Skull & Shackles: Pirates of the Skies [Pathfinder | Now closed]

Started by Heady Dionysus, November 29, 2017, 02:46:03 AM

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kingmaster1

The effort that went into these commandments is astounding XD

eBadger

My concept needs a nemesis/villain - a prince, captain, noble, admiral, etc.  is there a good country or group he could be from? 

Saric

Quote from: kingmaster1 on December 01, 2017, 07:28:53 PM
The effort that went into these commandments is astounding XD

Don't look at me, I got these off the web over a decade ago! I suspect they were made on a web form for sharing builds and then stolen and improved a few hundred times by different people. :P
"I believe in dragons, good men, and other fantasy creatures." - Slovotsky's Law #42

“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.”― Neil Gaiman, Coraline

“The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.” - Terry Pratchett (Rest in Peace, Master Storyteller)

Vergil Tanner

Ok, so. I've made a decision!

I'll keep the general appearance and history the same, but I'll give the GM two options! One is a Tiefling Two Handed Fighter, and one is a Human Sword and Pistol build (depending on how common guns are, I'll skip Gunslinger and just loot the first pistol I find :P ), and let the GM decide which one they prefer. If he picks Sword and Pistol, I'll grab Gunsmithing at level 2, and build my own pistol when I can. What does everybody reckon? :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

kingmaster1

I will warn the girl characters that Camilla is a rather skittish, sheltered girl and in times of stress or fear will be grabbing onto others for comfort sooo... You'll probably find a scared halfling girl wedged between your boobies every now and then XD

Also, this is what her fox familiar looks like:
Spoiler: Click to Show/Hide

Ixy

Yay, updated. 

I also have a Skald in the works... somebody has to do it.  The Dragon Skald was just, like, MADE for this setting...
______________________
The big print giveth, the small print taketh away.

eBadger

Quote from: Ixy on December 01, 2017, 09:25:22 PM
Yay, updated. 

I also have a Skald in the works... somebody has to do it.  The Dragon Skald was just, like, MADE for this setting...

I saw chu post that suggestion for mine, but honestly despite the flavor it's not really that useful.  A 10' cube of breeze or 20' mist ball won't do a lot on the high seas. 

Vergil Tanner

Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Daril

I'm starting to think Pathfinder may be too complicated for my puny 5e brain.  :D

Vergil Tanner

Right! My Tiefling is still proposed, but here is my second character idea! The GM is more than welcome to take whichever character he likes best! :P







Name: Arianna Crow
Nicknames: “Crow,” “Ari,” “Bitch.”
Sex: Female
Age: 23

Race: Human
Class: Swashbuckler / Fighter (Planned Progression)
Alignment: Chaotic Good

Level: 1
EXP: 0

Basic Appearance:
Ari is, in a word, gorgeous. She stands at around 5'7” tall, with a pair of deep, chocolate brown eyes and long, silvery-blonde hair falling about her gently angled, gracefully feminine face. Further, thanks to a lifetime of exercise and work, her figure is well toned and athletic, which long with her ample pillowy breasts gives her and enviable hourglass figure with a decent chest, wide hips, tight stomach and long, slender legs. She might not be the most charismatic of individuals, but men tend to stop listening if you hint that they might get inside your top, no? Her outfit helps with this, of course. Whilst being mostly practical with belts and loops for most things and a decent amount of armour considering her need for dexterity over platemail, it's still tight and low cut enough to show off her frankly amazing figure and has helped her get what she wants from most men without a fight. Of course, she had to lie on her back for some of that, but hey...when you're a sailor, sex is always welcome to break up the routine a little! Nothing like working up a sweat to get you in the mood for a different type of swewat, no? In any case, her outfit is mostly whites and blues with subdued hues of red separating the ensemble. Beyond that, she wears a pair of skintight leggings for warmth and safety, and a pair of sturdy sailors leather boots.


Personality:
Loud, boisterous and perpetually in a good mood, Ari would be the stereotypical sailor, were she in possession of testicles instead of ovaries. She can drink with the best of them, not only joins in but encourages the bawdy songs in the bar, and is more than willing to get into a fistfight with somebody if they cheat her, disrespect her, or just fancy a good-natured rough and tumble out in the yard. She's been on or around the seas for her entire life, so she has a Sailors tongue and a Pirates temper and she is not one to bullshit. She tends to cut straight to the chase, preferring straight talk and directness over subterfuge and doublespeak. Though she appreciates the need for stealth and caution in some instances, she never likes it, and will at least make a token effort to argue against it. And if she wants to fuck you? Well, she won't go around seducing you. You'll know pretty quickly what her intentions are, and if you think you're dealing with a meek, submissive little blonde thing...prepare to be surprised. Despite the bravado and bluster and sailors directness, she has a good heart somewhere inside her ample bosom and generally speaking tries to do right by people...or at the very least, she makes sure the victims of her piracy and thuggery are people who deserve it. She's relentless with her foes and a diehard loyalist to her friends, and if she gives you her word, there is no legal contract more iron clad than that.


