D&D 5e Recruitment [nonCon][IC Posted]

Started by Jezabelle, March 24, 2015, 01:21:58 PM

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Jezabelle

IC
OOC
Note on Character Generation:
I understand being very new not everyone will have the 5e PHB.  As such, I'm willing to help you create a character so we can play without undue barrier to entry.

Additionally note we're LVL 1's to start!  Yeah, starting from the bottom y'all.  Point buy per the PHB.


Howdy everyone!

I've been mulling over the PHB, Monster Manual, and Dungeon Master's Guide for a few weeks now and honing my 5e setting.  I'd love to flesh it out with an adventure on these forums!  I have some iRL experience DMing, as well as playbypost.

Right now this is just an interest check, but a brief overview of the world:
Spoiler: Click to Show/Hide
For an Age the surface of the world was covered in dark miasma and filled with beasts that thrived in its vile life-draining mists.  A valiant group of heroes had died trying to save the world, and they had succeeded--at a price.  The Age of Ghasts would not last forever, but a thousand years most races were forced underground or into a deep hibernation.

Now, three hundred years after the vile miasma has been lifted from the land, its demographics have changed wildly--most surface races were forced underground to live with the Dwarves in the slums of their Deephomes, underground trade nexuses.  The Elves retreated into their grandest cities and managed to sleep there safely guarded by magic, but when they emerged they found their holdings spread too far and thin.

The Lizardfolk, however, had thrived.  Under their Mer Queens, they had managed to build opulent cities on the coasts and up the rivers in the jungles while the other races couldn't abide the evil mists.  Now they try to raid and enslave the newly re-emerging races as they strive to make their way on the surface.

There's a mix of colonial theme, and ancient ruined world preserved to be exploited--though it may be full of dangers, and lots of other quandaries.

Starting Region
Spoiler: Click to Show/Hide
Spoiler: Click to Show/Hide
Light Green:  Foot hills/Arid flat land
Dark Green:  Heavily Forested\Jungle
Baby BLU:  Water
Brown:  Foothills\Crags
Purple:  City/Surrounding Hamlets (Letter designates Lizardfolk, Dwarf, or Freehold)
Grey:  Crags



The Pantheon
Spoiler: Click to Show/Hide
LawfuL Good
Autoamare, God of Self-Love  ::  Nature, Life
SymboL:  Hand Clasping Rod

Phorminar, God of Judgement  ::  Knowledge
SymboL:  Scales

NeutraL Good
Bromulus, God of Holy War  ::  War, Tempest
SymboL:  Hammer

Helmyr, Goddess of Nature  ::  Nature, Light
SymboL:  Tree

Brudum, God of Agriculture  ::  Life, Nature
SymboL:  Wheat Sheaf

Chaotic Good
Fylus, the Benevolent Trickster  ::  Trickery, Light
SymboL:  Arrow

Ventria, Goddess of the Wild Hunt  ::  Nature, War
SymboL:  Chariot


THE PLANE of BALANCE ::


LawfuL Neutral
Frank, God of Undermining Bullshit  ::  Knowledge, Light
SymboL:  Fork

Sslyn, Serpentine Goddess of the Waves, Patron of Mer and Lizard  ::  Life, Tempest
SymboL:  Waves Broken by Fin

True Neutral:  nothing can enter it as it would throw off its alignment
Aumonoma, the Machine God  ::  Knowledge
SymboL:  Cog

Chaotic Neutral
Ardastra, Goddess of Passion & Revenge  ::  Tempest, Trickery
SymboL:  Wasp-Hilted Dagger

Zalara, Scaled God of the Storm  ::  Tempest, War
SymboL:  Trident Piercing Trireme

Musho, Deity of Indeterminate Sex & Battle  ::  War, Light
SymboL:  Crossed Swords


FIENDISH PLANE ::


LawfuL EviL
Jahyr, Goddess of Blood  ::  Death, Nature
SymboL:  Blood Drop

Dwylnyr, God of Destruction  ::  War, Tempest
SymboL:  Shattered Wheel

Neutral EviL
Selindra, Goddess of Forbidden Knowledge  ::  Knowledge, Death
SymboL:  EviL Eye

Bokuro, the Searing Light, God of Sacrifice  ::  Light
SymboL:  Athame Piercing Eye

Chaotic EviL
Lolth, Queen of Spiders, Patron of the Drow  ::  Trickery, Death
SymboL:  Arachnid Motifs

Dermindae, Thief of Virtue  ::  Trickery, Knowledge
SymboL:  Falling Purse


My initial thoughts are medium-smut, as in some sexual magic\cults\monsters but they're relatively rare in the world, and as for theme\alignment, that's up to the players as I am open to a wide range.


I've been toying with the idea of a few encounters that are kind of like the best parts of the Witcher games in nature--you find our a monster(s) habits\weaknesses, prepare appropriately, and then suss them out for the final dance.  I could imagine both the Lizardfolk and Hill Dwarf city states paying adventurers for such services in taming the wild surroundings.

After working up through the lower levels in that way, I imagine the group would slowly grow more aware of greater events occurring within the realm(s) and seek to influence the course of events--or else profit by them however they may land.

