The Queendom of Jewels (Accepting!)

Started by Tokyorose627, November 22, 2019, 01:55:30 AM

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Tokyorose627


In the wake of a pitch black night came a light in the sky, shooting far off in the distance. It’s glow gave off a warmth and power that was unbeknownst to those that watched, and as it fell, curiosity only grew to where it’s whereabouts would be found. As the light faded, the object thought to be lost, was eventually discovered by that of a young woman by the name of Aranea. A poor woman, suffering from a life of hardships, found herself drawn to the location of the falling star, it’s glow and aura calling to her, like an enchanting voice echoing throughout her mind. The falling stars’ remnants had all but faded on its entrance, and what lay left were a scattered group of gems, their shine hauntingly beautiful. Desperate, and unnerved by their discovery, Aranea took the jewels in hopes of selling them, but soon found that they were more then they appeared. Like a crackle of lightning, the jewels held a power that was far greater then what others possessed in their world. Nothing had ever been possible in the world she lived in, of abilities that no mere mortal could ever dream to possess than in stories and fables.


The jewels were hidden, kept safe as Aranea pretended naught of knowing their existence, all while watching as the world around her became more dangerous, and even more advanced. Stones became walls, walls became castles, and castles soon became fortresses for battle. It wasn’t until much later in Aranea life, having found a home and a husband, that she knew the jewels were to be used for the good of the people, to help bring the world to some form of peace. With the jewels she had, she was forced to take a stand against those that threatened her home and her family, when groups from all across the land were at each other’s throats. The jewels became her weapon, but rather then kill, she used them to stop the fighting, to bring an end to the conflict that had been plaguing the land she had survived.

The war ended with Aranea giving her life for the cause, but the jewel's existence was far from over. In a strange twist of fate, the jewels faded from existence, seemingly lost to time. The people of the realm thought them destroyed, not surviving the battle just as Aranea had. Decades however, women with similar abilities to a jewel began to appear. Only three in origin, just as Aranea had found all those years ago, the realm soon began to realize the jewels reincarnation cycle. One jewel would be reincarnated with a young woman to be given the powers of the gods, then to perish by old age or battle to then be reincarnated once more.
~~~~~

Story


It has been centuries since Aranea first came in possession of the gems, and the realm has now flourished and changed with the times of old. Jewel wielders come into existence from seemingly any corner of the globe, to be seen as soldiers, worshipped as Gods, or hidden away seemingly afraid of the attention it brings. While the Jewels have a power all their own, coming from their own seemingly unknown magical origin, centuries time has brought about stories and folklore of the jewels and their powers. With each passing generation, stories of legend began to form around the jewels and their powers, and their origins from which the world wonders. Soon enough, legendary gods became commonplace in towns and cities, their stories and folklore becoming near commonplace to the masses.

However, somewhere hidden in the depths of the dark forests, The Wilds, beckons a power not seen before. Magical in origin, yet similar that of the jewels chant, a dark force lingers in the foggy depths, waiting to deliver its strike against those who wield the mystical jewels of the past...

Whispers and rumors have weaved their way through many a tavern and magical abode, mentioning the disappearances of many men and young boys throughout the small towns and villages, and most strange of all, the reoccurring gleam of a Ruby jewel...




Bearers and The Jewels of Legend

There's only a few known jewels in the world, the wielders carried by women specifically as tradition known as Bearers. With each jewel, comes a special set of powers, unique only to that woman who carries it, and the responsibility of the power the now possess.


  • -Aquamarine: The Jewel of Water. Tidal waves of water and whirlpools engulf towns and cities, washing away armies unprepared for the trek. In their awakened state, they gain the powers of the sea serpent, Leviathan
  • -Jade: The Jewel of Wind. Gusts and bursts of wind are controlled by this jewel wielder, able to create large winds and storms that ravage towns and plains. In their awakened state, they gain the power of Garuda.
  • -Sapphire: The Jewel of Ice. Glacial bursts of ice can pierce through stone and armor alike, while dropping down temperatures to near killing degrees. In their awakened state, they gain the abilities of the ice maiden of legend, Shiva.
  • -Pearl: The Jewel of Light. Warm glows of light burst forth as energy that can be used as both a weapon, and a boon of healing. In their awakened state, they gain the abilities of the cleric healer, Siren.


The Jewels however now seem to have chaotic counterparts, opposite to their own. These Jewels have come up suddenly without warning, prompting panic and confusion amongst the populace that have the unfortunate luck of running into their abilities. (Please note the Jewels below can only be wielded by men).


