Awaken Online (Anime Mashup adventure - Accepting Applications!)

Started by BruceTheCat, December 03, 2017, 01:23:46 PM

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BruceTheCat

Sure, my primary interest is just to make sure that players who chose anime’s that are not over the top in their power scale don’t feel like they have to be more inventive or skilled writers/role players in order to hang with the guys who picked something that comes from a very high powered universe.

In my mind I justified the “street thug doing as much damage as a mech” because really they aren’t a street thug and a mech. One is a Archer and one is a Rider. The game is retroactively adjusting their damage values to keep them in line with one another.

If you guys are confident that players won’t feel like they missed out or picked the wrong choice if they decide to go with a lower power anime universe then I’m fine with adjusting
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

GunmetalDreamer

Heyo Mac, it’s been a long while.  Good to see you’re holding up.

Yeah, I am :P  You might’ve beaten me to Macross, but Robotech was one of those series that got me into anime in general so it’ll always have a special place with me.  I do need to go back and finish Delta at some point though, I always seem to lose track of series when I catch them live ^_^’

Been reading a bunch of Isekei and watching Re:Creators, so I was pretty much in the perfect mood for a pitch like this.

Okay, let’s see, questions questions:

Quote from: Red Lobster1. Are your character and Mac’s character related? Or is the fact that you both have the same last name just a coincidence? Is he the ‘other pilot’ you reference in your sheet?
No, Vandal and Jeremy are not related (I didn’t plan anything with Mac in advanced here ^_^; ), it’s a sort of coincidence.  “Vandal Black” isn’t the character’s real name, it’s just the name they assigned the character when they built it.  They’ve been mum on their identity in the real world, for much the same reason they’ve been vague on what they want out of the cash shop.

Quote from: Red Lobster2. Who is the other pilot you reference being part of your team? Is that going to be another player, or a NPC that you plan to interact with off screen?
Currently, Vandal has no Copilots.  The plan is to spend some of his advances to recruit co-pilots, and in doing so unlock the Neo Getter-2 and then Neo Getter-3 forms.  In theory, Jeremy Black could fulfill one of those roles, but I’m imagining he’ll want to pilot his own machine :P  Alternatively, I could pick up the Mobile Doll, Phantom System, or Dummy Plug traits from another anime to help with form shifting, though that approach would lock me out of using traits like Hearts Beating as One later.

Not sure if scooping up canon people would be frowned on, it kinda steps on the Master class’s schtick.

Quote from: Red Lobster3. This is a question for you as well Mac. Since your mechs are quite large they would have the obvious weakness of not being able to be used while inside of cramped spaces or buildings (assuming the building can’t be blown open). Since you two are the only ones so far who have giant mechs, do you want to make them much smaller than they appear in their anime’s (say 2 stories tall or so) so that you don’t have to deal with this problem? Or would you rather keep their original full size. I don’t think this whole “fighting in a closed space” will be a problem often, but it will come up here and there.
Given that it’s a game, I don’t mind scaling down the Getter to fit a multiplayer environment better.  I mean, can you imagine if some troll took the Gunbuster and just sat it down on top of the auction house and mailboxes?  As long as I can punch an Oozaru or Naruto’s nine-tailed fox in the face, I’m big enough to do what I want to :P  Admittedly, that does bring up the possibility of Evangelion’s world geometry actually being scaled really small so people like Rally Vincent are dodging between buildings gunning down Angels.  The idea makes me laugh, so I’m all for it.

That having been said, I’m already comfortable with the abstracted nature of HP and the like.  I signed on with the notion that I could beam struggle a Kamehameha using a Getter Beam and have character level determine the outcome of that.  Cowboy Bebop might be a weird example since, ya know, they actually have armed ships that they could use to combat a VF, but I get the concern with stuff like Black Lagoon.

BruceTheCat

#52
We could also just be hand wavy about the size of you guys like that better? Maybe the size just adjusts for the available space, only not being usable when you are in a very small environment?