The world, while not quite grimdark, is beset by a certain unyielding pragmatism.  Good doesn't triumph inandof itself, any major entity not fueled by borderline neurotic zealously is watching out for its bottom line in any venture, and bad things happen to good people.  There are still paragons of virtue, holy individuals and rogues with hearts of gold, but this is not their sandbox--evil and base things do not wilt at their presence, nor is their defeat ever assured.  Rather than a cosmic struggle between alignments however the Prime Material tends to be a stage for very human dramas of personal and institutional aspirations, desires, defeats and tragedies.


At this point I'd say we definitely have enough interest; filling out your character and PMing them to me\posting them here is a good next step if you'd like in on the action.  I'm not limiting numbers right now because we all know how this dance goes, and I'm hedging my bets we'll be able to make it with half the # of people we go in with.


Ravnay and her Districts
Spoiler: Click to Show/Hide
Spoiler: Click to Show/Hide


When it was first founded under charter from the Ravnay Expedition Limited Corporation, the city was only intended to spread across the east bank of the river Rav.  Now, however, its older district--and oldest slum--inhabit the east bank, whereas the bulk of the city has crossed to the west bank.

There are five bridges across the river Rav, two stone and three wood.  Congestion and traffic across these is an issue, as they are all over Ravnay, which was far from a well thought-out plan when it first began.  The major roads (marked in grey) are the only reliable means of getting around aside from a ferry, and even then, traffic on the river can frequently erupt into boat-fights which clog up travel even more as the guards take some time to respond on the water.

Thanks to their huge and divisive nature, the major roadways generally divide up the parts of town--with the exception of the Wold and Harford's Ferry, where the distinction of being on one side or the other still tells you a lot about the neighbourhood.

The Wold
The oldest and most regal of the districts, the descendant of original share holders and corporate officers keep their estates here.  In a world of new and uncertain things, the Wold is the beginnings of the Blue Blood--already thinking themselves more noble than bourgeoisie in origin, the residents of the Wold are known for their decadence and their chicanery.

The Grange
Once the agricultural center of the settlement, the Grange was kept as a green space and park for the rich residents of Ravnay to enjoy.  Unofficially, it's become the Elven quarter--the old converted farmhouses and stone townhouses serving as bordellos for those of finer taste, and some Elves making their ways as gardeners amongst the still relatively free streams and groves, paid by the city to keep things trim and verdant.

The Goldsmith's Quarter
The descendants of foremen got their children into cushy midlevel government jobs and goldsmithing, a dirty but lucrative profession that involves everything form gold leaf to decorate manuscripts to engineering feats hardly related to gold or smithing at all.  The more renowned architects amongst the goldsmiths are also occasionally called upon to act as engineers in times of war.  All in all, a bourgeois rises along the water's eastern bank in the shadow of their betters and the city's largest concentration of Elves.

The Wool District
More rough-and-tumble, the Wool District has its fare share of those who did well and those who just barely get by.  It boasts several warehouses and places of business, as well as the homes of almost everyone in the wool trade--save for the porters who live out in the shanty towns.  Wool is big business in Ravnay, and the Woolman's Guild is--aside from notoriously sexist--a force to be reckoned with in politics and bridgeway brawls.

Harford's Ferry
When the Sects and Cults descended upon the economic venture of Ravnay and found an audience amongst its world-weary populace, the Corporation refused to let them break dirt on the East Bank.  Not discouraged, but in need of a solution, many turned to an enterprising man named Harford.  Harford wasn't part of the expedition, but had come to the surface with his kinsmen a few decades ago.  Now, he'd built a small town, not nearly enough to rival Ravnay on the far side, but an important point of transit thanks to his ferry and the relative lack of bridges.  Allowing various religious structures to be built--so long as they'd submit to his tax--Harford's Ferry was born.  A melting pot of many religions and races, its attracts all kinds, and still draws revenue from its infamous Temple Tax which rather than be surrendered to the city is directly in the purse of the Harford Alderman, always a descendant of Harford himself--by practice rather than decree.

Blackshack Row
A hundred and fifty years ago when the wall was being built, Hill Dwarfs were contracted to oversee construction and provide the stone.  As it turned out, much of the bulwark would use wood as a substitute due to the continued expansion of the project, but the line got drawn to include where the Dwarfs themselves had come to live and work--Blackshack Row, so called for its narrow stature, relative length, and the constant black smith coming from the smithies that cropped up there to help build and repair tools used during construction.  Today, it is in essence the Dwarfish quarter of the city, although Dwarfs live freely throughout all of Ravnay, and it is where the Dwarfish Banks keep their branches.

Guild Quarter
When the walls were being built, the various Guilds decided to cut out a corner of the city to call their own--and were willing to pay through the nose to do so.  The Goldsmith's, Ferryman's, and Woolman's guild footed the bill equally, and each owned a 3rd of the new quarter.  They would go on to sell parcels of land on their plots to new or petty guilds.  The Poacher's Guildhall, for example, lies within the Goldsmith's 3rd of the Guild Quarter.