  • -Amber: The Jewel of the Earth. Crushing strength and skin as thick as stone bless this wielder, making them a dangerous adversary that can topple both cities and kingdom alike. In their awakened state, they become the Bounding Monster of Strength, Titan.
  • -Amethyst: The Jewel of Lightning. Streaks of lightning scatter across the heavens, lighting a path of destruction they moment they come in contact with any living being. In their awakened state, they become they bloodthirsty monster, The Wyvern.
  • -Ruby: The Jewel of Chaotic Flame. Orbs of fire reign down upon this wielder's enemies, burning anything in their path. In their awakened state, they become the destructive beast, Ifrit.
  • -Obsidian: The Jewel of Destruction. Beams of magical energy rain from the sky above to destroy all life, leaving nothing in it's path than ash and death. In their awakened state, they become the beast of chaos, Bahamut.

With each jewel wilder and element comes great power, however the clashing of elements can snuff out in equal forms. While Jewels are powerful constructs of magic, they aren't immortal to a fault, especially in their abilities matched with those opposing to them. Each elemental jewel will have their own considered opposite, that will have an elemental resistance against another's powers and abilities.

-Jade (Wind) vs. -Amethyst (Lightning)
-Pearl (Light) vs. -Obsidian (Dark)
-Sapphire (Ice) vs. -Ruby (Fire)
-Aquamarine: (Water) vs. -Amber (Earth)



Crystals, Magical Ability, and Invokers

As each jewel dropped down to the earth below, large craters of elemental crystal formed, the height of mountains and ranges stretching to the heavens. Mined with the tools created, regions of the land began chipping away at the mountains of crystal that formed along the surface. With each piece chipped away came mined crystals of elemental potential, allowing those with no magical ability to wield magic for resources.

Crystals can be mined and sold at a price at many a marketplace or merchant, to be used for purposes both recreational, and battle.

Alternatively, those that are born with the innate ability to cast magic by their own means are known as 'Invokers'. While it is not guaranteed everyone will have this ability, families with the trait have cultivated ways to keep the bloodline alive, such as marrying into other families with the born trait. Regions across the world have looked upon Invokers in different ways; to those that take on jobs and paths that help better cities and commerce, to laborers that slave Invokers to fight in wars against kingdoms and regions, to even the extremes of selling Invokers to rich families to be used as servants and protectors.

Some corners of the world even brand those that have innate magical ability, to let others know of their power, and their usefulness to whoever happens to stumble upon them unknowingly. The brand isn't conspicuous in nature, usually shown along a part of the body that is the most visible, such as the face, arms, or legs. The brand's sigil is either that of two spears diagonal to one another to symbolize their use in war efforts, or a brand of the Kingdom from which they were purchased in.

Each Invoker is proficient in one certain element known to the world; Fire, Ice, Water, Earth, Lightning, Wind, Darkness, and Light. While their magical ability is smaller scale compared to that of Bearers, stronger and higher cast magic can be possible if the Invoker has aligning elemental crystal at their disposal to channel the energy from. Doing so however comes at great risk, as those that cast higher forms of magic are at risk of being consumed by the aether of the crystals, the magical energy too much for one mortal to bear.

While Invokers are only known for one specific element in their nature, there has been studies and scriptures researching the possibility of Invokers channeling more than one element. No research has come to light of this being possible as of present time.




Example Races





Locations


Lesallum, the famed Kingdom that was founded by Aranea, the woman responsible for the discovery of the famed Jewels of legend. The Kingdom has been standing for many centuries, flourishing from the waters and foliage that surround the city’s outer walls. With their trade of business being textiles and iron for weaponry, the Kingdom has become a beacon for all that wish to find a safe haven, and a home from the dangers of The Wilds. Shops and taverns litter the grounds below, where a staircase watched by Lesallum’s most skilled guards keep watch, opening only by order of the Queen, or if you are lucky enough to have been summoned. The ruler of Lesallum is Queen Aranea Chamillet, the current wielder of the Sapphire Jewel.


Uruk, the Desert Kingdom. Arrival is days by foot, and hopefully fewer by way of horse, the Kingdom has fallen from grace over the past century. Once a thriving kingdom that held high in strength, might, and honor, has now become a Kingdom run by intimidation, and ruthless might. After the last King, Set, fell after a war between Uruk and a coup against the royal family, the Kingdom now falls into the hands of Set’s son, Osiris. A king that isn’t afraid to show his ruthless side, he leads Uruk with an iron fist, but has shown a more passionate side to restoration of his Kingdom; not just his families name, but for his people. Uruk has had talks of making a pact with Lesallum for some time, but so far, the Kingdoms have made mutual agreements of trust with one another. Known as the "Sleepless Kingdom" for their many festivals and nights of joyous festivities, travelers flock to the desert paradise for equal amounts of trade and pleasure.


