

So, in a way, it's a little bit of both:  both the characters are deciding what to do, in a way, and they are being told to do things by NPCs.

Does that make sense?

To clarify further:

1.  NPCs provide a mission.
2.  Before mission begins, players will submit mission ideas for the NEXT mission.
3.  GM will run NPC-led mission.
4.  After completion of mission, GM will try to gather some of the player ideas and fit them into the next "mission."
Always seeking 5E games.
O/O

Ebb

Very clear, and that sounds great to me. The main thing is to not get too bogged down in discussions about what happens next. We're men and women of action, after all. We ought to do impulsive dumb things and get ourselves into trouble.


PhantomPistoleer

Quote from: Ebb on May 29, 2015, 04:34:04 PM
Very clear, and that sounds great to me. The main thing is to not get too bogged down in discussions about what happens next. We're men and women of action, after all. We ought to do impulsive dumb things and get ourselves into trouble.

Yes.  The game sort of requires you to move fast.

For example, in the first mission, the three-person party will have ONE MINUTE to enter into a home and find something.  That means that the party will have ten rounds to get in, do their thing, and then get out.

Casing, of course, will occur within the break between missions.  We can do quick rolls for those. 

I'm just really interested in having action, action, action.
Always seeking 5E games.
O/O

Chloe Milev

#54
Quote from: PhantomPistoleer on May 29, 2015, 12:16:35 PMCharacters won't be able to make magical items.  I don't really see a problem with her making crossbows, though.
Aww, not even a "mundane" crossbow that's so awesome it gets +1 every 3 ranks in Craft?  I guess that would't even have the possibility of coming up until level 7 and getting the actual Craft Magic Arms and Armor feat.




Anafa, halfling gunslinger (bolt ace) 2 / unchained rogue (halfling filcher) 2

Character Vision:  Quartermaster and crafter of weapons for sale or use by gang.

Character Personality:  With her parents murdered by thieves, she had to raise her siblings herself, working long hours with just enough time to get them food and a few hours' sleep.  She eventually joined the Dragons to escape her almost slave-labor conditions, make enough money to buy her mother's heirloom ring, and find revenge on those who killed her parents.  She only finds peace in working her craft, designing and maintaining tools and weapons.  Otherwise she can be nervous and unsure.

Inter-Character Relationships:  Having raised her siblings, she can be protective of her Dragon brothers and sisters too, making sure their equipment is always maintained and working properly.  She couldn't forgive herself if someone got hurt because their equipment failed at a critical moment.

She can take 12 on Craft (weapons) for a DC 25, so she can make a crossbow in 4 days, or a masterwork crossbow in about 8.  So as long as she has the time, she can make melee weapons and crossbows for everyone at 1/3 price.

Ready to work
Ready for adventure
Clockwork
Crossbow batman
Autocrossbow
Longhammer
Defending the forge
Filching
Dressing up
Dressing down
Riding dog
He's "Duchess"
Who's a good dog?
Ons and Offs
Discord chloe milev
FFXIV Sargatanas

PhantomPistoleer

Quote from: Chloe Milev on May 29, 2015, 08:53:15 PM
Aww, not even a "mundane" crossbow that's so awesome it gets +1 every 3 ranks in Craft?  I guess that would't even have the possibility of coming up until level 7 and getting the actual Craft Magic Arms and Armor feat.




Anafa, halfling gunslinger (bolt ace) 2 / unchained rogue (halfling filcher) 2

Character Vision:  Quartermaster and crafter of weapons for sale or use by gang.

Character Personality:  With her parents murdered by thieves, she had to raise her siblings herself, working long hours with just enough time to get them food and a few hours' sleep.  She eventually joined the Dragons to escape her almost slave-labor conditions, make enough money to buy her mother's heirloom ring, and find revenge on those who killed her parents.  She only finds peace in working her craft, designing and maintaining tools and weapons.  Otherwise she can be nervous and unsure.

Inter-Character Relationships:  Having raised her siblings, she can be protective of her Dragon brothers and sisters too, making sure their equipment is always maintained and working properly.  She couldn't forgive herself if someone got hurt because their equipment failed at a critical moment.

Ready to work
Ready for adventure
Clockwork
Crossbow batman
Autocrossbow
Longhammer
Defending the forge
Filching
Dressing up
Dressing down

LOL.  I really like your character, Chloe.

But she won't be able to make magical weapons.  At least, not any time soon.  :l
Always seeking 5E games.
O/O

Ebb

Name:  Patch (Character Sheet)
Race:  Half-Orc
Class:  Gestalt  Alchemist (Vivisectionist) - Brawler
Alignment:  Neutral Evil


Character vision: When the Dragons get cut he stitches them up again. When they need to make a Kraken talk, a lot of the same tools come in handy. He's good with his hands whether they're carrying a scalpel or not, and is a good man to have at your back as long as you're wearing the kutte. He's also a half-decent tattoo artist.

Character personality:  Ugly as sin and rough with strangers, Patch is utterly devoted to the Dragons, the only family that would have him. He is slow to anger and a little creepy to have around, but has been known to offer insightful comments at club business meetings. Although Patch really, really enjoys his work as a chirurgeon he's also more than a bit of a sadist. Customers are advised to self-medicate with alcohol beforehand.

