The Void (space scifi, lovecraft, horror) - Accepting only back-up crew for now.

Started by wander, May 21, 2015, 01:25:45 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

wander

The Void


I will be running a game for people to portray spaceship crewmembers, called The Void. It is a (mostly) hard scifi & Lovecraftian horror game set in the year 2159, where crews of human investigators from a group called The Wardens are sent to look into various weird goings-on throughout the colonies in our solar system. From missing persons on Mars to silencing leaks of sensitive information on Ganymede, the Wardens try and keep the peace of the system, keeping the general public of the colonies quiet to the horrors that are slowly waking up from the shadows...




Spacecraft get about fairly quickly due to the invention of the Transit Drive, at least to today's standards. Although we still haven't broken the Lightspeed barrier or got anywhere near it. Whilst some frontier folk have gone out so far as to make mining colonies out in the Kuiper Belt past Neptune, we are not going to be breaking the Oort Cloud anytime soon.

All places in the inner system from Mercury to Mars can be reached in the space of a fortnight due to how acceleration works, though going out further takes longer... It could take a week or more to wait for a ship available for outer system travel and then it takes near a month for when Jupiter and Saturn are closest to each other, with times getting longer from there. To pass long travel times once onboard and not worry on resources, people enter 'grav-couches' when travelling, being placed in a sustained coma state and kept in gel... This is also so the people onboard do not get crushed from the massive Gs formed from the pulsed thrust of the Transit Drive.

All in all what this means for the Warden characters for the most part is due to sub-light speed messages and travel delays, when it hits the fan, it's going to be weeks before back-up shows and then often times it'll be too late.




The group once put together will portray the crew of a single Warden ship and venture to numerous places in the solar system on set missions. The first stop will be Mars where a colony calls in the Wardens to investigate strange disappearances. This will be a system game, using The Void rpg... Luckily it is available in pay-what-you-want download on pdf from drivethrurpg... Through creative commons it is available for free download, so if interested, grab it for free and see what you think.

The horror of the setting comes in a variety of ways... The game has a feel of a survival horror, think the very first Dead Space game or the first ALIEN film before both franchises turned to action. Characters will not be armed to the teeth and will feel vulnerable for it, not to mention the knowledge that backup will never reach them in time, leaving the characters to sort out whatever mess they're in alone... If you like both of the above, along with the films Event Horizon (of which this setting takes rather large inspiration from) and Pandorum, this game is for you.

The first adventure set on Mars will have a feel of Outland crossed with Ghosts of Mars, later locations if we get that far will have different sorts of feels to them.

If you're a fan of horror scifi and games where you play as a crewmember of a spaceship, this ongoing campaign is suited just for you.




Characters;
There are three general types of character occupation in the Wardens to choose from; Enforcers (the combat specialists), Investigators (PI types and social specialists; Comms, navigation and vehicles), both excel at being pilots, astrogators and ship gunners. Then there are the rarer Researchers (Those with knowledge; medics, engineers and mechanics).

Most all spacecraft crewmember types can fall into these general archetypes and some crossover does happen. Let me know what kind of character you'd like to play. I'd prefer we agree on which of the three occupations players will have their character take up once we have a group formed, so we have a balanced party.

So, if interested in a space horror game, let me know here!

Lustful Bride

*Jumps in* I will join!  XD

I actually kind of liked Ghosts of Mars so I will enjoy blasting people overcome with madness. Id like to be a Medic or an Engie maybe...hmm..i need to think on it more.

wander

Great!

I'm looking for around 3-6 people before kicking off. Make sure if interested to grab a copy of The Void on pdf, it's creative commons so you can choose to freely download the book. Within it talks more on the setting and the system is fairly simple.

As a quick overview, to perform an action which it may be possible to fail, you roll six-sided dice to amount of the attribute and skill (all skills have their own attribute that they're linked to) your character has, successes are counted on any die that comes up as 4+.

For example; if your character wants to shoot something, you roll the amount of dice they have in their relevant gun skill and their Awareness attribute added up. Awareness 4 and Gun:Pistols 2 means you roll 6 dice and any 4,5 or 6 counts as a success.

