The Emperor's Finest (Dark Heresy and Deathwatch)

Started by Pumpkin Seeds, October 27, 2012, 04:06:21 PM

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Pumpkin Seeds

Dark Heresy and Deathwatch: The Emperor’s Finest: (Seeking Players)

The Emperor’s Finest is a game that will deviant slightly from the ordinary of the Dark Heresy setting.  Characters will be members of the Adeptus Arbites at the start of their careers, attempting to keep order and the Emperor’s Law in a world of chaotic heresy.  In particular the characters will focus their initial investigations on Hive Subrique amid the chemical oceans of planet Landunder.  From here the characters will delve into the mysterious secrets of this hive and the strange politics of the Rogue Trader that these people praise as hero. 

Another component of this game will be the required of each player to also create a member of the famed Deathwatch.  The Adeptus Astartes are feared throughout the universe as the mightiest warriors of the Emperor’s armies.  Genetically superior, perfectly trained and mentally fortified these warriors prove to be the mailed fist of mankind.  Their fight will be one of increasing complexity as the characters of the Dark Heresy begin to uncover dark truths and the enemies of man come closer to the Emperor’s Light.  I do not expect the characters of the Adeptus Astartes to be used quite so much at the beginning, having a stronger role as the initial campaign comes to climax.

My goal here is to provide a complex environment for the characters to prosper in many facets of their being.  Action will be a large part of the game so I encourage players to give their characters a fighting chance with some combat ability.  At the same time, investigation will be an integral part of the game so players may wish to also consider how their character would participate in an intellectual contest with the dark forces of this universe.  Communication, I believe, between characters is key at the opening of a game.  I do not post quickly nor do I intend to move this game at a rapid pace.  So time is not an issue during character creation.  Indeed the actual posts might begin before sheets are finalized though I do want some definite numbers before the bullets begin to fly.

As for the question of sex and sexual content, I will answer with sometimes.  Fantasy Flight Games has done a marvelous job of brushing over sex in their games, allowing for its existence away from the eyes of the reader.  I do intend to explore sex and the dark desires of the citizens in this universe.  That is not to say the game will pause for an orgy.  My focus is on sex not becoming a focal point for the group and I will have any lengthy scenes of sexual content moved to another thread should they occur.  I do not want to have the group bogged down from an already slow pace.

All that said, I do hope everyone enjoys the game I will attempt and there will be fun for all.  I am new to the world of Dark Heresy and a novice to the world of Warhammer 40k.  I do welcome private criticism to my skills as Game Master and to my knowledge of the universe.

Currently I am looking for a total of 7 players with a maximum of 10.  I do not foresee going to the maximum.  There are already two players with character sheets posted, but always subject to change since the first posts have not even been made yet.  Submissions are not on a first come, first serve basis.  Space Marines will be kept as an all-male segment, yes the feminist in me is screaming right now, and Sisters of Battle will not be accepted as a substitute for them.  Sisters will also need one hell of a background and performance to make it into the actual Dark Heresy game as I intend for that group to be focused on undercover work and investigation.

Please keep in mind that this is not a first come, first serve process.  I am indeed looking for characters and concepts that fit this setting.  Investigation, action and horror are all elements I wish to capitalize on during the course of this game. 

Main Thread

ReijiTabibito

I've just been getting into Dark Heresy, mostly through the fact that a fan mod of it is used to simulate the anime universe of Evangelion, but I'm fair game for being one of the 7 players that you would seek.  I've actually spent most of my free time the past week going over the core book.  So yay!

Will you have me?  I'm personally thinking a Void-Born or Imperial world Arbitrator...

BraveEarth

So given that they will all be Arbites will certain classes be restricted or unavailable? (Such as Psykers, Guardsmen, Scum, and possibly Priests?)


Pumpkin Seeds

#3
Sisters of Battle will be the only one that is placed almost out of reach.  The others, with reason, can be squeezed into the setting I believe.

And certainly we can use an Arbitrator.

ReijiTabibito

Is there any sort of special gimmick you want us to use when creating our characters?  Or do we get all the standard bits, 400 XP included?

Are there any particular classes that might be more useful than others?  You note investigation, which is why I suggested an Arbitrator...

