Gotham City: No Mans Land (Batman/family needed!)

Started by Primarch, October 11, 2012, 04:06:28 PM

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Primarch

Taking inspiration from Arkham City, the Dark Knight Rises and the story that inspired them both No Man's Land I'd like to do a game set in a Gotham City that the rest of America has just blocked off. So corrupted and polluted with dangerous super-criminals the government has erected defenses around the city to keep everyone in. People were given a day to evacuate, now everybody stays in. No Exceptions. Powerful Figures have risen up and claimed big chunks of the city for themselves. But a bit of the pie is never enough, everyone wants everything!


So here's how it will work. A player can take up a character and claim one of the 11 locations, this is the location you, your cronies and any other players that want to side with you control when the game starts. What happens after that is up to you.

Claimed Locations:
1: OPEN
2: OPEN
3: OPEN
4: OPEN
5: OPEN
6: OPEN
7: The Crime Doctor
8: Two-Face
9: OPEN
10: OPEN
11: Scarecrow

Player/Character:
Foxy Oni/The Crime Doctor
Ryuka Tana/Scarecrow
Pyrkinas/Two-Face

The game will be freeform, but keep in mind the idea of the setting is that resources of any kind are limited. If you use up a clip of bullets, its gone. If you're body armour takes damage, hope you can replace it. Occasionally I'll NPC supplies being dropped into the city (food, medicine) and you can fight amongst yourselves to get it or share it.

Before I put up a character sheet I'd like to gauge interest, or take questions/suggests if people have them. So...interested? Questions? Comments?

MzHyde

Cannon characters only? Also, is there a bigger image of that? I can't read it. *.*

Primarch

I'm not against OCs, especially if they're supporting canons or the like. Ultimately I'd just like to see some balance.

As for a larger version, if there is I couldn't find one. :/
As it would happen most of the numbers don't actually relate to anything important (I zoomed in using photoshop).

Primarch

To list them
1: Blackgate Prison
2: Wayne Manor Grounds
3: Power Plant
4: Robinsons Park
5: Gotham Waterfront
6: Dockside Amusement Park
7: Crime Alley
8: Gotham Clock Tower
9: Gotham Streets
10: Gotham Bank
11: Arkham Asylum

Amberly

I would not mind throwing my head in the ring as Batgirl (Barbara Gordon) if that is an option


Primarch

Absolutely is.
I would request however, the Batman family occupy a single location. Being a single faction that is, as opposed to each Bat person claiming their own territory when the time comes.

Amberly

I would probably prefer to be a "solo artist" and move among the territories.

Primarch

I imagine the stealthy types will be working that regardless. Will be essential in the fight to bring order to Gotham!

Primarch

Well here's a character sheet, for those that would like to start generating something.

For the character

[b]Codename:[/b]
[b]Real Name:[/b]
[b]Alignment:[/b]
[b]Age:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Appearance:[/b]

[b]Skills:[/b]
[b]Superhuman traits:[/b]
[b]Personal equipment:[/b]
[b]Backstory:[/b]

[b]Territory:[/b]


Territory is only if you want to claim one of the 11 locations, which will make you leader of that location and have some responsibility attached. The specifics of resources I'll explain later, unless people want to go totally freeform. Territory & Superhuman traits can both be listed 'NA' or removed if they are not a required for your character.

The game will likely include episodic content, at least to the point that days will move on (which also means resources will dwindle). Also a means of giving things a fresh point to kick off in the event people drop out.


Latooni Subota

I am rather interested. You know I tend to insist on using OCs for myself though, so I'm trying to think of some concept that doesn't completely throw things off. Will probably be a supporter of one of the super-criminals. (Especially if we get a particularly amazing Poison Ivy. *cough cough*)

. . . Or another villain, depending on who is doing what. SO MANY IDEAS.
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If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

ManyMindsManyVoices

#10
"This is actually kind of interesting (given I tend not to care for Fan-based settings for RPs). Is it fair game to take an existing concept and make it more your own? Like, can I make (entirely hypothetically) a Heath Ledger style Joker with a Mark Hamill Joker twist? Or do a Harlequin that isn't the Joker's sidekick, but his replacement? Again, both are hypothetical."

"In other words, is this supposed to take the base assumptions of Batman and continue that story, or be a new story told with familiar (but different) characters?"