Almondus

I am totally interested in doing a D&D game.  Glad to see the post Jezabelle.  I'd like to take you up on your offer to help with character creation.  Expect a pm from me ;)

Jezabelle

Quote from: Almondus on March 24, 2015, 02:23:13 PM
I am totally interested in doing a D&D game.  Glad to see the post Jezabelle.  I'd like to take you up on your offer to help with character creation.  Expect a pm from me ;)

Certainly, I can give you a helping hand there.  Replied t'your PM.

Etherealgirl


Jezabelle

Quote from: Etherealgirl on March 24, 2015, 03:33:18 PM
I'm interested! :D What level?

I am so audacious as to suggest the party starts as level 1's!

I know it sounds like madness, but LVL3 has pretty big decisions in 5e.  I'd rather give people the opportunity to grow into their own--plus, this being nonCon, a certain degree of... vulnerability can aid the smut.

Etherealgirl

#5
Kay! :D

Gonna try for a rogue/assassin elf.

Muse

  I'm intrested! 

  Perhaps with an elfkin wizard who was a street urchin before winning her apprenticeship?  *Shrugs*  I can certainly do a broad variety of concepts.  I tend to favor spell casters, but I have a cleric in another game, and I'm still fairly new to fifth, so pretty much anything could interest me. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Jezabelle

Quote from: Muse on March 24, 2015, 03:52:34 PM
  I'm intrested! 

  Perhaps with an elfkin wizard who was a street urchin before winning her apprenticeship?  *Shrugs*  I can certainly do a broad variety of concepts.  I tend to favor spell casters, but I have a cleric in another game, and I'm still fairly new to fifth, so pretty much anything could interest me.

Certainly sounds interesting--as far as Elfkin go, have the been stat'd in any 5e material yet?  If not, I'm sure we can translate something reasonable from 3.5e.

I'm helping Almondus build a Warlock, probably Bladelock right now.  Feel free to go with what strikes your fancy--I prefer to build the campaign around the characters in some ways, so nobody should be too worried about doubling up or edging in on people's turf class-wise, ESPECIALLY given the breadth within a class available in 5e.

Paladin101

I have the 5e player handbook, I think I might give this a whirl. Considering a human bard.

Jezabelle

Quote from: Paladin101 on March 24, 2015, 03:57:57 PM
I have the 5e player handbook, I think I might give this a whirl. Considering a human bard.

Ooooh; always love a good Charisma caster.  Let me know if you'd like any help\input with charGen or have any questions about the world and it's cultures\their music.

Xurtan

This.. might be interesting. Primarily seeing squishy types being made so far, any objection to a Barbarian? Not sure what race, or how he would fit in the setting quite yet.

Jezabelle

Quote from: Xurtan on March 24, 2015, 04:13:40 PM
This.. might be interesting. Primarily seeing squishy types being made so far, any objection to a Barbarian? Not sure what race, or how he would fit in the setting quite yet.

Barbarians are not objectionable; the northern continent is a constant struggle between Dwarven city states who frequently press-gang other races into manual labour and the coastal Lizardfolk who will as soon trade with you as trade you, and on the Plains to the West the Orcish War Riders pillage with impunity, fearing the hole into the Underdank (yes you read that right, it has many hallucinogenic spores, the Underdank) that sits on their border.  Those seeking to make their home here, humans or otherwise, are often rugged, ill-educated, and just as deadly as their foes--if they are to survive.

Barbarians are also common on the southernmost continent on Pankrea, far removed from the more civilized world, the settlers here recieve only middling trade with the one Deepway route domineered by Drow raiders and the sail to Pankrea long and for little good in return.  Frigid, mountainous and craggy, Pankreans adopt the wild to survive and thrive.

Barbarians are native to other lands in the world as well, but in essence, they exist chaffing between the brutal oppression of society and the brutal oppression of the wilds, a gap made far wider and more treacherous through lack of established kingdoms in many parts of the world.

Muse

  *smiles*  I could defiantly see K'tanya here.  Any character generation specifics? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Paladin101

Are the human societies that have crawled out of the underground all more or less barbaric? Or is there any that would be of a more civilized bent? Trying to decide on the mood of my bard, also trying to decide if I want to go male or branch out with something new and try writing a female character. : / Either way I am thinking this bard will be aiming towards being a skald, singer of songs of battle and keeper of tales of heroism!

Jezabelle

Quote from: Muse on March 24, 2015, 04:52:16 PM
  *smiles*  I could defiantly see K'tanya here.  Any character generation specifics?

Any LVL 1, PHB races and classes but you can broach a race from an older version to me.

In terms of civilization: Humans have lived among Dwarves for an age.  Many are restless to spread across the lands that once were theirs, generally with gnomes, halflings,  and dwarves in tow.  So, there's a mix in terms of civilization.

Kemet, the ancient kingdom restored to glory, is an Egypt expy and the largest and most established Human kingdom--both of which are rarities.  Far more common are Freeholds, multiracial cities established by charter with Caravan Companies.  These tinderboxes of disease and discontent have a certain free booting spirit about them.

Those seeking their own lands forsook corporate sponsorship, raised money through religious institutions or graft, and went to the less settled lands to make them their own.  The latter become the more barbaric lands, and lost contact quickly with sophisticated professions and trade networks in favour of living off the land.  Druids and barbarians thrive here.

