Traveller rpg

Started by TippedVelvet, December 11, 2024, 09:40:35 AM

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TippedVelvet

I've heard about this game, would love to give it a spin, don't know where to start.

If anyone wants to play Traveller, I'd love to hear from you!
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Outcast

It's one of a number of games I'd love to try running, if / when I ever manage to get RL under control.  ;D  That said, my total experience of actually playing it amounts to a couple of sessions, nearly 40 years ago....

There're a host of versions of it (at least 9, produced by 7 different companies, I think), but the core has remained clearly recognisable.  Some changes are very welcome - characters can no longer die in the process of being rolled up! - but most editions have stayed close to the original ideas.

As a 1970s RPG, the 'classic' Traveller game tended to involve a bunch of morally-dubious adventurous types banding together as a ship's crew, to take jobs (of varying levels of legality) from 'patrons' whom they met in starport drinking dens, with little focus on anything but getting richer and more dangerous.  But the setting grew into a sprawling epic of truly immense scale (both across space and in terms of a variety of eras), and there's a huge range of things that can be done with it.

As an indication of how far things moved from patron-and-adventure-of-the-week episodic play, you have something like the Pirates of Drinax uber-campaign, in which the player characters are commissioned by an unforgettable Patron to try to resurrect a nearly-vanished star-empire.  Or it could absolutely fit something with a much more Firefly feel, as a band of misfits struggle to just keep on flyin' while dealing with the random strife and opportunities that come their way.
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TippedVelvet

Quote from: Outcast on December 11, 2024, 10:35:42 AM
It's one of a number of games I'd love to try running, if / when I ever manage to get RL under control.  ;D  That said, my total experience of actually playing it amounts to a couple of sessions, nearly 40 years ago....

There're a host of versions of it (at least 9, produced by 7 different companies, I think), but the core has remained clearly recognisable.  Some changes are very welcome - characters can no longer die in the process of being rolled up! - but most editions have stayed close to the original ideas.

As a 1970s RPG, the 'classic' Traveller game tended to involve a bunch of morally-dubious adventurous types banding together as a ship's crew, to take jobs (of varying levels of legality) from 'patrons' whom they met in starport drinking dens, with little focus on anything but getting richer and more dangerous.  But the setting grew into a sprawling epic of truly immense scale (both across space and in terms of a variety of eras), and there's a huge range of things that can be done with it.

As an indication of how far things moved from patron-and-adventure-of-the-week episodic play, you have something like the Pirates of Drinax uber-campaign, in which the player characters are commissioned by an unforgettable Patron to try to resurrect a nearly-vanished star-empire.  Or it could absolutely fit something with a much more Firefly feel, as a band of misfits struggle to just keep on flyin' while dealing with the random strife and opportunities that come their way.
That sounds amazing. Maybe one day we'll find a group :)
Interested in writing with me? Check out my likes!

Rafael

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