Sorrow Singer

Ooo very interested. Ill build a character of the enforcer archetype.

Strangefate

Tentatively interested.  Maybe I can rehash a character I made for another space horror game on E that never quite got off the ground.
A/A/Misc
On/Offs

"Vanitas Vanitatum!  Which of us is happy in this world?  Which of us has his desire?  or, having it, is satisfied?" - George Makepeace Thackeray, Vanity Fair

wander

You are both very welcome! :)

Strangefate, you can do that for sure. Quite a lot of the characters have come to The Wardens from other professions, I've been more general with the archetypes above. If there is a specific role you want for your character, I'm very sure there will be a space for them on the ship.

There will be a mix of activities and things to do so everyone will have their little bit to excel at and it'll be fairly freeform going in...

Upon landing on Mars in the first act it will be mainly investigative (of course an Enforcer will be useful in intimidating or seducing information out of the colonists as an Investigator doing digging and Researchers use their knowledge to discover the importance of clues found), getting to the second act to find out just what is making the disappearances in the Outland-styled colony is when the action kicks in.

Fiver214

I'm interested in jumping in as an Investigator. Room for one more?
Well, I'm back after more than a year!

wander

Yup! Very much room for a good few more to still jump aboard! :)

To clarify, I'm ideally wanting 3-6 people in the crew... The more the better due to the usual player turnover rate that group games usually have. I'll be bumping recruitment between Missions too, as new people join the crew after debriefing etc.

As a brief idea of crew formation, if we get three characters I'd ideally like to have one person of each class, which looks like they may occur given on what people want here so far. At a crew of 6, I'd be looking at ideally 3 Enforcers, 2 Investigators and 1 Researcher. On the off chance we can manage a crew of 9 would have a 4:3:2 division, etc.

Okay!
If you have the game rules now, anyone interested (including people who still haven't posted here yet) can now post up character bios and/or their sheets for me and the others to take a look at.

Finally, if anyone happens to have the Characters Unbound player's guide (not compulsory btw), I will be allowing custom lifepath characters built from the rules in there. Though for simplicity sake, it may be better to just use the character creation rules in the corebook for now.

Fiver214

Post them here, or would you like them PM'ed for approval first?
Well, I'm back after more than a year!

wander

In this thread, though if preferred I welcome PMs too. Though I will say I will likely eventually place in this thread anyone I shall approve, or make an approved character thread where everyone can see the other people's stats.

One issue... There'll be combat and so characters will likely be killing monsters or be killing by them... What forum would everyone want this game to be placed in ideally?

Fiver214

Eh. This being lovecraftian, Non-Con Exotic? Other than that, Non-Con Human. If all sex is consensual, the of course the equivalent Consensual form. :)
Well, I'm back after more than a year!

wander

Anything mentioned by myself I believe will be consensual on the whole... This won't be a game where the crew has to run from monsters or get raped by them.

Though running out of ammo for your character's gun and needing to escape from a clawed nasty out for their blood... Thats a different story!  >:)

Frelance

I just picked up the core rules and I will be working up a researcher character.
Evolution is an arms race

wander

Thats great, if you need any help with character generation, let me know. :)

Ghostraven

I just got the core rules too. Let me see what I can think up for a character.

TTYL

Ghostraven

wander

All good! I am still very open for people to come in and make characters up, so far no-one has brought in a character sheet, I'll take a character sheet as proof of interest and intent of playing.

When I have three sheets in, I'll kick on with the OOC thread and give a bit of time for others to come by before I open the IC thread. I'd like to get six in the crew if possible, though we'll see what happens. :)

Doomsday

Stating my tentative interest. Gonna read the core book at work tomorrow and decide then, but this sounds pretty radical.

wander


Amarlo

I'll look into the book and see if I can wrap my brain around it. I'll keep you updated, Wander.

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Ghostraven

Ok; here is my character for the game. :D
Let me know what needs to be changed.
I have a question about tech; vibro weapons are mentioned as common but the charts only list an Ax and a Boarding pike. I'm assuming that there are sword and knife versions as well.