The Wilds; a dense forest that is just a few miles from the Kingdom of Lesallum, the mysterious land had almost seemingly popped into existence two centuries ago, with no explanation. As if by magic, The Wilds have been warned by many to be a dark, dangerous place, one that lures you to no return. A fog consumes the woods at all hours, and those who are not skilled enough with a sword or magic are prone to a swift, or drawn out, death. No one knows what truly lurks within The Wilds, but others versed in the magical community have heard of strange magical energy that emits from the trees and fog. Almost like a sirens song, villagers and those alike have become entranced by its near silent call, and as of but a month ago, has taken many into its depths, never to be heard of again...


Wyspmoor; A village set just beyond the borders of The Wilds, the location is home to the Wysp people, townsfolk that have spanned countless generations in the same location. Having been at the border when The Wilds first sprung to life, the town has been known to be shrouded in fog all hours of the day, with small glimpses of sunlight every other one day of the year. The Wyspmoor people have become the guardians of The Wilds, barring people from entry, or only allowing those who are either foolish enough, or have the authority to enter. Within the village is a castle for those in the elite, while the village folk below act as the servants and common folk, causing a discrepancy of class privilege and power. Those that were not born in Wyspmoor are considered Outsiders, and will be highly stigmatized from the mass majority, unless given trust from the people. That however, is near impossible to obtain...



The Northlands, the hinterlands past the mountain ranges north of Lesallum. Despite being a picturesque snowscape with woodlands and cold rivers running through the region, the snowfield houses dangers ranging from occasional bandit attacks to beasts and other monsterkin that can survive cold weather easily. Well-traveled roads from Lesallum to Altorea allow travelers to avoid the majority of these dangers, but nevertheless Ministry Guards walk the paths to aid travelers should the worst come to pass.



Altorea, a mostly snowbound city among the edge of the Northlands, it sits a days journey north of the cave entrance that leads to the cavern through the mountains to access Lesallum. Freezing temperatures and a constant  of snowfall plague the region, both fact of being Northside, and also for the crystal mountain that sits just beyond the city, the resting site of the Sapphire's crash to the world centuries ago. Despite the cold temperatures all year around, the beauty of the region varies by season, and the various commodities it offers combined with the open port to far off lands marks it as a large hub of trading and commerce for the mainland, one of their main sources being the exporting of ice crystals to many regions across the globe. Peace in Altorea is maintained by The Ministry, lead by Head Minister of Affairs Varis Imelga, a man hailed as a hero to the people of the city but hides many a dark secret relating to dealings all across the continent.



The Dragon Moors, A rugged, yet beautiful land that spans much of the western part of the continent. Its resources are plentiful and its people resourceful. Its sky is often gray and fog hangs low in the air, giving it a heavy feeling of mysticism. The Dragon Moors are said to have gotten its name in ancient times as a graveyard, many of the rocky outcroppings and more mountainous areas said to be the skeletal remains of ancient dragons.



Valdenheim, Valdenheim stands at the heart of the Dragon Moors, a monument to the endurance of the people that have claimed the territory for centuries. While mostly self-sufficient, their main exports are fish, hides, cut stones, and salt in exchange for certain resources they lack. While the people have always been somewhat aggressive and stubborn, the overthrow of their previous Queen has caused a more radical increase in that than expected. The new Queen, Astrid Wolfsblood, rules through strength and brutality, though has shown moments of compassion that may signal she is not beyond hope. Despite that, she has accomplished more in two years than her mother did in thirty and the Valden people do not seem inclined to go against her.


Pararousi: Many a poem and song have been penned about Pararousi's splendor, from its grand canals of the deepest blue which could easily accommodate the passage of two large sailing ships side by side, to the great white walled manors wherein reside the city's ruling merchant families. It is regarded as a paradise for artists where the greats of ages past created works that were awe-inspiring in scope and technique. From the gargantuan murals that greeted guests and returning traders alike at the city's harbor gate, to the great marble sculptures of the city's founders who stood guard at the doors of Pararousi's Republican Hall. Here, those with the capital to bid into their position oversee everything from civic works and trade agreements, to military spending and diplomatic treaties. What the artists do not portray, except for in the most coded of metaphor, was the deep political intrigue that stretched to every corner of the coastal city. Of the layers of espionage that took root in every canal, every market stall, and every museum of a city that always found itself aware of, and aligned with the winner of any conflict, much to the city's economic fortune.