Pumpkin Seeds

Standard character creation.

As for which classes, I think each class has something to offer.  Obviously Arbitrator would be useful and possible Adept.  The Book of Judgement has a special class for Adepts that focuses on a CSI style of crime solving.  My hope is to offer clues and hints that each class can use to shine within the group.

Rel Mayer

* Rel Mayer pokes head in.

I'd like to be a mafia style crime solving verispex adept please!

Norwegian One

This sounds fun! So we need both an Arbiter character, and a Deathwatch character then? I want to do a tech adept, if possible, and a Black Templar (which would provide some interesting conflict if there's a psyker in our group, due to the Templar's hatred and distrust for psykers). Though, I've never done a system roleplay before (though I've played a couple of sessions of Dark Heresy), so I might need some help to get started :) In return, I can provide a lot of useful (and useless) background info and trivia on 40k :)
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Pumpkin Seeds

I do know there is a Librarian among the Deathwatch, a Blood Angel one I believe.  So that would be your tension there.

We also do have a Cyber Mastiff Handler which is one of the Tech Priest alternate classes, so I'm sure you could make divert types of Tech Priests.

Wargtass

How much will we actually rely on the system? It's my experience that these threads often bogs down into inactivity somewhere around the first dice-throw.

I am interested, however. Will probably try out for a DH Psyker (a specialized interrogator of the Arbites, for those hard-to-see-through criminals) and a DW Tactical (which will probably lead into a Chaplain if we make it that far). That way I'll have one that is highly susceptible to the vile corruptions of Chaos and one who is highly adamant against Chaos. From there we'll see what happens...
O/O

Pumpkin Seeds

I am not resistant to keeping dice out of the way for the most part.  By out of the way, I mean secret rolls conducted on my side of the screen.  If an action sequence is fairly intense and people are doing a good job posting tactical movement, action and really getting into the scene I won't let dice interrupt that.  If people are making the connections of an investigation, I won't let dice block their thinking.  On the other hand dice are great at keeping people grounded in "reality" of what their characters can do and also show a definite improvement with character advancement. 

Wargtass

In that case I am already working on CS. So I'll be done in about five hours.

Rolling or allotting characteristics?
O/O

Pumpkin Seeds

Rolling seems to be popular.  You can use the E roller if you like and just link me the roll.

Norwegian One

Cool! I might need some help creating the stats for my characters, as I don't have the rulebooks :P
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ReijiTabibito

Finalized my concept.  Void-Born Arbitrator who will be going down the Intelligencer Path (I only have the corebook) if we get that far.

Wargtass

#15
An easy little CS, just so that people can start plotting around with names and whatnot.

DARK HERESY
[b]WS:[/b]
[b]BS:[/b]
[b]S:[/b]
[b]T:[/b]
[b]Ag:[/b]
[b]Int:[/b]
[b]Per:[/b]
[b]WP:[/b]
[b]Fel:[/b]

[b]Wounds:[/b]
[b]Fate Points:[/b]

[b]Name:[/b]
[b]Homeworld:[/b]
[b]Career:[/b]
[b]Rank:[/b]

[b]Gender:[/b]
[b]Build:[/b]
[b]Skin Color:[/b]
[b]Hair Color:[/b]
[b]Eye Color:[/b]
[b]Age:[/b]

[b]Quirk:[/b]
[b]Planet of Birth:[/b]
[b]Divination:[/b]

[b]Traits:[/b]

[b]Basic Skills:[/b]

[b]Advanced Skills:[/b]

[b]Talents:[/b]

[b]Gear:[/b]

[b]Special Qualities:[/b]

[b]Insanity Points:[/b]
[b]Corruption Points:[/b]

[b]Thrones:[/b]


DEATHWATCH
[b]WS:[/b]
[b]BS:[/b]
[b]S:[/b]
[b]T:[/b]
[b]Ag:[/b]
[b]Int:[/b]
[b]Per:[/b]
[b]WP:[/b]
[b]Fel:[/b]

[b]Wounds:[/b]
[b]Fate Points:[/b]

[b]Name:[/b]
[b]Chapter:[/b]
[b]Speciality:[/b]
[b]Rank:[/b]