Muse

  How will we determine atributes?  there's a standard point buy in the books? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Jezabelle

Quote from: Muse on March 24, 2015, 06:52:04 PM
  How will we determine atributes?  there's a standard point buy in the books?

... awwww, sheeeet.  I rolled for em.  Yeah, we should probably revert to the proscribed Point Buy, which also means nothing above a 15 pre-racial mods...

QUESTION: the PHB says humans get a +1 to every Attribute, but fan materials and Flo charts tend to lack that.  It does seem a bit OP.

Muse

  If feats are in use, the alternative human is more common. 

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Jezabelle

Quote from: Muse on March 24, 2015, 07:34:21 PM
  If feats are in use, the alternative human is more common.

Feats are allowed, so is the alt.human with +2 to either.  But I'll see people mention both human and alt human, listing +1 to two different skills.  But that was when it was still called Next methynks.

Paladin101

according to the PHB the variant is +1 to two skills of your choice, proficiency in one skill, and one feat.

Jezabelle

Quote from: Paladin101 on March 24, 2015, 07:46:23 PM
according to the PHB the variant is +1 to two skills of your choice, proficiency in one skill, and one feat.

Now this is just getting confusing.

"Ability Score Increase. Your ability scores each increase by 1."

Then, the alt, +1 to two different ones... iGuess that's the diff?


Paladin101

Quote from: Jezabelle on March 24, 2015, 07:56:08 PM
Now this is just getting confusing.

"Ability Score Increase. Your ability scores each increase by 1."

Then, the alt, +1 to two different ones... iGuess that's the diff?

Ya the basic rule is, +1 to all ability scores, while most races get +2 to two different scores. The variant rule is +1 to two scores, and then a free skill proficiency and feat to make up for the points humans don't get.

Jezabelle

Quote from: Paladin101 on March 24, 2015, 07:59:09 PM
Ya the basic rule is, +1 to all ability scores, while most races get +2 to two different scores. The variant rule is +1 to two scores, and then a free skill proficiency and feat to make up for the points humans don't get.

Thanks, feeling like a real scrub here; now that that's all kleared up, I'll give less advice on character building without extensive rules checking XD

Paladin101

Quote from: Jezabelle on March 24, 2015, 08:01:52 PM
Thanks, feeling like a real scrub here; now that that's all kleared up, I'll give less advice on character building without extensive rules checking XD

Eh I only know it cuz I have the book sitting next to me. lol. I bought the PHB at Gen Con last year and haven't used it since, so I'm not too up to date with the rules either, I just read really fast. :D


Chulanowa


Muse

Name: K'tanya, Daughter of Caspar
Race: Half Elf (Sun)
Alignment: Lawful Good
Background: Sage/Urchin
Class: Wizard
Level: 1

Age: 21
Height: 5'
Weight: 100lbs
Measures: 32” C, 22”, 28”
Skin: Fair, with a golden tan. 
Hair: Hip length and fiery. 
Eyes: Amythest
Style: 

Strength      8   -2
Dexterity      16   +3
Constitution      13   +1
Intelligence      16   +3
Wisdom         8   -1
Charisma      14   +2

Hit Points:   7/7

Armor Class

Saving Throws (Intelligence, Wisdom)
Str -1, Dex +3, Con +1, Int +5, Wis +1, Cha +2

Attacks
Dagger (D20+5, d4+3, Range 20/60)
Spells: (d20+5, DC 13)


Class
Arcane Recovery: 1 Level
Armor Proficiency: none
Research
Weapon Proficiencies: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows. 


Race
Dakvision 60'
Fey Ancestry: K'tanya has advantage on saving throws against being charmed and magic cannot put her to sleep. 
Speed: 30'
Skill Versatility +2 Skill Proficiencies

Languages:
Common
Draconic
Elven
Halfling

Skill Proficiencies:
Athletics (2-1) +1
Arcana (2+3) +5
Investigation (2+3) +5
History (2+3) +5
Sleight of hand (2+3) +5
Stealth (2+3) +5

Spellcasting
Cantrips Known: Mending, Prestidigitation, Ray of Frost
Spells Known: 
1st Level: Detect Magic, Feather Fall, Find Familiar, Mage Armor, Sleep, Witch Bolt. 

Spells Prepared:  (4)  Feather Fall, Mage Armor, Sleep, Witch Bolt

Spell Slots: 
1st Level: 2/2

Tool Proficiencies
Theives' Tools 


Gear: 
Arcane Focus : Wand
Belt  Pouch (7GP, 7sp, 7cp)
Black Ink, Quill, Small Knife
Candle
Chalk
Outfit, Common
Pack, Explorer's
Ring, a small gold band set with an amethyst flame (a gift from her adoptive father.) 
Shovel
Soap
Spellbook

Personality Trait: I ask a lot of questions. 
Ideal: Respect: All people rich or poor, deserve respect. 
Bond: I owe a debt I can never repay to Caspar, the wizard who took me in, and his wife Nirelle. 
Flaw: ???

History
K'tanya is quite certain her eleven father is unaware of her existence.  It doesn't bother her anymore, but when—after her mother's death of fever—K'tanya was turned out onto the streets, she spent many nights dreaming of the day her father would come and take her somewhere warm and safe. 

