[Dragonsong] High Fantasy Adventure - Dragons & Riders - (Closed)

Started by Wispyr, July 05, 2016, 11:45:56 PM

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Wispyr

The endless cosmos were the playground to the great Celestials, and for an eternity before time existed they frolicked and played in the great abyss. It is said that each step they took changed the darkness of the void, leaving a print upon it in the form of a star. After eons of time spent playing the great Celestials finally stopped and turned around to look at what they had done; before them where darkness had been was lit by countless paw prints, each a distant memory of where they had once been. Vi, the most cunning of the Celestials, spoke out in joy at what she saw before her and insisted to her siblings that they continue forward and dot all of eternity with their marks. Kae, the wisest among them, spoke up against such action and instead suggested that they cease their actions, for they could not be certain what effect their movements were having.

Angered by her sisters dismissal, Vi lashed out against Kae and unleashed a torrent of water so fierce that it threatened to flood all of creation. Kae was not surprised by her sisters rash action and sought to prevent the great flood by unleashing an inferno to dry up the water. The two forces clashed until both the Celestials were exhausted from strain and had to quit, neither able to best the other. When the blanket of steam cleared away they found something unlike anything they had encountered before; Laj, the toughest of them, reached out with his paws and claimed the earth for he saw an opportunity with it. With his powerful claws he dug into it and shaped it according to his will, to present his art to his siblings. The other Celestials gazed upon the formed earth in awe, but Vi grew jealous of her brothers success. With a quick motion she wrapped her tentacle around the stone and sought to improve upon what he had done; she gouged deep into its surface and cast aside bits of it, filling those holes with water so that it might reflect her as much as Laj.

Vi presented the globe of earth and water to the others, but was not granted the same admiration that her brother had earned. Instead Laj turned his back on her and began to cry, fitting that she had ruined his work and stolen from him. It was then that Mu, the strongest Celestial, stepped in and took the globe gently beneath his claws. He assured his siblings that there was beauty in both earth and water, and that their work could exist together; Mu took in a deep breath and lifted the earth to his lips, where he breathed life into the world so that it might flourish by both stone and sea working together. Laj, still upset by his sister's action, was coaxed to look again at the earth by Kae; who promised her brother that they would forever see what they had created together, and plucked a single feather from her wing and set it into the blackness to burn for all eternity.

Satisfied with their work the great Celestials resumed their game, never remembering why they had stopped in the first place; deeper into the endless night they pranced, ignorant of what they had set in motion.

The untamed world, now called Aelsia, was home to countless fantastical creatures. It was a harsh place for the humanoid races that had sprung up, a constant struggle to survive. Elves hid deep within the forests of the world where they could speak more easily with it, and from it they learned to master the Aethyr - the primal magical force of the world itself that flows freely through all things. Dwarves dug deep into the mountains to take control of the earths bountiful resources, and with them forged great tools and weapons to build arsenals able to protect themselves against outside threats. Orcs imposed their ferocious will on those beings lesser then themselves and used them to supplement their natural might; most notably the Goblins and Kobolds became servants of Orcish overlords. Finally the Humans sought to explore the world uncaged, and used their empathy and natural affinity to befriend, to ally with some of those forces greater then themselves in order to secure protection.

It was from the humans that the first Dragon Rider was born; inexplicably bound to one of the great dragons, Mara Kaxal lived among them for most of her youth. When she grew into a young adult the drive to see the world gripped at her, and where she went her dragon companion Kulaxin followed. Together the two traveled Aelsia, and together they did battle for what they believed was right; they toppled monsters that oppressed others, helped establish settlements, and worked tirelessly to make the world a better place to live - not just for themselves, but for all life both humanoid and creature.

In the dark corners of the world, far from the lands charted, a darkness long left to fester broke free of its shackles and sought to bring an end to the world. Across vast seas its will extended until finally it came into contact with Havashi, the mapped land called home by so many, but particularly by Mara. The Dragon Rider set out to stop this foreign, encroaching evil; wherever she heard word of it she went and did battle, but it did not take her long to realize this force was beyond her skills alone. She retreated from the edge and sought help from those she had worked so hard to protect. First she visited the woodland realms where she recruited the powerful spellweaver, Tythandris of the Deep Wood. With his help thier forces would learn the manipulate the Aethyr as the Elves did, and with magic as a weapon they could even out the approaching war. Magic alone would not be enough to outfit their army though, and so Mara dove into the mountains to seek aid from the Dwarves, from whom she recruited Kaand Burlik and his clan; with their help they would have equipment ready to fight with. Still they lacked numbers, and despite her popularity they lacked a true leader. Mara went into the harshest lands and engaged the Orcs, from whom stepped forward Dahlgur, the Spinebreaker. Finally with the help of Kulaxian the assembled leaders of the forces of Havashi were taken around the world to find companions who waited for them - and where once there had been only one Dragon Rider, now there were four.

