(Closed) Mercedes Thompson Universe RP: Portland-OR

Started by Diablerie, August 12, 2011, 01:40:51 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Diablerie

Hello!

For a long time I've been wanting to do an RP set in this world and finally, I got the guts to actually do a thread here and see how many were interested.

For those who don't know about these two series that center in the same universe, here is a little info about them:

QuoteThe Mercedes Thompson Series is a series of urban fantasy novels written by Patricia Briggs that follow the adventures of Mercedes (Mercy) Thompson, a Native American shapeshifter who was raised by Werewolves. The series is set in the Tri-Cities area of Washington state in an alternate world in which Werewolves and certain types of the fae have been forced to reveal themselves to the public.
The Alpha and Omega series revolves around this same alternate world and centers more on the wolves than Mercy herself. ^_^

* If you have any questions please post them or sent them to me and I will answer them as best as I can! ;D


UPDATE:

*We have started with the Group RP!

OOC THREAD
-------> You will find the IC threads in the first post! Please, remember to read the code of conduct and drop a 'Hello!' to let us know you are joining us!

CHARACTERS GALLERY
-----> New characters and NPC have been added and will be added as the time passes on, please stay inform and get to know their histories/power/ etc.

Main Story Plotline:

Different killings are plaguing the city of Portland. The M.O. of the killings vary and all of them imitate a certain supernatural species living in the area. The humans will begin to notice that not a normal killer is doing the killings. All eyes are starting to focus on the Fae and Werewolf communities to the point that they are being blame for the killings. The supernatural hate groups are wanting the head of the killer and will do all they can to put the spotlight on Portland's supernatural species, their objective is to show the whole world the monsters these creatures are.

Different other small plots would be taking place with the characters and their relationships with each other.


------>If you are interested: Create a character sheet and sent it to me for approval! (Remember that it is never too late to join in.)


Characters & Players:

Werewolves

Alpha of the Oregon territory/Rory McGregor/rocknrolla

*Second in command/Victoria “Tori” Tyndall/Kokaine

*Aiming for third in command/Travis Knauff/Hekate

*Fourth in Command/Boris Lint/rocknrolla

*Omega/Cleopatra Selene Harrison (goes by Selene)/Caela

*Dominant/Johnathan “Jimmy” Owens/Kokaine

*Seventh ranked male/Jeremiah Holmes/NPC/Idariel

*Submissive/Devon Harris/Kokaine

*Submissive/Sasha Dupree/Idariel

Walkers

Owl Walker/ Shawnee Dakota Fisher/Kuje

Black Jaguar Walker/Hirano Akiko/Akiko

Wolf Walker/Nizhona Haloki Stormrider/Haloriel

Wolf Walker/Blair Taylor/Codexa

Witches

Gray witch/Rosa Quinn/Haloriel

Fae

Spokes Person & Justice Bringer for the local Fae community/Caileigh Ann Smith/NPC/Hekate


Fae Lord who works for the Gray Lords/Liam Riordan Conlaoch/Idariel

Beast Lord/Accalia (Diana Hunter)/Callie Del Noire

Vampires

Vampire Queen/Macha Mong Ruad 'The Red Queen'/Kokaine

Senior Adviser to the Ruler/Aloysius Breckenridge/Haloriel

Adviser to the seethe ruler/Erikh 'The Adviser' Reicher/Qt

Lone Vampire with alliance to the local seethe/Rosslyn/Caela

Humans

Human EMT with a splash of Fae blood/Araceli Marisol Pereira/Idariel

undisclosedtoyou

Would you require potential players to have read the material first?  If not, and if there's a wiki with enough information about the setting, species, etc.  Than I could see myself being interested.
"Not all who wander are aimless.  Especially not those who seek truth beyond tradition, beyond definition, beyond the image."
O/O's ~ A/A's ~ Avi's

Diablerie

Hi undisclosedtoyou!

Awesome question and thank you for asking it!

No, I wouldn't required it, because if the game was to happen it will be focus on our made up characters and the place where we choose for it to happen, than the characters from the series. Of course, I would be really happy if people could read the basic characteristics of each of the species presented in the series since I want it to be based on the universe. (I hope this made sense u_u Too early in the morning right now and my brain is muddled lol)

As for a wiki there is one:
The_Mercedes_Thompson_Series


  • Be warned that it goes more into detail on what happens on each book of the series than explaining the species/behaviors/etc.
  • However I plan to post very soon the different species/ their behaviors/ who rules them and their status right now in 'our' society.

    undisclosedtoyou
    If you want to series drop me a message and I could sent to you an email with the books

    Hope this help and I really hope you join in! ^_^


Diablerie

WEREWOLVES: (*Information taken from Patricia Briggs site! She is the whole mastermind behind this!)


