Dark_Avengers_RPG_(All Welcome)

Started by VoluptuousVixen, July 31, 2023, 07:16:41 AM

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VoluptuousVixen

DARK AVENGERS [RPG]

                                                   

Information:

1. This game will be focussing on the New York Based heroes of Marvel. But Also the Marvel 616 world at Large.

2. The game is set in its own continuity with its own timeline in place. But loosely off the comic books/movies and tv shows.

3. "Homebreweds" are allowed for potential heroes.

4. Characters like Jean Grey, are all allowed but not with godlike powers i.e the Phoenix force, no "Mary Sues".

5. Characters ages and backstory's willy varies but no character under the age of 18.

6. Each member will be required to submit a written bigraphy for each character. 

7. Just because a canon character was in a relationship in the comics doesn't mean your PC was.  It's up to the individual players. Its a New Day

8. This is not a sex focused game but rather a story focussed game. However it still will feature scenes when they occur.

9.  GM ran plots and allow for character/player developed plots as well, who are encouraged to make suggested plotlines.

10. The game is "sandbox" in style.

                                                                 
~~~~~~~~~~~~~~~~~~~~~~~~~~

This is a freeform game, so fight scenes shall be discussed and planned with GM approval. I.E the outcome of a fight as we are not using a Dice system to determine such factors within the story. In many superhero fights luck and chance are factors to the eventual outcome and that will be taken into consideration here.

Each player may start off and submit Bios for TWO characters to start off with. But if you claim more then one character you must be willing to write double the amount expected of a player with one character.


Your GM for this game will be voluptiousvixen (main GM).

                                                             




Claimed Characters

Scarlet Witch/Wanda Maximoff
Iron Man/Anthony Stark
Wasp/Janet Van Dyne
Captain America/Steve Rogers
Thor Odinson
Quicksilver/Pietro Maximoff

     



NPCS
Professor Charles Xavier
Mr Sinister
Apocalypse
Galactius
The Phoenix Force

Hank Pym/Ant Man (Deceased)
The Vision (Never created)
Ultron (Never Created)



         
For Approved Characters and Face Claims, and Players Please PM the GM




Character Sheets:


Hero Name:

Legal Name:

Origin of Powers:

Age:

Sexuality:

Description (Appearance):

Powers:

Personality:

Special Skills and Other:

Equipment:

Character History:

== Character Extras =
Played By:
Face Claim: 
Ons: 
Offs:
Writing Sample:

Please PM your questions to Vixen for approval.

THE APPROVED CHARACTER FILES>

THE OUT OF CHARACTER PAGE> https://elliquiy.com/forums/index.php?topic=352586.msg16525730#msg16525730

IN GAME TIMELINE> https://elliquiy.com/forums/index.php?topic=352590.msg16526019#msg16526019

Nowherewoman

I'm sticking a tentative interest flag here. Not sure I can take something else on, but am toying with character ideas.
"I have no interest in command. If you would obey, you will discern what pleases me, and do it unasked."
more me here now!  (O/Os, ideas and junk): https://elliquiy.com/forums/index.php?topic=215830.0

and mea culpas  (A/As): https://elliquiy.com/forums/index.php?topic=221151.0

VoluptuousVixen

What characters are you toying with?

Dhi

Hey, I'm Dhi. The characters I like haven't changed too much over the years.

Spider-Woman (Jessica Drew) is a character I like to sink my teeth into. She's an A-lister, Avengers material, who usually limits herself to D-list street crime. I think she does this because the pressure of being a big time hero is unwelcome. She drills down on local events, not out of any loyalty to a particular neighborhood, but in order to find her center in real human concerns, to feel less like a monster, and to inspire herself to help handle the next cosmic crisis. Wish we could see a stable arc for her, open to writing it myself.

Betsy Braddock is a cool psychic lady and the idea of being able to perceive and physically fight things like mental illness always resonated with me. Her Japanese ninja era doesn't appeal to me, but I loved the new Captain Britain aesthetic and the choice to make Rachel Summers her love interest. Wish the run had been more than 5 issues, open to writing it myself.

Angela is the older sister of Thor, raised by angels to hunt demonic beings. So convinced is she in the purity of her love for a woman, and so exasperated is she by divine beings, that she raids hell to retrieve the soul of her beloved buoyed only by her protective ribbons and the occasional sword. Wish her whole romance hadn't been abandoned for the sake of sliding her into a random team book, open to writing it myself.

Silver Sable is a wealthy princess who knows kung fu and guns and throwy stars and surrounds herself with penitent villains seeking redemption. She is a moral compass, parole officer, and employer for super beings who've made a mistake or three but are in their hearts good people. She's a compassionate teacher with a strong hook for any villain-turned-hero. Wish Marvel could see the potential of this character, open to writing it myself.

Spirit Rider is a lady Ghost Rider, an Apache woman from the 19th century who hasn't been fleshed out very much. I like the macabre and horror aspects of Ghost Rider, and Spirit Rider appeals to me as a female protagonist more than Alejandra Jones. Wish she had a relevant part in an interesting story, open to writing it myself.

Nowherewoman

#4
Quote from: VoluptuousVixen on August 03, 2023, 01:02:20 PM
What characters are you toying with?

I was thinking of a homebrew, a hybrid melee class. Strong and resilient well above human norms (but not like Wolverine level), and also very quick and agile, with a fighting style similar to capoeria. Sort of Catwoman- level, but Loud and Proud :D

She was suggested by this drawing:

"I have no interest in command. If you would obey, you will discern what pleases me, and do it unasked."
more me here now!  (O/Os, ideas and junk): https://elliquiy.com/forums/index.php?topic=215830.0

and mea culpas  (A/As): https://elliquiy.com/forums/index.php?topic=221151.0

VoluptuousVixen

Hey Dhi. We have a version Spider-Woman (Gwen Stacy) So that would kinda clash with Jessica Drew.

Betsy Braddock is a cool and I love this new Captain Britain she has become. She would be a great Avenger.

Angela is the older sister of Thor, always a great character and shed be a great Avenger, she was a fantastic Guardian.

Spirit Rider is a lady Ghost Rider, an Apache woman from the 19th century who hasn't been fleshed out very much. I like the macabre and horror aspects of Ghost Rider, and Spirit Rider appeals to me as a female protagonist. I love the idea of having a female rider in the pack.

So whichever you feel.

VoluptuousVixen

Hey Nowherewoman I love this concept. Maybe she could be from the Weapon X Programe ore the Black Widow Red Room Program? Who knows.

Kimera

So here is my old idea from one of the previous games of spider-gwen combined with venom / anti-venom



     Anti-Gwenom



       Real Name: Gwendolyne 'Gwen' Stacy