Basic Background
Arianna was born in the docks of Ilizmagorti to a middle-of-the-wrung whore who worked in one of the quayside brothels that had been erected to service the many sailors, pirates and merchants who went through the surrounding waters. She grew up alongside prostitutes, sailors, soldiers and criminals alike, giving her a very unique perspective on life. Since she was the smallest of the other kids, of course she ended up being victimised by the kids who decided that they weren't big and tough enough on their own, so they'd obviously have to bully the nearest “weakling” to prove that they had fucking stones. Well, some kids might have run or hidden or just tried to meekly go along with it until they got bored and walked away, but Arianna was not exactly like other girls her age. Her mother had taught her to never take shit from anybody – a valuable lesson that all young girls should learn! - especially not little guttersnipes who didn't have the balls to pick a fight with somebody they thought could take them. Therefore, when she decided that his teasing and bullying had crossed a line, she took a short plank of wood to his kneecaps, and threatened to cave his fucking skull in if he so much as looked at her funny after that day. Needless to say, the kid was terrified of this previously apathetic, tiny girl being so prone to violence, and agreed to leave her alone. Pretty quickly, the other younger kids – who'd been to afraid to approach her for fear of provoking the assholes wrath – started to wander over to her in the street, and began striking up friendships. Oh, they probably wanted protection as well – she wasn't completely naïve – but they were good kids, and she had a social circle now...so who cared?

She grew up like that, running with her small group of friends, bugging the dockworkers and sailors who came passing through, learning bits and pieces from various people in exchange for local knowledge, the odd bit of manual labour, the works, and whenever her mother couldn't make ends meet she'd sometimes pinch some bread from a nearby stall. Life was decent...but she hungered for more. She was consumed by a sense of adventure and curiosity burning inside her, and every time she stared out to the sea, she felt as if it was calling her. And could you blame her? She'd spend her entire life living on its edge, hearing the stories of the weird, dangerous, wonderful shit that happened out there on the deep blue, and after twenty years of the same wooden shacks and grey stone buildings, of the same routine of stealing, running and heckling day after day...well, she wanted something more. Something new. And honestly...well, she was a woman and she had needs, and there were not many even half decent men or women knocking around her neck of the woods. Surely there were more interesting people, more exciting places than just by the docks?

So as soon as she could, she joined up with an outgoing crew – mostly as a deckhand – and never looked back. Of course, several of the men tried things on with her. Some, she decided to happily take to bed – they were cute! - and others...well, they got politely rejected, and if that didn't work, they went to bed with a fork where their cocks should be. It wasn't easy, but she was able to claw herself up the ladder and get to a position of reasonable respect on the ship, learning everything anybody would teach her. She'd serve on one ship for a year, learn whatever they could pass on, then hop across to a new ship with her skills and knowledge to further them there instead. It wasn't a stable life – some weeks she ate, some she didn't – but it was a damn exciting one, and she found her place on the sea. She found that she was exceptionally good at hitting things – which came in handy whenever she had to fight pirates, lawmen or the guards to some corrupt nobles ship – and soon honed her skills with her axe and club, learning the sway and roll of the ocean, how to fight on deck and how to stand shoulder to shoulder with her crewmates against desperate odds. She isn't the best, but damnit, she's good...and her thirst for adventure has not yet been slaked. She's been all over the seas, and still she hungers for more. Well...this little adventure seems to be something new, at least! There she was, singing bawdy songs with the sailors all night before staggering out of the tavern to find her bed before her new crew shipped off in the morning, and before she knew it, bamn, ambushed by like...ten, twenty guys! Musta been guys. And the way they snuck up on her, oof, they had to be like ninjas or something. Either way...here she is, in the hold of some rat-ass ship with a whole buncha other goobers. Ah well. These things happen...only thing to do is go where the tide takes her. She'll be alright; she always is!

Short Term Goals: Get free, get her shit, find a gun and find out what the fuck is happening!
Long Term Goals: Get a ship and crew, and keep on sailing!