Armed with weapons and armors forged by skilled Dwarven craftsmen, empowered by brilliant Elven magics, lead by deficient Orcish tactics and bound by undeniable Human spirit the allied forces of Havashi waged a masterful war against the darkness seeking to claim them. Eventually, after years spent in conflict, they won and claimed the lands once more as their own. The people turned to the Dragon Riders who had led them to victory and heralded them as heroes, and through this praise they came together and formed the Dragonsong Covenant; an order dedicated to ensuring peace and prosperity for the civilized races of the world, built to resist any who would impose their will on the free races.

Under the guidance and protection of the Dragonsong Covenant life flourished for the people of Havashi; creatures once believed unsurmountable were driven back and the lands, skies and seas were claimed for growing civilizations. The great empire of Galvose, named after its first ruler, was built up and ruled from its massive capital city of Ba Nu Rahl. After the Founding War, the Orcs largely retreated back to their lands, opting to exist on their own rather then in unity with the other races of Havashi. To continue their legacy the founding Dragon Riders sought out others like them, those with the special bond to a dragon and recruited them into the Covenant to teach them the secrets of their bond and what they could accomplish together with their companion. Life like this the world endured golden generations of peace and prosperity. The lands became richer and more settled, knowledge became more free and the world was at an all time peak.

However it was not meant last, and long after the original Dragon Riders were gone a new set of leaders was in charge - most notably the rider called Atlan Moores. Atlan looked at the world and the greatness of it   , he saw what Galvose had become and he attributed it to the work of the Dragonsong Covenant. Without the riders these people would be lost, and their empires would crumble. His venomous words spread through the ranks of the Covenant and before long there was a civil war of sorts; in a first of its kind, Dragon Rider turned on Dragon Rider and worked against each other, shattering the Dragonsong. Atlan's determination was without falter, and his allies were numerous - the order that had sought to cease corruption had itself become corrupt and soon they had purged all those who did not stand with these new beliefs.

With the magic of the Covenant and all of its riders at his disposal, Atlan turned his wrath against Galvose - and further on any who would not bow to his rule and the supremacy of those who could claim dragons as their own. Havashi, after so long of peace, was struck with another terrible war that would be called the Dragon War. While Atlan and his riders had power and surprise on their side, they did not have the numbers or resources to support their conquest. Though the damage they inflicted was great, they were eventually driven back to the Wyrmshrine, the small region the Covenant called home since its inception. There the final battle took place, and the master mage Meok Kalisgar brought an end to the war by killing Atlan. Knowing that the world could not trust the the dragon riders again, Meok searched for a way to ensure an incident like the Dragon War never occurred again - for no matter how good the Covenant had been for people, in that action they proved no establishment was above corruption of power. Searching into the secrets of the Wyrmshrine Meok discovered his answer, a way to tap into the Aethyr of the world itself. It was the most powerful spell ever weaved on Aelisa, and one that cost Meok his life; the reward, however, was a rippling cascade of energy that surged from the Wyrmshrine and traveled in a ring around the entire world turning all of the dragons to stone.

