Interest Check - [Reilly's Rogues Mercenary Co.] - Ladies Only

Started by MissFire, October 08, 2014, 08:10:41 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

MissFire


The year is 2071... and lawlessness runs rampant across the galaxy. Humanity has slipped the surly bonds of our galaxy and colonized many planets across the solar system. Rapid expansion has it's price, however. The long arm of the law only stretches so far and criminals run mostly unchecked. In the absence of normal law enforcement agencies, bounty hunters have boomed, some even forming formal corporations. Reilly's Rogues is one such corporation. From Earth to Mars and beyond, this collection of misfits chases after criminals, in order to both fill their bellies and feed their lust for action and adventure.

But where space travel has taken a great leap forward, combat has almost taken a step backwards. The AEGIS corporation invented and popularized a series of shields, both for personal use and for use on starcraft. Designed to protect spacecraft from debris and people from workplace accidents and violence, the AEGIS system disintegrates nearly anything that impacts it at a sufficient velocity. This has rendered firearms almost entirely pointless and, in their absence, combatants have turned once again to melee weaponry. High tech swords, axes, lances, and the like are the weapons of choice. Hand-to-hand combat is common, and in deep space boarding parties raid other ships in order to cut through hulls and disable shield generators so fire teams can unleash lethal volleys of plasma.

What this game is looking for...
-Female characters only! Reilly's Rogues is an all girl squadron of hard fightin' mercenaries! Yes, your character can be a futanari/shemale/dickgirl, or whatever your parlance of choice is. She must, however, be human and she must have a personality. I want varied archetypes on the ship to make things more exciting. No brooding loners!

-Your character doesn't have to be a fighter, but the vast majority of characters should be as such. We should lean towards fighters, but a good ship also needs at least one pilot, one engineer, and probably one support staff. Reilly's ship is reminiscent of the Bebop (Cowboy Bebop) in that it is a ship that holds several smaller craft.

-Yes, there will be sex. Probably a lot of it! There will be a lot of action too, though. I don't have any specific over-arching story in mind, just a variety of missions that the group can go on and have fun in. I don't even have to be the only one writing the missions; I'd love it if the group could rotate who comes up with the missions! Combat won't involve any dice or systems and will be entirely freeform. I only ask that no one godmod, and that you not make your character too powerful. Allow them to get hurt, allow everyone a chance at the spotlight!

-Be dedicated! I'm looking for people who actually will be able to post and who actually have an interest in doing more than just creating a character and then never posting. I'm only looking for people who actually want to be part of a long-running game!

That's all for now! If I get enough interest, I'll post up a character template! Please notify me with any thoughts or ideas you may have!
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

AndyZ

Are non-female players allowed to play female characters?
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

Nowherewoman

I could see running a technoninja sort- comms, drones, hacking. Only gets messy if she absolutely has to, and then applies maximum overkill for quick results.


Or a power suit/ mech driver. BOOOOOM! :D
Instead of obsessing on the person you want to be, focus on who you DON'T want to be. It's much easier to not do certain things than to break your head on some ideal of yourself.

When the dust settles, you may find out you've become who you were supposed to be all along.

more me here now!  (O/Os, ideas and junk): https://elliquiy.com/forums/index.php?topic=215830.0

and mea culpas  (A/As): https://elliquiy.com/forums/index.php?topic=221151.0

MissFire

"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

orderNchaos


MissFire

Jinny Mattix, Mercenary and Mechanic


Age: 19
Sex: Female
Build: Curvy

Brief: Jinny almost graduated from the Mars Institute of Technology (MIT), but the ceremony was interrupted by a gang of drunken raiders looking for a good time. After watching her classmates get mowed down an enraged Jinny hand crafted a cryo pulse blade out of the auditorium's air conditioning unit, some loose wire, and a fan blade. By the time the proper authorities arrived (it took 45 minutes) Jinny and a handful of survivors were the only ones left standing, all the raiders lay dead at the hands of Jinny's handmade weapon. After getting word of her skills, Reilly's Rogues sought her out for her mechanical know-how and ferocity in battle.

