Tainted Blades Campaign (Pathfinder Edition) (NC-Exotic Systems)

Started by Laughing Hyena, February 12, 2017, 01:06:00 AM

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Laughing Hyena

I had the most fun running my own custom world and I would like to try again and give new players the chance to run through the game. I do hope I can live up to the expectations paced upon me by reopening the campaign but I believe I have the time needed to make this work. So with that said let us get down to business with the summary of our backdrop and the proverbial spin.

Here is the OOC Thread

https://elliquiy.com/forums/index.php?topic=263393.0

Here is the Character Sheet Thread

https://elliquiy.com/forums/index.php?topic=263469.0




Tainted Blades

The small Kingdom of Edenia, is the cornerstone of the western trade routes. Selling spices, food and wine the world over they are a valuable hub for the rest of the known world. However rumors arise of a ravaging horde of bandits whom have taken it upon themselves to ransack the farms and hamlets that make up much of the kingdoms valued resources stealing everything in their wake, leaving all whom are unfortunate enough to cross their path slain. They come from the western woods of Summershore and the towering heights of Daroth Craig bringing swift ruin upon Edenia.

At first the outer kingdoms such as the river-faring city state of Evermeet, did not think much of it and looked forward to a new shipment. However during these last few months the shipments ceased coming altogether. Evermeet being a self sustaining battery has suffered the least of these events other than a spike in the costs of wine and spices. But mere costal hamlets that are near Edenia such as the elven settlements along the Throat, owned by the Widowed Duchess have. Many of them have been succumbing to starvation or malnutrition due to the fruit shipments stopping and the trade routes of fresh food being cut off.

It was at this point a call to action took place within Edenia summons its best and brightest soldiers of the time to repel these bandits from the edges of their kingdom, liberate the villages and towns being assailed and save their kingdom. For weeks they received no word until upon one night, their horses returned spurred on by leather prongs. Unfortunately their bodies were being dragged behind them. Stripped of possessions and with their heads missing and bodies tampered with to make it so they cannot be resurrected.

The news spread rapidly as the black death. The proclaimed champions of Edenia and the surrounding kingdoms have fallen in battle. This comes at the cusp of the ill news that Fort Darkoth is under attack by the raiders now emboldened by their success. With all hope falling within Edenia, the time has come. The forces of darkness are on the rise and good men and women fall prey to the strong. There is yet still a small sliver of hope even in such black times. In the wake of these series of events, will brave souls answer the call of adventure, and rise as heroes of the kingdom?




The Character Creation Rules are based around the Pathfinder setup.

Item 1 - I am handing out a set of ability scores rather than rolling. Which are 16, 16, 14, 12, 10, and 8. Which allows a fairly decent mixture of scores and gives at least one drawback.

Item 2 - The starting level is 2 because I would prefer the heroes to have some measure of strength behind them so they don't keel over from a single sword strike. For the start of this, HP is maxed out. Which should give people some measure of survival.

Item 3 - However I shall not permit magical weapons or such. You will all start with the basic starting equipment as you would at 1st level.

Item 4 - No evil alignments permitted by the story or by the GM. No exceptions to that rule.

Item 5 - The last thing to consider and most important of all. For those that show interest, please know that this is going into the NC - Exotic Systems thread to cover the bases of what potentially ill fates could occur. Whilst there may be blood and violence, understand that there shall not be anything sexual regarding it, so Guro fans shall have to look elsewhere.

With that said, I now point down to the character sheet outline and if people wish, they can ask for a sheet template here rather than using myth weavers in light of the mishap they had.


Name:
Race:
Class:
Level:
Alignment:
Background:

[hr]

Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:

[hr]

-Traits- (Select Two Traits ; They cannot be from the Same Background)



-Skills-



-Feats



-Weapons and Magic-


[hr]

Armor Class:
Initiative:
Hit Points:

Languages:

Personality:

Brief History: (If you need to ask questions, do not hesitate.)

Appearance:


I look forward to seeing what comes of this and whom voices interest.

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

wolfdreamer


Laughing Hyena

#3
I'll take the best characters in my perspective. But I think we all keep the party number to 5 ^_^

PS - The Rule of Background Skills is allowed since it furthers character development.

Chulanowa

I've got some ideas for this. Some of them are kinda dumb (A wyvaran pyrokineticist? Really Chula what AM I thinking?!) but I'm sure not all of them are.  ;D

TFcommando

I still have my "brazen sorceress who is secretly a noble adventuring to indulge impulses she can't a back home."  Blasty, with fire elemental bloodline.

