Heroes of the Ancient World

Started by VandalSavage, December 02, 2008, 05:08:10 PM

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VandalSavage

Heroes Antica

Setting: Ancient Rome, Fantasy Heroic

Size: 3-5 players, with guest starring slaves and enemies.

System (Optional, by player): Mutants and Masterminds, 2nd Edition

You do not have to play with a system component.  Writers only desiring Freeform are welcome.

Sample Character Archetypes: Divine mortal (Hercules), Amazon (Hippolyte), Warrior with Magical Equipment (Perseus), Inventor (Daedalus), Sorceress (Circe), Mystic (Tiresias)

Concept: In the ancient world, a monstrous menace to the Roman port of Antica in 63 BC sees the gathering of people with awesome abilities - monstrous, mystical, peerless warriors and persons with abilities thought to belong only to the Gods.  These people are gathered by the Roman philantrophist, the war hero and former Consul Catulus, for the purposes of proactively hunting down further superhuman threats to Rome.  Operating in secrecy from the port of Antica where they first formed, "Victus" defends Rome from the enemies that it cannot admit to the people exist.

You will be members of Victus.  The first adventure covers your team's formation, and subsequent adventures are directed by you:  You will be given a list of Rome's enemies, and will hunt them down, destroy them or capture and enslave them.

Gameplay: There will be two modes of gameplay.

In the Freeform, we first look at the lives of your heroes as they gather in Antica.  After defeating the first menace that brings you together, your Freeform play will take place as you break the will of your captives, dally at your fortress in Antica with a variety of slaves, and interact.  This will be player driven, as will your investigations into the list of Rome's enemies I provide.

In the System, we will meet at a time convenient for all on mIRC and will run a system game involving your attack on one of Rome's enemies.  The enemies will be either "guest starring" other players, or Non-Player characters, depending on who you select from the list.  And sometimes, the enemies may come after you.

I will be accepting applications first: A general character concept and background.  From there, I will assist you in making a system character if appropriate.  Guest stars do not need a system sheet, nor do players who want to be regulars but who want to leave system play up to the other players and myself.

Once a character is approved, I will establish threads to begin interaction, and will supply Non-Player Characters as necessary.

Sianna

I will be in touch regarding a role in this game, of course.

I love what you are able to do with this particular time and place. Your stories of the ancient world are like living history, and I get to /feel/ what I learn being immersed in the plot. I have always been fascinated with ancient Roman and Greek mythology, so the combination is irresistible. Although I don't feel like I have the time to devote to daily writing, I definitely will want to make guest appearances and maybe catch myself a shiny Roman demi-God for a pet. Maybe I will collect them in fact... Hmm.

I'd encourage anyone who enjoys great writing and fascinating stories to jump on this one. VS knows his stuff.

Vella

I would be interested in playing the Mystic type of archtype, though a sorceress does also sound intriguing, both, women of power in their own right.  I do not know this system though having never played in this particular setting.  Is that truly a necessity?  and when would you like the character concept returned?  Please let me know which you would prefer mystic or sorceress and I will set to work on a concept as soon as possible.
I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I—
I took the one less traveled by,
And that has made all the difference.

On's and off's
https://elliquiy.com/forums/index.php?topic=19527.msg758142#msg758142

RH O/Os  http://rh.greydawn.net/browse.php?c=Rhiver

PhantomPistoleer

Ha ha.

I can just see it:

Achilles: Impervious Toughness 15 (Flaw: Heel)

Complication:  Hubris

::laughs::
Always seeking 5E games.
O/O

VandalSavage

Quote from: PhantomPistoleer on December 03, 2008, 12:07:22 PM
Ha ha.

I can just see it:

Achilles: Impervious Toughness 15 (Flaw: Heel)

Complication:  Hubris

::laughs::

Yes.  That is the very idea.

VandalSavage

Quote from: Vella on December 03, 2008, 10:32:45 AM
I would be interested in playing the Mystic type of archtype, though a sorceress does also sound intriguing, both, women of power in their own right.  I do not know this system though having never played in this particular setting.  Is that truly a necessity?  and when would you like the character concept returned?  Please let me know which you would prefer mystic or sorceress and I will set to work on a concept as soon as possible.

Vella, very good to see you are interested.  Either of your ideas would work marvelously, and I think the team would best be served by a Mystic - one with extra-sensory abilities such as clairvoyance and the like - whereas a Sorceress would be most enjoyable to see in action.

If I had to express a preference, I would prefer the Sorceress.  I like to watch things unusual happen suddenly.

Things are progressing steadily - I have one rough character concept already, and so expect neither a real rush nor flagging momentum.  Once you send me your idea, we can work together to integrate her into the specifics of the setting.

As for the system, I have resource documents that I could provide, and when your idea begins to take definite shape, we'll do the numbers together.  I am positive that any lack of familiarity will be rapidly and casually overcome.

Aestas

I could totally see writing up an entire character sheet for a veiled gorgon.

<3 snake hair. mwahahah.

course, besides turning men to stone.. *coughs* what other sort of abilities would she have? xD

VandalSavage

Quote from: Aestas on December 03, 2008, 12:41:48 PM
I could totally see writing up an entire character sheet for a veiled gorgon.

<3 snake hair. mwahahah.

course, besides turning men to stone.. *coughs* what other sort of abilities would she have? xD

Very good.  I welcome mythical creatures.  And, always, snake hair.

Likely Gorgon powers could include Petrification as you note, Venom and Shape-Changing into a serpentine form or forms.  Variations of Gorgon have also seen powers like Winged Flight, usually bat wings; Clairvoyant or Precognitive Sight; the ability to infect others and transform them and superhumanly skilled archery.

Aestas

Sent a 'first draft' of a char sketch.

VandalSavage

Quote from: Aestas on December 03, 2008, 02:18:15 PM
Sent a 'first draft' of a char sketch.

Great.  That's two, plus a possible regular or guest star, plus a definite guest star.

And that is not counting "Achilles" up there.

Aestas

#10
Character Profile

Sthenae


Age: 124 Human Years.
Race: Gorgon
Description: °¤Gorgon¤°: At first glance she appears to be nothing more than a young woman.  Shapely of form.  A modest veil falling over delicate features, hiding them from view, giving one to wonder if the face beneath the clothe is as sumptuous as the pale skin revealed beneath drapes of linen and ornate jewelry.  That is, until the shift of hair reveals it to be something else entirely.  Long, writhing snakes, in darker shades, dark green, violet-black, maroon.  The moment of stillness passing quickly as the sentient locks of 'hair' shift and turn, snapping at anything that draws to close to the perfection that is her human form.  Should any peek beneath the veil they would see the soft pouty lips, nearly hiding the snake-like fangs.  Large golden eyes tilted at the edges, the pupils appearing to be a slit within the golden irises.
°¤Naga¤°:In her full glory.  The upper torso of a woman.  Pale skin, kissably soft, with the first soft flush of youth.  Though from the waist down she appears to be a snake of untold power.  Long coils constantly shifting until one could not say
exactly how long her body is.  Dark violet scales glinting in the light, paler scales along her 'belly'.  Though even in this form those annoying snakes still curl around her head, hissing at anything nearby and snapping with their poisonous fangs.

Abilities:  Petrification: An active ability, rather than passive.  Under her control to some small degree, though it tends to fall under 'startle reflex' all to often.  The ability to turn a person of flesh and bone into stone.  Venom: Two types.  Her 'pets' have a low-grade poison, which likely will cause a rash, and itch like hell, but is not deadly.  However, her own fangs produce a highly noxious poison which when injected into a human host will freeze their limbs, leaving them alive, but unable to move for a period of time.    Shape-Shifter:Two forms.  That of a human girl with snake-hair.  And that of a Naga.  Accuracy in Archery: As is common in her race, the Gorgon has been trained in the skill of Archery, to the point that it seems Superhuman.. Resistance:To both Aging and natural disease.  Making her long lived and youthful.  Though at 125 years old the Gorgon would be comparable to a 20 year old girl. 