Spoiler: Click to Show/Hide

Name: Miyako Tania Yagami
Call Sign: karasu (Raven)
Age: 21
Ethnicity: Japanese
Homeworld: Earth; Tyoko Arcology
Height: 5 ft 7 in (1.74 m)
Weight: 129.8 lbs (59 kg)
Hair: Black
Eyes: Green
Profession: Warden Enforcer
Physical Description: Black Hair, Emerald Eyes, Bewitching
Personality Traits: Cynical, Dark

Attributes:
Awareness 4
Cleverness 2
Demeanor 5
Grace 5
Perseverance 2
Physique 2

Skills:


























Skill:Attribute:Rating/Pool:
Athletics: CoordinationGra2/4
CryptozoologyClv2/4
DeceptionDem2/7
DefenseGra3/8
Pilot: SpacecraftAwr1/5
Environmental SuitAwr1/5
FraternizeDem2/7
FreefallGra1/6
Guns: Assault WeaponsAwr2/6
Guns: HandgunsAwr2/6
Guns: LongarmsAwr2/6
Guns: SpecialAwr1/5
Hand Weapons: BladesGra2/7
Hand Weapons: ImprovisedGra1/6
Unarmed CombatGra3/8
InsightAwr1/5
Intimidation (Dem) 1/6Dem1/6
Language: EnglishClv3/5
NoticeAwr3/7
ReactionAwr3/7
StealthGra3/8
StreetwiseDem3/8
SeductionDem1/6
XXXXXXXXXXX

Qualities:
Nightvision
Rapid Recovery
Enemy: Rival Agent (2)
Dark Secret: L-3 Genetic Upgrade (1)
A/D Stasis Visions (2)
Wanted: Saturn (Tethys) (1)
Tough (2)
Vengeful
Sexy

Quirks:
Juggling
Firearms Knowledge

Talents:
Killer Instinct
Black Heart
Sexual Magnet

Weapons:
ACC-62 Bandit Pistol– 3d6 Damage, Mag. 9
SM-3 Blizzard Hornet SMG – 3d6 Damage, Mag. 30, Auto 2 (15 rounds)
SX-90 ‘Splinter’ Sniper Rifle – 5d6 Damage, Mag. 10
Combat Knife– 1d6 Damage
Katana (Cutlass)- 3d6 Damage

Damage:
01-13: Bruised (-1 to all Actions)
14-22: Battered (-2 to all Actions)
23-31: Hurt (-4 to all Actions, Half Movement)
32-40: Incapacitated (Unconscious)
41+: Dead

Statistics:
Health 9
Speed 14 mph
Walk 11.5 yd/turn
Run 35 yd/turn

Special:
Fate Points1

Armor:
Warden Armor (10/5)

Miyako, 21, was born November 27, 2138 on Earth. She is an Lucent-3 (L-3) genetic upgrade. She has black hair with large bangs, green eyes (her eyes are artificial and she often changes the color)Born on earth, parents were career military in JSDF.
Genetic upgrades were all the rage  30 years ago until banned by the UWC; though clandestine research continues in military and private corporate facilities they are illegal. 
Genetic upgrades are still available assuming you know the right people and have the money. It’ is illegal to produce them, not be one. However being ‘more than Human’ carries a certain stigma.
Miyako is a military L-3 upgrade indoctrinated and trained as a black-ops asset. Hence her skills, training and young age. Her last mission went Dark after the unit encountered… something.
The unit was all but wiped out and the presence of the Black-ops team revealed in the ensuing chaos to the corporate target as well as the civilian press.
The Warden’s were contacted via back channels given the nature of the incident and she was quietly transferred to them.
Her military records were altered to  have her being part of a Signals intelligence (SIGINT) unit rather than an active special forces unit.
Her official Military records are still classified.