Things Patty has said concerning the wolfs:
-->Wolf magic doesn't come from the moon, it's internal; part of what makes a werewolf a werewolf.
-->Originally the Weres were all Europeans, they came over with the rest of the immigrants


Werewolf information (General Behavior and the likes):
->They have a tendency to do well in the military and secret government agencies. This does not mean that all of them work for the government, some wolves have jobs as teachers/firefighters/Dentist/etc.

->Despite all the physical benefits they gain, the average lifespan of a werewolf from his first Change until his death is ten years (See below toward why they don't last long...In other cases this isn't true. If a human is more in control of it's werewolf then the person last longer).

->Most werewolves die in dominance fights with other werewolves (this is why most of them don't last long).

-> Werewolves' instincts are inconvenient--that's why they don't tend to live long (See).

->Werewolves are hot-tempered and aggressive, but they aren't of an evil nature.

->Some werewolves can tell if a person is lying (because they have overdeveloped their smell sense, which lets them take in the changes one person may have on their perspiration or scent).

->As werewolves age they gain abilities.

->Werewolves talk as if they and the wolves they shared their skins with were one; some werewolves had nothing more wolfish about them, even in wolf form, than a nasty temper and a need to kill things that ran from them.

->Wolves communicate well without words, it is all in the body movement.

->Werewolves, like their natural brethren, are territorial, and they don't share their hunting ground easily with other predators.

->Werewolves tend to lose their human halves when badly injured, but they can be recalled to themselves by a mate or by a more dominant wolf.

->Wolves are blunt creatures, mostly impatient with the soft-pedaling that the rest of the world considers politeness.


What does the werewolf look like?

->Werewolves usually have markings that are more doglike than wolflike.

->Werewolves are very densely muscled; they tend to have a difficult time swimming even if they want to, because, like chimpanzees, they have too much muscle and not enough fat to float.

->For all their size werewolves still resemble their graceful cousin the timber wolf more than the mastiff or Saint Bernard who are closer to their weight.

->Werewolves can run faster than greyhounds.

->Werewolves' front legs are built more like a bear's or a lion's than a timber wolf's/

->They aren't really built for running, they are built for fighting, and there is a deadly beauty to them that comes out only in battle.

->Cells repaired themselves and removed damage of age, disease and experience (they heal fast).

->Cannot be mistaken for wolves; much bigger and a lot scarier.

->They have strength; semi-retractable claws and inch long fangs.

->Werewolves don't like the heat.

->They are very good at sensing arousal; not just smells, but elevated temperature and increased heart rate.

->Arousal in werewolves tends to bring out the fighting instinct in all nearby males.

->To others they have a distinctive musk-and-mint scent.

When encountering a werewolf do this:
-> Werewolves respect bravado.

-> The trick with werewolves is to never confront them straight on.

-> Werewolves don't take to strangers well. So if you meet one try to introduce yourself nicely!

->Some werewolves can tell if a person is lying (this is because they have overdeveloped their smell sense which let them take in the changes one person may have on their perspiration or scent). So, never lie to a wolf!

->Showing weakness to another is a sign of trust.


If you want to survive a meeting with a werewolf...Don't do this:

-> Never make a werewolf feel cornered; a cornered wolf is a dangerous wolf.

->The trick with werewolves is to never confront them straight on.

->Fear brings violence out in the wolves.

->Never make eye contact with them if you are not ready to take up a fight. If you aren't as dominant as the wolf you are daring, then you could die.


How do you become a werewolf? (Information on the first change and shifting)

->Any person bitten by a werewolf doesn't turn into another werewolf; it takes an attack so vicious that the victim lies near death to allow the magic of the wolf to slip past the body's immune system.

->Most disabilities would be healed by the change.

->Most people don't survive the Change if they're already too sick.

->Usually when a wolf lives through the Change but doesn't survive his first year, it is because the human cannot control the instincts of the wolf.

->Werewolves can take as much as fifteen minutes to shift shape.

->Shifting is not easy or painless at the best of times, and it is worse without the aid of the moon's call (Full moon). The whole magic of shifting leaves them a bit grumpy for a couple of minutes afterward.

->Sometimes the shift helps werewolves heal faster; usually the shift from human to wolf but the other way works as well.

->Females don't survive the change as well as males that is why they aren't as many and they are treated as treasures.