Please note these are just ideas for her abilities, they have not yet been approved or modified into whatever system will be used.

Brief History:

It had happened so quickly.  Her sister had ruled their tiny family with a iron fist.  She was the first among them.  The eldest child of Typhon and Echidna..  With such examples of parentage.. What else could she have become?

Sthenae moved slowly through the rubble strewn garden.  Stone creatures all around her.  Animals.  Reptiles.  Humans.  They stood.  They begged.  They glared defiantly.  Yet all of them had ended up the same..  All save one.  The slender girl stopped before one stone specimen in her contemplation.  The very likeness of a virile human.  Her head resting against his shoulder, the hiss and snap of her companions a they would lunge towards his neck, their fangs snapping against stone, too strong to be bitten, yet that did not stop them from trying.

“Who were you in life?”  Her voice was soft, undoubtedly human, her slender hands slowly caressing that stone chest, perfect still, though it would never again lift with each breath taken, never again would a mighty heart pump underneath it.  Her fingertips finding ruts in the stone, little pieces having chipped away, crumbling to nothing.  Nothing..

That irrational anger bursting from her in the sudden thrust of her body against the statue, she was slight, but the sculpture was top-heavy, and tumbled over rather easily.  The head smashing against a stone, huge chunks rolling away from what was left of the whole.  “Nothing!  All has come to.. nothing..”  The sudden release of anger left her weak.  It was like walking through a battle field.. The dead surrounding her on all sides.  Strange that the ground was so pure, so devoid of the blood that she felt should soak it. 

Of course, this brought her to the point.  The center of this macabre little garden.  The place she had been carefully avoiding even looking at.  She hated her sister.  Loathed the stranglehold she had kept over her siblings.  Until they were but mere appendages, rather than equals.  Golden eyes slowly rising to that dais.  Raised in the center of her sister's playland, it was square, each step bringing one closer to the long bench that lay atop of it.  Specially designed to hold her lately departed loved one in either of her forms.  The lush, inviting, but ultimately deadly human.. Or the long, coiled Naga..

“Oh Sister..”

Sthenae's sibling.  The Monster.  The Bitch.  The 'Hero' Perseus had not even bothered to remove her body.  The stinking remains draped across the bench as she might have been in life.  One long leg curled over the other, her dress revealing the still-perfect flesh.  Their kind resisted aging, and disease, and even now the voluptuous form looked as if it might rise and embrace her..  “Medusa..”  A megalomaniac of the worst kind, luring men with her supple curves and then adding them to her garden, as if they were nothing more than pieces upon a board.  To entertain her.

Yet, sister she had been.  Sometimes tender.. Though more often not.  If her head had not been removed, Sthenae might have reached out to stroke the smooth cheek.. Instead she would lightly draw her arms under the body, heavy in death, though less so in human form, than it might have been in Naga.  The girl slowly trudging from the dais with her burden, her head resting lightly against the dead Gorgon's shoulder, silent tears spilling against smooth flesh. 

She alone wept for the dead serpent-kin.  She alone cared enough to offer her a proper fare-well.  Carefully carrying her sister to the pyre she had built with her own hands.  Not even Euryale, their sister, and the last of the three siblings, cared for naught but that Medusa's death now made her the oldest.  No tears would be shed from her cold golden eyes.

That headless body laid to rest upon the pyre, a moments silent weeping over the often-hated form, before fire would be laid to wood, catching quickly.. The plumes of smoke rising darkly into the sky as near-immortal flesh was slowly consumed.

“Farewell, Sister..”


¤°*°¤

Sthenae was one of the sisters of the infamous Medusa.  As a child she was terrorized by her older sisters.  The girl growing up withdrawn and introverted.  Until the time when her older sister was beheaded, a terrible misunderstanding that nearly tore her family apart.  The head of one that had once been both hated and beloved used as a bargaining chip?  As a gift?  Rage filled her even as she was glad to be free of her sister's stifling influence.  Even as young as she was, for a gorgon, she had a hard decision to make.. To follow in her sister's footsteps and eventually end up flung at the feet of some king..  Or to take her destiny into her own hands..

It was at this time of youthful crisis that the young gorgon was carefully approached by the philanthropist Catulus.  She had been staying in the Balkans. Living in hiding from her true self as well as from her family.  The older gentleman managed to coax her out of her shell.  A tedious thing when dealing with a girl whose first instinct is to turn what scares her to stone!  Yet he must have seen something beneath the surface.  Beneath the scales and her writhing, poisonous companions.  A need for redemption.  A need to be seen as something other than a Monster. 

“The World needs Heroes..” Such a strange thought.  And yet it stayed with her, festered in her dark little heart. Until she found herself heeding his call for adventurers.. For those of certain Power to come to the aide of the land..  But could she overcome her base nature.  Could she be.. Good?

VandalSavage

Quote from: Aestas on December 03, 2008, 03:01:21 PM
Sthenae

Delicious.  We have our resident doomed hero - as if ancient heroes were otherwise.

This is a diverse, balanced character with a background pregnant with complication.  That fits particularly well in a game that will certainly not be one of clear-cut morality, and one fraught with entanglements of passion.

I say this not to encourage similar characters nor to discourage them.  Sthenae certainly has a place - I am very glad we have an archetypical mythical monster - but we have room for the full spectrum of the ancient epics: The flawless but alienated Circes, the charming and ruthless Jasons, the desperate, dear-hearted Odysseuses.

To make a point of clarification, I will list here what the next steps with Sthenae will be.

Aestas has expressed interest in the system component, and so we will begin drafting statistics.  First, I work out her character's abilities with her in a prose format, like above.  Once we have a good idea of her weaknesses and strengths, I will put these into system numerical form myself.

Then I'll present her with the completed sheet, and explain how the abilities she depicted in prose are represented by the numbers.  We will discuss alternatives and adjustments, and the statistics will ultimately be perfected.

From that point, the next time she has to worry about anything to do with numbers will likely be the first time there is a major battle.  Everything else will be, for all intents and purposes, freeform.

Kolbrandr


Kolbrandr

Since it has an initial approval, posting up the backstory (warning, kinda long)

Caius Valerius Argentum

The siege of Syracuse had been a baffling, frustrating and occasionally outright terrifying experience for the Romans. Oh, not for the soldiers themselves, but for the mind at the center of the siege, for the genius it unleashed on Mars’ chosen sons. Rays of energy consuming ships in raging fires. Giant metallic claws grabbing whole maniples and crushing them to gory ruin. Equations so precise the mere speaking of them deformed reality onto itself. Archimedes would not surrender his home without a fight, and the inventor turned all his artifice onto holding it against the Republic.

The Romans did not lack for puissance of their own, and though the cost was bloody, the city eventually fell before them. Just before the end, Archimedes unleashed the last of his creations on the advancing centurions. Inspired by stories of the great bronze warrior, winged Talos, of the tale of Pygmalion and Galatea, he sought to create life in his own image. Working in strange layerings and alloys of silver, he forged a working of synthetic life, of complex internal clockworks and what even looked as organs, shaped in metals. Alchemy and engineering were fused in a being who he had only just imprinted with his intellect,  but now would never have time to transfer his knowledge as well. It was a keen mind all the same, and along with a refined, perfected body, with sculpted silver wings that put those of Talos to shame, it seemed as if to the Romans that the embodied wrath of the gods had been turned onto them.

But however keen it was, the warrior in silver had only a nascent consciousness, with knowledge of nothing, and needing compulsion from the inventor himself to have any idea what to do at all. When the Romans at last managed to kill Archimedes, it seemed as if his living silver sculpture fell inert. In truth his final masterpiece had gone still in order to focus entirely on understanding anything, anything at all, about the dizzying confusion that surrounded him. Enhanced perceptions taking in even the smallest of details, and quickened thoughts attempting to sort some kind of sense or logic out of it, to create some kind of idea of the world, even of language.

