[Full] D&D 3.5e game - dungeon crawl

Started by Combicon, April 15, 2009, 05:56:59 AM

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Combicon

I wanted a 5 person team for this game, it'd be using the 3.5e books that I have.

Taken/reserved:
1. Goalt (assuming she still wants to play)
2. Xillen (assuming he still wants to play)
3. Inkidu
4. Vandren
5. RubySlippers

Charater development info
The characters will start on level 3, for the ability scores, we will be using a point-buy system, with 22 points.

We will be using the PHB 3.5e, this means the races available are:
>Human
>Halfling
>Half-orc
>Dwarf
>Half-elf
>Elf

and the classes available are:
>Barbarian
>Bard
>Cleric
>Druid
>Fighter
>Monk
>Paladin
>Ranger
>Rogue
>Sorcerer
>Wizard

If you do make a character sheet, You should use http://www.myth-weavers.com/
It doesn't take long to set an account up, does most of the calculations for you, and makes it easier for me to understand. Just link me the url of the character and I'll have a looksee. :P


I reserve the right to refuse any character I see fit, for any reason I wish, however I will probably not use this power unless I deem it necessary (i.e. obvious made up stat rolls, stuff like that).
I would like to thank Ryu, fragile, chris, myrland many others for putting up with my D&D stuff

Inkidu

I've always wanted to do this, do I have to know the system intimately or will you take a newb?
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

I'll be accepting anyone, as long as their characters are within the limits set above. :]

Inkidu

Quote from: Combicon on April 15, 2009, 06:33:33 AM
I'll be accepting anyone, as long as their characters are within the limits set above. :]
Okay any classes already taken? I was thinking either human rouge or half-elf ranger.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon


Inkidu

Quote from: Combicon on April 15, 2009, 07:14:19 AM
You can be whatever class you want in the 3.5PHB.
I just didn't want the game to end up with two paladins or whatever.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

I wont let the game end up like that, but now no classes have been assigned.

Inkidu

Quote from: Combicon on April 15, 2009, 09:02:51 AM
I wont let the game end up like that, but now no classes have been assigned.
Off to find a character sheet generator then. To the internet!
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Duncan

I would like to try this if you still have an opening.

Inkidu

What does the repeat mean in the 4d6? I thought you only did it once?
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Duncan

we make 3 columns and use the best out of three don't know if that is how she does it or not.

Inkidu

Could someone help me out with how much a rank in a skill is worth?
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Duncan

need to check with her on that but I believe its 3/6 or maybe its 5/10

Combicon

1 rank usually means 1 skill point, however if it isn't a class skill, 1 costs 2 points.

Inkidu

Quote from: Combicon on April 15, 2009, 10:28:39 AM
1 rank usually means 1 skill point, however if it isn't a class skill, 1 costs 2 points.
Alrighty so what about that repeat part? How many times?
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

Oh, what, are you talking about skills or stats?
Stats are the roll 4d6, skills you have a specific number for.

Inkidu

Quote from: Combicon on April 15, 2009, 10:44:41 AM
Oh, what, are you talking about skills or stats?
Stats are the roll 4d6, skills you have a specific number for.
Stats.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

For stats, you roll 4d6, (dropping the lowest number and recording that number) 6 times. Once you've got six, you assign them to any of the six stats; STR - strength, WIS - wisdom, INT - intelegence, CHA - charisma, DEX - dexterity, or CON - consistution.

Inkidu

Sorry to be a bother but let me make sure I've got this right.

4d6s is four six-sided dice.

Drop the lowest value leaving me with three number values.

Then do it five more times. dropping the lowest value.

So I have 18 numbers (3 x 6 rolls)

Then those 18 numbers are supposed to be placed into six attributes?
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

hehe

You roll four six sided dice, and drop the lowest dice number of that roll, making a note of the result.
So if you rolled 3, 5, 6, and 4, you would drop 3, and then total the rest of the numbers, making a score of 15.

There are 6 abilities in total, meaning you have to do the above 6 times.
So at the end you would have 6 different numbers (so you might have 9, 18, 15, 4, 6, 7 as an example), you place each number onto an ability as you see fit (so you could put 18 on strength, 4 on wisdom, 7 on charisma until all the numbers have been used up.)

Inkidu

Quote from: Combicon on April 15, 2009, 11:10:33 AM
hehe

You roll four six sided dice, and drop the lowest dice number of that roll, making a note of the result.
So if you rolled 3, 5, 6, and 4, you would drop 3, and then total the rest of the numbers, making a score of 15.

There are 6 abilities in total, meaning you have to do the above 6 times.
So at the end you would have 6 different numbers (so you might have 9, 18, 15, 4, 6, 7 as an example), you place each number onto an ability as you see fit (so you could put 18 on strength, 4 on wisdom, 7 on charisma until all the numbers have been used up.)
That makes more sense.
So do I send the rolls to you or should I do them myself?
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

You should do them yourself, it's your character after all.