[float=right][img height=500][/img]
[img height=180][/img][img height=180][/img][img height=180][/img][/float][b]Name:[/b]

[b]Age:[/b]

[b] Gender:[/b]

[b] Race (Human, Halfling, Orc, Fairy, etc.):[/b]

[b] Appearance: (Detailed description, at least one paragraph)[/b]

[b] Sexual Orientation:[/b]

[b] Personality (Must be at least two Paragraphs in Length):[/b]

[b] Weapon:[/b]

[b] Background:[/b]

[b] Alignment: (Do you hail from a certain group of a Kingdom or City? An Independent group?)[/b]

[b] Likes:[/b]

[b] Dislikes:[/b]

[b] ONs and Offs:[/b]

[b] Potential plots involving your character?: (What would you like to see your character do, be involved in?)[/b]

[b] Strengths/Advantages: (Please have at least three)[/b]

[b] Weaknesses/Disadvantages: (Please have at least three)[/b]

[b]Theme: (Do you have a character theme?)[/b]

[b] Extra Info:[/b]

[hr]

[b](This section is only meant for those that have taken a Jewel spot. Please do not fill this out if you are not a wielder.)[/b]

[b] Are you a Bearer?:[/b]

[b] If yes, what Jewel?:[/b]

[b] When did you discover you possessed a Jewel?:[/b]\

[b] Abilities:[/b] (Up the three are allowed. Make these abilities small scale as in the awakened state, these abilities are enhanced)

[b] Semblance:[/b] (The Main special ability of the jewel holder that puts separates them from the rest of the jewels. This ability can only be used once per battle, and greatly diminish the holder's stamina to the point of full exhaustion.)

[b]How long have you been a Blessed?:[/b]

[b]Partnered Chevalier:[/b] (As a Jewel Wielder, there is a right known as a Pact. Granting a Pact with an individual grants them magical abilities similar to that of a Jewel Wielder, however significantly diminished in power and scale. However, it grants the Chevalier magical ability and strength otherwise needed by that of physical crystals. When those in a Pact perish, the portion of power given returns to the Jewel Wielder.)

[b]Weakness:[b] (What is the main weakness of the jewel holder? Can they not focus their magical ability? Do they have very little stamina?) [b] (Please note there must be a believable weakness for the jewel holder that adds a crutch to the player’s abilities) [/b]




knightsdestiny

Interesting concept. So the storyline would be driven by the players rather than through narrative from you as GM?

Tokyorose627

Quote from: knightsdestiny on November 22, 2019, 02:47:44 AM
Interesting concept. So the storyline would be driven by the players rather than through narrative from you as GM?

I would allow players to create villains if they would like, as conflict is always necessary for a compelling story! :)

I would most likely come up with my own stuff, but players would be free to create their own storylines or villains to make the RP more enjoyable for everyone.

Yurie

What sort of aesthetic are we aiming for? High fantasy? Anime-esque? She-Ra? Something else?
Also, planting interest flag here.

Juggtacular

Would it be possible to have a male character who either through an intense fight stole his gem, or was bestowed it by a Jewel?

Tokyorose627

#5
Quote from: Yurie on November 22, 2019, 04:53:51 PM
What sort of aesthetic are we aiming for? High fantasy? Anime-esque? She-Ra? Something else?
Also, planting interest flag here.

I was thinking anime-esque, though there can be high fantasy elements, such as weapons and classes.But mostly going for an anime vibe to it, for the time being idea wise. :)

Quote from: Juggtacular on November 22, 2019, 06:51:16 PM
Would it be possible to have a male character who either through an intense fight stole his gem, or was bestowed it by a Jewel?

Well for jewels as I’ve stated, they are only given to women in the beginning. I’m not exactly sure what your question is, but I’ll have more answers for it, and possible solutions, if this gets enough traction.


knightsdestiny



Yurie

Just out of curiosity, do you have a specific power level in mind for us?

Chreestafer

Planting flag of interest here :) thinking up a character who doesn't have a jewel.
“The Doctor: This is bad, I don't like this. [kicks console and yells in pain] Never use force, you just embarrass yourself. Unless you're cross, in which case... always use force!
Amy: Shall I run and get the manual?