[b]Past Event:[/b]
[b]Chapter Demeanour:[/b]
[b]Personal Demeanour:[/b]
[b]Power Armour History:[/b]

[b]Skin Color:[/b]
[b]Hair Color:[/b]
[b]Eye Color:[/b]
[b]Age:[/b]

[b]Quirk:[/b]
[b]Planet of Birth:[/b]
[b]Divination:[/b]

[b]Skills:[/b] 

[b]Talents & Traits:[/b] Ambidextrous, Astartes Weapon Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master, Unnatural Strength (x2), Unnatural Toughness (x2),

[b]Psychic Powers:[/b]

[b]Gear:[/b] 

[b]Insanity Points:[/b]
[b]Corruption Points:[/b]

[b]Renown:[/b]


EDIT: Of course if pumpkin had any other in mind I'll bow out, I just made this for my self and thought "why not share".  ;D
O/O

Muse

There's probably more qualified people than I to help with character generation, but I can help.  ^_^ 

Drop me a PM or IM, Norweegan One. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Wargtass

#17
Just a little placeholder for now.




WS: 26
BS: 32
S: 31
T: 39
Ag: 32
Int: 30
Per: 24
WP: 33
Fel: 27

Wounds:
Fate Points:

Name: Cato Bones
Homeworld: Imperial World
Career: Sanctioned Psyker
Rank:

Gender: Male
Build:
Skin Color:
Hair Color:
Eye Color:
Age:

Quirk:
Planet of Birth:
Divination:

Traits:

Basic Skills:

Advanced Skills:

Talents:

Psychic Disciplines:

Psychic Powers:

Gear:

Special Qualities:

Insanity Points:
Corruption Points:

Thrones:




WS: 37
BS: 37
S: 38
T: 44
Ag: 45
Int: 39
Per: 38
WP: 48
Fel: 36

Wounds:
Fate Points:

Name: Morgan Gallowglass
Chapter: Storm Wardens
Speciality: Tactical Marine
Rank:

Past Event:
Chapter Demeanour:
Personal Demeanour:
Power Armour History:

Skin Color:
Hair Color:
Eye Color:
Age:

Quirk:
Planet of Birth:
Divination:

Skills: 

Talents & Traits: Ambidextrous, Astartes Weapon Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master, Unnatural Strength (x2), Unnatural Toughness (x2),

Psychic Powers:

Gear: 

Insanity Points:
Corruption Points:

Renown:
O/O

ReijiTabibito

Are we allowed to design our characters as we like (within reason)?  Ex: Normally, you roll 2d10 for each of your stats.  Do you have to decide the order you're rolling them in, and then roll them, or can you just roll the dice, once for each stat, and then decide?

IE, in the latter case you can take your 9 rolls and arrange them how you like.

Tackyhillbilly

The base character creation assumes you roll for each stat, not that you sort them yourself. The Gift roll is supposed to give you some leeway.

Pumpkin Seeds

Thus far as I have seen, people are rolling each stat separately.  I had not made a ruling on that, but people sort of did that on their own.  I would say that you can exchange one stat for another at the start for the DH, and two for the DW.

ReijiTabibito

Fair enough.  I have an online dice roller that I use when I do stuff for E.  Seeds, I assume you want me to link you to the roll?

Pumpkin Seeds


ReijiTabibito

Alright.  I'll PM you the roll in a moment...just have to decide which order I want to roll the stats in.

JohnTheGreat

40k RPG?
40k RPG!
I am so in (assuming you still need people, I skimmed a few posts).

If people still needed help with chargen http://suptg.thisisnotatrueending.com/dhroller.html this thing should be able to knock out a DH (though not DW) in about 4 minutes.

Norwegian One

Quote from: JohnTheGreat on October 29, 2012, 05:10:45 AM
40k RPG?
40k RPG!
I am so in (assuming you still need people, I skimmed a few posts).

If people still needed help with chargen http://suptg.thisisnotatrueending.com/dhroller.html this thing should be able to knock out a DH (though not DW) in about 4 minutes.

Ooooh, sweet! Just what I needed! Thanks :D
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JohnTheGreat

Yep, really quick and easy.

