[NC-E] Werewolf Mountain

Started by The Great Triangle, September 09, 2008, 09:44:55 PM

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The Great Triangle

Well, I'm interested in starting up an interlocking Vampire and Werewolf game in the nWOD, and that means I'll be recruiting a werewolf pack!

I'm quite happy to run this game for system n00bs, even if I have to explain concepts like rolling dice. 


The basic plot of the game is that you are a member of a pack of werewolves in the cascade mountains, spreading a furry, alpine reign of terror from Seattle to British Columbia.  Except not really.  In fact, you guys are just preserving the balance between the mortal world and the spirit world, keeping dangerous monsters from slipping in through the cracks in the shadow, and keeping humans from devastating the spiritual landscape.  It's a tricky job, and Seattle's massive vampire population doesn't make it any easier.  To make things worse, off on the other side of the mountains lie the pure tribes, a bunch of werewolves who want to end the seperation between the physical and spiritual worlds, therefore creating a hunters paradise.  Incedentally, this plan involves the genocide of your tribes of werewolves, the forsaken tribes.  Fortunately, with mother Luna to guide you, you might just have a chance to survive.

Werewolves in the new world of darkness are most commonly born from the union of a werewolf and a human of werewolf ancestry, although they also arise from the union of a werewolf and a human, and rarely from the union of two wolf blooded.  The results of two werewolves breeding with each other are... unpleasant, to say the least. 


A werewolf first learns they are a wolf upon their first transformation.  This is a traumatic event which permanently alters a werwolf's soul based on the phase of the moon at the time they became a werewolf.  This alteration is known as a werewolf's Auspice.  A breif description follows:

Full Moon: (Rahu)  A full moon werewolf is a brutal savage and killing machine, who acquires the renown of Purity through his or her undivided emotions.  Such werewolves make excellent, but dangerous, Alphas.

Waxing Moon: (Cahalith)  A waxing moon werewolf is inspired to lunacy by the power of the moon.  They howl and inspire their comrades, receiving prophecies from mother Luna.  They are drawn to the renown of Glory.

Half Moon: (Elodoth)  A half moon werewolf is perfectly balanced between his or her human and animal sides, and takes this balance to enable a flexible and diplomatic appraoch to life.  This grants them the renown of Honor.

Crescent Moon: (Ithaeur)  Crescent moon werewolves are taught the secrets of the universe by mother Luna, and use these secrets to enact powerful rituals to appease the spirits.  They are renowned for their Wisdom.

New Moon:  New Moon werewolves learn the arts of secrecy and stealth.  Renowned for their Cunning, such werewolves are ideal scouts and infiltrators, although they're rarely alphas.


In  additon to a werewolf's auspice, they also join a Tribe which provides them with additonal renown and training in using their supernatural powers.  There are five tribes dedicated to preserving the balance between the physical and spiritual worlds.

Blood Talons: Warrior wolves who embrace Glory in rooting out the enemies of the werewolves.

Bone Shadows: Mystics who employ Cunning to understand and exploit the spirit world, as well as the world of the dead.

Hunters in Darkness: Stealthy guardians of nature who defend Purity in the natural world.

Iron Masters: Reformist werewolves who greatly admire Cunning and embrace technology to its fullest.

Storm Lords: Natural leaders who, for Honor, allow no one to tend to their weakness.

Ghost Wolves: Lone wolves who did not or could not join a tribe.  They are signifigantly weaker than their companions among tribes, because they lack as much renown.


Werwolves are all capable of shapeshifting and regeneration, but their true strength comes from their ability to manipulate a force called Renown.  This force enables werewolves to convince the spirits of the shadow realm to teach them ancient secrets, and increase their power.  Renown is gained through great deeds, and a werewolf with sufficiently high renown may very well be recognized as a minor god by the spirits. 
Meow!  I'm a kitty; made of fire.

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The Great Triangle

#1
Character Sheet:

Abilities:

Power:     Finesse:     Resistance:

Mental Skills:

Academics:    Crafts:      Investigation:

Physical Skills:

Athletics:     Combat:     Stealth:

Social Skills:

Persuasion:   Socialize:    Streetwise:

Renown:

Cunning:   Honor:   Glory:   Purity:   Wisdom:

Gifts:

Merits:

Harmony:

Willpower:    Health:     Defense:    Essence:    Primal Urge:


Character Creation: 

All abilities start at one.  You get to add three points worth of increases.  After that, you get three ability specialties. 

Specialties add a +1 bonus to any dice pool or stat involving them, or a +2 bonus if they represent a very narrow specialty.  The same +1 specialty may be selected twice to increase it to a +2 specialty.  Common Power Specialties: Strength, Intellegence, Charisma.   Common Finesse Specialties: Dexterity, Wits, Manipulation.  Common Resistnace Specialties: Stamina, Resolve, Composure

All skills start at 0.  Choose a primary skill area  (physical, mental or social), and add 5 points worth of skills to the skill categories in that primary skill area.  Select a secondary skill area, and add four points worth of skills to the skill categories in that area.  Finally, add 3 points worth of skills to the skill catagories in your tertiary skill area.  A character may not start with a skill rated at level five or higher.  After distributing skill dots, add 6 skill specialties.  Skill specialties work the same as ability specialties.

Gain 7 points of merits.  All merits from second sight, armory, reliquary, Werewolf: the Forsaken, and werewolf supplements are allowed.  Merits of particular note include Iron Stamina (ignore pain, 1-3 points), Mentor (someone to teach you the ropes, 1-5 points), Totem (A guardian spirit for your pack, 1-7 points), Contacts (people who owe your favors, 1 point per person or orginization), and Common Sense (you know the tropes of horror movies.  4 points.)  You may also spend merit points to raise your primal urge for 3 points per point of primal urge.  Primal urge isn't a very useful stat, so you should probobly just sink the points into Totem if you can't think of good merits that fit your character.

You gain 2-3 points of renown at character creation.  You gain the primary renown of your Auspice and Tribe, plus one point of renown to allocate to a category of your choice.  Each point of renown gives your character a free gift, and your character may never learn a gift rated higher than his or her highest renown.  Consult someone who has the books to learn what gifts you get.

Harmony starts at 7, but may be reduced by up to 2 points to receive 5 xp per point.  If your character reduces his or her harmony to 5, he or she gains a mild mental illness.