Once you've done it, I'd love it if you could create an account on here - http://www.myth-weavers.com/  and put the characters stuff in it (like this: http://www.myth-weavers.com/sheetview.php?sheetid=120201) it does all the calculations for you, except for racial / class bonuses, but if you need any help with that, just ask.

Inkidu

Um... how do I get my HP and what are the mods for a half-elf
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

To find out Hp, you roll the hit die.
For sorcerer and wizards, they use a four sided dice.
For bards and rogues, they use a six sided dice.
For Clerics, druids, monks and rangers they use an eight sided dice.
For fighters and paladins they use a ten sided dice.
And for a barbarian, s/he uses a twelve sided dice.

But for half-elves.
> Immunity to sleep spells, and other similar magical effects
> +2 racial bonus on saving throws against enchantment spells or effects
> Low light vision - half-elves can see twice as far as humans in starlight, moonlight, torchlight (general poor illumination).
> +1 racial bonus on listen, search and spot checks
> +2 racial bonus on Diplomacy and Gather Information checks.
> Automatic languages: Common and elven

Inkidu

Thanks I'll try and fill out as much as possible and give you the link to go over it. So if you need to give me something so you can access it tell me between now and then. :D
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

Well, when you regester and create it, after it's saved I should be able to look at it if you send me the url.

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

I realised I made a mistake, thankfully it wasn't too big of one as the stats stay the same.

You need to choose the skills your character has.
To determine how many skill points a character gets at leve one, you usually add a specific number for the class with the intelegence modifier then times it by four. So a ranger would be (6 + int mod) x 4.
For every level above level one, it is that specific class number added to the intelegence modifier, so 6 + int for ranger.

So you'd have to add 6 to 1(your int mod), then times it by 4 to get your starting skill points.
To get your character to level 2 skill points, you add 6 plus your int mod (1) to the previous number.
And to get your character to level 3 skill points, you add 6 plus your int mod again to the previous number.

Once you've worked out how many skill points you have, you can spend them to get ranks in the skills. :D
There are two types of skills per class; class skills, and cross-class skills, the only difference being it costs 2 skill points to get 1 rank in cross class skills, and 1 skill to get 1 rank in class skills.

http://www.d20srd.org/srd/Classes/ranger.htm <- Contains class skills for a ranger
http://www.d20srd.org/indexes/skills.htm <- Contains all skills for d&d 3.5

You start with 2700 gp (you'll have to deduct weapons and armor and the like from that) , which you can spend on whatever you want.
http://www.d20srd.org/indexes/magicItems.htm That's a list of magic items, just incase you want to equip your character with some of those.

Aside from that I can't think of anything else. xD

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon


Inkidu

Um... is there any list of non-magical items so I can deduct my weapons armor and equipment?
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.


Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.


Vandren

Ok, I'm intrigued.   The last time I played D&D it was AD&D 2nd ed. (ok, back in 1997).  I've picked up the basic 3.5 stuff thanks to nostalgia and a student.  So . . . I guess I'm saying I'd be interested in joining up.  If you don't mind someone very familiar with AD&D 1st/2nd ed. and new to 3.5.  :)

Probably a Human or Half-Elf Cleric/Wizard (2/1)

BTW: I've found this to be a helpful online character creation site: http://www.pathguy.com/cg35.htm
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

RubySlippers


Vandren

"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Vandren

Quote from: Inkidu on April 15, 2009, 05:23:51 PM
I think it's finally finished.

http://www.myth-weavers.com/sheetview.php?sheetid=120467

Need to manually type in your Base Attack Bonus (+3) and Base Saving Throws (F = +3, R = +3, W = +1)

Also, put the Ring of Protection bonus in the AC Bonus part (I'm guessing +1 since those cost 2,000 gp)
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Xillen

I'm probably interested (after Combi bugging me on IRC), but I'm not sure there's still space. Combi, can you do an update on the slots?

Combicon

#41
Yeah, we're full now.
So the party is
Xillen
Goalt
Inkidu
Vandren
Ruby

I've changed it from a 4 party to 5, mostly to fit people in, I was caught between 4 and 5 anyway, I thought 4 may have been a little smalll. :P

I need to know if you'd prefer a fully planned game or one that is looser and more open. :P

BigBuckBob

Well since the rules keep changing, I'll toss my hat in. Just in case 5 is too small, or someone needs to back out.
Ons and Offs
Waiting for a Post?
I am disappoinment width you're grammer.

Combicon

I can't promise anyone will back out, and unfortunatly it wont be getting any bigger than 5. :P

Xillen

I'll be busy tonight, so I'll roll my char on fridayevening.