Or a regular magus or kensai magus, following sword and spell lore wherever it leads... pretty much a huge nerd! 

Any of them might have a bent towards exhibitionism or even nudism, if not too disruptive (or if the setting's not too cold). 
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

Laughing Hyena

It is not disruptive but I do encourage some measure of sticking to some of the lore. Or expanding upon it at least.

In short - justify it if you can. I love justified tropes.

Muse

I have two characters coming your way.  The first is an elf wizard.  The second--which I'll need more time to finish, is an ifrit summoner.  You can choose which you'd rather have:
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Name:      Meresiel Foamflower
Race:      Elf
Class:      Wizard (Evoker)
Level:      2
Alignment:   Chaotic Good




Strength:   10   +0
Dexterity:   18   +4
Constitution:   12   +1
Intelligence:   18   +4
Wisdom:      8   -1
Charisma:   12   +1




-Skills-
Appraise      1 +3 +4 +0 +0 =d20+8
Craft: Alchemy      2 +3 +4 +0 +0 =d20+9
Craft: Jewler      2 +3 +4 +0 +0 =d20+9
Kn. Arcana      2 +3 +4 +0 +0 =d20+9
Kn. Nature      2 +3 +4 +0 +0 =d20+9
Linguistics      1 +3 +4 +0 +0 =d20+8
Perform: Dance      2 +0 +1 +0 +0 =d20+3
Prof: Sailor      1 +3 -1 +0 +0 =d20+3
Spellcraft      2 +3 +4 +0 +0 =d20+9
Swim         2 +3 +0 +1 +0 =d20+6

-Class Features-
Arcane Bond: Staff
Bared Schools: Enchantment and Illusion
Concentration: d20+10
Evocation Specialist
Favored Class: +1 Hit Point, +1 Skill Point
Force Missile d4+1, 7/day
Intence Spells: +1 Damage

-Feats-
Arcane Strike
Scribe Scroll

-Traits-
Focused Mind
Touched by the Sea

-Racial Traits-
Defense Racial Traits
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Feat and Skill Racial Traits
Keen Senses: Elves receive a +2 racial bonus on Perception checks.

Magical Racial Traits
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Arcane Focus: Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity.

Senses Racial Traits
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.


-Weapons and Magic-
Staff (Masterwork, Arcane Bond)
   Attack Roll   d20+2
   Damage Roll   d6
   Critical   20 x2

Dagger (Pearl diving knife with mother of pearl handle.) 
   Attack Roll   d20+1
   --Thrown   d20+5
   Damage      d4+1
   Critical   19-20 x2
   
Spells Prepared: 
1st Level
E.   Burning Hands
1.   Endure Elements
2.   Mage Armor
3.   Shield

Cantrips
E.   Dancing Lights
1.   Mending
2.   Message
3.   Prestidigitation   
4.   Ray of Frost

Spellbook: 
1st Level
Evocatoin: Burning Hands, Floating Disk, Magic Missile
Other: Air Bubble, Crafter's Fortune, Endure Elements, Identify, Mage Armor, Shield, Unseen Servant




Armor Class: 14 [18] (Dexterity +4, [Mage Armor +4])
Initiative: d20+4
Hit Points: 15

Languages
Aquan, Common, Draconic, Elven, Gnome, Goblin, Sylvan

Containers
Backpack
Bag (Watertight)
Belt Pouch
Scroll Case
Spell Component Pouch

Alchemy
Sun Rod x6
Tinder Twigs x6

Gear
Bedroll
Flint and Steel
Ink
Inkpen
Iron Pot
Mess Kit
Soap
Trail Rations (5 days)
Waterskin

Scrolls: 
Mage Armor L 1, x2

Coin: 
Platinum:     0 
Gold:      5
Silver:      10
Copper:      10

Jewelry: 
--Mother of Pearl Hilt (3 GP)
--Pearl Earring (6 GP)
--Pearl Earring (6 GP)

Personality:

Brief History:
   The Foamflower Family are an anchient and proud line known as wizards, pearl divers, jewlers, and enchanters.
   Meresiel lead a soft and privliged life in many ways, but was never lazy.  She threw herself happily into her studdies, learning much of magic, natural history, and the jeweler's trade.  She dove for pearls and sparred with her brother and cousins. 
   Despite these traits, few atributed strength of arms, will, or character to the young woman with her wimsical outfits and time spent lying on the beach until the day, last summer, when a grindylow clan attacked the region.  Meresiel gathered the children and adolescents on the beach, hid them all in a house, and held the door against the grindilows for several minutes. 
   Then, when as the raid ended, she took some scrolls from her family's emergency supply and lead four local boys to the grindylow's island to rescue her the girls they'd captured. 