Health is equal to Resistance + 5, Defense is equal to Finesse, Willpower is equal to twice Resistance, and starting essence is equal to harmony.


Experience costs:

(don't bother with this during character creation unless you sold your harmony.  Bastard.)

Abilities: 12 x new dot  (e.g. 24 xp for the first point, 36 xp for  the thrid point, 48 xp for the fourth point, ect.)
Skills: 9 x new dot
Ability Specialty: 8 points
Skill Specialty: 4 points
Merit: 2 x new dot
Affinity Gift: 5 x new dot (plus 3 x the number of lower ranked gifts on the gift list not known)
Other Gift: 7 x new dot (plus 3 x the number of lower ranked gifts on the gift list not known)
Primal Urge: 6 x new dot
Primary Renown: 6 x new dot (get a free gift!)
Other Renown: 8 x new dot (get a free gift!)
Harmony: 3 x new dot
Morality: 2 x new dot
Meow!  I'm a kitty; made of fire.

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Caehlim

Count me as 100% interested while I figure out what kind of character I'd like to play.

I have been storyteller for nWoD werewolf before but never had a chance to play in it and I've been longing to give it a try. I'll just take a minute to remember everything since it's been a few years, I also need to pick up my books from down the road. I've read the werewolf book and territories.

Oh, also I'm 100% fine (nay, enthusiastic) with NC-E but could you give a bit of an explanation about how you expect it to come up in the game and what limitations there are on it. Particularly regarding sexuality, would we be seeing M/M at all or just M/F.
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View my Ons and Offs page.

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The Great Triangle

Werewolves are fairly agressive, passionate creatures.  They maintain deceptive relaionships with mortals to propagate their race, and also as their only legitimate form of sexual release.  (Actually, I might put the game in extreme if some of the players are interested in bestiality.) 

M/F and M/M are possible, as is F/F.  And of course, I can't completely discount the possibility of being tentacle raped by a spirit of lust if I end up gainaxing in the middle of the chronicle.   (which I surely will.)
Meow!  I'm a kitty; made of fire.

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Caehlim

#4
Sounds good.

I'd be interested in playing a Male Elodoth Iron Master, perhaps a bit of a computer geek who is growing into the primal nature of his birthright.

I see him taking on roles in a pack as an information gatherer and diplomat, certainly not an alpha though possibly a beta. A little unsure of himself but keen to learn and master the duality of his nature. Submissive to a point but has a core of iron when he's pushed too far. Favours knowledge and science over mysticism, even when approaching the supernature.

He's worked hard to develop what he believes he needs as a werewolf. He's studied martial arts, survivalism and bulked up his body through working out. Ultimately though he hasn't yet converted this theoretical knowledge to practical applications and will need to learn the hard way exactly what is needed.

However he loves being a Uratha, there's never a moments doubt in him that this is exactly what he's meant to be. 100% about pack, he's loyal and structured prepared to accept pack discipline. He understands the human side of himself very well and is working to understand the sides of him that are spirit or wolf. He has memorised the oath of the moon and takes it very seriously.

That's just what I'm thinking so far.

Edit: Oh, just an afterthought. I can see this character having some bestiality relations and I'm happy to play them out but I don't really mind if it's on screen or just assumed to occur off-screen. Whatever makes the game easier.
My home is not a place, it is people.
View my Ons and Offs page.

View my (new)Apologies and Absences thread or my Ideas thread.

Caehlim

#5
Character Sheet:

Abilities:

Power: 3    Finesse: 2    Resistance: 1

Charisma +1
Intelligence +1
Wits +1

Academics: Academics, Science
Crafts: Craft, Computer, Medicine   
Investigation: Investigation, Occult, Politics

Athletics: Athletics, Drive, Survival
Combat: Brawl, Firearms, Weaponry
Stealth: Larceny, Stealth

Persuasion: Animal Ken, Intimidation, Persuasion
Socialize: Empathy, Expression, Socialize
Streetwise: Streetwise, Subterfuge

Mental Skills:

Academics: 1   Crafts: 2     Investigation: 2

*(Note: I switched around academics and crafts as I hadn't grasped exactly what they were at first).

Craft Specialty: Computer +1
Craft Specialty: Building improvised survival items +2
Investigation Specialty: Tracking +2

Physical Skills:

Athletics: 2    Combat: 1    Stealth: 1

Combat specialty: Wrestling (brawl) +2
Athletics specialty: Survival +1

Social Skills:

Persuasion: 2  Socialize: 1   Streetwise: 0

Streetwise specialty: Fake identities (subterfuge) +2
Socialize specialty: Empathy +1

Renown:

Cunning: 1   Honor: 1  Glory:   Purity:   Wisdom: 1

Gifts:

Merits:

Mentor 2 pts
Resources 2 pts
Iron Stamina 1 pt
Totem 2 pts

Harmony: 7

Willpower: 2   Health: 6     Defense: 2   Essence: 7   Primal Urge: 1
My home is not a place, it is people.
View my Ons and Offs page.

View my (new)Apologies and Absences thread or my Ideas thread.

The Great Triangle

#6
Looks pretty good.  Which tribe and auspice are you going for?  hehe, forgot to read all the posts.   :-[



You are missing your skill specialties.  If you talk about your concept a bit more, I can help you with that.  I did forget the auspice skill specialty in my character creation directions. 

Here's the list of folded in skills:

Academics: Academics, Science
Crafts: Craft, Computer, Medicine   
Investigation: Investigation, Occult, Politics

Athletics: Athletics, Drive, Survival
Combat: Brawl, Firearms, Weaponry
Stealth: Larceny, Stealth

Persuasion: Animal Ken, Intimidation, Persuasion
Socialize: Empathy, Expression, Socialize
Streetwise: Streetwise, Subterfuge
Meow!  I'm a kitty; made of fire.

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Caehlim

I've updated above. As for my character concept.

I see him as perhaps 24-26, a college graduate with a computer degree. Comes from a peaceful home with upper-middleclass parents, perhaps they're both wolf-blooded or perhaps the father isn't actually his father, either way he doesn't know himself.

He did very well at first, ended up in a good computing job. However had difficulty concentrating, felt unusual primal urges that he didn't understand. Quit and took a basic job, maybe in a factory somewhere. Travelled a bit to figure out what was going on with himself.

