The Hangover: Fantasy Edition! (D&D 3.5)

Started by Inerrant Lust, January 20, 2012, 01:00:36 AM

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Inerrant Lust

You've just slain the dragon, congratulations! Now it's time to celebrate! Free ale for the whole party, the city is in your debt and nobody will refuse these great heroes for their righteous slaying!

The next day... you wake up in a strange place and things are very different. The woman awake to feel their shirts considerably looser, and their pants considerably tighter. The men awaken to find that their chests much more... ample, and their most prized weapon of all missing! Everyone has been gender swapped!

Now you must retrace your steps, search your pockets for clues and find out how to fix this terrible mistake!

The game will begin In Medias Res with the dragon slaying. Then once the celebrations begin, we'll fade to black and pick up the RP from there. ;)
Setting: Generic archetypical fantasy realm.
CharGen:
ECL 11, 66,000 GP (Although you'll lose a randomly generated portion of your gear... :P)
32 Point Buy
Any race or class(es), as long as it makes sense and isn't too crazy. :P

Aoife

This concept is utterly hilarious :D  I can't do anything but throw myself at this game and the amazing concept it represents.  MAGICAL ROOFIES is a campaign idea I should file in the list of awesome.

Is the party going to be traditional 'all-heroic, all the time', or can we basically come up with anything?

Inerrant Lust

While I'd be partial to throw the utterly cliche well-adjusted and balanced adventuring party in through this genre-bending game, I'm open to any ideas. :P

Aoife

Mainly, I was thinking to go classics:

-shiny knight guy
-morally bankrupt arcane guy
-morally ambiguous thief
-virtuous virtue of virtue priesty guy
-comic relief minority figure

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

tuckers02

Though I've never seen The Hangover, this sounds like an awesome idea.  I'd love to play the muscle bound womanizer with the bad attitude (think Kratos from the God of War series).  This could also be dune as a cleric.  I can think of a few ways he would react to being gender swapped.

Zaer Darkwail

I seen Hangover and I thought it hilarious movie, so I am rolling in to this game :). Go with Fochluran Lyrist PrC char (monk or rogue/bard/druid levels).

rhev

I love this idea, and if you get a good balance of genders (which will then be swapped) I'd love to be a part of it ! 

Inerrant Lust

I'll take 4-5 players. Preferably 2-3 males and 2 females. Err, originally. :P

I'll select players based on whoever seems to make for the most interesting intra-party dynamic between them.

rhev

Quote from: Inerrant Lust on January 20, 2012, 05:49:29 AM
I'll take 4-5 players. Preferably 2-3 males and 2 females. Err, originally. :P

Hahah, good save.   Well, I guess I'm off to think of an interesting character concept then.

Aoife

I need the make a dickass thief other dickass thiefs would be proud to have a murderous vendetta against.

rhev

I feel the growing urge to play the somewhat dimwitted barbarian with a heart of gold.    Ever seen barbarian women?   YOWZA... healthy up top.

tuckers02

I guess i'll be the egotistical healer then.  I'm going to bed right now though so I'll try to get a sheet up tonight depending on how busy work is.

Dizzied

Sounds really interesting! Looks to be filling up fast though...I won't have a chance to make a char until tomorrow night but I'll post something. Would love to see an expert fighter suddenly realize he needs all of his armor refitted. >:)

ShadowFox89

 I think I'll go with an arcane/psionic guy. Er, girl. Er..... You get what I mean :P
Call me Shadow
My A/A

tuckers02

So what deities are we looking at using?  If I'm going to be the divine caster, I'll need to know.

Inerrant Lust

I had no particular setting or pantheon in mind, so feel free to choose whomever fits. :P

tuckers02



Ashendar is a tall, muscular man standing 6'4" and weighing about 225 lbs.  His brown curly hair comes down to his shoulders and match the brown of his eyes that brim with confidence and arrogance that he is known to portray.

His skin is perfectly tanned over his whole body and show very few mars even though it's obvious he's been battle tested.  He usually shows two sides of himself; the frown of the stern, no-nonsense brawler that is ready for a fight anytime and the smile of the charming lady's man that is always ready to have fun.

rhev

FYI I think I may bow out... you already have enough men waiting to be womanized anyways and I'm about to start a new game or two.  I'm going to keep my eye on it though!

Inerrant Lust

#19
Quote from: rhev on January 21, 2012, 12:45:16 AM
FYI I think I may bow out... you already have enough men waiting to be womanized anyways and I'm about to start a new game or two.  I'm going to keep my eye on it though!

D:

I was looking forward to seeing the dim barbarian hulk turn into a ditzy but hot barbarian babe. ;) There's something about a chick who isn't very smart but can rip your arm off and beat you with it...

Although I think tuckers' character certainty qualifies, granted... Here's what we have so far;

Tucker - Cleric/Healer/Smasher/Tank
Ryvaken - Beguiler/Rogue/Duskblade/Prankster
Zaer Darkwail - Bard/Monk/Rogue/Druid
Aoife - Dickass Thief. :P
Rhev - Bowed out. :(
ShadowFox89 - Arcane/Psionic Guy

Too many sneaky types! I'd like to find a nice balance between the party. If there's enough variety, I might go with the 'Order of the Stick' formula and make this a particularly large party, with six members (3 male, 3 female)

The Roy - Hero (Paladin/Fighter)
The Haley - Lancer (Rogue/Fighter)
The Durkon - Big Guy (Cleric/Druid)
The Varsuvius - Smart Guy (Wizard/Sorcerer)
The Elan - Chick (Bard/Monk)
The Belkar - Sixth Ranger (Barbarian/Ranger)

Callie Del Noire


Inerrant Lust

Oh no, that was just a list of people we have so far....

What did you have in mind? :D

Muse

Dashing Swordsman!  :) 

Tallyrand Ambroise, swashbuckler, lover, man among men, *coughprettyboycough*, is a wise cracking ladies man with a flashing rapier blade who doesn't quite realize that he's somewhat efeminate. 