Meok's spell was effective, and with out a doubt it changed the landscape of the world. Unfortunately the spell was not absolute, however, and it only addressed one half of the equation. In a world where no dragons were left, those who were born with the bond still had it, and though finding their companion became much more difficult it was not impossible. When a would-be rider came across the statue of the dragon that was meant to be theirs, the vile magic that entombed them in the stone was shattered and the creature freed, now bonded to its partner. Furthermore the magic was not without fault, and those spellweavers who were strong enough could selectively undo the spell and free the great dragons from their rocky fate. Even more, some of the most powerful dragons were able to shake off the effects of the spell after a time. Meok's attempt had slowed the development of dragons and Dragon Riders to a crawl, but it had not stopped it from happening. Because of this the art of dragon hunting became a very lucrative business; those brave enough to band together to seek out and destroy the creatures released from their stone prisons. Because of Dragon War and Atlan's actions people became disturbed by dragons and those who would side with them. To be a dragon rider, or even a sympathizer became something of a sin and the world embraced the dragon hunters who heartedly to protect them from the looming threat that one day the dragons and those who allied with them might return to enslave them all. Despite decades having passed since the time of the Dragon War, the world has not forgotten, nor has it forgiven the actions of the Covenant. In a time where those who have the bond are no longer accepted, those who would be riders are left without home or praise - and have enemies on all sides.

Without the Dragonsong Covenant to protect them however, the world was subject to another terrible action. Without warning the often forgot about Orcish empire attacked the Dwarven kingdoms of Battlar and Deepforge, and seized the territories for themselves. Like the Goblins and Kobolds before them, the Dwarves were introduced to Orcish slavery and their resources and technology turned to fuel the great An'guash Horde. Now the An'guash has turned its eyes to Galvose, and the other kingdoms of Havashi.

War is upon the world once again.

Wispyr



Brought to you by Wispyr as Game Master, and Elysian Radiance as Co-GM.

Dragonsong is an epic High Fantasy Guided Sandbox set in it's own unique world that will take place in the Extreme Small Groups board - we do not expect anyone to take part in anything that does not appeal to them, but some themes of the game make it prudent it be placed there. The game is open to any member of E who is interested in playing and can adhere to the rules of the site and the game - however we wish to make it clear that this game will have a limited number of slots available; at the time of posting recruitment we are unsure how many slots this will be, and will be tailoring it more to the level of interest we have in the game; basically this isn't first come first serve, there will likely be roster cuts once we know exactly how many people we want to bring along. It should also be noted that Dragonsong is extremely LGBTQA and cross gender writer friendly, players are absolutely required accept this policy. Writers who wish to play in the game will be allowed one character and at this time we have no plans to extend that limitation, though exceptions may be made for GM(s) and as approved on a case by case basis.

The focus of Dragonsong is on the Dragon Riders and their struggle in this world - as well as the events that are working to shape it. All players are to be either a rider or a dragon at the point of creation, and must be willing to partner with other players in the game - though we absolutely encourage bringing a friend along to play your counter part in the game, and if you do so please be sure to let the GM(s) know of that connection. For purposes of romance, sex, and adult themes we want to cover a couple of bases: Dragon Riders are bound to their dragons, but no not need to be romantically, or sexually, involved with them - however being so is absolutely acceptable. Part of what we hope to be the fun of this game will be navigating the treacherous waters of interpersonal relationships as things come up between two riders and their dragons are forced to interact, or vice versa, or even the pairing of a rider to another riders dragon.

While the other information provided here will give you a firm understanding of the world and history of Dragonsong, the following blurb should be used as a general kickoff point for the game:


Dragons, once proud and majestic creatures filled with great intelligence and magic have been turned to stone. For over six decades the Dragonsong Covenant has been gone, but still the animosity for what they did remains; over this time those who have been born with the gift are often never lucky enough to find their companion and realize what potential they truly have. Those who do accidentally - or otherwise - stumble upon their bonded creature are left with a life where they can not explore it; the world hates them, and once recognized they are shunned from the vast majority of societies, who are all unwilling to forgive the sins of Dragon Riders past, leaving those new riders to become hermits with often only one another as company. The world is at a turning point and war once again threatens to destroy everything that has been built, but this time the great protectors that have always been there in the past have been locked away and shunned. There are those that remain, however, those with the knowledge and foresight to see what is coming on the horizon; Saidrym Torbel and Elven rider and her long time partner, Draekyn have watched over the Wyrmshrine, and now as war brews they know the world will once again need the riders that it has ostracized - and they know that alone, they can do nothing. So they have sent out the summons to the other riders near and far, young and old, new and veteran to meet in a summit at the Wyrmshrine, unlike any meeting of riders that has ever happened before. Who will answer their call, who will come to the aid of those who know only spite and scorn, who will step up and embrace the legacy of the Dragon Riders...

With that in mind players have a couple of options for what they are allowed to play in the game, detailed below.