"If it's the latter, I'm totally in with the Scarecrow or one of the previous Robins (Nightwing or Red Hood). Hell, I'd do more than one if you felt like you needed the character space, or I could even play a female. I wouldn't hate being Latooni's Poison Ivy."

"Also, pending the answers to my questions, Scarecrow would likely have the Asylum claimed... Naturally."
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Primarch

Quotecan I make (entirely hypothetically) a Heath Ledger style Joker with a Mark Hamill Joker twist?

Yes, that would be fine. I will point out however, characters that are given a little personal twist will be approved on a case-by-case basis.

QuoteOr do a Harlequin that isn't the Joker's sidekick, but his replacement?

No. I don't mind Harley not being Joker's sidekick (she did eventually drop him in the comics) but I'd rather not remove a character (Joker) to make more breathing room for another. Not to mention, Harley is a terrible leader. As sad as it may be, she could never replace Joker.

Foxy DeVille

Sounds like fun. Got someone a bit obscure who could work...

Codename: The Crime Doctor
Real Name: Bradford Thorne
Alignment: Villain
Age: 34
Height: 5'10"
Weight: 168 lbs.
Appearance:

Skills: The Crime Doctor is a brilliant surgeon and physician. He is also a good criminal strategist and an expert at torture. His knowledge of anatomy and superb manual dexterity make him deadly with a scalpel. He seems to have some talent at hypnosis as well.
Superhuman traits: None but his ability to withstand serious trauma is impressive
Personal equipment: The Crime Doctor wields a scalpel and also carries a gun that fires a gas to put victims to sleeps. He has access to medical equipment that he can use to heal or to harm.
Backstory: Dr. Bradford Thorne was a prominent physician who turned to crime for the thrill of it. He would treat criminals at his "Crime Clinic" and even plan heists fora percentage of the take, which he would donate to charity. The Crime Doctor clashed with Batman but it was another criminal that put an end to him when Thorne fell victim to mercury poisoning that put him in a vegetative state. Yet somehow Thorne was able to make a full recovery and resume his life. It is possible that his ordeal cause some brain trauma because now Thorne was much more malevolent and even let a patient die. He followed this up with murdering a nurse that could expose him. Thorne returned to being the Crime Doctor, this time acting as a torturer for hire. After the government quarantined Gotham City, the Crime Doctor set up a new Crime Clinic. Here he provides medical aid but his fees are quite steep and don't involve money. He is protected by thugs he refers to as "orderlies" and has hookers dressed as nurses at his disposal.
Territory: Seven. The Crime Clinic is appropriately close to Crime Alley. Thorne exploits the needs of the nearby residents to keep them under his thumb.

Primarch

Nurse themed hookers. Classic.
Looks good.

ManyMindsManyVoices

Quote from: Primarch on October 12, 2012, 08:32:31 AM
Yes, that would be fine. I will point out however, characters that are given a little personal twist will be approved on a case-by-case basis.

No. I don't mind Harley not being Joker's sidekick (she did eventually drop him in the comics) but I'd rather not remove a character (Joker) to make more breathing room for another. Not to mention, Harley is a terrible leader. As sad as it may be, she could never replace Joker.

"I get not wanting to drop Joker, it was more hypothetical. Though I absolutely had an awesome idea for a Harley that replaces Joker, though not for this RP and I've had it for a year or two now."

"Anyway, given how hard it can be to find even 11 players for a game, are multiple characters off the table? If not, how would you want to run that?"

"Either way, I'll work on a Johnathan Crane for your approval."
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Primarch

Multiple characters would be fine, but I'd rather limiting a "faction leader" to one per player. If we don't have enough people to divy up all locations, they can simply be neutral and up for grabs when the game starts.

ManyMindsManyVoices

"Okay, well, I won't make any extras, I'll offer up my services as Poison Ivy for Latooni, if, the space is free. Otherwise, I'll happily take on Dick Grayson/Nightwing or Jason Todd/Red Hood, again, if one or the other doesn't already have interest."
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Pyrkinas

I'm interested. I would normally want to play a supporting character to one of the factions, but as Ryuka said it might be hard to find enough players in the first place. In that case, I'll try to come up with a faction leader. Perhaps Two-Face or Black Mask.

Steppenwolf

I'm interested. I'd like to play a supporting character too; maybe an OC character, depending how many people want to play and who takes which characters. If we're short on lead characters and the story needs another... I can do that. If not, I'd prefer to be a supporting character; maybe one who works/associates regularly with one of the primary characters.
Harry Haller & The Magic Theatre, not a Magic Carpet Ride.