I like that (thinking more on it) because my mantra thus far has been “don’t punish players for selecting the anime they like”. If you chose a rider that had a inherently smaller “mount” in the universe that would make you a stronger Rider then someone who takes a giant mech.

Or! I could make it so that relative size does have a impact on power? Thus your “When can it be used weakness” is a problem for available space, but the payoff comes by busting it out when you do have the freedom to move around.

Thoughts?
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

GunmetalDreamer

#53
Mn … my honest opinion is that tying the Mount to “power” is a mistake.  It’s an easy mistake “rides stuff” is a very visible designator after all.  However, if you consider the other roles, they say something about the character’s strategic role, not just their methodology (consider the examples we’ve had about “Sabers who enhance their capabilities with magic”).

It might be better to conflate “Rider” classes with “Cavalry”, a high-mobility archetype.  Of course, having a form of conveyance is the easiest way to represent that, but kind of like you could have a fist-fighting “Saber” I don’t think it should be impossible to have a “Rider” who is just naturally that fast.

In that framework “Has a Mecha” is simply a flavor, just like “Has Ki Control” or “Carries Enchanted Weaponry”.  Under that kind of system, a VF-Fighter is a logical “Rider”, whereas a Getter that slugs it out in close might shift to a Saber or Lancer.

It’s just a thought though.

I mean, if we go smaller, there's nothing saying I can't pick up a "Kaiju Buster" Advanced Class later for pulling an Ultraman and growing huge to punch giant rubber monsters.  Abstraction is our friendly friend in a crossover scenario like this, I assume that Mounts are "summoned" WoW style instead of having to worry about hangar space and maintenance anyway.

BruceTheCat

I like your points Gunmetal!

Let me know what you guys think Mac and Presta. I’m wanting to make a habit of making decisions based on what the players as a group feel is the best option, and will make the game fun for them
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

Mac84

In all honestly, I rather keep my mount the size it is suppose to be. More or less for aesthetic purposes. I can understand we may find ourselves in environments that the mounts can't be used in, thus forcing the Riders to fight/operate outside their mounts. But I think that would add more flavor to the game in general. Causing Players to think outside their limitations. There are environments that play the strength, and weaknesses of classes. So long as it holds true to every class.

Ex. While an archer is very effective in an open space with many sight lines. In a very urban area, their strength is diminished cause of buildings, and/or clutter.

Yet this goes opposite for a Assassin. Open spaces don't afford places for the Assassin to Hide, or conceal themselves. While in an Urban environment. there would be many places for the assassin to skulk about to close in on their target.

I still have to think some on the Power issue.

my apologies if I'm not making any sense. Sometimes it is difficult for me to communicate my thoughts.

BruceTheCat

#56
Quote from: Mac84 on December 08, 2017, 03:38:25 PM
In all honestly, I rather keep my mount the size it is suppose to be. More or less for aesthetic purposes. I can understand we may find ourselves in environments that the mounts can't be used in, thus forcing the Riders to fight/operate outside their mounts. But I think that would add more flavor to the game in general. Causing Players to think outside their limitations. There are environments that play the strength, and weaknesses of classes. So long as it holds true to every class.

Ex. While an archer is very effective in an open space with many sight lines. In a very urban area, their strength is diminished cause of buildings, and/or clutter.

Yet this goes opposite for a Assassin. Open spaces don't afford places for the Assassin to Hide, or conceal themselves. While in an Urban environment. there would be many places for the assassin to skulk about to close in on their target.

I still have to think some on the Power issue.

my apologies if I'm not making any sense. Sometimes it is difficult for me to communicate my thoughts.

You are totally fine! No apology necessary, I’m just happy to see some interest in the game.

Yeah I agree, every class should be ideal in some circumstances and less ideal in others. These are pretty obvious for Rider/Archer/Assassin, but less obvious for others.

Honestly my words may be making a mountain out of a mole hill! I’m planing to make fights challenging but my #1 priority will be to make them fun. And it’s not fun to be told you cant use your mount because it is too big, or to feel like your attacks are weak. Or because you aren’t in “optimal” terrain you aren’t doing anything to contribute to the fight. So once we get playing and start fighting I hope it really won’t feel like a problem. That is, players won’t feel like one player is too strong over the rest because of his power set.
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

Norsegod1839

I am going to throw my own name into the interest as well!