  • Players may play as either a Rider or a Dragon.
  • Player who wish to play as a Rider may play either a Human or an Elf.
  • Players will be allowed a number powers, determined by their race (Human, Elf, Dragon).
  • Powers come in 5 distinct levels: Cantrip, Minor, Major, Supreme, Ultimate. Powers should be created like typical spells - which means distinct effects, not broad strokes of control.
    • Cantrip level powers have very limited effects, and are only minorly useful. These are typically things to enhance day to day life or simply playing around with magic. These powers hardly register on a scale of energy usage.
    • Minor level powers are powers that typical have weak effects, only affect a single target, have limited duration or functionality. These powers have low power drain on a character.
    • Major level powers represent the real kicker spells, they can affect multiple people or have greater effects, longer durations. These powers have medium drain on a character, excessive use should wear on them.
    • Supreme level powers are your typical high levels spells; the functionality of these powers is near limitless, they can have extreme effects, durations or size of effect. These powers have high power drain and every use should put a noticeable dent into their energy.
    • Ultimate level powers are the end all be all of magic. Extremely rare, the sky is the limit; in theory these powers can do just about anything but they come at the cost of being hugely draining - the bigger the effect, the more draining up to and including self sacrifice.
  • Players gain 2 bonus powers because they are riders.
    • The first power is a Major power that fits the theme of your rider or your dragon respectively. Creation of these powers is up to the character player, but should be created in tandum with their partner.
    • The second power is a Ultimate power that is a representation of both characters working together - it can only be cast by both characters working in unison. Creation of this power should be a project between both halves of the pair.
  • To assign a very general, and loose definition of power to characters they will have 2 'stats' - this will allow us to compare strengths and weaknesses between characters and NPC's and give us a guideline to go off of. Roleplaying if, of course, the king. Both stats are rated on a scale of 1 to 10, and modified by race. Please note for the purposes of balance we will be working to ensure martially focused characters are not entirely out shined by magically focused ones.
    • The Aethyr stat represents a characters mastery of magic; if you were wanting to play a grand sorcerer you would want a high Aethyr rating.
    • The Might stat represents a characters mastery of traditional fighting and their strength; if you wanted to play a master swordsmen, or martially focused character you would want a high Might rating.
  • Riders have an extra ability called Seal of Command, which allows them to issue a single command to their dragon companion that must be obeyed - this does not mean the dragon must like it, however, use with caution. Further using this ability places a terrible strain on the connection between rider and dragon, and thus each rider only has three Seals of Command that once used can not be replaced.

Humans

  • Humans live to about 120 years old at the top end. Ideal character ages range between 18-60.
  • Humans get (4) Minor powers, and (3) Major powers.
  • Humans have 12 points to spend between the stats.
   
Elves

  • Elves live to around 600 years old at the top end. Ideal character ages range between 40-200; characters above 300 years will require case by case approval.
  • Elves get (3) Minor powers, (2) Major, and (1) Supreme power.
  • Elves gain 1 free point in Aethyr and have 10 points to spend between the stats.
   
Dragons

  • Dragons are immortal. Ideal character ages range from 100-1000; character above 1500 years will require case by case approval.
  • Dragons have the ability to take on a human, elven, dwarven or orcish shape - though only one and it is chosen the first time they take that shape. In humanoid form a dragon is as strong as roughly five men their size.
  • Dragons may breath flame while in their natural form, which is hot enough to melt steal under prolonged exposure. Elemental substitutes for fire are extremely rare and will be approved only on a case by case basis.
  • Shifting between dragon and humanoid form takes approximately one minute.
  • Most dragons can easily attain flight speeds of 60mph, with 100mph being top end - though some dragons have proven to be considerably quicker.
  • Dragon scale is among one of the strongest materials in the world making dragons highly resistant to damage in their natural forms, but not immune - crushing damage tends to be better then piercing or slashing.
  • Dragons get (2) Minor Powers, (1) Major Power, and (2) Supreme Powers.
  • Dragons gain 1 free point in Might and 2 free points in Aethyr, and have 8 points to spend between them.