Primarch

Quote from: Pyrkinas on October 12, 2012, 01:43:49 PM
I'm interested. I would normally want to play a supporting character to one of the factions, but as Ryuka said it might be hard to find enough players in the first place. In that case, I'll try to come up with a faction leader. Perhaps Two-Face or Black Mask.

Either would work.

Quote from: Steppenwolf on October 12, 2012, 01:50:51 PM
I'm interested. I'd like to play a supporting character too; maybe an OC character, depending how many people want to play and who takes which characters. If we're short on lead characters and the story needs another... I can do that. If not, I'd prefer to be a supporting character; maybe one who works/associates regularly with one of the primary characters.

You could just app a character and see who comes along. Once you see someone interesting ask the player if they'd be cool with you being one of their lieutenants.

ManyMindsManyVoices

#20
"This Crane is notably different from his previous incarnations, but I had such an interesting idea for him. Particularly given the nature of Batman Villains loving to have some kind of ironic twist to why they picked their epithet. Might be best to start with his backstory, as a lot of his other traits are a bit strange without it."

"Oh, and I didn't figure anyone cared about Sharp... but if I'm wrong, I'll take that part out."

Codename: Scarecrow
Real Name: Jonathan Crane
Alignment: Villain
Age: 31      Height: ~4'8"         Weight: ~113 lb.
Appearance: Jonathan Crane, outside of his mask, was once a handsome, dark-haired, grey-eyed man. However, since the accident, his face and arms are disfigured.

Skills: Johnathan has become quite skilled with neurotoxins, particularly things like nerve gases and his own special formula which induces frightened hallucinations. Johnathan is also a skilled machinist, and, after his accident, took up studying psychology.
Superhuman traits: Crane has no particular superhuman traits, though he does seem resistant (but not immune) to his neurotoxins.
Personal equipment: Crane has a makeshift chemical lab set up where a number of different gases and toxins are prepared. He has used his combined skillset to create an intricate setup in the asylum air circulation system that allows him to pump his nerve toxins into select parts of the building.

Backstory: Johnathan Crane studied many subjects during his time in the university; and while he found biology and chemistry intriguing (minoring in chemistry, and never truly giving up his love of it), he was always most at home with machinery. He eventually moved on to work as a machinist, and made a reasonably lucrative career out of it, until his accident. At the age of 26, Crane's life was changed when he was caught in one of his machines. The doctors amputated his useless lower legs, and his arms and face, while fully healed over time, were marred with scars.

Jonathan's life was thrown into a twisted mess, and with no real family to support him, he found himself seeking solace with his mental and physical therapy. However, it was because he hated his various therapists so much, that Crane turned to studying psychology. He wanted to understand the mind, because he knew that despite all the happy thoughts they wanted to instill in him, the only thing he had felt that was real, was fear...

Jonathan Crane was placed in Arkham Asylum after dressing 'like a Scarecrow' and tearing open his current therapist's throat with a sickle. However, Crane was brilliant, dangerous, and careful, and he was not willing to rot in a cell forever. With Gotham being closed off, and the city in chaos, Crane felt it was a perfect chance. While it's not clear who started the revolt, Crane was there to hang Warden Sharp's body from the rafters and declare himself the new Warden of Arkham, letting the worst of the Asylum to run free into the city.

Crane now has a small fixture setup in the Warden's office that looks a bit like a metal 'T', upon which he can use his notable upper body strength to hoist himself up by one or both arms. With the props underneath, this is the closest Crane will ever get to standing again.

Territory: Eleven. Some think Crane helped others escape Arkham in return for allowing him to take over the place. Now, the criminals that remain work under Crane or live under his constant haze of confusion and fear.


(Also, if anyone's interested in playing Zsasz, he'd definitely have a place in the Asylum.)
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Primarch

Looks pretty good. Reference the making himself Warden of Arkham after the city was closed off and it'll be good to go. The game will be starting on day 30 of Gotham being closed off, in december. For those that are wondering.

ManyMindsManyVoices

Quote from: Primarch on October 12, 2012, 02:37:36 PM
Looks pretty good. Reference the making himself Warden of Arkham after the city was closed off and it'll be good to go. The game will be starting on day 30 of Gotham being closed off, in december. For those that are wondering.

"Editted that paragraph in general, tell me if it sounds good."