My DH character (assuming I'm in :P):

WS: 32
BS: 29
S: 30
T: 32
Ag: 38
Int: 41
Per: 34
WP: 32
Fel: 45

Wounds: 10
Fate Points: 1

Name: Cat Thebe
Homeworld: Hive World
Career: Arbitrator (If having two of the same class will be an issue I'll happily switch, this was more or less the first class that came to mind)
Rank: 1

Gender: Female
Build: lean
Skin Color: fair
Hair Color: dyed red
Eye Color: brown
Age: 19

Quirk: set of piercings (two steel.. whatever the hell you call those studs that go in the top of the ear)
Planet of Birth: If the world this is going down on is a hive world then that, otherwise the nearest hive
Divination: "The wise [wo]man learns from the deaths of others." (+3 int)

Traits: 

Basic Skills: Speak Language (Low Gothic) (Int), Literacy (Int), Common Lore (Adeptus Arbites) (Int), Common Lore (Imperium) (Int), Inquiry (Fel)

Advanced Skills:

Talents: Basic Weapons Training (SP), Melee Weapons Training (Primitive), quick draw

Gear: shotgun and 12 shells, club, brass knuckles, knife, uniform (Good Quality Clothing), 3 doses of stimm, injector, Arbitrator ID, chrono, pack of lho-sticks, flack vest

Special Qualities:

Insanity Points: 0
Corruption Points: 0

Thrones: 55

History:
Cat was born among the lowest of the low (well, as low as one can go without being a mutant). Her parents where low hive scum. As well as them she had an older sister and a much older brother, as long as she can remember her parents have been useless so she was practically raised by her siblings. The brother only hung around long enough to be sure the girls could take care of themselves then mustered out with the guard. Her sister found her way into the arbites and managed to get the both of them off the streets but it didn't last long as she was killed a few months later. Despite what happened to her sister Cat joined up with the arbites the second she was old enough, the promise of warm food and a roof over her head easily outweighing her fear of bullets.

BraveEarth

I used some Excel Sheets for my rolling cause I can have everything laid out and then just copy the information. Because that this information is not readily available should I reroll new stats for the two characters?

ReijiTabibito

Question.  I found this little DH Chargenner with a collection of character sheets.  Part of it had some sort of background packages?  Does anyone know where this is from?  All I have currently is the core book...

Wargtass

Quote from: ReijiTabibito on October 29, 2012, 01:59:33 PM
Question.  I found this little DH Chargenner with a collection of character sheets.  Part of it had some sort of background packages?  Does anyone know where this is from?  All I have currently is the core book...

There are several sources for Background Packages, but most that I know of come from Inquisitor's Handbook or Radical's Handbook. Anyone specific that raises your brow?
O/O

ReijiTabibito

I'm playing an Arbitrator, and it has three background package offerings in the program.

The Calixian Pattern Killings
The Empty Men of Sinophia Magna
The Red Vaults of Luggnum

And it also turns out that the program requires you to roll your stats...meaning I might have to spend a while before I get the exact layout of stats I have, or something...can't import your stats, WTH?

Pumpkin Seeds

I have no problem with two Arbitrators (sp?).  Seems the two are different and we are going to have two Adepts as well.

Wargtass

Quote from: ReijiTabibito on October 29, 2012, 02:18:52 PM
I'm playing an Arbitrator, and it has three background package offerings in the program.

The Calixian Pattern Killings
The Empty Men of Sinophia Magna
The Red Vaults of Luggnum

And it also turns out that the program requires you to roll your stats...meaning I might have to spend a while before I get the exact layout of stats I have, or something...can't import your stats, WTH?

They can all be found in the Inquisitor's Handbook. Footnotes to follow, but if you pick any of them you should probably get your hands on the book and read the full description, since it's an indication to the GM that you want to include this somewhere along the campaign.

Calixian Pattern Killings (200xp): +5 to Intelligence or Perception. Gain Talented (Inquiry). It's a typical serial killer investigation, although it has been going on for 10,000 years. Don't show your documentations to my Psyker, apparently it fattens my insanity points...  :P

Empty Men of Sinophia Magna (100xp): Gain Hatred (Tech Heretics) and Paranoia. +1d5 insanity points. Heretecs tried to combine human and xeno genetic material. For some reason they thought that doing this on Arbitrators would work out just fine. It kind of backfired and the Arbites started mutating, resulting in a sort of law enforcement civil war.