In the interim, he ended up a trophy seized by the Valerii, crafted exquisitely enough to make a fine display within their family estate. And still he just listened, and took in detail. The grumbling of soldiers along voyages home, even what the ocean itself must be, he was making his reality for himself, from a starting ground of nothing. All he knew for sure was that it was best to do so while still, movement required thought, and he needed every single one he could muster. And besides, motion would likely lead to what he was understanding as violence, and that would make hope of comprehension impossible.

Many years passed. On sheer intellectual rigor he pieced together the language of those around him, and then applied that analysis as best he could to the things he heard. In the halls of a high powered aristocratic family of Rome, much of what he heard was hardly pleasant. He was eventually able to bring insight to bear, and from simple tone he could make out what were to him baffling attempts to conceal their actual feeling or reaction, all too often. The arrogant, prideful scheming was beginning to make him a touch cynical about these.. humans, in terms of what they seemed to be classified as. He enjoyed far more watching their children at play, at trying to understand the wonder and joy in their eyes, paying a careful attention to the lessons they would sometimes take from slave tutors in their courtyard. It seemed sad to him that the larger humans had apparently had that joy bled out of them, that whatever pleasures they felt seemed by comparison darker, perhaps.. what was that word.. perverse?

Time enough passed where however boundless his intellectual curiosity had been, he decided he had his fill of this world, this Rome. He had learned enough of the shape of reality. His decision came during the violence of the Gracchan era, and the timing of his step back into motion would prove fateful. The back and forth bloodsheds had come to the Valerii. Truth be told, he did not care. But then they came to the children of the Valerii. It was interesting, the silver man thought, to sigh, when he didn’t even need to breathe.

The flash and vigor of their rescue lead them to asking after friends, family, playmates. His thoughts could not escape that all throughout Rome, there were many young eyes that gazed out with wonder. And that if he did nothing, all the light in them would be snuffed out as if they never were. The thought outraged him, even as part of him found outrage entirely new and interesting.

He took another step, but it was instead into the city itself, at times leaping up to let silvery wings carry on the wind. It seemed to the people of Rome as if the gods had beheld a city on the verge of brutal riot, and sent forth their own power to restore peace. For every one that decried their manhandling and injury at some metal juggernaut, ten spoke in hushed awe of a perfect silver man putting out fires, propping up crumbling buildings, pulling people out of trampling crowds and with mighty fists and booming roars scattering would be rioters to the winds. Even if a perceptive few noted his expression looked something like sheer exasperation as he did. Oh, the Gracchi in question died (his life was nowhere near any concern of the figure’s), but the city itself, was saved from itself. All factions had praise spilling from their lips of the deeds of this mysterious hero, Argentum, they were calling him.

The elder Valerii, quick to seize on an advantage, proclaimed that the being was of their home, their family, that it was preserving them that had clearly bade the gods to bring their personal lares, their guardian spirit, to life. That they then magnanimously sent him forth in the name of the Roman people entirely. This was.. yes, the word /is/ perverse, perversely close enough to the truth for what was now Caius Valerius Argentum not to disagree.

After what he had done, he could not simply walk away into obscurity, and he would have to exist somehow, and live somewhere. And he did like the Valerii children. He indulged in being cynical enough to accept the status this would give him.

And so it has been for years since. He has come to terms with Rome, as much he can. He likes their ideals, their dreams of ideals, but their constant failure to live up to them, to even live in mockery of them, seems to him grotesque. It is a poor treatment for such shining thoughts. He finds himself in regular stretches of trying to live up to them, half in spite of all those who do not, half to see if it might otherwise inspire them to. He has otherwise become looked to as the embodied lares of the city of Rome itself. Caius Valerius Argentum, called the Silver Tribune for his more usual association and rescue of Rome’s plebians from their troubles (outside of the now generations of Valerii children he has served as tutor and mentor to, he finds he still cannot stand most of the aristocracy, having had a personal window into their lives). As tensions begin to grow between optimates and populares, so too do grumblings begin to sound about just what this hero of Rome could one day do, but for now Argentum remains as a shining exemplar (if in private, a weary one).

He journeys every so often across the Republic, satisfying curiosities, chasing after the stranger things in the shadows that he has found plaguing the people he guards. He otherwise takes his idle time in educating himself further on the world, in its various disciplines, for his creator’s intellectual hunger lingers in him still. And when his troubles go too heavy for him, he finds a ball, and a park, and children at play, and joins in their games with as warm a laugh as is left him. The Silver Tribune, even to this day, is a friend to children.

It has been in his more shadowy, farwandering conflicts that he was approached by Catulus after the clash at Antica, for the use of his name as a factor to convince others in power of the viability of Victus, his cognitive acumen, and his sheer physicality.

He can see the necessity of it to a certain degree, but like everything else with Rome, he finds it too much to be a case of good idea, horrifying execution. And he wonders if his own involvement with this civilization is becoming very much the same thing.

VandalSavage

Great work, Kolbrandr.

It so happens that a point of your background entwines nicely with another applicant's.  I always love those dramatic ties that bind.

So far, we have, as regular protagonist applicants:

Vella - Sorceress/Mystic

Aestas - Sthenae the Gorgon

Kolbrandr - Caius Valerius Argentum, the Man of Silver


Aestas

Added a bit to the history. :D  just because i was bored >.>  :D

*runs away*

VandalSavage

Very good work, Aestas. 

I particularly liked the touch about the lone statue.  And your description of Medusa's body was truly elegant. 

I hope for the sake of the readers that you will be bored more often, as you do well with it.  I expect, however, that we will manage to keep things exciting. 

PhantomPistoleer

::swoons!::  You're so lucky to have Ae playing your game, V!

Quote
Petrification 10: (Extra: Continuous, Alternate Save: Will; Flaw: Must Have Eye Contact) [41pp]
Alternate Power: Pheromones 10: (Extra: Selective Attack; Flaw: Limited (Only Men)

Petrification is a wonderful little power that allows the gorgon to petrify everyone in a kilometer radius if and only if Athenae is at the center of their attention.  Of course, everyone gets a will save (have fun beating a DC 20 will save, heroes!).  To make it fun, the gorgon could release a ton of pheromones to get people to look at her and voila!  Suckers. :D

(Petrification is on Pg. 177 of ULTIMATE POWER)

Have fun, Ae!  V is a wonderful storyteller. ^_^
Always seeking 5E games.
O/O

VandalSavage

Quote from: PhantomPistoleer on December 03, 2008, 08:48:42 PM
::swoons!::  You're so lucky to have Ae playing your game, V!

I am becoming increasingly aware of this.

Quote from: PhantomPistoleer on December 03, 2008, 08:48:42 PM
Petrification is a wonderful little power that allows the gorgon to petrify everyone in a kilometer radius if and only if Athenae is at the center of their attention.  Of course, everyone gets a will save (have fun beating a DC 20 will save, heroes!).  To make it fun, the gorgon could release a ton of pheromones to get people to look at her and voila!  Suckers. :D

Hm.  Pheromones.  Yes.  Hadn't thought of that.

It leads to another idea for a power, Aestas - heightened sense of smell.  A snake would most certainly have that, and it could be a remarkable asset for a team tasked with assignments so often related to tracking.

Perhaps some mesmerism as well?  If not her eyes - though that too is an option - her presence alone?

Quote from: PhantomPistoleer on December 03, 2008, 08:48:42 PM
(Petrification is on Pg. 177 of ULTIMATE POWER)

Have fun, Ae!  V is a wonderful storyteller. ^_^

Thanks for the page reference, PhantomPistoleer.  And thank you very much for the praise.

PhantomPistoleer

The snake also has tremor sense and super-movement (slither).

She could also do Anatomic Separation for her snake hair, so she could have little snakes running around everywhere. Have a mental link to them, too, so she knows what happens without being too conspicuous.  (Now I'm just tossing ideas like a madman).
Always seeking 5E games.
O/O

Sianna

And what wonderful ideas they are. This will be an exciting story with such good writers, great backgrounds (Kudos Aestas and Kolbrandr), character concepts (your enthusiasm is contagious Phantom). All this in my personal favorite time and place. I can already feel the energy building.

