Circle of Shadows- Sandobx/Action, Mild Horror (LGBT friendly!)

Started by Roen, October 16, 2014, 06:09:21 AM

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EdwardShane

Quote from: Saric on October 30, 2014, 01:01:56 AM
Not much to talk about really, just an idea I've had for awhile. Street punk pickpocket? Suck him in and steal his slight of hand skills. Sorcerer want's revenge on the apprentice who killed him? Channel that mage duel, no personal magic ability required. Spec Ops ghost got eaten and wants to stop it from happening again? Long term companion you can borrow firearms and explosives skills from.

The major personality quark would be his pride in being a Necromancer and his annoyance with people who use that term for Necrokinetics. ('mancer' roughly translates as 'speaker' or 'speaker with' so a 'necromancer' is a 'speaker with the dead'. Someone who animates the dead would be a 'kinetic' or 'movement/mover') I read the intro and immediately saw him getting into a philosophical debate/argument with William. But like I said, it's just an idea that bubbled up a few months ago and has been lurking around since. I have a lot of those...

So yeah, not too attached. Might run a Heavy Weapons Big Foot that can shrink and loose some hair to become a large human for stealth purposes. Make Miniguns come back in style. Still thinking it all over.

Would he have an obsession with sandwiches?

Saric

Quote from: EdwardShane on October 30, 2014, 01:08:52 AM
Would he have an obsession with sandwiches?

Of course not, I just got done saying I can't manage the accent. He'd have an obsession with duel-wielding miniguns. And maybe an awkward, somewhat guilty relationship with the trappings of civilization... maybe he'd like them but he's working to get his home forest declared a nature preserve for the rest of the tribe/pack/pride?

...

And once again I start answering one question only for my brain to run off and storm a bit unsupervised...

@GMs:
Before I go too far down this rabbit hole I feel I should ask, are there any other roles that are desired beyond the stated weapons specialist, tech guy, and scientist? I don't want to impend the plot progression or restrict the variety of missions by making the game gun heavy as well as spy heavy but lacking in other skills. There seems to be a glut of semi-immortals (and out right immortals) already but I could make an 18th century alchemist who has expanded into modern chemistry and developed a taste for explosives. That way he could be a field agent and/or work in the lab, maybe be able to do some chemical analysis as well. Or the angel I mentioned earlier, she'd be a wind mage and I noted an odd lack of actual spell casters. Maybe a telepathic communications specialist? I can make someone to fit almost any role so my main problem is picking one (slightly indecisive about that...) so if you'd like something specific just say. Only problem is my characters tend to be more hands on then appropriate for a scientist/researcher role... unless you want a monstrous Indiana Jones type of character...
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Roen

Quote from: Saric on October 30, 2014, 03:32:51 AM
Of course not, I just got done saying I can't manage the accent. He'd have an obsession with duel-wielding miniguns. And maybe an awkward, somewhat guilty relationship with the trappings of civilization... maybe he'd like them but he's working to get his home forest declared a nature preserve for the rest of the tribe/pack/pride?

...

And once again I start answering one question only for my brain to run off and storm a bit unsupervised...

@GMs:
Before I go too far down this rabbit hole I feel I should ask, are there any other roles that are desired beyond the stated weapons specialist, tech guy, and scientist? I don't want to impend the plot progression or restrict the variety of missions by making the game gun heavy as well as spy heavy but lacking in other skills. There seems to be a glut of semi-immortals (and out right immortals) already but I could make an 18th century alchemist who has expanded into modern chemistry and developed a taste for explosives. That way he could be a field agent and/or work in the lab, maybe be able to do some chemical analysis as well. Or the angel I mentioned earlier, she'd be a wind mage and I noted an odd lack of actual spell casters. Maybe a telepathic communications specialist? I can make someone to fit almost any role so my main problem is picking one (slightly indecisive about that...) so if you'd like something specific just say. Only problem is my characters tend to be more hands on then appropriate for a scientist/researcher role... unless you want a monstrous Indiana Jones type of character...
Well, if we're talking utility, we're currently lacking a medical specialist, an engineer, a mechanic and a CHEF! (yep, no cooks yet o.O)

As for operative roles... We've got two weapons specialists, a handful of stealth and covert specialists, a magic-tuned character, and some fighters.

Come and Write with Me! (O/Os and Ideas)
Even the oldest of sights has a moment of rebirth.
-Nathan Alterman.