If you guys are still looking for people that is! I would love to join up!

GunmetalDreamer

Mn, the more I think about it, the more I think I understand the complication.  The thing we're tripping over here is less "scale" than it is how much room a given series has for progression.  Shonen and mecha serieses have built in mechanisms for upgrading the character over time.  You learn a new technique, get an upgrade, whatever.  Hitting a roadblock and then powering through it is built into their narrative, their very souls.

When you get to shows set in the modern time, by comparison, the cieling for how high you can go is much lower and the protagonists tend to be portrayed as people at the top of their field right from the word go.  Whichever episode you watch, Spike is Spike, and Revy would feel less like revy without her custom pistols (which makes it almost impossible to justify weapon upgrades for her...unless the pistols are a cosmetic item applied to whatever she's carrying).  Essentially, to progress these kinds of characters would seem to have to step outside of their idiom.  That can be interesting on its own, but we've already got the Player angle which makes everyone a bit of a fish out of water.  That robs it of a bit of its weight.

Of course, all I'm really saying is that more fanciful concepts get more wiggle room with suspension of disbelief, and thus might be better suited for this kind of scenario.  I don't think that's revelatory to anyone, given the sorts of applications and type questions we've heard so far.  We might be over examining a problem that isn't there.  I mean "nameless thug with a gun" is pretty clearly a trash mob, do you really expect any PC to struggle with one?

Norsegod1839

Quote from: GunmetalDreamer on December 08, 2017, 05:12:50 PM
Mn, the more I think about it, the more I think I understand the complication.  The thing we're tripping over here is less "scale" than it is how much room a given series has for progression.  Shonen and mecha serieses have built in mechanisms for upgrading the character over time.  You learn a new technique, get an upgrade, whatever.  Hitting a roadblock and then powering through it is built into their narrative, their very souls.

When you get to shows set in the modern time, by comparison, the cieling for how high you can go is much lower and the protagonists tend to be portrayed as people at the top of their field right from the word go.  Whichever episode you watch, Spike is Spike, and Revy would feel less like revy without her custom pistols (which makes it almost impossible to justify weapon upgrades for her...unless the pistols are a cosmetic item applied to whatever she's carrying).  Essentially, to progress these kinds of characters would seem to have to step outside of their idiom.  That can be interesting on its own, but we've already got the Player angle which makes everyone a bit of a fish out of water.  That robs it of a bit of its weight.

Of course, all I'm really saying is that more fanciful concepts get more wiggle room with suspension of disbelief, and thus might be better suited for this kind of scenario.  I don't think that's revelatory to anyone, given the sorts of applications and type questions we've heard so far.  We might be over examining a problem that isn't there.  I mean "nameless thug with a gun" is pretty clearly a trash mob, do you really expect any PC to struggle with one?

I'll throw my weight on in this to (even though I literally just posted about my interest)

I was taken by the idea from the start but can see where this sense of progression is going to cause an issue a prime example being DBZ where characters can go into god mode and then farther and farther

That being said I like what you said Gunmetal at the end. Of it being over thought on. If this was a game like sword art online then the bosses would require a heavy amount of team work and working together. I love Sword Art Online and one of the things about each floor "boss" is that there over powered. People DIE taking them on and it requires a basic army working together to defeat them sometimes.

So its feasible that our characters would be going up against the very best of the best of each anime "floor" so I don''t think it is going to be so much aabout progression and more an emphasis on that sword art online mentality of hey we need EVERYONE to clear this boss.

But anyways thats my input! Like I said hope I am not jumping in here! I do REALLY love this idea!

BruceTheCat

Quote from: EroticLiteracy on December 08, 2017, 05:04:33 PM
I am going to throw my own name into the interest as well!

If you guys are still looking for people that is! I would love to join up!

