A Marvel Universe Of Our Own! (Interest Check Mutant & Mastermind Variant)

Started by Norsegod1839, December 04, 2017, 11:53:22 AM

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Norsegod1839


avorae

Cool... I will need some help with the conversion though as I've never actually played the 3e version of M&M before and am not sure how different it is from 2e. If anyone is willing to help I can send them a copy of the original sheet.
Life is a hard game but the rewards are sweet if you know where to look.

TFcommando

Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

Green Goo Theory

Not that I am interested in playing Stark (I couldn't do the character justice) I found this image while searching for other things.  I just thought I'd share it. 

Spoiler: Click to Show/Hide

Coming soon...

Muse

  I love thta concept, Avorae. 

  And great image, Tonne! 

  I'll be leaving town today, and coming back on the 5th.  Less internet anticipated than I usualy have on vacations too. 

  Merry christmas all!
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

avorae

Quote from: TFcommando on December 24, 2017, 11:03:59 PM
Sure, glad to help!

Thanks Here is the original sheet:
Spoiler: Click to Show/Hide

Character name: Anna Marie               Group: Exiles
Alternate ID: Rogue                      Identity: Secret
Base of operation:                       First appearance: Avengers Annual #10
Power level: 10      Power points: 150      Size: Medium         Height: 5'5"
Gender: Female       Age: 18        Weight: 120   Eyes: Yellow   Hair: indigo               
--------------------------------------------------------------------------------
ABILITIES
                                 
      normal  Enhanced 
      score   score     Modifier     
STR : 16      []        +3[]
DEX : 13      [26]      +1[+8]
CON : 14      []        +2[]
INT : 12      []        +1[]
WIS : 12      []        +1[]
CHA : 16      []        +3[]
--------------------------------------------------------------------------------

SAVING THROWS
            Total    Base   Ability       Misc 
Toughness  : +4[6] =   -  +  2 CON     +  2[defensive roll],2[physical only]
Fortitude  : +5    =   3  +  2 CON     +  -   
Reflex     : +8[15]=   7  +  1[8] DEX  +  -   
Will       : +4    =   3  +  1 WIS     +  -   
--------------------------------------------------------------------------------
COMBAT
           Total   Base    Defense   Dodge   size   Flat
Defense:    20   =  10   +  10     +       +        [15]
           Total    DEX    POWER   FEAT
Initiative: 5[12] = 1[8] +       + 4

Hero Points: 150  Unspent: 0           
--------------------------------------------------------------------------------
FEATS                BENIFIT
Accurate attack      Reduce damage bonus to increase attack bonus
Defensive attack     Reduce attack bonus to increase defense bonus
Improved block       +2 bonus on attack rolls to block
Improved disarm      +2 bonus on attack rolls to disarm
Improved initative   +4 bonus on initative checks
Power attack         Reduce attack bonus to increase damage bonus
Taunt                Demoralize using bluff rather than intimidate
Ambidexterity        Eliminate offhand penalties
Attractive           +4 on bluff and diplomacy checks
Hide in plain sight  You don't need cover or concealment to hide
Uncanny dodge [x2]   Retain you dodge bonus while flat-footed[visual, auditory]
Evasion [x2]         Suffer less damage from attacks allowing a reflex save
Defensive roll [x2]  Increases toughness save
--------------------------------------------------------------------------------
POWERS/*DEVICES
Mimic (10 Ranks)[Flaws: Permanent, uncontrollable, fades, tainted]
Fatigue (10 Ranks)[Flaws: Permanent, uncontrollable, linked to Mimic]
Nullify (10 Ranks)[Flaws: Permanent, uncontrollable, linked to Mimic]
Additional limb: tail
Concealment: Normal sight [Flaw: Limited to shadows]
Super-movement: Wall-Crawling (2 Ranks)
Super-senses: Low-light vision
Teleport (3 Ranks) [Feats: Change velocity, Turnabout]
Toughness (2 Ranks) [flaw: Physical only]
--------------------------------------------------------------------------------
SKILLS
NAME                     ABILITY Total   AM   RANKS Misc.
Acrobatics               DEX     5[12]   1[8] 4.0   0
Bluff                    CHA     7[]     3[]  0.0   4
Climb                    STR     3[]     3[]  0.0   0
Computers                INT     5[]     1[]  4.0   0
Concentration            WIS     1[]     1[]  0.0   0
Craft: Electrical        INT     5[]     1[]  4.0   0
Craft: Mechanical        INT     5[]     1[]  4.0   0
Diplomacy                CHA     7[]     3[]  0.0   4
Disable Device           INT     5[]     1[]  4.0   0
Disguise                 CHA     3[]     3[]  0.0   0
Drive                    DEX     4[11]   1[8] 3.0   0
Escape Artist            DEX     1[8]    1[8] 0.0   0
Gather Information       CHA     3[]     3[]  0.0   0
Handle animal            CHA     3[]     3[]  0.0   0
Intimidate               CHA     3[]     3[]  0.0   0
Investigate              INT     0[]     1[]  0.0   0
Knowledge: Pop culture   INT     4[]     1[]  3.0   0
Knowledge: Streetwise    INT     4[]     1[]  3.0   0
Knowledge: Technology    INT     4[]     1[]  3.0   0
Medicine                 WIS     4[]     1[]  3.0   0
Notice                   WIS     4[]     1[]  3.0   0
Perform: Acting          CHA     5[]     3[]  2.0   0
Pilot                    DEX     4[11]   1[8] 3.0   0
Profession:              WIS     0[]     1[]  0.0   0
Ride                     DEX     0[]     1[8] 0.0   0
Search                   INT     3[]     1[]  2.0   0
Sense Motive             WIS     1[]     1[]  0.0   0
Sleight of Hand          DEX     4[11]   1[8] 3.0   0
Stealth                  DEX     5[12]   1[8] 4.0   0
Survival                 WIS     1[]     1[]  0.0   0
Swim                     STR     3[]     3[]  0.0   0
Language: German         ---     ---     ---  ---   -
Language: Russian        ---     ---     ---  ---   -
--------------------------------------------------------------------------------
ATTACKS
Attack:+7   Ranged: +7   Melee: +7

