Rumori Academy of Personal Excellence (Interest Check/seeking assistance)

Started by Datawych, January 23, 2015, 01:38:44 PM

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Datawych

Disclaimer - Please read me!
Alright, so it's been an extremely long time since I've been interested in a group-based game, and I'm very aware of how easily they can self-destruct. Because of this, I ask that you please only express interest if you plan on sticking with the game for a long period of time and are willing to work with the other members of the group in order to ensure that the game goes as smoothly as it possibly can. If you're on the fence, feel free to throw your hat in the ring - all I ask is that you let everyone know if you're withdrawing interest.



Rumori Academy of Personal Excellence (RAPE) is an idea that I've been toying with for a while but have never taken the time to accurately put into words. Loosely based on/inspired by Tentacle Bento, RAPE follows the lives of the attendees of Rumori Academy of Personal Excellence - a prive all-girl's high school (or university, if that would make everyone more comfortable... I'm fine with either) that happens to be infested by tentacle monsters! Any student, teacher, or faculty member could actually be a tentacle monster in disguise, waiting to capture and ravish unsuspecting members of the student body!

Now... I can certainly envision this idea working as a free-form RP - students interacting with each other, students interacting with monsters, monsters competing with each other over students, monsters working together for mutual gain.... Etc. However, considering that the idea is based off of a card game, I'm very interested to see how the story would play out if rules were established to make it into more of a game, rather than just a story or sandbox.

Unfortunately, I have very little (almost none!) experience GMing for groups, and I have no idea what system would be best... The more complicated the system, the more things tend to get bogged down by rules and dice rolling, and that's something I'd like to avoid. I think the best course of action would be to invent our own system - rules for attempts to capture students, rules for how students can attempt to escape, and possibly some type of scoring system (everyone wants to know which tentacle monster is the most 'successful', and which students are challenging prey, right!? xD) to encourage a little competition. The goal here would be to create a lightweight system of rules that foster a sense of friendly/silly competition amongst players without hampering their ability to write interesting characters and scenes. Ideally the rules would be simple enough that a new participant could pick up and play the game after just a quick overview.

Letrixia

I am pretty knowledgeable in gming and I think I can help you invent something that can be successful. Pm me whenever you can if you wish my help.

Yukina



Zeth

I am unfamiliar with the card game. But I can help you design a rules light system.

Muse

  Ooh!  An awesome story idea with some of my favorite gals, and some great guys too.  May I play? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Astrofig


Datawych

Quote from: Muse on January 24, 2015, 08:52:14 AM
  Ooh!  An awesome story idea with some of my favorite gals, and some great guys too.  May I play?
Well, we still need to get a system of rules in place (assuming I don't get so insanely picky about it that I don't end up rejecting all the attempts to make one), so it might be a while before things get going.

steelsmiter

Hi! Zeth sent me here. I have two sets of rules for BESM 3 that might be good. The first is meant to represent the social warfare that goes on in high schools and academies and can be found here

The other is an extensive listing of sexual traits  such as Orgasmic Threshold and morphology like genitalia, breast,  and tentacle rules.  I'm continually working on it but am willing to share privately. I am ok with you using either system, but whether or not I'll actually play depends on posting speed. I can't do more than about once a day.
I don't play in PMs
Who wants to join an incest registry?
O/Os
Download RPGs I wrote on my Discord!
So anyway I guess I'm steelsmiter on fetlife now. Hit me up and tell me you're from E!

Sol Lua

BESM might not be a bad way to go if we keep it reasonably essential, at least it will define each person's ability.  Maybe have some kind of capture/flee score that is modified by various circumstances so it can be distilled down to a couple rolls.

Great idea and I'd love to see what kind of system you come up with.  Consider me interested.

Datawych

Quote from: Sol Lua on January 25, 2015, 02:26:59 PM
Maybe have some kind of capture/flee score that is modified by various circumstances so it can be distilled down to a couple rolls.
This is what I'm really hoping to achieve. I don't want people to be rolling a ton of dice, because when players are competing against each other in any manner, things get really bogged down waiting for each other's rolls.

Zeth

We could use Active Exploits Diceless Roleplaying to skip dice rolls all together. The pdf is legally free to download.

http://rpg.drivethrustuff.com/product/2589/Active-Exploits-Diceless-Roleplaying?term=Active&it=1

BESM 3rd is really rules light after character generation. You only need to bring out the dice for combat or if the GM calls for a check. I played it in a high school setting and we costed by without rolling dice for the majority of the time.

steelsmiter

Quote from: Sol Lua on January 25, 2015, 02:26:59 PMMaybe have some kind of capture/flee score that is modified by various circumstances so it can be distilled down to a couple rolls.
Quote from: Datawych on January 25, 2015, 03:29:06 PM
This is what I'm really hoping to achieve.
Well basically I turned Tentacle Porn into a special kind of combat that runs exactly the same as regular combat except it goes against Orgasm Threshold instead of HP. "Endowments" and Tentacles are based on the Weapon attribute, do OT damage, and may be made so that they ONLY do OT damage. And of course, Tenacles have Tangle (I think it's what it's called) so they wrap around the victim until they're destroyed.

