Exalted Alternate Universe: Gunstar Autochthon

Started by Krule, December 03, 2012, 01:44:26 PM

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Krule

#50
As promised, Reflections of Serenity, this should least to give folks an understanding of who your dealing with, concept has changed some, but she's a character that any of you can have ties to, as you like, back story is very flexible, I am very prepared to add stuff to fit into the rest of your backstories.  Reflections counts as a very influential elder solar, and is very powerful, as a mentor she's level 5, and pretty much a free one, because she's an npc, how involved she becomes depends to some degree on players.

Warning: One of the pictures below is nude, so this is a mature warning
Reflections of Serenity

As Male, usual clothing

As female, nude




Name:Reflections of Serenity
Type: Solar
Caste: Eclipse
Motivation: To refine Autochthonian Society into a single harmonious whole.
Extra Motivation: Find Luna and Gaia and Unite them with the Realm
Extra Motivation: Free the Tyrant Sun from His Enslavement and Unite him with the Realm
Extra Motivation: Aid the Serenity Caste in their service to the ideals of the Maiden of Serenity
Intimacies: Autochthonian Society (Sense of Duty) [Reinforced with Righteous Lion Defense]
The Exalted Host (Loyalty and Commitment) [Reinforced with Righteous Lion Defense]
The Solar Deliberative (Loyalty)
Responsibility of Power (Strong Belief)
Lunar Mate - Rhyme (Deep Abiding Love)
Dawn Circlemate - Steel Orchid (Concerned Love and Affection )
Zenith Circlemate - Kage Kuroshita (Affection - Details awaiting Character Details )
Twilight Circlemate (reserved for PC)
Night Circlemate - Jay Jadestar (Exasperated Love and Affection, Pleasure at Growing Maturity)
Serenity Caste Kuroshita Mai (Love, Affection and Admiration for Drive, Respect as the Reborn Exaltation of her former Sidereal Sifu)
Gens Karel (Protective Love and Affection)
Karel Embers (love & lust)
Venus - Maiden of Serenity (Adoration)
The Sisterhood of the Five Maidens (Respectful Idolization as the Perfect Ideal for a Solar Circle)
Anima: A woman with sparkling golden hair and brilliant white skin wearing only sparkling golden ribbons with the words of serenity, harmony, responsibility and affection, a sort of golden reflection of the maiden of Serenity herself
Anima Power:Eclipse Sanctioned Oath
Can Learn non-Solar Charms
Age:1276
Birthday: see Age
Height:5'10"
Weight: 176 lbs
Skin: Pale White
Hair: White
Eyes:Pale Green
Style: See Pictures and Artifacts for Details. Clothing has blue, gold and silver colors predominant, clothing or lack there of created (or not created) by infinite resplendence amulet. 





Charsheet

Strength5  Charisma7  Perception6
Dexterity7Manipulation7Intelligence7
Stamina6Appearance7Wits6

Archery4Integrity6Craft5
Martial Arts7Performance7Investigation5
Melee7Presence7Lore7
Thrown3Resistance7Medicine7
War7Survival5Occult7

Athletics5Bureaucracy7
Awareness5Linguistics7
Dodge7Ride4
Larceny3Sail7
Stealth3Socialize7

Specialties
Melee: Daikliaves +3
War: Strategy +3
Integrity: Resisting Persuasion+3
Performance: Sexual Techniques +3
Presence: Persuasion+3
Resistance: Fatigue +3
Survival: The Far Reaches +2
Investigation: Finding Truth +2
Lore: Teaching+2
Occult: Spirits +3
Athletics: Balance+3
Awareness: Listen +3
Dodge: Naked +3
Stealth: Moving Silently +3
Bureaucracy: Solar Deliberative+3
Linguistics: Caligraphy +3
Ride: Lunars +2
Socialize: Promote Harmony +3

Merits
Priest of Serenity (1 pt version)

Thaumaturgic Arts&Degrees
Alchemy + 3, Bioenhancement + 3, Enchantment + 3, Probabilistics +3, Warding & Exorcism + 3, 

Superior Crafts
Genesis +2, Magitech +1

Backgrounds
Artifact (Offensive)5
Artifact (Defensive)5
Artifact (Utility)5
Backing 5 (Solar Deliberative - See Class)
Class 5 (Star of the Deliberative)
Connections 5 (Centropolis of Hadel)
Connections 5 (Gens Karal)
Connections 5 (Xexes and Loran)
Connections 4 (The Void Hunt)
Connections 4 (The Gunstar Defense Line)
Connections 4 (The Dragon Academies)
Connections 3 (The Celestial Academy)
Connections 3 (The Deliberative Army
Connections 2 (All Others)
Cult 5 (Worshiped as the Wind of Harmony and the Sapphire Wind)
Mentor 5 (The Maiden of Serenity)
Savant 5
Virtues
Compassion 5
Conviction 5
Temperance 4
Valor 2

Virtue Flaw:
Heart of Tears (Compassion Flaw)

Languages:
Old Realm (Native)

Defense Values (dodge):
Physical: 11(Speciality 12) Mental: 11(speciality 12)
Soak:
33B/19L/5A (unarmored 28B/14L)
Health Levels:
-0, -1, -1,  -1,  -1,  -1,  -1,  -1,  -1,  -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -4, incapacitated, x3 death

Willpower: 10
Essence: 7
Personal Pool: 31
Peripheral Pool: 75
Overdrive Pool: 0/25
Immanent Solar Glory Pool: 70
Immortal Captain’s Advantage’s Pool: 152
Charms

Excellencies
Essence Overwhelming(First): Dawn(All Dawn Abilities), Bureaucracy, Dodge, Linguistics, Performance, Presence, Resistance, Ride, Sail
Essence Triumphant(Second): Dawn(All Dawn Abilities), Athletics, Awareness, Bureaucracy, Dodge, Integrity, Investigation, Lore, Linguistics, Medicine, Occult, Performance, Presence, Resistance, Ride, Sail, Survival
Essence Resurgent(Third): Dawn(All Dawn Abilities), Bureaucracy, Dodge, Integrity, Linguistics, Lore, Medicine, Performance, Presence, Ride, Resistance, Sail
Infinite Mastery: Dawn(All Dawn Abilities), Bureaucracy, Dodge, Medicine, Linguistics, Performance, Presence, Ride, Resistance, Sail
Essence Flow: Dawn(All Dawn Abilities), Bureaucracy, Dodge, Medicine, Lore, Linguistics, Performance, Presence, Ride, Resistance, Sail
Supreme Perfection: Dawn(All Dawn Abilities), Bureaucracy, Dodge, Medicine, Lore, Linguistics, Performance, Presence, Resistance, Sail
Divine Transcendence: Melee, Performance, Resistance, Socialize
Martial Arts
Swallowing the Lotus Root || Terrestrial: Five Dragon's Style(All Charms) || Celestial: Dreaming Pearl Courtesan Style (All Charms) || Sidereal: Sapphire Veils of Passion (All Charms)
Melee
Dipping Swallow Defense, Bulwark Stance, Fivefold Bulwark Stance, Heavenly Guardian Defense(Conviction, Compassion), Protection of Celestial Bliss, Guarding Star Tactics, Dawn's Parable Defense, Guardian Sunfire Cataclysm, Solar Counterattack, Ready In 8 Directions Stance, Hungry Tiger Technique, Fire and Stones Strike, Golden Destruction Cut (x3), Call the Blade, Summoning the Loyal Steel, One Weapon Two Blows, Peony Blossom Attack, Iron Whirlwind Attack, Inexhaustible Fury of the Dawn, Cross-Fang Maelstrom, Flashing Edge of Dawn, Immortal Blade Triumphant, Shining Razor Wind, Grass-Cutting Strike, Final Sunset Stance, Fading Light Quickening,  Flawless Mirror Trance, Perfected Battle Array, Thousand Arms Prana
War
Elegant Dance of Bow and Blade, Dawn King's Strife, Heroism Encouraging Presence, Mob-Dispersing Rebuke, Tiger-Warrior Training, Certain Victory Formation, Rout-Stemming Gesture
Integrity
Integrity-Protecting Prana, Righteous Lion Defense x 2 (See Intimacies), Spirit-Maintaining Maneuver, Phoenix Renewal Tactic (Compassion, Conviction) x2, Unhesitating Dedication (Used to add several additional motivations - see above), Temptation Resisting Stance, Elusive Dream Defense, Sun King Radiance, Final Ray of Light, Righteous Avengers Aspect, Shedding Infinite Radiance (Eclipse)
Performance
Phantom Conjuring Performance, Respect Commanding Attitude, Heart Compelling Method, Memory Re-weaving Discipline, Husband Seducing Demon’s Dance, Rose-Lipped Seduction Style, Horizon to Horizon Performance Method, Demon-Wracking Glory, Infatuation-Gathering Idol Methodology, Immanent Solar Glory x 7.  Custom Charms: Sweet-Lover's Bliss (Effect: Enhances pleasure of intimate encounters, and lowers MDV of lovers to suggestions for a period time), Dream Lover's Touch (Allows the use of Phantom Conjuring Performance to extend to all 5 senses), Sweet Soul Healing Sensuality (Allows intimate encounters to restore and heal the pain of Deep Heart Sorrow, Broken Dreams, Long Term Fatigue, Ravening from Raksha, and Unnatural Mental Influence)
Presence
Hypnotic Tongue Technique, Listener Swaying Argument, Majestic Radiant Presence(Willpower), Terrifying Apparition of Glory, Authority-Radiating Stance, Enemy-Castigating Solar Judgement, Sun and Moon Method, Soul-Spanning Bridge Relay, Underling-Promoting Touch, Servant-Uplifting Admiration, Irresistible Salesman Spirit, Worshipful Lackey Acquisition, Searing After-Image Passion, Mind-Blanking Rebuke, Eternal Empress of Love x 2,
Resistance
Ox-Body (Option 3) x 7, Invincible Essence Reinforcement x 7, Essence Gathering Temper, Unabating Fury Focus, Red Dawn Ascending, Battle Fury Focus, Durability of Oak Meditation, Iron Skin Concentration, Iron Kettle Body, Armored In Righteousness Stance, Body Mending Meditation, Rising Sun Renewal, Inner Fire Unleashed, Spirit Strengthens the Skin, Adamant Skin Technique(Conviction), Unbreakable Warrior's Mastery, 
Survival
Hardship-Surviving Mendicant Spirit, Element-Resisting Prana, Eternal Elemental Harmony, Steadfast Elemental Emperor Stance
Investigation
Judge's Ear Technique, Irresistible Questioning Method, Consumer-Evaluating Glance, Courtier's Eye Technique, Know the Soul's Price, Legacy Detecting Glance
Lore
Harmonious Academic Methodology, Legendary Scholar Curriculum, Terrestrial Edification Program
Medicine
Wound-Mending Care Technique, Contagion-Curing Touch, Wound-Cleansing Meditation, Touch of Blissful Release, Flawless Diagnosis Technique, Ailment-Rectifying Method, Body-Purifying Admonitions, Wholeness-Restoring Meditation, Miracle Worker's Redemption, Youth-Restoring Benison
Occult
Spirit Detecting Glance, Spirit Cutting Attack, Ghost-Eating Technique, Eclipsing the Sun, All-Encompassing Sorcerer's Sight, Sorcerer's Burning Chakra Charm, Terrestrial Circle Sorcery, Celestial Circle Sorcery, Solar Circle Sorcery
Athletics
Graceful Crane Stance, Feather-Foot Style, Lightning Speed, Monkey Leap Technique, Increasing Strength Exercise, Glorious Temple Body, Unparalleled Acumen Meditation,
Awareness
Surprise Anticipation Method, Keen (Smell & Taste) Technique
Dodge
Reflex Sidestep Technique, Shadow Over Water, Seven Shadow Evasion (Conviction), Reed in the Wind, Flow Like Blood, Lightspeed Body Dynamics
Bureaucracy
Frugal Merchant Method, Speed the Wheels, Bureau-Rectifying Method, Heavenly Mandate Marking x 3, Insightful Buyer Technique, Visage Made Law, The Legend Lives On, Servant-Rewarding Benevolence
Linguistics
Whirling Brush Method, Sagacious Reading of Intent, Discerning Savant's Eye, Flawless Brush Discipline, Letter-Within-a-Letter Technique, Poetic Expression Style, Excellent Emissary's Tongue, Beautiful Essence Born Rune, Twisted Words Technique, Eternal Gilded Words
Sail
Perfect Reckoning Technique, Immortal Captain's Advantages x3, Salty Dog Method, Hull Preserving Technique, Ship and Soul Union (Eclipse), Invincible Solar Vessel,
Socialize
Wise-Eyed Courtier Method, Understanding the Court, Wild Revelry Approach, Gathering the Congregation, Mastery of Small Manners, Taboo Inflicting Diatribe, Venomous Whispers Technique, Web-Cutting Eyes, Mastery of Society Technique, Shining In Every Eye Attitude
Non-Solar Charms

Dematerialize, Shapechange (Several Charms, include the ability to - Alter Cosmetic Appearance, Sex, Take the Form of a Humming Bird or Lynx),  Emergency Prayer Relocation, Foretell the Future (Domain: Harmony),

Sorcery
Emerald Circle: Emerald Countermagic, Emerald Circle Banishment, Food from the Ariel Table, Vision Transmitting Protocol
Sapphire Circle: Battle’s End, Eternal Crystalline Encasement, Gift of Knowledge, Ivory Orchid Pavilion, Outside Worlds Within, Sapphire Countermagic, Sapphire Circle Banishment
Adamant Circle: Abjuration of the Maidens, Adamant Countermagic, Adamant Circle Banishment, Benediction of Archgenesis
Panoply

Orichalcum Reaper Diakliave 'Mercy's Judgement' - Speed 4, Accuracy 22, Damage 9L, Parry Defense Value - 8, Rate 4  Attune: 5
Mercy's Edge has been Reflection's chosen blade for her entire exaltation, it is linked to her legend and there are almost as many stories about it as there are about her, written down the length of the blade are the words 'Apply Mercy With Wisdom' and on the other side 'Temper Justice with Mercy'
Orichlalcum Seven Jeweled Peacock Fans 'Golden Twin Jewel's' - Speed 5, Accuracy 18, Damage 10B/6L, Parry Defense Valuse 9, Rate 4 Attune: 4
These weapons are the one's she prefers to use when she makes use of Dreaming Pearl Courtesan Style, but sometimes she uses them when she's full on defense

Offensive(15): Orichalcum Reaper Daikliave(2), Personal Voidfighter(4), Orichalcum Seven Jeweled Peacock Fans x 2 (2), Orchalcum Perfect Talon Dagger(2)
Defensive(15): Collar of Dawn's Cleansing Light (1), Discreet Essence Armor(2), Infinite Resplendence Amulet (5) Vestment of Holy Visage (4),
Utility(15): Chaomorphic Symbiote(5), Vault of Woven Dreams(5), Essence Capacitor Unit (5)

Regalia of the Cerulean Empress
- Collar of Dawn's Cleansing Light (Orichalcum Necklace
- Discreet Essence Armor (Orichalcum Bracer and Anklet's)
- Infinite Resplendence Amulet (Amulet, links to the Collar)
- Vestment of Holy Visage (Actual form, a pair of earrings, made with blue jade, orchalcum and Starmetal)

NOTE: Infinite Resplendence Amulet is Orichalcum, Moonsilver, Starmetal and Jade
Orichalcum: Can create light designs like wings, or clothing out of pure light, adds +4 to appearance when used this way, but inhibits stealth.
Moonsilver: Can be used to create superior camouflage increasing stealth and disguise attempts when used in this manner.  Adds 5/5 to soak
Starmetal: Allows to keep stuff elsewhere as long as they can be moved though a pocket no more then 1 foot
Jade: Allows one to act as 5 relays in an army, or as commander to enhance drill and morale.
Details to Come - this area still in progress

Background

Mortal
Born in the centropolis of Hadal, Reflections of Serenity was raised to the concept of the responsibility of power, here at the heart of the Deliberative, he saw both the ideal upheld and it disgraced, but more often then not, he saw it upheld and he took away with him a deep of belief in responsibility of power.   He also saw the five maidens in passing at one point, and Venus, the maiden of Serenity, winked at him in passing.. creating a fasination with the maiden of serenity. 