       Known Aliases: Spider-Gwen, Anti-Venom
       Role: High Mobility Combat and Reconnaissance.





Age: 21
Sexual Orientation: Bi-Curious
Height: 5'5''
Weight: 125 lbs.
Eyes: Blue
Hair: Blonde
Affiliacion: -



Powers and Abilities:

  • Spider Physiology: Gwen's powers are similar to those of Peter Parker of the Prime Marvel Universe, after a Radioactive Spider -- genetically engineered by Cindy Moon based upon the genetic template of alien spider parasites -- bit her,granting superhuman strength, speed, toughened flesh, and numerous arachnid-like abilities. Her powers include:

    • Wall-Crawling: Gwen's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of her engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Gwen's body (especially concentrated in her hands and feet) and another object, with an upper limit of several tons per finger.
    • Superhuman Strength: Gwen possesses superhuman strength enabling her to press lift approximately ten tons.
    • Superhuman Speed: Gwen is capable of running and moving at speeds that are far beyond the natural physical limits of the finest human athlete.
    • Superhuman Stamina: Gwen's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows her to exert herself physically for much longer periods of time before fatigue begins to impair her.
    • Superhuman Durability: Gwen's body is physically tougher and more resistant to some types of injury than the body of a normal human. Her body is more resistant to impact forces than anything else. She can withstand great impacts, such as falling from a height of several stories or being struck by an opponent with super strength, that would severely injure or kill a normal human with little to no discomfort.
    • Superhuman Agility: Gwen's agility, balance, and bodily coordination are all enhanced to levels that are far beyond the natural physical limits of the finest human athlete.
    • Superhuman Equilibrium: Gwen possesses the ability to achieve a state of perfect equilibrium in any position imaginable. She seems able to adjust her position by instinct, which enables her to balance herself on virtually any object, no matter how small or narrow.
    • Superhuman Reflexes:Gwen's reflexes are similarly enhanced and are possibly about 40 times greater than those of an ordinary human. In combination with her spider-sense, the speed of her reflexes allows her to dodge almost any attack even gun fire if far enough.
    • Spider-Sense: Gwen has a sixth sense that typically alerts her to danger, although it has proven unreliable.

  • Anti-Venom Symbiote: The next human individual to bond with the symbiote. Naturally the symbiote chose to endow Gwen with most of the powers Spider-Man had, but the symbiote via Gwen's innovative mentality managed to create some new powers and even mutate over time. Her new powers bonded with the symbiote include:

    • Enhanced Superhuman Strength: Before she came into contact with the costume, Gwen's strength had already been enhanced by her spider powers, allowing herself to lift (press) up to ten tons. Once they merged, the costume enhanced her strength even further, pushing it to around 30-40 tons.
    • Enhanced Superhuman Durability: Anti-Venom's body is highly resistant to physical injury, capable of withstanding assault from high-caliber bullets as well as attacks from super powered individuals. When distributed at a typical thickness over Gwen's body, the Symbiote is capable of absorbing bullets from small-arm weapons firing conventional ammunition. The Anti-Venom symbiote is invulnerable to the traditional weaknesses of symbiotes, fire and sonics. However it particularly vulnerable to a poison Osborn made using the Freak, and its abilities can be negated by Mr. Negative's Darkforce powers.
    • Enhanced Superhuman Stamina: Anti-Venom is also capable of surviving in harmful areas for long periods of time such as underwater or in toxic gases, the symbiote filtering breathable air to the host.
    • Regenerative Healing Factor: Additionally, the symbiote is capable of healing injuries in the host at a faster rate than normal human healing allows. The symbiote is also capable of healing injuries and illnesses that current human medical care cannot such as cancer. The symbiote has enabled its host to recover from injuries that should have been lethal, such as being impaled or receiving massive head trauma. his is even more advanced for Anti-Venom, allowing him to regenerate from a shotgun wound to the head in seconds.
    • Genetic Memory: The symbiote possesses some psychic ability, making it capable of obtaining information from its hosts and even other people and symbiotes simply by touch; The symbiote is capable of recalling information from previous hosts.
    • Offspring Detection: The symbiote is also capable of psychically detecting its offspring, however with effort this ability can be blocked.
    • Wall-Crawling: The alien costume also replicates Spider-Man’s ability to cling to walls by controlling the flux of inter-atomic attraction between molecular boundary layers.
    • Webbing Generation: Anti-Venom can shoot strands of the alien’s substance in the form of "webbing" at high pressure up to a distance of 70 feet. The alien’s substance seems to be composed of tough, flexible fibers of organic polymers, which regenerate swiftly after "shedding." The strands have extraordinary adhesive properties, which diminish rapidly once they abandon their living source. After about three hours, with no source to nourish them, the strands dry up like dead skin and dissolve into a powder. The strands possess a tensile strength of 125 pounds per square millimeter of cross section. The one limitation to this ability is that since the webbing itself comprises the costume, if Venom generates too much he will be left vulnerable as the symbiote is weakened and unable to replenish his lost mass for a short period of time.
      In addition to creating webbing, Gwen can use the symbiote in the form of tentacles or tendrils to attack or ensnare her opponents.
    • Constituent-Matter Generation: Anti-Venom can also use the same substance comprising the symbiote in the form of constituent white matter or tentacles, and uses it in this method for lethal force against criminals. Anti-Venom can send a part of the symbiote and direct its movements into a victim's body, smothering them from the inside.
    • Constituent-Matter Manipulation: The symbiote is capable of transforming parts of its host's body, like generating claws, blades and spikes. Anti-Venom can manipulate his matter to enlarge or stretch his body in order to augment his attacks. For example, he enlarged his fist and slammed it into Mac Gargan creating more of an impact. Anti-Venom also can morph his hands into blades similar to his nephew Carnage and he can create a shield.
    • Camouflage Capabilities: The symbiote is capable of mimicking the appearance of any form of clothing, camouflaging with its surroundings, and even mimicking other people.
    • Stretching and deforming: Although it's wide known that the symbiote can stretch and deform itself, recently it was able to perform this ability during bonded with a human host. Anti-Venom can expand to any size as long as they have something to grow on such as a host or an object. Symbiotes can get inside of small areas such as electric wires and the insides of cars and completely disable them.
