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DND 3.5 all Wizard Game

Started by Cerebellum von Doom, May 01, 2011, 02:10:29 PM

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Cerebellum von Doom

Gauging interest in a 3.5 DND game with 8 players (or more depending on the level of interest) and a DM.

Players: 1 character for each school of magic in the wizard class

Plot Concept: Wizard students under the tutelage of an epic level wizard.  DM's discretion where the plot goes.

DM Applicant: Experience requested.  Plot will be controlled and driven by the DM without player control.

Goal/Purpose:  Smut friendly DnD game, but not focusing on the smut itself.

Players already interested:

Cerebellum_von_Doom- Male Half elf Illusionist, twin of a female half elf Necromancer.

(Unknown Applicant coming)- Female Half elf Necromancer, twin of male half elf Illusionist

Frelance- Male Gnome Conjurer

Ryven- Evoker

ExisD- Female Elf Transmuter

Miroque- Female Human Enchantress

TheGlyphstone- Diviner

SomeGuy- Abjurer


Now all we need is a DM!


TakenAbjuration: Spells that protect, block, or banish. An abjuration specialist is called an abjurer.

TakenConjuration: Spells that bring creatures or materials to the caster. A conjuration specialist is called a conjurer.

TakenDivination: Spells that reveal information. A divination specialist is called a diviner. Unlike the other specialists, a diviner must give up only one other school.

TakenEnchantment: Spells that imbue the recipient with some property or grant the caster power over another being. An enchantment specialist is called an enchanter.

TakenEvocation: Spells that manipulate energy or create something from nothing. An evocation specialist is called an evoker.

TakenIllusion: Spells that alter perception or create false images. An illusion specialist is called an illusionist.

TakenNecromancy: Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer.

TakenTransmutation: Spells that transform the recipient physically or change its properties in a more subtle way. A transmutation specialist is called a transmuter.

RubySlippers

Sounds like fun, is this point buy or dice rolls?

I'll consider if point buy and be a female human enchanteress.

PhantomPistoleer

This sounds pretty neat.

Please pencil me in.
Always seeking 5E games.
O/O

Kunoichi

If you play an all-Wizard game, you'll probably want to start out somewhere around the 8-10 level range, at least in my experience.  Earlier than that and your wizards are probably going to run into endurance issues...

*has some interest, but isn't sure if she'll be joining yet*

PhantomPistoleer

Either that or make the game gestalt, forcing everyone to pick wizard.

I'm a little bit leery about making a 10th level character myself.  Most games like this die within a week.
Always seeking 5E games.
O/O

Cerebellum von Doom

As far as point buy goes, so far most people I have talked to want the point buy, so that may be it.  When it comes to plot and gestalt, I really don't like gestalt and neither do the people who have signed up so far.  Also 10 is very high, and overpowered to start with.  This is where a good DM really will make the difference on arranging the different encounters.  We also must consider the fact that there will be 8 wizards.  That's a LOT of firepower.  Anyway, feel free to list concerns and ideas as you like.  Nothing is set in stone yet.

ExisD

I'd be quite interested, but would prefer levels 6-8 for classes. Those are when you can really start doing a lot of different things and specialties.

RubySlippers

We are apprentices not assistant mages odds are most of us will have different goals and plans bases on magical specialty, it seems to me more roleplaying than adventuring planned at first.

My character likely will be working on the trade of making fine spellbooks for the discerning mage and supplying components down the road nothing fancy being a mage is just a must for being taken as a working professional. I might also dabble in trading spells. My two schools I'm dropping is Illusion and Necromancy I figure I can afford to lose them. And to trade in spells to other mages for coin or the like I need to get the schools most care about.

I figure she will just run a nice shop, teach magic for a decent mentoring fee and just need to get to Level 6 to do that in a city or town plus get some money together.

I'd prefer to though GM be a plain old wizard why specialize with a high Intelligence I can make up for lack of focus and not tie myself to one form of magic or another. It would seem to me a legitimate option to.

Miroque

I would love to play Elven Enchantress ( or Diviner, if Enchanter is taken ) (and prefer lv1 to start..)

Cerebellum von Doom

Awesome.  Just need an Abjurer and Diviner now.  Oh, and the almighty DM!