The Inner Flame
The bond between Dragons and Riders

It's a bond on both a magical and spiritual level; a force that brings two distinctly different souls together and links them. In many ways the experience is like finding ones soul mate. For a rider it grants a companion who can teach them and enable them, it opens opportunity to them unlike anything else that could be naturally achieved. For a dragon, however, it is so much more. The legends of the bond are shrouded in mystery, but there is a universal truth. To have the Inner Flame ignited within you is a sacred honor among the dragons, it elevates them to a whole different social standing. It is said that the Inner Flame is fueled by breath of life given to the world by Mu, of the Sky - the first dragon.

  • Bonded individuals may telepathically communicate across any distance with their partner; this communication does not allow for transmission of senses or inherit knowledge of the other, rather pure communication.
  • Riders of the bond have their lives enriched by the essence of their draconic counterpart, enabling them to live longer natural lives; bonded Humans have been known to live upwards of 250 years, while Elves climb to closer to 1000.
  • Both Riders & Dragons are empowered by the Inner Flame; while it is not 'supernatural' they are stronger, faster and more resilient then others of their kin. They're given an edge, so to speak. Further those bonded never fear natural illness - no rider has ever been grounded due to a cold.
  • Once sparked the Inner Flame can not be quelled outside of death of one half of the bond. In such cases the remaining half is not out right killed however it is a fairly traumatic experience to have part of oneself, essentially, obliterated. This often leads to great bouts of depression or self imposed exile.
  • For the dragon, to have their Inner Flame ignited is quite the honor and triggers a very primal sense of fulfillment within them. More importantly the dragons are able to do more with this bond; to have the Inner Flame is the first step on the draconic path of ascension - the details of this are largely hazy, but it is a fairly big deal within their culture to have it (though that does not mean that everyone who has it particularly is glad that they got it).


With Labels

Timeline of Aelsia

PW:124:YoB - The Elves Meiandra, Halost & Noroc found Isandis.
PW:217:YoD - Kulaxin is born.
PW:1789:YoD - Mara Kaxal discovers her bond with the dragon Kulaxin.
PW:1798:YoP - The first whispers of the darkness begin to spread, and Mara begins to seek them out.
PW:1800:YoB - Mara recruits the Elf Tythandis, and together they begin to rally an army.
PW:1801:YoD - Mara & Tythandis recruit the Dwarf Kaand Burlik and his clan. Later that year they recruit the Orc Dahlgur. The Founding War begins in full force.
PW:1803:YoK - With Kulaxin's help, Tythandis, Kaand & Dahlgur all find they too are dragon bound, and find their companions.
PW:1814:YoK - The Founding War is brought to an end as the forces of Havashi drive the last remnants of the evil from the land.
PW:1815:YoB - The four Dragon Riders come together and form the Dragonsong Covenant, and begin to seek out others like them and enabling the golden age of Dragon Riders. The Second Age begins.
PW:1907:YoK - Galvose I founds the city Ba Nu Rahl and establishes the Galvose empire.
PW:6914:YoP - Atlan Moore begins to divide the Dragonsong Covenant.
PW:6918:YoP - The Dragonsong Civil War takes place.
PW:6919:YoK - The Dragonsong Covenant is claimed by Atlan Moore and the Dragonsong War begins.
PW:6927:YoK - The mage Meok Kalisgar kills Atlan Moore and ends the Dragonsong War.
PW:6931:YoD - Meok casts the great Dragon Stone spell, ending all riders and all but vanishing Dragon's from the world.
AW:39:YoB - Draekyn and his rider Saidrym take up residence in the long abandon Wyrmshrine.
AW:57:YoP - The An'guash Horde lays turns its forces loose Dwindur.
AW:59:YoK - Dwindur is finally captured in whole and completely cut off from Galvose allies. The An'guash leader Kurlis turns his attention on Galvose, and the rest of Havashi.
AW:62:YoP - Draekyn & Saidrym send out the mystical call to the other Dragon Riders of Havashi to meet at the Wyrmshrine for a summit.