----->Protocol about changing someone into a werewolf:
------->No one can be changed against their will.
------->Second is that no person may be Changed until they have been counseled and passed a simple test to demonstrate that they understand what that Change means.
------->There are occasional attacks by rogue werewolves; it is one of the duties of a pack to kill the rogues and find their victims.

The Effects of Silver:
->Werewolves scar with wounds caused with silver, if not treated fast.

->Prolonged exposure to silver increases sensitivity.

->Silver ammo makes wounds that don't heal fast; there is a chance of bleeding out.

->Silver is harder than lead, and the bullets sometimes blow right through and leave the wolf sick, in pain, and alive.


How to kill a werewolf:

->First and foremost, werewolves are too tough to die easily.

->There aren't many options for them to commit suicide.

->The first popular option to killed a werewolf is death by another werewolf.

->The second is drowning.

Pack Information:
->Packs sometimes take their public name from their leader; more often they find some geographical feature in their territory.

-> Packs usually settle in bigger areas where they can hide better, or, rarely, in smaller places where they can take over.

->Packs only moved into open territory or territory they had killed to take.

->The pack is always aware on some level of the other pack members; they know when one of their own was in distress; they know when one has died

->The average pack is 20-30 wolves; they fluctuate depending on how jobs and moving goes.

->Wolves are added into a pack by passing blood and flesh to a new member from the Alpha.

->Walkers are able to join werewolf packs.

->Traditionally packs are informed and introduced to those who intend to become members.

->As a member of a pack, one is all but immune to enthrallment from outside sources.

->Pack bonds are not built to subdue individuality to the Alpha or enforce behavior of any kind.

->A pack needs all its differences and they find strength in that.

->There are all sorts of protocols they insist upon when a new wolf comes into someone else territory.

--->COMPLEXITIES OF PACK DYNAMICS:

-->It is a matter of safety to always know where you rank in the pack.

-->Pack trouble stays within the pack.

-->Wolves are meant to run in a pack (this does not mean that lone wolfs don't exist).

-->A pack won't accept a wolf who causes too much trouble.

-->Wolves who can't control themselves are eliminated for the safety of the pack.

-->The werewolves are strongly discouraged to discuss the matter of being a werewolf with anyone other than permanent mates; punishment for disobedience is harsh.

-->Werewolves, outside of a well-run pack, will kill the wounded or weak.

-->Once in a pack, only the Alpha or the member can break it.

-->Pack law is necessarily brutal.

-->Packs are dictatorships; the Alpha makes the ruling and all must follow.

-->The 2nd and 3rd position in command of a pack-- in most cases the ranks are so close that there is always some tension between the wolves who held these, especially without the Alpha around.

-->Dominance among werewolves is a combination of force of personality, strength of will, physical ability and a component of other that can't be explained to anyone without the eyes, ears, and nose to sense it-and those with the proper senses wouldn't need it explained; willingness to fight is as close as it can be explained.

--In the best of scenarios, an injured wolf will be protected by his pack mates.

(Continuation below this one...)






Diablerie

 THE MARROK

Name: Bran Cornick-> In the series. He is the oldest werewolf in the new world and possibly in the old world as well.

->He is made Alpha of all the Alphas and by the power of that, able to take on any other.

->Kills any werewolves who allow the wolf to lead and the man to follow; preventing-mass-slaughter sorts of reasons.

->This status gives him enough power to overrule any alpha's final ruling.

->the Marrok and his pack have oversight of all the werewolves in North America.

ALPHA'S:

->Alphas are uncomfortable outside their own territory and interact badly with other Alphas.

->The only thing it takes to be an Alpha is power, not intelligence or even common sense.

->Alphas, especially the Marrok, never look away when others are watching them.

->Alphas can help control the wolves of newly Changed werewolves.

->The pack is sworn to obedience to the Alpha.

->Penalty for disobeying a direct order from an Alpha is brutal.

->An Alpha never admits weakness in front of the pack.

->Meeting an Alpha on his home territory puts him in a superior position.

->Being an Alpha isn't easy; it's a lot of responsibilty, a lot of work.

->if a pack member is hurt, flesh and blood of the Alpha can help heal him.

->it's not an easy matter to oust an Alpha, in North America, that never happens without the consent of the Marrok. (Though since we don't know if the Marrok will be a character, this may not count.)

->Alphas heal faster then regular wolves due to the power of his pack.

->Strong Alphas can force the change on another wolf.