Come on in EL! Still plenty of room
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

Norsegod1839

Quote from: Red Lobster on December 08, 2017, 05:20:38 PM
Come on in EL! Still plenty of room

Ty man! I am glad to be here and I hope you're as good with writing as the restaurant your named after

*rimshot*

BruceTheCat

Quote from: EroticLiteracy on December 08, 2017, 05:22:23 PM
Ty man! I am glad to be here and I hope you're as good with writing as the restaurant your named after

*rimshot*

Man I hope so, hahaha
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

Norsegod1839

Quote from: Red Lobster on December 08, 2017, 05:26:21 PM
Man I hope so, hahaha

Ah I bet you will! No worries on that!

So have we started yet? Is there a place to put character sheets? How is everyone doing? Lol sorry for the slew of questions but I am still back reading!

Solistair

Lexus
One Piece
Class - Beserker


Appearance/Style Description – Standing 6 foot 5 Lexus’s physique is of extremely defined musculature and bulk. Big and intimidating his appearance reeks of the Beserker class, that of brutishness and the classic anime toughguy aura. His hair is free-flowing and unkempt and his face, if mask is taken off, is rugged and that of a veteran man rather than the common youthful look many other players go for.

Personality –

Given his tanky build it comes as no surprise that Lexus is comfortable with going it lone-wolf style in the game. His approach is pretty simple-minded; slice the enemy in half. However Lexus is very empathic with the plight of fellow players and is not averse to the importance of teamwork in progressing through the levels but Lexus is no buddy-buddy to everyone he meets. His mindset is that of strong before weak is tainted with selfishness which means this player, if faced with the choice, will put objective over the life of another player if it is for the greater good of getting him out of the game.

Backstory –

Fear was the first thing Lexus felt upon hearing the ultimatum laid down by the ‘’Storyteller’’. He was apart a group of close knit mates who were all, in the real world, pretty well-off and sought this revolutionary new game that was Awaken Online out of a desire to take a break from the hustle of money making and relationships. It was just the cruel humour of fate that some of those friends would be killed within the 1st month of the game and the rest divided out of fear, desperation and shock. Those in shock never believed the ‘’Storyteller’’ and they killed themselves in their belief that they would leave the game…

Lexus became a lone, wandering soul after his disastrous group failure. Eventually his fear an confusion warped into that of anger and a feeling of unyielding determination to claw his way out of the virtual hellhole he found himself back to the warmth of the sun and the life he once led. Although still harbouring trauma and shock Lexus applied cold logic and adopted a Machiavellian approach, something he had used successfully during his time in the real world. Setting about on a path of mastering his class in order to become the ultimate Beserker Lexus spent almost all his time grinding on low level monsters with the occasional return to civilisation to update his equipment and catch up on the state of things.

Now, after having risen above his fear and wielding 2 tremendous cleaver tachi swords Lexus returns to join a like-minded group of individuals who want out of hell.

Powers/Equipment

Atomic Samurai
Lexus has chosen to specialise in the wielding of massive, great swords which he prefers to dual wield. His build is completely optimised for the Beserker class and promotes raw offensive power as well as an iron defence befitting his persona.

Iron Body – By his special passive ability of Haki Lexus is able to coat only a small part of his body, such as a limb or his abdominals, in black which serves as highly effective armour that enhances both strength and resilience to all sorts of enemy attacks.

Razor Storm – Harnessing his inner rage Lexus unleashes a rapid, terrifying wave of consecutive, chain assaults by his great sword(s) intended to cleave his enemy into pieces. At the moment this is his strongest offensive attack.

Lightning Strike – A long-ranged attack where Lexus gathers Haki into his sword before unleashing a single but powerful energy sword slash

Righteous Rage – The ultimate Beserker ability where Lexus unleashes all the rage gathered within him, built up and maintained by battle and damage inflicted upon him. Lexus is able to channel this awesome power into his offensive stats, massively empowering them to allow him to enter a temporary state where his attacks will become devastating to all his swords manage to touch at the cost of being unable to differentiate friend from foe.