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

ShadowFox89

 Snoody intellectual of course.

And in the tradition of Varsuvius, it will be hard to tell what gender s/he was initially until someone checks under the robes :P
Call me Shadow
My A/A

Callie Del Noire

Quote from: Inerrant Lust on January 21, 2012, 02:08:46 AM
Oh no, that was just a list of people we have so far....

What did you have in mind? :D

Seems like all the spots are taken.. I'd have gone for the 'evil halfling theif/ranger' type. Waking up as a girl.. BIG shock.. waking up TALLER.. GREAT HAPPENINGS.

Inerrant Lust

Well it isn't first come, first serve. ;)

I'm about to boot ShadowFox out because I'm already in three games with him already. :P Despite the fact that we need a Smart Guy. Like I said, we have too many sneaky types... A Ranger's sort of sneaky but mostly fight-y, so I'd have no problem with that. Not sure where they'd fit in with everyone else though. :P

Also, I think we have too many males as well. And the example a gave about the Order of the Stick is more thematic then anything... For example, Tallyrand Ambroise is probably going to be 'The Chick' regardless of his actual gender but moreso what he contributes to the party. And 'The Sixth Ranger' is just a character that is significantly different from the others... which might be a changeling beguiler concept that's sitting in my inbox right now. ;D

rhev

Quote from: Inerrant Lust on January 21, 2012, 03:01:55 AM
Also, I think we have too many males as well.

One of the other reasons I bowed out.   :)

Inerrant Lust

Daww. Then play a female. :P

Another observation is that the majority of the character concepts so far seem to favor more jerkasses than sweethearts.

Edit: Which could be hilariously dysfunctional.

tuckers02

Well Ashendar will only be a jackass to those he thinks deserves it.

...In other words, men and ugly women  :P

Callie Del Noire

I like playing a Mage type but thought that had already been taken. Maybe be a tieflings like my avatar?

Inerrant Lust

Tieflings are always fun. But yeah, we could use a magey type. :D

tuckers02

Just don't get close to my weapon.  It will be a bit disagreeable.  ;)

Aoife

I could play a Wizard, but given 3.5 and my sickening knowledge of the system, combat can and will be a complete joke.  If that's alright, fine, but by and large you'd likely end up with your own personal Black Mage (from 8-bit theater)

On the other hand, I REALLY want to play this homebrew class:

http://dungeons.wikia.com/wiki/Swashbuckler_(3.5e_Class)

yesiroleplay

This idea sounds fun!

I was thinking a female bard, too pretty and spoiled for her own good.  Most likely a bard.  How she handles masculinitization (not a word, but I like it) would be interesting.

Inerrant Lust

#34
Muse already shown interest for a swashbuckler, and combat won't be the total focus of the campaign. Mostly it will be solving the mystery that drives the plot. ;-)

But here's what I have so far...

Aoife: Swashbuckler or Wizard or Champion(?) (Hero or Chick or Smart Guy)
Muse: Swashbuckler (Hero or Chick)
tuckers02: Male Cleric (Big Guy/Lancer)
Zaer Darkwail: Male Monk/Rogue/Bard/Druid - Fochlucan Lyrist (Lancer)
Rhev: Female Barbarian D: (Big Guy)
Dizzied: Male Fighter? (Hero or Lancer or Big Guy)
ShadowFox89: Male Wizard/Psion (Smart Guy)
Callie Del Noire: Wizard (Smart Guy)
yesiroleplay: Female Bard (Chick or Lancer)
Ryvaken: Changeling* Beguiler (Sixth Ranger)

Going to be tough deciding. >.<

Convince me! :D No need to whip up a sheet but tell me more about your character. And being in a category/gender with less competition can always help. :P

Aoife

My 3 (highly competing ideas):

Jerimiah Townes (Rogue/Invisible Blade) OR (Beguiler)

Jerimiah "Gentleman Jim" Townes is one of the most notorious confidence men in history.  From kings to merchant lords, in both native and exotic lands, the tall, talkative man with a gentleman's bearing is a common adventurous bedtime story for children. Humorously enough, however, the Gentleman is not a children's story so much as an actual figure.  Past his physical prime, Jim has taken to reaching his early middle ages with a complete lack of grace, pulling bigger and bigger scams to offset his dawning realization that his entire life has had no actual purpose beyond adventure seeking.

His adventures have ranged from his early days as a street thief, where he was taken in by a local noble family and taught the fine art of legal theft, namely the construction of contracts and a keen eye for the paper thin sections of the law. This skillset has served him well alongside his pure strongarm tactics, and it is a rare item indeed that can escape the Gentleman's attentions.

To the king whose just had his vaults emptied, however, the "Gentleman" is still the same scoundrel and rogue he's always been. Jim has lost none of his flair for the dramatic, and is capable of convincing nearly anyone to his way of thinking given a little bit of atmosphere and a minute or two.  This same skillset aided him greatly after his eventual incarceration, being released on bail for a bit of dragon slaying (or in the case of abject failure, a convenient death sentence).


Drazin al-Din (Wizard)

A mystic adept of the mediocre circle, Drazin has managed to get as far as he has not through any particular amount of skill, but his talent at what he affectionately refers to as 'accidental' magic.  While, by all appearances, a miserable excuse of a graduate from one of the most prestigious arcane universities, al-Din has nonetheless managed to eke out an impressive career as an adventurer, having played a hand in the entirely accidental suppression of rogue goblin tribes and a majority of the northern mountain range that constituted their home. 

Having made an expeditious retreat from that entirely accidental and in no way intentional devastation of the range (seriously!), he made his way into the more central regions of the continent, playing a large part in the quelling of a necromantic cult and it's vampiric overlords.  Despite residents claims that their current horrendously destroyed farmsteads were better off under vampiric rule, al=Din nonetheless considers this the high point of his career.

Having heard of al-Din's exploits, he has currently been contracted by royal decree to slay a fearsome dragon.