Of course, as a mortal he was not all that powerful, but he did have a degree of influence within his own city, serving as an adjutant wherever he was needed, and even became a lesser priest in the theomachy.   His elder sister married during his 18th year and while he continued his life of service and excellence, she had a daughter when he was 20, this was to become a major transformation of his life a few years later, for in his 27 year, his parents, sister and her husband were killed in an industrial accident, leaving him the soul guardian of his seven year old niece.  He did the best he could with his new responsibility, but the situation created considerable stress and strain on his life.  He loved his niece, but he was not in the least bit prepared to be a parent, but he did his best, and continued to serve where he could best utilize his talents.  And he did the best to teach her as he could, and as she got older he encouraged her interest in the oligarchy, and has attempted to guide her training there, but upon his exaltation he has made her the Major Domo of his household within Hadal.

He continued to serve as he grew older, but while serving at the academy of the upright solder he found himself pushed to the limit, a number of dragon blooded trainees were fighting among themselves, and matters had grown extremely dangerous as the dragon blooded's anima's rose around them.  It was at this point he walked forward and began dressing them down for misusing their powers, speaking of the responsibility of power, calling them to live up to the great majesty and responsibility that their exaltation had given them.  If it hadn't been for what else occered at that moment, his speech might have been ignored, but the blazing aura of sparkling gold rose around him as he spoke, a adding a glorious majesty to his words, such that it is quoted in the Academy even today.
Early Exaltation
It took him several moments to understand what had happened, and being as he was so close to Hadal at the time, his life changed almost immediately, soon enough he was enrolled in the Academy of Celestial Refinement, and it didn't take them long to understand just how versatile this young solar seemed to be determined to become.   Soon enough he was encouraged to train in a number of ways that the elders at the academy believed would make him the most effective in the shortest time, he's something of a roving trouble shooter today, and has an unprecedented degree of backing from the Deliberative itself for such a young solar.  Warrior, Teacher, Speaker, Director, he shows significant capabilities all around.

Reflections of Serenity believes lying is a refuge of the last resort that creates more problems then it solves, and something to be avoided in the long run, he will not lie to anyone he does not consider an enemy.  He believes in balance, work hard and party hard, he believes in responsibility, he has a strong convictions, but also a strong sense of mercy.   Sense exalting, he has gained a stone that has allowed him to shift genders, his previous exaltation was a woman, and he finds that he is disturbingly comfortable as a woman, or perhaps it should be, she finds herself disturbing comfortable as a man?  He/she is not sure what to make of that, but seeking balance in the matter has him/her spending a good bit of time as either... as a male, he's heterosexual, but he finds as a female he's bisexual, something else s/he is not sure the source of..

As a warrior Reflections of Serenity prefers precision when required, mercy and harmony when possible, and wherever he has been sent, he brought a greater degree of serenity to the situation, when sent to deal with a matter of major disagreement between two Voidfighter units, he insured that several members of the wings ended up married and sworn to defend each other.  When sent to hunt with the Void Hunt, necessity required that she brring the swift resolution of death to the matter, even as she wept over the deaths that were required and granted mercy where she could.  Compassion married to Conviction, in her early years, many pointed to her as the best expression of what a young solar can be, which would have created a degree of resentment, except that Sapphire Wind is such a likable individual... many folks say that to know him (or her if that's how they met her) is to love her(or him).
Later Days
That was over a thousand years ago now, Reflections spends most of her time female these days, ever sense she chose to bear the daughter of her lunar mate some many centuries ago, and as her essence grew, she became much more comfortable as female then male, all of her previous incarnations having been female, many younger exalts have never even seen her as male, and great legends have grown around her, her cult worships her as the Reflection of Serenity, the Wind of Harmony, and the Sapphire Wind, being only a few of her titles among the mortal ranks.  Reflections doesn't even think of herself as male anymore, she sometimes still takes a male form, but mostly only when she wants to be unrecognized by the masses, or is attempting to seduce someone who has a preference for males.
Legends
Over the years many stories have gathered about her, the following stories are but a few of them
  • She spent 3 months telling a story to young dragon blooded of her personal gens, one that inspired them to new heights and commitment to heroism
  • When in the outskirts of Kamak, during a major attack by the forces of the primordials, she fought for a week in the nude because she woke suddenly in the attack and  'Couldn't be bothered to take the time to manifest clothing'
  • She went off from her unit searching the reaches for a single lost soldier from her unit, and carried him back in her arms
  • She stood guard over one of the Gunstar Defense Line Spirals extending from the outer surface of Autochthon and 5 times used Guarding Star Tactics to block the attacks of the Daystar itself, standing out in the void over the spiral.   She personally defeated a Soverign caste in singular combat during the same battle.
Politics
Politically, she leads the centralist faction but has considerable influence over the visionary faction as well, generally in terms of her influence over the solar deliberative, she is one of it's most respected monarchs, and she can often direct the deliberative as she desires, even if she can't pull it completely in her desired direction, she can usually influence it enough that she gets some degree of what she wants.  She has been assigned to be director of most of the various nations of the Realm for at least a decade, and every time the nation has shifted to a greater degree of harmony.  Her most recent assignment she sought position as director of Loran while Kuroshita Mai hunted for her sister in the pole of Oil.
Maiden of Serenity
Over the years, Reflections has grown closer and closer to the maiden of Serenity, so close that in time she was made an honorary priestess of serenity somewhere around 250 years of age, and today the Maiden actually mentors her at times personally, Reflections of Serenity has disappeared at times to spend a few months of study in the deep with the Adamant City, Divine Weaver of Threads, with the gods themselves.  Not all of this time has been spent with Venus, but much of it has, and she has learned a number of Divine charms while here.  She has many friends among the Serenities Caste, and almost any of that caste can ask for help from her and receive it.  In fact, Mai's previous incarnation was her sidereal Sifu and she learned all she knows of martial arts from her.
Recent Events
During the last 70 years or so, a number of her close companions, circlemates, sifu, friends and allies have died in battle, heroically defending the Gunstar from some very feriocious attacks by all kinds of forces, leaving her in the position of eldest of her circle, one that has been somewhat difficult for her, but she's been generally guiding them into service for the harmony of the Realm as best she can.  She had to have some fairly harsh and serious words with Jay to get him to involve himself, that she later wept for the harshness of her words when she returned to her estate is something only her lunar mate is aware off, and she's been guiding Steel Orchid's military career behind the scenes, putting her Dawn, she was present for exaltation of the Kuroshita twins and has encouraged their pursuits as well.  She's very busy, and constantly on the move, the best way to get her attention is though direct prayer, she has artifacts that allow her to hear prayers and respond to them if they are important enough.

Personality
  • Compassionate, Kind, but also Strong Willed with Deep Convictions
  • Very causal about nudity, wears clothing in public (usually), but often nothing at all in private, reflecting her patron, Venus.
  • Sensual and Graceful in all that she does, so much so that she isn't even doing it consciously anymore[/i]
Weaknesses
Compassion is both her greatest strength and greatest weakness, she is too easily moved to tears over suffering, and while she is an incredible warrior and general, she has trouble making necessary sacrifices in the heat of battle.  In addition, she loves the members of her circle deeply, between that and her influence over the deliberative, sometimes they get away with things longer then they should, as many members of the deliberative aware of that have no desire to irritate her by interfering with those she cares for.  In addition, it makes her entirely too merciful at times, willing to give folks more chances then would be prudent.
Lunar Mate


Name: Rhyme
Type: Lunar
Caste: Changing Moon
Motivation: Aid and Protect Reflections of Serenity in all of her endeavors
Intimacies: Solar Mate - Reflections of Serenity (Mix of Love, Lust, Adoration, & Awe)
Karal Embers (Mix of Love, Lust,  Protectiveness)
Gen Karal (Protectiveness)
Bamulase Cathek (Kinship mixed with Curious Interest)
Kuroshita Mai (Curious Respect)
Reflection of Serenity's Solar Circle (Watchful Awe)
The Void Hunt (Admiration)
Solar Exalted (Awe)
Lunar Exalted (Kinship)
Sidereal Exalted (Respect)
Alchemical Exalted (Intrigued)
Dragon Blooded (Interest)
Tell: Cat Ears
Totem: Cat
Anima: A sensual silver and blue cat rises around her moving with her actions, reflected light like shadows cast by moonlight shiver all around her in silvers and blues
Anima Power: 10 motes to create an illusion to appear as anyone she knows. 
Add essence to difficulty's to discern identity with anima active.
Age: 96
Birthday: See Age
Height: 5'8"
Weight: 132 lbs
Eyes: Red
Hair: Pale
Personality Traits: Curious, Sensual, Uninhibited, Kind, Fun-loving with a bit of a sense of Mischievousness, Protective of things she cares for.
Mechanics

Strength:
Strength   4   Charisma   5             Perception   4
Dexterity   6   Manipulation 5      Intelligence 5
Stamina   5   Appearance 6      Wits   4

cryorage

Meh its all good Krule i got stupid busy this week too sent you a PM as well.

on a side note how do you insert a pic again?  been a while for me since ive had to do it.
The question that once haunted my being has been answered. The future is not fixed, and my choices are my own. And yet, how ironic…
For I now find I have no choice at all.

I am a warrior. Let the battle be joined.
~Dinobot

Zaer Darkwail

The code (with pauses between to prevent code working) is;

[ img ]PIC URL[ /img ]

To designate is it left or right you need use [ floatleft ][ img ]PIC URL[ /img ][ /floatleft] example. With simply center you just type 'center' instead 'floatleft/right'.

cryorage

awsome thanks.

on a side note check out the char pic Krule found that im gonna use.  its just too badas not to be used lol. also fits the character epicly heh.

The question that once haunted my being has been answered. The future is not fixed, and my choices are my own. And yet, how ironic…
For I now find I have no choice at all.

I am a warrior. Let the battle be joined.
~Dinobot

Muse

*Grins*  That's AWESOME.  Nariko upgraded to a fire aspect! 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Dracorion

Quote from: Krule on December 12, 2012, 10:48:18 AMDracorian: Sheet looks fine, but I count 2 unspent bonus points

Ah, turns out the BP were spent, I just forgot to list them. The 2 BP you're talking about were spent to raise Solar Bond from 3 to 4.

Backstory's not quite ready yet, though, my apologies.

Krule

Dracorion: No rush on backstory, I'd like to see it as soon as possible, but we're going for quality over quantity here, by preference, so if you need a bit more time... I will be posting a bit more setting details this weekend, that might help some.

On a different note - Muse and Malixe, I gave Reflections Eternal Crystaline Encasement, so she could be the one who cast the spell, with the intent to use healing charms as soon as the battle was over, so feel free to pick up whatever you like to fill the empty spot.

Cryorage - glad you liked the picture.. hopefully, I'll see how else I can help.

Zaer - hows this as a potential Lunar Mate?



Andyz - Any preferances for a lunar mate yourself, or prefer to seek a pc for that?


Zaer Darkwail

She looks quite fine as lunar mate Krule :). I take it she has familiar slots for those two wolves and is a archer in 'main combat style'?

AndyZ

Female would be preferable, perhaps a No Moon but that's very negotiable.  If someone wants to be a PC mate, though, awesome.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

Krule

Quote from: Zaer Darkwail on December 14, 2012, 05:53:12 PM
She looks quite fine as lunar mate Krule :). I take it she has familiar slots for those two wolves and is a archer in 'main combat style'?

Yes, assuming no one picks up the concept of a lunar mate for you, she's  bout 232 years, was born in the reaches and exalted at 16, and was about 202 when Jay exalted, so she has almost 2 centuries on him, has essence 6.

Quote from: AndyZ on December 14, 2012, 05:55:20 PM
Female would be preferable, perhaps a No Moon but that's very negotiable.  If someone wants to be a PC mate, though, awesome.

That can be arranged.


Krule

#60
Setting Details
- Note: These details are taken from the Shards of Exalted and The Compass of Celestial Directions - Autochthonia, if you want more details, I suggest picking up those books, they are avalilble as pdf files from DrivethruRPG.  It focuses on Autochthon rather then the vast realm of the spiral beyond him, which is an vast endless universe that dwarfs even him.

History

This is the history of the world: In the beginning, the Primordials arose from the cosmic depths to forge a great Spiral of worlds, building their palaces and towers high amid the coils of the universe they created. These titans ruled over all things as immortal tyrants, and so the gods they had created plotted against them. The Celestial Incarnae, gods of sun and moon and stars, conspired with Autochthon and Gaia to bestow their own power upon men, forging Exaltation. Chosen of the gods, the Exalted went to war with the titans, seeking to win worlds with their triumph.

The Exalted lost.

Though empowered by the greatest of gods and the heights of mortal audacity, their victory was never assured.  None can say for sure the precise moment when the Chosen knew defeat. Was it when the Principle of Hierarchy set the Spiral ablaze with white flame, burning entire galaxies to stellar ash? When Isidoros unleashed his apocalypse-jouten, obliterating countless armies in a blink of his dread eye?  When the Unconquered Sun knelt before his titanic father, pledging fealty to the Universe Emperor? 

The Solar Exalted were loath to accept their defeat, but even they could not refuse the counsel of their Viziers, and the truth of their own eyes. In an act of defiant courage and utter despair, the Exalted Host fled into the world-body of Autochthonia, bringing as much of humanity as they could salvage, and then set a course for the infinite abyss of stars beyond the Spiral. Cast into exile, they began to regroup and rebuild, preparing for that fateful day when they could return to the Spiral as saviors and conquerors.

It is four thousand years since the Exalted embarked on their long exodus. A Solar Deliberative reigns over the Eight Nations of Autochthonia, overseeing an unthinkable plan to reclaim their homeworld. The Great Maker’s mortal sickness has been cured at the hands of the Chosen, his pantheon culled and remade to begin his transformation into a divine weapon, a war-world of titanic power. But even after four millennia, they have yet to make their return. Hunted by the Primordials and their Green Sun Princes, wracked from within by internecine strife, the Exalted have yet to choose between the fragile peace of exile and the audacious hope of return.

Remaking the Maker
Eons ago, the titan called the Great Maker took the exiled peoples of the Spiral into the world that is his body, securing them in a sanctum of brass and shadows. Knowing that his sibling-titans would never forgive him for his treachery, he hastily agreed to the Exalted’s plan of retreat, fleeing into starry darkness outside the Spiral. In those early days, the orphaned Lawgivers came to Autochthon with a daring plan, one in which he would play a crucial role. Without a home or the hope of any other return, the Maker consented. Sometimes, in the idle dreams of spun-off thought processes, he wonders if perhaps this was a mistake.  But there are no tears left in him to shed for his regrets.