->They are obsessive control freaks >.>

Dominant Wolves:

->it's hard for a dominant wolf to hurt a submissive wolf--if he's sane--their instincts tell them to protect them.

->Dominant wolves heal faster than submissive wolves.

->When an extremely dominant werewolf meets someone's gaze with his wolf in the fore, even humans bow to their knees.

->Arguing with dominant wolves could have unpleasant results.

->Really dominant wolves can add a push into their voice; like a command.

Submissive Werewolves:

->A submissive werewolf is not incapable of protecting himself: he can fight, he can kill as readily as any other.

->They don't feel the need to fight-not the way a dominant does.

->They are a treasure in a pack; a source of purpose and balance.

->Protecting a submissive is far more rewarding because a submissive will never wait until you are wounded or your back is turned to see if you are truly dominant to them.

->They unite the pack with the goal of keeping them safe and cared for.

Omega Werewolves:

->There are more male Omegas--because there are more male werewolves. The female population of Omegas is not that big.

->Like dominant werewolves, being an Omega was mostly personality when human.

->Omegas serve much the same purpose in a pack as submissives, but more so.

->Not constrained by an instinctive need to obey a more dominant wolf. Omega's are the only wolves who could go against an order made by the Marrok himself if they want to.

->Has all the protective instincts of an Alpha and none of the violent tendencies.

->They don't answer to the pack structure; they are considered to be out of it.

New Werewolves:
->New werewolves have to be taught how to use their senses

->There is a support structure to educate the new wolf, to keep him and everyone around him safe.

->A new werewolf just doesn't stand a chance against the older ones.

->One of the danger signs watched for in a new werewolf was a sudden change in personality or mood that seemed to have no obvious cause, an indication that the beast was gaining control of the human.

->The wolf can supersede the man often in newly Changed wolves; they are vicious, unpredictable, and dangerous even to the people they love.

Lone Wolves

->A lone wolf is considered an outcast.

->A lone wolf is a male that either declines to join a pack or cannot find a pack that will take him in; females are not allowed that option.

->Lone wolves are, in general, an odd bunch, dangerous to themselves an others.

---->Rogue Wolves:
---->A rogue is a wolf who has no official standing.
---->When tracked down a rogue is given the opportunity to join a pack; lone wolf under the Marrok's rules, or killed.

Female Werewolves
->A mated female takes her pack position from her mate, but unmated females were always lower than males unless the male was unusually submissive.

->Unmated females belong to the Alpha.

->Werewolf women can't have children.The change is too hard on the fetus. They miscarry in the third or fourth month.

->Werewolf women miscarry at the first full moon.

->Human women miscarry a little over half of the children they conceive by a werewolf father. They can carry to term only those babies who are wholly human.

Little Facts:

*Wolves stop aging in the mid twenties to thirties, which is when our human bodies start to break down. If a child survives the changed they will age until they reach that number.

*If they don't heal properly bones must be broken for them to heal properly.

*Most packs the males have the authority, but this doesn't mean that it is unspoken for a female to occupy a position of power in a pack.

*Moonstruck:When the moon comes, you can't stop the change. When moonstruck the werewolf would kill anyone near him. Out of control through no fault of their own.

*Moon's Call:When a wolf's voice [maybe the Alpha only] holds the power of the moon. Died away to silence but not an empty silence; more like the deadly quiet that precedes the start of the hunt. Wolves answer to their alpha no matter what during this, even lone wolfs if called on command appear.

*Shadows Spell: Used by packs to conceal fights or kills or anything else they didn't want the rest of the world to know about.


*The Reveal: Not all wolves had to go through this, only the alphas and other powerful wolves. Anyone who decided to do this not only gets the help from the Marrok (even financially) it also awards protection to them. This was done to avoid any blackmail that happen since the technology continued to advance and it was possible that humans would find on their own the truth.

(IF YOU HAVE MORE QUESTIONS- PLEASE LET ME KNOW!




Diablerie

#5
Walkers
They are shifters who can only change into one certain animal. Up to now the only walker's who have been shown around the series are descendants from Native American tribes who bear the gift. They are supposedly bless by one of the animal gods.

Mercedes Thompson is a Walker-Turns into a Coyote.

Other Walkers can turn into:
*Wolf-They don't need to be bitten (Think of them as normal size wolfs with unnatural color eyes).

*Thunder bird.

*Hawk.

*Lynx & Mountain Cat.

*Bear

And I think it goes on and on, but up to now those are the only walkers we know of.

*Sometimes confused by Skin-walkers, they are different because they do not killed to get their power, they are just born with it.