Sally Mae of Esterby

A notorious member of the King's guard, and a champion in their own right, Sally Mae is a vibrant character among the guard, and has served as the Champion for a significant amount of time, putting down upstarts and those that would offend her liege with both sword and wit.  With the dragon threat looming overhead, she poured herself into becoming capable enough to take down such a monstrous foe - by visiting an extensive number of taverns and picking up language with which to make Hextor himself blush.

Armed with enough material to turn even the staunchest dragon into a self-doubt wracked, crippling mess of emotional issues and self-hate, Sally Mae is more than willing to defend both king and country - by telling enemies of the state just how worthless they really are.

Ryvaken

My main idea has two parts.

Myar, Changeling Beguiler

Myar considers himself a man, but frankly he never really considers himself at all. Myar's mother was an elven woman, at least as far as anyone knew before Myar came along. His father was in for a bit of a shock when, instead of slightly pointed ears, fair skin, and sharp features, his boy had grey skin, blank eyes, and a face that almost wasn't there at all. There was yelling. There was yelling, confusion, and lots and lots of confessions. Myar's mother, whose birth name was Ro, had genuine feelings towards Tywyrth, Myar's father. Feelings deeper than she had realized.
And it probably helped that Myar has his father's ears.

Myar grew up in a small elven village. His home was in a tree, and his community...well elves are individual spirits. Myar was a half-elf, perhaps a different kind than most were used to, but still a half-elf. As long as he didn't get into overly disruptive mischief, or at least made amends in the aftermath, the community tolerated him. He even made friends, but of course those relationships were as strained as they always are for a short-lived species among elves. Today, Myar is a grown man with great accomplishments in his past. His childhood friends are still considered adolescents. They don't keep in touch anymore, although Myar occasionally writes to his parents. Ro is an old woman now, far too few years ahead of her even if she looks like a young elven lass most of the time. Tywyrth, of course, is likely to outlive his child, much less his wife.

As an adolescent, Myar took up wizardry, like many elves try. But he never got a hang of reading spellbooks. His spells came out, though, and he was very capable with enchantments and illusions. He had a keen mind, keen enough to be a true wizard, but his natural inclination demanded a different path. Never one to deny his nature, Myar became the ultimate in magical trickery: the Beguiler.

Myar's career after leaving her village was one of adventure and dullness. He quickly learned that a changeling's unface is unwelcome in most civilized lands, and took to disguising himself, usually as a male elf but he employs a huge variety of forms. Never one to deny the moment, Myar brags to her closest friends that she can spend a day in a tavern as five different people without anyone figuring it out. She made her money delving into dungeons as well as casting illusions for the entertainment of others, and enjoyed them both equally. She's never slipped into petty larceny, although she could certainly make a disastrously effective thief.

Myar is loyal to his friends, and completely honest with them. Well, perhaps not completely. But he takes a dungeon crawl as an excuse to be himself, and finds a certain peace of mind in adopting his original form.

Myar collects wine. He favors older bottles to particularly expensive ones, but some of his most valuable (non magical) possessions are bottles of very good grapes that were fermented from before his father's time.

There are two ways Myar could go with the game premise. One way, Myar is locked in the female gender. This version of Myar would be in a towering rage over the castration of his birthright and be a driving force towards solving their predicament at all costs.

The other way, Myar's talents are more than a match for the magic they stumbled upon. This version of Myar is just as dedicated to helping his comrades, but he encourages them to take advantage of the glorious opportunity that they have. This Myar would be a driving force towards wacky hijinks.

Frankly, I like wacky hijinks. They're much more fun than melodrama ;)
In creativity, meaning.

yesiroleplay

#37
Guinevere
  • Human Female NG Bard 6/Lyric Thaumaturge 4/Sublime Chord 1, Level 11, Init +2, HP 52/52, Speed 30
  • AC 15(+4 Armor, +1 Dex), Touch 11, Flat-footed 14, Fort +4, Ref +10, Will +11, Base Attack Bonus 7
  • Abilities Str 8, Dex 12, Con 12, Int 14, Wis 10, Cha 20
  • Condition None
  • Equipment:

    • -
    • -
    • -

Guinevere grew up to privilege on the demesne of her father, the Earl of Aldbarrow.  The castle of her birth and her residence for most of her short life was only half a day's ride upriver from the city of Westermist, which she visited often.

As a scion of a noble house, she was trained in many things related to the maintenance of social order and civilized rule. And of course, she was trained in the many skills required of a young lady whose main accomplishment in life was expected to be the landing a suitable husband. 

Of these skills, charm and witty repartee were valued highly, and she excelled at them.  But her passion was not for the noblemen of the kingdom or for any man at all.  Her passion was for music.  And the beauty of her clear sweet voice and the skill she displayed at the harp, lap harp, or nearly any instrument she played were remarkable indeed. 

A young woman of her beauty and skill drew many a suitor, few of which failed to note that her father the Earl was a man of substance and that her dowry was thus considerable.  She was at an age where considerable pressure was bearing upon her to choose among these suitors when she was relieved of the decision by a remarkable and quite vexing event: sweet tones of unearthly beauty wafting from the nearby forest drew her deep into the forbidden woods abutting her father's fiefdom.

The source of this wonderful music was a set of strange pipes played by a filthy creature covered in matted hair, his cloven hooves trampling the rotting loam of the forest floor in lively time with his pagan tune.

What followed wasn't courtly or romantic, nor was it gentle. It was powerful, ferocious, and even brutal.  It was irresistible and elemental and harsh and it was glorious, and it filled her young body with wonder and awe and a considerable amount of solid masculine flesh.  Pain so ecstatic it presented as purest pleasure filled her body, exploding from her core to her extremities. She would never forget the earthy scent of forest humus filling her nostrils or the taste of it against her tongue as this force of nature despoiled her chastity, destroying the purity required of a valuable noble bride.

When it was over - finally over - she stumbled out of the forest half-clothed, her outer wear gone and what remained of her under-garments soiled and tattered beyond hope of modesty.  Dirty, bruised and trembling and still experiencing spasms of wonderfully pleasant pain, she collapsed near the village. 