Saric

Quote from: Roen on October 30, 2014, 04:12:53 AM
Well, if we're talking utility, we're currently lacking a medical specialist, an engineer, a mechanic and a CHEF! (yep, no cooks yet o.O)

As for operative roles... We've got two weapons specialists, a handful of stealth and covert specialists, a magic-tuned character, and some fighters.

Well cooking is easy enough to build into another concept... depending on the desired uncertainty factor. There's the Discworld Igors who visit dying people to get things like hearts, lungs, hands, eyes, and legs for the people on their 'little list', and who believe nothing should be wasted... serving liver and onions. It's good, but you're always afraid to ask what kind of liver it is... or if the question should be whose...  On a slightly less worrisome but creeper scale we have the Alchemist-Chemist who handles the cooking because "it's just basic chemistry!". Which is fine, right up until you tell him the meal was delicious and he starts staring at you, taking notes, and asking you how you feel. It's only worse if he's the prankster sort who does this even when he hasn't added anything funky to the meal.  :P

As for the other utility posts... The engineer is clearly a primary job but the medical specialist varies. I could see a weapons specialist who doubles as a mechanic or the team medic, but not an assault cannon toting surgeon. Although Kamal or Hadley could both acquire a medical bent with disturbing ease... nothing like being able to make a perfectly sharpened, entirely sterile scalpel blade on demand. Plus a deep knowledge of anatomy is equally useful to a surgeon or a swordsman.

Meh... not sure which ideas I like more... the Sasquatch minigunner that maintains the vans and helicopter, the explosives expert Alchemist who cooks... unique dishes, or the easily distracted wind mage angel (or just some humanoid race with wings) who theoretically can cook but who often gets sidetracked in the middle of meal preparation or forgets entirely. Anyone have any thoughts on the matter? I could also make the Alchemist a combat medic with some crazy salves if people would rather have the healing.
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Dys Astyr

Quote from: Saric on October 30, 2014, 10:38:06 AM
On a slightly less worrisome but creeper scale we have the Alchemist-Chemist who handles the cooking because "it's just basic chemistry!". Which is fine, right up until you tell him the meal was delicious and he starts staring at you, taking notes, and asking you how you feel. It's only worse if he's the prankster sort who does this even when he hasn't added anything funky to the meal.  :P


I think this is amazing, personally.  ;D
Alive! Trying to catch up but there is a lot, please be patient! Thank you. <3

Lockepick

Spoiler'd because it may not be a welcome opinion, and this way it can be easily ignored.

My Two Cents/First Impressions
Far be it from me to tell anybody what to play, but I would stray away from anything where your one sentence description describes something goofy or even something that would be hilarious. This is, after all, supposed to be at least 'Mild Horror.' I'm not saying characters can't have quirks, or misunderstand the world, or just be misunderstood -- but that should still go with the theme of horror, or at least, not evoke a laugh track. I know for me, and I may be incorrect, I don't see this game as a wacky sitcom with Monsters in it.

Push comes to shove, my traumatized character isn't going to eat anything that makes him nervous, or from somebody who makes him nervous.

Hope that didn't come off as too much like an asshole.
Like what you see? I am currently looking for new plots!

Detailed List of O/Os and Plot Seeds

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Bloodied Porcelain

#156
I'm always down for a character that occasionally brings some comedic relief to the table, as long as it's not a constant thing, personally. I'd get bored if the entire game had one tone that never allowed for variation because that occasional variation could somehow be seen as detracting from the over all tone/theme, just like I'd probably get annoyed when every single scene turned in to one character's jokes and derail everything. Some of the best dramas have light hearted moments sprinkled throughout (Downton Abbey or Sons of Anarchy, for instance), and I don't really see horror as any different. The key is making it so a character isn't a constant running gag that detracts and distracts from the rest of the game.
I want no ordinary lover. I want a storm. I want sleepless nights and endless conversations at four a.m. I want passion, I want madness.
I want someone who's able to make my whole body shiver from a distance and also pull me close to make sense of all my bones.

~ Bizarre, Beautiful, And Breathtaking ~
~ O/O ~ Seeking ~ A/A ~ Mirrors and Masks ~ Poetry ~
She walked with the universe on her shoulders and made it look like wings.

wander

QuoteThe major personality quark would be his pride in being a Necromancer and his annoyance with people who use that term for Necrokinetics. ('mancer' roughly translates as 'speaker' or 'speaker with' so a 'necromancer' is a 'speaker with the dead'. Someone who animates the dead would be a 'kinetic' or 'movement/mover') I read the intro and immediately saw him getting into a philosophical debate/argument with William. But like I said, it's just an idea that bubbled up a few months ago and has been lurking around since. I have a lot of those...