Miyako was apparently trained for nasty dirty black ops wet-work, she prefers to close distance as quickly as possible and strike at point blank range. If needed she will use either her pistol and/or SMG until she reaches melee range then she will change to her vibro blades to shred armor and flesh. She fights efficiently and with speed and grace in an acrobatic dance of death. She always strikes with lethal intent unless instructed otherwise even when unarmed she fights to disable and then kill.
She will shift targets as necessary when working with others otherwise she will seek to eliminate the most dangerous threat.

wander

In answering about tech;
Until the gear-book comes out (if it does), then assume that vibro-weapons are essentially a descriptor and any melee weapon within reason can have them. It won't change anything though.




Okay!

Skills;
You seem to be missing Computers 1 from taking Earth as your homeworld.

If you're using the Enforcer character generation on p.87 of the pdf, it'd make it easier for me to check it over if you could total your skill points and list your secondary specialties, though I can see you took Pilot and Social Butterfly by checking what skills you have. You should have at the end 53 skill points in total,

Qualities and Talent;
Qualities are confusing to look at, though I totalled 7 Positive and 7 Negative. You actually get 5 points to spend on Qualities and you can boost that by picking up negative ones, so you can have for example, 6 Positive if you take 1 Negative. Don't sell yourself short! ^__^

On the same kind of point, you can only take 1 Talent, please pick from one of the three you listed. :)

Gear;
You can't have all that, sorry.
This is a survival horror and characters only start with 2 Personal Wealth and 1 Warden-assigned Wealth. Note the gear listings all have a Wealth Code (what wealth you need for it) and Impact (How much wealth is removed from your character through it's purchase).
Heavy Armours will be on the ship, you may choose one for free. Otherwise all items need to be cleared through Wealth.

Generally this means you'll have a light armour and a few weapons. You can forgo armour to have more weapons. Though if you need to do a Purchase test to gain the item, it may be best to wait for everyone else's characters first. Also Unlicenced Items will be available to you from the get-go. Anything higher will be available if you purchase it going into the Mars Mission for when you get back for the second Mission. :)

Ghostraven

#21
Ok; I removed the sniper rifle and Pistol, I went by what the pre-generated characters had for gear, one of them has a flamethrower. :P
I looked at the points again an was under points on skills and I put in the point totals for the Qualities and Disadvantages.

Looking at the two listed vibro weapons the Ax and Pike both ignore armor, 3 pts. and 5 pts. respectively.
The Ax does the same damage as a cutlass so I'd assume that it becomes semantics as to what your calling the weapon at that point so if that makes sense and is ok I'll use the ax stats for a vibro katana.



Spoiler: Click to Show/Hide

Name: Miyako Tania Yagami
Call Sign: karasu (Raven)
Age: 21
Ethnicity: Japanese
Homeworld: Earth; Tyoko Arcology
Height: 5 ft 7 in (1.74 m)
Weight: 129.8 lbs (59 kg)
Hair: Black
Eyes: Green
Profession: Warden Enforcer
Physical Description: Black Hair, Emerald Eyes, Bewitching
Personality Traits: Cynical, Dark

Attributes:(20)
Awareness 4
Cleverness 2
Demeanor 5
Grace 5
Perseverance 2
Physique 2

Skills:(53)



























Skill:Attribute:Rating/Pool:
Athletics: CoordinationGra2/7
ComputersClv2/4
CryptozoologyClv2/4
DeceptionDem2/7
DefenseGra3/8
Drive: MilitaryGra1/6
Environmental SuitAwr1/5
FraternizeDem2/7
FreefallGra1/6
Guns: Assault WeaponsAwr2/6
Guns: HandgunsAwr2/6
Guns: LongarmsAwr2/6
Guns: SpecialAwr1/5
Hand Weapons: BladesGra4/9
InsightAwr1/5
IntimidationDem1/6
Language: EnglishClv3/5
NoticeAwr3/7
Pilot: SpacecraftAwr1/5
ReactionAwr3/7
SeductionDem1/6
StealthGra3/8
StreetwiseDem3/8
Thrown Weapons:Gra1/6
Unarmed CombatGra3/8

Qualities:(10)








Quality:Cost:
Ambidextrous1
Fast2
Nightvision2
Rapid Recovery2
Sexy1
Tough [2]2

Disadvantages:(5)