When she woke she was home in her own bed, yet no one would look her in the eye. Conversation stopped when she entered a room, but she overheard talk about sending her to a convent, and other even less palatable solutions to her 'situation'. Even her maids were ill-at-ease around her.

When a minstrel troupe visited the castle, she made alliance with one of the less savory fellows, and shortly after the troupe left the area young Guinevere disappeared from her father's castle.  Jenny didn't stay with the troupe long before joining a rakish young rogue in sorted and storied adventure.  Soon they were joined by others and formed an adventuring band which quickly gained power and renown - it was rumored they could even best a dragon!

yesiroleplay

I was thinking Guin is more 'smart guy' than 'the chick'  - though she could certainly qualify for the latter!

ALSO:
Quote from: Inerrant Lust on January 21, 2012, 01:55:09 AM
I was looking forward to seeing the dim barbarian hulk turn into a ditzy but hot barbarian babe. ;) There's something about a chick who isn't very smart but can rip your arm off and beat you with it...

Quote from: rhev on January 20, 2012, 07:00:33 AM
I feel the growing urge to play the somewhat dimwitted barbarian with a heart of gold.    Ever seen barbarian women?   YOWZA... healthy up top.
Reminds me of a really bad web comic I came across several years ago and quickly abandoned:
http://www.exiern.com/?p=7

Snake

I'm interested too but it seems like things are full now.

Callie Del Noire

#40
Name: Callistar Darkeye.
Race: Teifling Female
Class: Wizard (Evoker) 10

PC sheet

CALLISTRAR   CR 10
Female Tiefling Wizard 10 (Tiefling +1)
NG Medium Humanoid
Init +4; Senses Darkvision (60 feet); Listen +4, Spot +4
Languages Common, Draconic, Dwarven, Elven, Infernal, Orc
---------------------
AC 22, touch 16, flat-footed 18
. . (+4 Dex, +3 armor, +2 deflection, +3 natural)
hp 37 (10d4+10)
Damage Resistance, Cold (5), Damage Resistance, Electricity (5), Damage Resistance, Fire (5)
Fort +4, Ref +7, Will +9
---------------------
Speed 30ft.
Melee weapon +1 Dagger +6 (1d4+1) and
. . Masterwork Quarterstaff +6 (1d6) and
. . Unarmed Strike +1 (1d3)
Ranged weapon +1 Crossbow, Light +8 (1d8+1)
Space 5 ft.; Reach 5 ft.
Base Atk +5; Grp +5

Combat Gear +1 Crossbow, Light, +1 Dagger, Bolts, Crossbow, Masterwork Quarterstaff, Unarmed Strike
Wizard Spells Prepared (CL 10, +5 melee touch, +9 ranged touch):
5 (DC 21, 3/day) - Cone of Cold, Interposing Hand, Overland Flight, Wall of Stone
4 (DC 20, 4/day) - Globe of Invulnerability, Lesser, Ice Storm, Shout, Shout, Stoneskin
3 (DC 19, 4/day) - Alter Self, Extend, Dispel Magic, Haste, Lightning Bolt, Lightning Bolt
2 (DC 18, 6/day) - Unseen Servant, Extend, Flaming Sphere, Flaming Sphere, Protection from Arrows, Scorching Ray, Scorching Ray, Scorching Ray
1 (DC 17, 6/day) - Mage Armor, Magic Missile, Magic Missile, Magic Missile, Obscuring Mist, Shield, True Strike
0 (DC 16, 4/day) - Detect Magic, Light, Prestidigitation, Ray of Frost, Read Magic
Spell-Like Abilities:
. . 1/day-Darkness (1/day) (Sp)
---------------------
Abilities Str 10 Dex 18 Con 12 Int 22 Wis 14 Cha 10
SQ Eschew Materials, Evocation, Extend Spell, Illusion, Necromancy, Racial Skill Bonuses
Feats Craft Magic Arms & Armor, Craft Rod, Craft Wand, Craft Wondrous Item, Eschew Materials, Extend Spell, Scribe Scroll, Wizard Weapon Proficiencies
Skills Bluff +2, Concentration +11, Craft: Alchemy +16, Decipher Script +11, Hide +6, Knowledge: Arcana +16, Knowledge: Architecture & Engineering +16, Knowledge: Dungeoneering +16, Listen +4, Ride +5, Search +9, Spellcraft +18, Spot +4
Possessions combat gear plus Alchemist's fire (flask), Alchemist's lab, Amulet of Natural Armor +3, Antitoxin (vial), Artisan's Outfit (Free), Bag of Holding II (42 @ 57.06 lbs), Bag of Holding III (16 @ 50 lbs), Bit and bridle, Blessed Book, Bracers of Armor, +3, Efficient Quiver (38 @ 11 lbs), Everburning torch, Feed (per day), Flask, Flint and steel, Gloves of Dexterity, +2, Grappling hook, Handy Haversack (51 @ 146.5 lbs), Headband of Intellect, +2, Money, Potion of Cure Moderate Wounds, Potion of Invisibility, Rations, trail (per day), Ring of Feather Falling, Ring of Protection, +2, Rod of Metamagic, Empower, Lesser, Rope, silk (50 ft.), Saddle (Riding), Saddlebags (10 @ 100 lbs), Scholar's outfit, Sealing wax, Smokestick, Spellbook, wizard's (blank), Tanglefoot bag, Tent, Thunderstone, Tindertwig, Wand of Burning Hands, Wand of Color Spray, Wand of Magic Missile, Wand of Silence, Wand of Web, Waterskin, Whetstone, Wine (Fine, bottle)
---------------------
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkness (1/day) (Sp) Cast the Darkness spell once per day
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast without materials, if material cost is <= 1gp.
Evocation You are specialized in casting spells from the Evocation school.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Illusion You may not cast spells from the Illusion school.
Necromancy You may not cast spells from the Necromancy school.
Racial Resistances Resistances: Fire 5, Cold 5, Electricity 5
Racial Skill Bonuses +2 to Bluff and Hide Checks


History: Born to Wallic Darkeye, she was raised as a wizard from the day she was born. Her mother apparently died when she was young and Wallic raised as best he knew, to be a mage. Only when she had proven her skill as an apprentice was she given her leave to go out in the world by her father, because he wished to ensure that she could defend herself.
She's had a long and hard path, fighting the distrust of her heritage but her skill as an artificer and mage along with her rule of sticking to larger cities and taking only the most forthright of contracts has paid off. She has adventured when needed, for funds or magic she hasn't learned yet and has earned a reputation as a sarcastic but skilled battlemage.