Haki Armour – A powerful innate power, possessed by all One Piece players, that provides Lexus both offensive and defensive advantages over his enemy. This power can extend to the weapons the user is wielding, empowering them as it would the user. Currently having only mastered the beginner levels of this passive power Lexus can already estimate the sheer potential of Haki for his Beserker playstyle.

Strengths –

Rage Lexus harbours such feelings of wrath and vengeance that he is able to withstand the fear of death and continue to push the enemy to his last breath. It does not matter if his HP bar is at 5% or his swords are damaged beyond the point of repair, if his last act in this hell is that of righteous rage Lexus will stoically push on.

Juggernaut A mighty warrior in both technicality and mentality Lexus is unyielding and unflinching in his advance towards victory. Being a tank he is able to sustain damage that would otherwise be deadly to other classes and this damage also serves to empower his rage bar. Thus, it comes as no surprise that enemies tend to try to pick him out first in a group fight.

Grinder – The monotonous grind of farming low level monsters is something that Lexus revels in. Simple and efficient in his eyes he is a hustler who works diligently toward success whether it be his personal goals or team goals he will work.

Weaknesses –

Rage – As a Beserker the power of anger is his greatest weapon. It is also his greatest weakness. The possibility of unintentionally slaying his teammates is one of the couple things he still fears in this world which is a reason why he went lone wolf for so long.

Tank – His offensive capabilities are no doubt very powerful but they are predictable, unless empowered by Berserk mode, and slow compared to other classes so if faced with a small, evasive and very agile opponent Lexus will have a problem building up rage and countering that sort of playstyle.

PrestaDGTation

#65
  Made an upgrade or two.  Can't wait to play!

Finished Character Sheet, except for image
Name – Akiko Yukiji
Anime Origin – Jojo's Bizarre Adventure
Class - Assassin

– (I am going to have to draw the picture, but here's a flamboyantly posing female for you!)

Appearance/Style Description – Akiko has bold features, and tends to dress rather loudly in a sort of neo-hippy aesthetic, complete with a few old bits of jewelry like large, heart shaped earrings, some bangles, and a broach with the figure of a white dove against a psychedelic background.  She also carries a large pair of leopard printed headphones.  Underneath this exterior, she wears a pair of black tights stitched skillfully with non-lustrous metal, and keeps a black mask and cowl tucked under her shirt.  In effect, she can drop the hippy garb and go ninja in needed.

  While Akiko is professional, astute and a bit reclusive normally, she has a more ostentatious demeanor that seems to come out whenever Pour Some Sugar is active, prompting her to pose flamboyantly. 

Personality – While Akiko is fairly straightforward and personable in a professional setting, she's actually a bit reclusive.  She enjoys history, collecting old objects like coins, and generally keeps to herself.  This isn't to say that she's shy, but that she simply doesn't seem to have much patience for people, preferring to nip drama in the bud by simply doing things herself.  Video games were simply another part of this: a way to escape into a place where things made sense, and where troublesome people were avoidable.

  She seems to have a second layer, however, which is more flamboyant and fun loving.  This seems to be related to when her Stand, Pour Some Sugar, is active.  It may be that this is her true self, or it may be a side effect of picking a Jojo's Bizarre Adventure Character.  Whatever the case, the normally prickly Akiko is a bit of a riot when she loosens up, fan-girling over strange things, pouring down the alcohol, and enjoying animated conversations with inanimate objects.

  Understanding Akikio requires understanding her love of an object's history.  She loves knowing where an item has been, who's hands it has passed through, how did it break, who repaired it, and especially what sort of secrets it carried while it was traded around.  She is a bit of a tinker in this regard, enjoying restoring pieces to their halcyon glory, and taking great interest in trading such objects in ways that will improve their tale.  When not doing that, she enjoys watching films and listening to music, taking a special interest in finding out how certain scenes were made and why certain decisions came about.  The process of art, she believes, is meaningful.  I'm fact, that's the reason she wants out of the game world: because the process of making something is unfortunately simplified.  What story is there, in learning someone maxed out their crafting skill and hit a rock until became jewelry?  She often reflects on the paradox, that it took being in a game like this to appreciate humanity.