"Also, is it safe to say that the 'Batman Faction' runs the Wayne Manor area?"
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Primarch

Quote from: Ryuka Tana on October 12, 2012, 02:40:35 PM
"Editted that paragraph in general, tell me if it sounds good."

"Also, is it safe to say that the 'Batman Faction' runs the Wayne Manor area?"

I'll wait until a member of the Batman Faction comes along to do so. I'd expect so, but I'm not hammering any nails down.

ManyMindsManyVoices

"Okay. That's cool."

"So, are you planning to play anyone?"
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Primarch

I am. currently pondering an OC or either Deathstroke or Bane. Possibly 2 of the 3, but certainly not both Deathstroke & Bane.

ManyMindsManyVoices

"I'm not that into Bane, never really got the appeal. Maybe I find that DC has kind of a heavy-handed (pretty literally) way of taking their own heroes down a notch, given both Bane and Doomsday."

"Deathstroke appeals to me, particularly the very Batman like Slade from the Teen Titans animated series. Heh, though I guess I could see myself writing any Batman character and giving it some major twist. I think Poison Ivy is one of the few I'd play pretty straight. She's interesting, seductive, and her power is varied enough to put her in just about any plot."
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Primarch

Teen Titan Slade? That's your favourite Deathstroke incarnation? There's a first. That was a pretty watered down Deathstroke.

ManyMindsManyVoices

"Well, notably, I like watching him and Robin play head games, and it might have something to do with not finishing the series, so I left that story open in my head to be an awesome Batman vs. Robin showdown. I know that's not where they went with it, but it could have, and with good writing, it could have been really awesome. So, it's more like, Teen Titans Slade + Ryu Head Canon Slade."
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Latooni Subota

#29
Yeah, the Teen Titans Slade is fun, but not nearly as cool as his comic forms.

Re: Poison Ivy. Since you're already playing a canon, I'd suggest not talking about playing another one. What if someone else looks at the thread wanting to play Poison Ivy, and decides to leave after seeing you talk about possibly playing her? That would be sadface! (Also, I only mentioned Poison Ivy as an example. :x )

I'll wait until more Bosses are on the board before I flesh out my character concept, I think.

Edit: SQUEEE! Deathstroke in episode 5 of Arrow! <3
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

ManyMindsManyVoices

"Well, given Crane's rather non-mobile position, I'll likely seriously look into playing someone whose more likely to move around and make trouble. I have no idea which Robin I prefer, hell, I could even go Tim Drake, but that would depend on who Batman is being played by and how (or if we have no Batman, how we'd be handling the substitution of Batman)."

"Honestly, I'd also be interested in playing a female, if only to help bring up the female-to-male ratio. However, since I rarely play opposite males (and I can't think of a male character in this setting I'd want to play opposite to), it'd be a girls-only type of girl."

"Anyway, I'll see what kind of interest that pops up and focus on just trying to get a more mobile persona out there."
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Amberly

I will definitely put my own spin on Batgirl and make her more of a loner vigilante. I hope that is ok. Not too much of a comic expert to be honest so my knowledge of her is limited.

Primarch

Quote from: Amberly on October 12, 2012, 07:05:39 PM
I will definitely put my own spin on Batgirl and make her more of a loner vigilante. I hope that is ok. Not too much of a comic expert to be honest so my knowledge of her is limited.

I find DC Wikia to be excellent.
http://dc.wikia.com/wiki/Barbara_Gordon_(New_Earth)

Another Batgirl worth looking at:
http://dc.wikia.com/wiki/Cassandra_Cain_(New_Earth)

Amberly

Wikipedia to the rescue!
No worries. I will not play her completely against the grain but I will make her my own and if anyone she meets references things from her past I don't know about she will punch him in the face :)

ManyMindsManyVoices

"I think it's a good idea to make the setting unique. There are so many incarnations of Batman, and so many reasons people would interested in the game. Not to mention how many awesome ways a character can be portrayed in Batman's world (especially with the shattered psychoses theme the Rogues' Gallery). Plus, it saves on 'Remember that time...' stories that don't make any sense."

"If Primarch disagrees or has something else in mind, of course, GM gets the last call. Those are just my thoughts."
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Amberly

Quote from: Ryuka Tana on October 12, 2012, 08:08:46 PM
"I think it's a good idea to make the setting unique. There are so many incarnations of Batman, and so many reasons people would interested in the game. Not to mention how many awesome ways a character can be portrayed in Batman's world (especially with the shattered psychoses theme the Rogues' Gallery). Plus, it saves on 'Remember that time...' stories that don't make any sense."