Personality: Sarcastic to strangers, Callistar opens up once she has felt that she can trust the person. She's got a wicked sense of humor, as many of her foes know to their chagrin as well as an understated sense of justice. She has worked indirectly when needed to accomplish a goal, such as leaving a note enscribe with Explosive Runes to an alchemist who was known to brew inflammable potions and poisons. She prefers to hide her body and likes to be judged on her sharp mind.

Aoife

So, basically a party of a wizard, a singer, and a rogue so far.

Sally Mae it is!  I'll be playing a Knight.

tuckers02



Ashendar was the only son out of three born to Balkos and Azderal Karach.  Balkos was a famed Paladin while Azderal was a cleric of Tempus.  It was love at first sight.  Ashendar grew up being pushed by his father to follow in his footsteps to become a Paladin while his sisters were to follow their mother's example.  He was trained in the art of battle by his father but Ashendar had a wild streak in him and rebelled against the strict regulations and rigorous training required to become a Paladin.  His mother was overjoyed when he decided to follow after her instead of his father, her competitive streak coming out.

As with all who follow Tempus, Ashendar was intrigued with battle.  Thanks to his father's training and his mother's influence, he easily made the requirements necessary to become a priest of Tempus.  Excelling at everything though made him a bit cocky.  There was no challenge he backed down from and he rarely lost.  Even then it was by a very narrow margin.  After ever victory he would celebrate at the pub and pick up a couple of hotties for the night.

Once his training was complete, Ashendar headed out into the world preaching the gospel of Tempus with his axe and conquering all the cute li'l honeys along the way.  The buffs from his spells complimented his fighting style perfectly and he soon began building a reputation as a badass with a hot temper and a player.  He's made enemies along the way, more as the player since it's rare for someone to walk away from in front of his axe.

Dizzied

My weekend plans took me a little longer than expected...would still love to play in this though, if it hasn't started yet. I see there are a lot of characters starting males, so I may make a female char (for the beginning, anyway) if thats alright.

Perhaps an archer of some kind? Ranger or fighter...alternatively I may make a druid. I'll try to finalize it within the hour.

Inerrant Lust

This is going to be tough deciding. >_<

But yeah, go ahead, as soon as I see I'll make up my mind and post the party roster here, and maybe make an OOC and IC thread too.

Snake

#45

Name: Ragna Sabreheim
Race: Human Werewolf Lord
Class: Ranger 8 (Using Pathfinder Ranger since that and 3.5e are officially interchangable)

Stats: Str 16 Dex 12 Con 14 Int 14 Wis 12 Cha 10 (Wolf or Hybrid form) Str 30 Dex 16 Con 20 (Large Class Animal)

HD: 6d8+12 + 8d10+16
Feats: Quick Draw, Power Attack, Improved Bull Rush, Awesome Blow (Wolf or Hybrid only), Surrogate Spellcasting (Wolf or Hybrid form only), Iron Will, Track, Endurance, Run, Weapon focus (Bite)
Attack: +15/+10/+5  or +22/+17/+12 Wolf or Hybrid Form (Damage: 1d6+5 Claw (Hybrid), 1d8+10 (Bite: either animal form)
Favored Enemy: Humans +4, Magical Beasts +2
Favored Terrains: Forest, Plains
Archery combat style: Rapid shot, Improved Precise Shot
Spellcasting: (2/1)
SA: Trip (animal forms)
SQ: DR 10/Silver (Animal forms), Scent
Spd: 30' /50'
AL: NG

Personality: Easy going and jovial for the most part, Ragna loves a good fight and to spend time with his friends. He makes them easily and is extremely loyal to them as well due to his...split nature.  He doesn't consider himself evil just misunderstood by the populace in general. He doesn't like to travel alone but rarely has to do so; though he feels more at home in the wildneress than in a city but he can manage perfectly well in one.

History: For as long as he could remember; Ragna's always been a werewolf lord, born bigger, stronger, tougher than his mundane cousins.  This has always caused problems for him in his life due to consistent misunderstandings and misfortune. But He was also raised with the influence of a benevolent deity of lycanthropes and doesn't give into more homocial impulses; considering wolves to be noble creatures that're viewed as evil because they hunt "helpless" prey to survive. That's not evil; that's just nature at work in his mind.  Since hew as able to leave home he's been an adventurer, wilderness guide: even a scout or hunter during wartime though he does strive to keep his secret from others unti he can trust them.


Dizzied

#46
Name: Arren Weatherbie
Race: Human
Gender: Female
Age: 23
Class: Ranger7/Fighter4

Arren was borne to a small family that lived on the edge of a forest. Her mother and eight brothers all worked the fields, while her father barreled beer, mead and ale. Though they weren't rich, many families in the region know of Weatherbie's seasonal brews, and more than one bar fight has broken out over who gets the last mug available.

Arren helped her mother and father for most of young childhood, until their small farming village was threatened by a group of goblin bandits. A mysterious ranger from the forest, calling herself Merkala, was hired by the town to help them fight the menace off. With her instruction, the village built stockades, crafted spears, and readied bows for the coming battle. Arren had never seen her village, normally so boring, mobilized in such a fantastic way. When the battle was over, Arren, who'd only been allowed to fetch arrows during the fight, begged the forest huntress to teach her her ways.