Probably a moot point now...

My character can do both abilities, though Necromancy needs his Deathmask to be worn (if I remember my power limits correctly) and Necrokinetics needs him to spill blood on the deceased and essentially concentrate on puppeteering/drone controlling the body. So, there is room for sure IMO (though I'm not a GM of course!) for characters that can do those abilities, though it is in essence my own character's whole schtick and main power-set.
My only caveat would be if you wanted a Necro character to see how we can differ the power and also be able to make it fun for both our characters to play off each other :)

Just my opinion and like I've said before, we all should enjoy who we play and play who we want to :)

Saric

Quote from: lockepick on October 30, 2014, 11:59:46 AM
Spoiler'd because it may not be a welcome opinion, and this way it can be easily ignored.

My Two Cents/First Impressions
Far be it from me to tell anybody what to play, but I would stray away from anything where your one sentence description describes something goofy or even something that would be hilarious. This is, after all, supposed to be at least 'Mild Horror.' I'm not saying characters can't have quirks, or misunderstand the world, or just be misunderstood -- but that should still go with the theme of horror, or at least, not evoke a laugh track. I know for me, and I may be incorrect, I don't see this game as a wacky sitcom with Monsters in it.

Push comes to shove, my traumatized character isn't going to eat anything that makes him nervous, or from somebody who makes him nervous.

Hope that didn't come off as too much like an asshole.

I actually considered your point about the genre but, in my opinion, a game should have no less oddness or humor then real-life and there are people who respond to stress and horror with a snarky joke and a grin as a means of self difference. Also there is no genre that doesn't benefit from occasionally poking fun at itself. That said these are more one-off things or a quark that gets brought up when appropriate, rather then every few posts. That said I appreciate the input and will endeavor to keep the perspective humor to a minimum around your characters when/if I make a character.

Forewarning: Any character made by me will encourage a hostile tentacle monster to move to japan at least once. Or at least an all girls boarding school. The 'angel' might hit on it.
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Roen

I think mostly Saric was trying to have a fun discussion about the possibilities. I tend to enjoy humor in my horror as well, comedy is a great way to relieve the tension and make characters more approachable and lovable in a genre that usually discourages players/readers from getting attached to different characters, as much as drama does. That said, I can understand players' concern regarding the gameplay becoming too silly.

I don't think it's going to be a problem with you, Saric, and Caela and myself are curious about the end results of your efforts. Carry on, please.

Come and Write with Me! (O/Os and Ideas)
Even the oldest of sights has a moment of rebirth.
-Nathan Alterman.

Caela

Saric, just my two cents, but since we've already got a Necrokinetic/Necromancer, I would like to see one of your other ideas brought to life. The more variety we have, the more chances there are for everyone to use and highlight their own unique skills.

Saric

Quote from: Roen on October 30, 2014, 05:30:05 PM
I think mostly Saric was trying to have a fun discussion about the possibilities. I tend to enjoy humor in my horror as well, comedy is a great way to relieve the tension and make characters more approachable and lovable in a genre that usually discourages players/readers from getting attached to different characters, as much as drama does. That said, I can understand players' concern regarding the gameplay becoming too silly.

I don't think it's going to be a problem with you, Saric, and Caela and myself are curious about the end results of your efforts. Carry on, please.

Thank you for your kind words, I'll endeavor to live up to your expectations. *bows*

Quote from: Caela on October 30, 2014, 07:00:18 PM
Saric, just my two cents, but since we've already got a Necrokinetic/Necromancer, I would like to see one of your other ideas brought to life. The more variety we have, the more chances there are for everyone to use and highlight their own unique skills.

That's kind of where I'm leaning myself. My main problem is, as usual, picking one and finishing it. I'm probably going to run the Sasquatch minigunner mechanic or the explosive Alchemist medic. I'll wait to see what the actual flavor of the game ends up being before I consider the Angel, she's a bit too flighty and free spirited for an actual horror setting... mostly because she'd snark an undead Cthulhu and flirt with a werewolf. She came from another group game that died and has been living in my head, rent free, ever since.
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Bibliophilia

#162
I am interested in this, either as mechanic or engineer.  -peers.-  Mainly because I'm itching to play something strange and slightly unnerving, and I just found a brilliant series of photographs I think I can really make something amazing out of.