She eventually fell in with a gang of pickpockets with a cruel but pragmatic faigan—Lorn.  She was forced to cut purses and perform minor robberies in return for food and shelter.
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Etherealgirl

#27
<redacted - Staff>
Name: Poet
Race: High Elf
Alignment: Chaotic Neutral
Background: Hired Killer
Class: Rogue (Going for Assassin)
Level: 1

Age: 23
Height: 4'11
Weight: 98lbs
Measurements: Bust- 31"/ Hips - 30"/ Cup - AA
Skin: Pale - Milk White
Hair: Ebony, Just down to chin Length. Often in her eyes.
Eyes: Ruby Red
Sexuality: Asexual


Character Sheet:
http://www.myth-weavers.com/sheet.html#id=101259

Chulanowa

Calling Druid or cleric. I'm feeling spellcasty! Will get some work done on it later today

Etherealgirl


Jezabelle

Quote from: Etherealgirl on March 25, 2015, 08:32:17 AM
I love druids!

Druids love you!

This is going to be a pretty interesting krew/\We'yL see how everything pans out.

In terms of sexual content, I was thynking of maybe having some devious individuals\opportunities but not making it any kind of focus in the campaign.  Additionally, if anyone wants to get jiggy 1-on-1 in an involved way with another player that'd preferably happen in a PM\Solo-thread based timewarp.

Etherealgirl


Jezabelle

Spoiler: Click to Show/Hide
Light Green:  Foot hills/Arid flat land
Dark Green:  Heavily Forested\Jungle
Baby BLU:  Water
Brown:  Foothills\Crags
Purple:  City/Surrounding Hamlets (Letter designates Lizardfolk, Dwarf, or Freehold)
Grey:  Crags

The starting region--I'm going to let the Party decide where precisely they begin their adventure, but it'll be somewhere on this little slice of Hysis (the northern most continent's) southern coast--the Tri City Area, where a Dwarf City State, Lizardfolk City, and Freehold all exist in uncomfortable proximity to one another.  Tensions are high, and monster populations are on the rise.

Etherealgirl

Sweet map! Poet would most likely start in a city, as a rogue. If anyone wants to have previous interactions with her, just let me know. :D

Almondus

I have a more urban warlock if you'd be interested in having a backstory with him Etherealgirl.  Shoot me a PM if you'd like ;)

Paladin101

#35
Spoiler: Click to Show/Hide
Name: Anna Stormtorn
Race: Human
Alignment: Chaotic Good
Background: Entertainer
Class: Bard (Aiming at Skald)
Level: 1

Age: 21
Height: 5'2"
Weight: 105 lbs
Measurements: 36/24/34
Skin: Tanned
Hair: Golden blonde, cut short pixie style.
Eyes: Sapphire blue
Sexuality: Bisexual


Strength           11   +0
Dexterity           16   +3
Constitution      12   +1
Intelligence       10   +0
Wisdom              8   -1
Charisma          16   +3

Hit Points:   9/9

Armor Class: 14

Saving Throws (Dexterity, Charisma)
Str +0, Dex +5, Con +1, Int +0, Wis -1, Cha +5

Attacks
Rapier (D20+5, 1d8+3)
Spells: (d20+5, DC 13)


Class
Bardic Inspiration (d6) usable 3 times a day
Armor Proficiency: light
Tools: Lute, Finger cymbals(like belly dancers use), drum
Weapon Proficiencies: Rapier, Long Sword, Short Sword, Hand Crossbows,Simple Weapons
Feats:
Actor
Defensive Duelist(Bonus Human Feat)

Race
Bonus Feat
Speed: 30'
Bonus Skill Proficiency

Languages:
Common
Elven


Skill Proficiencies:
Acrobatics          (2+3) 5
Performance       (2+3) 5
Stealth                (2+3) 5
Persuasion          (2+3)5
Deception           (2+3)5
Sleight of Hand   (2+3)5


Spellcasting
Cantrips Known: Minor Illusion, Prestidigitation
Spells Known: ( 1st Level ) Dissonant Whispers, Heroism, Silent Image, Thunder Wave

Spell Slots: 
1st Level: 2/2

Tool Proficiencies
Disguise Kit
Lute, Finger cymbals(like belly dancers use), drum, Flute


Gear: 
Arcane Focus : Lute
Belt  Pouch (15GP, sp, cp)
Leather Armor
Dagger
Entertainer's Pack
Rapier
Lute
Finger Cymbals
Love Letter
Costume x 3
Outfit, Flashy, entertainer


Personality Trait: Hungry to learn New Stories, and to live them
Ideal: Beauty: My music and dance makes the world more beautiful
Bond: Determined to be at the center of a grand epic
Flaw: Loves beauty to the extent, that she is easily distracted by flirtation from someone she finds attractive

History

Anna was raised in a tavern, her father an innkeeper and her mother a performer. What kind of performer? Well the clothes were small, her belly bared, and a great deal of dancing, singing, and gyrating of her hips was involved. She told stories, sang songs, but Anna even at a young age knew the men who came to the tavern were there more for the sights than they were for the sounds! When she was only sixteen, she saw her first true bard. A minstrel who came to her father's tavern and offered to play his music alongside her mother. That night, Anna heard love songs, adventure songs, tales of the sorts she had never imagined. She watched the handsome minstrel pluck chords out of his lute that had her heart breaking. That night, Anna lost her innocence, to a man she never saw again after that day. But it started her on her path, a path of passion, learning, and adventure, as she set out to learn new stories, discover new loves, and see the world!