    • Parasitic Inheritance: The symbiote can copy the powers and abilities of other beings by interfacing with their genetic code. It has been recently discovered, that the symbiote can recall and mimic the powers and abilities of previous hosts.
    • Shapeshifting: The Symbiote allows the user shape-shifting abilities. Anti-Venom can mimic clothing, and completely change its appearance and stature.
    • Telepathy Resistance: As a result of Venom being a bond between two separate minds, it takes longer than conventional for a telepath to affect his mind. This defense is not absolute, however. Additionally, attempting to telepathically incapacitate Venom by targeting the host does not prevent the symbiote from fighting back.
    • External Symbiote Rejection: Upon being assaulted by Mac Gargan, the Venom symbiote attempts to leave Gargan to bond with Brock again. However Brock's skin is caustic to his former symbiote, which means the white symbiote has the ability to reject the Venom symbiote and presumably all of its children as well. However, it was later revealed that, if Eddie releases too many anti-bodies while curing people, it is possible for this power to be weakened and another symbiote can bond with him, as the Venom symbiote did for a while.
    • Impurity Sense: Anti-Venom can sense foreign substances within a person's body which includes symbiotes, radiation, narcotics, viruses, and other diseases.
    • Internal Bodily Cleansing: After sensing an impurity such as toxins, drugs, diseases, and other malignant substances, Anti-Venom can forcefully "cure" the substance from the person's body using antibodies produced by the symbiote. Eddie Brock uses this ability to almost completely destroy his old symbiote and to cure a teenaged girl from her heroin addiction. This power can also be used to depower some superhumans, almost ridding Spider-Man of the radiation in his blood when attempting to destroy remnants of the Venom symbiote, and nearly cleanses Radioactive Man of his powers in a similar fashion. Following Anti-Venom's use of this ability on him, close proximity to the symbiote causes Spider-Man's powers to diminish and disappear.
    • Spider-Power Negation: After attempting to cleanse Spider-Man of his symbiote remnants and nearly purging the radiation from his blood, whenever Anti-Venom is too close to Peter his powers are effectively canceled until Eddie becomes distant enough from him. Alternatively, when Anti-Venom ensnares Spider-Man by binding with the bits of the suit that is fired off as webbing, it also negates Spider-Man's powers until Spider-Man breaks free from it. Since it bonded with Gwen, it doesn't affect her own powers.
    • Fire immunity: In contrast to the other symbiotes, Anti-Venom is immune to fire and extreme heat. Examples of this includes withstanding the full force of one of the Punisher's flamethrowers and a superhot radioactive blast from Radioactive Man meant to immobilize Venom if he went out of control.
    • Sonic immunity: Besides immunity to fire and heat, Anti-Venom also shows strong resistance against sonic-based attacks. For example, he was capable of withstanding Songbird's sonic-blast with little discomfort.



Training and Equipment:

  • Skilled Detective: Gwen has a proclivity for analytical thinking and detective work. She is also the daughter of a police captain, thus she knows some police protocols and methods.
  • Musician: Gwen plays the drums with her band, The Mary Janes.
  • Skilled Fighter: Gwen is a skilled freestyle fighter. However she learned most of her moves from Kung-Fu movies; according to Cindy Moon, Gwen does not know how to throw a proper punch.

  • Old Web-Shooters: Given to Gwen by Janet Van Dyne. They trap moisture from the air to create a "web-fluid" that allows her to eject web ropes, nets, and globs.
  • Smartphone: Gwen's phone "contains her entire life."
   

Background and History:
During the confusing times right after Thanos invaded, Gwen's path crossed with that of the alien symbiote Anti-Venom. The reasons behind it are unclear, but Gwen eventually ended up binding with the alien lifeform. Thus a new and somewhat conflicting relationship began between the two.
After merging with her, the symbiote adapted itself to its new host. To accomodate to Gwen's lithe and nimble body, it condesed itself, loosing the bulk it usually portrayed when merging with Eddie Brock, opting for a more sleek and tighter fit like it originally did with Peter Parker. Instead or relying on brute force, it switched its combat performance to enhance Gwen's mobile fighting style, enhancing it with the use of sharp claws and other weapons, including spikes that could be launched to a distance. This fighting strategy makes it more akin to its offspring Carnage.

Faults and Weaknesses:
Gwen lacks proper combat training, making her fighting style less effective. This is partially compensated after she merged with the Anti-Venom Symbiote, relying on its combat expertise that it had gained from its previous line of hosts.
The relationship between herself and the symbiote isn't a smooth one either, and the two often end up in conflict, usually around moral issues.
The Symbiote itself is extremely vulnerable to a poison made by Norman Osborn using the Freak and Mr. Negative's Darkforce powers. The poison destroys the symbiote for a while, and Mr. Negative's powers halt the symbiote's healing powers until his dark energy is no longer in contact with the symbiote. Furthermore, overuse of the symbiote's healing abilities weakens it to the point where it can potentially be overwhelmed and destroyed by another symbiote.
Current Relations and Activity:
-






Nowherewoman

Quote from: VoluptuousVixen on August 04, 2023, 09:07:24 AM
Hey Nowherewoman I love this concept. Maybe she could be from the Weapon X Programe ore the Black Widow Red Room Program? Who knows.

Was thinking more a street-level mutant. Big, gawky kid who broke things if she wasn't careful; when she got older and came out she started gaining control.
"I have no interest in command. If you would obey, you will discern what pleases me, and do it unasked."
more me here now!  (O/Os, ideas and junk): https://elliquiy.com/forums/index.php?topic=215830.0

and mea culpas  (A/As): https://elliquiy.com/forums/index.php?topic=221151.0

Dhi

Shanina Shaik as Kushala, the Spirit Rider, I think.



VoluptuousVixen

Hey Guys Im going to Tag Anti Venom and Spirit Rider.

VoluptuousVixen


Nowherewoman

As much as I love this idea, I'm going to have to hold myself in abeyance for now. Once again, I've overcommitted :D

If it's still going in a while, I may revisit.  Have all the funs!
"I have no interest in command. If you would obey, you will discern what pleases me, and do it unasked."
more me here now!  (O/Os, ideas and junk): https://elliquiy.com/forums/index.php?topic=215830.0

and mea culpas  (A/As): https://elliquiy.com/forums/index.php?topic=221151.0

Dhi

Here's my girl!





Hero Name: Spirit Rider

Legal Name: Kushala

Origin of Powers: Spirit of Vengeance