Theme Song:



The Stats and Saves, Overview:

Spoiler: Click to Show/Hide

Stats:
HP: 12 / 12
Str: 10 (+0)
Dex: 16 (+3)
Con: 13 (+1)
Int: 10 (+0)
Wis: 12 (+1)
Cha: 16 (+3)

Attack Options:
- Rapier +5 (1d6 +3, Pierce)

Panache: 3 / 3

CMB: +1

AC: 17
TAC: 13
FFAC: 14
CMD: 13

Fortitude Save: +1
Reflex Save: +5
Will: +1
Initiative: +5

Max Weight, Light: 33lbs
Starting Wealth: 185gp

Skills:
Bluff: +9
Diplomacy: +9
Perception: +5
Sense Motive: +5


Skills, Feats and Class Features:

Spoiler: Click to Show/Hide
Skills:
(4 + Int ( 0 ) ) = 4 / Level

Languages: Common

Class Skills:
Bluff (Cha) (1), Diplomacy (Cha) (1), Perception (Wis) (1), Sense Motive (Wis) (1)


Racial Bonuses:
- Stats: +2 Dex

- Size: Medium

- Speed: 30ft

- Type: Human

- Languages: Common + Int

- Silver Tongued: +2 Bluff and Diplomacy. May shift a creatures mood three steps intsead of two.

- Bonus Feat: May take a Bonus Feat at Level 1.


Class Bonuses:

- Proficiency: All Simple and Martial Weapons, one handed firearms, Light Armour and Bucklers.

- Panache: Gains Panache = to Charisma Modifier. Regain Panache by killing an enemy or confirming a Crit with a One handed piercing weapon or one handed firearm.

- Deeds: Used by Panache.
   - Derring-Do: Spend 1 Panache Point on Acrobatics, Climb, Escape Artist, Fly, Ride or    Swim. +1d6 to that result. Natural 6, +1d6 up to Dex Mod.
   - Dodging Panache: If target of Melee Attack, Immediate Action spend 1 Panache Point    to move 5 feet away. Gain Cha Mod to AC Vs that attack. Provokes AoO against other    opponents.
   - Melee Shooter: May spend 1 Panache Point. Avoid AoO on one ranged attack with    pistol this turn.

- Two Weapon Finesse: Gain the benefit of Weapon Finesse with light or OH piercing melee weapons. Also gains Two Weapon Fighting when using OHPW and one handed firearm. Counts as Two Weapon Fighting and Weapon Finesse for the purposes of feat qualification.


Traits:

- Reactionary: +2 Initiative

- Roving Range: Ranged Increments increased by 5 feet.

Ilizmagorti Native: +1 Sense Motive, Sense Motive is Class Skill. May make Untrained Knowledge: Local checks regarding pirates or the region of The Shackles.


Feats:

- Swashbucklers Finesse: Weapon Finesse with Light or One Handed Piercing Weapons. Counts as Weapon Finesse.

- Two Weapon Finesse: Gain Two Weapon Fighting (-2 / -2 Penalties) when using a one handed firearm and OHPW.

- Weapon Focus Rapier: +1 Hit with Rapier

- Fencing Grace: Dex to Damage with Rapier


Inventory:

Spoiler: Click to Show/Hide

Magic Item Slots:

Head:
Headband:
Eyes:
Shoulders:
Neck:
Chest:
Body:
Belt:
Wrists:
Hands:
Ring 1:
Ring 2:


Complete Inventory:

Starting Wealth: 185gp
Max Light Weight: 38lbs (Backpack)

- Rapier (20gp, 2lbs): 1d6, Pierce, 18-20 x2 Crit, May use with Finesse.

- Chain Shirt (100gp, 25lbs): +4 AC, +4 Max Dex, -2 ACP, 30ft Speed.

- Masterwork Backpack (50gp, 4lbs): Treat Strength as +1 for Carrying.


- Rations x6 (3gp, 6lbs)
- Waterskin, Water (1gp, 4lbs)
- Waterskin, Wine (2gp, 4lbs)
- Bedroll (1sp, 5lbs)

End Wealth: 8gp 9sp
Total Weight: 46lbs / 38lbs (27lbs W/O Backpack)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

indarkestknight

For what it's worth, there's a whole book out dedicated to changelings right now called Blood of the Coven. If you don't have access to it yet, but are interested in the content, kingmaster1, fire me a PM.

Also for those interested in a paladin-esque character, one option would be the Vindictive Bastard archetype from Antihero's Handbook, which is... basically a non-evil fallen paladin. You don't smite evil, you smite anyone who's hurt you or your party. Interestingly, the archetype does nothing to alter your spellcasting, though.

I'm actually myself torn between a number of ideas. An air kineticist who dreams of level 6 flying the skies in freedom, a vindictive bastard, a gun chemist (from People of the Wastes), likely the child of someone exiled from or on the run from Alkenstar, or a shipwrecked survivor who spent years alone surviving on a dangerous island (broad enough concept, but not one that fits especially well with the gun chemist. Might work with the others, maybe another nature oriented or monk class). Any input on what people would like to see would be appreciated, though I realize this are only the barest sketches.