Jezabelle

Every CS posted so far is approved.  I had checked them out previously but just realized iHadn't issued everyone a confirmation.

DomJoe

I might make a half orc barbarian for this... not sure yet, though.

Chulanowa


rikka

#39

Name: Lauriel
Race: Wood Elf
Alignment: Neutral Good
Background: Folk Hero
Class: Fighter
Level: 1

Age:
Height: 4' 11"
Weight: 110 lbs.
Skin: Light coppery skin tone
Hair:  Platinum Blonde
Eyes: Green

Strength           10   
Dexterity          17  +3
Constitution     11
Intelligence       9    -1
Wisdom           15  +2
Charisma         13  +1



Hit Points:   10/10

Armor Class:  14 (leather armor + Dex)

Saving Throws (Strength, Constitution)
Str +2, Dex +3, Con +2, Int -1, Wis +2, Cha +1

Attacks
Longbow (D20+7, d8+3, Range 150/600)
Longsword (D20+2, d8, versatile d10)
Dagger (D20+5/+7, d4+3, Range 20/60)
Handaxe (D20+2, d6, Range 20/60)




Class
Fighting Style: Archery
Second Wind
Armor Proficiency: All armor, shields
Weapon Proficiencies: Simple and martial weapons 


Race
Dakvision 60'
Fey Ancestry: Has advantage on saving throws against being charmed, and magic cannot put you to sleep. 
Fleet of Foot: Speed 35’
Keen Sense: Has proficiency with perception skill
Mask of the Wild: Can attempt to hide even when lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena
Trance: Does not need to sleep.  Can deeply meditate while remaining semiconscious for 4 hours a day, gains the benefits of an 8 hours rest.
Languages:
Common
Elven

Skill Proficiencies:
Acrobatics (2+3) +5
Animal Handling (2+2) +4
Insight (2+2) +4
Perception (2+2) +4
Survival (2+2) +4

Tool Proficiencies



Gear: 
Backpack
Bedroll
Hemp Rope 50’ 
Mess Kit
2 Potions of Healing
Pouch (40gp)
Tinderbox
10 Torches
10 Days of Rations
Waterskin
Multicolored Stone Disk (a curio brought back by Lauriel's father during his adventures)
Pony with bit, bridle, saddle and saddle bags



Personality Trait: I am curious of everything 
Ideal: Goodness should be cherished and be protected   
Bond: Wish to find my father and to explore the places he visited
Flaw: My curiosity often gets me into trouble

History

Ever since as a child, Lauriel has always been curious of the outside world through her adventurer of a father, who would tell her of wondrous tales of his exploits and would return with exotic gifts the would leave the young elven girl amazed and starry-eyed.  She vowed one day to go out and explore the places her father visited and beyond.  However, others of her people painted a different picture of the world beyond their borders - of death, darkness, and unspeakable horrors that awaited the foolhardy.  Lauriel would stubbornly not believe in their words but as she grew older and her father’s visits became less and less until he never came back, she was having doubts of what he told her of the outside world.

When she finally came to age, she finally got the opportunity to set out and see for herself of what has become of the world in a Post-Age of Ghast, and hoping to find out the fate of her father who has gone missing.

Whatever the outcome, it's on you.

Ons/Offs

Etherealgirl


Muse

*Chuckles*  More fun for J that way.  But if you like I'll switch to a guy. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Etherealgirl


Paladin101

Ya, I had expected a larger male presence, why I decided to go female for a change of pace with mine. Not that I mind, made my gal bi for a reason. Keep the options open. :P

Etherealgirl


Jezabelle

We do have a femParty right now, but that just offers us more... unique opportunisties.  Barbarians have yet to arrive thou, so we'll see how the gender ratio works out.

Paladin101

ya, leaves some more opportunities for the creepy crawlies out there. :P

Etherealgirl


Jezabelle

Quote from: Paladin101 on March 26, 2015, 12:08:31 PM
ya, leaves some more opportunities for the creepy crawlies out there. :P

Whole that can be pretty hawt, I've been reading over the groups O/Os and suspect we'll be keeping it to humanoids so everyone is comfortable.

That being said, a group of mostly hot female Elves--lots of people can think of more than a few uses for that kind of entourage.

Etherealgirl


Paladin101

I shall sing them to death! Or ya know..try unless something makes it so I can't talk. :P

Etherealgirl

Ha! Like a penis! Poet is mute, so she can't talk at all.

Jezabelle

I've sent everyone with a submitted Character Sheet a PM about the initial startup for the aRRRgh Peeee.  Please do try to get a sheet inb4Late night Friday if you're interested in joining us!

Etherealgirl

Yus! The more the merrier! Poet needs friends! :X

Almondus

She does!  Someone needs to save her from Cole.

rikka

Not really expecting too much NC stuff in my part. I just like to experience more of the 5e mechanics which is quite new to me.
Whatever the outcome, it's on you.