At the heart of the Solars’ plan is the transformation of Autochthon. Through works of high theurgy and grand artifice, they will recreate the Primordial as an avenging titan, a living warship of numinous power with might enough to launch a devastating counterattack against the Spiral. A lone Primordial could not be expected to stand against the massed might of an entire pantheon, but the new Autochthon will be a perfect nemesis. Already, the Solars call him the Gunstar, dreaming of his awful steel fury. The god-weapons forged into his war-jouten will strike against his cruel siblings’ every flaw and imperfection, while the five-metal bulwark of his hull will stand impervious against their wrath. As the fourth millenium of the Autochthonian Realm draws night to its close, the Great Maker’s transformation is nearing completion. Its first step was the curing of the Primordial’s mortal sickness, and the Exalted accomplished that long ago. With divine medicine and world-warping shinmaic manipulation, the Solar Exalted purged the Great Maker of his cancer over a span of centuries, scouring away the degenerative symptoms of the Void within his very nature. Although the core imperfection has yet to be fully removed, the grand astrological blessings of the Sidereals and a ceaseless gremlin-hunt waged by Luna’s Chosen have kept the Void well at bay.

With the underlying sickness treated, the Exalted have all of Autochthonia in which to work their will. Souls of Autochthon are brought into experimental complexes for analysis and alteration, reshaping them to enact the progress of Autochthon towards his final form. The most dramatic changes come from the execution of souls within the recombination arrays, as when the Divine Minister Ku was slain to cleanse the Maker of his fears and doubts. The vast majority of operations, however, are more subtle. A war-deva might have synthetic cerebellum implants grafted onto its cortex to subtly differentiate Autochthon’s strategic thought processes, while a stubbornly pacifistic exmachina might have its personality resculpted through mind-altering Charms. After millennia of operation, almost every significant exmachina has received at least minor fine-tuning in the laboratories of the Lawgivers.

Aside from these metaphysical changes, the Exalted have physically altered the Great Maker, grafting powerful artifact-organs onto his living body to facilitate and empower his transformation. The Primordial’s outer hull bristles with Essence artillery and siege-artifacts installed by the Exalted, the almighty Realm Defense Grid. Essence turbines in Hadal draw power out of the Elemental Pole of Crystal to empower this divine arsenal, giving it power enough to demolish entire planets. Within his world-jouten, expedition crews headed by Lunar shikari have ventured into the furthest Reaches of Autochthonia carrying vast motonic machinery, installing them directly into the Maker’s body as prosthetic enhancements. A synthetic nervous system of starmetal circuitry spreads throughout the Reaches, while a massive pumping facility installed in the Pole of Smoke dumps countless tons of theocarcinogenic smoke into Elsewhere every day. A pulsating sphere of orichalcum and moonsilver the size of a small moon revolves in a narrow orbit around the Elemental Pole of Crystal, a second heart beating alongside Autochthon’s own.

Under the countless layers of machinery and the scars of theurgy, Autochthon wonders. No longer can he fear the Exalted who change him in ways he never thought possible. No longer can he doubt their triumph. Such insecurities have been flensed from his mind. But he wonders what the world will become when the Exalted reclaim the Spiral from the Primordials, and what his place in it will be. He wonders if his enraged sibling-titans might not have been gentler in their torments than the Exalted proved to be. But it is too late for such thoughts. Soon, whether in a thousand years or a single century, the transformation of Autochthon will be complete, finalized with a single decisive alteration to his fetich-core. Out of the Great Maker’s husk will emerge the Gunstar, the greatest sword ever seized in the hands of the Exalted. When that day comes, the titans will weep.

A Realm Amid the Stars
The Exalted have made for themselves a kingdom to reign over in their exile. From the Centropolis of Hadal, the Solar Deliberative presides over the Eight Nations, overseeing both the constant defense of Autochthonia and the plans for their vengeful return to the Spiral. Glorious even in the shadow of the Primordials, the Autochthonian Realm controls a staggering treasure trove of resources.

Jade-lined vaults in every metropolis house heaped-up slabs of the magical materials, mined from both the body of the Great Maker and from metal-rich planetoids encountered in the Gunstar’s flight. Impossible treasures and exotic prodigies shaped from the prismatic haze of Wyld nebulae fuel the tireless progress of Exalted artificers, allowing potent treasures and supernal weapons to be forged en masse in defense of Autochthonia. Miracles of industrial artifice are commonplace for the Realm’s citizens, from the Gates of Auspicious Passage that link distant cities to the comforting silo-spires of the Immaculate Dragon Aeries, forward bases of the Gunstar Defense Line. And above all, the Realm has the personal power of hundreds of Celestial Exalted and hundreds of thousands of Dragon-Blooded, all working together for a single purpose.

It is wealth and power enough to usher in an Era of Dreams. Instead, the Exalted have put it towards sustaining an endless war. Untold sums of resources are consumed in the twin endeavors of maintaining the Gunstar’s defenses and completing the transformation of Autochthon. The Exalted have foregone the opulence of their personal luxury artifacts and pleasure-palaces in order to sustain the infrastructure of the Realm. Even the most privileged Princes of the Earth understand the paramount importance of holding off the Gunstar’s pursuers, the ethos of total war that is at the heart of the Realm.

The Exalted command the Realm, but it would not stand without the ceaseless labor of its mortal citizens. Every citizen is expected to work for the benefit of the Realm, whether on the assembly lines or the line of battle. Populat workers manufacture voidfighter gunships in Estasian munitions factories and excavate veins of magical materials from alien planets. Soldiers drawn from the Militat serve under the Exalted in the ranks of the Deliberative Army and the Void Hunt, risking their lives to protect the Realm. Administrators of the Olgotory act as bureaucrats and local planners, answering to each nation-district’s Dragon-Blooded governor and implementing laws, regulations, and schedules passed down from the Deliberative. The Theomachry sees to matters of morale, history, and dogma, devoting as much time to maintenance of state sanctioned Exalted cults as it does to the worship of the Great Maker. The Sodalities compete with one another for the choicest of resources, but the Realm’s constant war footing leaves no room for jealous hoarding. Their technical know-how keeps lights lit and engines humming, allowing all of Autochthonia’s citizens a degree of safety and comfort in the darkness of the Maker’s body. Hard work has its rewards; dutiful laborers of even the lowest social caste can expect enough living space to comfortably house them and their families, ample allocations of food, access to essential magitech amenities, medical treatment, public entertainment, and more.

Most mortals live in relative safety. Medical alchemy provides remedies and cures for almost any plague or poison, while the policing of the Alchemical Exalted and the Regulators keeps crime to a bare minimum. Advances in magitech infrastructure and Municipal Charm development have diminished the risk of industrial hazards in the workplace. But while the Exalted have solved many of the problems facing Autochthonian mortals, new perils have appeared in their absence. Massive geomantic grids can provide power to entire cities, but system failure results in nation-wide blackouts that can last for days. Advanced industrial machinery and labor automatons have removed much of the risk to human life from mining and manufacturing, but reliance upon these technologies makes their breakdowns all the more disastrous. Even when they work in the shadow of the great Solar god-engines, mortals must still contend with mechanical failures, industrial dangers, and grinding hours of labor.Most mortals live in relative safety. Medical alchemy provides remedies and cures for almost any plague or poison, while the policing of the Alchemical Exalted and the Regulators keeps crime to a bare minimum. Advances in magitech infrastructure and Municipal Charm development have diminished the risk of industrial hazards in the workplace. But while the Exalted have solved many of the problems facing Autochthonian mortals, new perils have appeared in their absence. Massive geomantic grids can provide power to entire cities, but system failure results in nation-wide blackouts that can last for days. Advanced industrial machinery and labor automatons have removed much of the risk to human life from mining and manufacturing, but reliance upon these technologies makes their breakdowns all the more disastrous. Even when they work in the shadow of the great Solar god-engines, mortals must still contend with mechanical failures, industrial dangers, and grinding hours of labor.


Nations

Hadal
The Deliberative divides the Autochthonian Realm into eight administrative nation-districts, each of them built around one of the ancient metropoli that were the first cities raised by the Exalted Host. At the conflux of these Eight Nations is the Centropolis of Hadal, the elder city of orichalcum that sits atop the Elemental Pole of Crystal like a shining crown. Amid the sprawling factory-complexes and Charm-engines of the city’s municipal infrastructure is the mile-high dome of gold and black basalt where the Solar Deliberative convenes to rule. The Deliberative’s control radiates out from the dome through realm-spanning systems of technology. Hologlyphic projection relays transmit the oratories and proclamations of Celestial senators to crystalline display screens in every city of the Autochthonian Realm, while the world-moving machinery of the theotechtonic navigation grid sets the drift of Autochthon’s continent-organs in the order ordained by the Exalted.  Artificial dragon lines channel elemental Essence from the Pole of Crystal to empower the Realm Defense Grid built by the Exalted, and the stolen Loom of Fate that sits at the pinnacle of Hadal.

NOTE: I've changed this slightly, the Loom of Fate is under the city of Hadal and the Realm Defense Grid at it's pennacle instead, see Layout.  Also, unlike the other Alchemical Cities, Hadal intersects directly with the elemental pole of crystal, the mind and heart of Autochthon, tapping it for power and giving it more power and beauty then all of the other nations of Autochthon combined. 

Gates of Auspicious Passage: These Municiple Charms were designed by the greatest of Twilight caste, while each nation has one that connects to Hadal, Hadal itself has many, at least one linked to each alchemical nation, sometimes more, they come online when activated, but remain at rest when not, they bend space time and allow instant travel between the gates.

Layout
Hallow Advocate of Law - this is the Orichalcum central city of Hadal, a perfect sphere with a spiral stretching upward in the center for the Deliberative itself, Hadal is split into 5 districts based on each of the solar castes.. circling the center city is the next city, Luminescent Orb Defender,  who circles around the center in a set of moonsilver circlets, so to speak, three perfect circles to represent the 3 lunar castes, rising from below, is the starmetal city, Entangled Guide of Stars, who seperates into 5 spirals around the city, each one devoted to one of the 5 castes of Sidereal, between them starmetal bridges act threads between each tower,  and down to the 3 closest solar districts to that spiral, trams travel these bridges, below  she reaches down to grasp and anchor the city to the city below, where the Palace of the Maiden and the Loom of Fate is anchored to the Adamant caste - Divine Weaver of Threads, this city is forbidden to all save the divinities and their priests.. and while technically every Non-Alchemical Celestial Exalt is a sort of divinity, the only ones automatically welcome are those who are naturally priests - All Sidereals, Zeniths and No Moons..  Others need to either be priests in other ways, or an invitation from the Maidens or the Divine Ministers, for this city not only holds the divinities, Adamant threads even stretch down to the Core itself.  Beyond these are five Jade cities devoted to matters of the dragon-blooded, many of the various Gens have their household homes in these cities encircling these 4 central alchemical cities, and beyond them, another 3 soulsteel cities, where most of the mortal inhabitants make their home, but also were some of the prisoners of the Deliberative are kept, making up a grant total of 12 alchemical cities to the Centropolis of Hadal, and giving Hadal a sort of mix of star and crown, and unlike the other cities, it's position is anchored, Hadal remains the eternal crown of the Pole of Crystal.

Estasia
The Tiger-Warrior Estasia—favored servant of Aofe, the Golden Blade—sacrificed herself in a desperate bid to buy the escaping Exalted more time. The district named for her is as devoted to martial pursuits as she was; it has serves as the crucible for the Deliberative’s Army, and a forge for crafting the implements of revenge. Here, the great sums of magical materials produced by Kamak and Sova are put to use. In the arms factories of Lux, Populat laborers work to assemble voidfighters, warstriders, and the titanic siege weaponry of the Realm Defense Grid. Sodalt savants oversee the construction of these artifact weapons with their technical expertise, with Exalted artificers providing the finishing touches. In the metropolis of Cidon, newly-Exalted Dragon-Blooded go through five years of flight school in the Steel Crucible of Dragons Academy, undergoing a hyper-accelerated regimen of Solar training to prepare them for service in the Gunstar Defense Line. On the rain-slick plains below, the mortal soldiers of the Deliberative Army train for war, a legion four thousand years in the making.

Layout
Estasia’s motion, a wide circuit around the Pole of Metal, constantly takes the nation near the elemental poles. The rapidity of movement causes a great cooling effect, result ing in dropping temperatures and a pervasive, perpetual fog rolling across frosted and cracked sub-plates to cling to low valley settlements. The temperature never drops so low as to become inhospitable, but it remains uncomfortable to the populace—only Kamak is colder. The nation’s high-ceiling chambers collect condensation, which drops down constantly in a torrential downpour offering only brief respites. Canyon-like trenches of pipes and corridors lay carved into huge plains of metal and crystal. It is inside these trenches the towns and tram lines of Estasia exist, fighting one another for space and heat and refuge from the damp. Cities break the surface, rising high above the trenches; massive tenement blocks stacked atop one another beside great waterfalls, tall towers topped with spiraled minarets sluicing off the constant water. The cities are shining reflections across the plains and lakes of stagnant water, their sisters and brothers a dim light on the horizon. Few large settlements exist outside of Estasia’s cities, the largest being Deliberative Army training camps and staging areas to access international tubes and the Reaches.

Nurad
The nation-district of Nurad is a living memento of the long-vanished Spiral. Vast arcologies float within its chamber-dome, buoyed by clouds of Essence. Crystalline panels reveal vine-draped trellises, trees heavy with fruit, and nutrient-baths thick with seedlings. Agricultural laborers work in specialized farm-decks, raising pigs, chickens, and yeddim engineered by Genesis sciences. Far below, Nurad’s tidal regions drain into paddies of artificial soil, where workers sow and harvest rice. High above, the city of Wisant casts life-giving light upon all below, a reflection of the Deliberative’s promise to the people of Autochthonia.

Genesis laboratories and bioenhancement facilities flourish throughout Nurad, drawing specimens and raw materials from its arcologies. Sodalt geneticists raise specialized breeds of animal and hybrid plant life, while Genesis savants working in the Arsenal of Experimental Life-Forms create artificial behemoths and engineered super-soldiers, living weapons against the forces of the Primordials.  Thaumaturgical hospitals provide state-of-the-art health care to the injured, while the Exalted find comprehensive supernatural care in the Garden of Holistic Rejuvenation, along with an extensive suite of biological enhancements and modifications. The wide open-air spaces of Nurad also make it an ideal testing site for magitech aircraft, making it home to the Gunstar Defense Line’s Illustrious Institute of Voidflight Research, nicknamed the Hatchery.

Layout
Physically, Nurad is the most open of the Eight Nations.  Almost all of Nurad lies within one especially large oblate spheroidal chamber almost a hundred miles in diameter and thirty miles high. Dozens of mile-wide columns, festooned with conduits and crawling with living machines, pierce layers of wispy clouds to support the distant dome of the sky-ceiling.  The floor of the nation-chamber is a labyrinthine landscape of metal domes, ridges, valleys and mesas. When the rains come, flash floods transform canyons into canals and depressions into lakes. Forests of steam vents throng with flocks of vaporous elementals; freestanding spires serve as airship docking posts. At the chamber’s rim, the floor rises toward verticality in ever-steepening terraces of brass, copper, bronze and steel.  Nurad’s movement through the Reaches often brings it adjacent to the Pole of Steam. For days or weeks, the air grows hot and muggy, and the upper atmosphere boils with thunderheads that drizzle a constant warm rain or flare up into sudden typhoons. Then Nurad moves on, and monsoon season gives way to cool, dry air and wefts of cirrus clouds.