Appearance:  See image.  Along with an array of outragous and revealing robes and gowns, she weas a pair of pearl earrings she made herself and keeps a long knife with a mother of pearl handle gartered to her right hip. 



A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Casey's not done yet, but her history is, so I'm going to put her up so you can get a look.  :) 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

NSFW
Name:      Casey
Race:       Ifrit
Class:      Unchained Summoner
Level:      2
Alignment:    Chaotic Good




Strength:   14   +2
Dexterity:   12   +1
Constitution:   16   +3
Intelligence:   12   +1
Wisdom:      6   -2
Charisma:   18   +4




-Skills-
Craft: Alchemy      1 +3 +1 +0 +0 =d20+5
Craft: Cook      1 +3 +1 +0 +0 =d20+5
Knowlege: Arcana   1 +3 +1 +0 +0 =d20+5
Kn. The Planes      1 +3 +1 +0 +0 =d20+5
Linguistics      2 +3 +1 +0 +0 =d20+6
Perform: Dance      2 +3 +4 +2 +0 =d20+11
Spellcraft      2 +3 +1 +0 +0 =d20+6
Use Magic Device   2 +3 +4 +0 +0 =d20+9


-Class-
Bond Sense
Concentration: d20+8
Eidolon
Favored Class: +2 Skill Points
Summon Monster 1: 7/day (Only when Scicily is not around.) 


-Feats-
Arcane Strike

-Race-
Darkvision: Ifrits can see perfectly in the dark up to 60 feet.

Energy Resistance: Ifrits have fire resistance 5.

Fire in the Blood Ifrits with this racial trait mimic the healing abilities of the mephits, gaining fast healing 2 for 1 round anytime they take fire damage (whether or not this fire damage gets through their fire resistance). The ifrits can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces fire affinity.

Spell-Like Ability (Sp): Ifrits can use burning hands 1/day as a spell-like ability (caster level equals the ifrit's level; DC 11 + Charisma modifier).


-Traits-
Focused Mind
Savant: +2 Dance, Perform is always a class skill. 


-Weapons and Magic-
Spear
   Attack Roll   d20+3
   Damage Roll   d8+3
   Critical   20 x3
   Range      20'

Dagger
   Attack Roll   d20+3
   Damage Roll   d4+2
   Critical   19-20 x2
   Range      10'

Sling
   Attack Roll   d20+2
   Damage Roll   d4+2
   Critcial   20 x2
   Range      50'
   Amo      10

Spells
1st Level   DC 15   3/day
   Feather Fall
   Mage Armor
   Rejuviante Eidolon (Lesser)
Cantrips   DC 14
   Daze
   Detect Magic
   Light
   Mending
   Mesage




Armor Class:   12 [16] (Dexterity +2, [Mage Armor +4]
Initiative:   d20+2
Hit Points:   22
Saving Throws:
   Fortitdue   (0 +3)   =d20+3
   Reflex      (0 +1)   =d20+1
   Will      (3 -2)   =d20+1

Languages:
   Common, Celestial, Draconic, Ignan, Terran

Containers
Backpack
Belt Pouch
Scroll Case
Spell Component Pouch

Alchemy
Tinder Twigs x9

Gear
Artisan's Tools: Cook
Bedroll
Flint and Steel
Mess Kit
Soap
Trail Rations x5
Waterskin

Garb
Explorer's Outfit
Fire Ink Tatoo, Large (Sheds light as a torch.) 