Summary:   Patch is an integral part of the club and the surrounding community. He'll stitch up just about anybody, and for more serious wounds he can brew up a cure narcotic. Generally speaking distribution of those outside the club requires approval by club leadership. His services as a tattoo artist and healer earn the Dragons a fair bit of goodwill in the surrounding neighborhood. He's also happy to pull on his brass knuckles and go to work if there are uglier duties to perform.

Character Relationships:  TBD



Phaia



Zaraha "Snow White or Snow" Jenhas

Half Elf

Gestat: Level 2
Cavalier [Horse Lord]/ Unchained Rogue[Urban Ninja]

Character Vision: Fast Scout- Transporter/smuggler- Horse trainer
Animal Companion: Large Warhorse[Racer Archetype] [Sp-65]

Character Personality: Calm and Level headed, Loves to ride fast, lives life hard and fast at times. At times seems to perfer her horse to other people. Has a soft spot for orphan half elves. Smart and lovely and deadly when needed.
Has 3 rules for a smuggler/transporter job-No Names- DO NOT change the job- Do not open packet. Which she tends to bend often.


Cavalier code- Order of the Dragon
Cavaliers belonging to the order of the dragon dedicate themselves to a group of like-minded individuals, be it a mercenary company or a small band of adventurers. These cavaliers believe in loyalty and friendship, and are willing to lay down their lives to protect their allies.

Edicts: The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt.


Taken in at the 'ranch' Snow [because of her white hair and white horse] spent years learning to handle horses and ride. A Gifted rider and a speical Horse make her dangerous on a ride.
[probally Lawful Neutral- lawful evil]

Spoiler: Click to Show/Hide

"...Yea that Warhorse  is good, standard Stable model decently trained and capable of fairly good speed...now take mine...It has 30% more horsepower, quicker and sure footed. Tough as nails and I swear smarter then I am at times. and No you can't ride him...."


Phaia

Ebb

And more questions...

- In this world potions of Lvl 1 and 2 are narcotics, not magic, and can be created with Craft (Alchemy). I can see two ways to interpret this:
(A) If you have Craft (Alchemy) then you basically can use it like the Brew Potion feat, making potions for half their list cost. However, this would limit you to potions for which you can cast the spell. So in practice that means just stuff off the Alchemist's list. (Patch has six formulae in his formulae book.)
or (B) You can make any 1st or 2nd level potion from any spell list, without knowing the spell. You just calculate the cost for the potion and then use the "Make Something" part of the Craft rules to create the potion. So you spend 1/3 of the potion cost on the raw materials, but it can take a really long time to make one. Like a minimum of 1 week to make a potion.

Frankly the Pathfinder crafting stuff always gives me a headache, so I'd prefer some easy rule of thumb that doesn't involve a lot of math or crafting checks or what have you, even if that limits the breadth of what I can make. But whatever fits your game best is good.


- Do alchemical items (sunrods, tanglefoot bags, etc.) exist in this world?

PhantomPistoleer

Quote from: Phaia on May 29, 2015, 10:46:56 PM

Zaraha "Snow White or Snow" Jenhas

Half Elf

Gestat: Level 2
Cavalier [Horse Lord]/ Unchained Rogue[Urban Ninja]

Character Vision: Fast Scout- Transporter/smuggler- Horse trainer
Animal Companion: Large Warhorse[Racer Archetype] [Sp-65]

Character Personality: Calm and Level headed, Loves to ride fast, lives life hard and fast at times. At times seems to perfer her horse to other people. Has a soft spot for orphan half elves. Smart and lovely and deadly when needed.
Has 3 rules for a smuggler/transporter job-No Names- DO NOT change the job- Do not open packet. Which she tends to bend often.


Cavalier code- Order of the Dragon
Cavaliers belonging to the order of the dragon dedicate themselves to a group of like-minded individuals, be it a mercenary company or a small band of adventurers. These cavaliers believe in loyalty and friendship, and are willing to lay down their lives to protect their allies.

Edicts: The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt.


Taken in at the 'ranch' Snow [because of her white hair and white horse] spent years learning to handle horses and ride. A Gifted rider and a speical Horse make her dangerous on a ride.
[probally Lawful Neutral- lawful evil]

Spoiler: Click to Show/Hide

"...Yea that Warhorse  is good, standard Stable model decently trained and capable of fairly good speed...now take mine...It has 30% more horsepower, quicker and sure footed. Tough as nails and I swear smarter then I am at times. and No you can't ride him...."


Phaia

This is pretty rad, Phaia.  Is it weird to have such a woman-heavy group?  I'm psyched.  o_o

***

Quote from: Ebb on May 29, 2015, 10:48:09 PM
And more questions...

- In this world potions of Lvl 1 and 2 are narcotics, not magic, and can be created with Craft (Alchemy). I can see two ways to interpret this:
(A) If you have Craft (Alchemy) then you basically can use it like the Brew Potion feat, making potions for half their list cost. However, this would limit you to potions for which you can cast the spell. So in practice that means just stuff off the Alchemist's list. (Patch has six formulae in his formulae book.)
or (B) You can make any 1st or 2nd level potion from any spell list, without knowing the spell. You just calculate the cost for the potion and then use the "Make Something" part of the Craft rules to create the potion. So you spend 1/3 of the potion cost on the raw materials, but it can take a really long time to make one. Like a minimum of 1 week to make a potion.

