Magic Guild (Pathfinder)

Started by ulthakptah, March 08, 2013, 12:38:22 AM

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Anon315

Sekani
Sekani, Catfolk Summoner

N Medium Humanoid (catfolk)
Init +4; Senses bond senses (6 rounds/day), low-light vision; Perception +1
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Defense
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AC 26, touch 13, flat-footed 24 (+2 shield, +2 Dex, +11 natural, +1 deflection)
hp 42 (6d8+12) Eidolon hp: 45 (5d10+10)
Fort +7, Ref +7, Will +9
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Offense
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Speed 40 ft.
Melee Bite (Bite) +11 (1d6+6/x2) and
. . Claw x2 (Claws) +11 x2 (1d6+6/x2) and
. . Rend (Rend) +11 (1d6+9/x2)
Spell-Like Abilities Summon Monster III (9/day)
Summoner (Synthesist) Spells Known (CL 6):
2 (5/day) Glitterdust, Bull's Strength, Haste, Invisibility
1 (6/day) Enlarge Person (DC 17), Infernal Healing, Compel Hostility, Rejuvenate Eidolon, Lesser
0 (at will) Acid Splash, Mage Hand, Read Magic, Detect Magic, Guidance, Light
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Statistics
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Str 22, Dex 14, Con 14, Int 17, Wis 12, Cha 22
Base Atk +5; CMB +11; CMD 24 (can't be Tripped)
Feats Extra Evolution, Extra Evolution, Voice of the Sibyl
Traits Fast-Talker, Reactionary
Skills Acrobatics +2 (+6 jump), Bluff +19, Diplomacy +9, Knowledge (arcana) +12, Knowledge (planes) +12, Profession (cook) +10, Sense Motive +3, Spellcraft +12, Stealth +3, Use Magic Device +15
Languages Catfolk, Common, Elven, Halfling, Sylvan
SQ cat's luck (1/day), eidolon link, fused eidolon, fused link, magic attacks, maker's jump (1/day), share spells with eidolon, shielded meld, sprinter
Combat Gear Wand of cure light wounds, Alchemist's kindness (5); Other Gear Amulet of natural armor +1, Cloak of resistance +1, Handy haversack (31 @ 55.5 lbs), Headband of alluring charisma +2, Ring of protection +1, Ale (per gallon), Bedroll (2), Blanket, Courtier's outfit, Fetters, masterwork, Flint and steel, Hammer, Jug, Lock, simple (2), Manacles, masterwork, Piton (3), Pot, Silk rope, Soap, Softpaw boots, String or twine, Tent, large, Torch (2), Trail rations (6), 3 GP, 4 SP, 3 CP
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Special Abilities
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Bond Senses (6 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Fused Eidolon A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magic Attacks (Ex) Your natural attacks are magic.
Maker's Jump (1/day) (Sp) At 6th level, whenever the synthesist is fused with his eidolon, the synthesist can cast dimension door as a spell-like ability using his caster level. This ability only affects the fused synthesist and eidolon. The synthesist can use this abi
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Shielded Meld (Ex) At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This ability replaces shield ally.

ulthakptah

Intrest thread
In character thread
OOC&Sheets thread

Game threads are up, if you are still working on a character sheet you can still finish and join in on the fun.

ShadowFox89

 Is it fine if I don't have spells done?
Call me Shadow
My A/A

ulthakptah

Quote from: ShadowFox89 on March 09, 2013, 10:43:34 PM
Is it fine if I don't have spells done?
Yes just try and have them done before you head off to do any jobs.