Magic Items
Scroll of Mage Armor


Coin
Gold   10
Silver   10
Copper   10


Personality:

Brief History:
   The fire has been in my family's blood for a long time.  Grandmother says her great grandmother was a wizard's maid, and a pair of handsome little elemental imps called Mephits had their way with her. 
   Mother tried to make out she was seduced, but based on the wicked dance in granny's eyes, I think they ravished her beautiuflly. 
   Every generation or so since, a wild harded lad or lass blessed with fire magic has sprung out of our family.  My twin brother was like that. 
   Me? 
   I'm diferent. 
   I mean, you don't have to look any further than the skin to see that, right?  Like burnished brass, and shimers like flames where the sun strikes it.  Go on, take my hand.  I'm not emberassed.  My body is about 13 degrees hotter than yours, too. 
   Dad was a village blacksmith.  Mom was a normal enough country homemaker.  She's the one who taught me to cook.  Kyle--that's my brother--discovered his socery when he was thirteen.  I still looked nine, and I bet it drove him nuts when I tagged along after him and wouldn't go home when young Master Ardenvor the Wizard of Denevor took him as an aprentice. 
   Like I said before, I'm diferent.  Kyle's got grandkids now, but it's generaly agreed I've just come of age.  No, I'm not an elf, I'm sixty six! 
   Anyways, througout Kyle's aprenticeship I was his mischevious little sister who could't keep her hands out of the alchemy, got into trouble with the scrolls and wands, and then apologised for the mess she made wtih puppy dog eyes and a plate of homemade cookies and got off with a few shouts from Ardenvor--who was trying not to laugh usualy--and a broom. 
   We didn't even realize how much magic I was capable of 'til Kyle started running off to have adventures.  I was so lonely that I prayed and prayed and prayed for a friend, and with a little pop, a brass egg appeared in my hands. 
   I kept it secret for weeks, not sure what to do.  I looked elleven then, and had been put in charge of the kitchen.  I knew the egg needed to stay hot, so I hid it in the fire. 
   A few months later it hatched into this adorable little fire snake, the bestest friend a wild girl like me could ever have.  I finaly got up the guts to show her to Ardenvor.  That was when he promoted me from cook who worked for reading lessons and to pay off the things she kept breaking to full aprentice.  Thanks to my brother, Ardenvor allready knew how to teach an intuitive caster.  He explaiend to me what a summoner as, and what an Eidolon was.  He taught me theory, and when I started to work out spells, he told me what they were, what I could do with them. 
   Damn I loved that man.  I didn't care that he was in his ninties when I came of age, I gave him the hottest kiss I could figure out how to give.  I asked him to take my maidenhood and make me his wife. 
   He would't do it, he knew he only had another year or so to live, but I could tell that he watned too--after almost a century as a bachelor.  It broke my heart, but I'd never really felt so femenine either. 
   I spent the last three years caring for Ardenvor in his final days and working with the town militia. 
   Ardenvor's nephew Vorince showed up last month.  Skilled wizard, the old man's heir, came with a snooty rich girl wife named Marissa.  She calls me Ardenvor's crazy cook with her nose in the air.  Forget this!  Sicily and I are going to make our own way in the world. 
   So, the land is in need?  You have my spear, you have our flame, there's just the small matter of our fee. 

Appearance:
   See Image
   Casey isn't very comfortable in clothing.  She never has been. Though not the most agile, given a choice she'll slip out of her half-shirt any time she can and run around topless.  She -far- prefers to fight that way too, much to her militia captain's chargrin.  Armor, she claims, is downright suffocating, and sorcerers don't wear it! 
   5'11" and 145 lbs. 

Sicily (CG Medium Female Serpentine Fire Elemental Eidolon)   Speed   20', Climb 20'

Str   13   +1
Dex   17   +3
Con   13   +1
Int   7   -2
Wis   10   +0
Cha   11   +0

HP   11

AC   19   (Natural 6, Dex +3)

Fort   (0+1)   d20+1
Refl   (3+3)   d20+6
Will   (3+3)   d20+3

Base Attack/Grapple   +2/+3
   Bite      d20+3, d6+1
   Tail Stinger   d20+3, d4+1

Evolutions:
(B)   Bite
(B)   Improved natural Armor
(B)   Reach (Bite)
(1)   Scent (Ex): The eidolon's sense of smell becomes quite acute. The eidolon gains the scent special quality, allowing it to detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if the opponent is downwind, the range drops to 15 feet. Strong scents can be detected at twice the normal range. Scent does not allow the eidolon to precisely locate the creature, only to detect its presence. It can detect the direction as a move action. The eidolon can pinpoint the creature's location if it is within 5 feet. The eidolon can use scent to track creatures.
(1)   Stinger
(B)   Tail
(B)   Tail Slam
(B)   Imunity to Fire, Paralysis and Sleep

Skills: 
   Perception   2 +3 +0 =d20+5
   Sense Motive   2 +3 +0 =d20+5
   Stealth      2 +3 +3 =d20+8
   Survival   2 +3 +0 =d20+5
   
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Fey

I am interested. :D

I would really like to play a cleric or paladin who fights in skimpy, impractical, oversexualized bikini armor... Except that she's really wearing a complete suit of full plate enchanted to be invisible on top of it. The bikini 'armor' is to fool morons into shooting her instead of her party. I'm not sure if that's even possible in pathfinder though.