Combi> what program/site do you want to use for dicerolling? Or do you want to roll the 6x 4d6 for me? ;)

Inkidu

http://www.myth-weavers.com/sheetview.php?sheetid=120467

There I made the changes. I put the ring bonus in the deflect field because that's supposed to be what it counts as.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

Personally, I use http://www.wizards.com/dnd/dice/dice.htm to roll dice, if not that then I'll do it irl.
I don't know of any other dice roller. xD

Inkidu

Quote from: Combicon on April 16, 2009, 06:58:18 AM
Personally, I use http://www.wizards.com/dnd/dice/dice.htm to roll dice, if not that then I'll do it irl.
I don't know of any other dice roller. xD
I think I'll use this one. So as long as someone tells me what to roll I should be okay.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Inkidu

Quote from: Vandren on April 16, 2009, 07:15:52 AM
Sounds good.  :)
Looking at your character sheet makes me think I'm going to get my ass handed to me.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

They're about equal in AC, but the ranger's got a better attack bonus and damage.  The HP came from 8 + 7 + 3 + CON bonus (+1/lvl).  And I got a bit lucky on the dice rolls.  I think I focused the skill points a bit more and went for smaller ticket magic items too.  So Durias can "do" less in terms of training, in some respects.

Did you include CON bonus for HP?
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Inkidu

Quote from: Vandren on April 16, 2009, 07:36:53 AM
They're about equal in AC, but the ranger's got a better attack bonus and damage.  The HP came from 8 + 7 + 3 + CON bonus (+1/lvl).  And I got a bit lucky on the dice rolls.  I think I focused the skill points a bit more and went for smaller ticket magic items too.  So Durias can "do" less in terms of training, in some respects.

Did you include CON bonus for HP?
By a rule of thumb no I just rolled it dice.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

Should end up with 3 additional HP then.
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Inkidu

There it's totally updated.

I think I'm going to end up doing all the climbing.
I wonder what kind of dungeon Combi picked out.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Xillen

#54
Quote from: Combicon on April 16, 2009, 06:58:18 AM
Personally, I use http://www.wizards.com/dnd/dice/dice.htm to roll dice, if not that then I'll do it irl.
I don't know of any other dice roller. xD

There's no store button, so I can't prove to you that I rolled that. Might as well roll with my actual dice.

There's a dieroller built into the forum, which has a store button, so the DM can check if the players are playing fair.

But yeah, you can roll for my dice IRL :)


Inkidu> Don't forget that you get max HP for your first level instead of rolling it.

As for the skills, it might be easier to see it like this:

Your class gives a number of skills per level.
You add your Intelligence modofier to this value.
You add 1 to this value if you are a Human.
The end value is your "skills per level" value.

Simple method:
Pick a number of skills equal to your "skills per level" value.
You have <your level + 3> ranks in each class skill you picked.
You have half of that (rounded down) in each cross class skill you picked.

Advanced method:
Multiply "skills per level" by <your level + 3> to get your total amount of skillpoints.
Spend them on skills as you desire, but no more than <your level + 3> skillpoints per skill.
Your ranks in class skills are equal to the number of skillpoints spent.
Your ranks in crossclass skills are equal to half the number of skillpoints spent (rounded down).

Of course, all the above assumes you're a singleclass. It get's a little more complex for multiclass.

Inkidu

I've got my skill right though I'm going to have to redo my hit rolls. So I get the max (8).
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Xillen

Going over Inkidu's character sheet:

14 hit points means you rolled a 1 and a 2? (Your total HP should be 8+1 + 1d8+1 + 1d8+1 = 2d8 + 11)

Skillpoints:
6 (class) + 1 (int) = 7/level, for a total of 42. I seem to count 43 skillpoints.

You need to remove 1 skillpoint. You might also consider focussing your skillpoint more. A lot of skills that have 5 or more ranks give a +2 bonus to one or more other skills. In addition, some of your class abilities depend on your Survival and Handle Animal skills, so you might make sure you have enough ranks in there.

Lastly, some skills, such as Knowledge and Open Lock are trained only. You can only use them if you have at least 1 rank in them.

Inkidu

Quote from: Xillen on April 16, 2009, 08:30:17 AM
Going over Inkidu's character sheet:

14 hit points means you rolled a 1 and a 2? (Your total HP should be 8+1 + 1d8+1 + 1d8+1 = 2d8 + 11)

Skillpoints:
6 (class) + 1 (int) = 7/level, for a total of 42. I seem to count 43 skillpoints.

You need to remove 1 skillpoint. You might also consider focussing your skillpoint more. A lot of skills that have 5 or more ranks give a +2 bonus to one or more other skills. In addition, some of your class abilities depend on your Survival and Handle Animal skills, so you might make sure you have enough ranks in there.

Lastly, some skills, such as Knowledge and Open Lock are trained only. You can only use them if you have at least 1 rank in them.
Varden says I get a +3 con bonus.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

#58
Looking at the character sheets:

Inki - the composite longbows range is 110 ft. :P
Aside from that, I can't see anything else that needs to be changed.