Age: 22 contemporaneously, but born in 1862

Sexuality: Lesbian

Description: Like an Aztec goddess of death her body is a glory, a fury, a celebration. Black hair streaming in the blasting heat of smoke and ash and twinkling embers, eyes of gold ablaze and indomitable shocked into focus by kohl and lapis shadow, complexion the fiery moreno of an untouched tribe. In her ears there are gold ouroboros hoops, and sometimes feathers, too. Her speech is accented with the lilting vowel clusters and consonant brevity of Athabaskan, and in her wake lingers a dark fragrance of copal, frangipani and sweet orange amid campfire smoke on a starlit desert night.

Powers:

  • Spirit of Vengeance. Kushala can transform into the Spirit Rider, a skeletal rider wreathed in hellfire which serves as hunter and punitive psychopomp to those stained by the blood of the innocent. A vehicle or animal she pilots in this state is similarly transformed and bestowed nigh invulnerability. If the animal is a horse, it becomes able to gallop through open air.
  • Hellfire. A Spirit of Vengeance can command mystical fire which burns the souls of the wicked by forcing them to experience the agony and grief of their crimes through the torments of the netherworld. To the innocent hellfire burns cold, like a ghostly chill, but nonetheless retains the capability of starting material fires.
  • Warding Magic: Through a combination of Apache mysticism and the Spirit of Vengeance, Kushala can lessen the severity of an attack with at least one free hand to shield, or expend her warding spell to protect against a single attack.
  • Riding the Spirit. Kushala is able to physically project herself to other planes of existence in pursuit of those stained by the blood of the innocent.

Personality: Lost to the temperament of the modern world is the will to snatch joy from the jaws of death with a whoop and thundering of hooves, yet Kushala was born to a Wild West era of frontier justice and hard love. Her eyes perceive a docile softness in our era which she does not necessarily dislike- there is sentimentality in her heart over the loss of her family and a longing for meaning in an era 150 years in her future.

Special Skills and Other:

  • Horsemanship. As an Apache brave, Kushala is an accomplished rider.
  • Mystic Arts. As one time Sorcerer Supreme, Kushala retains expertise on the "rules" of magic, particularly warding, oathbinding, the natural world, and the netherworld.
  • Haunted. The spirits of those incinerated by Kushala's first transformation pursue and linger near her, invisible and intangible except by special means.

Equipment:

  • Tomahawk. A well-made tomahawk can be thrown accurately to a range of roughly thirty feet. Kushala's tomahawks are naturally reinforced with hellfire, making them far more dangerous to beings of magic or those stained by the blood of the innocent. Infused hellfire is spent once a tomahawk lands.
  • Chains. A Spirit of Vengeance can manifest the burden of sin as supernatural chains to bind a creature, and these chains can serve as a conduit for hellfire.

Character History: Kushala's youth ended late in the 19th century, when a unit of American soldiers laid waste to her Apache tribe. Her spirit cried out for vengeance, and her voice called on her creator alone, but what answered instead was the Spirit of Vengeance. By the sun's crest on the horizon, all but Kushala herself were incinerated beyond ashes. All that remained were ghosts.

A lovely young woman on a dark horse roamed the West in search of a name for her curse and the spell to break it, but what she found galloping unmarked trails and unnamed towns was the Spirit of Vengeance always a flicker away, eager to avenge the wrongs of an unjust land. She became a bogeyman present in the lashing flames of every bonfire story, a Demon Rider to her foes and a Spirit Rider to the saved.

It was by the hands of the Sorcerers Supreme that Kushala first found herself in the modern age, to defend against the giants Ymir and Surtur. Though she returned to her era, she was called again to mend the mind of Jonny Blaze and a third time to defend a descendant from the meddling of Doctor Doom. By this time, Kushala found more in the modern age to hold her than her own era, and at last remained in the present.

As ally and sometimes comrade of the Avengers, Kushala faces the same suspicions and prejudices as her more famous teammates. But for Kushala, this is a familiar way of life: a lone traveler, nameless and faceless on the American highway- a ghost rider.

Played By: Dhi
Face Claim: Shanina Shaik
Ons: Physicality, the outdoors, courage, skirts, legs, bondage, rimming, tribadism
Offs: Hellspawn, ghosts, inauthenticity, possessiveness, crowds

Xerial

Another chance to play my favorite Marvel misfit, so I shall embrace it... and present:

Spoiler: Click to Show/Hide

Hero Name: The Captain (because all the other good ones are taken)
Legal Name: Unknown
Age: Early 30s
Height: 6'1"
Weight: 220lbs
Sexuality: Heterosexual

Appearance: The man known only as The Captain a shade above average height with a bit more weight on his frame than one might expect. He has a blue collar sensibility about him and puts very little effort into style. He just wakes up, gives himself a George Carlin special and maybe puts some effort into shaving. If he really wants to, he could clean up and look pretty good, but he has not had a reason to, ever.

Powers:

☠ Superhuman Strength: The Captain is so absurdly strong that he once smacked someone's spine out through their lungs just by patting them on the back; in his defense, he was quite extraordinarily drunk. When provoked, he also broke several fingers of Fin Fang Foom.

☠ Superhuman Stamina: The Captain's augmented musculature generates less fatigue toxins during physical activity than the musculature of a normal human. While the full limits of his stamina aren't known, he can at least exert himself at peak capacity for several hours without tiring.

☠ Superhuman Durability: The Captain is much more resistant to physical damage than a normal human. He can withstand high caliber bullets, falls from great heights, powerful energy blasts and great impact forces without sustaining injury.

☠ Superhuman Sight: He is able to see further and with much more clarity (when sober) than most humans.

☠ Flight: The Captain is able to propel himself through the air for extended periods of time. The maximum speed he can reach while in flight isn't exactly known, but it is known to be significantly lower than the Speed of Sound.

Equipment:

☠ The Captain's powers are derived from the 'Heartstar of the space between galaxies' which is implanted in his chest. It is device of advanced alien design that bestows upon its user the 'Messianic Sidda-complex' which, in The Captain's reckoning, is a generic set of superhero powers. The Captain has yet to push the boundaries of however powerful the Heartstar is and he is really unlikely to.

Other Skills: He once threw used beer can at a S.W.O.R.D. helicopter and knocked someone out of it... that counts, right?