Disadvantage:Value:
Dark Secret: L-3 Genetic Upgrade1
Enemy: Rival Agent2
Vengeful1
Wanted: Saturn (Tethys)1

Quirks:
Juggling
Firearms Knowledge

Talent:
Black Heart


Weapons:
SM-3 Blizzard Hornet SMG – 3d6 Damage, Mag. 30, Auto 2 (15 rounds)
Kunai x 4 (Throwing Knife) – 1d6 Damage
Tantō (Combat Knife) – 1d6 Damage
Katana (Cutlass) - 3d6 Damage

Damage:
01-13: Bruised (-1 to all Actions)
14-22: Battered (-2 to all Actions)
23-31: Hurt (-4 to all Actions, Half Movement)
32-40: Incapacitated (Unconscious)
41+: Dead

Statistics:
Health 9
Speed 16 mph/26 kmh
Walk 13 yd/turn
Run 40 yd/turn

Special:
Fate Points: 1

Armor:
Warden Armor (10/5)

Miyako, 21, was born November 27, 2138 on Earth. She is an Lucent-3 (L-3) genetic upgrade. She has black hair with large bangs, green eyes (her eyes are artificial and she often changes the color)Born on earth, parents were career military in JSDF.
Genetic upgrades were all the rage  30 years ago until banned by the UWC; though clandestine research continues in military and private corporate facilities they are illegal. 
Genetic upgrades are still available assuming you know the right people and have the money. It’ is illegal to produce them, not be one. However being ‘more than Human’ carries a certain stigma.
Miyako is a military L-3 upgrade indoctrinated and trained as a black-ops asset. Hence her skills, training and young age. Her last mission went Dark after the unit encountered… something.
The unit was all but wiped out and the presence of the Black-ops team revealed in the ensuing chaos to the corporate target as well as the civilian press.
The Warden’s were contacted via back channels given the nature of the incident and she was quietly transferred to them.
Her military records were altered to  have her being part of a Signals intelligence (SIGINT) unit rather than an active special forces unit.
Her official Military records are still classified.

Miyako was apparently trained for nasty dirty black ops wet-work, she prefers to close distance as quickly as possible and strike at point blank range. If needed she will use either her pistol and/or SMG until she reaches melee range then she will change to her vibro blades to shred armor and flesh. She fights efficiently and with speed and grace in an acrobatic dance of death. She always strikes with lethal intent unless instructed otherwise even when unarmed she fights to disable and then kill.
She will shift targets as necessary when working with others otherwise she will seek to eliminate the most dangerous threat.

wander

We'll talk more on Gear when things move on. The issue is whilst you will be playing capable characters, you are in a survival horror so weapons and ammo are gonna be a thing. The Wealth rules have been added in to combat just blowing away what comes at you. I'll talk more about that in OOC though.

Anyway, sorry for the kerfuffle... You are approved!  ;D

Now we need a few more people to join in! ^^

wander

Quote from: Amarlo on May 26, 2015, 06:33:41 PM
I'll look into the book and see if I can wrap my brain around it. I'll keep you updated, Wander.

Missed your comment, thanks for looking in. :)

To anyone a bit intimidated about character creation, I totally welcome PMs my way asking questions and whatever other comments you may have, so don't be afraid to send one my way if you want to talk about something. :)

Ghostraven

Quote from: wander on May 27, 2015, 12:41:49 AM
We'll talk more on Gear when things move on. The issue is whilst you will be playing capable characters, you are in a survival horror so weapons and ammo are gonna be a thing. The Wealth rules have been added in to combat just blowing away what comes at you. I'll talk more about that in OOC though.

Anyway, sorry for the kerfuffle... You are approved!  ;D

Now we need a few more people to join in! ^^

Ok; No worries. :-)

Here is the image for Karasu as well.



Hopefully with one character on display more will come out to play.  ;D

TTYL

Ghostraven

kckolbe

Finally bought the pdf, site kept crashing.  Will go through it tonight.