In any case, the Capture condition is that the tentacle monster's OT gets to zero  before its HP does. If that happens, it runs away with its victim (who is now inseminated), or at least uses any available means to attempt to. When a victim is inseminated, they must either seek medical attention, or sexual healin' to not make another tentacle monster.
I don't play in PMs
Who wants to join an incest registry?
O/Os
Download RPGs I wrote on my Discord!
So anyway I guess I'm steelsmiter on fetlife now. Hit me up and tell me you're from E!

Datawych

Quote from: Zeth on January 25, 2015, 05:35:37 PM
We could use Active Exploits Diceless Roleplaying to skip dice rolls all together. The pdf is legally free to download.
I'll give it a look when I get a chance. I definitely like the idea of not needing to roll anything, because that way a player can immediately know if they win or lose without waiting for a contested roll from someone else, so they can describe the results independently from one another instead of trying to leave things vague enough that the situation could go either way.

I played a game quite a while ago that used an experimental set of rules for games with sexual exploits that seemed to work somewhat well... But they've gone defunct and aren't being updated anymore, and there were some definite issues with the system. Active exploits sounds kinda similar. I think with a few alterations here and there it could work pretty well.

Zeth

You may have played one of their settings. The pdf I linked is just the system that is why it is free. Actual settings like Heart Quest, Sengoku Diceless, and so on cost money. You already have a clear setting here, so no need to waste money on another one.

Snake

I'd be interested.

i have a char who'd probably actually welcome tentacle insemination.

Yukina



Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Zeth

As am I. Though Active Exploits works on a wagering points system rather then Dice. The game master sets the target number in seceret and the player bets how many points to use. I doubt ha would work for a Player vs Player game.

Datawych

Quote from: Zeth on February 05, 2015, 01:37:08 PM
As am I. Though Active Exploits works on a wagering points system rather then Dice. The game master sets the target number in seceret and the player bets how many points to use. I doubt ha would work for a Player vs Player game.

Yeah, in the most functional world this wouldn't require a GM.. I'm just not sure if there's a way to design things so it could happen like that. I've been considering that 'offensive' actions on the part of a character (attempting to capture/ravish a student for monsters, and attempting to fend off/escape a monster for students) could be roll-based (that way there's a bit of variance in gameplay to keep monsters from just repeatedly abusing students they know they'll be able to capture) and those rolls would be made against a target 'defensive' number that each character would have. That way we don't have to wait around/modify posts because both participants always need to roll, and the 'offensive' character can know if they succeed or fail without any input from the 'defensive' character.

Ex - A student is attempting to escape a monster who has already managed to capture her and makes a roll (using whatever kind of dice/modifiers we might decide to use). The student's roll does not beat the monster's defense. So in this case, the student would somehow fail to escape the monster. Maybe she's too tired from being ravished, maybe she trips at the exact wrong moment, she drops her keys trying to unlock/start her car... Etc.

Zeth

Well that is easy enough. Just give everyone a defense number and a bunch of d10s. Each time you roll 7 or higher you get a success and you need as many successes as your opponents defense to do what you want.

Rob wants to Ravish Jane. Jane's defense score is 2. Bob rolls 3d10 gets a 9, 7, 5. That's to successes and he gets to do naughty things to Jane. Jane rolls to escape. Bob has  defense score of 1 because he is kinda wimpy. Jane ot a 4, 6, 5. So no successes. If one of them was a 7 he would ha 1 success and escaped Bob.


Datawych

Quote from: Zeth on February 05, 2015, 10:45:52 PM
Jane's defense score is 2. Bob rolls 3d10 gets a 9, 7, 5. That's to successes and he gets to do naughty things to Jane. Jane rolls to escape. Bob has  defense score of 1 because he is kinda wimpy. Jane ot a 4, 6, 5. So no successes. If one of them was a 7 he would ha 1 success and escaped Bob.

Yes, but the issue is figuring out some way to let everyone design a character in a way that makes it so characters are balanced, and we don't have someone who's totally uncapturable/inescapable.

Zeth

Okay everybody has 3 action dice and 1 point in defense. You get a choice of wether to buy one more action die or raise defense by a point.

Too simple?

Datawych

Quote from: Zeth on February 06, 2015, 03:45:31 PM
Okay everybody has 3 action dice and 1 point in defense. You get a choice of wether to buy one more action die or raise defense by a point.

Too simple?
Yeah, that's probably a bit too simple. I'd like there to be some form of distinction between Cute, Sexy, Smart, and Sporty students, so encounters with specific student types feel a bit more varied/unique, but I think specializing them so much that they'd become akin to character classes would be too much.

Astrofig

Here's an idea---instead of a needlessly complicated dice system, you could just roleplay normally and see where things go. It seems like you're way overthinking things.

Swordsman18

What I personally liked was the Deviations dice roll system. Both people rolled a 1d100 before the action really commenced and it determined the winner of the combat before combat began. Another 1d100 was rolled to see what degree of damage the victim would incur. However in this case, we could roll the second time to determine the defense or ease at which the girl escapes. Also I am sure we could just add modifiers to make take into account different personality types or girl's attributes.

Here is their system:
https://elliquiy.com/forums/index.php?action=post;quote=9140494;topic=189067.0;last_msg=9645382