Transgirlenstein

#21
Oh wow, I really like this idea.  Let me think up a concept and will send it your way.  I am thinking a satyr worshipper of Bacchus.  Probaly a male since satyrs were typically male and the game all ready has two females.
Busy with freelance writing work.  Replies slow.  Feel free to prod me. 

Formally Tripping Satyr, Tripping Snake and QueenTrippingserpent.  Often known as Trip.

Ons/Offs: https://elliquiy.com/forums/index.php?topic=19217.0

Seeking Games!: https://elliquiy.com/forums/index.php?topic=71239.0

Aestas

#22
Quote from: VandalSavage on December 03, 2008, 08:52:00 PM
Hm.  Pheromones.  Yes.  Hadn't thought of that.

It leads to another idea for a power, Aestas - heightened sense of smell.  A snake would most certainly have that, and it could be a remarkable asset for a team tasked with assignments so often related to tracking.

Perhaps some mesmerism as well?  If not her eyes - though that too is an option - her presence alone?

Pheromones sound good.  I know normally when I design my characters I tend to err on the side of them being too weak, than too strong. XD so i tried to keep it simple.

I'm not sure about smell.  Since snakes usually 'taste' rather than actually smell..  but the idea below, the 'tremor sense' would work for me.  And produce about the same results, only instead of 'smelling' something or some one, i would feel their movements?

Quote from: PhantomPistoleer on December 03, 2008, 09:18:32 PM
The snake also has tremor sense and super-movement (slither).

She could also do Anatomic Separation for her snake hair, so she could have little snakes running around everywhere. Have a mental link to them, too, so she knows what happens without being too conspicuous.  (Now I'm just tossing ideas like a madman).

I am totally not a fan of little snakes running around everywhere though!  *gets creeped out and giggles.*  But I am a big fan of having Super Movement (slither) for when shes in Naga form.  Will she be able to move upwards on any porous surface, and whatnot?  The way a snake slithers up a tree trunk?

PS  Thanks for the compliments. :}  I rather liked the story myself and thought it might give a glimpse into her oddly dual nature.  :D  Hopefully I can develop that more during the story. I expect her to be somewhat sarcastic and slightly abrasive when faced with the other 'heroes'.

VandalSavage

Quote from: Aestas on December 04, 2008, 12:28:42 PM
Pheromones sound good.  I know normally when I design my characters I tend to err on the side of them being too weak, than too strong. XD so i tried to keep it simple.

We will add Pheromones to the list.

Quote from: Aestas on December 04, 2008, 12:28:42 PM
I'm not sure about smell.  Since snakes usually 'taste' rather than actually smell..  but the idea below, the 'tremor sense' would work for me.  And produce about the same results, only instead of 'smelling' something or some one, i would feel their movements?

I believe that sensing movement is precisely what that means.  How about having your super Senses be Taste and Tremor Sense?

Quote from: Aestas on December 04, 2008, 12:28:42 PM
I am totally not a fan of little snakes running around everywhere though!  *gets creeped out and giggles.*  But I am a big fan of having Super Movement (slither) for when shes in Naga form.  Will she be able to move upwards on any porous surface, and whatnot?  The way a snake slithers up a tree trunk?

I will look into the specifics of that power, but I think the concept is too good to pass up.  Whatever lets her slither up walls, trees and towers, we will see that she gets it.

Quote from: Aestas on December 04, 2008, 12:28:42 PM
PS  Thanks for the compliments. :}  I rather liked the story myself and thought it might give a glimpse into her oddly dual nature.  :D  Hopefully I can develop that more during the story. I expect her to be somewhat sarcastic and slightly abrasive when faced with the other 'heroes'.

Very interesting.  This will be a great dynamic, I think.

[/quote]

Kolbrandr

Sent in some rough stats. And thanks for the praise on the backstory all.

PhantomPistoleer

Yay.  Sienna likes my ideas.  ::just dies!::

:D

Hey, Ae; maybe your character could also be a minor ritualist, too.  Like, she was an ancient oracle who succumbed to the power she was vested upon.  I know it would be retconning mythology, but maybe the snakes of Apollo once licked Athenae's ears to give her the powers of premonition and danger sense, with a bit of precognition and postcognition!  And Athena cursed/bestowed upon you as a Gorgon, and now you work as an AGENT for one of the Gods.

::has entered rambling zone!::
Always seeking 5E games.
O/O

Aestas

You know, i looked medusa up on Wiki to gather extraneous information on gorgons. XD such as the name of her sisters and whatnot. 

One of the stories of Medusa's origins *other than being born to titans* is that she was a handmaiden of athena who was raped by a sea god, and athena cursed her as punishment.

XD also, i think at this point you are making things way more complicated than they strictly need to be. XD  Precognition and post cognition might be a bit of overkill?

VandalSavage

Quote from: Aestas on December 04, 2008, 02:47:08 PM
XD also, i think at this point you are making things way more complicated than they strictly need to be.

It is a very charming trait though, I find. 

I am rather taken by the amount of creativity that I have seen here over such a narrow span of time.  It's exhilarating.

Here is a point of simplification, though, on a certain level:  Having received my fourth application, and being happy with the solid three that I have so far, I am closing applications.

We now have Aestas, Kol and Vella as definite regulars, a few guest stars confirmed, and a fourth application rapidly wending its way toward total approval.

Welcome, all.  I will be creating an In-Character Roleplaying Thread tomorrow and will present you with your first list of targets to talk over, both in character and out.

PhantomPistoleer

Always seeking 5E games.
O/O

VandalSavage


PhantomPistoleer

Hmph.  Making characters in this setting is difficult, especially when they have God like powers.
Always seeking 5E games.
O/O

VandalSavage

Quote from: PhantomPistoleer on December 05, 2008, 12:19:52 AM
Hmph.  Making characters in this setting is difficult, especially when they have God like powers.

What makes you opine so, my good Pistoleer?


PhantomPistoleer

I was trying to create a gestalt character named "Seven Against Thebes," with Diomedes being the main identity; but Diomedes is this really powerful guy.  You could easily plop 50 power points in his attributes alone.

It's not impossible to create him, but it will be hard!  :o
Always seeking 5E games.
O/O

VandalSavage

Quote from: PhantomPistoleer on December 05, 2008, 12:58:12 AM
I was trying to create a gestalt character named "Seven Against Thebes," with Diomedes being the main identity; but Diomedes is this really powerful guy.  You could easily plop 50 power points in his attributes alone.

It's not impossible to create him, but it will be hard!  :o

Diomedes was always my favorite hero in the Iliad.  He was fierce, but cunning.  A schemer, but not shy from a fight.  And, eventually, was deified.

It was also terrific that he stabbed Ares and made him cry like a wuss.

PhantomPistoleer

I wouldn't call him a schemer, Vandal!
Always seeking 5E games.
O/O

VandalSavage

Quote from: PhantomPistoleer on December 05, 2008, 01:07:46 AM
I wouldn't call him a schemer, Vandal!


Well, he was in on the whole "Let's stab the Thracians in their sleep" gambit with Odysseus.  And the theft of the Palladium.

Pretty crafty guy, I'd say. 

Oh, and remember the time he talked the one Trojan warrior out of giving him the Trojan's superior armor, by claiming their family ties?  That was rich.

PhantomPistoleer

Perhaps it would be better to say that Diomedes was an opportunist.

He killed the Thracians and stole Rhesus' horses after a spy told him that the Thracians were the weakest.  He also stole Aeneas' horses.  He stole the Pallas.  He took that guy's golden armor, too.  And he stole the bow of Philotectes to make him come to Troy...

::taps his chin::

Hmm. :/

Always seeking 5E games.
O/O

VandalSavage

And his old man ate brains during a battle.

It's a heck of a family.

PhantomPistoleer

Yeah, Tideus always struck me as something of a psychopath.