Van - The daggers damage is soley 1d4 I believe, the 1d3 is for small sized characters (I think), and 1d4 is medium sized, the same with the mace (medium = 1d8)
And what class did you choose first? Just making sure the skill points are correct and all that. :P

Should this be moved to another thread? xD

Inki - +3 con bonus? Reading over the half-elf and ranger pages I can't see that, but I might be mistaken.

Inkidu

It's a  +1 bonus per level retrospective, and if I had to take a guess it's because of my one +1 in constitution. This is to my HP should have made that clear. Maybe I should just re-roll my Hits
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

Quote from: Combicon on April 16, 2009, 08:33:58 AM
Van - The daggers damage is soley 1d4 I believe, the 1d3 is for small sized characters (I think), and 1d4 is medium sized, the same with the mace (medium = 1d8)
And what class did you choose first? Just making sure the skill points are correct and all that. :P

Yep.  I put the small / medium as a reminder for myself.

Cleric goes first, there's enough crossover of class skills that only the Knowledges (Arcana, Local, and History) should be affected.

QuoteInki - +3 con bonus? Reading over the half-elf and ranger pages I can't see that, but I might be mistaken.

He's covered that, I think (+1 hp per level for constitution at 3 levels = +3 hp).
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Combicon

Van - Alright, hehe.
And I wasn't aware that it was +conbonus per level. I am now though. :]
So the max he'd be able to get is 27 hitpoints I believe, and the lowest would be 14.

anyone else spotted any other problems, unless we haven't covered hitpoints enough? :D

Inkidu

No I think my Char sheet is finally finished.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Xillen

rolling 1 and 1 would give 8+1, 1+1, 1+1 = 13 hp.

rolling 8 and 8 would give 8+1, 8+1, 8+1 = 27 hp.

And yes, it's con modifier (+1) per level, so +3 total.

I also notice a +2 bonus to decipher script. Dunno where it comes from. The bonuses from Agile, and the racial bonus for Sense Motive is missing.

Inkidu

Quote from: Xillen on April 16, 2009, 09:42:22 AM
rolling 1 and 1 would give 8+1, 1+1, 1+1 = 13 hp.

rolling 8 and 8 would give 8+1, 8+1, 8+1 = 27 hp.

And yes, it's con modifier (+1) per level, so +3 total.

I also notice a +2 bonus to decipher script. Dunno where it comes from. The bonuses from Agile, and the racial bonus for Sense Motive is missing.
I get a racial bonus to sense motive?
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

#65
Quote from: Xillen on April 16, 2009, 09:42:22 AM
racial bonus for Sense Motive is missing.

Half-Elves don't get a bonus for Sense Motive.  Actually, I can't find any race in the PHB that does get a Sense Motive bonus.

He does get a +2 Sense Motive against Orcs (favored enemy), but that's class based.
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Xillen

Or was it Diplomacy? It was to 2 skills, I'm sure.

I'll check it out when I'm back at home. Can check on all the stuff then.

Inkidu

Quote from: Xillen on April 16, 2009, 09:48:24 AM
Or was it Diplomacy? It was to 2 skills, I'm sure.

I'll check it out when I'm back at home. Can check on all the stuff then.
It's diplomacy what do I get for agile?
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

The only other thing would be if you guys want the game to be more of an open game, or a fixed one; so a game where the map has been mostly drawn, but things can change, or one where very little can change. :]

Inkidu

Quote from: Combicon on April 16, 2009, 10:07:39 AM
The only other thing would be if you guys want the game to be more of an open game, or a fixed one; so a game where the map has been mostly drawn, but things can change, or one where very little can change. :]
I vote more open.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

RubySlippers

Stats for my character Thistlerose, the halfling "um" adventureress thats it sounds nice and pro-fessional.

These don't include racial adjustments.
STR 16, DEX 15, CON 15, INT 17, WIS 16, CHA 12

So her stats are Str 14, Dex 17, Con 15, Int 17, Wis 16, Cha 12 (adjusted) and I will note I rolled and kept these as they came up on the dice roller.

Will be a classic burglar sort of rogue, bluffing and the like isn't her forte' anyway. So how are you doing hit points and money?

Inkidu

2700 gold and whatever the hit die for rogues is I suppose.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

RubySlippers

Hit Points 20.

http://invisiblecastle.com/roller/view/2027251/

Maximum at Level 1 6 Hit Points
Rolled for the next two levels and added 6 Hit Points for Con

So 2d6+12. Simple.

Anyway fighting is for the big strong fighter types they do their jobs and she will do hers.  :D

Combicon

Alright, well, the last character sheets we need are Rubyslippers, goalts and xillens.

Inkidu

I'm an archer so I'm not too worried about getting in the fray.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

Based on HP and AC, I'm guessing Durias is going to be the front line so far . . . I'm kind of amused that the mage (and cleric) is the probable front line.   :-)
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Xillen

Well, I hope Goalt wants to be the tank, because my stats (9 11 12 13 14 17) are so underpowered compared to others, that I'm not planning on rolling one myself.