Discovers he's a werewolf after getting hunted and bitten by one. Since then has been working to master the skills of the Uratha but has taken a very literal and studious approach to it.

Understanding his werewolf nature has allowed him to make peace with himself and he's now able to concentrate again and lets out his primal urges as they need to be.

I know it's still a little broad and unspecific. Give me a little while to think about it and I'll come up with something a bit more interesting and in depth.
My home is not a place, it is people.
View my Ons and Offs page.

View my (new)Apologies and Absences thread or my Ideas thread.

The Great Triangle

Alright.  Got any ideas on what merits you want to take?  Mentor might be a natural one, if your character developed a personal relationship with the wolf who bit him.

Also, you get seven skill specialties, and I only count three.  (6 specialties, plus an extra one for being a werewolf.)
Meow!  I'm a kitty; made of fire.

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Greenthorn

Oh gawd I'm so confused GT *laughs*

I'm in as long as everyone else will understand I don't know crap about NWoD or systems...and this will be my very first "adventure" game.  So if everyone is cool with an uber newbie playing...I'm in. ;)

(GT I'll catch up with you later for the character creation...or maybe Dragoon can call me)
 

Jeramiahh

Heh; don't feel bad, Green; I'm an experienced system gamer, but I've never touched any of the WoD games. GT's walked me through building a character... I'll probably post it sometime tonight, since I still need to piece together the backstory from the bits and pieces I wrote already.
I'm not shy. I'm silently stalking my prey.
There are two things that are infinite, the universe and human stupidity, and I'm not quite sure about the first one.

Greenthorn

Quote from: Jeramiahh on September 10, 2008, 11:41:08 PM
Heh; don't feel bad, Green; I'm an experienced system gamer, but I've never touched any of the WoD games. GT's walked me through building a character... I'll probably post it sometime tonight, since I still need to piece together the backstory from the bits and pieces I wrote already.

I'll just be tagging along...following everyone else's lead.  *laughs*
 

Storiwyr

I am absolutely, totally interested.

Will need some time to review the system and make a character sheet. :) But I do actually have the book for it, I believe. I just get confused easily. XD
Lords, get to know me before you snuggle all over me. Sorry, but I get a little anxious! Ladies and Lieges, cuddles are always welcome, read my O/O for more detailed info.
"There's no need to argue anymore. I gave all I could, but it left me so sore. And the thing that makes me mad, is the one thing that I had. I knew, I knew, I'd lose you."

The Great Triangle

Alright, just make sure and mind the variant character creation rules I posted.   :)
Meow!  I'm a kitty; made of fire.

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RubySlippers

I wouldn't mind playing a kinfolk a human of werewolf ancestory likely from a fertile line that seems to make lots of werwolves so she would be in demand for breeding (could have special merit Very Fertile maybe) who is also useful. Maybe in the law enforcement system somewhere like the County Coroner who could have all the key positions with "friendlies" to hide anything odd. Besides being a medical doctor for the county hospital by default so can cover up anything odd.

No books so this would be easier.

The Great Triangle

You'd have to pick either police officer or doctor, but a werewolf groupie would be a nice character to have.  :)
Meow!  I'm a kitty; made of fire.

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RubySlippers

Well in that case since she likely will be making lots of babies I'll pick the head of the local community hospital the political appointee (thanks to all those kinfolk) and the county coroner, so would be an M.D.

And I'll make her bisexual she will favor women for relationships and men for breeding. But be selective she can afford to be the werewolf leaders need her to cover up evidence and all.
;D

The Great Triangle

Alright, I suppose that can work.  Remember that werewolves aren't as organized as vampires, the werewolf leaders most likely aren't working on containing masquerade breaches, since they have bigger problems to worry about.  (the lunacy is also something of an auto cover up)  Her baby making is, however very important to the werewolves, although I'll still need the approval of the other players to employ someone like your character.  I certainly don't doubt that the players would want an attractive bisexual concubine who helps keep their secrets though.  :)

(My current setting write up calls for about 20-30 werewolves in northwestern Washington state, so they aren't exactly very political.)
Meow!  I'm a kitty; made of fire.

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RubySlippers

True but heck having a sympathetic kinfolk in the system can't be that bad to aim for, and voting is still required for coroner in most counties so all they needed was to get the non-werewolf kinfolk into the voting booths. Not hard with enough family members in the extended normal population supporting one of their own. Just a few respected families could do that in many smaller counties.

And as a coroner she would get access to crime scenes and handle evidence they may not be big promoted their secrecy but major breeches are kind of important. The Feds come in heaven help them those bastards might have X-File like agents around or worst tabloid reporters.
;D

I was thinking a brother and sister team could share her, the brother to make babies and the sister to get off and have someone to talk to that is a kind shoulder to rest on.

Josietta

*jumps on the Rahu Storm Lord*  Unless I can see a good Alpha to knock me down a couple notches (IC) i'm all over it! Just gimme a couple days to read the books and write it up as I am new to the nWoD.. it can't be too different from systematics of oWoD. *nods*

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The Great Triangle

That would be an interesting relationship, although I'd prefer you went and found someone to play the brother sister pair or talked two of the werewolf players into being brother and sister.

The main trouble is dealing with your merit spread, although you'll find things a bit easier if you use the Blood of the wolf version of the wolf blooded merit.  I'll give you the extra fertile merit for two dots, the same cost as the sexualized merit from Ghouls.  You'll need Status (Coroner) 3 to cover your coronership, and you'll probobly want the two dot merit "hard to ride" to keep the spirits from messing with your unborn children.

The blood of the wolf version of wolf blooded goes from two to five dots, with the following effects:

2: Free animal ken specialty in dogs, 30% chance to have a Uratha child when mating with an Uratha.
3: Resistance to the Lunacy, 35% chance to have a Uratha child when mating with an Uratha.
4: Ability to sense and detect spirits, 40% chance to have a Uratha child when mating with an Uratha
5: Quick healer merit, stacks with quick healer, 45% chance to have a Uratha child when mating with an Uratha

Drawback: -1 penalty to resolve + composure rolls to keep one's cool or avoid derangement, attracts spirits like crazy.
Meow!  I'm a kitty; made of fire.