Backstory – She wanted to escape the world.  She can only be so unhappy by getting exactly what she asked for.  The shock everyone felt when the Story Teller announced that they were trapped here seemed to roll off her shoulders.  She watched from a safe position by the wall, knowing that everyone would go mad once the news came through.  She was happy to be here.  At least, initially.  Although it did leave her having to deal with a lawless land, where sport-killers and morons alike would try to bring her down.  She managed, slowly learning how to use her Stand in new and potent ways, and developing the fine art of 'convincing' a tool to act outside of its normal parameters.

  Since then, being here has been relatively easy for her due to the utility of her skill-set.   She's made a good business for herself as an appraiser and antique salesman.  Her shop, The Antediluvian Kaleidoscope, is known a great place to learn about an object and its owners, get it restored to peak condition, or to purchase old things she's bought off of others.  Sometimes she acts as a fence, although she's not very keen on hawking stolen weaponry.  Even then she's usually fair, willing to make a deal with the sensible ones and not always turn them in, which has given her a strange credit among local criminals and law enforcement alike.  Added to that, she's made a bit of a reputation for herself as someone who can find leads in quests, making her valuable as a party member.  All of this has allowed her to continue a professional, privately reclusive life-style with some measure of success.  Of course, this has come with a few problems, such as getting stuck with useless or nigh suicidal parties, getting into trouble when payment for her services is due.

  Honestly, she could be happy here.  Except that the more she learns about items, the more she runs into a wall.  The stories, as intriguing as they are, are simply fantasy.  She misses her collections in the real world, and actually working with her hands to restore something.  There are other reasons to want to return as well.  Still, for the past few years, she's been happy, successful, and full of stories.  It's not bad to want to change if you're in a happy place, she tells herself.

Powers/Equipment – Akiko makes quite a living as an item appraiser, but she has no compunctions about being a little dishonest when she finds something that could be truly valuable to her.  As such, she's managed to get her hands on some suitably sneaky light armor, a powerful pair of blades, and a very accurate, silent ranged weapon.

  Armor - A black-dyed, suede leather outfit with a finely woven cotton inlay, is sewn with strategically placed, non-clinking metal plates, which go over a Kevlar under armor.  It allows her freedom of movement, multi-climate utility, and is very good for sneaking around.  She wears this under her neo-hippie garb, allowing her to adjust the warmth if needed.  While Kevlar normally will degrade quickly in certain conditions (knives, water, previous bullets, etc) Pour Some Sugar allows her to keep it at peak levels.  She just needs to remember to repair it in between combat.

  Close Range Weapon - A pair of antique, extremely high quality daggers, one side with a serrated edge for carving and blocking weapons, and the other side with a clean, sharper edge for stabbing and cutting.  They are durable, able to block considerably larger weapons without breaking.  And as always, she maintains them as only Pour Some Sugar can.

  Long Range Weapon - An old, long barreled, .38 caliber sniper rifle with silencer.  Normally, a silencer would go bad after a few shots.  But thanks to Pour Some Sugar, this one silencer has been able to keep this weapon stealthy since she got it.  Best of all, the rifle is an older model, which will actually help her aim if she listens to it.  She sometimes breaks it down into parts when she's on missions, stowing each piece in separate parts of her pouch so she can move unhindered.  Her ammunition is self-made, and she maintains her weapon regularly to get the most of out it, paying each part its own attention.

Special Abilities - Stand User

  All of Akiko's special abilities come from her status as a Stand User, or a being capable of projecting a spiritual manifestation of their will and psyche that draws out special abilities.  Her Stand's name is Pour Some Sugar. 

  1) Pour Some Sugar allows her to talk to / listen to any man-made object.  The older an object is, the more coherent and vibrant that object is when communicating.  The drawback is that this power is always on, which sometimes is extremely annoying.  She's taken steps to muffle the noise.

