Rogue One-Too (Star Wars, GM guided, small group) CLOSED

Started by BitterSweet, December 18, 2016, 09:04:23 PM

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wander

I'm thinking I'm gonna drop out, I'm drawing a blank for expanding the background to two paragraphs... Also I'm unsure just if my character would add anything new in.

Captain Whitebread

Time to Name the Ship!

Just to make things more complicated, I've tossed in another half dozen or so suggestions....


Rancor's Little Brother
Shell Game
Unfettered Dreams
The Last Straw
Razors Edge
Righteous Indignation
Fools Gambit
Sudden Revelation
Unanimous Indecision
Working Class Hero
Brass Pole
Widow's Curse
Splitting Headache
Southern Kiss
Sticks and Stones
Daddy's Girl


I'd suggest picking your top two or three and if we have any kind of overlap, we've got our ship!

Do we want to PM our recommendations to our esteemed GM or post them openly?
There are nights when the wolves are silent and it the moon that howls.

BitterSweet

Quote from: RedEve on December 23, 2016, 09:15:05 AM
Shame this is no longer recruiting, I love this idea.
I will keep an eye on the recruitment thread in case you re-open it.

Please do! 

Quote from: wander on December 23, 2016, 09:31:47 AM
I'm thinking I'm gonna drop out, I'm drawing a blank for expanding the background to two paragraphs... Also I'm unsure just if my character would add anything new in.

Ah, sorry to see you go, wander.

Quote from: Captain Whitebread on December 23, 2016, 09:45:44 AM
Time to Name the Ship!

I'd suggest picking your top two or three and if we have any kind of overlap, we've got our ship!

Do we want to PM our recommendations to our esteemed GM or post them openly?


Thanks CW!

Please do it openly here, I don't want to wrangle the voting.

My votes:
Razor's Edge
Brass Pole
Redwing-7  :P

Also, I've started to populate some game threads.  There's an ooc/background thread and several others (links to which can be found on the ooc thread) Here's the link to the OOC:  https://elliquiy.com/forums/index.php?topic=260449.0

So, I'd like to start transitioning to the ooc thread as we begin to get into actual play.  Please continue to post potential characters here, in this thread and let's do the ship naming here as we've started it here but for new ideas and topics, start 'em up there.

Captain Whitebread


My choices, in no particular order



Unfettered Dreams

Unanimous Indecision

Brass Pole

There are nights when the wolves are silent and it the moon that howls.

BitterSweet

We could name the ship

The Gamera

Which is the name of the flying turtle monster in gozilla movies.  8-)

Wargtass

As long as the Imperials have a cruiser named Barugon, I am game(ra) with that.  ;D
O/O

vin26m

The Holiday Spirit.

"Fast ship? You've never heard of the Holiday Spirit? It's the ship that made the Kessel run in less than 12 parsecs."

"There will be a substantial reward for the one who finds the Holiday Spirit. You are free to use any methods necessary, but I want them alive. No disintegrations."

"Our ships have sighted the Holiday Spirit, Lord. But it has entered an asteroid field and we can not risk..."


BitterSweet

Quote from: Wargtass on December 23, 2016, 04:25:26 PM
As long as the Imperials have a cruiser named Barugon, I am game(ra) with that.  ;D

LOL - since those names sorta sound Star Wars-y, it's not beyond the realm of possibility.  Of course that means all Imperial forces have mis-timed vocal dubbing.

Captain Whitebread

Dams it, if I'd known we had so many cheesy monster movie fans I would have kept Gamera on my suggestion list....
There are nights when the wolves are silent and it the moon that howls.

BitterSweet

#84
Quote from: Captain Whitebread on December 23, 2016, 04:49:06 PM
Dams it, if I'd known we had so many cheesy monster movie fans I would have kept Gamera on my suggestion list....

Well I think it's got more votes than anything else so far.