*Humans do not know they exist, they think of them as myth creatures. Other supernaturals don't know they exist as well, except for some of the werewolves and the vampire community, who once hunted them into extinction for their supernatural abilities.

Callie Del Noire

You allowing Faerie or Witchs into the mix?

I figure Sorcerers are out right off.. scarey evil folk. No one rational lets a demonic entity into their body/mind. Scary things happen.

Diablerie

#7
Vampires

Who rules them and enforces justice: Lord of the Night/The old one/ The Master *Isn't a known character in the series; he is just mention. Lives in Milan.*

*The vampires never called each other by names since they believe that they could attract evil by that. They give each other titles to address themselves. (Ex: The teacher, The Wizard, The Courtier etc.)

*Some lived within a seethe or coven ( a small palace where a king/queen- always the oldest vampire there- rules them). They can live in peace with the werewolves and other supernaturals since they avoid claim for territories and stay within the safe walls of their home.

*Some vampires may not want to live inside the seethe, so they opt for a space of their own still answering to the king/queen of the territory they live in.

*They drink human blood, though some prefer werewolf blood.

*They die because of the sun or fire, though some powerful vampires have the ability to walk during the day thanks to magic. They can also be decapitated but afterward they need to be burn.

* They can own their menagerie of human feeders. It is a whole process for someone to turn into a vampire, some of it is still unknown though I believe it is the same way as in the movies. Drink until the person is about to die and share your blood with them.

*Like some werewolves when they passed the change they acquire certain abilities or powers. Some can see the future and others can do magic. Some can fly or move from place to place by appearing and reappearing or feed from their donors from a distance or call the dead. The list goes on.

->>>If your master or mistress has a certain talent then it can be possible that it transfers to you.


*They are very powerful and even the werewolves are susceptible to their charm.

*If any vampire breaks the rule establish by the seethe in power, they pay with death.

*Vampires dislike walkers and skin-walkers:They almost exterminate them and all because the walkers can find their secret lairs and homes; they hunted the vampires. Although they don't hunt them anymore since not many are left and none know how to control such powers.

*They need to be invited into a home...They dislike very much religious artifacts; if someone has enough faith in something they can't harm them.

*They are still hiding from the public and will be for a long, long time.



Quote from: Callie Del Noire on August 12, 2011, 10:25:01 AM
You allowing Faerie or Witchs into the mix?

I figure Sorcerers are out right off.. scarey evil folk. No one rational lets a demonic entity into their body/mind. Scary things happen.

Yes! Faerie and Witches/Wizards and (maybe) Sorcerers (though they don't happen enough) are allowed, I'm going to be posting the species profile in about a few minutes for each. ^.^

Though if many request for the sorcerer not to happen the we can take the sorcerer off :D

Diablerie

#8
Faepology  n. The scientific study of the origin, the behavior, and the physical, social, and cultural development of the fae.

What are the Fae?
->The Fae are a vengeance hungry race. You may know them as Faeries, but never ever called them that to their face.


Fae facts (Behavior and the likes):
->The Fae are whimsically evil-which means if you annoy them, you are likely to cease to exist--or wish that you might cease to exist.

->The Fae aren't very organized, and tend to ignore other people's problems.

->They are old creatures and they tend to follow the old laws of their people. They don't take change lightly.

->The Fae are a secretive people, and even the risk of disobeying the Gray Lords' orders is not worth giving up all of their secrets.

-> A lot of Fae are predators by nature, and among the things they like to eat are people. This has been banned though, but it doesn't mean that it does not happen.

->Fae often say things that sound odd to human ears.

->With a Fae it was always a good policy to bring an extra gift in lieu of a "thank you".

->They are cursed with the love of beautiful things and no ability to create them. Not all fae, of course. But many of those that are most deeply steeped in magic give up creative abilities of all kinds

->Fae are not able to tell a lie...but truth and honesty are rather different. They can also detects lies. They are very good at making you think they are saying one thing, when they mean another.

->Fae who are suspected of crimes tend not to survive to need lawyers.

--->What kind of Fae exist?

-----> That is a question that is very tough to answer. There are water fae, forest fae, air fae, fire fae and even what some call 'Gremlins', though the ones who go by that name admit that it's just the closest thing to their nature and are not really Gremlins.

->Gremlins, along with some other Fae, can manipulate metals and are not allergic to them like most of the Fae's are supposed to be. These are very hard to find though.

---->If you meet a Fae, beware of:

---->Talking about them too directly, this lets them listen into the conversation you are having.

----> Asking for favors, not only will it put you in-debt with them but also they may think of it as if you are insulting them.

