Beyond The Bomb: a Post Apocalyptic Setting (bring yer building hats ^,^ )

Started by Ironwolf85, July 14, 2015, 09:22:47 AM

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Kimmy

On an earlier thought- I know the phrase After the Bomb from the TMNT setting books, so I was thinking a little about that as the basis for this idea. I don't really know those books all that well though, so I don't have in depth knowledge nor have I much experience with the genre. So I mostly made it all up as we chatted :)

I like the artwork, I'll have to dig up some to borrow- I don't know if I will get enough time to draw up some ideas of my own - works hectic this week.

I'm curious to know a little more of the guidelines as well, before throwing in my idea(s) :) but from tonight I have the time to write them up so hopefully makes for good timing. I've a notion about frightful play-bunnies and another about dangerous spider gals to toy with.
Posting rate: Moderate       Currently Chasing: Playful, Romance & Something Rough.
A&A           RL Issues: Some Insomnia.
Offsite RP's: 2 online + 1 RL. Currently Craving: Romance and just a touch of something darker...

Ironwolf85

The Convoy Run also known as the long 22 runs the leingh of the Great Oad, going from the Rusty Heart of Superior to the salt flats of The Mexicania Sea. Tradesmen gather togeather into Nomad Convoys running the long 22 and the other highways of the heartland. Part tribe, part merchant guild, providing specialists needed across NorAm. Loved by some hated by others.

I'm thinking Our Story focuses on the trials and tribulations of one such small nomad convoy as they travel across the country wherever profit or trade take them. Maybe with some overarching story-line.
requiring each character have some sort of specialty or such to contribute to the whole.

I hadn't heard of after the bomb, but the setting looks fun *grabs the books for inspiration*
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.