EDIT:  Working on a male Investigator w/high Perseverance.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Doomsday

I've ultimately decided to pass on this one, but only due to lack of time, not lack of interest. Have fun guys!

kckolbe

Still reading more on the setting, which is a bit odd in how fast things moved.  Not entirely sure about sponsored wealth.  My starting personal wealth is 1, so I will need to roll for gear.  Basic premise is that he is a former cop who quit due to disagreements with methods/priorities, worked out on his own for a while in transport, got into legal trouble and accepted a deal to join in on the current "tour".  Open to tweaking a bit if needed.

http://images.fanpop.com/images/image_uploads/Edward-in-Fight-Club-edward-norton-562446_1600_900.jpg

Investigator

Name:
Call Sign:
Age: 33
Ethnicity: Caucasian
Homeworld: Saturn: Hyperion
Height: 6 ft 1 in
Weight: 189.3 lbs
Hair: Brown
Eyes: Hazel
Profession: Contractor (Investigator Template Used)
Physical Description:
Personality Traits:

Attributes:(20)
Awareness 3
Cleverness 5
Demeanor 2
Grace 3
Perseverance 5
Physique 2

Skills:(53)
Defense (G) 1/4
Handguns (A) 2/5
Reaction (G) 1/4
Investigate (A)   4/7
Liberal Arts (C)    1/6
Occult (C) 1/6
Research (C) 1/6
Athletics: Fitness (Pe) 1/6
Athletics: Speed (Ph) 1/3
Freefall (G) 2/5
Insight (A) 3/6
Notice (A) 2/5
Communications (C) 3/8
Environmental Suit (A) 2/5
Drones (A) 3/5
Stealth (G) 3/6
Unarmed Combat (G) 1/4

Surveillance (C) 3/8
Animal Handling (A)   2/5
Sensors (A) 3/6
Law (C) 4/9
Astrogation (C) 3/8
Pilot: Atmospheric (G) 2/5
Pilot: Spacecraft (A) 2/5

Qualities:(14)
Fast (2)
Gifted Metabolism (1)
Hard to Kill/3 (3)
Tough/3 (3)
Disease Resistant (1)
Empath (1)
Luck/3 (3)

Disadvantages:(9)
Annoying Traits (1)
Arrogant (1)
Enemy (1)
Fanatic (1)
Nightmares (3)
Poor (2)

Quirks:
Movie Quotes
Sports Team Knowledge

Talent:
Born in Freefall

Weapons:


Damage:
01-16: Bruised (-1 to all Actions)
17-32: Battered (-2 to all Actions)
33-48: Hurt (-4 to all Actions, Half Movement)
49-59: Incapacitated (Unconscious)
60+: Dead

Statistics:
Health 10
Speed 12 mph
Walk 10 yd/turn
Run 30 yd/turn

Special:
Fate Points: 1

Armor:
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

wander

@Ghostraven; Karasu is pretty smoking! Great pic!

As an aside to everyone else making characters, I accept both drawn and photo for face-claims and whilst they're not essential, it's great to have a visual on what they look like. :)

@kckolbe; Character looking good so far! I counted 50 skill points, so looks like you haven't added in the 3 homeworld skill points. Your character doesn't need a callsign and a quick bio is good for me rather than noting their personality traits. You pretty much already have a bio there and their quirks and skills will show me and others what else you'd need to know about him.
Basically as soon as you name him and sort his skills out, he'll be approved. :) Sponsored wealth is always 1, we'll assign gear before IC starts. I know it'll seem like your character may be underarmed, though remember the genre and also it's a missing person case going in, not a bug hunt. :)

Ghostraven

Quote from: wander on May 27, 2015, 10:53:26 PM
@Ghostraven; Karasu is pretty smoking! Great pic!

Thanks  ;D


I fixed her disadvantages too; I had nightvision listed there and under qualities.

Frelance

I will add a description or picture tomorrow once i get back from work. The basic backstory for the character is that he grew up on a few different ships in The Kuiper Belt and joined the wardens after he witnessed the aftermath of the weird events happening in the Solar System.

I built him using the character creation section in the book so I have used 30 points for skills.