Damage +3[unarmed] 
--------------------------------------------------------------------------------
DAMAGE CODITIONS
BRUISED        STAGGERED            UNCONCIOUS
                  []                    []
                  []                    []
INJURED        DISABLED             DYING
--------------------------------------------------------------------------------
FATIGUED CONDITIONS
FATIGUED[]   EXHAUSTED[]  UNCONCIOUS[]
--------------------------------------------------------------------------------
EQUIPMENT

Light Load [76]   Medium load[153]   Heavy load[230]  Max load [460]
Overhead[230]     Off Ground[460]    Push or Drag[1150]
--------------------------------------------------------------------------------
DRAWBACKS AND COMPLICATIONS

--------------------------------------------------------------------------------
Special:
Life is a hard game but the rewards are sweet if you know where to look.

Green Goo Theory

I htink I'm leaning towards some variation of Juggernaut or Thor.  If Thor it'd be a twist on the Eric Masterson 'arc' with a shared body but via shenanigans (loki, maybe?) it's a female body in both mortal and god form.  A lot for Thor to juggle, now.  And it'd explain away any power decrease due to the system requirements.  Not sure on the route for Juggernaut. 
Coming soon...

TFcommando

Quote from: Tonberryshuffle on December 25, 2017, 10:53:53 PM
I htink I'm leaning towards some variation of Juggernaut or Thor.  If Thor it'd be a twist on the Eric Masterson 'arc' with a shared body but via shenanigans (loki, maybe?) it's a female body in both mortal and god form.  A lot for Thor to juggle, now.  And it'd explain away any power decrease due to the system requirements.  Not sure on the route for Juggernaut.

Juggernaut has an easy variation.... ANYONE might find the Crimson Ruby of Cyttorak.
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

Green Goo Theory

Quote from: TFcommando on December 26, 2017, 01:39:43 AM
Juggernaut has an easy variation.... ANYONE might find the Crimson Ruby of Cyttorak.

While true I don't want to go completely custom on the concept.  But I do love the freedom afforded to me with the concept.  I could have some fun with this one.  I have a face claim ready but I've given up on finding any decent picture for a transformed/armored Juggs.  Especially one to match the awesome mental picture I have.  I'll try my hand at building it but I'll definitely be open to any critiquing of the build. 
Coming soon...

TFcommando

Here’s a rough draft for Rogue with Nightcrawler’s powers.  It’s super tight on defenses and skills, I’d like to fix that.  Could also try to add some teleport attacks, like where Nightcrawler grabs someone and disorients them by teleporting them a lot, for example.

Rogue

Attributes 28 PP

Strength 2

Agility 8

Fighting 0

Awareness 0

Stamina 4

Dexterity 0

Intellect 0

Presence 0



Defenses 17

2 Dodge 10

8 Parry 8

Tough 4/8

2 Fort 6

5 Will 5

Skills 6

Acrobatics 2/10
Bluff

Close Combat Unarmed 10/10

Stealth 0/8


Feats 7
Attractive 1
Power attack
Defensive roll 4
Uncanny dodge

92

20 Power Theft: Cumulative Affliction 10 (Resisted and Overcome by Will; Powers Impaired, Powers Disabled, Transformed—Powerless) Linked to...