Caehlim

Quote from: Bibliophilia on October 31, 2014, 04:29:28 AMI am interested in this, either as mechanic or engineer.  -peers.-  Mainly because I'm itching to play something strange and slightly unnerving, and I just found a brilliant series of photographs I think I can really make something amazing out of.

Ooh, I'm intrigued to see what you come up with.
My home is not a place, it is people.
View my Ons and Offs page.

View my (new)Apologies and Absences thread or my Ideas thread.

Bibliophilia

#164
Name: Solas
Age: It never states the same answer twice.
Sex: It appears female in form, but who the hell knows.
Race: Shapeshifter
Type: Solas is based upon Raven mythology, both the concept of Raven as a trickster and as a psychopomp. So, it can shift forms, and has some other, more esoteric abilities.
Origin: Various mythologies, Native American, Norse, ect.  Any mention of Raven or ravens in mythos.
Notable Abilities/Skills:
  • Shapeshifting: Solas can take the form of a standard raven.  It may freely swap back and forth between that form and the more humanoid form.
  • Superhuman Cleverness: There's no problem that Solas can't solve, no trick it can't devise, no puzzle it can't decipher and no mind it can't outclass.
  • Psychopomp: Solas can enter a trance-like state and delve into the subconscious mind of those in a deep sleep or coma, exploring their dreams and interacting with the dream worlds they inhabit.
  • Haruspicy: Solas can divine meaning and messages in death.  A corpse, be it of a person, monster or animal, gives it supernatural insight into what has happened, what is happening and what might happen in the future.  The clues reside in Solas' interpretation of the body, the arrangement of limbs, manner of death, the way the blood pools, and...most importantly, the taste and consistency of the eyes.
Notable Equipment:
  • Mask: Solas' mask is not normal.  It can not be removed by anyone but Solas and despite its construction, seems to hinder it's vision not in the slightest.
  • Tools: Gathered in an ancient, battered toolbox, these pristinely maintained tools, and it seems the toolbox contains at least one of every type of tool made, are strictly off-limits to anyone other than the bird.
Role: Mechanic or engineer.  Though, if needed, Solas also makes a pretty damn good scout/assassin.
Recruitment Status: Recruited
Employment History: Solas was just there one morning, fixing one of the company vehicles without saying a word to anyone.  All attempts to speak to it were met with polite murmurs that Solas was too busy to talk.  And so it went for a week, and then another, so the Company finally decided to make things official, since they couldn't think of any reason not to.  Especially since the bird seemed so damned useful.
Appearance: What you see is pretty much what you get with Solas.  There might be someone out there who has seen it without the mask, but it's unlikely.
Sexuality: Not quite sure on this.  Solas will cross that bridge when it comes to it.
On/Off: Ons & Offs
Personality: Solas is strange.  It comes off as aloof, or perhaps that's just the expectation, because the reality is that it is quite the social creature.  It is frighteningly brilliant, a genius of cunning, and it loves humor in many forms.  While it hardly seems affectionate, and its company can be somewhat disconcerting, it actively seeks out interaction with others when it isn't working.
Background: Solas' history seems to be a cobbled-together mess of lies, half-truths and plagiarisms.  One moment it will tell a grand story of how it used to ride with the vikings on their ships, either to explore or to wage war.  The next it will claim that it grew up in England, a poor beggar child who was sold to a wealthy man to work in his stables.  No two tales are ever the same, and while they're easy to dismiss as fabrications, Solas tells them quite believably and with a knack for making them entertaining.
Merits:
  • Storytelling/Bardic Prowess: Solas can enchant an audience with its tales, turning even the most humdrum story into a riveting experience.  This talent also tends to make one want to believe what it says.  So, no matter how outrageous the story may be, there's always a part of people that wants it to be true.
  • Trickery: When it comes to outwitting others and turning their flaws to an advantage, no one beats Solas.
Shortcomings:
  • Alien: Solas is not human.  Not only does it stick out like a sore thumb in its humanoid form, but its mind works in ways that can make it almost impossible for it to understand regular people.  Commerce?  Social Niceties?  It's not accustomed to dealing with the everyday things of living in the world, so it behaves strangely if expected to feign normalcy.  Not to mention...giant-ass Raven mask.
  • Disconcerting: Even for those who do not know about the unpleasant means by which Solas performs its haruspicy, it is not an entirely welcome creature to have around.  The mask and undefined nature of its being make others uncomfortable, and it has quite a difficult time putting anyone at ease in its presence.  This can prove quite an issue when keeping someone calm is the goal, and Solas happens to be in the room.
  • Untrustworthy: It comes as no surprise that it can be difficult to trust something which has no face, seems to never really tell the entire truth and has some pretty disturbing mannerisms and abilities.  Plus, there's the fact that shiny things tend to go missing when Solas is around...
Hobbies: Repairing old vehicles, exploring the city as a raven, enjoying the architecture, absorbing world literature, creating bizarre works of art out of scrap metal
Face Claim: It has no face.
How did YOU find us? Group Roleplays Wanted Forum