Frankly the Pathfinder crafting stuff always gives me a headache, so I'd prefer some easy rule of thumb that doesn't involve a lot of math or crafting checks or what have you, even if that limits the breadth of what I can make. But whatever fits your game best is good.


- Do alchemical items (sunrods, tanglefoot bags, etc.) exist in this world?


Question one:  It's option A.

Question two:  Aww, I like the math.  The problem that I have in changing the rules for potion creation is that it really changes everything around.

This kind of brings up something that I wanted to mention:  your chapter will receive an additional 10% gold specifically to "bribe officials," or "hire hirelings," or whatever.  This is important, because you can use common hirelings to aid you in your brews.  If you've got a squad of hirelings working with you, you're going to knock out a lot of brews within a week.  I want to go this route because it forces characters to rely on NPCs.  And it gives me fodder for future stories.  "A really resourceful NPC, who has been helping you make CLW potions, is going to sell your formula."  So, don't worry about the math, but hire hirelings.

Question three:  yes.  Alchemical items do exist in this world.
Always seeking 5E games.
O/O

Ebb

Quote from: PhantomPistoleer on May 29, 2015, 11:09:31 PM
Question one:  It's option A.

Question two:  Aww, I like the math.  The problem that I have in changing the rules for potion creation is that it really changes everything around.

This kind of brings up something that I wanted to mention:  your chapter will receive an additional 10% gold specifically to "bribe officials," or "hire hirelings," or whatever.  This is important, because you can use common hirelings to aid you in your brews.  If you've got a squad of hirelings working with you, you're going to knock out a lot of brews within a week.  I want to go this route because it forces characters to rely on NPCs.  And it gives me fodder for future stories.  "A really resourceful NPC, who has been helping you make CLW potions, is going to sell your formula."  So, don't worry about the math, but hire hirelings.


Sorry to be a pain, and I can take this to PM's if you'd rather. But Option A is to just use the Brew Potion feat, which would mean only potions you know the spell for are craftable, they cost 1/2 of the list price, and you can make the low-level ones in 2 hours. Easy-peasy, but we'd be limited to making potions off the Alchemist spell list, and given the rarity of wizards and clerics, most other potions wouldn't exist in the world.

Option B is the one that uses the tricky Craft rules for multiplying up silver pieces, making checks and stuff, but you wouldn't need to be able to cast the spell in order to create the potion. So with a lot more time spent we could potentially create any low-level potion, costing only 1/3 of the list price.

So did you mean Option B?

I guess a third option is to use Option B, but still require that you have to have the special potion recipe to make it. That seems like it might drive gameplay better -- people (including clubs) would guard their special recipes jealously. Ripping off one from another club would be a useful mission to take on. Burning their lab down and destroying all copies would be devastating. These potion recipes couldn't be used to cast spells, only to craft potions with, but they're required -- no way around it by just raising the DC on the craft check or whatever. (How the recipes get created in the first place can be hand-waved offstage. Maybe there's some legendary alchemists around who come up with these things, if you want to crossover a little "Breaking Bad" with your "Sons of Anarchy".)


Oh, and I like the idea of having hirelings / staff around, and of them being corruptible. It's another fun avenue of attack/defense between clubs, and gives an extra thing to do for social characters with Sense Motive -- the interview process for these guys should be fun.



Phaia

Quote from: PhantomPistoleer on May 29, 2015, 11:09:31 PM
This is pretty rad, Phaia.  Is it weird to have such a woman-heavy group?  I'm psyched.  o_o

***

I guess I could make the charcter a male if needed!!



Some questions myself.
- Is there a limit to the number of traits the character can have.. of course any past 2 needs a drawback/flaw/?? to off set?
- Can we take a trait that gives extra starting gp?
- Are there any limited magic items to buy besidses non magic/magic potions? ie wands?
- Could the Feat 'Master Craftsman' let us make magic items?...    http://www.d20pfsrd.com/feats/general-feats/master-craftsman---final
- Can my character keep the extra warhorse the nice Gm provided even though She has a mount? [can lease/rent it out or even sell it lol]
- Are there any feats/skills/traits you do NOT want to see used?
- Since the Dragons use repeating xbows, do they need the exotic weapon feat? If so are the dragons getting that free or do the characters have to gain the feat?
- Can a hand xbow be made repeating?




I had considered giveing Snow the profession courtesan but decided she was not a  'whore'.. She will be the stable handler and horse trained [by cavalier L4 they gain big bonus on training mounts] and her healing will be more geared toward the horses but she can and will help out 'Patch'

Phaia

PhantomPistoleer

#62
Quote from: Ebb on May 29, 2015, 11:23:53 PM
Sorry to be a pain, and I can take this to PM's if you'd rather. But Option A is to just use the Brew Potion feat, which would mean only potions you know the spell for are craftable, they cost 1/2 of the list price, and you can make the low-level ones in 2 hours. Easy-peasy, but we'd be limited to making potions off the Alchemist spell list, and given the rarity of wizards and clerics, most other potions wouldn't exist in the world.