History: The man who would eventually become The Captain has a fuzzy recollection of his own past. It might have to do with trauma involving an alcoholic mother, a teddy bear and a noose. Or he is just not that bright. He was just some (slightly stupid) guy from Brooklyn who worked a series of labor jobs to support his true passions in life: drinking and getting into fights. He was nothing special until one night, while on a bender, he pretty much tripped over a pair of little green dudes who claimed to be aliens. The green guys (who were possibly Leprechauns) introduced themselves as Spa-fon and Squa-tront and said they were looking for a champion to whom they would bestow the 'Messianic Sidda-Complex' or the 'Hearstar of the space between galaxies' or something like that. Apparently he was that champion.

The Captain can't really remember that night well. All he knows it one of the green dudes shoved something against his chest while the other told him he was to use his power to make the nightmarish land around him a batter place. Instead, he beat three shades of puece out of the green dudes, and possibly killed them. He was the right kind of drunk to think that Leprechauns turned into gold coins when you hit them enough. Then, when they were knocked out or dead, he tried to steal their wallets and instead puked on them and stumbled away.

When he sobered enough to remember something about being a hero, the man that became The Captain set off to at least to right by the green guys. He took on the mantle of Captain Awesome... only to find out it was already taken. Then Captain Power, Captain Avalon, Captain Avenger, Captain Kerosene, Captain L. Ron, Captain Marvel, Captain Power, Captain Ultra, and Captain Universe. All of the names were taken, and he really was not great at the whole hero thing. He was just about done with all of it, and going by the name Captain ☠☠☠☠ when he met Captain America, who beat him up and left him in a dumpster with a bar of soap in his mouth.

It was around that time he was recruited into the anti-terrorist superhero team Nextwave. That was a good gig, and he got to fight hollow ones, a dragon-god and vegetable people. Only it turned out that the organization he was working for (H.A.T.E.) was actually a front for the Beyond Corporation, and they were actual terrorists.

You would think a guy like this would be the last person even associated with the Avenger. No, really, how desperate would they be to call on him for help? But there have been times when trouble broke out in Brooklyn that they run into him either trying to be a hero or fighting whatever the threat is because he is hung over and it woke him up. In this day and age of citizen 'journalism' the resulting team-ups have been conflated with him being some manner of associate member. That is fine by him, because it turns out people like buying drinks for an Avenger. Even a crass low-life one like him.

Played By: Xerial
Face Claim: CM Punk (I am well aware of the irony. Those who know, know...)
Ons/Offs: Here

Gannameade

DESCRIPTION: Black Panther
Real Name: N'Jadaka – Changed to Erik Killmonger
Height: 6’2   Hair: Black
Weight: 230 Eyes: Brown
Arch-Enemies:
Nickname:  Killmonger
Role:  Tactician, Brawler, Specialist
Sexuality:  Hetero

Powers:
Mystically Enhanced Physiology: Over the course of his many resurrections, Eric Killmonger had been resuscitated through a great many supernatural means. Routes of which had distilled in him incredible augmentations that made him all the more powerful than he already was.
   Replacement Body N'Jadaka's mortal remains were used in a magical ritual in order to transfer his essence into a new, larger and stronger body than his original. Empowered through the Alter of Resurrection, Killmonger's new vessel boasted physical abilities on par or greater than the Black Panther.
   Superhuman Human Strength: His strength is enough to physically down an adult bull elephant with his bare hands.
   Super Human Speed: N'Jadaka's speed is similarly enhanced beyond the physical norms.
   Super Human Stamina: Erik's staying power is enhanced well beyond the normal threshold of a normal human. Having sparred with similarly enhanced T'Challa for 3 days straight.[16]
   Super Human Durability: Killmonger's bodily tissues are similarly toughened and enhanced well beyond that of even T'Challa.
   Super Human Agility:
   Super Human Reflexes:
Heart-Shaped Herb Enhancement: Thanks to the intake of the Heart-Shaped Herb which put him in a coma, Killmonger now boasts enhancements that gives the Black Panther their powers. Adding to his already superhuman sense and augmented physical abilities once upon awakening:[17]
   Superhumanly Acute Senses: Killmonger can see in total darkness as if it was a clear sunny day, something at over a few hundred feet appears as though it is right in front of his face. Killmonger's sense of hearing is enhanced in a similar manner, enabling him to hear sounds that an ordinary human can't and to be able to hear sounds that an ordinary human can, but at much greater distances. Killmonger can memorize tens of thousands of scents and track them to the exact location, can smell fear, and detect if someone is lying by change in body odor. Killmonger's sense of taste is sensitive to the point that he is able to taste the exact ingredients of any particular food he is eating.
   Peak Human Strength: The special herb has enhanced Killmonger 's physical strength to the pinnacle of human perfection. While not superhuman, he is considerably much stronger than the average human and is almost as strong as a human can be without being considered superhuman. At his peak, class him to lift just under 1000 lbs.
   Peak Human Speed: Killmonger is able to run and move at speeds superior to those of any Olympic athlete. He is capable of reaching speeds of 35 mph.
   Peak Human Stamina: Killmonger 's musculature generates less fatigue toxins than the bodies of most humans. He can exert himself at peak capacity for approximately 1 hour before fatigue begins to impair him.
   Peak Human Durability: Killmonger 's ability to resist and recover from physical injury or disease is also at the pinnacle of human capability. While he is susceptible to illness and injury as any normal human is, his ability to resist and recover from them is well above that of most other humans.
   Peak Human Agility: Killmonger 's agility, balance, and bodily coordination are also heightened to the pinnacle of human development. He is superior to any Olympic level gymnast that has ever competed.
   Peak Human Reflexes: Killmonger 's reaction time is superior to that of any Olympic athlete that has ever competed.


Skills:
   Master Martial Artist: Killmonger is a skilled combatant. He is sufficiently skilled enough to best the Black Panther in physical combat.
   Master Inventor: Like a great many mechanical engineers, Erik is an avid inventor and mechanist. Having built various devices with special properties of his own design. His engineering abilities coupled with his high mental acumen make him a particularly dangerous adversary.  Having brought his once poor village of N'Jadaka into similar technological societal advancement as the greater cities of Wakanda itself.