Drake Valentine

Well, I had a bio written up, but my browser crashed and ate it before I could 'update.' ;\ So, kind of not inspired to rewrite a history for my character after losing six paragraphs.

"When I'm Done With You, You'll Be a:
Raped, Bloody, And Humiliated, Little Alice in Wonderland."

Introduction | O&Os | O&Os2 | IM RP Request(Canceled 04/11/2010) | A&As(Updated 10/29/13) | Solo RP Request (Updated 09/20/14)
Pale Eclipse - Group Game Project{Paused} 

Roen



GM NOTE:



Hey, guys!
I hope you're all as thrilled as we are!
Caela and I are hard at work, getting everything ready for the launch of CoS.

However, since we have received several new character submissions and are running somewhat behind on schedule on the conceptualizing and preparations,
I've decided to postpone the launch to November 4th, that's next Tuesday.

As much as we wanted to bring you this game on the 31st, it's by far more important to us to do this thing the right way, and bring you a fully thought-out and high-quality game.
Also, most of you are going to be out for your various Halloween celebrations, anyway  ;)

Consequentially, the hard deadline for all character submissions will be the 3rd of November. We won't be considering any new applications past that date.
There might be a new round of recruitment at a later date, but not just now. 

Come and Write with Me! (O/Os and Ideas)
Even the oldest of sights has a moment of rebirth.
-Nathan Alterman.

wander

Solas crosses over with Johnny a little bit, but I have faith that the GMs can sort out their powers so our characters can work well together and not overlap with their abilities too much... :)

Lux12

I get the feeling I'm going to need to come up with a different character idea at this point.

Bibliophilia

Wander, I see Solas using the whole psychopomp thing a lot less than other powers.  Plus, Johnny seems more about controlling the dead and using them, and for Solas, it's more that they come and Solas is duty-bound to guide them.  They're more of an issue than a boon.

bubby

Well poopy. I had pondered joining, but there's no way I can get a bio done by then, even if my idea(s) are accepted. Good luck! Looks to be epic!

OR.... I could give it a go.....  >_> 

Now to choose between dragon or vampire/demoness....

Dotley

I can't make the deadline for submissions so won't be applying for consideration, but just wanted to drop a comment of support and love for the concept of the story and all the unique characters that I've seen. Great ideas all around. Anyways, just wanted to wish you all luck and express my appreciation for what has been created  :-)
O&O's || A&A's

"I don’t use people for stories.
I use stories to express my feelings for people."

wander

Quote from: Bibliophilia on October 31, 2014, 11:35:13 AM
Wander, I see Solas using the whole psychopomp thing a lot less than other powers.  Plus, Johnny seems more about controlling the dead and using them, and for Solas, it's more that they come and Solas is duty-bound to guide them.  They're more of an issue than a boon.

Mm, it's down to how his powers have been restricted... The main thing I wanted Johnny to be was a spirit possessed who enabled ghosts to pass on through his abilities, which eventually came alot to do with his Deathmask power... Its perhaps down to how I wrote his powers, that for me the dead were plot hooks and his link with them gave him some abilities... The raising the dead thing originally was more a way to enable the ghost to have their old body solve their anchors, with Johnny enabling that to happen by controlling them (saying last goodbyes etc), however now he's gone a bit of a different way in a sense...

I don't have a big issue and I have faith the GMs will have a cool way to get our characters to work as a good team to bat off each other, long as there's a way we compliment each other rather than overlap, I'm all cool... as my character is about having the dead pass on rather than be a manipulator as their powers seem to suggest :)

Dotley

So! I didn't think I'd be able to make the deadline on time but I had a job finish up early and was able to come home to my laptop and get it typed up. Here is my character application for consideration  :-)

Looking over the front page and through the thread I didn't see any requests to also PM it to the GMs, so I hope it's just alright to post it here as I've seen others do?