When I was in seventh grade, I couldn't really understand the epigoni, you know?  By the sounds of it, it sounded like there was an element of time travel to it.
Always seeking 5E games.
O/O

VandalSavage

Quote from: PhantomPistoleer on December 05, 2008, 01:28:04 AM
Yeah, Tideus always struck me as something of a psychopath.

When I was in seventh grade, I couldn't really understand the epigoni, you know?  By the sounds of it, it sounded like there was an element of time travel to it.

Another fun seventh grade fact - my first D&D character was Tydeus.  I drew a crude picture of him that kind of looks like something Seth would draw in an attempt to insult Greek heroes.  I know I ate brains, but I cannot recall whose they were.

Then I read The Silmarillion, and then it was nothing but psychopathic elven knights for the next two years.

PhantomPistoleer

I was first exposed to D&D when I was in sixth grade.

I thought it was retarded so I passed.  I tried it again in my freshman year of college and it was awesome!

Well, so long, Vandal!  I am going to sleep.
Always seeking 5E games.
O/O

wrathflame

Hey everyone! I will join this game as a guest. I've read the already posted descriptions, and I am honoured to have the opportunity of playing with such passionate writers, I only hope I can keep up and may this be a wonderful game for us all! This is my character, if anyone wants something to be added, corrected, modified, please tell me.

Galla Valeria

Age: 18

Race: human

Description:  Galla stands at 5 feet 5. She is not the tallest woman imaginable, far from it, considering she’s trained alongside Amazons. She has a curvaceous figure, full breasts and hips that demand attention, strong, capable legs and a slim waist. She has large blue eyes, blue as the sky and ocean combined, a hue that stands out and is perfectly visible and attractive. Her long, raven hair falls down her back. While with the Amazons, she braided it as they did, but she prefers it loose. She has a soft tan, and her features are a combination of delicate and strong, as is her personality.

Attire: Normally, she wears a tunic, wrapped around her waist with a belt, on which she hangs her sword and dagger. The tunic ends above her knees. She wears sandals and over her tunic she wears a long cloak. In war, she used light leather armor. 

Abilities: She does not possess any mystical skills, she is purely a physical warrior. She is extremely deadly with a sword (she uses a Roman short sword), and with a dagger. As an Amazon, she has received ample bow training, but she has never excelled in it, since she is impatient and high-strung, therefore, loves to interact in hand-to-hand combat. She is an extremely talented dancer, and she will use this skill to befriend one of her handlers in her time as a slave.

History:

Galla Valeria was born in one of Rome’s most prestigious families. But, due to some issues in this large dynasty, her side of the family was disgraced and therefore, shunned, very little contact being maintained between the two sides. Hers was an unlucky fate, since she was born and lived in one of Rome’s poorest areas. However, her childhood was not an unhappy one. Her father quickly discovered a stable and healthy income source and became a well-respected tradesman. Galla was the oldest of four children, and she spent her childhood helping her mother raise her smaller siblings, helping around the house and living like any normal Roman child. But Galla was not truly happy, not really. She knew she had to stay away from soldiers, since most would not say no to the chance of using her for their own amusement. She was becoming more and more beautiful as the years passed, and her father was already searching for a suitable husband for her. But this was not what Galla wanted. She desired to be around soldiers, as one of them. She loved what the Roman army stood for and her dreams took her to battlefields in the far-away corners of the empire, fighting alongside the men she so respected. At the age of 16, Galla made the decision that would change her life: she would become a soldier, no matter what.

She did her best to disguise herself. She cut her hair until it was merely a shade on her head, she hid her tell-tale body parts and did as much research as she could. She had limited skills with weapons, but was an energetic and eager learner. However, though her appearance may have fooled the careless recruiters, her lack of skills and overall feminine frailty were not ignored. She was not allowed in the army. Feeling dejected, betrayed, unable to understand the reasons for the harsh refusal, Galla left Rome, swearing to never return to the cruel, unfair city, a city that proved unfair to a woman.

For an immense amount of time, Galla wanders aimlessly in the wild, with very little money and with just the clothes she had on. Sometimes she stole what she needed to survive, but most of the times, she fled out of the way of possible dangers. She used knives and heavy sticks as weapons against wild animals, and more than once escaped death out of sheer luck. Somehow, finally, she managed to reach the shores, the southern shores of the Roman Empire. As the waves lapped against her body, she collapsed and knew she would die soon, hoped she would die soon. Just as she fainted, succumbing to fatigue and weakness, ships were preparing to leave. Pirate ships. Amazon ships. A woman, a strong, beautiful woman with ebony skin and a certain power over many others like her, saw the child and, not knowing her identity, took her aboard.

When Galla woke up, she was surprised to find numerous dark-skinned women, some wild-looking, all of them clad in leather armors, with exotic weapons, staring down at her. In a none-too-friendly manor. She thought she would die, and she probably would have been killed, had she been a man. But Myrine, the queen of the Gorgon Amazons would not kill a girl who so resembled herself merely a few years in the past, before her innocence was taken away by war. She accepted Galla in her crew, and took her under her wing, so to speak. Thus began a great friendship, a mentor-pupil relationship. Galla learned that her identity as a woman was priceless, and that she could be strong and respected, even more so, without trying to fit in with the men. Myrine taught her the ways of the warriors, she helped her develop her battle techniques and even shared in war strategy. But most of all, Myrine understood Galla’s wild nature, her restless, energetic, flaming soul, and taught her self-control. She made Galla understand that the purpose of war was not that of gaining pleasure. No, there was no pleasure in the bloodshed of others, no matter how guilty they were. Myrine was honourable, and thus, Galla was immersed in her teachings and shared in her honour. Together, they fought side by side and learned much about eachother. She shows her how to use everything about her, the physical and the mental, to her utter advantage. And she shows her the way of the Amazon.

Galla joins Myrine in her journey to Themiscyra, where they join in the battles against the mercenaries and bandits sent by Rome. Galla is amazed at the wonders she witnesses there, but she is also devastated by the plunders, death and unfairness. She is crushed by betrayal and torture, and she realizes that war is not partly horrid, it is truly the worst kind of horror, and no matter the outcome, there is no true winner. Unfortunately, Galla and the Amazons fighting at her side do not have the satisfaction of at least sharing in a pseudo-victory. They are throttled by the allies of Rome, but mostly by slavers and mercenaries, and by opposing groups of Amazons. Myrine and Galla get separated, and Galla is crushed when she believes her mentor dead.

Galla is badly wounded and taken by the Scarlet Harvest, a group of hunters and slavers. When she comes to her senses, she risks being raped and killed by the unscrupulous, savage men known as the Hunters, the ones who collect the slaves initially. Galla fights with all her strength, and, luckily for her, she is observed by a woman, an opposing Amazon of a different nature – a more sadistic nature -, Lia. She likes the girl’s spirit and she protects her from abuse and keeps her virginity intact. At first, Galla despises Lia and her blood-thirsty ways, but when she sees that staying with Lia is better than living in a cage, she calms down, and does what her mistress asks of her, which is usually to dance and perform certain acrobatics. Galla dances a combination several tribal dances, they are all a great performance, filled with sensuality, animalistic passion and released sexuality. Galla refines her dancing skills with the help of another slave, one very close to Lia, named Darby. Galla finds a friend in her, and for a short time, she feels not so estranged. However, Lia had no intention of allowing a slave, no matter how talented, to fraternize with someone who might know certain secrets regarding her or the Reaver (the head of the slavers), so she has Galla taken away to her cages again. She is not harmed, but she is left to rot in the cages while the slave traders ride slowly to Rome.

In Rome, Galla is brought to the slave market. She had not been fed and is weak, wild and very angry. She still keeps in mind Myrine’s teaching, but she despises Rome, the treacherous pigs who fought for them, the horrid slavers and hunters and she vows only revenge and destruction upon anyone who dares touch her. She awaits in a cage, almost naked, exposed to the public, seething with anger and untamed fury. She is now 18.