----> NEVER-EVER-EVER-EVER, say 'Thank you!' to one of them. You might find yourself spirited away to Underhill or worst, a slave for the centuries to come. Saying those words is dangerous, as most  fae take them to be an admission of obligation.

----> Getting on the wrong side with them, always treat them with respect.

----> If you are offer a gift of some sort, remember you have the choice of declining the gift but if the Fae keeps insisting then take it. Do remember: ALL Fae gifts are mixed blessings and never say 'THANK YOU!' (heed my words!).

----->The Fae are not fond of attracting outside attention; it can be dangerous for everyone. Remember this...

How does a Fae look like? (Anatomy, Glamour and such)

->They smell like the four elements that the old philosophers proposed: earth, air, fire, and water, with a healthy does of magic.

->Not all Fae have their organs in exactly the same places that humans do.

->Some of the fae bleed odd colors.

->The Fae change their appearance by magic--glamour, they call it...not entirely sure that the Fae can see through each other's glamour.

->Glamour works best for sight and touch, very good for taste and hearing, but not as well for scent (it can be broken thanks to scent).

-> Few of the Fae are beautiful with their glamour on; beauty doesn't blend in very well. the fae, like werewolves, spent a long time learning to hide in plain sight.

->With enough glamour, a Fae can take on the appearance of any living thing, but something inanimate is harder. They can also used this to hide their real homes from strangers.


The Namesless Ones aka The Gray Lords

* They are the ones who rule all of the Fae. They do justice and are fear by all.

->The Gray Lords are the powerful mages who rule the Fae.

->They are driven to preserve their species; their methods had a strong tendency to be more expedient than fair.

->They are rich and own different law firms around the U.S. and the world.

->They are the ones to decide who comes out and who does not. They also were responsible on killing most of the beast lords for fear of these letting the humans know of their real nature.

->They tend to hate humans and weak fae.

->They are the guardians of some powerful objects.

*Officially, all the fae are out to the public and have been for a long time; but the truth is that the Gray Lords have been very selective about which of them the public gets to know about and which ones might upset the public.

Known Gray Lords:
The Sea King: Long pale hair that reached the back of his knees; damp with saltwater and tangled bits of sea plant. Eyes greener than Lincoln green. His skin is several shades paler than his hair. His veins a bluish cast just below his skin. Smelled cold and fishlike and his accent is Merrie old England. Resides in Underhill.

☽-Baba Yaga:Russian/Slavic fae. Baba Yaga is featured in the stories of a dozen countries scattered around Eastern Europe; she's not the hero in most of them; she eats children. Flies in a huge mortar. Can heal mortal wounds.

Nemane:Carrion Crow: Is one of the Morrigan, the battle goddesses of the Celts, one of her jobs was delivering the killing blow to the heroes dying in the aftermath of a battle to end their suffering. She is blind and her appearance changes. It's her job to keep the humans safe and she has a high sense of honor; pointless death or wrongful death is an anathema to her. She has celtic lilt on her accent.

La Belle Dame Sans Merci: Beautiful and deadly. She loves beautiful things and entraps males under her charm, then kills them. The pulse of her magic holds fascination and lust to those her focus is on.

->>The Reservations: After their coming out the government decided to not only create a Bureau of Fae Affairs (BFA), but also create places where all of them could live as in a way of keeping them under their watch.

--->If a Fae agreed to live on a reservation, he was given a small house and a monthly stipend; their children were given scholarships to good universities.

->Within the reservation the fae do their own law enforcement.

-->The reservations were created on lands where no one else wanted to live in. Most of the fae who live there aren't the powerful among the fae -- but there are a lot of them, more than appear on the government's rolls; there is power in that kind of concentration. They have also fool the government into believing that they are weak and powerless creatures that aren't like the ones from the old myths.

-->There are four reservations. Two are the Walla Walla and the Nevada reservation, the other two are unknown. Thanks to these reservations they Fae have begun a secretive process to open the gate of Underhill (which can be wherever it chooses to be and gives them a lot of power). The reservations were started since the eighty's.


Anti-Fae Societys: Exist .and are out on the open criticizing the Fae. Most groups are civil, others are not.


-Interesting Facts:

*The fae need humans; pure fae do not breed easily, if at all; they need to intermarry in order to keep their race going and they hate humanity for that most of all; they are proud and arrogant and they hate humans because they need them.

* Fae don't consort with the enemy.


(Since there are so many Fae's, I would advise you to let your imagination run a bit wild while following these ideas or go in search of Fae myths and used one of those characters!)