Merkala, not nearly as cold as her mannerisms suggested, accepted the girl as an apprentice with the condition that her family provide her with the occasional free barrel of ale. Over the next several years, Arren joined Merkala on several adventures, from helping other villages against ogres to raiding tombs of ancient, evil kings for their gold. Her training included wilderness and survival, but also more formal instruction in the bow. But after nearly 8 years,  Merkala's rival, a shadowy ranger named Veli, found her and challenged her to a duel. In the ensuing battle, Merkala was shot with a poisoned arrow that has left her in a deep sleep.

Arren was heartbroken to see her mentor in such a state. She brought Merkala back to her village, where her family greeted her warmly, happy to see their youngest child making such a name for herself. They are taking care of Merkala, as thanks for how she helped them in the past...and with some research into her father's old books, Arren has learned of a mysterious lotus fruit that, when brewed into an ale, can heal any disease or poison. She has set off to find that fruit.

Well, that was the goal. Two years of wandering and no leads has led her to other adventures. She needs gold to hire scouts, pay for rumors, tolls, and travel expenses. But she can always be found with a skin of Weatherbie ale at her side, right next to a hefty quiver with a few dozen arrows. She swears she will find an antidote to the unusual poison, but sometimes toys with the idea of simple revenge on Veli...

"

Character Sheet
Spoiler: Click to Show/Hide
Strength: 14
Dexterity: 20
Constitution: 12
Wisdom: 12
Intelligence: 8
Charisma: 12
(Stat increases at 4th and 8th level both went to dexterity)

Base Attack Bonus: +11/+6/+1

Feats
Point Blacnk Shot
Precise shot
*Rapid Shot
*Manyshot
*Endurance
Quick Draw
Improved Critical (Comp. Longbow)
Weapon Focus (Comp. Longbow)
Weapon Specialiazation (Composite Longbow)
Ranged Weapon Master (PHB II, if allowed)
Ranged Pin (Complete Warrior, if allowed)
(*Denotes a bonus feat)

Favored Enemies: Goblinoids (+4) and Giants (+2)

Skill ranks (68 pts total)

Climb: 4
Craft (Brewing): 9
Jump: 4
Handle Animal: 4
Hide: 5
Knowledge(Nature): 8
Knowledge(dungeoneering): 3
Move Silently: 8
Survival: 10
Spot: 6
Listen: 4
Sense Motive: 1.0 (Cross-class)

Equipment:
+1 Shocking Burst Mighty Composite Longbow (+2 strength bonus) (19,010gp)
100 arrows (5gp)
Gloves of Dexterity +4 (16,000gp)
Periapt of Wisdom +2 (4,000gp)
Bracers of Archery, lesser (5,000gp)
+2 Shadow Mythril Shirt (8,850gp)
Boots of Striding and Springing (5,500gp)
+1 Handaxe (2,301gp)
Amulet of Natural Armor +1 (2000gp)
Ring of Protection +1 (2000gp)
Potion of Invisibility (300gp)
x2 Potion of cure moderate wounds (600gp)
Bedroll
x5 Torches
x3 Sunrods
Flint and Tinder
Chalk
x3 Parchment
Rope, 50ft
Grappling Hook

(Few other things to add, like spells and animal companion, but will have to do them in a bit)

Callie Del Noire

Quote from: yesiroleplay on January 21, 2012, 11:40:58 AM
I was thinking Guin is more 'smart guy' than 'the chick'  - though she could certainly qualify for the latter!

ALSO:Reminds me of a really bad web comic I came across several years ago and quickly abandoned:
http://www.exiern.com/?p=7

Exiern isnt' that bad.. i can see a few of the characters burning down the clothing store she went to. :D Especially when the tentacle beast is unleashed. :D

http://www.exiern.com/?p=28

yesiroleplay

Exiern had some really funny moments and a few good story arcs (some of which were dumped because the original writer was worse than bad as a graphic artist, even if he was a good writer.)

Personally, I'd take good writing with bad art over what Exiern has degenerated into.

Callie Del Noire

Quote from: yesiroleplay on January 22, 2012, 02:48:37 PM
Exiern had some really funny moments and a few good story arcs (some of which were dumped because the original writer was worse than bad as a graphic artist, even if he was a good writer.)

Personally, I'd take good writing with bad art over what Exiern has degenerated into.

Agreed, it has definitely slipped a bit from time to time. Right now I'm happy to see Tiff is back to being an asskicker rather than whishy-washy but we shall have to see how it goes.

Inerrant Lust

Okay, I'm going with the following;

Arren Weatherbie (Female) Dizzied
Guinevere (Female) Yesiroleplay
Ashendar (Male) Tuckers02
Callistara Darkeye (Female) Callie Del Noire
Tallyrand Ambroise (Male) Muse
Myar (Male-ish?) Ryvaken

Any preference on the thread location? If I didn't already have eight thousand RPs going on there, I'd say Exotic Small Groups. :P

One more wouldn't hurt I suppose..

Snake

#51
Awww bummer. I guess they were the best out of the bunch or ones you simply liked more XD

Can I ask what it was I did wrong if anything? So I can add it to my list of things to work on.

yesiroleplay

I think Non-Con: Exotic Small Groups seems most appropriate - simply because I'd rather not have the restrictions of a "light" game, even if we never go beyond those restrictions

tuckers02


Callie Del Noire


tuckers02

Quote from: Snake on January 22, 2012, 03:30:50 PM
Awww bummer. I guess they were the best out of the bunch or ones you simply liked more XD

Can I ask what it was I did wrong if anything? So I can add it to my list of things to work on.

Well, one thing i noticed Snake, and this is just an observation and not a criticism.  The game is level 11.  You had a wolf lord that had 6HD and a +3 Level Adjustment.  That means that you could only have 2 class levels (6+3+2=11).  Your current character concept was 6 levels higher than everyone else.  When dealing with monster classes, it's one thing a lot of people forget about and is overly complicated (like the rules for turning and rebuking).  A lot of players complain about the Level Adjustment rules but it's the best way that Wizards could think of to offset the balance of having monsters with special abilities in a mid to high level party.