Red Vaults of Luggnum (100xp): +3 Willpower. Gain Jaded. +1d5 Insanity Points. Classic nobel gone wild. A Lady of a mining world goes nuts and starts hunting her own subjects through the mazes of the mines with murder-servitors that crave flesh and blood. In the end the world is Castigated by the Ordo Hereticus, but there is no sign of the mad Lady.
O/O

ReijiTabibito

Got my hands on the Inqui's Handbook, and read the descriptions.  It sounds like either the CPK or the Red Vaults would be worth buying into.  The CPK for the free +5 increase to a stat of my choice, as well as the free +10 to Inquiry, and Red Vaults because it sounds like Jaded is freaking awesome, even if I have to exchange it for d5 Insanity.

Warg, you seem to have the best handle on this system.  Anything you'd recommend?

Wargtass

Depends on what sort of cop you want to be. Do you want to be more of an investigator who takes a step back and solves the case on one little detail unseen by the others? CPK is your choice.

Do you want to be the jaded tough-cop à lá Dirty Harry who doesn't afraid of anything? The kind who says "yeah, I seen this kind of thing before" when you find a Khorne Cult charnel house. Then the Vaults are your thing.

And yes, Jaded is a bit awesome, to the verge of OP.  :P
O/O

ReijiTabibito

Hm...I'll think about that.  Given the backstory, I have a predilection towards one of the two...lemme ask you this.  Could you theoretically buy the Background Package as an Elite Advance?  If so, then I do have an idea for where some of my starting 400 XP is going to be going.

Wargtass

Quote from: ReijiTabibito on October 30, 2012, 05:31:11 AM
Hm...I'll think about that.  Given the backstory, I have a predilection towards one of the two...lemme ask you this.  Could you theoretically buy the Background Package as an Elite Advance?  If so, then I do have an idea for where some of my starting 400 XP is going to be going.

No, Background packages can only be bought in Character creation. I have to check up if there is any limit to how many BPs you can buy.
O/O

ReijiTabibito

I see.  'Cause, and the GM will be able to help me out with this, I'm sitting here, having this dilemma of aesthetic vs practical.

The practical part of me is screaming to take the Red Vaults Background.  The WP increase is nice, but the real prize there is the Jaded Talent, which means immunity to IP gain from non-supernatural sources.  Sure, I have to start out with a few IP, but no more than 5.  And hopefully, it'll be something more like 1 or 2.

On the other hand, the GM in me, the storyteller, wants to go with CPK.  For two reasons.  One, reading the background evokes the supernatural with me, with the description of the killer.  Two, how awesome in-universe would it be to be known as the Arbitrator that solved a 10,000 year old serial murder case, and caught/killed one of the most prolific serial killers ever?

And if it helps, I'm not really interested in the Red Vaults Package as a whole...I just want Jaded.  I really, really want Jaded.

Wargtass

As a rule that I impose on myself when creating characters, I always choose character over loot. Jaded is good, yes, but is it so good that you would compromise your vision of your character for it? What do you value more, a cool talent or a cool background?

That is at least how I usually think. I recently made a Rogue Trader character out of a pure power-play approach. I was a badass mofo with a really weird background. While I enjoyed blasting heretics and xenos to bits with mind bullets, I was never really happy with how the character acted. So I started pushing my psychic powers until finally I was swallowed by the warp. But at least I crit that daemon through the face with MIND CRUSH!

So in the end you just have to step back and look at what you are building and decide yourself what kind of roof you want on it.
O/O

JohnTheGreat

#39
What Wargtass said, character over rules at this point, especially considering this looks to be a rules light game.

Hmm, this reminds me, I haven't spent that 400 xp. Also I could use a pistol.


*edit*

I'm buying a revolver, Awareness, Pistol training (SP), Rapid reload and Drive (ground vehicle).

ReijiTabibito

Perhaps, but...the main issue is that the Arbitrator class, in none of its progressions, gets Jaded as a Talent in its Advancement Options.  Certain classes (like Assassins and Scum) getting it, I understand.  But others, like Adept and Tech-Priest?  Above Arbitrators?  Hell, the Guardsmen don't get that option in any shape.