Jinny is the youngest member of the crew, the 'baby' of the group, which earns her a little playful ribbing from the other ladies. Jinny is earnest and always eager to go out and prove her worth, which makes her look a bit silly from time to time thanks to her hot-blooded nature and her fondness for being a large ham. Her energy and cheerful nature both allow her to make friends rather easily, even if she does come off as a bit strange from time to time. Jinny isn't the Rogues' best fighter, but the weapon she swings around is more than enough to make up for it, and her mechanical skills make her the crews choice for shutting down shield generators or doing other tech jobs.

Equipment and Skills
-Excellent Mechanic and Inventor
-Able to work under pressure
-Decent Combatant
-Decent Pilot

+Mk. IV Mattix Chainblade: Invented by Jinny, this artful weapon combines the simple beauty of a mithril blade with the pants-wetting terror that a 20th century chainsaw induces. When swung, extremely sharp teeth extend from the blade and whirl around it at speeds just under the AEGIS trigger threshold, making it an extremely capable weapon for cutting through people and ship hulls alike. The first iterations of this blade had a tendency to fall apart with extended use, causing the power core to explode and scatter mithril chainsaw teeth for yards around. So far this version seems fairly safe.


+Mk. II J-Suit (with integrated AEGIS system): The Jinny Suit is Jinny's own take on personally tailored protective equipment. Custom made to fit each person's tastes, Jinny has crafted a J-Suit for every Rogue's member that asked for one. It combines visual appeal with a fully integrated AEGIS system and nano-fabrics that can be added or removed at the push of a button located on the suit's collar. Each J-Suit enhances the user's strength through the use of micro-power cells in the joints. Every outfit also comes with micro jets in the boots and gloves for making fine travel adjustments in space, as well as extendable heel spikes strong enough to pierce ship hulls, keeping the user steady.

+The Bon Scott: Jinny's personal ship is a tiny craft capable of fitting two at most. Small and mean, the Bon Scott is armed with twin cannons that fire explosive slugs, making it perfect for terrestrial missions that require property destruction or just a random smattering of chaos. She also carries a line launcher that can allow Jinny to tether her ship to another craft and board it with relative ease. As a small and light ship, however, the Bon Scott has light armor and cannot take much fire.
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

MissFire

"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

Sara Nilsson

very interested. let me get my thinking cap and see what I can come up with

Chulanowa

Futanarti are allowed, you say.

hmmm

Tenative interest here. I'd like to know a little more about what the game is about.

orderNchaos


Sara Nilsson

Quote from: orderNchaos on October 09, 2014, 08:38:06 PM
Hey Sara, It'd be fun playing with you again!

hey sweetypie :) no i am not stalking you :) but yes it would be. missed you and the gang

Nowherewoman

#11
Rou Kiyanee

Hacker, Surveillance, Intel Specialist


Age: 27
Gender: F
Build: Slender

Bio: Once a member of a prominent rigger clan, 'Keys' was exiled for reasons she refuses to discuss (Rou is her clanname, which she is not actually entitled to use). Rather than maintain face by eking out a living doing servile jobs until forgiven by her family, Kiyanee promptly put her skills on the open market, making the split with her clan permanent- she is, in fact, under a sentence of Oi-Daizu, which  resembles religious excommunication, but also carries an oath of honor for any of her former clanmates to make an attempt to kill her should they meet her.

Quiet and polite, though with an edgy sense of humor (especially if you get her loaded with plum brandy), Keys is a wiz with computers and electronics, and oversees the Rogues' Intelligence-gathering and counterintel, communications, and also programs their Skyfall drones. Meticulous about her personal grooming and appearance, she isn't a front line fighter but, like most riggers, is sudden death with close-in weapons should the need arise.

Eqiupment and Skills

-hacker and 'netrunner
-Cryptography
-ultralight craft pilot (drones and skimmers)
-skilled with bladed and thrown weapons

+Rigging glove: using her glove and associated implants, Kiyanee can establish a direct link with any electronic system smarter than, say, a coffeemaker. To buffer the connection and synchronize her nervous system with much faster electronics requires a drug call NeurStar, to which she is hopelessly addicted. Constantly trying to find new sources, she can be quite a hoot when she comes down from a Meld- in contrast to her usually demure behavior, she gets quite silly.

+Light-duty armor: Keys spends most of her field time well back from the lines, watching over the course of the battle and providing support from a Skyfall platform. Her armor will turn small arms fire, and provides basic BCN protection, but it's not line-grade, by any means. She relies on stealth, speed, and gadgetry rather than firepower.