As for her past relationships: Galla and Myrine were very close. So close, in fact, that Myrine became attracted to her. Once, they were training, mock fighting. Myrine was trying to help Galla  improve her bow techniques, but was failing because Galla refused to focus. Frustrated with her student, Myrine became rather aggressive and tried to convince Galla of the necessity of learning how to use this very efficient weapon, the representative weapon of the Amazons. They started fighting and Galla managed to defeat Myrine in close combat and instantly, the battle was taken to the ground. As they struggled to gain control and supremacy, Myrine dared to kiss her rebellious ward. It was a strange, new, awkward experience for Galla, who had never been with a man, not to mention, a woman. But a few stolen kisses and tender touches was all that happened between them. Galla was not in the least bit bisexual, and she could not fathom to be with a woman. Myrine understood and stepped back, refusing to confuse her. Galla has never fallen in love, but she has always believed in love. A strange, enigmatic creature, a man of great power and charm, a leader, though a secretive, phantomatic one, was the one called Azuriel. He led one of the enemy groups in the wars for Themiscyra. Galla has never met him, and he has never met her, but they have heard stories of the other. However, in war one does not attempt to meet fascinating people, one fights enemies, and Galla did just that. She did not hear anything of Azuriel during her time as a slave. Last but not least, there is a certain association, albeit not a direct one, with the one called Caius Valerius Argentum. When Galla was a child and nothing more, a peculiar figure appeared in the house of her wealthy family. She had never seen it, since she did not live with them, but stories of great deeds, epic victories and kind acts, the author of which was this “Silver Man” reached her ears. Also, rumours that her cousins benefited of this man as their mentor. In a way, one could say that he was one of the reasons why Galla desired to become a warrior herself. She never thought she would meet him…
Wrath is the sin that embraces me and gives me wings of fire...

PhantomPistoleer

#42
(This is sort of a work in progress!)

Bringing Down the Gates: Seven Against Thebes (10 PL/150pp)

The Lord of the Battlecry, possessor of the bust of Pallas and chosen of grey-eyed Athena, a man of war and a man of peace, a man of action and a man of council, behold thy fate: to live forgotten, but alive; to be immortal, but without glory; for all the men who fought beside you, the Sons of Atrius, Ajax, son of Telamon, and the son of Oilius, too; even Hermes-descended Odysseus, grandson of the King of Thieves, with his cunning eye and reddish brown hair, who twice tried to poison you, who twice fled from combat; cowards and misers, fools and defiers, all remembered better than you.

Attributes
STR: 16 (+3)  DEX: 16 (+3) CON: 16 (+3) WIS: 16 (+3)  INT: 16 (+3) CHA: 16 (+3)

Skills
Acrobatics 6
Bluff 6
Climb 6
Intimidate 6
Knowledge (Geography) 6
Knowledge (The Gods) 6
Knowledge (Tactics) 6
Notice 6
Ride 6
Sense Motive 6
Survival 6
Stealth 6

Feats
Fighting Style:
Accurate Attack
Critical Strike (Spear) (19-20)
Improved Defense
Interpose
Set-Up
Takedown Attack
Teamwork 2

Equipment 2
Fearless
Leadership
Master Plan
Inspire 2

Powers:

Diomedian Excellence:
Enhanced Strength 4 [5pp]
Alternate: Super Strength 2
Enhanced Dexterity 4 [4pp]
Enhanced Constitution 4 [4pp]
Diomedian Battlecry:  Sonic Control 10 (Flaw: Tiring) [20pp]
Linked: Emotion Control 10 (Flaw: Only One Emotion (Fear)

Athena’s Grace:
Super Senses 1: Awareness (See Divine)
Device 4 (Flaw: Easy to Lose, Flaw: Never Against Immortals) [8pp]

Olympian Divinity:
Immunity
Super Senses 8:  Precognition, Postcognition
Alternate Power: Regeneration 8 (Resurrection 8)




Attributes 36 + Skills 18 + Feats 15 +


Fiery helmet/shield

See Gods

The Horses of Aeneas and Rhesus

Golden Armor

Diomedes
Alcmaeon      Madness of the Posessor
Amphilochus   Insight into the Heavens (
Euryalus      Boxing Spirit (Feats)
Promachus      Runner’s Sprint (Speed)
Sthenelus      Protean Blood (Shapeshifting)
Thersander   Cunning Bribe

Always seeking 5E games.
O/O

VandalSavage

Quote from: wrathflame on December 05, 2008, 10:20:36 AM

Galla Valeria


Marvelous, wrathflame.  There is much in that background that I look forward to nurturing into critical conflicts within the game, a couple of which will sprout fast enough to entangle the opening scene itself.

Welcome to Galla Valeria, and woe to Rome.

VandalSavage

Quote from: PhantomPistoleer on December 05, 2008, 10:23:20 AM
(This is sort of a work in progress!)

Bringing Down the Gates: Seven Against Thebes (10 PL/150pp)


It is also sort of great.

First of all, I love 'Seven Against Thebes'.  It is a nifty play, if not the best read, and a personal favorite.

Second, your ambition and adoration for complexity is compelling.  I am eager to watch this develop.

Lastly, great to see you making a character.

Between wrathflame's narrative contribution and the intriguing system sheet, my morning is made.

I am about done with the Enemies of Rome profiles, and will post them this afternoon.

PhantomPistoleer

I always thought that the Seven Against Thebes was somewhat plotless.  But then again, I always thought that the kids that defeated Thebes (I always think of them as kids) were unborn and thus had to travel into the past to do it.  ::laughs::
Always seeking 5E games.
O/O

VandalSavage

~ Origins ~

The BEHEMOTH IN BRONZE


Formative Fiasco of the Heroes Antica


Who sent the Behemoth in Bronze to descend on Ostia?  Where did it come from?  What was the

origin of its awesome mechanisms, its dazzling science that pulled the power of Helios from the

sky to smite the land?


Those questions are yet to be answered, if even they have answers.  But what is known is that on

the Ides of September, 65 BC, the port of Ostia saw darkness fall at midday - when the shadow of

a colossal man, two-hundred feet in height and craft of bronze metalwork, fell on its naked

thoroughfares and suddenly fragile homes.


Against such a menace, no Roman soldier could stand.  Even the bravest could only herd the

fleeing mobs as the Behemoth rose from the harbor, stalking onto the land to trample and to burn.

Thousands raced from its plodding step as it crushed the warehouses and apartments of the dock,

whole ecologies of sealife sluicing from where its emergence from the Mediterranean - "Rome's

Lake" once, but not that day - had trapped them.  Sheathed in algae, its titanic form smashed

building upon building with all the absent care befitting a god.  And most terrible, lenses in

its palms flashed to send burning light all around.


No Roman soldier, nor the lowliest urchin or loftiest politician could stand against that menace.

But those who would become known to secret circles of concerned Senators as "The Heroes" could

not do otherwise.  They had to stand.  Their powers demanded no less of a responsibility from

them.


One by one, they removed themselves from the fleeing crowds, and one by one, they came to stop

the colossus.  The Man of Silver, on his wings of pure light.  Sthenae, with her deadly agilities

and secret ways.  Sybl, who could see and shape the future with powers arcane.  Dionysios, the

Son of Mysteries.  And Seven Against Thebes, the Living Saga. 


One by one, they were cast down.


But together they banded, and together they stood.  They plotted together, hot with the temper of

battle and the touch of dread Phoebus, and they rallied.  Together, they sundered the unstoppable

rampage of the Behemoth in Bronze, and sent him retreating into the sea.


Since then, to combat the possible return of the Behemoth and to crush menaces like him before

they threaten the good people of the free west, The Heroes have stay togethered.  Secreted away

in the tunnels beneath a seaside Ostian tavern and supported by the former Consul, Catulus, The

Heroes now hunt down the menaces to the Republic that its people cannot face or should not know

of.


Their destiny is sacred and clear.  Their enemies have been numbered.  And they strive with one

mission in mind:


To be the menace to the menaces of this world - the brightest flame in the shining light of The

Republic.