Oh man!  2016 continues to be the suckiest year ever.  Carrie Fisher suffered a significant cardiac event (probably a heart attack) while flying back to LA from London.   :'(

I want to just hide under my bed until 2017 starts.  Even with tRump, it has to be better.

vin26m

Player Name: vin26m
Timezone: GMT -5 (Eastern Time)
Expected posting rate: 1-2 posts a week



Sun'kist
Character gender, sex and orientation: female/female/pansexual
Character Role: Covert Operative
Build: Fit and curvy, like an exotic dancer
Description: By Twi'lek standards, Sun'kist is of average weight, above average height and exceptional beauty.  Her smooth, flawless skin is a shade of deep orange.  Her eyes are bright, blue and expressive.  With her features, if she were a bit taller and thinner, she could have been a runway model.  Her breasts are full and natural, her waist is narrow, her belly is flat, her bottom is round and toned, her hips are wide, and her legs are long and shapely.  Her lekku have feint beige stripes.  (Height - 5'8", 1.73m; weight - 132 lbs., 60 kg)

Quirks and oddities: Sun'kist prefers to wear as little clothing as possible.  She is partial to wearing bluish-green outfits and makeup to contrast with the orange of her skin.  She keeps her claw-like nails sharp to use them as weapons or tools.  Her preferred weapons are a mismatched pair of modified DL-44 heavy blaster pistols. 

What Do You Do? Infiltration, theft, sabotage, assassination, combat.  Sun'kist users her exceptional agility, dexterity, technical skill and observation to get in and out of secure facilities.  She's good at sneaking around and hiding, but she is particularly great at fighting her way out of trouble.  Her missions have entailed breaking into and out of secure facilities in order to rescue prisoners, steal plans, plant explosives and assassinate enemy VIPs.

Sun'kist's prodigy-level dancing has translated into mastery of multiple martial arts that use striking, throwing and grappling.  She has defeated multiple enemies even with her hands tied behind her back, while blindfolded and in zero-gravity.  She can silently take down unaware opponents non-lethally or permanently.  She knows the weak spots of multiple alien races, including their pain and pleasure points.  She uses the environment to her advantage, essentially turning it into a makeshift weapon.

When it comes to her heavy blaster pistols, Sun'kist is a gunslinger.  She may not be the quickest on the draw, but she can shoot fast and accurately, including ricocheting bolts off walls, shooting weapons out of hands, hitting an object just right to blow it up or hitting two different targets at once while dual wielding.

In melee and at range, she has been difficult to hit.  Strikes or shots that have made contact tended to glance off her or graze her.

While Sun'kist's technical ability is more about bypassing security measures, she can help with repairing droids, ships and weapons.

Knack: Infiltration, Martial Artist, Weapon Guru (DL-44 heavy blaster pistols)

Talent: Two Knacks

Personality: Sun'kist is arrogant and self-reliant.  She has found it hard to trust people, and she seems to get along better with droids who are much more predictable and who share with her an aspect of being enslaved.  After killing a Hutt who enslaved her, Sun'kist obsessiong changed to destroying the Empire, and she thinks she must be doing a good job because of all the bounties on her head.  Still, Sun'kist knows that she can't take down the Empire alone, and she's more than happy to join a crew or team to do just that.  She can work well with others for a mission, but she acts standoff-ish to avoid creating attachments with individuals who might get killed.

Background: Sun'kist was born on the Twi'lek homeworld of Ryloth, where she was trained at one of the planet's great dance schools.  To settle a family debt, she was sold by her clan into slavery as a dancer and companion, fetching a high price for her beauty and grace. 

Her intelligence made her more willful than subservient.  After being traded between Imperial governors, she was eventually sold to a Hutt crimelord.  Instead of customary dancing veils, Sun'kist was given a flimsy net costume held together by narrow leather straps.  The Hutt was enamored with her, and chained her by the neck to his throne as his personal property and sex slave.  Sun'Kist was forced to dance for him as well as give him pleasure when the depraved crime lord beckoned.  He punished her in various ways, one of which included keeping her alone in the dark, which was mental torture for someone like her who was social and loved to be under the sun.

In the Hutt's palace, Sun'kist befriended an old droid that was tasked with feeding the slaves.  She gave the cantankerous, angry C1-1OMP droid the nickname of "Chomper." With Chomper's help, she managed to escape.  She joined a local rebel cell and convinced them to attack the Hutt's palace and warehouse to steal shipments marked for Imperial delivery, which resulted in the freeing of slaves and the droids, including Chomper.  She killed the Hutt herself, arranging for him to end up in a sarlacc pit.

With the cell, her existing skill set and high motivation led to her becoming a covert operative.  Most of the members of that cell were killed, with only her, Chomper and a Wookie being the only surviving members.  She was brought in and re-assigned to Rogue One to fill out their depleted roster.