+Cryscarb blade katana and throwing discs: On a few occasions, clever opponents have tried to take the Rogues' rear areas, creeping up on the apparently defenseless rigger. Some of their various limbs and bits never have been found.
Instead of obsessing on the person you want to be, focus on who you DON'T want to be. It's much easier to not do certain things than to break your head on some ideal of yourself.

When the dust settles, you may find out you've become who you were supposed to be all along.

more me here now!  (O/Os, ideas and junk): https://elliquiy.com/forums/index.php?topic=215830.0

and mea culpas  (A/As): https://elliquiy.com/forums/index.php?topic=221151.0

orderNchaos

I'm planning on doing a pilot of some sort.  Working on the details now.  I'll have something up tomorrow!

Sara Nilsson

#13
Lady Jennifer Grünberg, heavy assault


Age: 32
Sex: Female
Build: Curvy

Brief: Spoiled, pampered, with enough money to actually live the pampered lifestyle she grew up with. Her family has made a substantial fortune in medical research so she was sent to some of the best schools money could buy but her restless nature couldn't quite settle down to actually learn something. After her almost getting kicked out of yet another school her father was at his wits end, and threatened to send her to the army to learn some discipline. Much to his surprise she leaped on the chance and enlisted before he could say anything, while she initially chafed at the rigid discipline she soon came to love the army life. Her restless nature finally finding what she had been searching for during her wild parties at the schools, not designer drugs, or expensive clothes or wild orgies. But the thrill of donning a powered armour and leaping into battle, she saw some combat during the campaign to cleanse the mining colonies of rioting workers. She never did bother to learn why they had rebelled, she only cared that she got to leap from the troop transports to tear her way into the colony bays and engage the rebels face to face. When her eight years in the military was over she started to look around for something new, sure she could sign up for another eight years and perhaps try and get an officers grade but she wanted something new. So she drew upon her families vast fortunes to outfit herself with the latest in armour and set out to be a mercenary.

Being a bit older then many of the other Rogues she has taken the younger girls under her wings and will do almost anything to keep them safe, she knows they all can take care of themselves but something about them specially the little Jinny just has awoken her maternal instincts. Though not so much that she doesn't take more then the occasional glance at her fellow Rogues, after all she is just flesh and blood and they are all so good looking. And when the blood is thundering after a good fight her thoughts more then once have turned to bedding one or the other.

Equipment and Skills

- Skilled hand to hand combatant

- Passable shot with her pistol

- Mk II Tactical Battle Harness: Like most high tech armours in this day and age it has in built AEGIS systems that Jinny has further tinkered with, so while it doesn't look like it will protect much it does in fact protect her from quite a bit. Only the arms are fully covered to supply a form frame for the electroactive polymer muscles that gives her the extra punch needed in hand to hand combat. The armour is custom built for her by the well known designer Henri Descoteaux so both suit her curves and her demanding specs.

- MK VI Independent Heavy Assault Unit, nicknamed EVE: This fully armoured monstrosity houses an advanced and highly illegal AI unit that through cybernetic implants in Jennifer's brain is in constant contact with her, it is fully capable of independent tactical decisions but she rarely activates it as she doesn't want anyone to know that it houses an AI. She pretends it only has a regular combat computer that she can activate through her radio and it will come running towards her to open up it's heavy back plating and she can slip inside to gain access to its far more formidable defenses along with an inbuilt plasma cutter to cut through a ships hull should the very impressive muscles fail to simply rip the target apart.

- Reinwerks stolHeavy Pi: While almost useless in  this day and age she keeps her handy pistol with her at all times, its a bit of an eccentric hobby that some of the ultra rich like to indulge in.