Transgirlenstein

Just posting my character, I have his stats as well which I can just send to Vandal.

Dionysios

A strange satyr, slightly talle rand more muscular then the average of his race.  In his ears he wears gold rings, a grape vine is tattooed along his side.  At his side he clutches an axe, a power artifact that he uses in his battles.  The question though is where did he come from and where does he disapear too when he is not adventuring and fighting alongside the Heroes Antica?

While he has never answered the second one, he has answered the first.  Once he was a normal satyr of his kind, he was one of the lucky few who was choosen to travel with Dionysus to the far off lands of India.  At that time he was unnamed, he had no other purpose except that of his kind..chasing nymphs and scaring lost travellers in the woods.  But he had a purpose the moment he decided to follow this younger god. 

When they were in India, Dionysus's group was attacked by an unknown enemy.  During the battle Dionysus was knocked to the ground but before he could be struck, an axe was imbedded in the back of the would be god-slayer.  From that day on Dionysus shared not only his personal wine but also his bed with this satyr giving him the name Dionysios (meaning 'beloved of Dionysus').  He was also gifted with his axe, an artifact that allows him some small control over emotions and also to strike too. 

It is known that the satyr lives somewhere in the city but what is unknown is why no one can seem to find where he lives.  He has kept quiet on this part so far though perhaps one of his team mates might find out.

STR: 20 (+5)   DEX: 15 (+2)  CON: 20 (+5)  INT: 10  WIS: 10  CHA: 20 (+5)
TOUGHNESS: +12  FORT: +12  REF: +8  WILL: +5
ATTACK: +8/+10 with Axe  DEFENSE: +7

SKILLS
ACROBATICS: +12
HANDLE ANIMAL: +7
INTIMIDATE: +20
NOTICE: +5
PERFORM (DANCE): +15
PERFORM (PANPIPES): +10
PROFESSION (WINEMAKER): +5
STEALTH: +7
SURVIVAL: +15

FEATS
ALL-OUT ATTACK
DIE HARD
DISTRACT (INTIMIDATE)
ENDURANCE
EVASION
FEARLESS
FEARSOME PRESENCE: 5
IMP. CRITICAL (AXE)
IMP. OVERRUN
RAGE (10 ROUNDS OF RAGING, MAX. RAGING BONUS)
TAKEDOWN ATTACK
TRACK

POWERS
CONCEALMENT: 2
-LIMITED: FOREST, NORMAL VISION. INNATE ABILITY
DEVICE: 3
-VULVA AXE: EMOTION CONTROL 4, STRIKE (ACCURATE, MIGHTY) 5
LEAPING: 5
MORPH: 5
-CAN ONLY MORPH INTO ONE SPECIFIC WOMAN.
SPEED: 1
SUPER-MOVEMENT: 2
-INNATE ABILITY, SURE-FOOTED, TRACKLESS
SUPER SENSES: 1
-DIRECTION SENSE
SUPER STRENGTH: 2






Busy with freelance writing work.  Replies slow.  Feel free to prod me. 

Formally Tripping Satyr, Tripping Snake and QueenTrippingserpent.  Often known as Trip.

Ons/Offs: https://elliquiy.com/forums/index.php?topic=19217.0

Seeking Games!: https://elliquiy.com/forums/index.php?topic=71239.0

VandalSavage

Heroes - your enemies will be found here:

https://elliquiy.com/forums/index.php?topic=25303.0

Discuss them freely in that thread, out of character or, if you wish to set a scene, in character.

I will be adding more to the list throughout the day.

Character Sheet reviews for Aestas and Trippingsatyr are also forthcoming.

VandalSavage

Heroes:

All your enemies are posted.

And now your tavern, The Cellar of Mysteries - the place for Freeform play and plotting your hunts of the Enemies of Rome, in character - is open.

In the first scene, slavers deposit a new girl - she is played by wrathflame. 

The Heroes were assumed to have been hiding during the time when the "civilians," the slavers, were present.

As for the mystery of Myrine's presence, you have no prior knowledge of it.

The Cellar of Mysteries has many tunnels under it; it is an old fortress.  You can decide the lay out, and it is assumed that you all have several rooms below.

It has been operational for about a month now, but if you so desire, you could have arrived any time during that period, or have yet to show up.

All that is definite in terms of where characters are, is that wrathflame's character has been deposited by slave handlers at the bar.

If there are any questions about posting, backstory or such, by all means, use our OOC thread.

It can be found here.

Kolbrandr

For sake of bookeeping and for ease of reference for when this thread falls off the board, do you want us to post up formalized stats, backstories descriptions and the like in the ooc thread?

VandalSavage

Quote from: Kolbrandr on December 06, 2008, 10:26:20 PM
For sake of bookeeping and for ease of reference for when this thread falls off the board, do you want us to post up formalized stats, backstories descriptions and the like in the ooc thread?

Fine idea.  I have opened a thread for that, here.

Vella

#52
Back story and basic idea for Sibyl the mystic.  If you could Vandal, as I do not know the system, a bit of assistance please?

Name: Sibyl
Class: Mystic
Deity: Cybele

Physical description:  5'8" 130 lbs.  Fairly lithe with soft curves.  Deep black hair to mid thigh. Olive complexion.  Light blue, almost white eyes fringed with thick black lashes.  Moves cautiously almost slowly.

Attire:  Long white shift almost togaesque, sleeveless.  Gold bracelets, dangling earrings and torque with leather and gold sandals.  A soft long, oversized white hooded cloak with brass clasp at her throat is worn when needed.  A satchel, also white, is carried with her.  Some small personal items inside along with a curved ornate dagger and a few coins and a chunk of sparkling amethyst, rubbed smooth in spots.

Born blind (hence the near white eyes) Sibyl was raised carefully.  The lack of sight bringing with it the gift of second sight.  Her cautious careful movements simply her way of making her way through the world.  Her hearring as well as her sense of smell and touch greatly magnified to the point where she rarely needs guidance to walk through a normal day to day life.  Her cautious steps gracefully see her through many situations so that some may not realize she is actually sightless.

Her touch is always questioning as this is, as well as her hearring are her way of discovering the world around her.  Touch is also her method of divination.  Touching or holding an object brings visions she could not see with her sightless eyes. 

Once she had reached her majority, after a life of careful training at the temple, she began her duties. 

Generally fearless, Sibyl tends to be overly curious, again due to her lack of sight.  Music one of her greatest passions she will stop everything to listen, giving alms to any who gift her with their music.

Abilities: [28pp]
STR 10
DEX 12
CON 10
INT 16
WIS 22
CHA 18

Saves: [19pp]
Toughness +0
Fortitude +5
Reflex +8
Will +14

Skills: [17pp]
Acrobatics 8
Concentration 10
Diplomacy 8
Knowledge (arcane lore) 8
Notice 8
Search 8
Sense Motive 10
Sleight of Hand 8

Feats: [12pp]
All-Out Attack
Attack Focus (Dagger) 3
Attractive 1
Evasion
Fearless
Power Attack
Ritualist
Trance
Ultimate Save (Will)
Uncanny Dodge

Powers: [40pp]
Healing 5 [Persistent, Regrowth]

Super-Senses [33pp]
::Awareness 4 [Cosmic, Divine, Magical, Mental]
::Blindsight 4
::Communication Link 1 [Variable, one person at a time, thought and feeling]
::Danger Sense 1
::Direction Sense 1
::Distance Sense 1
::Hearing [Accurate 2, Extended 2, Radius 2]
::Microscopic Vision 2 [Flaw: Touch only]
::Postcognition 4 [Flaw: Touch only]
::Precognition 4
::Scent 1
::Time Sense 1
::Touch [Acute 1]
::Tremorsense 3
::Ultra-Hearing 1

Combat: [36pp]
Attack +8/+14 with dagger
Defense +11

Drawbacks: [4pp]
Disability [Blind]
I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I—
I took the one less traveled by,
And that has made all the difference.