Spoiler: Click to Show/Hide
Name: Zaine Alassadi
Age: 31
Ethnicity: Canadian
Homeworld: The Kuiper Belt
Height: 6'1"
Hair: dark brown
Eyes:Green
Profession: Warden Researcher
Physical Description:
Personality Traits:

Attributes:
Awareness 4
Cleverness 5
Demeanor 2
Grace 3
Perseverance 4
Physique 2


Skills   Attribute   Rating/Pool
Computers   Clev   1/6
Cryptozoology   Clev   4/10
Defense   Grac   1/4
Drive: Wheeled   Grac   1/4
Environmental Suit   Awar   2 /6
Freefall   Grac   2/5
Guns: Assault Weapons   Grac   1/4
Guns: Handguns   Grac   3/6
Hand Weapons: Blades   Grac   1/4
Investigate   Awar   2/6
Language   Clev   1/6
Notice   Awar   2/6
Occult   Clev   3/8
Reaction   Grac   2/5
Research   Clev   3/8
Unarmed Combat   Grac   2/5
Odd Job   Var   1/*
Engineer: Basic Drive   Clev   1/6
Engineer: Electrical   Clev   2/7
Engineer: Life Support   Clev   2/7
Engineer: Power Systems   Clev   2/7
Engineer: Transit Drive   Clev   1/6
Mechanic   Clev   2/7
Deception   Dem   3/5
Persuade   Dem   2/4
Insight   Awar   3/7
Savoir Faire   Awar   2/6

Qualities:
Pros:
Ambidextrous (1)
Occult Sensitive (3)
Sixth Sense (3)
Fearless (3)
Cons:
Darkness Magnet (3)
Dark Secret (2)
-Killed the son of a wealthy keperbelt prospector.
Talents:
Black Heart

Weapons/Armor:
ACC-62 ‘Bandit’ Semi-Auto Pistol Dam 3d6 Mag 25
Warden Armor Prot 10

Damage:
01-09: Bruised (-1 to all Actions)
10-18: Battered (-2 to all Actions)
19-27: Hurt (-4 to all Actions, Half Movement)
28-36: Incapacitated (Unconscious)
37+: Dead
Statistics:
Health 9
Speed 10 mph
Walk 8 yd/turn
Run 25 yd/turn

Special:
Fate Points1

Evolution is an arms race

wander

@Frelance;
Looking good! Zaine is approved!  ;D

@Ghostraven;

Ah, nice catch! :)

I double-checked your damage counter too, as I forgot to check that before, you're golden though. :)

iridum248

Mmm, I'm very interested in playing as either a Researcher or an Investigator. (Every ship needs a medic or a talker, after all!)



https://dl.dropboxusercontent.com/u/8073552/bridgegirlsprison.jpg
https://dl.dropboxusercontent.com/u/8073552/bridgegirl2.jpg

Now I just need to grab the PDF...

Amarlo

 
Appearance

This image was editted and put together by myself, please do not use or redistribute!

Name: Jay Asarde
Age: 30
Ethnicity: Mutt
Home world: Earth
Height: 5 ft. 5 in.
Weight: 125 Lbs
Hair: Raven Ombre
Eyes: Blue
Rank/role: Janitor – Enforcer Veteran of 12 years
Physical Description: See Image

Background: There was a reason someone of Jay’s experience and expertise was assigned to a rescue/exploration vessel as a janitor. The woman had done far too much for her service to just be thrown off like last year’s trash but she refused to retire and refused to become useless. They had thrown this job at her as a last resort hoping to get her to finally bow out and retire but much to their shock and amusement the woman actually took the job. She was just happy to do something at this point and actually fell into her role as ship’s janitor with an uncanny ease.

While the woman is known for her large list of psychological issues and eccentric conversations, she is far more skilled than any mere space maid and could just as easily break their arm as properly clean their station. She has a large amount of combat experience under her belt, much of which can be easily recognized by the multitude of scars marring her form but it is well known amongst the crew that she wasn’t in a position like say.. Captain, because she has continued to fail her psychological. This doesn’t mean she is a malicious person, nor does it mean she will crack under the pressure. She is still permitted to carry a weapon and is even known to give good advice when it comes to strategy, piloting and recon ops. Just don’t ask her for advice on personal matters unless you want a good laugh – she is just as likely to tell you to shit yourself to get rid of problematic ex as to give a box of sanitizer to your new beau for an anniversary gift.