And, not to offend, but the 'vision of the character' I have right now is incomplete.  I don't know what that vision is.  Not yet.  There are too many variables up in the air.  Maybe if I could pin down some of those variables, I'd have more luck, but...I dunno.

Granted, if I change my Homeworld Background from Void-Born to Scholastic, I'll have to buy an upgrade to WP first before I can acquire Jaded.  That or use my 1 stat swap to boost my WP instead of what I used it for...but I don't know.

Maybe the GM answering one or more of the following can help: whether or not I can buy two Packages at start; if I can use the Package in part to help justify an Elite Advance for the Talent; how much Insanity is going to factor into this game (mundane sources, of course); and maybe one other...

Wargtass

Don't forget elite advances. So far I have never played a DH game where stuff doesn't come up that justifies an elite advance to Jaded. In my mind a DH-campaign is a bit skewed if any character haven't had an excuse to elite advance stuff like Jaded at least once. The shit that Acolytes see on an almost daily basis gets them pretty screwed up in the end, so to speak.
O/O

ReijiTabibito

Right.  I'm probably going to go with CPK if I can only buy 1 package (emphasis on probably), but I'm hoping that I can use the Red Vault Background as part of a justification for an Elite Advance to buy up Jaded.

The current running bit that I have is that my Arbitrator, at some point, worked with one of the small handful of Arbitrators that survived Luggnum.  So he constantly heard stories about how bad it was, much in the way that some old war veterans will go on and on and on about their experiences in the war if you let them.  For a more kid-friendly example, think Kup from the 1986 animated Transformers movie.

Between that and all the crap I expect to run into, I'm hoping I can buy up Jaded at some point.

Wargtass

Only one Background package btw, forgot that one earlier.
O/O

ReijiTabibito

Okay.  Fair enough.  And knowing that CPK costs 200 XP, I might try and wrangle the Jaded Talent for the other 200 XP (either part or all of it) we have to start with.  It'll mean I'll either have to stick to Void-Born as my Homeworld, or use my 1 stat swap to boost WP up to above 30, but we'll see.

Hey, Warg, since you're in the know about this, I was having a debate over two different Homeworlds - Void-Born vs Schola Progenium.  Any thoughts or recommendations?

Wargtass

I personally prefer Schola Progenium over Void Born. The boons of Void Born seldom come up in the game while Schola characters can expect a lot of respect from imperial society. That coupled with Literacy, High Gothic and Low Gothic as trained skills and a lot of lores as basic skills, you'll be the light of the party once those investigative rolls come out. Not to mention the Weapon Trainings. To me the cons of Sheltered Upbringing are minor. Although I just rolled Grotesque mutation on my divination, but I think we'll be fine either way...  :P
O/O

ReijiTabibito

Yeah, I know.  The only real downside, from where I stand, is that Void-Born get a higher WP bonus (25) compared to Scholas (20), so unless I use my one stat swap for WP, I won't be able to buy Jaded right off the bat, I'll need XP to buy one of the Arbitrator's WP Advances first.

Plus, since Arbitrators start out with Basic Weapon Training (SP) as a class bit, I can start out with Basic Weapon Training in both SP and Las, and with Pistol Training in one or the other.  So I get to save 200 XP (for 1 Basic Weapon Training and 1 Pistol Training) right off the bat.

And yeah, Sheltered Upbringing isn't that bad, since it only works upon 'the worst' sorts of people.  Your average Imperial citizen, or servant of the Emp, wouldn't qualify as that, I'd imagine.  Plus, it doesn't affect Inquiry.  And having a ton of Common Lores as starting Basic skills is always good.

Norwegian One

Remember to put your characters up in the Character thread and not here :)

And does anyone have the list of starting skills/talents for DeathWatch? :)
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JohnTheGreat

Quote from: Norwegian One on October 30, 2012, 07:26:05 AM
And does anyone have the list of starting skills/talents for DeathWatch? :)

Um.. well we are marines there so probably all of them  :P
But yea, page 36 of the deathwatch book is most of them then go to the page in chapter 2 with your class on it.

Wargtass

We have a character thread? Neat!