"If Primarch disagrees or has something else in mind, of course, GM gets the last call. Those are just my thoughts."


I agree. The whole setting is unique so why not give the characters a unique spin as well

Ironwolf85

I'm tempted to play a good guy... IF this gets off the ground... and IF life doesn't go insane.

Actually I had the idea of playing Alfred Pennysworth. Normally a supporting character to batman, who looks after the manor while he's away, patches Bruce up, ect. I've seen his full profile and it is a doozie Alfred is ex-MI6, has tons of combat and logistical experience. If the era is mostly modern, he has experience at playing The Great Game (U.S. / Soviet Edition) and while not a supervillan, who better to manage The Wayne Manor war effort while batman is out being well... batman...
I think between Wayne Industries, good PR, Technology, Employees, and good ol civilans pissed off at supercriminals running the city, Alfrid could gather and train a pretty impressive millita given his credentals, and turn Wayne Manor into a fortress.

I kinda have the image of parts of the outer ground turned shanty town as refugees stream in looking for saftey and him involved in a sort of Cold War with the new Warden of Arkham, as they are both on the same side of the river. Not to mention the bridges form easy kill zones.


If Alfred is not available I'm going to ask to Play Cobblepot, the penguin himself, his arkham city incarnation really impressed me. He'll likely play black marketeer, and lock down the docks. Anything going in or out, usually goes through cobblepot's stubby fingers.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Pyrkinas

#37
Here's the idea I have for Two-Face so far. Let me know what you think.


Codename: Two-Face
Real Name: Harvey Dent
Alignment: Neutral
Age: 28
Height: 6'0"
Weight: 182 lbs.

Skills: Harvey's time as District Attorney has cultivated in him great diplomatic ability; he can influence others with words (his "good" personality favoring diplomacy while his "evil" half excels at intimidation), and he is equally capable at reading behavior to sense someone's motivations and whether or not they are lying. In addition, he has in the past regularly practiced marksmanship in the gun range alongside friends in Gotham PD, and is in good physical condition.

Personal equipment: Dent, in keeping with his theme of duality, prefers a pair of semi-automatic handguns to defend himself, though he also has access to other firearms such as rifles and shotguns. His most cherished item, however, is his double-headed silver dollar coin with one side heavily scratched.

Backstory: Harvey Dent was raised by his lower-class father, a mentally disturbed alcoholic who was both loving and physically abusive to the boy. Harvey developed an alternate personality as a coping mechanism for this traumatic childhood, an angry and malicious mindset that took hold during stressful situations. Despite this, his usual demeanor would remain kind and pleasant, if somewhat meek.

Dent grew up with a strong sense of justice which led him to law school, and he would go on to make quite a name for himself as the youngest ever District Attorney at the age of 26. He held a reputation for being charming and extremely competent, though he was known to become overly ruthless and even violent at times. Aside from these seeming mood swings, things were going well for Harvey. This would come to an end when he was betrayed by his Assistant D.A., Vernon Wells, who conspired with the Maroni crime family against him. Wells and the Maronis came to a mutually beneficial arrangement, which would involve deposing Dent permanently. Fortunately (or possibly unfortunately), Harvey survived their assassination attempt, but sustained severe burns to the left side of his body. This experience shattered the D.A.'s already damaged psyche, and his two personalities merged into one.

Dent's coin, once a lucky charm passed down from his father, now became a tool of compromise between his noble side and his hateful urges. When faced with a difficult or moral decision, he would flip the coin and proceed accordingly to the result, as he first demonstrated when he murdered his treacherous former assistant. The second coin toss immediately afterward decided that he would turn himself in to the police for his crime. Dent was sent to Arkham Asylum, where he remained without issue until Gotham was evacuated, whereupon he cut a deal with Jonathan Crane to secure his own escape, resolving to enforce his own, now-twisted form of justice on the lawless city. Through coercion, force, and more than a little luck, Dent managed to form a faction under his command which he refers to as his "police force", made up of opportunistic criminals and former genuine cops (though most of the corrupt and self-serving variety).

Territory: Eight. After the evacuation of the city, Dent quickly seized control of City Hall, the courthouse, and the surrounding areas, claiming it as his base of operations in his effort to "restore order" to the city.