Edit: Ahh! I just realized. No magical equipment. I gotta think of something else. :D

Muse

   If I may, Fey.  Pathfinder has the Glammered armor property, which would covered what you would describe.   

   With out starting resources, you wouldn't be able to afford it--or even plate. 

  May I sugest starting with a mail bikini using the statistics of a mail shirt? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Latooni Subota

#13
Cleric possibly incoming later today.

Edit: Or maybe not, other ideas are coming in. TIme to dig for art and see what inspire me :x
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

TFcommando

Hmmm, the sorceress I'm working up is also an elemental fire type, evoker specializing in burning hands.  That might step on Muse's wizard's niche. 
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

Latooni Subota

Don't ask me HOW I got to this point, but uh . . halfling monk. One of several acolytes from a monastery sent out to investigate this whole Edenia thing, since err . . temples built on mountains have issues with producing food, so this is kinda bad. D:
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Chulanowa

Quote from: Latooni Subota on February 12, 2017, 01:22:47 PM
Don't ask me HOW I got to this point, but uh . . halfling monk. One of several acolytes from a monastery sent out to investigate this whole Edenia thing, since err . . temples built on mountains have issues with producing food, so this is kinda bad. D:

Latooni, playing a halfling? Never have I seen the like!  ;D

Latooni Subota

Oi now, don't give any of that sass or I will deliver such a spanking! Flurry of blows!
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Laughing Hyena

Quote from: Latooni Subota on February 12, 2017, 02:12:37 PM
Oi now, don't give any of that sass or I will deliver such a spanking! Flurry of blows!

Well if people want me to put my input on races they wish to play, I can elaborate. I'll start however with those that play elves and then halflings.

The elves resides within settlements of a coastal mountain range which is called the Throat. There a Dutchy has lasted for several generations of elves. Ruled over by the Widowed Duchess, she controls a considerable amount of resources. A coastal beach that is protected by mountains has now been made into hamlets along the shore with a vast city of stone overlooking it all. The elves make their settlements along the beaches and their livings involve fishing, pearl diving, stone and gem working and they make some of the finest blades. They are closely attuned to the seas and play host to a knightly order dedicated to Bahamut. For those that wish further details on the Order of Bahamut, please talk to me here.

However this is not to say that all elves share the same home. Some hamlets still reside in the Wispoak Woods, which are more or less dedicated to following the traditional ways. Worshipping older spirits of nature and magic rather than the more modern Order of Bahamut.




Halflings reside in Daroth Craig within the sheer plateaus and rocky formations therein. They have literally chiseled fortifications and walls within the rocky outcroppings. Because they reside in such hostile territory they have become much more territorial and aggressive in defending their hoes and livelihoods. They often wage territorial wars with the evil monsters that often reside there as well such as the goblins. Well known for their giant hawk riders, their tenacity and ferocity, many view them as ferocious badgers. In terms of religion, the halflings have a Monastery dedicated to Yondalla, whom teaches temperance and enlightenment. The mother of all halflings, she is their revered goddess and they dedicate their victories and survival to her. Those that answer the call of religion and call the monastery their home overcome their aggressive behaviors that had been instilled into them for discipline and order, they wield weapons of a poor traveler or bare hands.

Chulanowa

Quote from: Latooni Subota on February 12, 2017, 02:12:37 PM
Oi now, don't give any of that sass or I will deliver such a spanking! Flurry of blows!

You know that does nothing to dissuade sass, right?  ;D

Laughing Hyena

Quote from: TFcommando on February 12, 2017, 12:26:11 PM
Hmmm, the sorceress I'm working up is also an elemental fire type, evoker specializing in burning hands.  That might step on Muse's wizard's niche.

Then I'll take the one that shows the most promise or fits in with the lore best. Again, do not hesitate to talk to me.

There is potential for two wizards. And Muse has stated he prefers the summoner in private talks with me.

Laughing Hyena

Quote from: Fey on February 12, 2017, 07:45:07 AM
I am interested. :D

I would really like to play a cleric or paladin who fights in skimpy, impractical, oversexualized bikini armor... Except that she's really wearing a complete suit of full plate enchanted to be invisible on top of it. The bikini 'armor' is to fool morons into shooting her instead of her party. I'm not sure if that's even possible in pathfinder though.