Diablerie

#9
GENERAL WITCHCRAFT FACTS
->History/Facts:
->A bad time for all in Europe; the Inquisition had taken a terrible toll a couple of centuries before - and when it was over, the witches started fighting for power; only Napoleon kept them from exterminating each other entirely.

->The only Western European bloodline to survive the power struggle was the Torvalis line, which was interbred with the Gypsies.

->Witches were still born here and there into mundane families, but seldom had a tenth of the power of the old families.

->The Eastern European and Oriental witches had never established the kind of dynasties the Western European witches had, they guarded their spells from each other; so each family tended to specialize. Witches are jealous of each other.

->A witch is born to use magic.

->They are trained in spell usage.

->Witches do things with mind and body.

->Wizards have power over the physical -- and both do magic. The ends are sometimes the same, but the means are different. It's far easier to be a powerful wizard and still be a good person then it is to be a powerful witch.

>>>>Black Witches
->>They used the mind and body; anyone's mind and body; they toyed with things that were alive - or had been alive.

>>>A dark witch gains power from others' pain and suffering.

>>>>>>White Witches

>>>>Most white witches weren't powerful enough to be useful. Not very powerful because witch magic gets its power from death, pain, and sacrifice, and white witches have chosen to eschew that.

(These type of characters are open for working! So, you have some freedom on creating powers and the likes!)


Diablerie

I hope these helps! ^.^ If you have decided in choosing one of the races, let me know so I can start doing a character sheet and we start discussing the plot!

If you have more questions, let me know!  ;D If you would like to know more the books let me know!  ::)

Kokaine

I love Patricia Briggs, especially the Mercy Thompson series. I would be interested in playing either a dominant female werewolf or a male walker of some sort, depending on what interest this game attracts. ^^
Current Craving/Looking For: Romance, Adventure, Action, Humor, and Erotica. (F/Any)

Current Post Rate: Moderate

Current Posts Owed: 1/8

My O/Os

Diablerie

Quote from: Kokaine on August 12, 2011, 04:17:20 PM
I love Patricia Briggs, especially the Mercy Thompson series. I would be interested in playing either a dominant female werewolf or a male walker of some sort, depending on what interest this game attracts. ^^

Yay! ^^

Well that is amazing!

Now that you mention the Walkers, I found this interesting article which I'm going to add later to the one already existing!

Walker Files

Check it out if you want!

*Up to now Caille is interested in playing an old Fae beast lord/lady.

I told him that one of the places I was thinking of to set the story is Portlant, Oregon, because it has that city feel but it is close to the Walla Walla Reservation. If you have another idea toward the setting, please share it! ^_^ If you also have a plot idea then share it as well if you want <3

Oh and the Character Sheet is this one!

QuoteName:

Age:

Appearance:


Personality:


Race and Powers:


Important position (If you have one within your race):

Brief History:

*Gives sparklies things and chocolates to lure you into joining*  ::)


Kuje

Yay, another urban fantasy game and in another setting I like.

I'm thinking about a character that is a owl shifter......

Diablerie

Quote from: Kuje on August 12, 2011, 09:21:26 PM
Yay, another urban fantasy game and in another setting I like.

I'm thinking about a character that is a owl shifter......

Kuje! *Jumps up and down, then gets all serious*

A character totally acceptable if you decided to do it! ^_^

undisclosedtoyou

Quote from: Hekate on August 12, 2011, 07:31:38 AM
Hi undisclosedtoyou!

Awesome question and thank you for asking it!

No, I wouldn't required it, because if the game was to happen it will be focus on our made up characters and the place where we choose for it to happen, than the characters from the series. Of course, I would be really happy if people could read the basic characteristics of each of the species presented in the series since I want it to be based on the universe. (I hope this made sense u_u Too early in the morning right now and my brain is muddled lol)

As for a wiki there is one:
The_Mercedes_Thompson_Series


  • Be warned that it goes more into detail on what happens on each book of the series than explaining the species/behaviors/etc.
  • However I plan to post very soon the different species/ their behaviors/ who rules them and their status right now in 'our' society.

    undisclosedtoyou
    If you want to series drop me a message and I could sent to you an email with the books

    Hope this help and I really hope you join in! ^_^


I just got done reading through all the information you gave, and will definitely look at that wiki later on, and yes you make complete sense, even in the early morning sleepy state you were in!  Expect a PM your way soon :)

I'm thinking of making a submissive male werewolf, but I'm not entirely sure just yet.
"Not all who wander are aimless.  Especially not those who seek truth beyond tradition, beyond definition, beyond the image."
O/O's ~ A/A's ~ Avi's

Kuje

Quote from: Hekate on August 12, 2011, 09:34:08 PM
Kuje! *Jumps up and down, then gets all serious*

A character totally acceptable if you decided to do it! ^_^

Knifty. Sure, I'm liking the idea. Grins.