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RubySlippers

Ok I can tweak a character most of her skills will be mental anyway and social for good bedside manner, fighting is kind of secondary in her case besides Occult (Specialty: Werewolf Culture) since she would know about them and politics. Mostly from her family I will make her father a werewolf and lets see if mom had 15 children with twins perhaps more than once among the children that would make roughly 6 werewolves, pretty impressive. I'm sure that would make HER very desirable as a mate plus she is educated. I will go for the fertile part then and let the male werewolves fight over her hand and just make her a medical doctor lets see Status (medical doctor). It will give her access and prestige and she can have a private practice maybe be the main doctor in town or run the medical clinic, a small town doctor.

Concept: Desirable Mate

Less pretigious but will make her part of the werewolf community as much as a non-werewolf can be.

The Great Triangle

Indeed, quite a desirable mate.  At least for those looking to propagate the species.  ;)

I think most of the werewolves from your character's family will have ended up brainwashed by the pure tribes at campaign start, although one or two might be supporting characters in an NPC pack.  You could of course propose the idea of relations to your character's family to other werewolf players.

Also, if you want a private practice, you'll need resources.  Most likely around 3, unless you're clinic is terribly in debt or small and underequipped.  (If you don't own the practice, then your status covers it.)

Also, you do get 11 merit dots as a mortal, which should help. 


and, if all else fails, you could always make her a shady abortion clinic operator whose clinic is actually a medical facility for injured werewolves.  (specialty: long term care for silver injured wolves)   :)
Meow!  I'm a kitty; made of fire.

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Greenthorn

Dragoon said he's in..will post a sheet asap.
 

RubySlippers

Quote from: The Great Triangle on September 11, 2008, 05:06:28 PM
Indeed, quite a desirable mate.  At least for those looking to propagate the species.  ;)

I think most of the werewolves from your character's family will have ended up brainwashed by the pure tribes at campaign start, although one or two might be supporting characters in an NPC pack.  You could of course propose the idea of relations to your character's family to other werewolf players.

Also, if you want a private practice, you'll need resources.  Most likely around 3, unless you're clinic is terribly in debt or small and underequipped.  (If you don't own the practice, then your status covers it.)

Also, you do get 11 merit dots as a mortal, which should help. 


and, if all else fails, you could always make her a shady abortion clinic operator whose clinic is actually a medical facility for injured werewolves.  (specialty: long term care for silver injured wolves)   :)

Clinic as in a free clinic funded by charity, county funds and a sliding fee scale it will have some beds and a basic operating room sort of a place for the uninsured to come in for care. I will take the Virtue CHARITY to cover that aspect. And she would work with the state medical schools to give students practical experience in a rural setting and its free labor. All the drugs will be generics and the kind one could get in bulk cheap to cover all the basic medical conditions and what drug companies would give her. Any serious cases would have to go to Seattle to a real hospital.

Will make her less prestigious due to rank but give her respect that can be good for throwing off suspicion since the hard working kindly woman is helping the needy folks for little pay.

Dragoondawg25

*Takes a peek around and hmms at what concoction the mad scientist should make to join this motley crew* snickers! :P
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RubySlippers

#26
Dr. Jane Simons
http://fantasti.cc/user/bifem4u2006/images/image/66903
Age: 30
Virtue: Charity
Vice: Lust
Concept: Ideal Breeding Woman

Abilities:

Power: 2 (Intelligence +1)   Finesse: 2    Resistance: 2 (Handle Pregancy Well +2, Stamina +1)

Mental Skills:

Academics: 2 (Academics +1, Non-profit Medical Clinic Management +2)  Crafts: 2 (Family Medicine +2, Medicine +1)   Investigation: 1 (Medical-related Information +2)

Physical Skills:

Athletics: 1    Combat: 1    Stealth: 1

Social Skills:

Persuasion: 1 (Fundraising +2)  Socialize: 2   Streetwise: 1


Merits:
Blood of the Wolf 2
Hard to Ride 2
Extra Fertile 2
Allies (Charity Funding Sources) 2
Status (Medical, Board Certified Family Practitioner) 1
Resources (Charity Medical Clinic, draws modest salary and benefits) 2

Willpower: 5   Health: 7    Defense:  2

EQUIPMENT
Advanced First Aid Kit (Standard Modern Doctors Kit with Essential Drugs)
Stethoscope
Cell Phone
Used Mid-sized Car in Good Condition
Medical Doctor Identificatiion Including Clip-On Badge for Nearest Hospital
Clothing with Several White Coats (mostly thrift store and second hand items, or bought on sale)
Watch with Sweep Second Hand

Background

Born to a huge local family leg by a senior member of the werewolf community and an exceedly strong blooded and fertile wolf blooded woman ,Serina, who bore eighteen children and had eight werewolves out of the restr six wolf-blooded daughers also very fertile including Jane the oldest daughter. The smart and ambitious one of the family she did very well in school, attended the no tuition Borea College majoring in a pre-med program with a major in business management specializing in non-profits. Later she attended the University of Washington Medical School in Seattle and earned her medical degree and after the residency program her Board Certification in Family Practice at the age of thirty. To her father far too long to go to school but after she came back and opened a medical clinic the only one in the area with the help of various charity sources and the town he changed his mind and is proud and if she is like her mother she will be fertile nicely into her forties. In fact her return and the fact she is a good breeder most likely and a full fledged doctor with alot of character goes a long way to get over her age- thirty her oldest sister got pregnant and married at sixteen and has over a dozen children and is only two years older!

She is a regional location for her medical schools students to do their community training among the lower income people and several of the nursing schools so can usually keep enough help to fill the needs she hopes, until she establishes a solid financial base and can expand services. And maybe add another doctor. *sigh*

Jeramiahh

#27
Drake "Sparky" Collins

Age: 23
Occuptation: Electrician/Repair man

Iron master Cahalith

Attributes:

Power 2 (Intellegence, wits) Finesse 2 (Dexterity)  Resistance 2

Mental Skills:

Academics: 1 (Science +2)  Crafts: 3 (tinkering +2)  Investigation: 1

Social Skills:

Persuasion: 2 (Haggling +2)  Socialize: 0 Streetwise: 2 (Dumpster Diving +2)

Physical Skills:

Athletics: 0 (Driving +1)  Combat: 2 (Bites +2)  Stealth: 1

Merits: Artificer (3) Alchemy (external) (2) Resources (1) Status (electrician) 1

Renown: Cunning 2  Glory 1

Gifts: Left handed Spanner, Blackout, Partial Change.