Option B is the one that uses the tricky Craft rules for multiplying up silver pieces, making checks and stuff, but you wouldn't need to be able to cast the spell in order to create the potion. So with a lot more time spent we could potentially create any low-level potion, costing only 1/3 of the list price.

So did you mean Option B?

I guess a third option is to use Option B, but still require that you have to have the special potion recipe to make it. That seems like it might drive gameplay better -- people (including clubs) would guard their special recipes jealously. Ripping off one from another club would be a useful mission to take on. Burning their lab down and destroying all copies would be devastating. These potion recipes couldn't be used to cast spells, only to craft potions with, but they're required -- no way around it by just raising the DC on the craft check or whatever. (How the recipes get created in the first place can be hand-waved offstage. Maybe there's some legendary alchemists around who come up with these things, if you want to crossover a little "Breaking Bad" with your "Sons of Anarchy".)


Oh, and I like the idea of having hirelings / staff around, and of them being corruptible. It's another fun avenue of attack/defense between clubs, and gives an extra thing to do for social characters with Sense Motive -- the interview process for these guys should be fun.

Hmm.  You're right.  I guess it would be Option B, but with recipes.  That's kind of cool, actually.  Let's do that.

I guess your next question would be, "well, how many recipes do I know right now?"  Let's say that you learn two new potions automatically per level, but you start off knowing 2x your INT modifier to begin with.  Additionally, you can buy "recipes" the same as scrolls.  Does this seem reasonable?

Edit:

So, if you can buy recipes, then the game element that we were discussing kind of ceases to mean anything.  So let's say that the rare recipes are potion combos -- like, potions that grant two, three, or even four effects of a certain level.
Always seeking 5E games.
O/O

PhantomPistoleer

Quote from: Phaia on May 29, 2015, 11:25:04 PM
I guess I could make the charcter a male if needed!!



Some questions myself.
- Is there a limit to the number of traits the character can have.. of course any past 2 needs a drawback/flaw/?? to off set?
- Can we take a trait that gives extra starting gp?
- Are there any limited magic items to buy besidses non magic/magic potions? ie wands?
- Could the Feat 'Master Craftsman' let us make magic items?...    http://www.d20pfsrd.com/feats/general-feats/master-craftsman---final
- Can my character keep the extra warhorse the nice Gm provided even though She has a mount? [can lease/rent it out or even sell it lol]
- Are there any feats/skills/traits you do NOT want to see used?
- Since the Dragons use repeating xbows, do they need the exotic weapon feat? If so are the dragons getting that free or do the characters have to gain the feat?
- Can a hand xbow be made repeating?




I had considered giveing Snow the profession courtesan but decided she was not a  'whore'.. She will be the stable handler and horse trained [by cavalier L4 they gain big bonus on training mounts] and her healing will be more geared toward the horses but she can and will help out 'Patch'

Phaia

No, female is fine.  Hot female?  even better.

- Is there a limit to the number of traits the character can have.. of course any past 2 needs a drawback/flaw/?? to off set?

The answer is, there is technically no limit, just be reasonable.  I don't like home-brew flaws or traits, though.  All I ask is that the traits make sense.

- Can we take a trait that gives extra starting gp?

While I don't mind traits that grant you THINGS, like heirlooms, I do have a problem with a member of a gang having a "rich" trait.  The traits have to fit.  You can't be a royal prince, and be a member of the Dragons, for example.

- Are there any limited magic items to buy besidses non magic/magic potions? ie wands?

No.  Magic is extremely rare.

- Could the Feat 'Master Craftsman' let us make magic items?...    http://www.d20pfsrd.com/feats/general-feats/master-craftsman---final

No.  You cannot make magic items.


- Can my character keep the extra warhorse the nice Gm provided even though She has a mount? [can lease/rent it out or even sell it lol]

This is a really good question.  It wouldn't be correct to say that you OWN the warhorse.  It's just that you always have access to a warhorse.  The warhorse is interchangeable.  So, if it dies, the next adventure you would get another one for free.

- Are there any feats/skills/traits you do NOT want to see used?

To be honest, I'm not really sure.  Remember, you are playing a gang member.  The background should reflect that.

- Since the Dragons use repeating xbows, do they need the exotic weapon feat? If so are the dragons getting that free or do the characters have to gain the

The Dragons don't USE repeating cross-bows.  The Dragons smuggle repeating cross-bows.  So yes, they would have to acquire the exotic weapon feat or find a trait that allows them to use it.
Always seeking 5E games.
O/O

Ebb

Quote from: PhantomPistoleer on May 29, 2015, 11:32:41 PM
Hmm.  You're right.  I guess it would be Option B, but with recipes.  That's kind of cool, actually.  Let's do that.

I guess your next question would be, "well, how many recipes do I know right now?"  Let's say that you learn two new potions automatically per level, but you start off knowing 2x your INT modifier to begin with.  Additionally, you can buy "recipes" the same as scrolls.  Does this seem reasonable?

Edit:

So, if you can buy recipes, then the game element that we were discussing kind of ceases to mean anything.  So let's say that the rare recipes are potion combos -- like, potions that grant two, three, or even four effects of a certain level.

That all sounds cool. I'd even be fine just flat-out saying that recipes aren't available for sale under any circumstances. They're plot items, and when one comes on the market, or a location is figured out for one that isn't too heavily guarded, then it's a big deal. The kind of thing where gangs scramble to send a team out to secure it. You can still have your combo potions, of course.