  2) Pour Some Sugar allows her to sometimes persuade man-made objects to act in usual ways.  For example, asking a dented suit of armor to repair itself, or asking an enemy sword not to hit her.  Again, the older an object is, the more likely she'll be able to persuade it.  She's never successfully persuaded anything that was 'younger' than 3 years old.

  3) Pour Some Sugar is able to manifest itself as a lithe, floating humanoid shade.  It is capable of attacking enemies within a 30 foot range, primarily using its fists and legs.  Any damage Pour Some Sugar suffers is damage that Akiko herself suffers, as the two bodies are perfectly linked in that regard.  However, Pour Some Sugar is capable of moving silently, grasping weapons, scouting an area, and vanishing on command when she has line-of-sight.  It makes her a hell of an Assassin.  Sadly, Pour Some Sugar's range is pretty short, and the Stand itself cannot talk to or listen to objects while away from her.

Strengths –
1) Professional: Akiko gets the job done.  She has little patience for people that muck up the works with silly mistakes, and would much rather do a job alone and with precision, where possible.
2) Historian: Akiko knows things.  In fact, it's because she loves knowing things about the past so much that allows her to do what she does.  She often is surprisingly well informed, and has a good memory for such things.
3) Bold: When Pour Some Sugar is out, Akiko is courageous, bold, and flamboyant.  It often has the right effect on the right people.
4) Tinker: Akiko isn't a world-level craftsman.  But she is good with her hands, able to restore, repair, and maintain objects efficiently.  She even makes her own ammo.  (This is much easier if she has a cooperative object, over 3 years old.)
5) Successful Business: The Antediluvian Kaleidoscope is a successful business venture, giving her resources and clout with both the lawful and the lawless.

Weaknesses –
1) Reclusive: Akiko prefers the company of objects to people.  She has little patience with humanity, and gets snippy and even petty sometimes if people don't at least do what they are supposed to do.
2) Drown Out The Noise: The fact that objects are always talking forces her to listen to music to distract herself, or go into natural settings where there are no man-made objects to get away from it.  Conversely, she is more comfortable in a room with antiques than anywhere else.
3) Loves Body Builders: Perhaps she even chose Jojo because she likes ripped men in loud, nigh-erotic poses.  But she can't help having a weakness for muscle heads in hot positions.
4) Objects Is People: Not many people would think holding a priceless Ming Dynasty Vase hostage would work, but in Akiko's case, it might just.
5) Calm Your Tits: When she's in her looser, more boisterous mode, Akiko can sometimes make a mistake.  Something she'll chide herself for, knocking her out of the mood.
6) Assassin Class: Akiko is useful in a party, but she's not going to break any records in a fight.
"I see. Hell is populated entirely by Theater Majors." - Majabya, while watching Hazbin Hotel.

Mac84

Since RL brought up the subject of Missiles.

I was thinking how to incorporate the Missiles for the Messiah that my character pilots.

Here are two ways I see it working. Both working on the line of a special ability.

He would have infinite missiles, but only a certain number of barrages (a flurry of hyper maneuverable but short ranged Micro Missiles so about 5-7 missiles per Barrage). Like his Basic fighter Outfit gets 5 barrages he can fire off before The weapon goes on a cool down cycle. He doesn't have to fire off all five at once (Unless the situation calls for it) but He has to fire off all five before he can "Reload". The number of barrages change depending on Which Supplimental Pack he has outfited (Still working on the kinks for that, but each armor has its own special characteristics.)

Missile characteristics could be different depending on what the set up as well. Either can can target up to X number of targets per Barrage. OR, He can target one Target with ALL the missiles of that flurry.

Super pack: 8 Barrages (Speed+ Boost, small Firepower boost)
Armor Pack: 12 Barrages (armor, Firepower Boost, Reduced speed)
Tornado Pack: 3 Barrages (cause it focuses more on its Dorsal mounted twin cannons, and maneuverability than Missile Power)

The second set up is taken from the video game Macross 30 (I have it, and it is how Robotech Battlecry SHOULD HAVE BEEN! in other words, SUPER AWESOME!)