Harmony: 7

Defense: 3  Willpower: 4  Health: 7  Essence: 7  Primal Urge: 1

Background:
Drake is a tinkerer. At the age of four, he made a toy car. At five, he took apart the toaster. At six, he discovered fire. When he was allowed to tinker again, he was an avid reader, studying technical manuals, though he mostly only followed the pictures, far enough until he became bored and settled into repairing something. With the onset of his lycanthropic heritage, he discovered a most wondrous thing; he could, with practice and training, successfully bind spirits to common items, allowing them to perform supernatural feats. However, while he loved to practice, he didn't care much for the training. As such, many of his resulting creations are... questionably useful.

A skinny, lanky man, who cares little for his personal appearance, or, quite frankly, for the lesser humans, he prefers to embrace his werewolf heritage as much as possible, enjoying the enhanced senses and physical empowerment that it brings. Considered a recluse and eccentric (or crazy) by those humans who know him, he's no less eccentric (though far less reclusive) among his 'true people'. He's extremely adept at controlling his form, allowing him to manipulate the delicate wires and pieces of his numerous inventions, even in his hybrid form. Generally unwilling to part with his inventions, he's rather poor, and frequently resorts to collecting his materials from local scrap, or salvaging old, less useful or less successful inventions.

Examples of items he might use: A compass that points to a named location; frequently backfires. "I said a library, not 'The Library' bar!"
A short-range communication device that might allow him to listen in on a targeted area, or speak to a specific person. Resembles a telephone attached to a satellite dish made from a trash-can lid. Not always accurate.
A taser modified to affect spirits and supernatural creatures. Untested.
I'm not shy. I'm silently stalking my prey.
There are two things that are infinite, the universe and human stupidity, and I'm not quite sure about the first one.

The Great Triangle

Something I remembered about campaign background:

Most werewolf campaigns give each member of the party a set of clothing that can shapeshift along with them and be taken into the spirit world for free at character creation to save the characters the embarrassment of destroying their clothing and always being naked after shapeshifting. 

I don't think I'll be doing that for this game.   ;)

If you want to avoid the nudity problem, you'll have to find someone who has at least 1 dot in the rituals trait.  This costs 5 xp to acquire, or 4 xp for a crescent moon werewolf. 


(fondly remembers a powergamer in a werewolf campaign who had primal urge 2, and so could pick 2 items to go along with him when he shapeshifted, so he picked an M16 and a Kevlar flak jacket.  Always fun to see a highly muscled guy running around in a flak jacket and nothing else.  :))


Also, in my werewolf games, you'll find that the wolf form's enhanced perceptive abilities basically amount to a form of radar.  You'll most likely find this quite useful, especially for stealth.   I tend to run werewolves as if they had the tracking abilities of Angua from Discworld.  (a character who is a primary source of my interest in werewolves, actually...)  By the rules of the game, a werewolf who has tasted the blood of an individual may track him insanely well, even several counties away, in ideal conditions.
Meow!  I'm a kitty; made of fire.

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RubySlippers


The Great Triangle

Nope, the characters in this game will be starting as a group of recently initiated cubs allowed to form a pack and claim their own territory thanks to the lack of werewolf population density.  Presumably, they'll have a small, isolated town in a mountain valley that serves as their base of operations.  However, once the game is ready to start, I'll give each player two free merit dots to vote on and enhance the territory they occupy.

Some possible names for the town:

-Kurtz Valley
-Diogenes
-Springfield
-Silent Spring
-Godforsaken
-Howl

I'd list the possible territory enhancements players can add, but I think it would be far too intimidating.  I'll list it in the OOC thread once five character sheets are submitted.
Meow!  I'm a kitty; made of fire.

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The Great Triangle

Quote from: Jeramiahh on September 12, 2008, 01:00:25 AM
Drake Collins
-snip-

Also, this character is quite approved, as is Ruby's character. 

However, does your character have a deed name?  A deed  name is a name a werewolf receives based on the first notable action they engage in after becoming a werewolf.   A werewolf who howls at the moon a lot might end up being called "Moon Talker."  A werewolf who has sex with wolves as practically his first action as a wolf might get called "Dog Screwer."  A werewolf who first transformed in the middle of a cathedral and desecrated it damned good might acquire the name "Unholy" or "Blasphemy."  Using non English languages can help make your character's deed name sound cool.  Also, a werewolf who simply hasn't done anything cool yet might simply not have a deed name, although this often leads to penalties in conversations with other werewolves.  (having a deed name based on something negative generally isn't a penalty, although it might give you some strange interactions with spirits, who care about deed names a great deal.)
Meow!  I'm a kitty; made of fire.

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RubySlippers

I picked a pic I went for the classic fertile woman with padding and a figure but fit, the kind of body that says I can carry babies and would be a good mother to your children. Widesish hips full fleshy breases, padding extra in all the good places and soft gentle "woman you can take hope to your parents" appeal. Lets say an inviting prettiness but more good-looking not a model. Left the face open finding one that had a woman in her later 20's and met the mold was a bit hard.

And I also tweaked my character lowered her wolf blood a little and added Fame being the selfless doctor (kind that doesn't earn much) might be good for food, second hand clothes and other support she will need from farm folks and the working poor that can't offer her much but can maybe see she and her family get enough to be decently comfortable. Plus it will help having a good rep when asking for funds and the like to help the needy with more chairty support.

Likely I'll raise resources a dot later on to represent her establishing herself in the community and getting more support we can role-play that out.

The Great Triangle

Unfortnately, the wolf blooded merit only scales down to 2 dots (mostly for the ability to have Uratha children) so you'll have to use a different distrobution of dots.  You could lower resources to 1, although that would indicate that your clinic is in debt, and your character only brings home a tiny bit more money than she needs to eat and live in a dingy 1 bedroom apartment. 
Meow!  I'm a kitty; made of fire.

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RubySlippers

That's ok I can buy Fame later on maybe money and allies are more important. And being a good mate for some lucky werewolf male that proves he is worthy of the place in her bed.

As for werewolf females you can't knock her up so get into her bed and make love to her all you want.