The Orichalcum city of Wisant, hangs suspended from the faraway sky-ceiling. So remote is it from the lands below that it appears as nothing more than a distant light, its fluctuations marking shift-transitions and bringing an echo of day and night to the entire nation.  Many of the Airships and Voidfighters launch from here, for testing and practice for travel in the void beyond Autochthon, or to serve the needs of Nurad itself.

Claslat
Hadal is where the Exalted work, but Claslat is where they come to rest. The nation-district caters to the Chosen like no other: within its technicolor cities, the Chosen feast on fine cuisine, enjoy the company of courtesans, and cheer for competitors in the arenas of the Gladiat. Miles below, workers toil in a churning maze, cranking out crossbows, armor, and other implements of war. When the shift-whistle blows, some filter to the upper decks, hoping that one of the Chosen will see something desirable in them—whether that something is wit, strength, intelligence, or even simple sex appeal. While the Exalted and their mortal followers occupy two very separate social strata, Claslat is a mixing pot, where an off-duty Solar general can play sports with his troops and an overworked Sidereal can enjoy a good conversation and a cup of kaff. Sometimes this causes conflict, as tensions accumulated over decades or centuries boil out without duty to keep them contained. Sometimes, new bonds of love, friendship, and loyalty form. Inevitably, both sides must return to their duties—but often they return with a renewed sense of respect, and the knowledge of what they’re fighting for.

Layout
Claslat is organized into two basic geographic divisions—Central Claslat and Outer Claslat. Central Claslat contains the nation’s older settlements, including nine cities and countless towns. It is a single massive, low-ceilinged open cavity half the size of the Wavecrest Archipelago. Massive bearing races mark out natural roadways connecting Central Claslat’s many habitations.  Outer Claslat is a series of smaller chambers adjoining Central Claslat, connected by tram lines. It contains over thirty towns and two cities, Kur and Anket. Much of Outer Claslat has sprawled into what were once considered the nation’s Far Reaches.

Yugash
Yugash is nestled in one of the Maker’s mighty neural nodes, a confluence of faith and genius. Centuries of work by theotechnical savants have shaped it into a land of towering peaks and narrow, winding tunnels; prayer-flags flap in venting steam, and electrical arcs trace out entire sutras in their deadly currents. Thousands of savants, technicians, and scholars make their home in the district, bustling from project to project and providing brain-power for the largest think tank humanity has ever seen. Led by Exalted savants, they plumb the reaches of possibility, devising new and awe-inspiring tools for the Deliberative’s endless struggle.   As Autochthon’s thought-lightning roars and crackles overhead, they bow their heads in solemn meditation, hoping that the Maker’s genius will grace them.

The Metropolis of Kadar forms the nation-district’s core; the Synaptic Junction Dynamo runs down the city’s spine, drawing energies from the Maker’s thought-lightning into massive rods and channeling it into the power grid.  Even the residue of Autochthon’s genius is enough to power Kadar ten times over—which leaves more than enough for the Deliberative’s experiments. Early in the Realm’s history, a No Moon researcher perfected a method for containing Wyldstorms, and transporting them safely within the Gunstar’s hull. This raw creation-stuff has served as fodder for countless theories, experiments, and weapons—the first protoshinmaic vortex was birthed within the labs of Yugash, and its labs churn out refinements on the basic design to this day. In the nearby reaches, Lawgivers weave Miracle Shells within specially-shielded chambers, warping the laws of nature to better study them. These two disciplines have borne terrifying fruit in the form of the Titanomach, a device the size of a man’s hand. When detonated, the Titanomach affirms the reality of Nirguna upon a localized area, obliterating all existence within it. It’s hoped that weapons like these will prove a crucial asset in the upcoming war, but there are those who wonder, in moments of silence, if such a thing is worth the price.

Layout
Unlike some other nations, Yugash is not situated in a segment of the Maker’s anatomy with many large, open spaces.  Its towns and cities are tucked into narrow, claustrophobic cysts in Autochthon’s vast muscular system, connected by an intricate network of primary and secondary tram lines. Where the location of various towns and cities within the other nations is fairly fixed, Yugash’s internal geography stays in constant, if fairly predictable, drift. Paradoxically, this makes restricting travel within the nation exceedingly easy, as the trams are the only reliable means of transit between settlements. A trip from Het to the town of Jakul takes a mere hour by tram, but may easily take four days on foot, all of them spent trekking through winding access corridors, climbing up and down service ladders, and squeezing through forests of churning rocker-arms and slamming pistons.

Gulak
The air in Gulak is thick with hymns to the Chosen.  Cathedral-complexes hold hourly masses, empowering the Exalted with mortal worship in accordance with the catechism of the Deliberative’s prayer calendars. While the temples of the Chosen are found in every city of the Realm, the nation-district of Gulak has been designed purely as an optimized power-source. Gulaki chefs are put through training regimens to make them the finest of any in the Realm, maximizing the consumption of the fertility drugs that every morsel of food is laced with. Music halls and grand poetry salons draw thousands of mortals to listen to talented lectors and Exalted performers, promoting Deliberative-approved doctrine with every showing. Nowhere else does mortal culture flourish as it does in Gulak—nor, for that matter, mortal population. So great is the nation’s overpopulation that entire sectors of its geomantic grid are dedicated to powering the spatial-folding technology built into its dormitories, compacting the living space of thousands of citizens into a building no larger than a single Populat apartment.

While this overpopulation has turned Gulak into a bottomless wellspring of worship for the Exalted, it poses its own problems for the nation-district’s citizens. Disease spreads through the compressed populace in a matter of hours, turning even the mildest outbreaks into epidemics that tax the nation’s medical services to the breaking point.  Cultural tensions flare high in tight proximity as adherents clash over differing modes of worship, philosophies, and aesthetics. Peacekeeper Champions intervene to stamp out violence or mass unrest, but conflict simmers hot under the surface. The masses of mortal citizens also provide an ideal hiding place for Apostates, akuma, and traitors. The Void Hunt pays special attention to Gulak, but even they cannot uncover every hidden threat.

Layout
Gulak is contained within a cluster of over a hundred spherical chambers gathered like a bunch of grapes. These chambers are generally two to five miles in diameter, and even the largest—the central chamber containing the metropolis of Thutot—is less than thirty miles across. Seven other major cities are located at the nation’s edges, either within their own sizable chambers or embedded into the nation-cyst’s outer wall.

Most of Gulak’s smaller chambers contain a single town apiece. These are connected to the nation’s cities by a looping network of pneumatic trams. Vast artworks cover the walls and ceilings of these chambers: conduits daubed with luminescent paint to form elaborate glowing filigree; bas-relief gearworks picked out in gold leaf; mosaics of colored mirrors that shimmer like the sea; artificial waterfalls flanked by swirling patterns meant to evoke the legendary “foliage” of Creation.

The small size and curved walls of the town-chambers requires efficient use of space. Streets become stairs as they run up the sloping floors of a town, then give way to elevators going still higher. Balconies jut out from structures set in the upper walls and ceiling. Towers rise dozens of stories into the air, their upper levels linked by covered bridges of glass and steel.

Jarish
The district of Jarish floats on a cushion of prayer, traveling through the Maker’s body to carry out its holy mission. The lover-Metropoli of Jast and Qune hold each other in an eternal embrace, forming a single gleaming city of moonsilver and orichalcum. At its center stands the Radiant Obelisk—a shining prismatic spire housing thousands of worshipers. Mortals, exmachina, gods, and even captured demons raise their voices in song; the Obelisk trembles, awed by the force of their faith. From this awe comes enough energy to run Jast and Qune three times over. Often, this spare power is channeled outward, to power vehicles, equipment, and even smaller mobile settlements; when Jarish is in motion, it is channeled inward. The Obelisk itself recites the Wanderer’s Prayer, praising Autochthon and begging for passage through his holy body—and consciously or not, Autochthon’s body complies. The very structure of the Maker rearranges itself to accommodate the city’s passage; even the narrowest tunnel will expand to fit it.

While mortals offer up their faith to Autochthon as the god of their exodus, the Exalted take matters into their own hands. From Hadal, the Solar Deliberative pilots Jarish through the Pole of Metal as a mobile theurgic laboratory, sending it to track down exmachina and perform modificationsto distant parts of Autochthon’s jouten-landscape.  The strange engines of the Demomorphic Recombination Array and the Transdivine Parallax Enclave are housed within the golden span of its capital metropolis, allowing the Solar Exalted to modify the souls of the Great Maker on an industrial scale. Heightened patrols of regulators and the Alchemical Exalted track down any exmachina that escapes its cage, ensuring that renegade spirits do not upset the plans of the Solar Exalted. It does not disturb the pious mortals of Jarish to see the emanations of their god brought down into the grinding gears of these machines, nor do they fear when the exmachina emerge altered, transformed, or not at all. Their faith in the Great Maker is unwavering, but so too is their faith in the plans of the Solar Exalted.

Layout
See above, the nation of Jarish is like few others, moving though the reaches of Autochthon on a holy mission, it's location constantly shifting, it is the cities itself that are joined, and in motion, but love and sacrifice are the greatest virtues in Jarish, the great love of their two greatest Champions are the heart of the nation, and furthermore, almost a thousand years ago, it was attacked by the forces of the Primordials, as it moved though the outer reaches of the pole of metal including several Infernal exalts, a powerful force of epic preportions, during this time the city was almost destroyed, were it not for the actions of a heroic group of exalted, several of whom gave their very lives, and the city of Jast herself, it would have been destroyed, today the Walk of Saviors commemorates that moment of glory and deepens the faith of the people in Autochthon and in the Exalted, the faith of a people almost legendary in their faith already.  Jarish has more priests and members of the theomachy then anywhere else in the Realm.

Kamak
Kamak traces out the widest orbit of the Eight Nations, circling through the mineral-rich edges of the Pole of Metal in accordance with the Solar Deliberative’s designs. Kamaki citizens oversee the largest mining operations in all the Realm, directing swarms of arachnid harvester-automatons or operating magitech excavation machinery. Hover-skiffs and hydraulic trams transport materials by the ton to the other nations, feeding the coffers of the Realm and the Gunstar Defense Line. Even after the steep taxes imposed by the Solar Deliberative, there is plenty left over for the Kamaki, supporting such luxuries as the nation’s sky mantis grid and clockwork servitors. Innovation is encouraged and rewarded, with stipends of magical materials and exotic reagents paid out to those whose designs and inventions hold promise for the Realm’s future. It is said that even the humblest mortal savants may live in the same splendor and opulence as their Exalted rulers, if they have the talent and genius to earn it.

But Kamak’s riches are not without their cost. As the nation drifts along the outermost edge of the Pole of Metal, it is the most vulnerable of the Octet to demonic incursions.  Stellar behemoths or deva swarms have invaded the nation through access hatches and spatial portals on the Gunstar’s exterior, while direct fire from hellstar battleships have threatened to breach the exterior hull that shelters Kamak from the deadly void of space. Workers caught in these incursions find themselves fending off monsters with little more than mining equipment and industrial tools, one-sided engagements that all too often end in mortal bloodshed.

The Solar Deliberative has commissioned a disproportionate  number of Gunstar Defense Line bases in Kamak to safeguard their greatest source of magical materials, and the clarions of the Immaculate Dragon Aeries have become a familiar sound to the nation’s citizens. The short-tempered Dawn Caste Ragni Star-Bear oversees the Defense Line’s operations here, and has little patience for the softness and cowardice she sees in Kamaki culture. If she had her druthers, the entire nation would be placed under permanent martial law, and damn the complaining of Twilights back in Hadal.  For now, she settles for making her will known through the oppressive presence of her Dragon-Blooded peacekeepers keeping the fat bureaucrats and absent-minded savants in line with her martinet discipline.

Layout
Where other nations are comprised of rounded or tubular chambers that run parallel or perpendicular to gravity, Kamak’s chambers are both unusually shaped and laid at odd angles, like a fistful of three-dimensional puzzle pieces tossed into a jumbled heap. Shapes range from regular polyhedra to kinked and twisted tubes to amorphous, irregular spaces. Sizes likewise vary, with shafts fifty miles long situated alongside cysts less than a mile in diameter. Their conjunctions often lead to mild temblors.

Flat horizontal surfaces rarely occur naturally in Kamak. Most of those which exist have been engineered into that shape over the millennia. Some of the nation’s settlements stand atop sl ick metal summits or saddle-back ridges; others cling to narrow ledges or jut out from escarpments. Still others are spread across multiple ledges or outcroppings, connected by swaying metal bridges. But most lie embedded within the nation’s walls: networks of corridors and chambers built of concrete and steel, tucked away from the cold and the winds and the stark cliffs and chasms.

Sophisticated trams and funicular lines run across the icy slopes and through miles of illuminated tunnels, steam rising from their heated tracks. Obelisks of red jade three meters tall, their surfaces inlaid with convoluted thaumaturgical sigils of orichalcum, hover above settlements and stopping points, emitting zones of warmth to stave off the encircling cold.

Sova
Sova’s metropoli lie above an ocean of molten metal that flows through the veins of the Maker, a sea of liquid gold and boiling jade that rise up through the titanic shafts that pierce the nation’s landscape. Under Exalted reign, this industrial pyroclasm has become a source of untold wealth and resources. Huge tubes of red jade and adamant extend from Sovan cities down into the shafts, pumping the molten magical materials into the distillation factories of Municipal Charms. Citizens work in the siphon-factories as technicians and engineers, performing routine maintenance on Municipal Charms and refining the harvested magical materials through complex thaumaturgical processes. The actual physical labor of extracting the minerals has been replaced by automated machinery, obsoleting the dangerous mining-skiffs once used to gather precious minerals. However, this is not without is own perils. When lava surges or solid mineral deposits obstruct the siphon-tubes, crews of Populat laborers must descend through access tunnels to clear the blockage, braving the heat and poisoned air to do so. Sometimes, they must even fend off attacks from metal elements unwittingly caught in the siphons, or from invading gremlins.

While the siphon-tubes are Sova’s most obvious form of industry, most of its populace is employed in the nation’s other greater enterprise—the Malki Archives. Soulsteel chambers deep beneath the patropolis of Imtu house the malki, gestalt material intelligences synthesized from the personalities and knowledge of the Realm’s dead. Specially trained Luminors oversee the the transfer of psyche-imprints from soulgems into the material intelligences, while Populat curators assist visitors in navigating the vast stores of data held in the collective minds of the malki. Within the halls of the Archives, Celestial savants debate the finer points of metaphysics with ancient scholars and philosophers, while young Dragon-Blooded are schooled in Primordial battle strategy by ancestors who fought the titans firsthand. The topmost layer of the Archives houses the Sagacious Council of Fallen Stars, a revered council of malki composed from the memories of fallen Celestial Exalted. Each of these malki contains the personas of every inheritor of a single Celestial Exaltation. It is considered traditional for the newly-Exalted to meet with the malki of their past incarnations, standing as equals before the flickering screens.