SomeGuy

I'd be interested,  of those two I'd be more interested in Abjurer.

Point-buy would be my choice. I don't really have a level preference for this, it seems like it'd be interesting at any level.

TheGlyphstone

And hey, I was thinking a Diviner could be fun, so that works out nicely. What better use for scrying magic than to be an arcane voyeur?

For level, I'd prefer at least the 5th-7th range, maybe higher - mainly because Scrying is a 4th level spell, and very much a 'signature' diviner power.

Cerebellum von Doom

Awesome!  All 8 players.  Now just need a DM.  And to me it sounds like level 5 sounds the best.  I'll look over the spells lists in a bit and make a comparison here for everyone to see what each level offers a group for individuality without making them too experienced.

Ryven

I'm up for any level which is why I chose 'custom.'

I need to look at the races again.  I'm not sure what race to play just yet, but my character will be male.

Wintercat

If I had spotted this when there was still room, I'd have gladly joined along. At this point though, just saying good luck and give me a shout if someone has to back out (though I doubt that happens at this stage).

Also, good luck in finding a DM then.
I've taken the Oath of The Drake. Remind me of it if you think I act against it.
A&A

Cerebellum von Doom

Thank you Wintercat.  Will keep that in mind.  Also I have been checking through friends for the DM role and may have found one.  Will keep you all abreast of the situation.

Frelance

#16
Glad to here it doom. I hope everything goes smoothly.

As for starting level five makes sense even through starting at level one would be fun.
Evolution is an arms race

Miroque

Should we wait DM/GM to lay down the rules of Char-creation or..?

TheGlyphstone

Yeah, I'm not putting any real effort out until we find a GM.

Cerebellum von Doom

I agree that we shouldn't set anything in stone until we have a DM.  5 is definitely sounding the most successful, though 1 sounds the most fun from an immediate RP aspect.  Again, waiting for the DM is the best idea.  I'll check back on that soon.

TheGlyphstone

Level 1 is not fun at all. It's lame RP when you have to be afraid of housecats murdering you, and can't actually demonstrate any real differences in your respective schools.

Miroque

Quote from: TheGlyphstone on May 02, 2011, 07:59:11 PM
Level 1 is not fun at all. It's lame RP when you have to be afraid of housecats murdering you, and can't actually demonstrate any real differences in your respective schools.
I disagree so much with that statement. When playing from lv1 up, then you get the feeling of gains power, compared to the commoners around you (that are lv1 commoners). And I dont see "spells" being the right way to demonstrate school diffrences at all. I would love to see diffrent "mindsets" and when learned enought, then the diffrences in spells start to appear. But its just my 0.02€ of the matter.. (its like 5 US cent?)

TheGlyphstone

Quote from: Miroque on May 03, 2011, 12:57:06 AM
I disagree so much with that statement. When playing from lv1 up, then you get the feeling of gains power, compared to the commoners around you (that are lv1 commoners). And I dont see "spells" being the right way to demonstrate school diffrences at all. I would love to see diffrent "mindsets" and when learned enought, then the diffrences in spells start to appear. But its just my 0.02€ of the matter.. (its like 5 US cent?)
You can demonstrate those different mindsets just as well at higher levels, though. Roleplaying and being able to back up your roleplay with mechanics are never mutually exclusive, and it's a dangerous trap to think that you can only have one or the other.

Miroque

Quote from: TheGlyphstone on May 03, 2011, 07:34:45 AM
You can demonstrate those different mindsets just as well at higher levels, though. Roleplaying and being able to back up your roleplay with mechanics are never mutually exclusive, and it's a dangerous trap to think that you can only have one or the other.

Exaxtly my point. You dont need fancy spells or abilities, so lv 1 offers more in character personality building wise, that higher levels.

TheGlyphstone

#24
Quote from: Miroque on May 03, 2011, 09:24:57 AM
Exaxtly my point. You dont need fancy spells or abilities, so lv 1 offers more in character personality building wise, that higher levels.

But that's my point - you don't need those fancy spells or abilities, or a lack of them, so level 1, level 5, and level 9001 all offer equally in terms of in-character personality wise. What you can or cannot do mechanically has absolutely no bearing on roleplay or characterization ability; all low-level does is save mechanical work for people who don't like system RPs.