orderNchaos

Mya Altera: Pilot, Mechanic, Navigation Specialist





Age 23
Sex Female
Build small but curvy

Bio Mya, or Jinx to those who know her, is a wild soul.  A naturally intelligent girl, her grasp of mechanics and spatial relationships highlighted her at a very young age as a protege.  Unable to attend normal schools, since the curriculum was never advanced enough for her, she spent the better part of her youth under the watchful eye of private tutors.  At the age of fifteen she was recruited to attend Mars Institute of Technology (MIT) where she found it hard to stay focused but learned a few things along the way.  Unfortunately, her star stopped rising in her Junior year at MIT when she stole an experimental TAC fighter being developed for the Space Navy.  While her flight showed true mastery of flight.  As punishment for her crime Mya was expelled from MIT and given a choice of prison or service, she chose service.  For six years Mya served as a technician and test pilot for Naval Fighters, developing a reputation among the other pilots as a wild card.  Despite her need to skirt the edge with her flying, she quickly rose through the lower ranks, as a pilot on a number of gunships and fighters. Her career looked very promising until during a training mission she flew wing of fighters across the bow of a nearby cruiser.  Her flight path was too dangerously close to the cruiser and three of her wingmen crashed into the cruisers bridge causing extensive damage and killing scores of personnel. 

In stead of risk another chance at prison, Mya escaped in her fighter and made for a nearby planet with a known pirate population.  For the better part of a year Mya spent time building all sorts of equipment, a chance to make money while flying cargo missions for black market vendors.  She signed on with Reilly's Rebels after a delivery from a client brought her on board the ship and she decided to stay. 

Mya is cocky and boisterous by nature driving her demeanor which is well earned however, being a naturally gifted pilot and having an eidetic memory has given Jovi reason to believe that she reallu IS THAT GOOD.. 

Mya looks young and uses that as an advantage despite her extensive experience. Her hair will generally change color on a moments notice and is usually a bright shade of some color.  She takes good care of her body, knowing how space flight affects it and knowing she may have to use it at any time.  She can usually be found around the ship in a pair of butt short green fatigue shorts and a tanktop or tube top.  Her thigh high socks and knee high boots are relics of her navy days that she hasn't been able to throw away.






Equipment and Skills

Mya can pilot anything.  Once she's in the cockpit, she intuitively knows how to work it as if she's piloted it her whole life. 
While she is terrible at hand to hand, but has been known to use a sword or blade on occasion and is generally decent. She prefers the use of robot suits or mechanized weapons she may have tinkered with over the years.

+Mk II J-suit  Built by Jinny to accentuate Mya's skill in the cockpit, allowing a direct cerebral link to the ships flight controls, giving Mya the ability actually fly with her thoughts.

+ Charybdis Blockade Runner Mya's personal creation, pulled together from scrap metal and parts she salvaged during her year on the pirate moon.  The Charybdis is faster than most ships her size and is maneuverable enough to evade most automated weapons systems.  She's broken through many Naval blockades.  An specialized inverted current can be routed through the skin of the ship creating a disturbance around the Charybdis that makes it near invisible in space.

AndyZ

Victrix Starshine, Vix to her friends, Medic and Mercenary


Age: 25
Sex: Futanari
Build: Athletic

Brief: Vix grew up on the Pilgrim, a cargo starship that specialized in medical supplies.  Without her own home, she soon learned to think of herself as welcome no matter where she went in the galaxy, quickly and easily making acquaintances that were left behind when it was time to leave.  A friendly existence, but a lonely one.

In many ways, her graduation through the Callisto Medical University gave her a better sense of that belonging and familiarity.  Seeing the same stars out of her window every night felt isolating, but meeting the same people gave her more of a feeling of what it might be like to truly have a method of settling down.

Her current crew offers her a sense of belonging, somewhere between a family and romantic relationship in a way that transcends words and makes her feel truly complete.  She often ends up in many ways as the team's "mom," having to remind them to refresh the nanite infusions and making sure that everyone is safe.

For all her assistance, though, she still has a few flaws of her own.  She discovered a drug Focus recently, an emotional suppressant originally meant to be therapeutic and allowing people to help get past bad memories.  Although not addicted, there's always the danger that she'll come to rely on it enough that her mind and body just won't be able to properly adjust without it.

Equipment and Skills
-Talented Combatant and Medic
-Specializes in nanotechnology
-Trained in aiding both physical and mental health
-Rudimentary piloting skills, only common vehicles


+Mk. III Power Sledge: The head of this sledgehammer transmits powerful concussive force when it strikes an object, allowing it to pass through an AEGIS and then deliver its powerful attack from inside the shield.  The handle shifts in size, allowing easy transport when not used.