Vandren> anything with an 18 and 2 17s is probably gonna excel at most stuff anyhow... You'd be a 55 point buy character if we were using pointbuy. That's just insane.

Inkidu

Quote from: Vandren on April 16, 2009, 03:25:19 PM
Based on HP and AC, I'm guessing Durias is going to be the front line so far . . . I'm kind of amused that the mage (and cleric) is the probable front line.   :-)
That's life.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

I dunno Xillen, a pretty good fighter could come out of 9 11 12 13 14 17 . . . or maybe I'm still in old AD&D 2nd ed mode there.
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Xillen

Vandren, I could roll a decentish fighter with those stats, in a party with likewise stats.

But it doesn't make sense at all if the caster has a better armor ON TOP OF having pretty much max for both his caster stats...

Vandren

#82
Dunno.  I just slapped together a pretty good Half-Orc fighter with those stats in about 5 minutes.  Add 2700 gp of gear . . . Full Plate and Heavy Shield (+10 armor) with a little under 1200 left over.  With the 17 in Dex, that's a 23 AC.  (Assuming Human, it's not so good, but depending on race it could be made to work well.)
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Xillen

I already have much lower stats than the rest of the party, and you suggest I pick the race with the weakest stats?

Vandren

#84
No, that's just the one I used.  *shrug*

I'm just tossing out suggestions for working around the roll.  Trying to use a few decades of D&D experience to help.

Just for note, the one's Ruby rolled up come to 53 in point-buy.  And Inkidu's rolled up to 44 in point-buy.
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Inkidu

Quote from: Xillen on April 16, 2009, 03:46:27 PM
I already have much lower stats than the rest of the party, and you suggest I pick the race with the weakest stats?
What are you playing?
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

I feel that it would be in the best interests of players if we swapped to a point-buy system instead.
We'll be using 22 points.
For anyone who doesn't know, one point is worth one ability level, so you could have a generic character in all abilities, or a high-leveled character in one or two abilities, and less so in all others.
Hopefully this will nullify most of the problems so far.

Vandren

Quote from: Combicon on April 16, 2009, 09:18:48 PM
We'll be using 22 points.
For anyone who doesn't know, one point is worth one ability level, so you could have a generic character in all abilities, or a high-leveled character in one or two abilities, and less so in all others.

So a straight one-to-one?  Or the DMG scale?

DMG Scale
9 -14 = 1 pt. / level
15 = 8
16 = 10
17 = 13
18 = 16
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Inkidu

Quote from: Vandren on April 16, 2009, 09:27:30 PM
So a straight one-to-one?  Or the DMG scale?

DMG Scale
9 -14 = 1 pt. / level
15 = 8
16 = 10
17 = 13
18 = 16
She upped it to the answer to the universe and everything (42)
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

Quote from: Inkidu on April 16, 2009, 10:00:26 PM
She upped it to the answer to the universe and everything (42)

Yep . . . so the DMG scale's the way to go.  One-to-one with 42 would lead to straight 15s for stats.   :-)
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Inkidu

Quote from: Vandren on April 16, 2009, 10:02:58 PM
Yep . . . so the DMG scale's the way to go.  One-to-one with 42 would lead to straight 15s for stats.   :-)
I have no idea what you just said.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

RubySlippers

Quote from: Combicon on April 16, 2009, 09:18:48 PM
I feel that it would be in the best interests of players if we swapped to a point-buy system instead.
We'll be using 22 points.
For anyone who doesn't know, one point is worth one ability level, so you could have a generic character in all abilities, or a high-leveled character in one or two abilities, and less so in all others.
Hopefully this will nullify most of the problems so far.

And best interests for who seems most of us like the stats we have and characters. If I rolled worse I would have kept the stats and did the best I can but since my character is great its not in my best interest to drop her great stats to that. I even ran a character that lasted awhile with a total stat bonus of -3, as in of all six stats they totaled -3.

9 11 12 13 14 17 are very decent stats.

Xillen

It's more about the difference in stats than the stats themselves. It's no fun having players with 18's and 17's, while others are running around with 13's. 13's on themselves are not the problem.

Also don't link Combi's comment to my stats directly. It's her decision, not mine (I personally wouldn't make such a drastic change after starting).

Anyhow, if Combi insists on using pointbuy, it works like this. You have a certain number of points (Combi seemed to go for low-powered so 22 points total). You use those 22 points to buy 6 scores, and assign each score to one ability stat of your choice. Apply racial modifiers afterwards.

Score 8 costs 0 points.
Score 9 costs 1 point.
Score 10 costs 2 points.
Score 11 costs 3 points.
Score 12 costs 4 points.
Score 13 costs 5 points.
Score 14 costs 6 points. (So up to here it's reasonably cheap)
Score 15 costs 8 points.
Score 16 costs 10 points.
Score 17 costs 13 points.
Score 18 costs 16 points.