If a brother/sister want to share her that is fine to be the best of both worlds.  ;)

Greenthorn

"Sangre Loca"
(Blood Crazy)

Real Name: Amber Milunas

Dog Companion: Zeus

Gibbous Moon/Blood Talon

Abilities:

Power: 1 (strength +2) Finesse: 3 Resistance: 2 (composure +1, stamina +1)

Physical Skills:

Athletics: 2 (Sprinting +2) Combat: 3 (Brawling +1, Weaponry +1) Stealth: 0 (blending into a crowd +2)

Social Skills:

Persuasion: 2 (Animal Ken +1, Intimidation +1) Socialize: 1 Streetwise: 1 (lying +1)

Mental Skills:

Academics: 0 Crafts: 1 Investigation: 2

Renown:

Cunning: 1 Honor: 1 Glory: 1 Purity: 0 Wisdom: 0

Gifts: Wolf Blood's Lure (can talk to dogs), Mask of Rage (can cause pants wetting fear with a glance), Crushing Blow (can cause extra lethal blows through blunt trauma)

Merits: Retainer 2, (Faithful hound) Resources 2, Iron Stamina 3, Brawling Dodge

Harmony: 5

Willpower: 5 Health: 8 Defense: 3 (4 in melee) Essence: 5 Primal Urge: 1

(Thanks GT for the numbers stuff *laughs*)


Amber was a dog handler before the first change and was not well liked within her profession. Throughout the years, she had problems controlling her temper when it came to dealing with less than ideal customers. She did make enough money to live comfortably after her employment fell through so many years ago after a freak accident involving the question can you stick a poodle up a pompous woman’s ass and see if it would not break. Needless to say the theory was true and yet, not as satisfying as it should have been due to the fact that the woman who was assaulted was the mayor’s wife.

Amber’s irrational behavior was a direct result of many years of neglect from her father and the sudden death of her mother at a young age. Amber blames her father who was also an alcoholic and decided two years ago after the sudden instance of change and the beast within her calling out to her soul for revenge, which he should have a fate similar to her mother’s…so therefore, she tortured then ate him drowning her soul into the dreary abyss of sin. The act in itself was horrifying and yet in the same token was rather relaxing and pleasurable to Amber’s psyche.

Her mental stability is quite questionable and pain seems to only make her more unstable, causing her to go off on killing sprees just for the sheer pleasure of it. Sexually, she sticks to one night stands mainly because of a fear of closeness and slight paranoia. She could become overly attached to one mate but would never consider a monogamous relationship.

As to how she came to us the Talons for answers one will never fully know. All that we know is that she came with a bloodied body and a huge grin on her face from the sheer pleasure she got out of the numerous killings she went on. Of course most of these killings were overseen by our brothers and sisters to ensure that our new face within the tribe did not overstep her bounds greatly. And yet there is a calming sense within our souls that speaks of great things to come from this individual, for she seems to understand the way of a warrior’s heart.

As to how we first found her well it was not hard to track, being that the bodies she left behind from her sprees were littered all along the land. After finally being able to calm the crazy blood frenzied woman down to speaking terms instead of fists, a physical test was given by our tribal alpha to determine if the woman was a lost cause or not. Amber would be subjected to the harshest of training methods to ensure that the investment of her being in the tribe of warriors was well worth the effort of getting her safely away from the wrath of humans.  She succeeded.

(Thanks Dragoon for the Bio)
 

Dragoondawg25

#36
Character Sheet:
Name: Calvin Dread (Veilbreaker)

Auspice: Ithaeur (Crescent Moon)

Tribe: Bone Shadows

Concept: Locus Guardian

Background:
   Train, train, train, that’s all that I ever seem to do anymore, as well as riddle me this and riddle me that.  Don’t get me wrong thou, it is fascinating learning about spirits but sometimes even one so apt as me gets dull of hearing about it for a zillion times. Things around here seem to move slower when you’re training in the type of lifestyle I live in.   Well at least ever since I was recruited to become a Guardian.  It seemed so many years ago since I was changed for the first time.  But then again it was only a mere 4 months since the time I went through my initiation. 
Even before then I could remember walking to my bus stop for work and noticing things out of the corner of my eyes.  Something moving off into the distance it seemed, and how weird markings upon mundane and normal items seemed to call to me telling me vast secrets that the real world wasn’t to know.  I went to many a psychiatrist to figure out the problem that I was having, but none of them seemed to have any solution to my significant problem.  Hell even one of the shrink’s dogs bit me, even thou that canine looked a little on the feral side to me I’ll never forget looking into the eyes of that dog and realizing there was something more to this then it seemed.  Never in a million years would I have guessed I was being trailed by a tribe of werewolves seeking to initiate me into their world.
I would leave this plane of mortal existence and travel far and wide through the vast breaches of the shadow realm.  Carefree and happy as can be in the beginning till I learned from my rite master that it was my duty to form up with a pack and put balance back into the ways of the People through my magics.  My name is Calvin Dread, and I am the Veilbreaker of the Bone Shadows. 

Abilities:

Power: 3 (+2 intelligence)   Finesse: 2 (+1 Wits)     Resistance: 1

Mental Skills:

Academics: 1 (+2 Studying Tomes)  Crafts: 1 (+2 Occult)    Investigation: 3 (+2 Puzzles)

Physical Skills:

Athletics: 1     Combat: 1 (+2 Weaponry Staffs)    Stealth: 2 (+2 Shadowing)

Social Skills:

Persuasion: 1   Socialize: 1 (+2 Expressions)  Streetwise: 1 (+2 Black Market “Herbs”)

Renown:

Cunning:   Honor:   Glory:   Purity: 1  Wisdom:2

Gifts:  Crescent Moon Gifts: Two World’s Eyes(one dot) I Death Gift: Ghost Knife(two dots) I Rituals(1 dot) Rite of Dedication.

Merits: (Totem 3 pts), Fetish (3 pts) Talens (one dot of Fetish = Three talens) - Decay Dust, Storm Arrow, and Wolfsbane, Mercy Gem (Two point Fetish) Resources (one dot)

Harmony: 7

Willpower: 2   Health: 6    Defense:  3 Essence: 7    Primal Urge: 1
Gear:
•   Duffle bag for carrying herbs, small bottles, extra clothing, rations, and extra fetishes.  Walking stick/staff with end fused with storm arrow Talen for walking as well as activating rites and fetishes.  Dark green robe over a grayish t-shirt, dark blue jeans and roughed up hiking boots (Dedicated).  A necklace bearing a few trinkets and a mercy gem on the end of one wrapped around his neck.  A leather bracer on his left arm (Dedicated).