Name: Noel Frost
Age: He personified into his human form around 1305. Before that he was just a lowly, incorporeal spirit with little awareness or agency
Sex: Male
Race: Nature Spirit
Type: Ice Elemental
Origin: Original creation. Inspired by Jack Frost, Father Winter, Yuki-onna, Final Fantasy, and Disney's Frozen
Notable Abilities/Skills:

  • Ice & Snow Manipulation: As a nature spirit of winter and a literal being of ice he has a magical dominion over his element. Noel is able to extract heat to create ice, snow, sleet, frost, and other wintry conditions. He can rapidly lower the temperature around him and tends to naturally do so as his mere presence causes chilliness unless he's actively suppressing himself. Noel's favorite use of his power is to create intricate works of art. He can also use his powers to create functional golems constructed out of ice or snow and control them with his will, though such feats require time to make them and concentration to maintain their functionality. In winter or favorable locations his powers are amplified, though in summer or unfavorable conditions they are significantly weakened.
  • Weather Influence & Awareness: While Noel cannot control the weather he can influence it on a small scale when certain conditions are met. For instance, if it is raining and the natural temperature is mild or cold it is relatively easy for him to influence the rain in his immediate surroundings to turn into snow. Though without the help of other nature spirits his influence won't stick and may only last minutes or hours. This ability is also seasonal and dependent on the natural landscape. He'd have no issue heightening a blizzard on a mountain in winter, but he could never cause a freak snowstorm in the tropics during summer. Noel also has an uncanny awareness for shifts in weather, such as knowing when rain will stop or start.
  • Inhuman Physiology: In order to obtain a human form Noel first has to find a host. While he has sometimes found a lost traveler already dying of hypothermia to act as his human shell he's also just flat-out frozen people to death. His latest human form was obtained when the young man left a window open a crack during a snow storm. Once the human's last warmth has been snuffed out Noel stuffs himself inside and reanimates it. The physical body he possess actually just houses his true form and allows him to interact with the world more effectively than his real form as an ice elemental. Noel might appear to be a human, but he doesn't totally function as one. As a wintery spirit of nature he has complete immunity from the cold, water, or ice. He'll never succumb to hypothermia or drown. He isn't susceptible to the diseases or viruses that plague humans and has no need to consume food. While his body doesn’t age he’s still capable of being harmed and killed - though in the latter case he’ll evacuate and will have to spend significant time and energy finding and then constructing a new body for himself.
  • Nature Communication: Noel has no control or influence over nature outside of his element, but he is capable of hearing and speaking with other aspects of the natural world.
  • Levitation: He's capable of carelessly floating through the air. The speed in which he can move is entirely dependent on current wind speed within the area. The wind has to be blowing quite harsh for Noel to be capable of doing anything beyond levitating in place or leisurely hovering about.
Notable Equipment:

  • N/a
Role: I’m amiable to the GMs deciding where Noel would fit best if he’s accepted, though I can see him playing a supporting and occasionally offensive role during missions. He’s not going to be physically getting up in anyone’s face or throwing punches, but his powers would serve well for slowing down or trapping opponents. Noel is definitely more a mage type then brawler sort.
Recruitment Status: Yet to be recruited is my preferred route, though unless the GMs think otherwise I'd like to see Noel's recruitment happening not as a formal mission but as something on a much smaller scale. I’d love to play out his recruitment, even if it’s just a single conversational scene where one or two operatives invite him to join the company. However if the GMs prefer he already be recruited I can roll with that as well, I’d just like some GM assistance agreeing on who actually recruited him into the fold.
Employment History: N/a
Appearance: Even though the cold doesn’t bother him Noel usually dresses in winter fashion. He loves coats, gloves, scarves, and hats. He’s also very fond of sunglasses and frequently dons a pair.
Noel's True Form as an Ice Elemental