And I meant walker earlier, not shifter.

Kuje

Name: Shawnee Dakota Fisher

Age: 22

Appearance: (See pics.) She always wondered if she was really her father's and mother's daughter because unlike the rest of her family, she doesn't have the black hair or the brown skin of her family. However, she never asked and her parents haven't ever talked about it either.

Personality: A little flighty at times. More wise then intelligent, but not to say she's dumb or stupid. Values hearth and home. Cares deeply for her family, and others.

Race and Powers: Walker. Aura reading? And maybe the ability to look into the astral, or sense hidden knowledge? Not sure. We'd have to talk about it....

Important position (If you have one within your race):

Brief History: Growing up on the Chinook reservation in Northwest Oregon, she spent most of her time outdoors, fishing along the coast or helping the tribe when they wanted to get her out from underfoot. It wasn't until she was a teenager that she learned that she could shift into a owl. While out fishing, when she wasn't supposed to be, a storm came through and as she panicked, she shifted to get away from the sinking boat. Now, she tends to keep her ability a secret. Only her mother, father, and grandmother know that she has been touched by Owl. Her mother and grandmother trained her to be able to sense what others can't see because owls are said to be able to sense what others cannot.

Human: http://blackcarrionrose.deviantart.com/art/Native-Dance-The-Dreamer-211392232?q=boost%3Apopular%20native%20american&qo=602
Owl: http://www.trekearth.com/gallery/Europe/United_Kingdom/photo400480.htm

Altair1983

I would love to get on this I think a wizard would be absolutely fun I was thinking of a True Namer Wizard hope that's alright with you. I would love to discuss this more possibly by private messages her on E!

Diablerie

Quote from: Kuje on August 12, 2011, 11:40:00 PM
Name: Shawnee Dakota Fisher

Age: 22

Appearance: (See pics.) She always wondered if she was really her father's and mother's daughter because unlike the rest of her family, she doesn't have the black hair or the brown skin of her family. However, she never asked and her parents haven't ever talked about it either.

Personality: A little flighty at times. More wise then intelligent, but not to say she's dumb or stupid. Values hearth and home. Cares deeply for her family, and others.

Race and Powers: Walker. Aura reading? And maybe the ability to look into the astral, or sense hidden knowledge? Not sure. We'd have to talk about it....

Important position (If you have one within your race):

Brief History: Growing up on the Chinook reservation in Northwest Oregon, she spent most of her time outdoors, fishing along the coast or helping the tribe when they wanted to get her out from underfoot. It wasn't until she was a teenager that she learned that she could shift into a owl. While out fishing, when she wasn't supposed to be, a storm came through and as she panicked, she shifted to get away from the sinking boat. Now, she tends to keep her ability a secret. Only her mother, father, and grandmother know that she has been touched by Owl. Her mother and grandmother trained her to be able to sense what others can't see because owls are said to be able to sense what others cannot.

Human: http://blackcarrionrose.deviantart.com/art/Native-Dance-The-Dreamer-211392232?q=boost%3Apopular%20native%20american&qo=602
Owl: http://www.trekearth.com/gallery/Europe/United_Kingdom/photo400480.htm

I think she is perfect!  ;D and she is accepted!

Diablerie

*Since we are a small bunch, don't be scared of creating other characters! I just ask that if you do please play them! ^_^

undisclosedtoyou

Mmm, playing a fey character is so tempting! I mean, I really want to play out a scene where someone says thank you to my character, and pounce on that!
"Not all who wander are aimless.  Especially not those who seek truth beyond tradition, beyond definition, beyond the image."
O/O's ~ A/A's ~ Avi's

Diablerie


undisclosedtoyou

Quote from: Hekate on August 14, 2011, 07:34:31 PM
Hehehe! Now THAT will be quite awesome!  >:)

That would be funny as hell, I love playing terribly mean characters  >:)
"Not all who wander are aimless.  Especially not those who seek truth beyond tradition, beyond definition, beyond the image."
O/O's ~ A/A's ~ Avi's

Haloriel

Greetings! I have sent over a possible character archetype - I adore this series actually, having read all of the books but the most recent one.  If approved, I shall post her.