I figure the most common potion, cure light wounds, is generally known by everybody. That's the one that people tend to get hooked on and fuck up their lives. Probably has a nice buzz associated with it too.
This one (http://www.d20pfsrd.com/magic/all-spells/p/polypurpose-panacea) is probably on everybody's short list as well.





PhantomPistoleer

Quote from: Ebb on May 29, 2015, 11:55:55 PM
That all sounds cool. I'd even be fine just flat-out saying that recipes aren't available for sale under any circumstances. They're plot items, and when one comes on the market, or a location is figured out for one that isn't too heavily guarded, then it's a big deal. The kind of thing where gangs scramble to send a team out to secure it. You can still have your combo potions, of course.

I figure the most common potion, cure light wounds, is generally known by everybody. That's the one that people tend to get hooked on and fuck up their lives. Probably has a nice buzz associated with it too.
This one (http://www.d20pfsrd.com/magic/all-spells/p/polypurpose-panacea) is probably on everybody's short list as well.

All right -- even better.  Recipes aren't for sale.
Always seeking 5E games.
O/O

Sorrow Singer


Name:  Charlotte 'Scarlet' Janvier
Race:  Human
Class:  Gestalt  Ranger (Urban Ranger, Skirmisher.) Rogue (Unchained Rogue)
Alignment:  Neutral Evil


Character vision: Having grown up on the harsh side of life, Charlotte has weathered the storm better than most. To her the dragons are family, and family are the only people in this entire rotten city that count. Agile, deadly accurate with a blade and quick on her feet, Charlotte has been doing work for the family since she was old enough to take orders. a few years of experience later and Charlotte is considered one of the Dragon's finest soldiers.

Character personality: Cool Headed and professional, Charlotte is often called upon for solo operations based on her rational thinking skills and willingness to adapt to a changing environment. whether as a pick pocket, or outright murderer.  Charlotte find's the calling of the assassin to be a worthy one. believing strongly that those with the power and mind to affect change should do so. At daggers end, if need be.

Summary: A cool operator in the Dragons usual dealings, 'Scarlet' functions as anything between a scout and an assassin. operating at fairly close range, and usually in the dead of night. Outside of work she's an old friend of the Club, having been raised on the streets in and among their number. She works odd jobs around town when not rich off the take. To Charlotte the Dragons are everything, it's members are friends and family. And it's enemies are dead and dying.
Character Relationships: 

Notes
Pretty traditional sneak thief. Two weapon fighting daggers, sneak attack and favored enemy can add up to some respectable spike damage in a surprise round. she also gets a freakish ten skill points a level, which makes her potentially rather versatile as we start getting more levels to play with. Aside from a willingness to end lives based solely on the whims of her friends and superiors, Charlotte's really not such a bad person. She makes a point of only robbing specific marks, killing mostly dirty guards and wont touch kids under any circumstance.

Chloe Milev

Alright, Anafa can take 12 on Craft (weapons) for a DC 25, so she can make a crossbow in 4 days, or a masterwork crossbow in about 8.  So as long as she has the time, she can make melee weapons and crossbows for everyone at 1/3 price.
Ons and Offs
Discord chloe milev
FFXIV Sargatanas

Muse

  Ooh.  Is tha  okay, PHant?  Would be really nice on my gear! :) 

  Also, didn't you say we could make crossbows that came apart into less offensive peices?  I was kind of equipiung to be someownat inofesnive ina ppearnce.  My longsword sheathes in a staff, my armor--chain shirt--i hide under a jacket.  So--when nto riding out with lance and war horse--i can be fully kitted otu with my only obvious weapons a staff, a whip, and a crossbow. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

PhantomPistoleer

I don't see a problem with it.  Not only do I tolerate it, but I highly encourage everyone to get together and build things for one another pre-game.
Always seeking 5E games.
O/O

PhantomPistoleer

Quote from: Sorrow Singer on May 30, 2015, 12:35:46 AM
Name:  Charlotte 'Scarlet' Janvier
Race:  Human
Class:  Gestalt  Ranger (Urban Ranger, Skirmisher.) Rogue (Unchained Rogue)
Alignment:  Neutral Evil


Character vision: Having grown up on the harsh side of life, Charlotte has weathered the storm better than most. To her the dragons are family, and family are the only people in this entire rotten city that count. Agile, deadly accurate with a blade and quick on her feet, Charlotte has been doing work for the family since she was old enough to take orders. a few years of experience later and Charlotte is considered one of the Dragon's finest soldiers.

Character personality: Cool Headed and professional, Charlotte is often called upon for solo operations based on her rational thinking skills and willingness to adapt to a changing environment. whether as a pick pocket, or outright murderer.  Charlotte find's the calling of the assassin to be a worthy one. believing strongly that those with the power and mind to affect change should do so. At daggers end, if need be.