Layout
Sova is the third most populous nation in Autochthonia, and geographically the smallest; unlike other nations, it possesses a warm atmosphere, some of which is inhospitable to human life. The nation rests in a dense expanse of metal, pierced by dozens of titanic hollow vertical shafts, each of which ranges from a half-mile to a mile wide and tens of miles deep. Sova’s historical riches stem from vast pools of the Magical Materials that lie molten in the depths of the shafts.  Elegant columns spiral alongside the shafts, granting them a winding, spiked look. Twisting paths lead to smaller, cooler tunnels between the shafts, where the Sovans build cities to draw on these materials.  The sultry troposphere and teeming life of the nation leave Sova uncomfortably hot.

The Reaches
In the last thousand years, two new cities have extended the reach of the realm further then ever before, each one the nucleus of what the Deliberative intends to be a new pair of nations in a much more unusual pair of locations then the other nations of Autochthon.

Loran
Though rooted in the upper strata of the Pole of Metal, the majority of the metropolis of Loran extends up into the Pole of Oil—a titanic reservoir filling the upper hemisphere of the Great Maker’s body, vast as the Great Western Ocean of Creation. Viewed from outside, Loran appears a series of shining gold-silver domes and bubbles connected by tubular scaffolding and flexible tram tunnels. Its people, the Loranei, style themselves the greatest mariners of Autochthonia, and the city is also one of the center of research into the science of Alchemy, as well as the Deliberative and Void Hunt's advance outpost in the pole of oil.  Loran is also mobile, able to close it's access points and sail though the pole of metal, an alchemical city that is also a ship in it's own right.

Xexes
Xexas hangs down from the ceiling of the Pole of Smoke, a vertical city descending like a soulsteel stiletto into the heart of the perpetual toxic storms that roil through the lowest point of the Great Maker’s anatomy. Viewed on approach,
the city seems to be a vast black inverted citadel, a series of thin spires dangling precariously above a yawning empty void of churning smoke and corrosive fog, its dangling peaks and fins shrouded in miasma and crackling with electric discharges.  The city’s people are a practical, aggressive, and sometimes fatalistic sort. The Pole of Smoke promises the city nothing but hardship, and never fails to deliver.  Like it's sister city Loran, Xexes is advance outpost of the Deliberative and Void Hunt into the pole of smoke, and while Loran is mobile, Xexes is anchored in place, where the pole of smoke and metal connect and fleets are now docked there that move though the pole of smoke serving the will of the Deliberative.

The Elemental Poles

The rough torus of the Elemental Pole of Metal enfolds the delicate sphere of the Elemental Pole of Crystal, capped on top by the hemisphere of the Pole of Oil and below by the symmetrical bowl of the Pole of Smoke, the metaspatial body of the Great Maker simultaneously encompasses the cylindrical Poles of Steam and Lightning, connected to the main mass by portal-ducts and batteries of rift-circuits.

Altogether, the body of Autochthonia forms a shape loosely analogous to a sphere, yet it is larger on the inside than the outside and encompasses numerous higher dimensions of space packed into recursive infinitudes of Essence and form. By design, this geometry borders on incomprehensible, only the greatest savants among the Exalted Hosts come close to understanding it.  Just as a singular soul woefully fails to express the nuances of Primordial existence, so too does the human experience of space fail to understand the magnitude of titanic jouten. Autochthon could pack himself into a two foot wide orb or expand to blot out the whole of Creation’s sky and his absolute volume would remain unchanged.

The Great Maker uses his Poles as embodied axioms, the idealized and quantized form of the six elements comprising all parts of his body. Each pole encompasses multiple organs, acting in concert as the titan’s ailing metabolism. The Pole of Metal forms his flesh, from the warded mile-thick skin of his outer shell to the most intricate mechanisms of his innards. The specialized “tissue” of the Pole of Crystal serves as his brain and control nexus, sending and receiving signals through the nervous system mapped by the Pole of Lightning and the dynamo reactors at its heart.

Aspects of the circulatory system span three poles. Lightning provides the fastest vector by which the Machine God redistributes his empowering motes. Meanwhile, the Pole of Steam maintains the pressure and energy to keep pneumatic machine components operational. Finally, the Pole of Oil shares elements of circulation, endocrine and immune systems. Most of its secretions provide lubrication, fuel and catalysts for key alchemies. Other oils bind to dangerous chemicals so they can be transported and processed elsewhere. To the degree Autochthon has an actual heart as humans use the term, it exists in the complex of pumps and baffles that line the floor of his northern pole.

Once, all of the Great Maker’s systems showed signs of his illness, the Pole of Smoke showed the most severe symptoms, even today, the pole of Smoke harbors the majority of the remaining gremlins in his system, and the Void Hunt is quite active here.  It is both stomach and lungs, constantly digesting the waste of his other systems in torrents of powerful solvents. The semi-pure raw materials that result allow him to heal wounds and expand his physiotopography. Meanwhile, the vaporized effluvia of this consumption constantly dirties the bellow pumps that cycle gasses through the Primordial’s body.  The Deliberative has installed massive engines into the pole of smoke that transmit the worst of the smoke into elsewhere, and making this area much purer then it would be otherwise.

The Pole of Metal
When the mortals of Autochthonia imagine their world, most can only conceive of the largest and most inhabitable of its polar regions. The alternatives are simply too far away  and strange to consider, even if the component elements that comprise them exist in less concentrated form throughout the toroidal expanse of the titan’s metallic innards. Thus, the Pole of Metal serves as the default identity of the Realm of Brass and Shadow. Its Reaches are those Reaches known to humanity.

The vast diffusion of alloys that comprise the Pole of Metal provides a strata of stability analogous to earth in the Gaian Elemental schema. Just as soil provides a verdant home in which wood may root above the raging conflagrations of volcanic depths, so too does the infinite machinery provide settings for countless crystal matrices and conductive circuit paths for blazing arcs of lightning. The Pole of Metal is unique among elemental poles for lacking any central radiating point that expresses the purity of its aspect, providing definition through ubiquity.

The appearance of the Reaches combines qualities of caves and factories, with tunnels ranging from needle-slender pipes to corridors so wide and tall they disappear from view with an illusion of empty sky. These tunnels connect chambers, and such spaces may be empty or home to any scale of machinery. Motifs of steam-powered clockwork and sizzling circuits predominate, but some places are strangely barren with glass-slick floors or miles of grating suspended over rivers of molten slag. All possible permutations of the elements that compose the Great Maker see some manifestation in the Reaches.

The Pole of Crystal
In the center of Autochthonia lies the most critical juncture of Great Maker’s anatomy, the smallest of his elemental poles and yet the repository of his consciousness.  Inasmuch as Autochthonia replicates the universe in microcosm, the Pole of Crystal is a heaven to rival Yu-Shan in size and beauty. Structurally, it appears as a sphere-like object mimicking the exterior of Autochthonia in scale miniature, filled by many millions of distinct mineral inclusions and open spaces arranged in intricate patterns of demiorganic growth and mechanistic symmetry. All the colors of the rainbow lie strewn among these shards, aglow with surging lightning as they sing the chiming chorus of transdivine  cognition.

Only Hadal has a direct connection to the Pole of Crystal, this is no accident. Autochthon left no easy routes for humans to find and meddle with his brain, only the exalted are permitted such action, so he did leave paths, to dangerous for mortals to travel, to allow the greastest of exalted to travel to his core as needed to commune with him directly when necessary.

The Poles of Lightning and Steam
The twin engines that power Autochthonia exist within separate sanctum rifts in Elsewhere, linked back to the main body of the titan through many thousands of portal circuits and metadimensional pneumatic pumps. The two tall cylinders of the reactor Poles are the least hospitable regions of Autochthonia for organic life, though the specifics of the hazards vary.

In the Pole of Lightning, churning dynamos along the walls rotate in opposing stacked rings, each adorned with spires that conduct the constant world-searing arcs to the appropriate circuits to fuel the Great Maker’s neuroelectric grid. Lightning does not strike everywhere at once, but the omnipresent risk of sudden vaporization keeps away most intruders.

By contrast, the Pole of Steam is roughly a quarter  filled with high-pressure water kept boiling by lightning arcs flashing through their depths. Anything not instantly flash-fried by the scalding sea must further contend with city-smashing pressure and typhoon whirlpools of pneumatic currents. The steam atop this sea is only marginally less pressurized and scalding, but still more than capable of crushing and cooking anyone caught in it.

The Pole of Oil

The chemical ocean of the Pole of Oil is the single-largest body of liquid within Autochthonia, encompassing a fifth of the world’s total volume. Most of the oil is relatively pure, existing as a viscous amber-tinted liquid. Encountering different colors or opacity indicates the presence of other chemicals, sometimes as catalytic currents and often as pollutants.  While the entire ocean system churns constantly as a result of thermal imbalances and continuous chemical reactions, surface tension “walls” between areas of highly-divergent substances can sometimes maintain semi-stable seas for years or even decades.

The Pole of Smoke
Although Autochthonia is a spherical world, the primary vector of gravity does not orient toward the core. Instead, that force pushes everything down from the Pole of Oil through the Pole of Metal, gradually filtering all refuse and waste products to fall into the vast junkyard hell of the Pole of Smoke beneath. The bowl occupies a fifth of the titan body’s volume, the largest open space in the entire realm. Thick fog banks cover the sky in choking toxic fumes, dozens and sometimes hundreds of miles thick.  Long spires pierce the murk from the machinery above like jagged inverted skyscrapers.

Far below lies a seemingly endless plain of broken metal, torn scraps of artificial rubber, glass shards and other industrial waste. Thousands of chutes in the ceiling empty this detritus onto the cratered hell, building irregular towers of garbage that would climb to the sky if underground seas of acid did not constantly dissolve the lowest layers. While the barrage of falling junk is more or less constant, the clouds also give frequent rise to sizzling typhoons and maelstroms that pour acid rain onto the cratered ruins below. These solvents pool in lakes and eventually drain through smoking tunnels leading down into the sea. Lightning and pyroclastic hail accompany the worst of these storms.

Immense veins of varicolored jade climb the walls like so much ivy, pumping the slurry of raw materials extracted by solvent digestion back up into healthier parts of Autochthonia. The peristaltic undulations of these wide pipes makes the background waver like a desert mirage even in the rare moments where the smoke clears enough to see that far.

Not all wreckage melts, of course. Countless artifacts lie mixed in with the rubble, some broken but many not. Furthermore, the junkyard itself offers such a glorious abundance of resources that the Deliberative posted Xexes here to exploit, once the city develop stable trade routes.

Some visitors don’t come as prospectors, but as crusaders, most of the gremlins here have been eliminated, but there are still some left, and so the Hunt comes here to complete the last vestages of the cleasing of the sickness of the Great Maker, thus the Pole of Smoke holds the front lines of the Void Hunt and the vast open area is one of those locations that allows some of the largest the forces of the enemy primordials to infiltrate,  so forces loyal to the Great Maker find no shortage of enemies to destroy.

The Spiral

What awaits the Exalted when they finally end their exodus? The world that the Primordials made is known to them as the Spiral, a vast cosmology arrayed in seven coils.  It is little but legend to most of Autochthonia, existing only in the memories of the Exalted. Even to most Celestials, it is remembered only as a heap of broken images—ancient, shrouded in myth, but still home. What is known is recorded in the secret scriptures of the Tome of the Great Maker. Legends of the Spiral are read aloud at the welcome banquets of the newly Exalted, and whispered to infants in their nativity creches.

At the highest coil of the Spiral lies the abode of the titans, where the Empyreal Chaos holds court amid crystal manses and starry towers. Where the lowest coils winds to its close, the city of Black Non rises out of the crypt-bodies of the Neverborn at the place where existence ends. In the coils between hang countless worlds, shimmering jewels in the dark. It is a paradise in which any joy or horror can be found. There are worlds where violet flames burn at the edges of time, and worlds whose dreaming depths hold secrets unknown even to titans. Worlds with diamond clouds, forests of corpses, slumbering dragons, oceans of gemstone and metal. Such are the treasures await the Exalted when they finally return to reclaim their rightful thrones.  Or at least, so say the legends.

Muse

  Krule, did someone say something about not being able to benefit from both Silk Armor and an Infiintie Resplendence Amulet simultaneously. 

  The second isn't armor according to lords of creation. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Krule

Er, actually, you can benefit from both, I believe.

Dracorion

And finally updated Cathek's backstory up to shortly after his Exaltation, sorry for the wait!

Now me and Muse and Malixe just need to put our heads together and figure out the rest of our histories. Mai and Cathek both get 500 XP while Mai only get 240, right?

Krule

#64
Correct, though there is a 40/30/20/10% split in what you can spend on, more or less.
for you and Muse that's easy 200/150/100/50
for Malixe it's 96/72/48/24
though, considering the power of solar charms to celestial, and the slightly reduced cost for solar charm purchases, it still gives Kage the advantage in areas Kage concentrates on.

Actually, this might be useful to folks

Experience Table


Solar
  • Solar - Favored/Caste Charms 8
  • Solar - Non-Favored Charms 10
  • Solar - Sidereal Martial Arts Charm (Favored) 12
  • Solar - Sidereal Martial Arts Charm (Non-Favored) 15
  • Solar - Eclipse learning Non-Solar Charm - 12 (NOTE: There are ways non-Eclipse caste can learn Non-Solar charms, the cost is the same)
  • Solar - Essence - Current Essence x 8
Lunar
  • Lunar - Favored/Caste Charms 10
  • Lunar - Non-Favored Caste Charms 12
  • Lunar - Knacks 11
  • Lunar - Essence - Current Essence x 9
Sidereal
  • Sidereal - Celestial/Terrestrial Martial Arts Charms (Favored/Caste) 8
  • Sidereal - Celestial/Terrestrial Martial Arts Charms (Non-Favored) 10
  • Sidereal - Sidereal Martial Arts (Favored) 10
  • Sidereal - Sidereal Martial Arts (Non-Favored) 12
  • Sidereal - Caste/Favored Charms 9
  • Sidereal - Non-Favored Charms 11
  • Sidereal - Astrological Charm (In-House) 8
  • Sidereal - Astrological Charm (Out-of House) 10
  • Sidereal - New (In-House) Collage 2
  • Sidereal - New (Out-of-House) Collage 3
  • Sidereal - Raise (In-House) Collage - Current Rating
  • Sidereal - Raise (Out-of-House) Collage - Current Rating x 2
  • Sidereal - Essence - Current Essence x 9
Alchemical
  • Alchemical - Charm Slot (Dedicated) 4
  • Alchemical - Charm Slot (General) 6
  • Alchemical - Upgrade Dedicated slot to General slot 2
  • Alchemical - Charm 6  [NOTE: Yes, an Alchemical can have more charms then slots, in fact they are encouraged to)
  • Alchemical - Martial Arts Charm 11
  • Alchemical - Terrestial Sorcery 10
  • Alchemical - Celestial Sorcery 12
  • Alchemical - Essence - Current Essence x 9
Dragon-Blooded
  • Dragon-Blooded - Caste/Favored Charm 10
  • Dragon-Blooded - Non-Favored Charm 12
  • Dragon-Blooded - Celestial Martial Arts (Favored) 12
  • Dragon-Blooded - Celestial Martial Arts (Non-Favored) 15
  • Dragon-Blooded - Essence - Current Essence x 10

Everyone
  • Attributes - rating x 4
  • Favored Attributes (Alchemicals and Lunars only) - Rating x 3
  • Abilities - Rating x 2
  • Favored Abilities - (rating x 2) - 1
  • Virtues - rating x 3
  • Willpower - Rating x 2
  • Backgrounds - rating x 3

[/list]

Muse

Oh, thank you!  That helps a lot. 