The Craft has its primary weapon (In this case the Gunpod), and three Subweapon slots that carry Ten Magazines of X number of rounds each. So once the magazines are depleted, He'll have to replenish them at a "Base" or Store. Subweapons could be different types of things. Like Micro Missiles, Regular Missiles "Anti-Ship Missiles with Areas of affect (Splash Damage), Anti-Air laser system, Etc.

The Subweapons could change depending on which Armor Suite he is using as well.

I'm still working in a different cost for each Supp. Package to prevent  Overuse.

How is that striking you RL, Everyone?

Eliza

I may be biting off more than I can chew by showing interest (as I'm familiar with SAO). Good you're not going the Log Horizon route in regards to respawns.

For my character, I might choose something from a very ambiguous anime that might not be combat orientated... like Musashi.

I take it there isn't an IC thread up yet?

Norsegod1839

I am still itnerested in as well but I probably wont get my character sheet up until Tuesday!

Mac84

Quote from: Eliza on December 09, 2017, 07:49:39 PM
I may be biting off more than I can chew by showing interest (as I'm familiar with SAO). Good you're not going the Log Horizon route in regards to respawns.

For my character, I might choose something from a very ambiguous anime that might not be combat orientated... like Musashi.

I take it there isn't an IC thread up yet?

Musashi? You mean Horizon to the Middle of Nowhere (Or something like that?)


BruceTheCat

Character sheets thread is up! If you have been approved please feel free to move them over here - https://elliquiy.com/forums/index.php?topic=279478.0

@Mac, I like the first idea you proposed better. The one where he can select a number of targets or focus all of the missiles on one single target. At that point really all it is is a Special Power that lets him release a missile barrage, providing him with the ability to decide whether it hits many people, or one person.

For the beginning of the game I don't want to get very "system heavy" with things like ammo, attack types, etc. I'd like to see kind how the fights go and get some player feedback before rolling out that sort of stuff in to the game.


@Eliza, there is no IC thread yet! Glad to see you are interested


@Presta, approved! She looks awesome! Never seen JoJo's Bizarre Adventure but I've heard really good things
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

BruceTheCat

Approved Solistair! Feel free to move your sheet over
“Also I've seen that movie, if they're any similar to it, then those guns do not fuck around, please take cover“
- scribus1000

PrestaDGTation

#73
Quote from: Red Lobster on December 09, 2017, 11:41:57 PM
@Presta, approved! She looks awesome! Never seen JoJo's Bizarre Adventure but I've heard really good things

  It evolves a little, getting weirder every time.

  Season 1 features Dio, the archetypical charismatic badguy with a splash of flamboyant so delectable that it revitalizes the entire genre!

  Season 2 features what my brother refers to as 'the only universally loved Nazi in fiction,' as well a villain literally named AC/DC.

  Season 3 features a goddamn horrorcore, demon-summoning bird.

  Season 4 features the act of punching a plate of spaghetti and resetting it to its pre-cooked ingredients as a valid form of deduction.

  And all throughout, metal references and incredibly flamboyant, nigh homo-erotic poses!  You have to see this crap!!

 
"I see. Hell is populated entirely by Theater Majors." - Majabya, while watching Hazbin Hotel.

Mac84

Quote from: PrestaDGTation on December 10, 2017, 01:53:07 AM
  It evolves a little, getting weirder every time.

  Season 1 features Dio, the archetypical charismatic badguy with a splash of flamboyant so delectable that it revitalizes the entire genre!

  Season 2 features what my brother refers to as 'the only universally loved Nazi in fiction,' as well a villain literally named AC/DC.

  Season 3 features a goddamn horrorcore, demon-summoning bird.

  Season 4 features the act of punching a plate of spaghetti and resetting it to its pre-cooked ingredients as a valid form of deduction.

  And all throughout, metal references and incredibly flamboyant, nigh homo-erotic poses!  You have to see this crap!!

 

In other words Presta, it can all be summoned up in one word; Japan. :p