Re Z L



Elin Feathersong
Elf Shifter Level 1

Profile



Height:  6' 2"
Weight:  125 lbs
Skin Color:  Light olive tan
Hair Color:  White
Eye Color:  Brown
Age:  38
Gender:  Female
Sexuality:  Pansexual
Alignment:  Neutral Good

Description



Not necessarily shy, but Elin has learned to keep mostly to herself.  She prefers careful observation from a distance over directly involving herself in situations if she doesn't have to.  Of course, much like any wild animal, if she's backed into a corner or forced to fight she can unleash a fury unlike what might seem natural for her.  She is kind-hearted despite her distance from others, letting simple actions speak for themselves.

She is exceptionally tall and remarkably slender, which the traditional pointed ears of her race, and hair as white as bleached bone.  Her clothes are more utilitarian than anything else, with an array of pockets or leather straps to hang various tools, weapons, or equipment from.  The large pupils of her eyes seem to cast a remarkably sharp glance, making it appear as if she's very intently studying whatever it is she's looking at.  Her features are somewhat angular, even moreso than some of her fellow elves, perhaps due to the bird-like qualities she's adopted.

Background



Native to the cluster of islands, Elin has lived in Ilizmagorti most of her life.  She showed great attunement both to the waters, as well as to the spirit of nature itself, manifesting itself as a curious ability to channel the energy of the wild through her blood.  Perhaps for that very reason she felt more at home in the wilds rather than within the city itself, not that the city was very hospitable at the best of times.  Even the wilds were especially dangerous, but she made her way through life lurking through the jungles, even escorting others, or helping to fend off the occasional dinosaur attack.  Her primary source of income in the city was through fishing, she was quite good either with a hook or a spear and had learned a handful of secluded areas that she could fish in peace, bringing her catch back to the city to sell from time to time.

Eventually the repetitive nature of the work got to be something of a rut, which sparked a wanderlust within her.  She began to save a few coins now and then so that she could earn passage on a ship away from the city.  The destination wasn't too important to her, she simply wanted to see something new.  Perhaps it was that reason that eventually let her guard drop.  She'd grown up around the cutthroats, brigands, buccaneers, and scallywags of the area, so she knew that it was best to simply avoid them, but the promise of escape was enough to help her "look the other way" as it were.  The first port they stopped at was unfortunately not the best place she could have ended up.

Port Peril was perhaps the most aptly named place that she could have ended up.  While certainly formidable in her own right, it was off-putting to be somewhere new surrounded by would-be pirates.  Perhaps ironically she ended up at the Formidably Maid to spend a little time relaxing.  There was much going on, stories being told, songs being sung, lovers--or would be lovers--flirting with one another.  Of course there were a few less savory sorts as well, but she ignored them which she'd learned was often the best course of action.

She left after having perhaps one drink too many.  Perhaps someone from inside followed her, or maybe she just looked like an easy target for some random alleyway rats.  She was quickly struck and knocked out before she even really realized what was going on.

Other Information

A&A

Chulanowa

So here I am trying to figure out whether I want to go with a
Druid
, a
bard/mesmerist/something
, or a
Swashbuckler/rogue thing
. Decisions decisions!

Muse

:) Just image wise I like the rogue best and the druid a lot.  :)
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)


kingmaster1


Vergil Tanner

Possibly, if the GM decides he prefers her over Stabby Tiefling :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Callie Del Noire


Vergil Tanner

Why? Recruitment is still open! Throw your hat in the ring, you never know! :P
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Revelation

Hm, with this ballooning in interest I guess i'll go ahead and work on my sheet(s) and finding images a lot sooner. Looks like some real competition.

Marie Reynolds

Well if there is  still room I would like to bring an Undine Investigator Infiltrator. Female of course.

kingmaster1

Quote from: Marie Reynolds on December 02, 2017, 09:36:31 AM
Well if there is  still room I would like to bring an Undine Investigator Infiltrator. Female of course.

Tiddiiiiiiiies!

Vergil Tanner

You might have to check with the GM on that one, since Undine isn't on the list of races he specified. :-)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

kingmaster1

Quote from: Vergil Tanner on December 02, 2017, 09:56:36 AM
You might have to check with the GM on that one, since Undine isn't on the list of races he specified. :-)

What's an undine?

Zaer Darkwail

Quote from: kingmaster1 on December 02, 2017, 10:33:19 AM
What's an undine?

Undine, or if want pic here is one example. Considering Undine is featured race (like tiefling is), it should be okay for this campaign but need ask approval by GM likely. Myself would not find probs.