Question.  Will a Gill Cloak work in Elemental Oil? 

Also, how dead set are you on us using that distribution of points. 

Lastly, you're a bit dubious about merits as I recall.  Would you permit me to buy Luck?  If so, how much for Rank 2? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

I can either take 2 more backgrounds or raise Temprence or Valor.  Any sugestions, Krule? 

Spoiler: Click to Show/Hide
Backgrounds:  (16-14)
Artifacts: Offensive               2
Artifacts: Defensive               3
Artifacts: Utility               3
Backing: Bureau of Heaven            2
Bashing: The Void Hunt            3
Class                     4
Connections: The Gunstar Defense Force      2
Connections: The Deliberative Army         2
Connections:  Xeres and Loran         2
Cult                     4
Savant                     3
Sifu                     4
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Spoiler: Click to Show/Hide
Experience Spent (500) 
Charms   200/7
Investigation: 
9   Efficient Secretary Technique
9   Research Assistant Invocation

Martial Arts
8   Perfected Lotus Mastery
28   Night Breeze Style: Mastered
40   Prismatic Arrangement of Creation Style:  Up to Four Magical Materials Form
56   Violate Bier of Sorrows Style: Completed

Occult
11   Infallible Messenger
11   Terrestrial Circle Sorcery + Emerald Countermagic
11   Flight of Separation

Abilities:   150/0
5   +1 Craft
3   Craft Specialty: Magitech
1   +1 Dodge
6   +2 Integrity
9   +3 Investigation
2   +1 Larceny
4   +1 Lore
6   Martial Arts Specialties:  Small Thrown Weapons, Unarmed
2   +1 Medicine
4   +1 Occult
3   Occult Specialty: Sorcery
3   Performance Specialty: Dance
6   +2 Resistance
2   +1 Ride
3   Ride Specialty: Horses
6   +2 Sail
3   Sail Specialty: Over Oily Seas
5   +1 Socialize
2   +1 Stealth
5   +2 Thrown
Colleges:
6   +3 The Lovers
6   +3 The Ewer
3   +1 The Musician
3   +1 The Peacock
6   +3 The Pillar
6   +2 The Shield
Essence: 
36   +1 Essence
Merits: 
4   Luck IV


Attribute   100/0
20   +2 Charisma
12   +2 Intelligence
16   +1 Manipulation
12   +1 Perception
20   +2 Stamina
8   +1 Strength
12   +1 Wits


Backgrounds:   50/2
--+16 Backgrounds
Name:         Kuroshita Mai
Player:       Muse
Type:         Sidereal
Auspice:      Serenity

Age:         69
Age, Apparent:   24
Weight         5’9”
Skin         Tanned
Hair         Blond
Eyes         Cerulean

Motivation:  Restore the Unconquered Sun. 

Intimacies: 
--Audience:  (Give them the show they deserve.) 
--Cathek Bamulase (Love and Lust.) 
--Horses (They should be respected and nurtured.) 
--Kuroshita Kage  (Love, Lust, and Loyalty.)
--Kuroshita Family (Love and Loyalty)
--Sako (He’s adorable.) 

Experience:      500/9

Strength         3   
Dexterity         5
Stamina         4

Charisma         4
Manipulation         5
Appearance         5

Perception         4
Intelligence         3
Wits            4


Journeys:
Resistance         3      Staying Power
Ride            2      Horses
Sail            3      Over Oily Seas
Survival         0
Thrown         2

Serenity: 
*Craft            4      Fate, Magitech
--Air, Fire, Water, Wood
*Dodge         2
*Linguistics         3
*Performance         5      Dance X3
*Socialize         4

Battles   
Archery         0
*Athletics         4
Melee            0
*Presence         4      Seduction
War            0

Secrets: 
*Investigation          4   
Larceny         2
Lore            3
Occult            3   Sorcery
Stealth            2   

Endings
Awareness         3
Bureaucracy         3      
Integrity         3
*Martial Arts         5   Bare HandedX2, Thrown Weapons
Medicine         2

Virtues: 
Compassion         4
Conviction         4
Temperance         2
Valor            2

Willpower               8

Essence            5
--Personal Motes      18
--Peripheral Motes      56/35
--Committed Motes      21

Charms:
Craft:
Second Craft Excellency: Essence Triumphant

Investigation:
Second Investigation Excellency: Essence Triumphant
Efficient Secretary Technique
Research Assistant Invocation

Linguistics: 
--Favorable Inflection Procedure

Martial Arts
--Second Martial Arts Excellency: Essence Triumphant
--Perfected Lotus Mastery
--Night Breeze Style:  Mastered
--Prismatic Arangemnt of Creation Style:  Up to Four Magical Materials Form
--Violage Beir of Sorrows Style:  Mastered

Occult: 
--Terrestrial Circle Sorcery

Perform: 
--First Performance Excellency: Essence Overwhelming
--Second Performance Excellency: Essence Triumphant
--Third Performance Excellency: Essence Resurgent
--Heart Brightening Presentation Style
--Perfection in Life
--Song of Spirit Persuasion
--Faultless Ceremony
--Defense of Shining Joy
--Ice and Fire Binding
--Harmonic Completion

Resistance: 
--Ox Body Technique

Colleges: 
Colleges: 
The Ewer      4
The Lovers      4
The Musician      4
The Peacock      4
The Pillar      4
The Shield      3

Sorcery
Emerald Countermagic
Flight of Separation
Infallible Messenger




Backgrounds:  (16-14)
Artifacts: Offensive               2
Artifacts: Defensive               3
Artifacts: Utility               3
Backing: Bureau of Heaven            2
Bashing: The Void Hunt            3
Class                     4
Connections: The Gunstar Defense Force      2
Connections: The Deliberative Army         2
Connections:  Xeres and Loran         2
Cult                     4
Savant                     3
Sifu                     4

Merits:
Enchanting Features IV
Extra Favored Ability: Investigation
Luck IV


Attacks: 
Clinch
--Speed      6
--ACC         ?
--Damage      3B P
--Defense      --

Punch
--Speed      5
--ACC (+1)      13
--Damage      3b
--Defense (+2)      7
--Rate         3

Kick
--Speed      5
--ACC (+0)      12
--Damage (+3)      6b
--Defense (-2)      5

Hou Ti
--Speed      3
--ACC (+3)      20
--Damage (+7L)   15L
--Defense (+4)      11
--Rate         3

Exceptional Needles
--Speed   5
--ACC (+0)   11
--Damage   1L
--Range   20
--Rate      4
--Poisoned with either a harmless sedative or Black Adder Venom. 

Maiden Knives (Exceptional Throwing Daggers)
--Speed      5
--ACC (+1)      12
--Damage (+3)      6L
--Range      25
--Rate         3




Defense Values: 
Dodge DV   6
--Defense of Shining Joy   9
Dodge MDV   8

Soak (Piercing)
Bashing   11 (11)
Lethal      14 (11)
Aggravated   10 (7)

Health: 
OK   ( )( )
-1   ( )( )
-2   ( )( )
-4   ( )
I   ( )
D   ( )( )

Expanded Backgrounds: 
Artifacts
(4) **,** Folding Servant with Recorder of Everlasting Glories
( )   *Gill Cloak?
(5) *****Infinite Respledence Amulet (Jade, Moonsilver, Orichalcum, and Starmetal.) 
(1) *Perfected Boots (Category?) 
(8) ****Perfected Kata Bracers (Starmetal)
(1) *Resplendent Personal Assistant
(2) **Silk Armor
(0)  **Skin Mount Amulet
(0)  *Thousand Comfort’s Lounge
(0)  ***Verdant Dodecadron (This elemental core is identical to a Gem of Resilient Bamboo.)

Sifu: Argent Grace:  Also a great dancer and martial artist, she knows the following:
Sidereal: 
--Prismatic Arrangement of Creation Style
--Sapphire Veil of Passion Style
--1 Other Sidereal Style
Celestial: 
--Dreaming Pearl Courtesan Style
--Violate Beir of Sorrows Style
--1 Other
Terrestrial: 
--Night Breeze Style
--Swaying Grass Dance Style


NSFW: 
Spoiler: Click to Show/Hide

“Hi.  I’m Kuroshita Mai, and this is my sister Kage. 


“We share everything.” 


   Kage and I were born 44 years ago in the city of Claslat.  Not the glamorous upper tiers where the rich and famous come to play, either.  Our parents worked the factories to produce crossbows. 
   As children, we were fit, friendly, and precocious.  Sometimes curiosity and playfulness got us into trouble when we poked our noses places we didn’t belong, or scrambled up the walls or down into the tubes.  We like to play with the neighborhood kids and tease the machine spirits. 
   One of our best friends was Bamulase Kathek.  Our parents worked in the same factory.  By the time were were eight and he was nine, we got into the habit of bringing home cooked meals to the factory.  Then Kathek and Kage would try and get me to sit still while the older workers took turns reading to the operators.  Kathek was even more bookish than Kage.  He’d be perfectly happy if we laid our heads in his lap for hours while he read to us, but Kage and I had to have a good bit of motion in our lives every hour or so.  Kathek didn’t always want to tag along, but he really wanted to keep us out of trouble, so he came.   
   When my sister and I were eleven and Kathek was twelve, Mom found out that Moments Stoked Cherry Red—the Champion who often protected our neighborhood--and a few friends were going to attend the factory’s yearly talent show.  I’d seen the Champion once.  He was all made of black and red jade.  He was kind to us.  He was fast as a voidfighter and strong as a god!  My mother suggested that Kage and I dance for him at the talent show.  I said that was a great idea because Moments was very handsome and worked hard to keep us safe. 
   We didn’t know that this was part of our mother’s plan to make a new life for us, but five champions gave our dance a standing ovation.  Three months later, we had to say goodbye to our friends because we were going to a dance school, and would only be able to visit home for one week every season! 
   For the next five years Kage and I were immersed in the arts.  We learned singing and music, decorum and flirting, ceremony and calligraphy.  Most of all, we studied dancing.  Never did a week go by when we didn’t fall asleep in each other’s arms crying from the pain in our sore muscles.  We learned grace and poise hand to hand with allure and sensuality.  We learned grooming, posture, and fashion.  As we grew older, we learned how to read the eyes of a lover, learn the ten thousand signs of desire and what they meant. 
   We tried to keep up with our friends and family by writing letters.  Mom and Dad could barely read, so we wrote the things we wanted to say to them and Kathek in the same letter, asking him to read to them. 
   When Kathek was fifteen, he traveled briefly to the city of Yugash where he petitioned for admittance to one of the great universities.  He didn’t have any money, but was gifted enough that a thaumaturgy scanned his soul stone for information on his past lives.  Learning that none of them had been impressive scholars, he was turned away.  We know it broke his heart, but he dutifully went to work in the factory.  He was the best reader on the line, and was asked to leave his station to another and read to the line once a week! 
   Kage and I made our debut on our sixteenth birthday and were an instant success.  We gained Exalted patrons and made a good deal of money, and send rich gifts back our families and friends.  Ours was the art of inspiration.  Our dancing reached into the hardest hearts and brought forth—not only passion—but compassion, serenity, and hope!  Kathak attended whenever he could, though as we moved higher and higher in our art, it was increasingly inappropriate for a man of his class to show up at our performances.  The more distant we grew from our roots, the more my sister’s love for our childhood friend swelled.  The two took every opportunity they could for rendezvous, often breaking official curfews to see each other.  Our patron wanted us to save our maidenheads as a gift for a lonely old senator whom she needed the favor of.  I tried to discipline my sister.  I tried to sate the aching need of her lonely body with my most passionate kisses.  By the time we were called upon, though, my sister had already surrendered her virginity to Kathak.  Our patron was infuriated, and I did all I could to cover for my sister’s failing.  It was the greatest dereliction of duties in our mortal lives. 
   And I love my sister all the more for it. 
   When we were nineteen, the Gunstar suffered a devastating attack.  Hundreds of exalts were lost, and thousands of mortals.  As the leaders of The Shadows Dance, we knew our upcoming performance—for 10,000 soldier—had to be our best ever if our audience were to regain their fighting spirit. 
   We gave them all we had with our performance.  Our faith and our confidence, our love and our lust.  As the soldiers rose to their feet, cheering wildly in the midst of our final dance, a brilliant golden blaze anointed my sister’s forehead while my brown eyes turned the brightest blue and a cerulean halo encircled it. 
   We were exalted.
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Krule

#68
Quote from: Muse on December 17, 2012, 06:59:28 AM
Oh, thank you!  That helps a lot. 

Question.  Will a Gill Cloak work in Elemental Oil? 

Also, how dead set are you on us using that distribution of points. 

Lastly, you're a bit dubious about merits as I recall.  Would you permit me to buy Luck?  If so, how much for Rank 2?

First question, no, but, a version of the gill cloak that works in oil is certainly possible, even likely, I'd call it something different though, perhaps an Elemental Oil Interface.  I must also confess, the idea of Mai swimming in an ocean of oil brings to mind quite a few, naughty thoughts.

Second Question, fairly set, but I'm willing to allow a few points shifting between things to even matters out, for example, I see you have seven xp left in charms and 2 in backgrounds, moving them so you have 9 xp to purchase another favored charm, or shifting them to allow you to purchase 3 more background dots is completely allowed, but only in order to cover holes like that one.

Third Question, Luck is very fitting to Sidereals, so yes, you can buy it.. xp cost for merits is twice the merit bp cost, but also requires my permission to purchase.

With regards to your other question, I would answer, what do you want more, more backgrounds, or higher virtues?

Now, for your Sifu, after consideration, I added the following House Rule
  • Sense they are not the same, if you also want your Sifu to know a Terrestial Martial Art Style, trading out one Celestial Martial Art will give them as many terrestrial Martial arts as her Sifu Rating, but you may only do this once.  Additionally, Lunars and Dragon Blooded who take Sifu, may trade out 1 Sidereal MA style for two Celestial Styles(This option is not available to Solar or Sidereal's with the Sifu background).  Alchemical's do not need and therefor can not take Sifu.

This leaves you with a few more MA's to pick out for your Sifu, I suggest for a Serenity Caste, considering Orgiastic Fugitive Style, and Shadow Throne Style as two of your Sifu's known styles, for the rest, I'm not sure, but in your place, I'd pick either Charcoal March of Spiders or Quicksilver Hand of Dreams for my Sifu's 3rd Sidereal Style.

A list of MA styles can be found here: http://www.brilliantdisaster.net/dif/ExaltedMA.html

Muse

Much coolness on all this good stuff.  :)

Would having actual possession of a magitech oil-sailing vessel be useful? Or can i get my hand son one when necessary using backing or connections?

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Krule

An Oil Diver is an Artifact 4 ship, you need either backing 4 to requisition one of your own, or Connections to influence someone who already has one, but that wouldn't let you drive it yourself, you have enough connections with Loran to get an oil diver to take you somewhere, but it would come with its own Captain, though he would likely defer to one of the Avatars of Destiny (you), you might have a bit of struggle to get your goals to take priority over the various goals of the Captain.

Higher connections would give you more options for a Captain, where as higher backing would let you simply requisition an Oil Diver as Captain yourself for your purposes, or you could just purchase your own Oil Diver or you could also have Void Fighter fitted with a Fluid Impeller Drive. 