Inkidu

She raised the total to 42 as 22 was far too low.

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Gah, you're right.
Sorry.
I took one from the DMG.
Lets go with 42 points then. 20 more points. :D
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

Quote from: Xillen on April 17, 2009, 04:50:47 AMIt's more about the difference in stats than the stats themselves. It's no fun having players with 18's and 17's, while others are running around with 13's. 13's on themselves are not the problem.

They shouldn't be a problem in the first two sentences scenario either, with some creative usage and racial modification.  I've played in that role myself in the past and it's worked out nicely and been fun.  But that's neither here nor there anymore.

QuoteAlso don't link Combi's comment to my stats directly. It's her decision, not mine (I personally wouldn't make such a drastic change after starting).

Actually, it's directly tied to the complaints.  And indirectly tied to them in that, if the complaints weren't there, the change wouldn't have occurred.

Now, personally, I was happy with the luck that I had.  But that's ok because I like point buy (hey, I'm a GURPS guy by preference and the lack of control in a straight roll was always one of my problems with AD&D, along with classes and alignment) and I'm happy with the redone stuff for the character.

Anyway . . .

The new point buy Durias (single class wizard)
http://www.myth-weavers.com/sheetview.php?sheetid=120595
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Xillen

Now I'm confused. Is it 22 or 42 points? :P Durias' character seems to be using 38 points :P

So we have Durias as the arcanist, Inkidu as the ranged attacker, Ruby as the rogue, which leaves Goalt and myself. I'll probably go for something with at least some healing capabilities (Cleric or Paladin), unless goalt goes for that.

Inkidu

Quote from: Xillen on April 17, 2009, 07:55:53 AM
Now I'm confused. Is it 22 or 42 points? :P Durias' character seems to be using 38 points :P

So we have Durias as the arcanist, Inkidu as the ranged attacker, Ruby as the rogue, which leaves Goalt and myself. I'll probably go for something with at least some healing capabilities (Cleric or Paladin), unless goalt goes for that.
Me too :p but I'm the newb...
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

Let's spell this out simply . . .

Go back to Reply #94 (by Inkidu).
Read Reply #94.
Notice that Reply #94 quotes a PM from Combicon
Read the quoted PM.
Question answered.
________________________________________________

Inkidu

I'm not sure what happened to the stats on your character sheet, but Everett was at 44 points (by point buy), which means that modification to 42 points is simple.  Basically two of his stats rated 14 or lower would drop one level, one rated 14 or lower would drop two levels, or a stat rated 15 or 16 would drop one level.

In Point Buy, all attributes start at 8 and go up from there on a scale that both Xillen and I have posted here.  (Replies #93 and #88)
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Inkidu

Quote from: Vandren on April 17, 2009, 08:43:07 AM
Let's spell this out simply . . .

Go back to Reply #94 (by Inkidu).
Read Reply #94.
Notice that Reply #94 quotes a PM from Combicon
Read the quoted PM.
Question answered.
________________________________________________

Inkidu

I'm not sure what happened to the stats on your character sheet, but Everett was at 44 points (by point buy), which means that modification to 42 points is simple.  Basically two of his stats rated 14 or lower would drop one level, one rated 14 or lower would drop two levels, or a stat rated 15 or 16 would drop one level.

In Point Buy, all attributes start at 8 and go up from there on a scale that both Xillen and I have posted here.  (Replies #93 and #88)
I'm going to wait to here back for Combi on this one.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

Quote from: Vandren on April 17, 2009, 08:43:07 AM

In Point Buy, all attributes start at 8 and go up from there on a scale that both Xillen and I have posted here.  (Replies #93 and #88)

Yeah, that was my mistake there, I wasn't thinking much when I told him that it didn't. Heh...

RubySlippers

I'm not fond of point buy, I've done it, but am a purist I like not knowing what I'm getting until I get them. Most of the time I roll in order and keep the stats its just fun to have a character that is like a normal person gifts and weaknesses given to one by nature. Then trying to find your place in the world.

Still its ok I suppose. Lets see stats for my new halfling rogue - Str 12, Dex 20, Con 12, Int 14, Wis 14, Cha 12.

It was a 42 point buy?  ???

Xillen

Ruby, assuming Str 14, Dex 18 pre racials, that comes down to 42 points.

Inkidu, I'm not sure what you all changed around, but you're now at 52 points. You'll have to lower some scores.

I'll see if I can bug Goalt on IRC tonight, so I can check on her class :)

Inkidu

Quote from: Xillen on April 17, 2009, 10:11:45 AM
Ruby, assuming Str 14, Dex 18 pre racials, that comes down to 42 points.

Inkidu, I'm not sure what you all changed around, but you're now at 52 points. You'll have to lower some scores.