ManyMindsManyVoices

Quote from: Pyrkinas on October 13, 2012, 01:34:22 AM
Here's the idea I have for Two-Face so far. Let me know what you think.


Spoiler: Click to Show/Hide
Codename: Two-Face
Real Name: Harvey Dent
Alignment: Neutral
Age: 28
Height: 6'0"
Weight: 182 lbs.

Skills: Harvey's time as District Attorney has cultivated in him great diplomatic ability; he can influence others with words (his "good" personality favoring diplomacy while his "evil" half excels at intimidation), and he is equally capable at reading behavior to sense someone's motivations and whether or not they are lying. In addition, he has in the past paid a certain renowned mercenary to train him in marksmanship, and is in good physical condition.
Personal equipment: Dent, in keeping with his theme of duality, prefers a pair of semi-automatic handguns to defend himself, though he also has access to other firearms such as rifles and shotguns. His most cherished item, however, is his double-headed silver dollar coin with one side heavily scratched.

Backstory: Harvey Dent was raised by his lower-class father, a mentally disturbed alcoholic who was both loving and physically abusive to the boy. Harvey developed an alternate personality as a coping mechanism for this traumatic childhood, an angry and malicious mindset that took hold during stressful situations. Despite this, his usual demeanor would remain kind and pleasant, if somewhat meek.

Dent grew up with a strong sense of justice which led him to law school, and he would go on to make quite a name for himself as the youngest ever District Attorney at the age of 26. He held a reputation for being charming and extremely competent, though he was known to become overly ruthless and even violent at times. Aside from these seeming mood swings, things were going well for Harvey. This would come to an end when he was betrayed by his Assistant D.A., Vernon Wells, who conspired with the Maroni crime family against him. Wells and the Maronis came to a mutually beneficial arrangement, which would involve deposing Dent permanently. Fortunately (or possibly unfortunately), Harvey survived their assassination attempt, but sustained severe burns to the left side of his body. This experience shattered the D.A.'s already damaged psyche, and his two personalities merged into one.

Dent's coin, once a lucky charm passed down from his father, now became a tool of compromise between his noble side and his hateful urges. When faced with a difficult or moral decision, he would flip the coin and proceed accordingly to the result, as he first demonstrated when he murdered his treacherous former assistant. The second coin toss immediately afterward decided that he would turn himself in to the police for his crime. Dent was sent to Arkham Asylum, where he remained without issue until Gotham was evacuated, whereupon he cut a deal with Jonathan Crane to secure his own escape, resolving to enforce his own, now-twisted form of justice on the lawless city. Through coercion, force, and more than a little luck, Dent managed to form a faction under his command which he refers to as his "police force", made up of opportunistic criminals and former genuine cops (though most of the corrupt and self-serving variety).

Territory: Eight. After the evacuation of the city, Dent quickly seized control of City Hall, the courthouse, and the surrounding areas, claiming it as his base of operations in his effort to "restore order" to the city.

"I like the idea of a not-quite-evil Dent, and too many times it almost seems like someone's going to try to do it, but then it doesn't happen."
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Primarch


Zhu Que

"I'm interested in Harley Quinn... Just waitin' to see..."

Primarch


Ironwolf85

seems to be picking up, if it stays active monday I will make alfred's bio
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

TheRaven

#43
Codename: Scion
Real Name: Bartram Barker
Alignment: Neutral
Age: 36
Height: 5'11"
Weight: 170 lbs.

Skills: A skilled mixer and user of poison. Bartram's other skills taught during his training include stealth, acrobatics, and how to use a wide variety of weapons. Over time, he has narrowed his focus to his swords and needles.
Personal equipment: A wakizashi and tanto, several vials of various poisons, and needles for delivering the toxins.
Backstory: A son of London, Bartram was born in the East End; his mother died in childbirth. His father managed to scrape by working with some of the local gangs, and Bartram did the same once he was old enough to be admitted. After a particularly nasty scuffle that resulted in his near-death in his early twenties, he was rescued by a member of the League of Assassins. Apparently, the assassin had seen some potential in Bartram.

Only too happy to leave his home behind him, once he had recovered, Bartram left London to receive his training. He spent five years training and working as a footsoldier in the League until he came to prominence after single-handedly saving an operation that went bad. An assassin's cover was compromised, and he was tortured into revealing the details of the plan. Thinking quickly on the run, Bartram created a new plan based on where the target's forces would be waiting to ambush them based on the old plan that had been given up. Ra's brought him up through the ranks, and stationed him as a member of the League's chapter in Gotham.