Summary: A cool operator in the Dragons usual dealings, 'Scarlet' functions as anything between a scout and an assassin. operating at fairly close range, and usually in the dead of night. Outside of work she's an old friend of the Club, having been raised on the streets in and among their number. She works odd jobs around town when not rich off the take. To Charlotte the Dragons are everything, it's members are friends and family. And it's enemies are dead and dying.
Character Relationships: 

Notes
Pretty traditional sneak thief. Two weapon fighting daggers, sneak attack and favored enemy can add up to some respectable spike damage in a surprise round. she also gets a freakish ten skill points a level, which makes her potentially rather versatile as we start getting more levels to play with. Aside from a willingness to end lives based solely on the whims of her friends and superiors, Charlotte's really not such a bad person. She makes a point of only robbing specific marks, killing mostly dirty guards and wont touch kids under any circumstance.

All right, this looks great, Sorrow.
Always seeking 5E games.
O/O

Sorrow Singer

Sweet, I'm going to need ten bagillion throwing daggers. they cost two gold each, so that breaks down to six silver each. Scarlet is going to be be throwing things all day long.

Muse

Name:  Jord
Race:  Human
Class:  Gestalt Fighter 2/ Rogue 2
Alignment:  Lawful Evil

Brif History: Child of Morn Salaryman--owner of a salt flat--and a concubine, Jord was originaly trained to work for his father as an overseer.  Though lording it over the slaves gave Jord skill with whip and truncheon, it also sparked a power lust in him that his current position didn't sate.  After spending  a few years serving in the militia, he gained a place in the Dragons through a slave dealer his family worked with. 

Character vision: A bastard at heart as well as in blood, Jord is far more sophisticicated than a simple brute enforcer.  He aspires to rise high in the guild, but means to do this as a leader and a soldier of merit, not by climbing over the broken bodies of his comrades.  He's is inteligent, cunning, and controling.  On the battlefield, he uses his leater lash to disadvantage his most dangerous oponents by depriving them of their weapons or footing, then moves in for the kill with staff or sword. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Ixy

Hi all-- Are you guys in favor of certain factors being part of the guild's culture?
    I'd like to include a few standard symbols:
    • Colors: they should have a vest or corset they can wear over their armor, or by itself, as a display of pride and intimidation.
    • Tattoos: items that can't be removed that demonstrate loyalty-- basically indisputable proof that you're "in", faking them is punishable by death
    • Wings (tattoos or patches on gang Kutts/Colors earned for acts of sexual self-deprecation or aggression)
    • Officers: I don't officers should be PCs, at least not now... just the people who give our PCs the orders.

    I have a few ideas for how to proceed with connections:

Quote from: Ebb on May 29, 2015, 03:51:14 PM
Character Idea:
...
Summary:   Patch is an integral part of the club and the surrounding community. He'll stitch up just about anybody, and for more serious wounds he can brew up a cure narcotic. Generally speaking distribution of those outside the club requires approval by club leadership. His services as a tattoo artist and healer earn the Dragons a fair bit of goodwill in the surrounding neighborhood. He's also happy to pull on his brass knuckles and go to work if there are uglier duties to perform.

Character Relationships:  TBD


Hi Ebb-- I'd like to make connections between Penn and PAtch if that's ok with you?   Since Patch is their medic and does tattoos, I hope he would be very familiar with Penn.  Could he have done piercings for her, as well as guild tattoos?  He's probably stitched her up a few times, and has seen her at her worst-- in pain, with a broken bone, half-unconscious from blood loss-- but he's never seen her complain.  I have a couple other ideas about moments from her past, too, that she wouldn't want advertised if your PC would know them and not talk about it.


Quote from: Sorrow Singer on May 30, 2015, 12:35:46 AM
Summary: A cool operator in the Dragons usual dealings, 'Scarlet' functions as anything between a scout and an assassin. operating at fairly close range, and usually in the dead of night. Outside of work she's an old friend of the Club, having been raised on the streets in and among their number. She works odd jobs around town when not rich off the take. To Charlotte the Dragons are everything, it's members are friends and family. And it's enemies are dead and dying.
Character Relationships: 

Penn would most likely have worked with Scarlet, as they are both very quiet and efficient killers.  They can both reasonably suspect that the other is involved  in various professional-quality "actions" without the other's knowledge, but Penn would frequently show up to watch Scarlet train or 'work'.  Always uninvited, occasionally unwelcomed, Penn shows a sort of curiosity about her that isn't purely "professional" but not entirely personal.

Quote from: Phaia on May 29, 2015, 10:46:56 PM
Zaraha "Snow White or Snow" Jenhas

Character Personality: Calm and Level headed, Loves to ride fast, lives life hard and fast at times. At times seems to perfer her horse to other people. Has a soft spot for orphan half elves. Smart and lovely and deadly when needed.

Hi Phaia-- wonderful to see you again :)  As my PC will be a half-elf... not orphaned, really, but definitely a black sheep from an impoverished family... would it be reasonable for Zaraha and Penn to have history?  Penn doesn't speak much at all, and certainly doesn't go out of her way to socialize or discuss her personal issues.  As described in her background though, Penn tends to form fixations on people, and as the horse master, there's plenty of opportunity for  the two of them to interact.  Penn shows up to watch her work often, or can be found lingering around the stables.




I'm sure I haven't listed everyone out yet, but I'm looking for these connections, if anyone else is.
______________________
The big print giveth, the small print taketh away.