(updated, I think I got it right this time, hope, hope, hope)




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The Great Triangle

You're pretty good.

However, you've got five gifts instead of three as you're supposed to have.  Also, you have way too many dedicated items.  You can only have a number of dedicated items equal to your primal urge.  You'll have to choose between your clothes and your equipment (although the bracer can count as part of the green robe for dedication purposes.)

Finally, you've got too few skill specialties.  You get 6 normally, +1 for being a werewolf.  I'm sure you won't have much trouble making up the gap.   :)
Meow!  I'm a kitty; made of fire.

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Caehlim

Lucas Delorio
Elodoth Iron Wolf

Character Sheet:

Abilities:

Power: 3    Finesse: 2    Resistance: 1

Charisma +1          Intelligence +1          Wits +1

Mental Skills:

Academics: 1   Crafts: 2     Investigation: 2

Craft Specialty: Computer +1, Craft Specialty: Building improvised survival items +2, Investigation Specialty: Tracking +2

Physical Skills:

Athletics: 2    Combat: 1    Stealth: 1

Combat specialty: Wrestling (brawl) +2, Athletics specialty: Survival +1

Social Skills:

Persuasion: 2  Socialize: 1   Streetwise: 0

Streetwise specialty: Fake identities (subterfuge) +2, Socialize specialty: Empathy +1

Renown:

Cunning: 1   Honor: 1  Glory:   Purity:   Wisdom: 1

Gifts:

Merits:

Mentor 2 pts, Resources 2 pts, Iron Stamina 1 pt, Totem 2 pts

Harmony: 7

Willpower: 2   Health: 6     Defense: 2   Essence: 7   Primal Urge: 1
My home is not a place, it is people.
View my Ons and Offs page.

View my (new)Apologies and Absences thread or my Ideas thread.

Caehlim

I always thought most people seem to get out of that shapechange naked thing far too easily. Seems a bit, unwolfy to me and missing out on some interesting roleplaying opportunities. I'll go with not having any dedicated items just yet.
My home is not a place, it is people.
View my Ons and Offs page.

View my (new)Apologies and Absences thread or my Ideas thread.

Josietta


Name: Arianna Buchkiev

Deed Name: “Slashes-in-Swift-Fury”

Age: 27

Concept: Beta with an Alpha Complex

Tribe: Storm Lord

Auspice: Rahu

Abilities:

Power:  1  Finesse:  2  Resistance: 3
Strength +1 , Dexterity +1, Stamina +1

Mental Skills:


Academics: 2   Crafts:     Investigation:  1
Presence +2, Occult +1

Physical Skills:

Athletics: 1    Combat:  4   Stealth:
Dodge +1 , Brawl +1, Melee +1

Social Skills:

Persuasion: 2  Socialize: 1    Streetwise: 1
Leadership +1, Intimidation +1, Survival +1

Renown:

Cunning:   Honor:Glory:Purity:Wisdom:

Gifts:

Clarity (•)
The light of the full moon lends a peaceful insight into
the dark of night, and the Ralunim can impart a similar
sensitivity to a Rahu. But rather than cutting through literal
darkness per se, this clarity cuts through the distracting haze
that can cloud a warrior’s mind. Jarring himself mentally by
touching the white-hot core of his soul, the werewolf burns
away the fog of war and keeps his wits about him.
By spending one Essence, the player increases his
character’s Initiative modifier by five, greatly increasing the
odds of seizing the critical first strike in any battle. The
Storyteller may determine that some situations are inappropriate
for this Gift (such as when the character is attacked
by an invisible threat). If the power is used once combat is
underway, the character’s new place in the Initiative order is
applied in the next turn and in all subsequent turns for the
remainder of the fight.
Cost: 1 Essence
Dice Pool: No roll is required.
Action: Reflexive

Warning Growl (•)
This Gift is the simplest of the secrets of Dominance,
lending supernatural power to the sort of growl an alpha
wolf uses to warn off a potential rival. The werewolf using
this Gift growls deeply and loudly while focusing his gaze
on a particular target, striking sudden doubt into her heart
and affecting her ability to face her opponent. The target
must be able to hear the growl to be affected.
Cost: 1 Willpower
Dice Pool: Presence + Intimidation + Glory versus
Composure + Primal Urge
Action: Contested; resistance is reflexive
Roll Results
Dramatic Failure: The Gift fails completely. The
werewolf cannot use any Dominance Gifts on the subject
for the rest of the scene.
Failure: Successes rolled tie or the subject gets the
most. The target feels no particular dread of the werewolf.
Success: The most successes are rolled for the Gift
user. This Gift affects a single target. The Gift user gains a
+2 Defense bonus against any close-combat attacks made
by the affected target for the duration of the scene — the
target is literally too wary of the werewolf to attack with
full vigor. This Gift can be used on multiple opponents
during a scene, but the werewolf must use the Gift separately
against each one (spending Willpower and making a
contested roll each time).
Exceptional Success: As success, but the Defense
bonus against the Gift’s target rises to +3.

Luna’s Dict um (••)
With this Gift, the werewolf is able to articulate a
command of no more than a few words and compel obedience.
Some werewolves choose to speak these words in a
soft, subtle whisper. Others prefer bellowing orders. This
Gift cannot harm those who hear it, either directly or
indirectly; it simply conveys a brief impulse to surrender to
the werewolf’s authority.
Cost: 1 Willpower
Dice Pool: Presence + Intimidation + Glory versus
Composure + Primal Urge
Action: Contested; resistance is reflexive
Roll Results
Dramatic Failure: The Gift fails completely. The
werewolf cannot use any Dominance Gifts on the subject
for the rest of the scene.
Failure: Successes rolled tie or the subject gets the
most. The target feels no compulsion to obey.
Success: The most successes are rolled for the Gift
user. This Gift affects a single target, who must obey the
command given. The words a character selects for his order
must be specific and straightforward, and the command
cannot take more than a minute to carry out. The user
can’t direct a target to take any action that would conceivably
bring harm to herself or others, or to do anything that
would be drastically out of character. In particular, the
Gift does not function at all if the subject is in combat or
otherwise distracted by a very real danger to her safety. It’s
a useful Gift, however, for telling a person to “step outside
for a minute.” The target remembers that her will was not
her own but might rationalize her obedience as a moment of
weakness rather than supernatural coercion.
Exceptional Success: As success, but the target is
sure to rationalize her obedience.