During the chaos that first ensued, the chapter's master was killed during conflict with Two-Face's forces over their old base of operations near the clock tower, and Bartram stepped up to take his place. He adopted the title of Scion, and has been organizing the remainder of the League's Gotham chapter to weather the storm.
"Hey," said Shadow. "Huginn or Muninn, or whoever you are"
The bird turned, head tipped, suspiciously, on one side, and it stared at him with bright eyes.
"Say 'Nevermore,'" said Shadow.
"Fuck you," said the raven.

Primarch

I'm not sure what alchemy has to do with poison and the "variety of weapons" is pretty vague. I'm not cutting up the territories into smaller segments either. I think it'll be best if this OC is matched up with a canon.

TheRaven

I'll fix him up a little bit, and wait to see if someone picks up a member of the al Ghul family then.
"Hey," said Shadow. "Huginn or Muninn, or whoever you are"
The bird turned, head tipped, suspiciously, on one side, and it stared at him with bright eyes.
"Say 'Nevermore,'" said Shadow.
"Fuck you," said the raven.

Zhu Que

"I have come up with an idea for Harley Quinn. I will wait a few days to see if there is a Joker or Poison Ivy, if not, I will mention my idea for a solo Harley."

Primarch


Primarch

Alright, we've had long enough to organise. Those of you that have a claimed location can claim a second location (must be a connected location), I'll take up Bane and claim area 5 & 1. I'm reserving area 2 for the Bat family. New characters are still welcome, both canon & OC. We'll start in the next couple of days.

Zhu Que

"Pretty sure I'll snatch at least the amusement park."

Latooni Subota

Hmm, surprisingly less people jumping for big name OC's than I expected, or claiming territory. Well . . I have an idea then! I'm still working on my OC's details, but would you object if I had her claim territory 9 (The gotham streets) as leading the poor, homeless, pickpockets, and weak folks that for various reasons had (or wanted) to stay behind rather than evacuate?
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

Pyrkinas

8's a pretty big territory, so I'll just stay in it alone for now. I'll justify it as Dent preferring to keep a strong presence in one area rather than to spread out his forces until he's prepared.

Primarch

Quote from: Latooni Subota on October 16, 2012, 01:20:57 PM
Hmm, surprisingly less people jumping for big name OC's than I expected, or claiming territory. Well . . I have an idea then! I'm still working on my OC's details, but would you object if I had her claim territory 9 (The gotham streets) as leading the poor, homeless, pickpockets, and weak folks that for various reasons had (or wanted) to stay behind rather than evacuate?

That really depends on the character, if the finished app reasonably looks like someone that could be a leader and be able to cut out some territory and defend it until now, sure. If not I'd suggest pairing up with someone else and organizing something.

ManyMindsManyVoices

My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Ironwolf85

Codename: Alfred
Real Name: Alfred Thaddus Crane Pennysworth
Alignment: Good
Age: 47
Height: 5'9
Weight: 152lbs
Appearance:


Skills: Alfred's training and history as both a Royal Marine, and MI6 agent gifts him with a unique understanding of military stratigy, Organization, and how to exercise soft power. Moreover his hobby as an actor and storyteller makes him a great speaker. He may not be a master or superhuman, but his Hand to hand and percision with firearms allows him to defend himself in a pinch.
Superhuman traits: none save a quick, analytical, and disiplined mind. coupled with military experience.
Personal equipment: Alfred's time as an MI6 agent has taught him how to fire a pistoland rifle with incredible percision, otherwise he has access to the bat cave arsenal though he is loathe to use it. He also has the Bat Computer, though it is half blind under current conditions.
Backstory:
Alfred has been the Wayne Family butler all of Bruce's life, and he helped his master establish his superhero career from the beginning.  Before joining the family busness of butlerhood alfrid did a stint as a royal marine seeing cold war conflicts in africa, eventually being premoted to MI6, and playing The Great Game Cold War Edition. While an exemplary agent, alfred was no superhero. When the Post-cold war cuts came around he left MI6 and became a butler to the royal family. Alfred was hired away from the British Royal Family by Bruce's parents, and virtually raised him after their murder.
His lifetime of experience has come to the forefront after batman "dissapeared" in actuality Bruce was off in Washington fighting the bill, and was on the wrong side when the city was locked down. Alfred, always loyal to Bruce and his ideals, opened the manor's grounds to civilan refugees, then used his skills aquired over years of toppling third world regimes to organize them into a self sufficent millita state.