Ryvaken

Woot! I thought a trapfinding build would improve my chances. No one ever wants to play the rogue or the healer *_*
In creativity, meaning.

Inerrant Lust

#57
Another part of it was, and I'm sorry I didn't say this because I was juggling a lot of things already, the transformation between man(or woman) and werewolf (Or Were-she wolf) on top of the transformation between genders seems like a bit much. :P It's a bit exotic for the idea of the party, as I had to be convinced even for the changeling. (Still not sure how that'll work out entirely...)

And who doesn't ever want to play the rogue anyways? I <3 Rogues. :D

Huzzah!

tuckers02

#58
Oh, I love rogues.  One of the first things I do is get the Darkstalker feat.  Can't go wrong being able to sneak attack creatures with Blindsense, Blindsight, Tremorsense, and Scent.

PS.  I'll create my spell list once I know what my character knows we are going to be facing.  Does the characters know we're going against a dragon?  Do they know what kind of dragon?  Do they know what other minions they are going to be facing?  Once I know the answer to those questions, I can create my spell list.  Luckily I'm not limited to set spells like Wizards and Sorcerers.

Callie Del Noire

Quote from: tuckers02 on January 22, 2012, 05:41:10 PM
Oh, I love rogues.  One of the first things I do is get the Darkstalker feat.  Can't go wrong being able to sneak attack creatures with Blindsense, Blindsight, Tremorsense, and Scent.

PS.  I'll create my spell list once I know what my character knows we are going to be facing.  Does the characters know we're going against a dragon?  Do they know what kind of dragon?  Do they know what other minions they are going to be facing?  Once I know the answer to those questions, I can create my spell list.  Luckily I'm not limited to set spells like Wizards and Sorcerers.


ppbtt...

<hand's a sheet of paper to tucker> feel free to read it.

Spoiler: Click to Show/Hide

I memorized explosive runes today! BOOM!


ShadowFox89

Let me see that first....

*uses Voracious Dispelling on the note*
Call me Shadow
My A/A

Callie Del Noire

Quote from: ShadowFox89 on January 22, 2012, 06:04:10 PM
Let me see that first....

*uses Voracious Dispelling on the note*

ahh ah!

It's been established.. mage blows up rogue.. no interferring!

tuckers02

I once played a Svirfneblin Rogue in an underdark game that killed his party's priestess to gain favor with a higher ranking priestess.  The rest of the party then hunted for him but never found him.  The higher ranking priestess then rewarded him by geasing another rival priestess to be his 'servant'.  He then repayed that priestess by opening the gates of Menzoberranzan from the inside for an army of Duergar.  The priestess promptly cast 'Invisibility Purge' and killed him but he was forever praised by the Duergar as the hero in the downfall of Menzoberranzan.

I then had a Drow True Necromancer that the GM mistakenly sent two Crypt Chanters against.  After rebuking them, we then came up against a clan of Yuan-ti.  Then with my 9 crypt chanters, 4 Drow skeletons, 2 zombie ogres, and a zombie bullette; we attacked a Drow outpost.  Within a matter of weeks, I had conquered the entire Underdark and turned it into an undead wasteland.

Callie Del Noire

Quote from: tuckers02 on January 22, 2012, 06:27:26 PM
I once played a Svirfneblin Rogue in an underdark game that killed his party's priestess to gain favor with a higher ranking priestess.  The rest of the party then hunted for him but never found him.  The higher ranking priestess then rewarded him by geasing another rival priestess to be his 'servant'.  He then repayed that priestess by opening the gates of Menzoberranzan from the inside for an army of Duergar.  The priestess promptly cast 'Invisibility Purge' and killed him but he was forever praised by the Duergar as the hero in the downfall of Menzoberranzan.

I then had a Drow True Necromancer that the GM mistakenly sent two Crypt Chanters against.  After rebuking them, we then came up against a clan of Yuan-ti.  Then with my 9 crypt chanters, 4 Drow skeletons, 2 zombie ogres, and a zombie bullette; we attacked a Drow outpost.  Within a matter of weeks, I had conquered the entire Underdark and turned it into an undead wasteland.

We were playing a campaign where we were moving against an invasion from the underdark. Our biggest task was to take out a Koa-tu city. We snuck in and scouted the perimter. Then we damned the river above them, using Move Earth and Walls of Stone (scrolls are handy) Then at the high point..we turned the 'choke point of the damn (which was a wall of stone) to mud..and the let several MILLION tons of water take out the lower districts while our priest used a spell of spacial folding to get in behind the leaders as they came out to save the day. We unloaded and killed half the leadership in an hour instead of a two week siege. :D

tuckers02

One of my favorite monster races are pixies.  I once created a pixie rogue 11/warmage 5/wild mage 6 character for a Gestalt arena game once.  You had to make a caster level check in order to see through the invisibility with a divination spell or spa and she could cast 'Disintegrate' as a flatfooted touch spell 4 times for between 26-31d6 damage if they failed the fort save or 11d6 damage if they succeeded.  She only lost once.

I then made a 2nd level pixie monk that had an AC of 39.  That only used the core books.

ShadowFox89

 One of my favorite monstrous race characters was a kobold warblade, level 15.
Call me Shadow
My A/A

Callie Del Noire

Mine was a Fey'ri gestalt Bard/Warlock-Acolyete of the Skin. Redefined 'Social Monster'

Aoife

Well darn, now we have lots of fight people...

Hrm...

Cleric!  I summon YOU!

tuckers02


Aoife

Missed the point about a chosen group too :D

Anyway folks, have a whole bunch of fun! Maybe next time for me :)

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Talyrand Ambroise
Chaotic Good
Human
Male

Class:  Swashbuckler 6, Duelist 5

Swashbuckler, lover, man among men, *coughprettyboycough*, is a wise cracking ladies man with a flashing rapier blade who

doesn't quite realize that he's somewhat efeminate. 