   Political Leader Erik Killmonger is a revolutionary leader, well-known to all Wakandans, and even supported by some. The village he grew up in has even been renamed N'jadaka Village. His revolutionary charisma, his mastery of politics and economics, his tactical cunning makes him one of Black Panther's greatest foes.
   Multilingual: Killmonger can fluently speak his native language, English, and other various languages.
   Highly Influential Connections: Being the leader of his own technologically advanced corner of territory. Killmonger has access to various resources be natural, scientific or arcane in nature. Able to conduct secretive augmentative genetic experiments, enact mystical rituals to raise and empower the dead, even have access to what T'Challa describes as A1 level technological clearance. Having and making use of incredibly advanced force field technology potent enough to trap an being of living energy and utilize said energy as an armament; on top of Wakandan, Atlantean or even Inhuman grade weapons tech which he often makes use of.
   Genius Intelligence: Erik is an incredibly gifted mind rivaling that of T'Challa. Having an innate understanding of Industry, Politics, Genetics and Technical Design, he has PhD in Engineering and an MBA from M.I.T. possessing engineering abilities and intellect that makes him a peer to a great many of the greatest minds on the planet. Proving to be able to invent and create weaponry that rivals near any of the greatest minds engineering capabilities.
   Charisma & Manipulation: Erik Killmonger is an incredibly masterful schemer and manipulator. Easily being able to convert even the most loyal of T'Challa's citizenry to his cause, this coupled with his tactical mind gives N'Jadaka most easy acclimation of loyal troops who'll fight and die for him.
   Diplomatic Immunity: When he was the leader Wakanda, He often visits the United States. He enjoys diplomatic immunity during these trips, and his embassy is considered foreign soil.
   Mystical Eugenics Expertise: Combining his knowledge of super science with arcane mysticism, N'Jadaka has been able to physically bolster and enhance his finest warriors using a form of metaphysical practice giving them similar power and enhancements to his own. As he'd done for Malice in the past while she was in his services.
   Chemical Specialist: Through unknown means, Killmonger was somehow able to replicate the effect of a Heart-Shaped Herb through a counterfeit artificial enhancement production similar in its bio molecular chemistry. He'd even deduced that it was not merely those of the Bashenga family tree who'd been able to consume it without side effects, but merely the repetitive intake of which by his bloodline that enables them to resist it's natural toxicity.
Highly Influential Connections: As king of Wakanda, the Panther has access to a vast collection of magical artifacts, technological and military hardware, as well as the support of his nation's wide array of scientists, adventurers, and superheroes.
Equipment:
Kimoyo Card: An extremely powerful and versatile PDA. It functions similarly to the Avengers' communicards, but with many more practical applications. In one instance, the Panther called up a schematic of a jumbo jet's cockpit controls and took command of the plane, landing the plane safely in a river. "Kimoyo" is Bantu for "of the spirit".
Black Panther Suit/Panther Habit : As chieftain of the Wakandan Panther Clan, the ruler is crowned with a ceremonial regalia in the form of a Vibranium laced panther habit. N’Jadaka received this crown-like garb after being judged by the Panther Goddess. The appearance of the suit has changed over time, but has retained its abilities; This uniform has the ability to absorb vibrations via its Vibranium lacing, it can negate and/or lessen powerful kinetic based attacks such as bullets shots, penetrating blades, and crushing blows. The lenses in the mask cut glare and enhance the Panther's natural night vision, then lenses also allows him to see in infra-red and other visual spectrum. The suit features:
•   Vibranium Microweave Mesh: The microweave robs incoming objects of their momentum; bullets do not ricochet off, but simply fall to the ground when they come in contact with the weave. Likewise, the Panther cannot be stabbed; however, the costume can be cut if the attacker slashes along the uniform's grain.
•   Anti-Metal Claws: Claws in the gloves are made of Antarctic Vibranium-based "Anti-Metal" that can break down basically all metals at the molecular level. The claws also have the ability to emit small energy blades from the tip as well as launch them as projectiles.
•   Energy-Dampening Boots: Energy regulators create varying fields from the Vibranium in the molded soles of the boots, enabling Panther to survive a fall of several stories and land like a cat. Given enough momentum, the Panther can also scale walls or skim across water. The field can be also used offensively to shatter or weaken objects, or defensively to rob incoming objects of their momentum as shown when he stopped a car thrown by the hulk from crushing him by using the Vibranium in his boots.
•   Cloaking Technology: The cloak can be elongated, shortened or eliminated with a thought, and the entire costume can be covered allowing it to pass as normal street clothes or render N’Jadaka completely invisible.
•   Teleportation device: N’Jadaka has also been shown using a teleportation device as part of his standard gear. The range is not known as of this moment.
•   Hard-Light Shielding: N’Jadaka was shown using a small shield comprised of hardened light, to defend himself and others as part of his standard gear.
•   Vibranium Energy Daggers: Energy constructed blades, the wielder has the ability to gauge between power levels, releasing a beam, powerful enough to slice through various structures and foes. This weapon can also be fired as a projectile. Energy daggers are N’Jadaka default weapon of choice in armed combat situations.
Heavenly Armor: Lightweight body armor covering the user from head to toe in a similar fashion as Iron Man that operates by thought. It offers flight at high speeds, enhanced strength, and more protection in combat. The armor provides protection against mystical attacks and is equipped with various weapons.
Transportation
•   Sky-Cycle: N’Jadaka has access to an advanced version of the Sky-Cycle.
•   Advanced Wakandan aircraft.
•   Weapons
Ebony Blade
•   Other weapons: Swords, spears, shields, knives, clubs, bows, quivers and arrows. A large variety of firearms and other weapons used for close range, as well as technological weapons and devices such as a large 'power gauntlets which he wears.

Bio:
Erik Killmonger and T'Challa were actually twins, born to Prince N'Jobu and an American woman from Oakland, California. They shared a bond that went beyond their bloodline, but tragically, their paths were separated in their early years. After N'Jobu's death, T'Chaka made the difficult decision to protect Erik from a dangerous situation, leading to their separation.

Erik Stevens, who would later be known as Killmonger, grew up with a deep sense of loss and longing for his family and heritage. He became an accomplished black-ops soldier, earning the nickname "Killmonger" due to his tenacity and prowess on the battlefield. Throughout his life, Erik's quest for vengeance against those responsible for his father's death and the perceived wrongs against him festered, leading him down a path of anger and desire for retribution against Wakanda and T'Chaka's bloodline.