Territory: 2 Wayne Manor, Alfred has turned it into somthing akin to a fudal kingdom. With well diciplined millita protecting the fortress. Mostly comprised of former Wayne tech employees put through a training regimin based on his days as a british marine.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Amberly

Honestly I'm still kind of puzzled what this game will be about and how the whole territory thing will factor into things. Is there going to be a story arc? Will there be npc's?! So far the whole thing feels a bit thin.

ManyMindsManyVoices

"I kind of agree. It has me thinking of a lot of things, but in this state, I don't see this game working without a lot of players or a lot of people playing multiple characters."
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Ironwolf85

I'm guessing he's going for a stratigy & conquest style game
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Primarch

Quote from: Amberly on October 16, 2012, 04:24:21 PM
Honestly I'm still kind of puzzled what this game will be about and how the whole territory thing will factor into things. Is there going to be a story arc? Will there be npc's?! So far the whole thing feels a bit thin.

I'm more trying to create a sandbox in a setting where most resources are quickly depleted, how the story develops from there is more down to player initiative and decision, if you want to try aggressively expand and control Gotham that's up to you or perhaps you'd rather cut a deal with someone else in exchange for some of their resources.

If players come into conflict with each other I'll moderate it as needs be but generally speaking I'm not looking to 'run' the game. I'd rather like to take part myself.

Ironwolf85

Understood, interisting thought... Alfred and Scarecrow will have to deal with each other eventually, be it cutting some sort of defensive pact, or one conquering the other. Their turf is too close, and their methods both involve controling their populace. Alfred via confidence and self-disipline, Scarecrow through chemicals and fear.
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

ManyMindsManyVoices

"Ah, that's much different from the idea I was thinking. While it could be interesting, I'd say you should advertise the game as more of a turf war, resource, strategy type game. However, the more I think of it, the less interested I am in a game with a scale like that. I'm far more interested in characters than setting in that way."

"I think I'll have to bow out, I don't want to derail your idea, and I think I'm too much more interested in my own (such is the nature of a GM sometimes) to avoid doing that."
My O/Os * Everyone should read 1/0

This is the Oath of the Drake. You should take it.

Amberly

I don't think this resource idea makes any sense certainly not if I play as Batgirl unless I hire a bunch of henchwoman to control my territory.
I was also hoping for a more personal character focused game with an overarching narrative. This feels more like the idea for a risk type board-game to me.

Primarch

#62
No character is required to run a territory, if you want to play as one character getting from day to day making what difference they can in a walled off Gotham you totally can. Carving out a slice of Gotham to try make your own is entirely optional.

Ironwolf85

that is partly why I picked alfred, he can act as a base for other hero characters to do good deeds for without having to run their own turf
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Primarch

Codename: Bane
Real Name: -Unknown-
Alignment: Self
Age: 35
Height: 6'8
Weight: 350 lbs


Skills: Bane is a master combatant with a combat style, best displayed by the manner in which he brutally defeated Batman in their first encounter. His skill is aided by his incredible physical strength and mindset. Bane is also an excellent leader, demanding the respect and fear from both his supporters and often his opponents. The level of belief his men have in him is so great they have even accepted their death by his hand. His leadership is further augmented by his tactical capability, having organized numerous high profile robberies and attacks and with flawless execution. Not to mention being able to deduce Batman's identity. 
Superhuman traits: None, although some might claim his physical strength and ability to tolerate punishment are borderline superman.
Personal equipment: Bane makes use of a mask that pumps anesthetic gas into his airways to eleviate pain due to a facial injury. He also wears protective armour over his chest. 
Backstory: Will finish later D:

Territory: 5 & 1

Ironwolf85

can I snatch up the asylem if scarecrow is dropping out?
Prudence, justice, temperance, courage, faith, hope, love...
debate any other aspect of my faith these are the heavenly virtues. this flawed mortal is going to try to adhere to them.

Culture: the ability to carve an intricate and beautiful bowl from the skull of a fallen enemy.
Civilization: the ability to put that psycho in prision for killing people.

Primarch

I'm afraid I'm going to put this game on indefinite pause as I need to re-consider how to approach the game's full plot and mechanics to fully create the game I intended, but I've also over stretched my RPed. I'm very sorry for wasting your time. If anybody would like to use any idea's from this RP for their own game you are very welcome.