Ons/Offs

Jezabelle

Quote from: rikka on March 26, 2015, 03:51:30 PM
Not really expecting too much NC stuff in my part. I just like to experience more of the 5e mechanics which is quite new to me.

Indeed--iSuspect this shall be a virgin run for many of us, in more ways than one  8-)

Etherealgirl


Jezabelle

#58
Ravnay and her Districts
Spoiler: Click to Show/Hide


When it was first founded under charter from the Ravnay Expedition Limited Corporation, the city was only intended to spread across the east bank of the river Rav.  Now, however, its older district--and oldest slum--inhabit the east bank, whereas the bulk of the city has crossed to the west bank.

There are five bridges across the river Rav, two stone and three wood.  Congestion and traffic across these is an issue, as they are all over Ravnay, which was far from a well thought-out plan when it first began.  The major roads (marked in grey) are the only reliable means of getting around aside from a ferry, and even then, traffic on the river can frequently erupt into boat-fights which clog up travel even more as the guards take some time to respond on the water.

Thanks to their huge and divisive nature, the major roadways generally divide up the parts of town--with the exception of the Wold and Harford's Ferry, where the distinction of being on one side or the other still tells you a lot about the neighbourhood.

The Wold
The oldest and most regal of the districts, the descendant of original share holders and corporate officers keep their estates here.  In a world of new and uncertain things, the Wold is the beginnings of the Blue Blood--already thinking themselves more noble than bourgeoisie in origin, the residents of the Wold are known for their decadence and their chicanery.

The Grange
Once the agricultural center of the settlement, the Grange was kept as a green space and park for the rich residents of Ravnay to enjoy.  Unofficially, it's become the Elven quarter--the old converted farmhouses and stone townhouses serving as bordellos for those of finer taste, and some Elves making their ways as gardeners amongst the still relatively free streams and groves, paid by the city to keep things trim and verdant.

The Goldsmith's Quarter
The descendants of foremen got their children into cushy midlevel government jobs and goldsmithing, a dirty but lucrative profession that involves everything form gold leaf to decorate manuscripts to engineering feats hardly related to gold or smithing at all.  The more renowned architects amongst the goldsmiths are also occasionally called upon to act as engineers in times of war.  All in all, a bourgeois rises along the water's eastern bank in the shadow of their betters and the city's largest concentration of Elves.

The Wool District
More rough-and-tumble, the Wool District has its fare share of those who did well and those who just barely get by.  It boasts several warehouses and places of business, as well as the homes of almost everyone in the wool trade--save for the porters who live out in the shanty towns.  Wool is big business in Ravnay, and the Woolman's Guild is--aside from notoriously sexist--a force to be reckoned with in politics and bridgeway brawls.

Harford's Ferry
When the Sects and Cults descended upon the economic venture of Ravnay and found an audience amongst its world-weary populace, the Corporation refused to let them break dirt on the East Bank.  Not discouraged, but in need of a solution, many turned to an enterprising man named Harford.  Harford wasn't part of the expedition, but had come to the surface with his kinsmen a few decades ago.  Now, he'd built a small town, not nearly enough to rival Ravnay on the far side, but an important point of transit thanks to his ferry and the relative lack of bridges.  Allowing various religious structures to be built--so long as they'd submit to his tax--Harford's Ferry was born.  A melting pot of many religions and races, its attracts all kinds, and still draws revenue from its infamous Temple Tax which rather than be surrendered to the city is directly in the purse of the Harford Alderman, always a descendant of Harford himself--by practice rather than decree.

Blackshack Row
A hundred and fifty years ago when the wall was being built, Hill Dwarfs were contracted to oversee construction and provide the stone.  As it turned out, much of the bulwark would use wood as a substitute due to the continued expansion of the project, but the line got drawn to include where the Dwarfs themselves had come to live and work--Blackshack Row, so called for its narrow stature, relative length, and the constant black smoke coming from the smithies that cropped up there to help build and repair tools used during construction.  Today, it is in essence the Dwarfish quarter of the city, although Dwarfs live freely throughout all of Ravnay, and it is where the Dwarfish Banks keep their branches.

Guild Quarter
When the walls were being built, the various Guilds decided to cut out a corner of the city to call their own--and were willing to pay through the nose to do so.  The Goldsmith's, Ferryman's, and Woolman's guild footed the bill equally, and each owned a 3rd of the new quarter.  They would go on to sell parcels of land on their plots to new or petty guilds.  The Poacher's Guildhall, for example, lies within the Goldsmith's 3rd of the Guild Quarter.

Chulanowa

So just wanna put it out there before deciding - anyone have issues with futa / herm characters?

Almondus

I'm not a huge fan of them if they have balls. hrmm... or if they're hairy.  But a good clean, well kept futa can be something I could see myself experimenting with in the right fantasy setting.  I've honestly never played with one before, but i'm down if she's smexy.

Muse

  Well, when I'm playing a girl they're not an off of mine.  But she wouldn't wind up being much of a playmate for a girl who values her purity... 