On the other side, T'Challa grew up in Wakanda, unaware of the existence of his twin brother. He embraced his royal lineage and underwent the trials to become the Black Panther and the rightful king of Wakanda. Throughout his rule, T'Challa sought to unify his people, bridging the gap between tradition and progress, and he dreamed of a peaceful and united kingdom.

As T'Challa's life approached its end, he learned of his long-lost twin brother through hidden records and revelations. Realizing the painful history that had driven Erik's actions, T'Challa felt a deep sense of sorrow for the path his brother had taken. On his deathbed, T'Challa made a heartfelt plea for forgiveness and unity, recognizing that the division within their kingdom had only caused pain and suffering.

Erik, having long harbored feelings of abandonment and anger, found himself torn between his desire for vengeance and his innate connection to his twin brother. Learning about T'Challa's final wishes and witnessing the legacy he had left behind, Erik began to see the value in T'Challa's vision for a unified kingdom. He recognized that true power wasn't found in destruction, but in building a better future for Wakanda and its people.

In the wake of T'Challa's passing, Erik Killmonger embarked on a transformative journey, seeking redemption and a new purpose. He saw that his brother's peaceful path wasn't foolish, but rather a powerful way to lead and uplift their people. Erik dedicated himself to honoring T'Challa's legacy, not by ruling out of vengeance, but by working to heal the wounds that had divided Wakanda for so long.

United by the memory of their shared heritage and their father's legacy, Erik Killmonger set out to unify Wakanda, striving to fulfill his twin brother's dying wish for forgiveness, understanding, and a brighter future for all...as the New Black Panther.

WhatLiesAbove

#16
Finally got it together to make this...






Hero Name: Black Widow

Legal Name: Natasha Romanoff

Origin of Powers: The Red Room

Age: No one really knows...but she looks to be in her mid-30's

Sexuality: Pansexual

Description: One doesn't survive the Red Room without being able to hold their own. Lithe of build, Nat's strength is surprising, and her speed and agility seem to outrun other mortals. Bright red hair frames an almost cherubic face, with green eyes that seem to look right through you. While innocence is easy enough to feign, if Natasha gives you a look inside the depths of her eyes, it will reflect horrors that no man or woman should ever see.

Powers:


    The Black Widow is not chemically enhanced or a mutant...as such, she has no special powers.

Personality: Depending on her mood and how she is treated (along with whatever mission she happens to be on at the moment), Natasha can be either your worst enemy or your best friend. There aren't a whole lot of folks that she considers to be close to her, and the people she actually trusts she can count on one hand. She is pretty wary of those that come off super friendly, but she will reflect whatever energy is passed to her. After all, it's all part of an act, isn't it?

Special Skills and Other:

  • Hand to Hand Combat: Nat has learned many different forms of fighting. She has been known to take down men twice her size, as well as being able to knock out or kill people without compunction.
  • Weapons training:While the basics of large weapons is known to her, Nat has an affinity for small-arms...handguns, rifles, batons, blades, etc. She uses them all as an extension of herself.
  • Machine Operations:Natasha is able to operate almost any vehicle within S.H.I.E.L.D.'s arsenal. Motorcycles, cars, trucks, tanks, and most aircraft.
  • Espionage: Is she lying or telling the truth? One thing is certain...nobody would ever know unless Natasha wants you to know.
  • Hacking: Learning about all new tech means you should be up to date on your computer skills. It's hard to find a mainframe that Natasha hasn't hacked into. Give her time, and she will even get past Stark's firewalls.

Equipment:

  • Glock 26 (x2):The small pistols carry 9mm rounds, 15 per magazine. They can be easily carried on her thighs, or can be hidden in loose clothing.
  • Twin Batons:Akin to a police officer, Natasha carries batons that expand via telescoping springs. Made of galvanized steel, these can truly pack a punch in the right hands.
  • Black Widows Bite: Thick bracelets typically adorn her wrists, these tend to have a bluish glow on the tips. While pretty, these bracelets discharge an electric bolt up to 10 feet...perfect for when you want to disable someone, but not necessarily kill them.
Character History: One does not survive the Red Room unless one is both physically and mentally fit. This has been proven over and over again. Truthfully, Natasha doesn't remember much of her earlier upbringing. For her, all there has been as a child was the Red Room Academy. For her whole adolescence, she was groomed and trained to become one of the ultimate in Russian sleeper agents. While so many girls in her class seemed to falter and fall away, Natasha was one that shined.

Becoming a star of the Black Widow program, Natasha took on the code name, using it to take on missions that women and men from other agencies didn't or couldn't perform. Throughout her upbringing, Natasha became a prized pupil in learning computer coding, combat tactics, espionage, weapons specialization, among so many others. It would be important for an agent to be able to forge documents, allowing them to become nothing more than a face in a crowd. They were expected to use everything and anything at their disposal...and that even included seduction.

Not wanting to have any unwanted surprises, all girls who went to the Red Room were initially sterilized. After all, only a select few would be chosen. Besides, the Soviet Union had enough mouths to feed, and more than enough soldiers to keep the sneaky Americans at bay. It was one less thing to worry about in regards to field agents.

Planted in the United States, Natasha picked up secretarial work easily. After all, she was easy on the eyes, and seemed to look the other way when old men would mind-fuck her in their heads. It was easy to hide her Russian accent, and she was even able to take on a more midwestern twang. It got her into many doors, and allowed her to pick up any information she could, wherever she was. Most of it was boring corporate nonsense, but an assignment sent to her changed all that.

Infiltrating Stark Industries was easy. And being eye candy certainly helped to play up her abilities to the billionaire playboy. However, a few earlier hits had given her a bit of reputation in some inner circles in Washington, and she had gained the gaze of SHIELD...the Strategic Homeland Intervention, Enforcement and Logistics Division. Even while she was working her way up to take out Tony Stark, Natasha had a mark on her to be taken out when found, by an agent known as Hawkeye.