Anything else: She speaks Basic and Huttese, and she understands Binary and Shyriiwook (Wookiespeak).  She wields a small arsenal as necessary, including frag grenades, thermal detonators, explosives, a blaster rifle, knives, throwing knives, vibroblades, and slugthrower pistols (both silenced and unsilenced).  She also carries a comlink, a medpac, a pair of macrobinoculars and synthrope dispensers for climbing, restraining and garroting.  She wears a black bodysuit for missions when she can't cover herself in black or camouflage body paint.  She has also used red bodypaint to resemble the more rare (and valued) red-skinned Twi'lek women known as Lethen, as well as blue, yellow and green bodypaint to otherwise disguise herself.  She's used jetpacks and rocketpacks.




Meta Info:
What do you want to do in this game: Action, intrigue, comedy, sex, homage to the films (e.g., re-using quotes).  Sneaking around, trickery, seduction, chases, standoffs, smack-talking, unarmed combat, ranged combat.
Something you’d like to have your character involved in, or happen to them: Sun'kist's appearance and dancing skill are used as a distraction.


BitterSweet

Looks good to me!  If you would post her to the character thread when you get a chance, that'd be great.

vin26m

Quote from: BitterSweet on December 24, 2016, 09:23:48 AM
Looks good to me!  If you would post her to the character thread when you get a chance, that'd be great.

Thanks!  Done.


vin26m

Quote from: BitterSweet on December 22, 2016, 11:36:49 AM
I'd like as realistic as possible so, photos when available, photo realistic art or computer generation, evocative and realistic drawn images and so on.  No anime, plz.

Also, Tristan is good so feel free to put him up in the character thread (which, someday, I'll polish a bit).  I was wondering ... if you'd be interested in having Tristan's 'got your back' knack be more oriented towards last minute pick-ups with the ship/space and flight related rescues and less on the land based ones?

And, in general, we're starting to get a lot of 'got your back' knacks and, moving forward, I'd like to encourage folks to think about other options.

I will work on that.


So –
Han Solo in brief.
Role and what he does: Smuggler.  Knows which end of a blaster is up, and when to use it (first!), can tinker with his own ship to keep it running and happy, a decent haggler – though when he fails it’s usually catastrophically, and can tell the worth of anything he lays eyes on at glance.
Knacks: Getaway Pilot and I Know a Guy
Talent: Two Knacks
My reasoning: Based on the original series, while he’s certainly a decent shot it’s not his specialty.  His ship is.  There were also several instances where he used contacts, or implied he had them, to suggest I Know a Guy would be logical (and useful for his Role).  If I were to promote him, I’d probably add ‘Got Your Back’ with an emphasis of it being effective in space/regarding ship rescues etc.  He’s greedy (at least, pretends he is) so showing that he as skills in haggling is reasonable.  If I were to spend more time on it, I might also indicate that he’s familiar with the way the criminal underworld works – at least along the Rim.


Chewbacca in brief.
Role and what he does: Sidekick, bodyguard, loyal friend.  Chewbacca owes Han Solo a life debt that, technically, has long been paid but remains at his side regardless.  He’s got his own weapon, a laz crossbow with power and range, handles the astromech side of the pilot’s job, is devotedly loyal.
Knack: Really Buff
Talent: Danger Sense
My Reasoning: Well, he’s really a sidekick in the movies however, the Really Buff knack is obvious.  While Chewbacca follows Han into the crazy situations he finds, it really often seems like he knows when trouble is coming. 


I was tempted to use Two-Knacks again, which means that the Talent section needs to be buffed up to make it more useful/desirable.  I’ll work on that.

Does that help?  The Knack, Talent and ‘role/what you do’ kind of work together to show people what your character can do and what they’re really good at.

Thanks for Han Solo and Chewbacca write-ups.

Landshark


BitterSweet

Quote from: Landshark on December 24, 2016, 01:40:41 PM
I like:
The Last Straw
Sticks & Stones
Razors Edge

I think Razors Edge and Brass Pole are currently the top runners.  Gamera also, if we want to add to the list.

Have you put Tristan in the accepted character thread yet?  I think he's the only chipper, somewhat sociable guy on the ship.

Landshark

No not yet. It will be tomorrow before I can do that.

BitterSweet


Lithium

#93
Heya, I spoke with BitterSweet through PMs just before recruitment was closed off, and she told me that I could post up a character, so here she is. ^^






Player Name: Lithium
Timezone: EST
Expected posting rate: A couple of times per week



Nirri Zaye
Character gender, sex and orientation: Female, bisexual
Character Role: Medic, scientist
Build: Tall, lithe and fit
Description: Considered by most to be strikingly beautiful even by the high standards of her species, the statuesque Nirri stands just shy of six feet tall. She has light pink skin, slightly slanted black eyes, and very dark blue hair which appears almost jet black under most lighting. She isn't the most voluptuous woman, but she's no less distinctly feminine for it, having been blessed with just the right amount of curves in all the right places. Her full plum colored lips are full and shapely, often cited by others as one of her most attractive features along with her incredibly expressive eyes.