On's and off's
https://elliquiy.com/forums/index.php?topic=19527.msg758142#msg758142

RH O/Os  http://rh.greydawn.net/browse.php?c=Rhiver

VandalSavage

Quote from: Vella on December 06, 2008, 11:20:34 PM
Back story and basic idea for Sibyl the mystic.  If you could Vandal, as I do not know the system, a bit of assistance please?

=====

Sorry this took so long, real life is such a pain sometimes.  Hope this is all right Vandal.  I am open to any changes you wish to make.

Quite alright, Vella.  I approve the concept, and enjoy it.  A fusion of Tiresias and Daredevil with many touches to make her distinctive.

Her fascination with music is particularly delightful.  She will be meeting characters who she can bond with on that point.

Now by all means, since the concept is approved, you may begin interaction on the I.C. thread.

Should you have any questions about that, by all means, ask.

PhantomPistoleer

Bringing Down the Gates: Seven Against Thebes (10 PL/150pp)

Statistics
STR: 16 (+3)/20 (+5) DEX: 16 (+3) /20 (+5) CON: 16 (+3) /20 (+5) WIS: 14 (+2)  INT: 14 (+2) CHA: 14 (+2)/26 (+8)

Skills
Acrobatics 5 (+10); Bluff 6 (+8/+20); Climb 5 (+10); Diplomacy 6 (+14);] Gather Information 6 (+14);; Intimidate 6 (+8/+14); Knowledge (Geography) 2 (+4); Knowledge (The Gods) 2 (+4); Knowledge (Tactics) 6 (+8); Notice 6 (+8); Ride 2 (+7); Sense Motive 6 (+8//+20); Survival 5 (+7); Stealth 5 (+10);

Feats
Fighting Style: Legendary Argonaut ( Critical Strike (Spear 19-20), Interpose, Set-Up, Takedown Attack)

Attack Focus 4, Dodge Focus 4, Equipment, Fearless, Leadership, Master Plan

Powers:

Grace of Grey-Eyed Athena [9pp]
Super Senses 1: Awareness (See Divine)
Device 4 (Flaw: Easy to Lose, Flaw: Never Against Olympians) [8pp]

Olympian Deification [12pp]
Super Senses 10: True Sight;
Alternate Power: Regeneration 10 (Resurrection 10);
Alternate Power: Teleportation 10 (Flaw: Anchor [Only to Mt. Olympus])

Human Excellence (Diomed Virtue): [13pp]
Enhanced Strength 4 [5pp]
Alternate: Super Strength 2
Enhanced Dexterity 4 [4pp]
Enhanced Constitution 4 [4pp]

Epogenic Avatar Heaven [26pp]
Avatar of Diomedes:  Master of the Battlecry: Sonic Control 10 (Flaw: Tiring); Linked: Emotion Control 10 (Flaw: Only One Emotion (Fear);
Alternate: Avatar of Alcmaeon:  Madness of the PosessorMind Shield 10, Super Senses 8: (Postcognition, Precognition); Comprehend (Objects);
Alternate: Avatar of Amphilochus: Insight into the Heavens; Weather Control 10;
Alternate:  Avatar of Euryalus: Fists of the Accomplished Pugilist; Attack Specialization 2 (Unarmed); Chokehold; Critical Strike; Elusive Target; Endurance; Evasion 2; Improved Block; Improved Grab; Improved Grapple; Improved Pin; Improved Throw; Improved Trip; Martial Strike 1; Power Attack; Prone Fighting; Stunning Attack; Taunt; Uncanny Dodge (Sight);
Alternate: Avatar of Promachus: Mercurial Genetics; Super Speed 5 (Power Feat: Rapid Strike)
Alternate: Avatar of Sthenelus: Protean Blood; Shapeshift 2 (Flaw: Only Animals); Immunity 3 (Cold, High Pressure, Suffication) Swimming 3;
Alternate: Avatar of Thersander: Beguiling the Sphinx; Enhanced Charisma 12; Mind Reading 2; Bluff 6, Diplomacy 6; Gather Information 6; Sense Motive 6;

Devices
Golden Armor Impervious Toughness 5;
Spear Strike 5 (Feat: Extended Reach, Improved Critical (19-20), Mighty; Leaping 2)

Equipment
Bronze Sword (3L, Mighty, Improved Critical);

Combat
BaB: +6; +10 (melee)
Damage: +5/+6 unarmed; +8 bronze sword; +10 spear
Grapple: +15
BdB: +6 (+10 w/ dodge bonus)
Initiative: +5; (+25)

Saves
TOU 10 (+5 Impervious); FORT 7; REF 8; WILL 9

Drawbacks
Power Loss: Power Loss (Wrath of Gods; Minor; Infrequent) -1pp
vulnerable: Electricity (Major; Frequent) -5pp

Attributes 30 + Skills 14 + Feats 16 + Powers 60 + Combat 24 + Saves 12 + Drawbacks -6: 150

Always seeking 5E games.
O/O

Kolbrandr

*scratches head* y'know if you ever bite it without your regen power being active, it doesn't help you out?

PhantomPistoleer

Not really; as a free action, I could just switch to regeneration and make my death rolls.  If I fail, I just have to wait until whenever.  Greek deities don't seem to have regenerative powers, but instead, resurrectional powers (Sysiphus, Prometheus, etc.).
Always seeking 5E games.
O/O

VandalSavage

Quote from: PhantomPistoleer on December 07, 2008, 12:31:17 AM
Bringing Down the Gates: Seven Against Thebes (10 PL/150pp)

This scrappy guy - guys - is (are) approved.  Now for a backstory.

So, just to confirm, we are at this status:

Aestas; Sthenae - Concept approved; statistics pending my composing them

Kolbrandr; Caius Valerius Argentum - Concept approved; statistics approved

PhantomPistoleer; Seven Against Thebes - Concept pending backstory; statistics approved

trippingsatyr; Dionysios - Concept approved; statistics approved

Vella; Sibyl - Concept approved; statistics pending my composing them

wrathflame; Galla - Concept approved; statistics pending my composing them


This means that everyone is approved for Freeform.  Do join Aestas and wrathflame in adjusting to your new home in the Cellar of Mysteries.

Kolbrandr

Quote from: PhantomPistoleer on December 07, 2008, 11:40:36 AM
Not really; as a free action, I could just switch to regeneration and make my death rolls.  If I fail, I just have to wait until whenever.  Greek deities don't seem to have regenerative powers, but instead, resurrectional powers (Sysiphus, Prometheus, etc.).


You can't really take a free action if you're incapable of taking actions, is the thing of that, but okay.

VandalSavage

This ...

Quote from: PhantomPistoleer on December 07, 2008, 12:31:17 AM

Olympian Deification [12pp]
Super Senses 10: True Sight;
Alternate Power: Regeneration 10 (Resurrection 10);
Alternate Power: Teleportation 10 (Flaw: Anchor [Only to Mt. Olympus])


... plus this ...

Quote from: Kolbrandr on December 07, 2008, 11:47:12 AM
You can't really take a free action if you're incapable of taking actions, is the thing of that, but okay.

... equals:

Note to self: Do not be looking around at random, far-away shit or trying to teleport when in mortal combat.

Otherwise, the Gods will have a good laugh at your expense before they decide whether to resurrect you, or just reincarnate you as a flock of birds on an island nobody knows about.

PhantomPistoleer

I think that the problem, as it stands, is rather artificial.

I could purchase regeneration for 10 pp and have truesight be the alternate effect.  I think that would eliminate the problem.
Always seeking 5E games.
O/O

Aestas

*nudge Kolbrandr into the thread* 

VandalSavage

Quote from: PhantomPistoleer on December 07, 2008, 02:59:32 PM
I think that the problem, as it stands, is rather artificial.

I could purchase regeneration for 10 pp and have truesight be the alternate effect.  I think that would eliminate the problem.

Yes, but that would be so weird as to make even my eyebrow climb up.

However, I do not think it is a problem.  I do not see you using Super-Senses when Regeneration is called for to prevent your demise.