It was pure coincidence (or was it?) that Natasha was found by Clint Barton. They fought for a whole day, though were able to gain a respect for each other through battle that can only occur in battle. Amazingly enough, it was Clint that was able to talk Natasha down from her assassination attempt of Tony Stark, to defect from Russia, and to come work for SHIELD. It is now where she calls home, and it has allowed her to meet some truly amazing individuals...this time being able to work with them as a team, instead of against them as an enemy. It certainly makes more sense that way.

Played By: WLA
Face Claim: Scarlett Johanssen
Ons: To be found on O/O list
Offs: To be found on O/O list
[/list]

Sasquatch421

Here's the character I brought up to you...


HERO NAME: Mimic
LEGAL NAME: Calvin Montgomery Rankin
ORIGIN OF POWERS: Mutant
AGE: 25
SEXUAL ORIENTATION: Heterosexual
HEIGHT: 6’3”
WEIGHT: 230lbs
DESCRIPTION:
   Calvin is your typical tall blond hair, blue eyed male specimen. However the powers that he duplicates will also affect his body depending on the power. Logan’s healing factor keeps him in peak physical condition and makes it impossible for Calvin to take a sick day. Past powers gave him wings, enlarged hands and feet, green skin from the Brood Queen, or horribly scarred skin from using Deadpool’s powers.

APPEARANCE:

POWERS:
   Power Mimicry: He has the mutant ability to duplicate the powers of 5 superhumans at once. This ability extends to even mimicking the powers of non mutants like the Fantastic Four or Deadpool. Calvin is able to change out any of these powers any time he wants by spending an hour by the target of his choice and deciding on which of the current 5 abilities he wants to get rid of.

   To a lesser extent Calvin is able to also mimic the skills of the 5 superhumans that fill the power slots. While his powers, might not be as powerful as the 616 version of Mimic, Calvin’s powers are far more adaptable like Wolverine’s claws backed by the strength of Colossus. On the other hand he can have the armored body of Colossus backed by the speed of Northstar…

   At the moment Calvin has the five powers of…

   Wolverine: Claws, enhanced senses and healing factor
   Colossus: Organic-Steel form, superhuman strength and durability
   Cyclops: Optic blasts
   Charles Xavier: Telepathy
   Northstar: Speed and flight
SPECIAL SKILLS AND OTHER:

   Hand to hand combat: In his reality Calvin was trained by the Earth-12 X-Men. This includes hand to hand combat which was further developed by Wolverine. His skills have grown even more as his experience with the Exiles went on.

   Leadership: On his Earth Calvin became the 6th X-Man and took the place of leader over Scott who was more reserved. He kept this place until he was pulled from his Earth and then gained it back after the love of his life was removed from the team.

   Foreign culture and beer: Calvin loves to study other cultures and through Logan trying different types of beer.

   Singing: Unknown to most is that Calvin has an excellent singing voice which was only known to his realities Logan though their trips to karaoke.


WEAKNESSES:

   While it only takes seconds for Calvin to mimic another superhumans powers, they are instantly lost if the target moves far enough away from him. He is also only able to copy 5 sets of abilities, and must replace one of the 5 if he chooses to replace a power after being around the targeted superhuman.

   Also Calvin is able to mimic the powers of the Hulk or She-Hulk, but the resulting gamma radiation is able to kill him. Lastly, any power Calvin mimics is less powerful then the source of said power.
 
EQUIPMENT:

   Gamma Device: While in a reality that had to deal with the Hulk, Calvin was given a device to shield him from the resulting Gamma radiation. However he left the reality with the device untested.

   Talus: Calvin currently wears the Talus device which allows him to communicate with his team, and move between realities. However it seems to inactive for now.

   Uniform: Calvin wears his standard X-Men uniform with any defensive ability that it gives and adapts to his powers.

HISTORY:

   “Welcome one and allocaust to Cal_balls_deep69…”

   “Ok, so all joking aside… If you have found this and have decided to listen to me dabble on, my name is Calvin Rankin and I am the X-Man called Mimic that came from Earth-12. My story is long and probably hard to believe, but I hope that you honestly take it to heart and perhaps my experiences help another person along…”

   “Like I said I am the mutant called Mimic and my reality is the one called Earth-12 where I developed differently from then perhaps the Calvin of your world.”

   “I come from a reality where my father was a brilliant scientist; however he was a shit businessman. All his idea’s and discoveries were stolen from him and the loss of money drove me to take up theft to make a living or to stay poor. The funny thing was my life went normally until I got a weird feeling from a certain 5 students that I followed to their home.”

   “These 5 were the original X-Men of my world and opened my eyes to the powers that I wielded. This drove me to first join the “Brotherhood of Evil Mutants” and eventually attack the X-Men. However the attack went poorly and I was defeated and captured by the authorities. While in prison Charles Xavier, came to visit me and eventually made an offer that I would accept.”

   “I became the 6th X-Man of my reality and as time went on I also became the leader of my version of the X-Men. As time went on I also looked towards Xavier as a father and Wolverine as my best friend who came with me to have fun at bars and karaoke. As time went on I led my X-Men through mission after mission and became a hero. At the time I wrote my own autobiography.”

   “Then shit happened and I became unhinged from my time… I was directed to fix problems to other realities which led me to fight against people that I once looked up to as family and comrades. As an Exile I jumped from reality to reality to reality as I ended most missions with killing the target. All of this came to a point where the person that I came to love became the leader.”

   “Her call sign was Blink and as things went on we became lovers and then she was sent back to her own time. Then things shifted and everyone got split up. I am stuck in a different reality then I know…”

PERSONALITY:

   Mimic is a successful, cool, well-adjusted young leader. Although he misses the good life, he’s a great leader for the Exiles – smart, experienced, in control, courageous, knowledgeable about the whole super-hero business. He even had written his autobiography. He had a great life, is a great hero and really enjoyed success, nights at the karaoke with Wolverine and the like. Mimic is a successful, cool, well-adjusted young leader.

He thus does not like to dwell at all on the growing and sickening feeling he does not really loves Blink, and is just with her to have a safe place. Although he cares for his teammates, Mimic has no real flaws or weak points.

==CHARACTER EXTRAS==

PLAYED BY: Sasquatch421
FACE CLAIM: Justin Hartley
ONS: Love, knowledge, booze, singing
OFFS: Pain, Toiletplay

VoluptuousVixen

Il get a post out soon for Black Widow, Black Panther and Calvin to reply to.