+Mk. II J-Suit (with integrated AEGIS system): Vix's suit is a form-fitting armor that defaults to azure but that shifts in curious ways depending on the surrounding illumination.  It transmits various information about her physiological status based on crimson glyphs that appear upon its surface, so that shipmates without medical knowledge will still be able to help her in a pinch.  If exposed to space, the suit constructs a plastic helmet, though she only has a few minutes of air.  She has a Medkit built into her suit at the waist, roughly the size and shape of what might have been described a century ago as a CD player.

Medkit and Nanotechnology: Vix's preferred method of healing is with nanites, hordes of tiny microscopic robots with enough understanding of the human body to correct malfunctions and injuries.  Since the immune system breaks them down, she tries to make sure that the crew gets regular infusions, and bad enough injuries mean that further treatments are necessary.

If she's close enough to touch a person, the nanites transmit the information to her medkit on the extent of an injury, aiding with any necessary diagnoses.  Vix has also been known to experiment a bit with her own nanites, attempting feats of hysterical strength, seeing if she can lower the amount of time necessary for her to sleep, removing the refractory period and other such attempts.  If she can ever figure out how to truly obviate the body's natural limits, their team would quickly become unstoppable.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

thebobmaster

#16
I might be interested, just need to try to think of a character. Just to check, would it be all right for the team to have more than one hand-to-hand specialist?
Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

MissFire

"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

thebobmaster


Helena Walsh


Age: 25
Sex: Female
Build: Athletic

Brief: Helena's always been interested in the sciences. Her parents wanted to make sure she was well educated, after all. Still, one would imagine that they wanted her to be more focused in the lab, and less on physics involving the force of her punches, and utilizing the center of gravity to put an opponent on their back.

Not that Helena didn't pick up much from her education. In fact, Helena was always considered a good student. However, when she finished her primary education, she never bothered going beyond that. Instead, she moved around from ship to ship, offering her abilities as a freelancer. Any time she was questioned, she'd demonstrate her hand to hand skills, and put more than one recruiter on their back, as well as in the medical bay. In each company she worked with, she made friends, or at least teammates she could trust in the field. However, the life of a freelancer lacks any permanence. She's fulfill her mission, and move on.

That all changed when she joined with Reilly's Rogues. After being a freelancer for so long, Helena felt the urge to settle down and work with a group for more than just a single assignment. She's a friendly enough person off-task, but when it comes time to work, she almost puts blinders on, focusing purely on the task at hand, which has resulted in her getting ambushed on several occasions.

Her biggest asset, and also her greatest liability, is her tenacity in battle. Several of her past teammates have remarked that there are three ways she'll leave a fight: the victor, on a gurney, or in a bodybag. That is not a large exaggeration, in that Helena refuses to give up or surrender as long as she's conscious. However, to do so, she often injects her body with nanites to deaden pain, which has a side effect of Helena often not realizing the extent of damage she's received. Some examples of past fights include one that left her on bedrest for four months, after she continued to put pressure on a knee that had already torn its ACL, increasing the damage done, and a fight that she still has scars from that ended with her impaled on a javelin, but pushing forward regardless to snap the neck of her attacker. She prides herself on never losing a fight, believing that if she's better off than her opponent, that's all that matters.

Skills and Equipment

-Skilled hand to hand brawler
-Incredible tenacity (with the aid of nanites)
-Decent dagger skills

Mk. II J-Suit (with integrated AEGIS system): Helena's J-Suit offers her some protection from blunt blows, though many bladed weapons can slip through, as well as increasing the force of her blows. In addition, she has rigged up an injection system that injects nanites into her system with the push of a button on her palm, which then act as preemptive painkillers, allowing her to fight through the pain.

Nanites: Helena always has a supply of nanites in her suit, along with two vials of spare nanites in case she needs to replace the ones in her suit in the middle of a mission. She has enough nanites on-hand to provide a total of 5 minutes of total freedom from pain, with another 10 minutes of deadened pain. Beyond that, she is limited to her own natural endurance.

Mk. III Nano-Blade: While she usually uses hand to hand techniques, she does carry a sharp nano-blade, which she uses as a desperation weapon, when she knows she is unable to win with raw strength, as well as a cutting tool.
Nothing is true. Everything is permitted.

RP Ideas:New and Approved!

MissFire

The OOC topic is up!

Everyone please post your characters there! The game is still open to recruitment, however! If you want to join then from this point on please PM me a profile! IC topic to come soon!
"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi

MissFire

"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die."
    - Sima Yi