PhantomPistoleer

#74
Quote from: Ixy on May 31, 2015, 02:45:30 PM
Hi all-- Are you guys in favor of certain factors being part of the guild's culture?
    I'd like to include a few standard symbols:
    • Colors: they should have a vest or corset they can wear over their armor, or by itself, as a display of pride and intimidation.
    • Tattoos: items that can't be removed that demonstrate loyalty-- basically indisputable proof that you're "in", faking them is punishable by death
    • Wings (tattoos or patches on gang Kutts/Colors earned for acts of sexual self-deprecation or aggression)
    • Officers: I don't officers should be PCs, at least not now... just the people who give our PCs the orders.
I have taken the "officers should not be PCs" under advisement and I've made my decision.  PCs will not be officers.

Thank you for wanting to have a "culture" behind the gang, Ixy.  That's neat.[/list]
Always seeking 5E games.
O/O

Ixy

Awesome, thanks Phantom.  This game concept looks like it will be really cool.

Do you have a plan of when you will announce accepted characters?
______________________
The big print giveth, the small print taketh away.

PhantomPistoleer

Quote from: Ixy on May 31, 2015, 04:05:39 PM
Awesome, thanks Phantom.  This game concept looks like it will be really cool.

Do you have a plan of when you will announce accepted characters?

Right now.

So, everyone that got in a character got in.

No more character submissions permitted.

The game will consist of:

Muse
Sorrow
Ebb
Ixy
Phaia
Elven
Chloe;

I will split you up into three groups.

If any of you wish to be paired up, please let me know ASAP. 

I will be starting an OOC chat today, and I WILL FILL it.  Please see the upcoming directions.
Always seeking 5E games.
O/O

PhantomPistoleer

Always seeking 5E games.
O/O

Ebb

Quote from: Ixy on May 31, 2015, 02:45:30 PM
Hi Ebb-- I'd like to make connections between Penn and PAtch if that's ok with you?   Since Patch is their medic and does tattoos, I hope he would be very familiar with Penn.  Could he have done piercings for her, as well as guild tattoos?  He's probably stitched her up a few times, and has seen her at her worst-- in pain, with a broken bone, half-unconscious from blood loss-- but he's never seen her complain.  I have a couple other ideas about moments from her past, too, that she wouldn't want advertised if your PC would know them and not talk about it.

That sounds great, Ixy. I think piercings would be well within Patch's wheelhouse. Hell, he'd probably do amputations if somebody was really into that.
Having him be aware of, and impressed by, her stoicism is a good thing. He's heard a lot of screaming and crying from big ole folks you wouldn't expect it from. Penn is kind of the exact opposite of that, which is fascinating. Also, feel free to send along the private stuff. Patch can keep a secret. Patch can also stitch peoples' lips together to help them understand the need for security.

For everybody else:
Anybody who wants to start with potions is welcome to. There's a small list that the club owns the recipes to. All are 1st level potions, so they can be manufactured for 17gp worth of raw materials. It takes a little while to get them done so best to not go overboard, but I imagine having 2 or 3 for your character to start with wouldn't be a big deal. Just burn the gold and write 'em down. And please be aware of the addiction rules PP posted earlier; gulping these down is not generally a good idea, and Patch won't brew up anything for a goddamn junkie.

The list:
Cure light wounds - Always good in a pinch. This one gives you a little bit of a buzz, too.
Mage armor - In case any of you lightly armored types want to go al fresco instead.
Comprehend languages - Using words is always a good last resort.
Ventriloquism - The city guards fall for this one every damn time. You think they'd wise up.
Monkey fish - It's a monkey! It's a fish! Ok, I got nothing. This one was on sale.
Ant haul - For bringing back the loot.
Memory lapse - And they say there aren't any second chances.
Polypurpose Panacea - Hangover cure! LSD! Super-booze! Nyquil! Sober-up Juice! NoDoz! Really, it's unclear why anybody would ever brew anything else.


Also everybody:
I think having a standard gang tattoo is a great idea. In Sons of Anarchy the thing covered the whole back, and if you ever got kicked out of the club you'd get it inked over (or burned off, if the circumstances were bad). I don't know if we need to go that far, but at least a standard one on the arm would probably be good. I think part of the culture of these clubs is that you don't ever really go undercover -- you're proud of who you are and what you're part of. Anyway, Ebb the player is no artist, but if somebody wanted to design or find one, that would be cool.



Ixy

Quote from: Ebb on May 31, 2015, 04:55:36 PM
That sounds great, Ixy. I think piercings would be well within Patch's wheelhouse. Hell, he'd probably do amputations if somebody was really into that.
Having him be aware of, and impressed by, her stoicism is a good thing. He's heard a lot of screaming and crying from big ole folks you wouldn't expect it from. Penn is kind of the exact opposite of that, which is fascinating. Also, feel free to send along the private stuff. Patch can keep a secret. Patch can also stitch peoples' lips together to help them understand the need for security.
[...]
Also everybody:
I think having a standard gang tattoo is a great idea. In Sons of Anarchy the thing covered the whole back, and if you ever got kicked out of the club you'd get it inked over (or burned off, if the circumstances were bad). I don't know if we need to go that far, but at least a standard one on the arm would probably be good. I think part of the culture of these clubs is that you don't ever really go undercover -- you're proud of who you are and what you're part of. Anyway, Ebb the player is no artist, but if somebody wanted to design or find one, that would be cool.