The Doctor: I threw it in a supernova.
Amy: You threw the manual in a supernova? Why?
The Doctor: Because I disagreed with it! Now stop talking to me when I'm cross!”
Ons and Offs
F-List

Tokyorose627

Quote from: Yurie on November 23, 2019, 08:47:26 PM
Just out of curiosity, do you have a specific power level in mind for us?

If I had to think of a certain power level, nothing too god mod from the get go at that isn’t any fun. If I had to explain how I would imagine the powers working, it’s very closely compared to that of Semblances from the show RWBY. Special powers or abilities that are unique to that person, but in this case, only a few select people have them.

So for example, people who don’t have jewels would have weaker spells at their disposal, but only by book or scroll. People with jewels can have a special ability that crosses the barriers of normal magic, and have the advantage of not having to use spell books.

I would say they should have a good power that is unique, but nothing that could, say, level a kingdom or mountain. Have a power that can, overtime, grow and mature for more uses in the future of the game. :)

knightsdestiny

I've not seen that show, is that anime?

Also, do we have a full group? Should we call dibs on powers?

Tokyorose627

Quote from: knightsdestiny on November 25, 2019, 06:08:21 AM
I've not seen that show, is that anime?

Also, do we have a full group? Should we call dibs on powers?

No we do not have a full group yet. The interest just started so it may take some time, but please feel free to start thinking up a character concept. I’ll be making the character sheet soon after work today, so people can start making them. If there’s enough interest, I’ll start creating things to start us off while the other spots for Jewels can be taken by others in the future.

knightsdestiny

Finding fellow heroes along the way is always fun, I think I've got an idea. We can chat maybe to see if it fits? :)

Tokyorose627

Quote from: knightsdestiny on November 25, 2019, 04:41:07 PM
Finding fellow heroes along the way is always fun, I think I've got an idea. We can chat maybe to see if it fits? :)

Yeah, feel free to PM me :)

Chreestafer

I'm working a concept over as maybe a fighter of sorts either hired by one of the Jewel wielders. Maybe a lover, or owes her a debt. None the less has plead fealty to her. 
“The Doctor: This is bad, I don't like this. [kicks console and yells in pain] Never use force, you just embarrass yourself. Unless you're cross, in which case... always use force!
Amy: Shall I run and get the manual?
The Doctor: I threw it in a supernova.
Amy: You threw the manual in a supernova? Why?
The Doctor: Because I disagreed with it! Now stop talking to me when I'm cross!”
Ons and Offs
F-List

Tokyorose627

#17
Quote from: Chreestafer on November 25, 2019, 08:04:48 PM
I'm working a concept over as maybe a fighter of sorts either hired by one of the Jewel wielders. Maybe a lover, or owes her a debt. None the less has plead fealty to her.

I want to let you know that the concept sounds interesting, but very situational. You’d have to find someone that would be willing to be permanently paired (aroma to ally speaking) with your character, and that is a bit early to be thinking about right now. I’d say simply figure out a character concept, and then if other people join, ask about that idea to others and see if anyone is willing.

I don’t want you to have your idea thrown out right from the get go just because you couldn’t find someone. :(

Tokyorose627

Heya! Still looking for interest in this game! Males and females are accepted for this, and I’m hoping to have all kinds of collaborations with everyone to create exciting plots that everyone can enjoy! My last class is tomorrow, so I’ll have time to finally look everything over and start making topics if the interest is shown! :D


Ivory Dawn

Interested, for sure.

Are only human females chosen by the jewels, or could a lady elf (or half-elf or orc or whatever) be chosen as well?


Tokyorose627

Quote from: Ivory Dawn on December 07, 2019, 05:35:54 PM
Interested, for sure.

Are only human females chosen by the jewels, or could a lady elf (or half-elf or orc or whatever) be chosen as well?

Female characters only. They can be half species if you would like! Males are able to get powers of jewels, but not by birthright or being chosen; by stealing the power from killing a woman who has the jewels power, or by being given the power from another who holds it.

Tokyorose627

Also, thank you for the interest guys! I’ll be beginning to create the character sheet for everyone to use, as well as get pics and such for reference for the world. It may take me some time, so please be patient! In the meantime, if anyone has questions, please feel free to ask, and to talk with others about your ideas! I have an idea for my characters backstory, so if anyone is interested, please let me know in a PM :)

Juggtacular

Definitely thinking of a guy who I inherited his power from a family member. Or killed a friend at her request because she knew he'd do the right thing with it.