Muse

Name:         Kuroshita Mai
Player:       Muse
Type:         Sidereal
Auspice:      Serenity

Age:         69
Age, Apparent:   24
Weight         5’9”
Skin         Tanned
Hair         Blond
Eyes         Cerulean

Motivation:  Restore the Unconquered Sun. 

Intimacies: 
--Audience:  (Give them the show they deserve.) 
--Cathek Bamulase (Love and Lust.) 
--Horses (They should be respected and nurtured.) 
--Kuroshita Kage  (Love, Lust, and Loyalty.)
--Kuroshita Family (Love and Loyalty)
--Sako (He’s adorable.) 

Experience:      500/0

Strength         3   
Dexterity         5
Stamina         4

Charisma         4
Manipulation         5
Appearance         5

Perception         4
Intelligence         3
Wits            4


Journeys:
Resistance         3      Staying Power
Ride            2      Horses
Sail            3      Over Oily Seas
Survival         0
Thrown         2

Serenity: 
*Craft            4      Fate, Magitech
--Air, Fire, Water, Wood
*Dodge         2
*Linguistics         3
*Performance         5      Dance X3
*Socialize         4

Battles   
Archery         0
*Athletics         4
Melee            0
*Presence         4      Seduction
War            0

Secrets: 
*Investigation          4   
Larceny         2
Lore            3
Occult            3   Sorcery
Stealth            2   

Endings
Awareness         3
Bureaucracy         3      
Integrity         3
*Martial Arts         5   Bare HandedX2, Thrown Weapons
Medicine         2

Virtues: 
Compassion         4
Conviction         4
Temperance         3
Valor            3

Willpower               8

Essence            5
--Personal Motes      18
--Peripheral Motes      58/37
--Committed Motes      21

Charms:
Craft:
Second Craft Excellency: Essence Triumphant

Investigation:
Second Investigation Excellency: Essence Triumphant
Efficient Secretary Technique
Research Assistant Invocation

Linguistics: 
--Favorable Inflection Procedure

Martial Arts
--Second Martial Arts Excellency: Essence Triumphant
--Perfected Lotus Mastery
--Night Breeze Style:  Mastered
--Prismatic Arangemnt of Creation Style:  Up to Four Magical Materials Form
--Violage Beir of Sorrows Style:  Mastered

Occult: 
--Terrestrial Circle Sorcery

Perform: 
--First Performance Excellency: Essence Overwhelming
--Second Performance Excellency: Essence Triumphant
--Third Performance Excellency: Essence Resurgent
--Heart Brightening Presentation Style
--Perfection in Life
--Song of Spirit Persuasion
--Faultless Ceremony
--Defense of Shining Joy
--Ice and Fire Binding
--Harmonic Completion

Resistance: 
--Ox Body Technique

Colleges: 
Colleges: 
The Ewer      4
The Lovers      4
The Musician      4
The Peacock      4
The Pillar      4
The Shield      3

Sorcery
Emerald Countermagic
Flight of Separation
Infallible Messenger




Backgrounds: 
Artifacts: Offensive               2
Artifacts: Defensive               3
Artifacts: Utility               3
Backing: Bureau of Heaven            2
Bashing: The Void Hunt            3
Class                     4
Connections: The Gunstar Defense Force      2
Connections: The Deliberative Army         2
Connections:  Xeres and Loran         3
Cult                     4
Savant                     3
Sifu                     4

Merits:
Enchanting Features IV
Extra Favored Ability: Investigation


Attacks: 
Clinch
--Speed      6
--ACC         ?
--Damage      3B P
--Defense      --

Punch
--Speed      5
--ACC (+1)      13
--Damage      3b
--Defense (+2)      7
--Rate         3

Kick
--Speed      5
--ACC (+0)      12
--Damage (+3)      6b
--Defense (-2)      5

Hou Ti
--Speed      3
--ACC (+3)      20
--Damage (+7L)   15L
--Defense (+4)      11
--Rate         3

Exceptional Needles
--Speed   5
--ACC (+0)   11
--Damage   1L
--Range   20
--Rate      4
--Poisoned with either a harmless sedative or Black Adder Venom. 

Maiden Knives (Exceptional Throwing Daggers)
--Speed      5
--ACC (+1)      12
--Damage (+3)      6L
--Range      25
--Rate         3


Defense Values: 
Dodge DV   6
--Defense of Shining Joy   9
Dodge MDV   8

Soak (Piercing)
Bashing   11 (11)
Lethal      14 (11)
Aggravated   10 (7)

Health: 
OK   ( )( )
-1   ( )( )
-2   ( )( )
-4   ( )
I   ( )
D   ( )( )

Expanded Backgrounds: 
Artifacts
(4) **,** Folding Servant with Recorder of Everlasting Glories
( )   *Gill Cloak?
(5) *****Infinite Respledence Amulet (Jade, Moonsilver, Orichalcum, and Starmetal.) 
(1) *Perfected Boots (Category?) 
(8) ****Perfected Kata Bracers (Starmetal)
(1) *Resplendent Personal Assistant
(2) **Silk Armor
(0)  **Skin Mount Amulet
(0)  *Thousand Comfort’s Lounge
(0)  ***Verdant Dodecadron (This elemental core is identical to a Gem of Resilient Bamboo.)

Sifu: Argent Grace:  Also a great dancer and martial artist, she knows the following:
Sidereal: 
--Prismatic Arrangement of Creation Style
--Sapphire Veil of Passion Style
--1 Other Sidereal Style
Celestial: 
--Dreaming Pearl Courtesan Style
--Violate Beir of Sorrows Style
--1 Other
Terrestrial: 
--Night Breeze Style
--Swaying Grass Dance Style


NSFW: 
Spoiler: Click to Show/Hide

“Hi.  I’m Kuroshita Mai, and this is my sister Kage. 


“We share everything.” 


   Kage and I were born 44 years ago in the city of Claslat.  Not the glamorous upper tiers where the rich and famous come to play, either.  Our parents worked the factories to produce crossbows. 
   As children, we were fit, friendly, and precocious.  Sometimes curiosity and playfulness got us into trouble when we poked our noses places we didn’t belong, or scrambled up the walls or down into the tubes.  We like to play with the neighborhood kids and tease the machine spirits. 
   One of our best friends was Bamulase Kathek.  Our parents worked in the same factory.  By the time were were eight and he was nine, we got into the habit of bringing home cooked meals to the factory.  Then Kathek and Kage would try and get me to sit still while the older workers took turns reading to the operators.  Kathek was even more bookish than Kage.  He’d be perfectly happy if we laid our heads in his lap for hours while he read to us, but Kage and I had to have a good bit of motion in our lives every hour or so.  Kathek didn’t always want to tag along, but he really wanted to keep us out of trouble, so he came.   
   When my sister and I were eleven and Kathek was twelve, Mom found out that Moments Stoked Cherry Red—the Champion who often protected our neighborhood--and a few friends were going to attend the factory’s yearly talent show.  I’d seen the Champion once.  He was all made of black and red jade.  He was kind to us.  He was fast as a voidfighter and strong as a god!  My mother suggested that Kage and I dance for him at the talent show.  I said that was a great idea because Moments was very handsome and worked hard to keep us safe. 
   We didn’t know that this was part of our mother’s plan to make a new life for us, but five champions gave our dance a standing ovation.  Three months later, we had to say goodbye to our friends because we were going to a dance school, and would only be able to visit home for one week every season! 
   For the next five years Kage and I were immersed in the arts.  We learned singing and music, decorum and flirting, ceremony and calligraphy.  Most of all, we studied dancing.  Never did a week go by when we didn’t fall asleep in each other’s arms crying from the pain in our sore muscles.  We learned grace and poise hand to hand with allure and sensuality.  We learned grooming, posture, and fashion.  As we grew older, we learned how to read the eyes of a lover, learn the ten thousand signs of desire and what they meant. 
   We tried to keep up with our friends and family by writing letters.  Mom and Dad could barely read, so we wrote the things we wanted to say to them and Kathek in the same letter, asking him to read to them. 
   When Kathek was fifteen, he traveled briefly to the city of Yugash where he petitioned for admittance to one of the great universities.  He didn’t have any money, but was gifted enough that a thaumaturgy scanned his soul stone for information on his past lives.  Learning that none of them had been impressive scholars, he was turned away.  We know it broke his heart, but he dutifully went to work in the factory.  He was the best reader on the line, and was asked to leave his station to another and read to the line once a week! 
   Kage and I made our debut on our sixteenth birthday and were an instant success.  We gained Exalted patrons and made a good deal of money, and send rich gifts back our families and friends.  Ours was the art of inspiration.  Our dancing reached into the hardest hearts and brought forth—not only passion—but compassion, serenity, and hope!  Kathak attended whenever he could, though as we moved higher and higher in our art, it was increasingly inappropriate for a man of his class to show up at our performances.  The more distant we grew from our roots, the more my sister’s love for our childhood friend swelled.  The two took every opportunity they could for rendezvous, often breaking official curfews to see each other.  Our patron wanted us to save our maidenheads as a gift for a lonely old senator whom she needed the favor of.  I tried to discipline my sister.  I tried to sate the aching need of her lonely body with my most passionate kisses.  By the time we were called upon, though, my sister had already surrendered her virginity to Kathak.  Our patron was infuriated, and I did all I could to cover for my sister’s failing.  It was the greatest dereliction of duties in our mortal lives. 
   And I love my sister all the more for it. 
   When we were nineteen, the Gunstar suffered a devastating attack.  Hundreds of exalts were lost, and thousands of mortals.  As the leaders of The Shadows Dance, we knew our upcoming performance—for 10,000 soldier—had to be our best ever if our audience were to regain their fighting spirit. 
   We gave them all we had with our performance.  Our faith and our confidence, our love and our lust.  As the soldiers rose to their feet, cheering wildly in the midst of our final dance, a brilliant golden blaze anointed my sister’s forehead while my brown eyes turned the brightest blue and a cerulean halo encircled it. 
   We were exalted.
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

cryorage

#72
Yeah mostly done think ive ironed out everything save xp, and waiting on official word im getting any before spending any.  So heres the sheet.  its a bit more organized that last i like Krule's template so i 'borrowed' it hope u dont mind.

Karal Embers

Name: Karal Embers
Type: Terrestrial
Aspect: Fire
Gens: Karal
Anima: A large coiling serpentine dragon made of flames.  Burning red eyes trail flames.  it'smouth set in a snarling growl exposing its teethas its prepaired to strike.
Concept: A Fighting commander 
Motivation: Find Gaia and restore her to Creation. 
Intimacies:   
--Her squad(Brothers and sisters in arms)
--Reflections of Serenity(Lover)
--Her Children(Love and cherish always)
--Daeva(Burn them all!)
--Primordials(Burn them to ash!)
--Gia(a lost mother desperatly missed)

Age: 72
Apparent Age: 22
Birthday: Aniversary of Reflections of Serenity's Exaltation
Height: 5’10”
Weight: 170
Measures: Average frame, B cup. 
Skin:  Burning coal red
Hair:  Bright flame red, down to her knees, usually in a single pony tail. 
Eyes:  Bright Flame Orange
Style:         


Strength 5   Charisma 3      Perception 3
Dexterity 5  Manipulation 3  Intelligence 4
Stamina 5    Apearance 5     Wits 5


Linguistics 3  Awareness 5   Athletics 5
Lore 4          Craft Fire 1        Dodge 5
Occult 3       Integrity 5       Melee 5
Stealth 2      Resistance 5    Presence 5
Thrown 3      War 5              Socialize 5


Bureaucracy 2     Archery 3
Investigation 2    Medicine 3
Larceny 1            Performance 3
Martial Arts 5     Ride 3
Sail 2                  Survival 2


Specialties
Melee: Daikliaves                +3
Athletics: Elemental Attack  +2
Dodge: Unarmored             +3
Ride: Swift Runner             +1
Presense: Persuasion          +2


Backgrounds:
Artifact,   Defensive 5
Artifact:   Offensive 2
Artifact,   Utility 1
Backing 5 Liege- Reflections of Serenity
Breeding    Legendary
Class 5
Command 2   Delibeartive Army Gunzosha Unit
Connection 5 Gens Karal
Cult 2


Virtues

Compassion 3
Conviction 5
Temperance 3
Valor      5


Languages
---
---
---


Defense Values
(Dodge):
Physical: 9 Mental: 10
(Parry):
Physical: 6 Mental: 5

Soak:
5/10B/2/7L/5A

Health Levels:
-0
-1x7
-2x7
-4
Incap
Dead


Willpower: 10



Essence: 5


Personal Pool:   21
Peripheral Pool: 51/29
(22 Commited)

Charms


Athletics: 
--First Athletics Excellency: Essence Overwhelming

Awareness:
--First Awareness Excellency: Essence Overwhelming

Dodge:
--Dodge Exellency (2nd),
--Safety Among Enemies,
--Elemental Defense Technique (Fire),
--Threshold Warding Stance,
--Hopping Firecracker Evasion,
--Virtuous Negation Defense,
--Smoldering Karma Strike,
--Unassailable Body of Fire Defense

Linguistics
--Wind Carried Words

Lore: 
--Elemental Bolt Attack
--Elemental Burst Technique

Melee: 
--First Melee Excellency: Essence Overwhelming
--Terrestrial Melee Reinforcement
--Dragon Graced Weapon
--Ghost Fire Blade
--Melee Essense Resurgent
--Portentous Comet Deflecting Method,
--Conflagration of Warding,
--Blinding Spark Distraction,
--Refining the Inner Blade,
--Threshing Floor Technique,
--Ringing Anvil Assault,
--Dragon-Blade Benevolence

Presence:
--Presence Excellency(2nd)
--Glowing coal Radiance
--Aura of Invulnerability

Resistance: 
--Ox Body Technique X5

Socialize:
--Socialize Exellency(2nd)
--Warm-faced Seduction Style

War
--First War Excellency: Essence Overwhelming
--Terrestrial War Reinforcement
--Enfolded in the Dragon’s Wings
Panopoly

Artifacts: Defensive
(5) Infinite Resplendence amulet (4 Materials) 
(1) Darkvision Enhancment Widget(This Rank 1 Elemental core replicates the Gem of Nightvision.  PG 91 of Odenol’s Codex.) 
(6)Regalia of the Perfected Flame, Collar of Dawn's Cleansing Light
(4)Chaomorphic Symbiote
Void Adaptation [6]
Chameleon  [2]
(need to be naked to benefit from the Chameleon effect, but it's easy to do with someone who has IRA and can create or dissolve clothing as desired)
Chakra Eye [2]
(Allowing her to see Spirits)
Inexhaustible [2]:
(allowing her to keep going for hours without rest if need be.)
(note, activating any of these abilities requires twice their rating in motes, committed while active, but not committed when inactive)

Artifacts:  Offensive
(4) Red Jade Daikliave with integrated Elemental Lenses
(1) Perfected Boots (Wonders of a Lost Age Pg 52)
(1) lvl1 Elemental Core(Jewl of the flying heart, +1DV +1Melee)

Artifacts: Utility
(3) phoenix Pinions
Background


Karel Embers was born 72 years ago, healthy and strong to a pair of Dragon-Blooded whose blood purity was clear as day, her Fire Aspect mother was able to trace here linage back to the very first fire aspect of their house, Lady Karel herself, with not a single mortal to be found in their family tree.  Her Water Aspect father was as pure, able to trace his linage back to the Lady Terasu, the first water aspect of his house.  The day of her birth was a special one to the family, for it was the anniversary of their Liege's, the Eclipse caste, Reflections of Serenity, exaltation so very long ago. 