  At least, not 'til the GM relieves her of such notions.  ;) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Chulanowa

She's gonna be a dwarf. By default, all dwarves have balls. It's just that some also have testicles  ;D

Etherealgirl


Jezabelle

As DM I'll rule it acceptable; if someone doesn't wanna get jiggly with her,that's their perogative.  I don't believe it'll take enough of a center stage to deter anyone,and again,any 1on1  action will be handled outside the main thread.


Chulanowa

#66

NSFW
I'm still uncertain as to what god / domain (Life / nature / Tempest / War) I want to take, but aside from that, I'm all set...


Name: Taavia Perkele
Race: Hill Dwarf
Class: Cleric
Deity:
Alignment: Neutral Good
Background: Acolyte (some dabbling in Criminal and Guild Artisan, but mechaniccs are Acolyte)
gender: Intersex
Height: 4'3"
Weight: 145
Build: Curvy
Skin: Fair, freckled
hair: Red
Eyes: Blue

Str: 14
Dex: 10
Con: 14
Int: 10
Wis: 16
Cha: 11

Speed: 25
Hit Points: 11
AC: 18

Save Proficiencies: Wisdom, Charisma
Skill Proficiencies: Insight, Religion, Persuasion, Deception
Tool Proficiencies: Artisan's Tools
Armor Proficiencies: Light, Medium, Heavy, Shields
Weapon Proficiencies: Simple, Battleaxe, Throwing Axe, Warhammer, Throwing Hammer

Features and Traits

Darkvision 60'
Speed unaffected by heavy armor
Advantage on saves vs. poison
Poison Resistance
Dwarven Combat training (Proficiency in battleaxe, throwing axe, warhammer, throwing hammer)
Tool Proficiency (choice of smith's tools, brewer's tools, or mason's tools)
Stonecunning (When making History checks on Stonework, considered proficient in History, and adds double proficiency bonus)
Languages: Common and Dwarvish, Draconic (Lizardfolk dialect), Undercommon
Hill Dwarf (+1 Wisdom; +1 Hit Point per level)

Spellcasting
Divine Domain:

Background Feature: Shelter of the Faithful

   Taavia's father is a crime boss who strove to keep his daughter away from "the business." While his sons would be trained to engage in the family operation, Taavia was shunted off to a temple; old Munat Perkele jokingly refers to this as a tithe. Though she did well, learning with the priests and priestesses, Taavia chafed and pulled at the leashes of her order, inwardly angry at her father and brothers for, as she saw it, denying her rightful place. Finally after several years old cloistering, she was allowed to accompany an elder priest on a surface foray.
   There, she saw not just the sun and some ugly-ass orcs, but also opportunity. Upon returning to the holdfast, she spoke with the old Abbess about the possibility of missionary work. Well, less "spoke" and more "lied her ass off." Though the matron was almost certainly aware of Taavia's attempt to wool her, she agreed to let the cleric go forth and see the world. Taavia returned to the surface, eager to make her fortune... and return to reclaim her place as her father's inheritor. Or maybe she'll just stay and outshine him, perhaps...

Personality: I misquote sacred texts and proverbs in almost every situation
Ideals: I trust that my deity will guide my actions. I have faith that if I work hard,things will go well.
Bonds: One day I will return to my "guild" and prove that i am the greatest "artisan" of them all.
Flaws: Flaw: If there's a plan, I'll forget it. if I don't forget it, I'll ignore it (LEEEEEEEEROYYYYYYYYY.....!)

Equipment
Warhammer (+4, 1d8 / 1d10)
Light crossbow (+2, 1d8, 80 / 320 range)
Chain Mail (AC 16)
Shield w/ Holy Symbol (+2 AC) (As per dev ruling)
Holy Symbol
Prayer Book
Incense (5 sticks)
Vestments
Set of common clothes
Belt pouch (contains 15 GP)

Etherealgirl


Almondus

*snugs Ethere*

Getting my post on now hehe

Muse

  Are we going to have an OOC thread? 

  Are their people we're still awaiting the entrance of? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Chulanowa

I haven't gotten there yet, i'm working on a heap of stuffs

Almondus


Jezabelle

Quote from: Muse on March 28, 2015, 10:10:15 PM
  Are we going to have an OOC thread? 

  Are their people we're still awaiting the entrance of?

OOC forthcoming.

Given the majority's  inability to post Saturdays, today was for anyone who wanted to join late or get some banter going before things steam ahead.

Thaaaat  being said, I was perhaps too vague about systems.  Anyone who wants to roll a Knowledge check can feel free to do so--use the dicebot here on e and leave the technical stuff in a spoiler at the bottom of your post.  Alternatively you can PM me the desired roll first so we can see how it turns out, then you can include that roll, preferably at the top of your post to distinguish it as already addressed.

I  understand if someone people still haven't had time to post, but as fair warning I'll begin moving things along Sunday afternoon EST--or rather, opening things up.  The Party will kind of need to decide where to go.

This probably goes without saying but after ~3 days of inactivity I'll CC PCs without explicit dialogue and with the least issue possible out of important scenes if they need to reply to move something forward but haven't.  I'd send a PM 12 hours or so ahead of anything like that.

Etherealgirl

I won't be able to post till Monday so just drag poet along until then.

Almondus

Daawww....  Ahh well.. I'm sure Cole will still have dreams about her and stuff >.>

Etherealgirl


Etherealgirl


Almondus