56 Power Theft Variable 8 (40 points, for duplicating one target’s powers), Move Action, Limited to Afflicted subjects

1 Extra limb Tail
1 Senses 1 low light
2 Movement 1 wall crawling
2 Concealment normal vision-limited to shadows

10 Teleport 2 turnabout, redirect, extended, extra mass 2
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

avorae

Yea she is light on skills [still reading book so will take your word on defense] so some more would be nice. as for Nightcrawler's teleport attack she hasn't really had much time to learn that since the accidental absorption so that is something she can pick up later.
Life is a hard game but the rewards are sweet if you know where to look.

TFcommando

Quote from: avorae on December 26, 2017, 02:23:41 PM
Yea she is light on skills [still reading book so will take your word on defense] so some more would be nice. as for Nightcrawler's teleport attack she hasn't really had much time to learn that since the accidental absorption so that is something she can pick up later.

A lot of Nightcrawler’s shticks are by inclination rather than innate as Ms. Marvel’s are, so I’m not sure if Rogue would be as acrobatic or stealthy as Kurt.  I lowered the Agility and added some Bluff:



Attributes 22 PP

Strength 2

Agility 5

Fighting 0

Awareness 0

Stamina 4

Dexterity 0

Intellect 0

Presence 0



Defenses 20

5 Dodge 10

8 Parry 8

Tough 4/8

2 Fort 6

5 Will 5

Skills 9/18

Acrobatics 3/8

Bluff 5/5

Close Combat Unarmed 10/10

Stealth 0/5



Feats 7
Attractive 1
Power attack
Defensive roll 4
Uncanny dodge

92 powers

20 Power Theft: Cumulative Affliction 10 (Resisted and Overcome by Will; Powers Impaired, Powers Disabled, Transformed—Powerless) Linked to

56 Variable 8 (40 points, for duplicating one target’s powers), Move Action, Limited to Afflicted subjects • 

1 Extra limb Tail
1 Senses 1 low light
2 Movement 1 wall crawling
2 Concealment normal vision-limited to shadows

10 Teleport 2 turnabout, Change Velocity, extended, extra mass 2
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

Muse

Ariana Flamell

  Daughter of William Flamel and granddaughter of legendary alchemist Nicholas Flamel.  She grew up in upstate New York with her father, attending a prestigious private school and receiving extensive education in the family trade.  She spent her summers in Paris with her grandfather, and made several visits to the home of a perfectly mundane online friend in Tokyo working on her Japanese, enjoying anime fandom and cossplay. 

  From a quiet corner of upstate New York, the wild occurrences in Manhattan seemed like a wonderland just outside of reach.  It was a rabbit hole she longed to dive down.  When Ariana turned nineteen, William knew he couldn't hold her back any more.  He helped her make her own philosipher's stone and gave her a powerful potion based on the elixir of life that made her stronger, more resilient, and able to heal wounds visibly. 

  "It's time."


  Any comments to offer before I spend her last 11 points. 

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Norsegod1839


Green Goo Theory

I looked around and might've missed it but what was the PL we're playing at?  Also, I may need some help building this once I get a bit further into it. 
Coming soon...

Muse

I had the same issue.  :)

We're power level 10.  (And I assume 3rd edition of mutants and masterminds.  if not, I'll have to do a little rework. ) :) 

If you need help in the next day or two--or after the fifth--I'll be happy too. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Green Goo Theory

Quote from: Muse on December 27, 2017, 06:39:31 PM
I had the same issue.  :)

We're power level 10.  (And I assume 3rd edition of mutants and masterminds.  if not, I'll have to do a little rework. ) :) 

If you need help in the next day or two--or after the fifth--I'll be happy too.

Thanks.  I thought it was 10 but didn't see anything quite conclusive, y'know?  I'm not sure on the edition but all I have access to currently until I can access the pdf files on my old computer is what's on the heroes SRD.  I assume that's 3rd edition? 
Coming soon...

TFcommando

Quote from: Muse on December 27, 2017, 05:11:58 PM
Ariana Flamell

  Daughter of William Flamel and granddaughter of legendary alchemist Nicholas Flamel.  She grew up in upstate New York with her father, attending a prestigious private school and receiving extensive education in the family trade.  She spent her summers in Paris with her grandfather, and made several visits to the home of a perfectly mundane online friend in Tokyo working on her Japanese, enjoying anime fandom and cossplay. 

  From a quiet corner of upstate New York, the wild occurrences in Manhattan seemed like a wonderland just outside of reach.  It was a rabbit hole she longed to dive down.  When Ariana turned nineteen, William knew he couldn't hold her back any more.  He helped her make her own philosipher's stone and gave her a powerful potion based on the elixir of life that made her stronger, more resilient, and able to heal wounds visibly. 