As for starting talents they are already added to my DW-CS. Was going to put the Skills there too, but I derped.
O/O

ReijiTabibito

#50
Quote from: Norwegian One on October 30, 2012, 07:26:05 AM
Remember to put your characters up in the Character thread and not here :)

I remember.  I'm just talking about it here because I don't actually think there's an OOC thread yet...though I might be off on that.


EDIT: Here's a question.  Why would an Arbitrator character, for their starting Talent choice (Quick Draw vs Rapid Reload) ever take Rapid Reload?  It's an Advance given to them in their first tier, and it only costs 100 XP...whereas you can't ever buy Quick Draw without an Elite Advance...

Wargtass

Quote from: ReijiTabibito on October 30, 2012, 07:41:05 AM
EDIT: Here's a question.  Why would an Arbitrator character, for their starting Talent choice (Quick Draw vs Rapid Reload) ever take Rapid Reload?  It's an Advance given to them in their first tier, and it only costs 100 XP...whereas you can't ever buy Quick Draw without an Elite Advance...

Dark Heresy is full of these kind of little muck-ups.

BTW John, which route are you taking your Tactical?
O/O

Norwegian One

Quote from: JohnTheGreat on October 30, 2012, 07:34:33 AM
Um.. well we are marines there so probably all of them  :P
But yea, page 36 of the deathwatch book is most of them then go to the page in chapter 2 with your class on it.

Yeah, I'm kind of asking because I don't have any of the books, and I'm loathe to go out and buy them just for this game :)
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Pumpkin Seeds

#53
Slate-Agent (Book of Judgement) and Sin Eater (The Radical's Handbook) are both Arbitrator available alternate ranks that have Jaded.  I do not know how well either would fit into your character concept, but I will do my best to give people the opportunity to grow their characters as they like if they do not wish for a more organic growth.

Also, I hope to begin discussion in the Out of Character thread for bringing everyone together at least from the Arbites group.  Deathwatch is a little easier of course since Space Marines are expected to work together in that organization, like it or not.  Though of course, some sort of shared history always makes things flow easier.

ReijiTabibito

Slate-Agent doesn't sound what I want to do at all.  Sin Eaters...maybe.  But there's at least 2000 XP to go before I can make the choice to use Sin-Eater instead of another rank.  And while the idea sounds interesting, if it's possible, Seeds, I might just want to go with the Elite Advance for Jaded.

...are we allowed to have Elite Advances right out of the gate, so to speak?

JohnTheGreat

Quote from: Wargtass on October 30, 2012, 07:52:31 AM
BTW John, which route are you taking your Tactical?

I was thinking Sternguardy, lots of different ammo types and just kill anything in front of me with a good old bolter.
Also, after looking at what other classes we have, it would seem like one of us tacticals should take the command role (or else maybe the librarian). Looking at your Fel I'm thinking you'll want that role yes?

Muse

I've not heard of the Elite Advance, Reiji, what is it? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Wargtass

Quote from: JohnTheGreat on October 30, 2012, 09:50:40 PM
I was thinking Sternguardy, lots of different ammo types and just kill anything in front of me with a good old bolter.
Also, after looking at what other classes we have, it would seem like one of us tacticals should take the command role (or else maybe the librarian). Looking at your Fel I'm thinking you'll want that role yes?

Command aiming at a future Chaplain advance, if we get that far, yes.  ;D

Quote from: Muse on October 30, 2012, 09:55:16 PM
I've not heard of the Elite Advance, Reiji, what is it? 

Elite Advances are opportunities for a player to buy a skill or talent that he doesn't have in his Career Path. The player must motivate this to the GM (either through a long series of in game moments or other mean) and it's the GM's job at her own discretion to put a price on the Elite Advance (usually ranges from 500-1000 depending on how good a job the Player did).
O/O

BraveEarth

I think another Assault Marine should compliment the squad nicely. And my Guardsman well she's interesting...

JohnTheGreat

So just how many people were we hoping for here?

Pumpkin Seeds

We have reached the magic number of 7.  A couple of interested parties are lurking but nothing definitive.  Just need to move the conversation toward the OOC area so that we can bring the party together in terms of the Arbites group at least.  The Deathwatch group would be good to have shared backgrounds or at least a unifying story, but Deathwatch is far easier to just throw together and say go blow that up.