I'll see if I can bug Goalt on IRC tonight, so I can check on her class :)
I fixed it I've plugged it into a calculator I checked the numbers seven times. From eight the points I spent add up to forty two. Now I'm off to add my new con bonus to my hit.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Xillen

It's not a 1:1 ratio. A 14 costs 6 points indeed, but a 16 costs 10 points, even though it's only 8 higher than 8.

16's and especially 18's cost more, because those really are exceptional stats, and you need to sacrofice a bit to get to them.

Inkidu

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Heh, sorry, yeah, they're right, I misread it.

1 point is 9
2 points are 10
3 points are 11
4 points are 12 on the ability score.

That seems 1:1 to me if you start at eight.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Xillen

Oh, ok. That's not the regular pointbuy.

* Xillen will wait for a status update from Combi

Inkidu

Quote from: Xillen on April 17, 2009, 01:35:24 PM
Oh, ok. That's not the regular pointbuy.

* Xillen will wait for a status update from Combi
Yeah I know. I used to have a Pool of Radiance computer game and it used that other system, as far as I can tell. *Waits for Combi*
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

I asked someone on irc if it was 1:1, and they said yes, so I figured that's what it was.

But for point buys -
Ability score                Point cost
    9                                  1
    10                                 2
    11                                 3
    12                                 4
    13                                 5
    14                                 6
    15                                 8
    16                               10
    17                               13
    18                               16

And because of me being stupid and not realising what I had done, lets make it 28 points. :]

Inkidu

Quote from: Combicon on April 17, 2009, 02:53:02 PM
I asked someone on irc if it was 1:1, and they said yes, so I figured that's what it was.

But for point buys -
Ability score                Point cost
    9                                  1
    10                                 2
    11                                 3
    12                                 4
    13                                 5
    14                                 6
    15                                 8
    16                               10
    17                               13
    18                               16

And because of me being stupid and not realising what I had done, lets make it 28 points. :]
Okay... :\
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

#110
Looks like that comes to 30, Inkidu.

12 = 4 pts
16 = 10
12 = 4
14 = 6
10 = 2
12 = 4

total = 30

I'm not sure if this makes sense anymore, but Durias v. 4.0.0
http://www.myth-weavers.com/sheetview.php?sheetid=120595
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

RubySlippers

Quote from: Combicon on April 17, 2009, 02:53:02 PM
I asked someone on irc if it was 1:1, and they said yes, so I figured that's what it was.

But for point buys -
Ability score                Point cost
    9                                  1
    10                                 2
    11                                 3
    12                                 4
    13                                 5
    14                                 6
    15                                 8
    16                               10
    17                               13
    18                               16

And because of me being stupid and not realising what I had done, lets make it 28 points. :]

I'm out a DM that can't decide what they want, change once then twice is not the sort I like to play under. I'm sure you can find another person to run a rogue.

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Xillen


Inkidu

Quote from: Xillen on April 18, 2009, 04:21:39 AM
It's changed again? :o
Not so much as changed as I think she fixed a mistake she made.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Combicon

Yeah, sorry about all the changes, thanks for bearing with me about it.
Heh...
There shouldn't be any more changes. :D

goalt

#116
Okay, I'm playing a Human* Druid.


*Curse the lack of +wis races.  :P
So, hey. Back now, and ready to write. Woo!
O&O

Xillen

There's afaik only a single LA0 +wisdom race, and that race is incapable of spellcasting.

I'm going to make something melee'ish then. Maybe a Paladin.

Inkidu

Quote from: Xillen on April 19, 2009, 01:38:54 PM
There's afaik only a single LA0 +wisdom race, and that race is incapable of spellcasting.

I'm going to make something melee'ish then. Maybe a Paladin.
I love the smell of lawful good in the morning. It smells like... victory.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Xillen

#119
Just a bit of a workout. I'll flesh it out more and put it on the requested site later on.

Name: Zoe Clearwater
Player: Xillen
Race: Human
Class: Paladin

Str 14
Dex 12
Con 14
Int 8
Wis 14
Cha 14

HP 2d10+16

Feats:
Weapon Proficiency: Bastard Sword
Weapon Focus: Bastard Sword
Mounted Combat

Skills:
Handle Animal: +7 (+5 Ranks, +2 Cha)
Knowledge (Religion): +4 (+5 Ranks, -1 Int)
Ride: +5 (+2 Ranks, +1 Dex, +2 Misc)

Heavy Warhorse - 400gp
Mw Bastard Sword - 300something gp
Full Plate - 1500gp

Leaves 500gp for mundane stuff.

Hmm, maybe an Everburning Torch...