Sexuality: Noel doesn’t really subscribe to the human concept of gender or sexual orientations, but since he’s never found himself romantically or sexually attracted to women he’s fine with being identified as gay.
On/Off: Dotley’s O/O. However as indicated within the thread all of my characters are unique in regards to their sexual interests and dislikes. Noel is a brand new character so I can’t say for sure where he might fall on the scale of dom/switch/sub or top/versatile/bottom or what kinks he might be into. Such things would have to be explored within the story. All I know for sure is that temperature play would be inevitable with him!
Personality: Noel is naturally curious, playful, and patient. While he's capable of being cruel and occasionally bitter he isn’t usually gloomy. He’s quite clever and can sometimes be a bit of a trickster. He appreciates a good joke and tends to be more optimistic than pessimistic.
Background: Noel grew out of his infancy and reached his prime during the beginning of the so called “Little Ice Age” around the early 1300’s and possessed his first human form during it. He spend his first years personified delighting in his new awareness of the world and his increased ability to interact with it. The time period was a boon period for ice elementals throughout the world and he spent that century playing all sorts of tricks, both friendly and cruel, on humans and other monsters. Throughout the years he’s taken on a variety of names due to his lack of a true name of his own. The names he does take tend to be puns or tongue-in-cheek hints to his true nature. Jack, Nicholas, John, Nowell, Moroz, White, and Snow - he plays around with all sorts of different combinations. Noel Frost is just his latest made up name. Noel has lived carefree and without any real responsibilities for most of his life. He’s mostly traveled about from one location to another mastering his powers and learning about the other beings that inhabited the world.

That is until the industrial revolution started and things started to change. As human productively increased and the earth began to slowly warm up Noel found many of his fellow ice elementals dying off or retreating to the far north or far south and abandoning their human forms. Within the past few decades Noel joined ranks with some fellow extremist nature spirits that could aptly be described as environmental terrorists, though Noel didn’t quite find a solid place for himself in those circles. He helped pull off a few freak storms and blizzards, though eventually Noel distanced himself from such havoc and retreated to his own counsel. And during the height of his loneliness was when the company approached him.   

Merits:

  • Creativity & Artistic Talents: Ever since Noel personified he’s been playing around with his powers for artistic pursuits. He’s capable of creating stunning and beautiful works of art out of ice and snow, though his creations are temporary. He always lets them melt.
  • Contacts With Nature Folk: Noel is on good terms with a large variety of groups and individuals that are somehow connected with nature. He’s called friend and ally by many fellow nature spirits, yeti, fairies, sprites, pixies, undines, nymphs, etc. While he has no special power or authority over these folks he does have social connections to them and would be a good point of introduction if the company ever needs cooperation or information from these communities.
  • Multilingual: He speaks and can understand multiple languages with varying degrees of fluency. The languages he understands best are English, German, Russian, Swedish, Finnish, Norwegian, Sami, Chinese, and Japanese.
  • Playfulness: Despite being an embodiment of winter Noel isn’t a eternally cold or terrifying figure. He’s always up for a snowball fight or making snow angels. One could say he’s more lighthearted than black hearted. He has a dark side and is fond of dark humor, but overall he’s a playful and easy going guy.
Shortcomings:

  • Illiteracy: He's never learned how to read or write.
  • Occasional Malevolency: Through a human’s viewpoint Noel can be prone to pettiness and casual cruelty. On more than one occasion he has frozen humans in their sleep or led them astray during blizzards. Usually those people had been rude, broken rules of hospitality, or were disrespectful towards nature. But not always.
  • Moderately Xenophobic: Noel can be quite ignorant of human culture and sometimes unfriendly towards anyone that isn't a fellow spirit of nature. However as far as ice elementals go he's considered a moderate among magical beings that are increasingly adopting extreme stances and intense conservative views against humanity due to global warming. He also has a hard time understanding and accepting some nuances of human cultural practices.
  • Extreme Heat Sensitivity: Prolonged exposure to high temperatures will make Noel experience heat sickness. He’ll sweat excessively, vomit water, and become confused. Being in a warm environment won’t immediately kill him, but it does make it difficult for him to function. And if he’s unable to cool himself down there is a possibility of him totally melting and thus dying a true death. Because of this he has a big fear of fire.
Hobbies: Experimenting with his abilities, ice sculpting, ice skating, lounging around, sledding, swimming
Face Claim: Mukai Osamu
How did YOU Find Us? While browsing the “Groups Roleplays Wanted” section. The LGBT friendly tag in the title caught my attention.
O&O's || A&A's

"I don’t use people for stories.
I use stories to express my feelings for people."

Caehlim

I like the idea of an ice elemental, very creative.

Now I've got this stuck in my head though
My home is not a place, it is people.
View my Ons and Offs page.

View my (new)Apologies and Absences thread or my Ideas thread.