Baalborn87

Can I throw my hat into the ring? I GM DH at my local club so I know the rules etc. and I have 90% of the rulebooks.

If allowed I'm thinking.

*DH: assassin (a la SWAT sniper)
*DW: Blood angel assault marine (my 40k army is very assault heavy  ;D)

Wargtass

I think we already have two or three Assaults and a Blood Angel Librarian. I'm already thinking about exchanging my Chapter, but right now I'm not motivated enough to make the Mantis Warriors. I might discuss it with Pumpkin later on before the DW starts...

But yeah, another Blood Angel could be fun, another Assault though...
O/O

Baalborn87


Wargtass

No Dev so far, and one Imp Fist. Just remember it's not really a bad thing to have more of a Chapter, Mantis Warriors was just my first choice and I couldn't be bothered to work it out right now, so bam, two Storm Wardens.
O/O

Baalborn87

So what chapters are being represented so far? Was considering a Space Wolf but I don't think I could do them justice.

Wargtass

Two Storm Wardens (Assault and Command Tactical), a Black Templar (Apothecary), an Imperial Fist (Shooty Tactical), a Blood Angel (Librarian), a Raven Guard (Assault) and... yeah, that's it so far as I can see.
O/O

Baalborn87

Okay. I'll stick with the devastator but change to Dark Angel (some interesting character development prospects).  that's if I'm Accepted to the group that is.

Rel Mayer

#68
QuoteArbite:
WS:(Weapon Skill) 31
BS:(Ballistic Skill/Shooting) 30
S:(Strength)  26 (-5 from void born)
T:(Toughness) 37 +3 from Divi
Ag: 39
Int: 28
Per: (Perception) 30
WP: (Will Power)  38 (+5 from void born)
Fel: (Fellowship)  29

Wounds: 9 +1 (From Sound Constitution)
Fate Points: 3

Name: Rhia Euphrati Nickname: Luck
Homeworld: Void Born (Born in Space, Parents worked in fleet.)
Career: Assassin (Long Range Killer)
Rank: Sell-Steel
Experience 400/400

Gender: Female
Build: Skeletal 5”5 110 pounds (Scary gross)
Skin Color: Porcelain Skin
Hair Color: Blonde
Eye Color: Watery Blue Eyes
Age: 25

Quirk: Long Fingers
Craft of Origin: Space Hulk (Cautious, Suppositious and Trigger Happy because of old haunted ship.)
Divination: “Men must die so man endures.” +3 to toughness

Traits:
Charmed (Naturally lucky. When spend fate point roll 1d10. If you get a 9, you don‘t lose fate point)
Ill-Omened (-5 Penalty on fellowship test with non-void born humans.)
Ship-Wise (Two skills for free. Navigation and Piolet)
Void Accustomed (Immune to Space travel sickness and 0 and low gravity environment not considered difficult terrain.)

Basic Skills:
Navigation (Stellar) (Int)
Pilot (Spacecraft) (Ag)
Speak Language (Ship Dialect)
Speak Language (Low Gothic) (Int)
Awareness (Per)
Dodge (Ag)
Trained Skills
Silent Move 100 exp



Advanced Skills:

Talents:
Melee Weapon Training (Primitive)
Ambidextrous (Use both hands with weapons)
Pistol Training (Las)
Pistol Trainging (SP)
Basic Weapon Training (SP)
Cat Fall (Ag) 100 exp
Heightened Senses (Sight) 100 exp
Sound Constitution 100 exp (+1 Wounds)

Gear:
Hunting Rifle ( 16 Rounds)
Sword
Knife
Compact Las Pistol (1 charge pack)
3 doses of stimm
Charm (Corpse Hair)
Black Body Glove (Common Quality Clothing)
Flak Jacket- Armored Coat (Covers arms body and legs) +3 Armor
Special Qualities:

Insanity Points:
Corruption Points:

Thrones: 141  -100 for Flak Jacket =41

Don't mind my notes. They're for me! >P

Anyone have any thoughts? My thought is making her very pew pew!  I'm gonna start working on my Spacemarine soonish.

Pumpkin Seeds

For the time being I will lock this thread.  If recruitment should open up for whatever reason, I will similarly open this thread.