Being quite the fashionista, Nirri does love to dress up in high heels and vibrantly colorful, tastefully revealing outfits, but she has of course learned to tone it down since joining the rebellion. Most of the time, her casual outfit of choice will consist of some sort of cropped top, form fitting pants or shorts and a comfortable pair of boots.

Quirks and oddities:
-Nirri's body produces pheromones which induce feelings of excitement and an increase in libido in those around her, often (but not necessarily always) aimed at her. They also greatly heighten the sensation of pleasurable experiences, most notably those of a carnal and sexual nature. Unlike the rest of her species, Nirri was born with a birth defect that robbed her of the ability to consciously control her pheromone secretion, and instead her body will involuntarily release them whenever she feels particularly happy, aroused, anxious or threatened.
-Her hands are exceptionally steady and dexterous, she probably would have made a great surgeon!
-She loves food and can often be spotted scarfing it down as if she were a Hutt, though thankfully her race's hyperactive metabolism ensures that she still maintains her figure.
-Thanks to her second liver, another Zeltron racial trait, Nirri can drink most people under the table.
-She's basically a B-list celebrity on both Zeltros and Alderaan.

What Do You Do? For the past few years, Nirri has owned and operated the Fugue nightclub and lounge on Alderaan, which has risen as one of the planet's most booming hot spots. Since joining the rebellion, she's received some basic combat training, though she's still clearly much better suited for a support position. And while she may be more famous for her socialite status and for hosting some incredibly memorable events at her club, Nirri is also a very capable chemist. She's entirely willing to take chances and try to innovate when it comes to science, which can provide some interesting, useful, and occasionally volatile results.

Knack: Sawbones - She's not a trained doctor and wouldn't be able to diagnose obscure diseases, but she knows enough about biology to patch people up, and she can also cook up some concoctions of her own that might prove useful.
Talent: Empath - Like all members of her species, Nirri possesses the ability to read or feel the emotions of others, as well as to project her own onto them, but this is limited to her genuine emotions and cannot be falsified. Her empathic abilities are considerably more developed than those of the average Zeltron and also more difficult to accurately control under extreme circumstances. She has no idea that it's caused by a sensitivity to the Force, instead having always simply assumed that she was a bit of a freak of nature in that regard.

Personality: Charming, personable, outgoing and adventurous, she's always quick to make friends and generally isn't shy about breaking the ice. She loves helping others and making people happy, probably because facing the darker realities of life is so difficult for her. The way that Nirri feels everything very deeply does also make her prone to emotional outbursts, impulsive decisions, and she's often guilty of thinking with her heart instead of her head. She's quite shrewd when it comes to business related matters, but can sometimes be naive about the dangers of the real world, especially since her first instinct is to look for the good in people rather than the bad.

Despite being highly dedicated and hard working when she needs to be, Nirri does share her kind's penchant for having a good time, and she's been known to be quite the party animal. In fact, she's very passionate about most of the things she does in general, not limited to just partying, which in turns leaves her noticeably more predisposed to developing addictions or obsessions than most.

Background: As the only daughter of one of the richest couples on all of Zeltros, stating that Nirri had a cushy childhood and upbringing would be a gross understatement. Daddy was a famous hologram artist, mommy owned the largest casino on the planet, and both of them were more than happy to spoil their baby girl with anything that she could possibly desire. Exotic pets from across the galaxy, clothes from the most renown designers, vacations at the most luxurious resorts, nothing was out of reach.

Still, it was only a matter of time until Nirri's curiosity and adventurousness had her seeking out new experiences. On little more than a whim, she decided to move away from home to pursue her higher studies at the Aldera University on the beautiful planet of Alderaan. It was during her time on campus that her eyes were first opened as to just what kind of impact the Empire's rule was having on the rest of the galaxy. She learned that a tear in her favorite dress or finding out that a boy she had a crush on liked somebody else wasn't actually the pinnacle of all suffering like she'd previously believed.