Crushing Blow (•)

Sometimes a werewolf chooses to kill without using
his claws or fangs — perhaps to elude hunters searching
for a “rabid man-eating animal,” perhaps simply as
a gesture of scorn for his prey. Crushing Blow allows a
character to deliver strikes with bone-shattering force. Few
things in nature (or out) can stand against such power.
Cost: 1 Willpower
Dice Pool: No roll is necessary.
Action: Reflexive
This Gift’s effects last for a scene. During that time,
any bashing damage the werewolf normally inflicts,
whether with his bare hands or with a blunt instrument, is
converted to lethal damage.



Merits:
•   Iron Stamina 3
•   Totem 1
•   Fetish 4 (Klaive)


FURY FANG (••••)
Most klaives are of this level of power. The Fury Fang
takes the form of a sword, and the wielder can feel the pulse
of the spirit within when he grasps the handle. The Fury
Fang encourages the wielder to cast caution to the wind
when attacking. On any turn in which the character uses an
all-out attack (see the World of Darkness Rulebook, p. 157),
two more dice are added to the attack (raising the total bonus
to +4). The spirit of a particularly aggressive animal, such as a
wolverine or water moccasin, fuels this weapon.
Action: Reflexive

Harmony:  5

Willpower:Health:  9   Defense: 2   Essence:  6   Primal Urge: 1

XP:
10xp (selling 2 Harmony pts)
-2 (Totem 1)
-8  (Glory 1)
0xp left

Mental Illness: Delusions of Grandeur

Auspice Ability: Warrior’s Eye. Once per session, a
Rahu can attempt to “read” a foe, determining who is the
superior warrior. The player rolls Wits + Primal Urge; success
indicates that the werewolf can roughly tell whether
the threat is stronger or weaker than he is, while an
exceptional success grants more understanding of the gap
between the two (“He’s much more powerful than me.”).
A dramatic failure indicates that the character greatly
misjudges his target. The warrior’s eye takes into account
only those abilities that might affect a direct fight. A
werewolf might read a skilled vampire assassin as “weaker,”
even though the vampire is much more deadly when it can
choose the time of engagement.

The Change: When a Rahu changes for the first
time, it ends in blood, as the full moon burns with fury,
the face of Luna the Destroyer. Many Rahu go through
their lives with the stains of loved ones’ blood on their
claws, the horrible reminder of their first night as a
werewolf.

      ❤️🧡💛💚💙💜🖤🤍💖                    ❤️🧡💛💚💙💜🖤🤍💖
                                 O.Os   / A.As / Ideas 
                           Warning:  Finicky Muse Ahead!


RubySlippers

By the way gentlemen werewolves you decide to go after my character as a mate she will want a man that is willing to help with the family and several of you are dirt poor, way to lure her interest.

(here you go I got this from the dumpster)

I have an idea what about a commune after all we have several men that need a mate and one very fertile wolf blooded woman with a good education and that wants children. And several womenfolk that shouldn't mate with the male werewolves but could have access to a few wolf blooded men for that and can help share the care of all the children. And my caharacter would have ample security and plenty of people and ,er, werewolves for support.

And the outsiders could come and go as they feel like it sharing a bed or not with no commitments to one person.

Just an idea mind you.

Greenthorn

I also am choosing not to have dedicated clothing...my character won't give a rat's ass if she's naked *laughs*
 

Dragoondawg25

aight just remember when you go to the shadow realm ya all gonna be naked lol*smirks*
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Greenthorn

Quote from: Dragoondawg25 on September 13, 2008, 04:49:32 PM
aight just remember when you go to the shadow realm ya all gonna be naked lol*smirks*

And god help the one who tries to look at my..err...assets...when it happens...rawr!

*blinks*

Oh gawd I typed rawr...(hanging out with GT a tad bit much!)
 

Laeori

All I can say is.. I hope there is so many awesome games going on once I can play.  You guys are fantabulous. ;D

Greenthorn

Quote from: Laeori on September 13, 2008, 04:59:36 PM
All I can say is.. I hope there is so many awesome games going on once I can play.  You guys are fantabulous. ;D

*laughs*

There is!!
 

The Great Triangle

Alright, I'm going to go ahead and get up a character sheet thread and an OOC thread.  I'm going to put this game in the Extreme section for bestiality and possible gore. 

If anyone's uncomfortable about that, feel free to PM me, and I'll discuss the possibility of having content limits in certain threads.
Meow!  I'm a kitty; made of fire.

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Storiwyr

Character Sheet: Kyrie “Valkyrie” Diras, Rahu Storm Lord

Abilities:

Power: 3    Finesse: 1    Resistance: 2

+1 Stamina
+1 Resolve
+1 Intelligence

Mental Skills: 3

Academics: 0   Crafts:  0    Investigation: 3

Physical Skills: 5

Athletics: 1     Combat: 3    Stealth: 2

+2 Brawl
+1 Stealth
+1 Survival

Social Skills: 4

Persuasion: 0  Socialize: 0   Streetwise: 4

+2 Intimidation

Renown:

Cunning:   Honor:  2 Glory:   Purity: 1  Wisdom:

Gifts:

Clarity, Warning Growl, Hone Rage

Merits:

Light Sleeper (2)
Iron Stamina (3)
Acute Sense of Smell (2)

Harmony: 7

Willpower: 4   Health:  7   Defense:  1  Essence:  7  Primal Urge:
Lords, get to know me before you snuggle all over me. Sorry, but I get a little anxious! Ladies and Lieges, cuddles are always welcome, read my O/O for more detailed info.
"There's no need to argue anymore. I gave all I could, but it left me so sore. And the thing that makes me mad, is the one thing that I had. I knew, I knew, I'd lose you."

The Great Triangle

Good, go ahead and post to the Character sheet thread in extreme small groups.  While you're there, you can help out designing the party territory and totem in the OOC thread.   :)
Meow!  I'm a kitty; made of fire.

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Greenthorn

yay! I know Stori is patient!  She can handle my questions when I run into a brick wall and start scratching my head so hard it bleeds!

:-\
 

Dragoondawg25

*Raises an eyebrow to Greeny* field em as we go, nice and slow :P
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