Edit: Ahh! I just realized. No magical equipment. I gotta think of something else. :D

Nothing prevents you from wearing more sexualized armor. Of course that too has drawbacks. But if you wish I can however work it into the Lore so it is a justified trope. Now the question is, as a knight or cleric, do you have an idea for your order or shall I help elaborate?

Laughing Hyena

Quote from: TFcommando on February 12, 2017, 03:03:52 AM
I still have my "brazen sorceress who is secretly a noble adventuring to indulge impulses she can't a back home."  Blasty, with fire elemental bloodline.

Or a regular magus or kensai magus, following sword and spell lore wherever it leads... pretty much a huge nerd! 

Any of them might have a bent towards exhibitionism or even nudism, if not too disruptive (or if the setting's not too cold).

And now I am going to address your concerns. ^_^

I have a fondness for exhibitionism as well so it doesn't disrupt my tastes. Setting wise it is a temperate zone, but I would suggest at least brining something warmer or have such a contingency. I can even work it into the lore if you are wanting help to make it work. I love me some justified tropes.

Latooni Subota

The myth-weavers thing seemed to be a one-time issue, so I just threw together a quick sheet on there since I'm used to everything. Let me know if you prefer to use text sheets and I'll swap over if necessary.


Bell Lightfoot - Halfling Unchained Monk
https://www.myth-weavers.com/sheet.html#id=1108777



Personality: Bell is a calm, composed young woman, pretty much unlike the majority of halflings from Daroth Craig. Where others are violent and suspicious, Bell simply smiles and nods and TAKES CARE OF BUSINESS. She's quite the empathetic individual and tries to live by the moral code taught her by the monastery she grew up in. At the same time she knows that for evil to be stopped, one must stand up to them, so the woman who you'd think might be a pacifist at first glance is more than willing to step up to people twice her size and take them down with well-placed blows to sensitive spots. She's just genuinely a good, nice person, albeit with a rather frightening gift for the martial arts and a willingness to use them.

Brief History: Bell is an unusually quiet young halfling woman from the Monastery of Yondalla, out in the high peaks of Daroth Craig. Considering that she was actually born IN the monastery, she never really ended up with the greater territorial instincts of the non-monastic halflings, though she did inherit the gift for violence and a dash of their righteous fury when necessary. Naturally calm and introspective in her day to day life, she adapted to the monastery well, caring for the rooftop gardens and quietly honing her body in the monastery's martial arts forms. She continued to do so for years, only leaving the monastery walls to beat back particularly brave monsters and bandits, until the the month the expected shipment from Edenia didn't arrive.

Being one of the safest places in the region, the monks of Yondalla were proud to trade with Edenia for extra food and spread it to the poorer and more wild villages and forts in the region. The fact that the shipment didn't arrive meant that some of the more dependant villages would likely starve, and succumb to monstrous raids. The elder monks discussed what to do, and eventually came up with a plan. Several were sent out to find alternate food sources, while some of the younger monks investigated the sudden lack of trade caravans from Edenia. Bell was one of the ones to hear from the people of Evermeet rumors that Edenia had fallen, and bravely volunteered to assist with the crisis. After all, it was the right thing to do, and if the bandit armies were defeated then the food shipments could continue again.

Appearance: Bell stands at an impressive (for halflings) 3'2", her skin ever-so-slightly tanned from tending the rooftop gardens of her mountain monastery. Dainty is a good word for her, considering her petite frame and soft features, though undressed it is clear that she is no soft damsel. Her entire body is lean, flexible muscle with slim hips and small (but well-shaped) breasts. She has wide, expressive green eyes and pouty lips, with a button nose and high eyebrows. Her hair is a mass of gentle chocolate waves reaching down to the small of her back, though she usually keeps it up a bit in a loose ponytail with a scarf. The little monk prefers loose and flowing garments like those of her particular family of halflings, and a few humble bangles passed down from mother to daughter.

ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Muse

  She's adorable, LAtooni! 

  TF, both my current concepts are designed to be able to throw a burning hands once or twice, a day but in neither case would I feel stepped on by your character. 

  The wizard is curently more into force effects than fire.  The summoner would actualy feel a bond for you, given that her (now too old to adventure) twin brohter is a fire aspected sorcerer. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)