[float=right][center][img height=300 width=300]http://placehold.it/300x300[/img]
[img height=100 width=100]http://placehold.it/100x100[/img][img height=100 width=100]http://placehold.it/100x100[/img][img height=100 width=100]http://placehold.it/100x100[/img][/center][/float][center][font=Georgia][size=15pt][b]Dragonsong Character Sheet[/size][/font][/center]

[font=georgia][u][b][size=12pt]Basic Information[/size][/u][/font]
[b]Name:[/b] [i][/i]
[b]Nickname:[/b] [i][/i]
[b]Race:[/b] [i][/i]
[b]Age:[/b] [i][/i]
[b]Gender:[/b] [i][/i]
[b]Sexuality:[/b] [i][/i]
[b]Home Region:[/b] [i][/i]

[font=georgia][b][u][size=12pt]Appearance[/size][/u][/font]
[b]Height:[/b] [i][/i]
[b]Weight:[/b] [i][/i]
[b]Hair Color:[/b] [i][/i]
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[b]Dragon Color:[/b] [i][/i]
[b]Face Claim:[/b] [i][/i]

[font=georgia][u][size=12pt][b]Partner Information[/size][/u][/font]
[b]Partner:[/b] [i][/i]
[b]How Long:[/b] [i][/i]
[b]Type of Relationship:[/b] [i][/i]

[font=georgia][u][size=12pt][b]Abilities[/size][/u][/font]
[b]Aethyr:[/b] [i][/i]
[b]Might:[/b] [i][/i]
[b]Mundane Skills:[/b] [i][/i]

[font=georgia][u][size=12pt][b]Character Background[/size][/u][/font]
[b]Personality:[/b] [i][/i]
[b]History:[/b] [i][/i]
[b]Flaws/Merits:[/b] [i][/i]
[b]On's/Off's:[/b] [i][/i]

[font=georgia][u][size=12pt][b]Powers[/size][/u][/font]
[b]Minor:[/b] [i][/i]
[b]Major:[/b] [i][/i]
[b]Supreme:[/b] [i][/i]
[b]Ultimate:[/b] [i][/i]

[font=georgia][u][size=12pt][b]Any Additional Notes[/size][/u][/font]
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Wispyr

Seals of Command - Can you please expand on how these function in practice?
As a rule the dragon and the rider are partners - details on their bond to come soon - not masters & servants. That partnership need not always be... mutually agreeable. The dragons have their own thoughts, feelings, and what not so it stands to reason that in virtually all cases the dragon will act in a way that the rider is not fond of or goes against their wishes. However the bond does, slightly, favor the rider in that they are allowed these Seals of Command; while a seal could be used for "Sit!" or "Roll over!" that would be a particularly ineffective use of an extremely potent magic. The seals allow to the rider to issue a command that the dragon must obey - sweeping commands "Always obey!" aren't effective, they're more like momentary overrides of the dragons self control.

Example: Dragon is anti-killing unless it's the only option. Rider and dragon are fighting an enemy and have them backed into the corner, the rider is busy dealing with something while the dragon has the foe pinned down. Rider: "Kill him!", Dragon: "We don't need to. We can end this another way.", Rider: "I didn't ask to debate, I said kill him. It's for the good of everyone!", Dragon: "Let me handle this, trust me.", Rider: "No. We're done talking about this. By our bond, I command you to kill him!", Dragon: "What have you done..." <bites off foes head>.

Using the Seal of Command forces the dragon to comply with your wishes - this is a genie wish, we're not talking act in the way that screws the commander over - they bend and have the will of their rider imposed upon them. However it is very important to note that the dragons themselves are not mindless when this happens, they are aware of what they are doing; they don't even have to accept it, but they do have to execute it. Understandably using the Seals of Command is a two sided coin; it allows the rider to ensure an action, but forcing a dragon to do something - particularly if its something against their nature - can do lasting damage to a relationship. How each dragon handles a seal being used on them is really up for debate. The dragons are aware of this part of their bond (even if they've never actually experienced it) and are probably pretty leery about the idea. It's probably not uncommon for dragons and riders to have had conversations about the Seals of Command - and it also is plausible that particularly cunning dragons may attempt to trick their riders into using all of their seals early to ensure it never happens again.


If the spell that turned dragons to stone could be broken by being in contact with their bonded, how was it at all effective?
First and most importantly not all dragons were bonded; in fact the vast majority were not. At their peak there were hundreds (perhaps low thousands if we're talking globally), but certainly not a rider for every dragon. The dragons were their own thing - and while at any time they could end up bonded, they were largely a free creature that did their own sets of things.