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Vandren

I suppose I should officially bump myself out of the group.  There're a couple reasons--other E projects that have come up or might, uncertainty about who my character is, others that shouldn't be aired in a public thread--but, there . . . for once I'll follow Ruby (that's probably a sign of the impending apocalypse, just FYI  ;) ).
"Life is growth.  If we stop growing, technically and spiritually, we are as good as dead." -Morihei Ueshiba, O-Sensei

Xillen



Name:           Zoe Clearwater
Alignment:      Lawful Good
Player:         Xillen
Level:          3
Campaign:       Combicon's Dungeon Crawl
Homeland:       ???
Race:           Human
Class:          Paladin
Deity:          Heironeous
Size:           Medium
Gender:         Female
Age:            20
Height:         5'9"
Weight:         155lb
Hair:           Short brown
Eyes:           Dark blue

Strength:       14
Dexterity:      12
Constitution:   14
Intelligence:    8
Wisdom:         14
Charisma:       14

Speed:          30
Hit Points:     31
Initiative:     +1 (+1 dex)
BAB:            +3
Grapple:        +5 (+3 bab, +2 str, +0 size)

Unarmed:        +5 to hit, 1d3+2 damage, 20/x2 (bludgeoning)
Mw Bastard Sw:  +7 to hit, 1d10+2 damage, 19-20/x2 (slashing)
Comp Shortbow:  +4 to hit, 1d6+2 damage, 20/x3 (piercing)

Armor Class:    21 (10 base, +8 armor, +2 shield, +1 dex)
Flatfooted:     20 (10 base, +8 armor, +2 shield)
Touch:          11 (10 base, +1 dex)

Fortitude:      +7 (+3 base, +2 con, +2 misc)
Reflex:         +4 (+1 base, +1 dex, +2 misc)
Will:           +5 (+1 base, +2 wis, +2 misc)

Handle Animal:  +7 (+5 ranks, +2 cha)
Knw Religion:   +4 (+5 ranks, -1 int)
Ride:           +5 (+2 ranks, +1 dex, +2 misc)

Feats:
Exotic Weapon Proficiency: Bastard Sword
Mounted Combat
Weapon Focus: Bastard Sword

Abilities:
Aura of Courage
Aura of Good
Detect Evil
Divine Grace
Divine Health
Lay on Hands (6/day)
Smite Evil (1/day, +2 to hit, +3 damage)

Languages:
Common

Equipment:                    pc   lb   cost
Masterwork Bastard Sword            6    335gp
+2 Mighty Composite Longbow         2     10gp
Arrow                         50    7,5    25sp
Full Plate (-6 skills)             50   1500gp
Heavy Steel Shield (-2 skills)     15     20gp

Explorer's Outfit                   8
Silver Holy Symbol                  1     25gp
Spell Component Pouch               2      5gp
Belt Pouch                          0,5    1gp
Backpack                            2      2gp
Sack                          10    5      1gp
Bedroll                             5       1sp
Winter Blanket                      3       5sp               
Whetstone                           1        2cp
Crowbar                             5      2gp
Silk Rope                           5     10gp
Grappling Hook                      4      1gp
Chalk                         10            1sp
Everburning Torch                   1    110gp
Soap                                1       5sp

Heavy Warhorse                           400gp
Bit and Bridle                      1      2gp
Military Saddle                    30     20gp
Saddlebags                          8      4gp
Feed                          10  100       5sp
Trail Rations                 10   10      5gp
Waterskin                     10   40      2gp

Money:          17gp, 7sp, 8cp
Encumbrance:    116lb
Weight Allow:   58/116/175


Appearance:
When riding around the countryside or whenever she feels a fight is at hand, Zoe goes around fully clad in her armor, sword and shield ready at her sides. Her thick brown hair is kept short to prevent it being in the way of combat. The only ornament she wears is a silver pendant hanging on her chest, representing a bolt of lightning, to honor her deity and the temple that raised her.
In calmer times, usually when she strolls around town, she'll leave her armor, weaponry and most of her equipment at home, and goes dressed in a single white robe, lacking any kind of ornaments. Occasionally, when the light of the sun shines through the thin fabric, a lucky bystander could receive a revealing view of her posture.

Background:
Zoe became an orphan at a young age when her hometown was brutally attacked by orcs, after which she was taken in and raised by priests of Heironeous. Growing up trained to do good, while at the same time building up a hatred to the creatures that assaulted her home village. As Zoe grew up, she was gifted with both the lessons of the priests in the channeling of god's power and of the militia in the training at arms and horseback riding. When she considered she was ready, Zoe rode out on a crusade to vanquish evil, but discovered the world wasn't nearly as black and white as she thought it would be in her sheltered home of the temple of Heironeous.


BigBuckBob

Ons and Offs
Waiting for a Post?
I am disappoinment width you're grammer.

Vekseid


Xillen

We've already pointed Combi there :)

Inkidu

If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.

Inkidu

I'm sorry I can't just wait around for this thing to start so I'm going to bid you all farewell.
If you're searching the lines for a point, well you've probably missed it; there was never anything there in the first place.