Hearing the stories of people who'd gone through extreme hardships or lost everything under Imperial rule broke her heart, and she resolved herself to help bring some happiness back into the world in whatever small way she could. After earning her degree in Biochemistry, Nirri opted not to return to Zeltros, instead choosing Alderaan as her second home and using a tiny fraction of her trust fund to open up a club where anyone could come to forget about the worries and their pain, if only for a little while. With the skills that she'd learned, she was able to concoct uniquely intoxicating pheromones, the most amazingly delicious cocktails, and even a few recreational drugs which could deliver wonderful highs, all of it contributing to Fugue's popularity and putting Nirri in the limelight, which was a nice perk. She even had the honor of hosting Princess Leia herself on a few occasions!

Until recently, she was content that what she was doing was enough, that she was doing her part and that things would eventually work themselves out. That is...until she heard about the Battle of Scarif and the sacrifices made by so many rebels. She could do more. She had to. With her club having become somewhat of a meeting hub for the rebels on Alderaan, getting in touch with them wasn't too difficult.

Where it would go from there, Nirri had no idea, all she knew was that she was done letting others fight for her.




Meta Info: This info is for the admin to get an idea of what sort of plots players are looking for.  Ideas here won’t necessarily show up in game.  But they might ;)

What do you want to do in this game: Have fun, mainly! Interacting with the other players and characters is the most enjoyable aspect of group games for me, the type of scene it happens in doesn't matter too much.

Something you’d like to have your character involved in, or happen to them:
-Situations where Nirri's empathy can come into play in relevant ways, whether it ends up having a positive or negative impact.
-Her celebrity status and/or considerable personal wealth coming in handy for a mission at some point.
-Any excuse to put her scientific expertise to good use.
-She could probably make a good damsel in distress if one is ever needed!  :P




Captain Whitebread

I think Shaa Ra and Nirri  are either going to get along famously or hate each other.

I can see them hitting a high society party if they ever need to get information, because they're both familiar with the finer things in life.
There are nights when the wolves are silent and it the moon that howls.

BitterSweet

I like Nirri, we don’t have anyone who’s culturally part of the core worlds ‘the civilized part of the galaxy’, since Shaa Raa has partially acculturated himself to the Rim lifestyle.  I also like the fact that she’s outgoing and personable, another shortage on a ship full of cranky pants.  I like that she’s an empath, and mainly ‘civilian’, it brings a different angle to the group.

But she’s on a bit of a different power level than the game is generally running.  Her pheromone ability is basically a form of the enchantment knack and empathy in this game is one way - you receive only.  Those would need to be changed.

I’m not sure how you want to resolve this but my thoughts are:

Nirri doesn’t have pheromones; maybe it’s due to a childhood illness, maybe she’s part of a minority population in the species who don’t - whatever reason.  Perhaps that drove her interest in biochemistry.
Her empathy is one way, again, perhaps that’s the way many Zeltron’s actually are or something.

Let me know what you think.

vin26m

Lithium/BitterSweet:

I tried making a Zeltron character work for this game, but the Knacks and Talents as they are right now don't really allow for the Zeltron's empathy and pheromones.

Another issue, I think, is that some Knacks and Talents are much better than others.  The Talents generally seem weak.  If it's any indication, half of the characters in the character thread (3 out of 6) took the Talent of Two Knacks.

As an aside, there is an updated list of Knacks and Talents in the character thread.  Some have been upgraded, and there are more.

For Nirri's pheromones, I would remove the Sawbones Knack and add the Friendly Knack.  Based on the description of the pheromones and the description of the Friendly Knack, they seem to have the same effect - make people like you.

As it is now, I don't think Empath is worth a Talent.  I don't think it's even worth a Knack (one Talent = Two Knacks).  Just reading an emotional state seems kind of meh.  But projecting an emotional state?  Now that would be something.  I think if Empath allowed both reading and projecting emotional states, it would be worth a Talent.  I think it would not be too powerful, and it would fit with the canon of the Zeltrons, and it would provide some fun RP opportunities.


GnothiSeauton

I can't think of a good role for the character in my mind, so I think I'm going to have to bail.  Hope everyone has fun.
If I can't have you, my love...  I'll destroy you
~World Building Workshop ~ Current Ideas and Requests  ~
~ Preferences ~ Status  ~ Nightmares and Inspirations~
~Gnothi's Stories Without Homes~
A reader lives a thousand lives before he dies... The man who never reads lives only one.

Seeking New Stories

BitterSweet

Quote from: GnothiSeauton on December 25, 2016, 04:08:45 PM
I can't think of a good role for the character in my mind, so I think I'm going to have to bail.  Hope everyone has fun.

Ah bummer.  All right!

Relikai

My post didn't make it here,  it I was thinking the Kessel Whore would make a good smuggling ship :p