Now as far as dragons and riders that already existed and how did that work; in short their bond was broken by the spell. So riders who were already there, had already found their dragon and their bond had already 'bloomed' - to to speak - had their bond shattered when the spell hit. This didn't kill the riders (well, it actually probably did kill most of them, but not out right - more details when the bond section is brought in) but it did ruin their bond and prevent them from undoing it. Very simple terms there are - in theory - no dragon riders left from pre-stone spell. While people who were riders might (big might) still be alive, their bond to their dragon was broken and now they are just tormented people.

With that said, it is possible to play a character older then the stone spell, so long as their bond with the dragon happened after it.


If some dragons could free themselves, and other dragons have been freed, is it possible for their to be new born (or relatively young) dragons at this point?
Short answer: yes.

Long answer: We're mostly looking for dragons that were alive pre-stone spell, who have all endured the stoning process. Yes, because some dragons have been freed - by themselves and others - there are dragons in current day who have been born that were not alive when the stoning happened, and thus never subject to it. However they are few and are fairly rare. We will approve such dragons on a very selective case by case basis but its unlikely that we'd allow more then one into the game over all.


Is there a timeline that talks about the major events, the ages, and the distance between all of everything?
Yes. We'll be sharing that in the near future.

Can I create a dragon that was on Atlan Moore's side?
Technically yes, realistically no. You could have a dragon that agreed with what was happening, but because of reasons stated above it's not feasible to play a dragon that was bonded during the Dragonsong Covenant's civil war, thus they could not have officially been on his side of things.

Technology and stuff, how far along is it?
Think pretty typical high fantasy stuff. Ballista's are used with catapults for siege warfare; black powder is rare (and probably a Dwarven secret at this point). No explosives (or 'natural' ones anyway), no steam power. If there's something in specfic you're looking for, ask.

What do the Dragons get out of the deal?
Hopefully this is cleared up in the section about the bond itself. For the dragons it's a path to something more - they are immortal beings, but to become greater then they are, to unlock the true secrets of themselves is something only attainable by having the Inner Flame. This is, actually, a subject I hope to touch on during game play itself.

How does the dynamic really play out?
This is largely something that is unique to each rider pair. How one Dragon Rider and their companion handle and work together is usually going to be very different then how another set does it. Typically - though it has been known to take years to work out - they come to some sort of agreement, since they are more or less stuck with one another, about how to handle their situation. While it's possible in some cases this is out right domination - one way or the other - it is far more typical for some sort of partnership to be formed.

No one wants to say this will happen, but what happens if during game play a player leaves. What happens to the bonded person?
This is, unfortunately, a reality of group games. It's particularly difficult given the nature of this game and how important pairs are. However we are prepared to handle this. In such cases there is an in character precident for new bonds being formed between one half of a previously bonded pair and someone new who does not yet have a bond. Unfortunately there's no good way to get around the traumatic experience for the character left... But in such a case we will address it then and handle it in a way that is most appropriate at the time. Suffice to say we have methods of making sure someone is not left behind, and if it does come up there are a number of options we're prepared to offer to ensure the remaining player isn't just out right shafted.

Elysian Radiance

Current Claims!


Pairs
Wispyr-Elysian
Elysian-Arcannyx
Wispyr-Amarlo
La Dame-Lithium
Undine-Evangelina
Flower-Cerevan
Flower-Amelita
Alcandre-Aiyanna
Aribeth-Lindrea
Emmykins-Dominique
Cerevan-Stygia
Skyre-Thorne


Faceclaims
Wispyr - Mario Blanco
Elysian - Rebecca Ferguson
Elysian - Serinda Swan
Arcannyx - Kevin Smith
La Dame- Gugu Mbatha-Raw
Alcandre - Katheryn Winnick
Undine - Josh Mario John
Amarlo- Jun Hyo-seong
Flower - Isha Blaaker
Cerevan - Emily Rudd
Cerevan - Manu Bennett
Amelita - Channing Tatum
Skyre - Geoffrey Holder
Aiyanna - Rutina Wesley
Aribeth - Ashley Benson
Lindrea - Leanna Decker
"We are beings of starlight; we were meant to thrive in the darkness."
"I am a raging sea trapped inside of a raindrop."

<a href=https://elliquiy.com/forums/index.php?topic=200656.0>Fantastic Dragons and Where to Find Them! (05/30/17)</a>
Get Laid or Get Slayed - A Guide to Make the Dragoness Roar!
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Amarlo

-Flops in and gets comfy after handing in her interest slip-

Okay, so, I need a sexy male dragon to partner up with in hopefully more ways than one.  ::) Any takers? Feel free to poke my pm box!