  "It's time."


  Any comments to offer before I spend her last 11 points.

Love her look!

She has Impervious built into the rapier.  Just to make sure, that's for her Toughness, representing a great guard with the blade that fends off minor attacks without effort?  If you want the sword to be indestructible, that's just one point.

I'm not sure on the costs for her magic alternate powers though:

Spellcasting 
18   Fireball: Ranged Area Damage 8 (Magic, Fire)
   --Check required: Expertise (Magic)
1   Arcane Bolt: Ranged damage 12 (magic, force.) 
   --Check required: Expertise (Magic)
1   Golden Chains 8 (Magic)
--Effect: Ranged, Cumulative Affliction, Extra Condition,
--Check Required Expertise (Magic)
--Resisted by Dodge, Limited Degree • 3 points per rank
You can restrain a target with bonds of ice, glue, webbing, bands of energy, and so forth (whatever suits your descriptors). The target makes a Dodge resistance check against your effect DC. One degree of failure leaves the target hindered and vulnerable, while two results in the target becoming defenseless and immobilized. There is no additional effect for three or more degrees of failure.
The resistance check to break out of a Snare is based on Damage (including Strength Damage) or Sleight of Hand, either breaking the effect or slipping out of it. This is part of the power’s Alternate Resistance, with no change in cost.
1   Healing Spell
1   Sleep: Ranged Affliction 12 (Magic)
   --Fatigued/Exhausted/Asleep
   --Check Required: Expertise (Magic)
1   Teleportation Circle


The Chains have limited degree too, which would make the cost 2 per rank.  That and the fireball look like the most expensive powers, at 16 power points instead of 18.  So the first power would cost 16, and all the alternates, at 16 points or less, would be one point each.  The Sleep and Arcane Bolt only cost 12, giving you 4 more points per "slot" to add things... extended range, homing, subtle (good for a sleep spell) and so on.

For a fencing fighting style, Improved Defenses and Improved Disarm are quite good.

Love her look!
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

TFcommando

Quote from: Tonberryshuffle on December 27, 2017, 06:44:15 PM
Thanks.  I thought it was 10 but didn't see anything quite conclusive, y'know?  I'm not sure on the edition but all I have access to currently until I can access the pdf files on my old computer is what's on the heroes SRD.  I assume that's 3rd edition?

Yep, PL10 and 3rd edition!
Behold!  My O&Os
Highly interested in
Canon Character Roleplay and System-based Roleplay

Green Goo Theory

Coming soon...

avorae

Quote from: TFcommando on December 26, 2017, 02:48:52 PM
A lot of Nightcrawler’s shticks are by inclination rather than innate as Ms. Marvel’s are, so I’m not sure if Rogue would be as acrobatic or stealthy as Kurt.  I lowered the Agility and added some Bluff:



Attributes 22 PP

Strength 2

Agility 5

Fighting 0

Awareness 0

Stamina 4

Dexterity 0

Intellect 0

Presence 0



Defenses 20

5 Dodge 10

8 Parry 8

Tough 4/8

2 Fort 6

5 Will 5

Skills 9/18

Acrobatics 3/8

Bluff 5/5

Close Combat Unarmed 10/10

Stealth 0/5



Feats 7
Attractive 1
Power attack
Defensive roll 4
Uncanny dodge

92 powers

20 Power Theft: Cumulative Affliction 10 (Resisted and Overcome by Will; Powers Impaired, Powers Disabled, Transformed—Powerless) Linked to

56 Variable 8 (40 points, for duplicating one target’s powers), Move Action, Limited to Afflicted subjects • 

1 Extra limb Tail
1 Senses 1 low light
2 Movement 1 wall crawling
2 Concealment normal vision-limited to shadows

10 Teleport 2 turnabout, Change Velocity, extended, extra mass 2

True Kurt's acrobatic and stealth abilities are more due to training than actual power so she might not be as good at it as he was but she'd still have some skill in it due to the fact that her powers allows her to access there skills as well though only to a limited degree.

as for the sheet it looks good. it gives her a good se;ection of powers to start off with but with room to grow as she learns how to control them.
Life is a hard game but the rewards are sweet if you know where to look.

Norsegod1839

Sounds like everyone is pairing up and getting teh sheets done!

I want to take a quick count who do we have playing canon characters versus originals?

avorae

Cannon though it is a variation of Rogue. Instead of Adsorbing Mrs. Marvel she absorbed Nightcrawler
Life is a hard game but the rewards are sweet if you know where to look.

Norsegod1839


avorae

Ok I think I have my charcater finished...

Rogue
Life is a hard game but the rewards are sweet if you know where to look.