I will respond tonight with the private info.  Thank you :)

As far as the tattoo-- I found this design on a few different sites, so it's apparently common flash, but I think it's a cool one.
______________________
The big print giveth, the small print taketh away.

Ebb

Quote from: Ixy on May 31, 2015, 05:35:56 PM
As far as the tattoo-- I found this design on a few different sites, so it's apparently common flash, but I think it's a cool one.


Nice! I like the simplicity. I wonder if we could figure out a way for the number three to be important to the club. Like maybe there were three founding members or something.

A Google Image search on that one found me this page:

http://thelyricwriter.hubpages.com/hub/Tribal-Dragon-Tattoos-And-Meanings

Just in case people want a little variety.


Sorrow Singer

Quote from: Ixy on May 31, 2015, 02:45:30 PM

Penn would most likely have worked with Scarlet, as they are both very quiet and efficient killers.  They can both reasonably suspect that the other is involved  in various professional-quality "actions" without the other's knowledge, but Penn would frequently show up to watch Scarlet train or 'work'. Always uninvited, occasionally unwelcomed, Penn shows a sort of curiosity about her that isn't purely "professional" but not entirely personal.


This all sounds great, I think Charlotte rather enjoys spending time with her silent sister. When they practice, train or operate together it's always concise efficient and to the point. Though not exactly a chatterbox herself, Charlotte feels very comfortable working with Penn. and has shared a small secret or two from time to time. She's not sure if it's her imagination, but Penn seems to open up to her in her own sort of way. Charlotte is always there to listen, if on the off-chance she needs someone to talk to.

Ixy

Quote from: Ebb on May 31, 2015, 06:04:12 PM
Nice! I like the simplicity. I wonder if we could figure out a way for the number three to be important to the club. Like maybe there were three founding members or something.

A Google Image search on that one found me this page:

http://thelyricwriter.hubpages.com/hub/Tribal-Dragon-Tattoos-And-Meanings

Just in case people want a little variety.
How about Weasel, Half-Brew, and Madman were the first three, and they chose the dragons because in this culture's 'mythology' they represent a conflicting view for the city-- some cultures revere dragons for their power, luck, long life and such, while others see them as a personification of the wild to be tamed, the evil in men's hearts, and the dangers of the dark old world.  Having three in a circle represents the first three that spearheaded the organization, or may have meant more than that at some time, but the most important thing is that no matter WHAT angle you approach the dragons, you're coming at their teeth.
______________________
The big print giveth, the small print taketh away.

Ixy

Quote from: Sorrow Singer on May 31, 2015, 07:31:12 PM
This all sounds great, I think Charlotte rather enjoys spending time with her silent sister. When they practice, train or operate together it's always concise efficient and to the point. Though not exactly a chatterbox herself, Charlotte feels very comfortable working with Penn. and has shared a small secret or two from time to time. She's not sure if it's her imagination, but Penn seems to open up to her in her own sort of way. Charlotte is always there to listen, if on the off-chance she needs someone to talk to.

I can dig that.  Also, Penn has a way of disregarding people's privacy, so she's probably lurked around a bit at awkward moments :)
______________________
The big print giveth, the small print taketh away.

PhantomPistoleer

Quote from: Ixy on May 31, 2015, 07:39:38 PM
How about Weasel, Half-Brew, and Madman were the first three, and they chose the dragons because in this culture's 'mythology' they represent a conflicting view for the city-- some cultures revere dragons for their power, luck, long life and such, while others see them as a personification of the wild to be tamed, the evil in men's hearts, and the dangers of the dark old world.  Having three in a circle represents the first three that spearheaded the organization, or may have meant more than that at some time, but the most important thing is that no matter WHAT angle you approach the dragons, you're coming at their teeth.

That's pretty neat.  Let's do this.


Always seeking 5E games.
O/O

Phaia

busy day... I hope to get things finished tomorrow!!
2 boys [one 6 and the other 36 and a beach day] kept me hectic!

After a shower and settling down I will see what I can do tonight.

Phaia

Phaia

Freaking hell! the new myth sheets are not saving for me...spent an hour working up zaraha and saved several times and checked and the sheet is clean
I will just have to use one of the old saved ones i have!

Phaia

PhantomPistoleer

Quote from: Phaia on May 31, 2015, 11:49:04 PM
Freaking hell! the new myth sheets are not saving for me...spent an hour working up zaraha and saved several times and checked and the sheet is clean
I will just have to use one of the old saved ones i have!

Phaia

Aww, that sucks.  Hopefully it'll work out. :)
Always seeking 5E games.
O/O

Muse

Quote from: Phaia on May 31, 2015, 11:49:04 PM
Freaking hell! the new myth sheets are not saving for me...spent an hour working up zaraha and saved several times and checked and the sheet is clean
I will just have to use one of the old saved ones i have!

Phaia

  Ack!  That bites, Phaia! 

  If you're running out of time, and I'm around, I can put up a google document for you and help you reconstruct her right quick? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Phaia

Hey nice GM PP. Can we get an OOC thread set up so we can start yappering away there?

Muse I should be okay ...its almost 4 am for me, I woke up and will see about getting Snow's sheet done

Phaia

Muse

*Smiles*  3 AM here, time for some sleep, I think. 

I look forewrads to gaming with you!  :)
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)