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Tsuunade


DomJoe

https://www.youtube.com/watch?v=dN6X2jFtg_E

I can't think of a better video that sums up my reaction to this... or at least, the title of this video.

So many ideas, where do I even start? Although, getting a partner for this might be difficult, to say the least... getting them to stay is another story as well.

Wispyr

Welcome everyone thus far!

@DomJoe - so long as everyone understands the basic idea, pairs shouldn't be an issue; if you don't know someone to bring along, once we ultimately know how many / who all we're bringing with us we'll let pairs work out throughout the group. Glad to hear that you're excited for the idea!

VioletPanda

Current Muse: Meh, not super driven right now

My A/A PageMy O/Os

la dame en noir

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Elysian Radiance

"We are beings of starlight; we were meant to thrive in the darkness."
"I am a raging sea trapped inside of a raindrop."

<a href=https://elliquiy.com/forums/index.php?topic=200656.0>Fantastic Dragons and Where to Find Them! (05/30/17)</a>
Get Laid or Get Slayed - A Guide to Make the Dragoness Roar!
Muse/Mood Status ~ I'm currently on hiatus from Elliquiy. Send me a PM if you need to be in contact; I'll get the email about it.
Current Posting Output ~ None.
Buy RPG Dice Soap From Me!

la dame en noir

So, I'm expressing interest. I love Dragons so much that I almost cried when I saw this group roleplay.
Games(Group & 1x1): 7 | Post Rate: 1 - 6 days | Availability: Actively looking!
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Wispyr

Quote from: la dame en noir on July 06, 2016, 12:54:43 AM
So, I'm expressing interest. I love Dragons so much that I almost cried when I saw this group roleplay.
-Chuckles- Tears of delighted joy I hope! <3 Welcome.

Thorne

... against my better judgment, because freeform ...
not sure what I'd play, but .. tentative interest.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

VioletPanda

I was thinking of playing an elf...I wouldn't want to mess  it up though...]I do LOVE elves though 0.0
Current Muse: Meh, not super driven right now

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la dame en noir

I'm probably looking to play a human rider :3 Because I'm boring! :D
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Elysian Radiance

For those that are interested in playing, please state what role - dragon or rider - that you're interested in so that we can get an approximate number for each.

Tomorrow I'm going to try and get an inspiration thread posted with images of dragons for those that want to play one. I'm hoping that this will get some plot bunnies created and help along character creation. Also, I have been hoarding images away for this game for many, many months so if you're looking for something specific please let me know and I'll see what I have.
"We are beings of starlight; we were meant to thrive in the darkness."
"I am a raging sea trapped inside of a raindrop."

<a href=https://elliquiy.com/forums/index.php?topic=200656.0>Fantastic Dragons and Where to Find Them! (05/30/17)</a>
Get Laid or Get Slayed - A Guide to Make the Dragoness Roar!
Muse/Mood Status ~ I'm currently on hiatus from Elliquiy. Send me a PM if you need to be in contact; I'll get the email about it.
Current Posting Output ~ None.
Buy RPG Dice Soap From Me!

VioletPanda

Current Muse: Meh, not super driven right now

My A/A PageMy O/Os

Tsuunade


Aida Rose

It's not how I usually like my characters' to be ridden, but dragon looks fun!

PrincelyPup

I am game for being a elvish dragon rider. AND I brought my own dragon.... or she brought me.  Not too sure about that.

Murvoen

I'm interested in playing a dragon to Daemon0110's rider ^^ (I totally brought him here lol)
Back after a very long hiatus!! And I hope to be back for good this time!

Cataclysmic Archangel

Seriously?  6 hours after posting and already 20 replies?  DAMN.

Well, here's my hat.  Find me a ring to throw it upon.

Elysian and I had a plan already for something, her dragon to my rider.

Tsuunade

Quote from: Aida Rose on July 06, 2016, 03:50:46 AM
It's not how I usually like my characters' to be ridden, but dragon looks fun!
Perhaps we could form a dragon/rider core :o? If you're up to it.

la dame en noir

Lol people already pairing up before the character sheet is out.

Anyway, if it was missed I'm going after making myself a Human Rider.
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