Strength   12   +1
Dexterity   14   +2   18 +4   
Constitution   14   +2
Intelegence   18   +4
Wisdom      8   -1
Charisma   14   +2   18 +4

Hit Points   99

Armor Class:   22   (Bracers of Armor +3, Dexterity +4, Dodge +4, Deflection +1)
--Flat Footed   14
--Touch      19

Fortitude   6 +2 +0 +0 =d10+8
Reflex      6 +4 +3 +0 =d20+13
Will      3 -1 +0 +0 =d20+2

Iniative   d20+6

Base Attack   +11
--Melee/Grapple   +12
--Ranged/Finesse +15 +10 +5

+1 Rapier
--TAB:      +16 +11 +6
--Damage   2d6+6
--Critical   15X2
--Sheds light in a 20 foot radius. 
--Free Draw from within 30 feet. 

+1 Quick Loading Hand Crossbow
--TAB      +16 +11 +6
--Damage   d8+3
--Critical   19x2
--Amunition   100

Class Abilities: 
Grace +3
Insightful Strike
Weapon Finesse



Feats: 
L 1:   Aprentice: Performer
L 1:   Crossbow Sniper 
L 3:   Versatile Performer
L 6:   Mobility
L 9:   Improved Critical: Rapier

Skills:
Ballance      13
Bluff         14
Diplomacy      9
Escape Artist      14
Jump         14
Perform: Versatile   14
Sense Motive      14
Speak Languege      1
Spot         6
Tumble         14

Common
Draconic
Elven
Giant
Gnomish
Sylvan



Stuff and Stuff:  66,000
16,000   Gloves of Dexterity +4
20,000   Rod of Spleandor


8,335   +1 Quick Loading Hand Crossbow
    10   100 Standard Bolts
9,000   Bracers of Armor +3
3,815   +1 Illuminating Rapier set with a Least Crystal of Return

   500   Magic Bedroll
   800   Magic Feedbag
2,000   Ration Box
2,000   Heward's Handy Haversack
3,500   Ring of Protection +1 and Endure Elements
   Explorer's Outfit
   Flint and Steel
   Silk Rope and Grapple, Shovel, and Crowbar

Platinum   1
Gold      9
Silver      9
Copper      10
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

yesiroleplay


Marie Reynolds

So is their still room for more characters?

Inerrant Lust


rhev

Inquiring minds want to know:  Will you post a link to the in character thread when it gets started?   So we can read along?

Inerrant Lust

No problem.

:P

And yes, Muse, post that sheet in teh OOC thread! :P

yesiroleplay

#77
Guess I'd better get those spells picked...
At 2012-01-23 13:53:54, yesiroleplay (uid: 22051) rolls: 1d20a11 Result: 24: DC 21 Will
At 2012-01-23 13:55:35, yesiroleplay (uid: 22051) rolls: 1d20a1 Result: 3: initiative

Edit - initiative is 3, so I won't post for a while, but her action/s are:
immediate:  cast inspirational boost
standard: begin bardic music/inspire courage
move: activate badge of valor

Total bonus to fear saves, attack, and damage from inspire courage is +5
+2 base (vest of legends makes effective bard level 11), +1 from song of the heart feat, +1 from inspirational boost, +1 from badge of valor = +5

Dizzied

Teehee...forgot about dragon's frightful presence. ^^;  This might be a short fight for Arren.

yesiroleplay

Since Gwen made her will save - everyone else will get a +4 to their saves vs fear from inspire courage.

... of course, that won't kick in until her initiative of three...

Callie Del Noire

Quote from: yesiroleplay on January 23, 2012, 02:41:57 PM
Since Gwen made her will save - everyone else will get a +4 to their saves vs fear from inspire courage.

... of course, that won't kick in until her initiative of three...

Good thing I made mine way up there at Init 24! (I shudder to think the karma I'm building with that roll)

tuckers02

I should be able to get my IC post up tonight sometime while I'm at work.  Until then, I'll work on getting my spell list up.

tuckers02

We've got an emergency meeting at work so it will take me longer than I thought for the post.  I'll try to have it up before morning though.

Dizzied

Hm...should I be posting an action like everyone else? In the past, I've always waited until my turn in initiative order to say what my character will be doing.

yesiroleplay

I was waiting for my 3 initiative to post IC, actually

Inerrant Lust

Y U NO POST IN MEH OOC THRED? D:

Feel free to post whenever, initiative is more to determine whether the good or bad guys go first. Since the dragon hasn't done anything but be scary, it's not quite that important at the moment. :P

yesiroleplay

Quote from: Inerrant Lust on January 23, 2012, 07:25:13 PM
Y U NO POST IN MEH OOC THRED? D:

Feel free to post whenever, initiative is more to determine whether the good or bad guys go first. Since the dragon hasn't done anything but be scary, it's not quite that important at the moment. :P

I was actually waiting for Muse to post his character there, so the characters would be the first posts..


Yes, I can be anal.

Inerrant Lust

To be fair, I was hesitant to post there as well for that very reason. :P

Well, maybe not the first post, but having all the sheets on the first page would be convenient.  ::)

tuckers02

That's exactly why I haven't posted there.

Callie Del Noire

Quote from: Inerrant Lust on January 23, 2012, 07:35:17 PM
To be fair, I was hesitant to post there as well for that very reason. :P

Well, maybe not the first post, but having all the sheets on the first page would be convenient.  ::)

You can always create a character sheet thread.

Dizzied

Quote from: yesiroleplay on January 23, 2012, 07:18:04 PM
I was waiting for my 3 initiative to post IC, actually

Same here. =\

I'll post an action in case Arren doesn't run away screaming.

Muse

Hi folks!  I'm here now! 

*Hurries to get up his sheet and find out what he's missing.* 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

yesiroleplay

I think Gwen's +5 did help someone save, but it wasn't Arren
edit:  yay Muse!

Muse

Ooh!  Inspire courage!  My will save is usually sucky, but that makes 25!  *Dances* 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Zaer Darkwail

Pity I got busy and had no chance make even writing of the concept :P. Anyways have fun guys (and thanks for link to web comic). Now try catch up in other threads and games where I GM....