By agreement between the two gen's, the young girl was given the name, Ember Rain, she would be raised jointly, with her brothers and sisters, in both gen's until the day of her exaltation, at which point she would be placed in the gen's that matched her aspect, and which time she would take on that house name, and the part of her name that matched her element as her exalted name. 

She had exceptional athletic and physical talent, and that prompted her parents to start weapons and martial art's training much earlier then usual, she held her first sword by the time she was three, and was competent with it by the time she was five.  Periodically as she got older her Liege would visit, and she would find herself in her lap, snuggling close and listening intently to the wonderful stories Reflections would tell, enhanced by solar magic's, she made the stories come alive for the girl and her siblings, more then once she would fall asleep and wake up to find herself still cradled in the Reflection of Serenity's arms.

Determined and talented, at age seven she had been declared a prodigy, even for a child of the Dragon-Blooded, and she was moving through her training rapidly.  On her seventh birthday, once more on the anniversary of her liege's exaltation, several of the children in the gens put on a tournament for their liege (and hero), and Ember chose to participate against some of children a few years older than her, wanting to prove herself to her Reflections, who was watching, and she managed to barely make it to the final round, though grit and determination, but winning seemed impossible, almost hopeless in fact.

Facing her opponent, he was stronger and faster then her and just when it seemed that she would lose, she threw herself forward, taking a blow on the shoulder, and almost knocked off her feet, her eyes suddenly blazed with flame, her soulstone blazing red like a contained flame, she struck with renewed speed and skill, defeating her opponent within seconds.  Battered, bruised and deliriously happy, she stumbled over to her Solar Liege, and swore "Now I can help you find Gaea and Luna"  then passed out cold in her liege's arms.

Karel Embers awoke a few moments later to the sight of Reflections using solar magic to heal her bruises.  Both her parents and Reflections were proud of her exaltation though her father was dissapointed she wasn't a water aspect.  That night she sat with the Karel's for the first time at the feast honnoring their Liege and she was happy.  With her exaltation finaly out of the way Ember moved on to the next step of her plan to be with her Reflections, It took her a month of research and planning before she requested an audience.  She stood before Reflections of Serenity in her best dress and jewlry and promptly kneelt and prostrated herself before her solar Liege on her knees and her nose to the floor.  She then proceeded to beg for Reflections to sponser her for early admission to the Upright soldier military academy.

Reflection's requirements were three, she had to prove her drive and commitment to her goal, she had to study and prove her knowledge on several subjects, and she had to learn more about tactics and leadership.  Having met her first go,  Karel Embers was delighted, granted she had to prove herself and show she was ready for early admittance, but she got permission.  Ember spent the next two years meeting the goals and conditions set by Reflections and sometimes surpassing them.  Until final at nine years old she was allowed early admittance to her academy of choice with full support of her family and Liege.

Ember's time at the academy was unremarkable save for the fact she managed an accelerated learning program and graduated early.  She had no real time for socialization her time was spend studying, training and learning.  It was her goal to advance as quickly as possible so she could be with her Reflections of Serenity, so she pushed herself to her limits and beyond.

It was a proud day for the Karel family when at age thirteen Karel Embers graduated top of her class.  She had been hardworking, dedicated, and a bit of a prodigy.  As she stood at the podium and gave her graduation speech she once again felt happy and proud, another milestone in her goal had been reached.  She hoped Reflections was watching and was proud of her.

Even though she graduated early there was nothing she could do to enter the military early.  She had no choice but to wait till at least sixteen.  Thankfully though she had managed to indeed make Reflections of Serenity proud and the solar took Ember under her tutalege while also setting her up for the junior corps so she would be prepared when she reached sixteen.  For the next three years she served Reflections of serenity faithfully and paid attention to her lessons while also advancing through the junior corps.  For those three years, Reflections taught her to master the art of the blade, drilled her on strategy and tactics, and taught her to interact well with others, teaching her more of social interactions then she had learned in the academies.  She also made sure that the young dragon-blooded took time off to relax, telling the young woman stories, playing games and showing her ways to have fun and still follow her drive to succeed.

Finally her sixteenth birthday had arrived she could enlist.

Karel Embers entered boot camp with practically every possible advantage, talent, skill, backing, that would have been good enough for almost anyone to get by, but Embers didn't just get by, she excelled and exceeded expectations.  With the training from her solar liege, she found that Reflections of Serenity had prepared her very well for everything she needed to know and learn.  During this six month period, she realized that she loved and desired Reflections of Serenity, not just as her liege and teacher, but as an individual, and that she wanted to please her and to make her proud.  With that realization, she pushed herself even further, to a whole new level, finishing not simply at the top her class, but the best of her class, and setting a dozen new records.. which pushed later classes harder to try and beat them, but while a few were beating, many of them are still unbroken.

Her first tour of duty had her assigned to Estasia by her family, as Gens Karal preferred to do in order to give their scions time to adjust to military life.  While there, she serve under her aunt, her mother's sister, Major Karal Crimson Blade.  During that time she learned much of her Gens tradition serving with the military and though it was a training post, she still served with distinction, never asking or accepting the easy route due to ability, heritage or patron.  During this period, she would write to Reflections of Serenity first, at least once a month, and usually including a few personal words to  Rhyme, Reflections Lunar Mate, she would also write her parents at least once every three months.  The first few times she took leave, taking a couple days to a week, she would visit the various nations of the Realm, exploring the world within Autochthon and taking in some of the wonders within the mighty primordial that was home to so many.  A few times she would seek out her liege, or discover that Reflections had come to her, and they would discuss Ember's military life, how she was handling it, and spend a few days with her, moments that were treasure to the young Dragon Blooded.

Finally, around 17, after a year of active duty, she decided to take a long month of leave, she sent Reflections a letter asking her to meet with her privately, which had Reflections inviting her to personal estate then within the Vault of Woven Dreams, just the two of them.  There she bared her heart to Reflections, explaining how much she loved her and wanted her to teach her about lovemaking, to be her first, with a word and a kiss Reflections accepted, much to Ember's delight.  Taking a leave of absence from her own duties, Reflections then spent much of the time with Embers in bed as  and Embers was a fast learner here as well as everything else she'd applied herself too, and in time Rhyme was involved in that teaching as well.  From that day she was welcome in Reflections bed as lover as well as friend, and spent more of her leave time at Reflections estate when she could.

At 19 years of age, she began to get a bit of minor pressure from her Gens about having children to prefer her line and inheritance, pressure that produced a more unusual reaction from the young Dragon Blooded, she sought out Reflections once again, with a more unusual request.  The first part of the request, taking her as a concubine produced a more careful reaction from Reflections, as she explained to the young woman that for her that wasn't just a special title, but she would have a personal and deeper relationship with her liege, Reflection of Serenity didn't take concubine's causally as some solar's might.  If she became one of Reflection's concubine, she would occationally need to carry out certain direct duties given to her by her liege.  Ember's response was to the effect of that was why she wanted it, and that she wanted something more, she wanted her first child to be by her liege.  This produced a pause from Serenity, then thoughtfully, she told Ember to give her a day to consider the matter and talk it over with Rhyme, leaving Embers a bit uncertain for the day but quite happy when she returned with a yes.  As for Gen's Karal they were very surprised for non of them had expected this result, but also pleased, a deeper relationship between themselves and their solar liege was to be encouraged.

Embers learned that she would have to take a leave of absence from the military, but between Gens Karal and Reflections of Serenity she was posted as a personal administrator under Reflections during the year she was pregnant, spending time carrying out specific duties for her liege, and learning more of the societal directing and harmonizing that Reflections found so important to the health of the Realm as a whole.  Under Rhyme and Reflection's guidance she kept in shape for the entire period, and the last few months of her pregnancy she spent one of Reflection's estates with both Reflections of Serenity and Rhyme, until the children, a pair of twins were born.  At Ember's request, Rhyme and Reflections chose their names, and Flamesong and Heartflame were her first children.

The next several decades passed by easily.  She had her share of combat, but it was mostly light duty, every few years she would take a break from service to do her duty to Gens Karal and have a child with a fire aspect they chose for her, during this period she would also serve under Reflections in a social setting, with greater and greater responsbility, and though she had children every every ten or so years after, she had no more twins.  She also advanced up the ranks quickly as well and was able to spend more time with Reflections and Rhyme and they became a true trio, and about 8 years ago, she had a second set of twins by Reflections, who only just exalted this last year.

Then it was about five years ago she was going to lead a Unit of Gunzosha out for maneuvers outside of the city of Kamak.  However as they were leaving the city a veriable horde of Daeva had slipped through the defensive line and were advancing on the city.  With only Fifty Gunzosha at her back Karal Embers stepped out of the gates and had them sealed behind her, then Embers and her unit fought to hold the gate untill reinforcements could arive and push back the assault.  Karal Embers and her Unit held their ground for five bloody minutes, and sent word to the military forces, but knowing that a response with a good ways away. 

Karel's held the position for five minutes, but it was a hard five minute, especially when an Infernal Scourge showed up in the battle, she ended up standing against the gate, with a broken leg, three broken ribs, nearly eviscerated, holding herself together with her left hand while fighting with her Diaklaive in her right, but holding the deva and their leader back, a an astonishing thing for a dragon blooded to manage, but she she couldn't do it forever, and she whispered a prayer to Reflections of Serenity as she wasn't sure she was going to be able to hold, and she knew Reflections would hear the prayer, she felt a last word of her love was what she wanted to say.

Ember fought not just to protect the gate, but also to guard and enhance her entire unit, using dodge and melee charms to best effect, a blazing bonfire with a rising serpent declaring to everyone able to see what was going on, and the city itself made use of alchemical charms to assist, letting her last much longer then she might have, but it was incredibly draining, finally, just she spent her last mote, and was barely able to move, down to the last of her health, just as the Scourge caste was about to finish her, Reflections was there blocking the blow with her daiklave a blur in the air to match the speed of the scourge's attack. 

It was near thing, but at that moment, Serenity herself appeared, having drawn on certain spirit charms to respond in time, but the distance had been quite a bit so it had taken her several minutes because of the distance between Hadal and Kamak.  It was clear Reflections had come instantly too, for she was stark naked, having only just drawn her daikliave directly from elsewhere upon arrival.  Words of love and pride in Embers, were all the words that Reflections said even as several tears dripped down her cheek, both of pride and a hint fear for one she loved, as she had almost been too late.

The fight from there went to a whole new level as Reflections unveiled the full measure of her power, in the last century she hadn't really entered a fight save to train folks, most of her focus having been on internal social matters.  In training others, she had been restraining herself, this day and hour, Reflections demonstrated that even stark naked, she was a superior warrior then the entire enemy force combined.  And while the battle went on for another 20 minutes,  it was clear that due to Ember's action, with the rest of the city's forces committed elsewhere, millions would have died save for her heroic stand, perhaps the city itself might have fallen. 

Rhyme at last arrived, about a half hour from that point, breathless, for she had run though the city of Hadal to the Gate of Auspicous Passage and alerting the realm as she went, to get here as soon as she had.  As she arrived a number of other forces, everyone slide to a stop and watched in awe for several seconds, at what they saw, Reflections had been fighting non-stop, commanding those of the Gunosha who were still able to stand, the glory of her anima rose around her, golden and glorious, massed hordes of Deva had joined the battle, adding greater forces to the battle, but the Scourge laid dead at the city gates.  The battle stretched on for several more days, Rhyme carried Ember to a solar healer, who healed Ember soon enough to all the Dragon Blooded return the battle at the side of Reflections and Rhyme, and the foes fell before the three of them like wheat before a scythe.

In the aftermath of the battle, Embers was called before the Solar Deliberative itself for the award ceremony, something very few Dragon-Blooded had ever managed, making her publically one of the heroes of the realm.  As a result, Gens Karal made her an official Matriarch of their ruling council, but more to her pleasure, Rhyme and Reflections both decided to take a new step and took Ember as their Consort, declaring their trust and faith in the Dragon Blooded publicly.  She was pulled from active duty transferred entirely to Reflection of Serenity's personal command, and somewhat less calmer duty for the next few years.  This change of pace allowed Embers to concentrate on other duties even as she helped Rhyme and Reflections with their duties in the city of Loran, sometimes fighting off dangerous forces near the edges of the Pole of Oil and learning the depth of trust in her that her new status as Consort meant.

With the search for Kage on, she wonders what's to come next as things seem to be picking up.



The question that once haunted my being has been answered. The future is not fixed, and my choices are my own. And yet, how ironic…
For I now find I have no choice at all.

I am a warrior. Let the battle be joined.
~Dinobot

Krule

#73
A few bits and pieces

I seriously dislike half-caste, so in my setting... and sense it's come up in some pm's with Ember's player

First: Dragon-Blooded Exaltation is designed to operate though inheritance, as such it is dominant in all exalted and divine pairings.   This means that if a dragon-blooded has a liaison with a celestial, divinity, demon or elemental, the essence of the Dragon-Blooded wins out.  The child exalts in this case as though both parents were of the same breeding and aspect of the Dragon-Blooded parent, if the breeding is legendary, the exaltation of the child is certain, if lesser, then the roll is necessary to see if the child exalts.  If the other parent is mortal, then the breeding level of the child begans to degrade, in Gunstar, this is strongly discouraged, and solars have worked hard to find ways to purify a dragon-blooded bloodline of mortal 'taint'.  The charm, Purity Crucible Strike was developed by a Fire Aspect in conjunction with a Solar and Sidereal studying ways to purify the bloodlines of weak breeding Dragon-Blooded, though the deadliness of the charm has it used less then it might be, they are working on other ways, not the least of which is selective breeding projects to insure blood purity.

Second: Without the involvement of one of the Dragon-Blooded, it was thought that a child of a Celestial would be mortal, but the power of a Celestial Exaltation is much greater then expected, the child of a celestial exalt is by nature, a god-blooded as though her parent was a god of Light and/or Virtue(any of the 4 or all of them) - (in the case of solars), Adaptability, Change and/or Nature (in the case of Lunars) or Destiny, Wisdom and/or Knowledge (in the case of Sidereals).  Such cases are identical to other God-Blooded children, any charms purchased are either divine charms, or sometimes martial arts or sorcery, if they meet the requirements.  Should such a child manage to reach essence 4 (Requiring endowment of some sort, it's a fairly rare event), they rise to become a divinity, are summoned by the Maidens to their Palace, and a place is found for them among the divinities.  It is somewhat possible for them to become a celestial exalted if they show the right traits at the right time, but this completely overwrites their semi-divine nature with the exaltation, though this is a even rarer event then them becoming a god.  If both parents are Celestial exalts, the parent with the highest essence wins the draw, in the case of equal essence, Solar wins any pairing, where as a Lunar and Sidereal pairing has a 50% chance either way. 

The only exception to this is if a lunar goes though the process necessary to birth a beastman child, in which case that child is born with that aspect dominant rather then the semi-divine aspect, but they also have the ability to pass on their traits, something a semi-divine celestial child does not have.

NOTE: Alchemicals can not have children, outside of Voidtech charms, which come with some very nasty side effects, so in effect, they are not included here.


Zaer Darkwail

Ok, useful to know what happens when you boink someone pregnant. What is ETA when this game starts about? Or start IC threads to those who's chars are okayed to go.