Stats Sheet

Attributes:(20) 1-5
Awareness 4
Cleverness 3
Demeanor 1
Grace 5
Perseverance 4
Physique 3

Statistics
Health: 12 + 4(Tough) = 16
Speed: 8 – 16 mph
Walk: 13yd/m
Run: 40 yd/m

Madness Scale:[/i] Level I
   - Level I –  Dissociative Disorder NOS

Damage
Bruised: 1-16
Battered: 17-33
Hurt: 34-50
Incapacitated:  51-67
Dead: 68+


Quirks
Clean Spotlessly
Intoxicologist – aka homebrewing

Advantages:(13)
Peripheral (2)
Hard to Kill (2)
Occult Sensitive (3)
Rapid Recover (2)
Tough (1)
Sixth Sense (3)

Disadvantages: (8)
Dark Secret (3) Military Operations
Enemy (2) Military Operations
Tormented (1)
Poor (2)

Talent:
Killer instinct

Skills (53)

General (32+2*)
Armorer (C) 1/4
Computers  (C) *1/4
Cryptozoology (C) 1/4
Deception (D) 3/4
Defense* (G) 1/6
Environmental Suit* (A) 1/5
Explosives (C) 1/4
Freefall* (G) 1/6
Guns: Assault Weapons* (A) 1/5
Guns: Handguns* (A) 2/6
Guns: Longarms* (A) 2/6
Guns: Special (A) 1/5
Hand Weapons: Blades* (G) 2/7
Heavy Weapons: Launchers (A) 1/5
Intimidation (D) 3/4
Investigate (A) 1/5
Language (C) *1/4 - Mandarin
Notice (A) 2/6
Occult (C) 1/5
Reaction (G) 1/6
Stealth (G) 1/6
Survival (C) 2/5
Thrown Weapons (G) 1/6
Unarmed Combat (G) 2/6

Secondary Specialties (18)
Military Veteran (9)
Drive: Military (G) 1/6
Gunner: Mobile Weapons Platforms (A) 1/5
Heavy Weapons: Portable Artillery (A) 2/6
Mechanic (C) 1/4
Tactics: Military (C) 2/7
Tactics: Naval (C) 2/6

Checkered Past (9+1*)
Crime: High (C) 1/4
Crime: Low (G) 2/7
Impersonation (D) 1/4
Odd Job (V) 3
Streetwise (D) *1+2 3/6
*= homeworld skill

Armor:
Flak Jacket
Flak Pants

Gear:
Electro-whip Hand Weapons: Blade |1d6 + Stun|
ACC-62 ‘Bandit’ Semi-Auto Pistol |3d6 25|
Combat Knife x2 |1d6|

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Amarlo

With that put up, if anyone would like to plot with me about potential histories between our characters or really anything - please let me know! :)

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

wander

Quote from: iridum248 on May 28, 2015, 12:45:51 AM
Mmm, I'm very interested in playing as either a Researcher or an Investigator. (Every ship needs a medic or a talker, after all!)



https://dl.dropboxusercontent.com/u/8073552/bridgegirlsprison.jpg
https://dl.dropboxusercontent.com/u/8073552/bridgegirl2.jpg

Now I just need to grab the PDF...

Welcome, iridium! ^^

We for sure need a Researcher, though we could have one with a bit more investigative skills if you'd like to cross them over. :)
What lovely pics you bring me btw! I loved Kangoku Senkan (Prison Battleship)...  >:)

Please do send a character sheet in!  ;D

@Amarlo;

Approved as you know.  :-)




I'll be working on an NPC to add to the crew, someone experienced backstory-wise to help out if y'all get stuck trying to do the Mission.

I'd like to put the OOC thread up today so we can do a bit of chatter and create some bonds between all your characters and move things over there. I would love to get everyone's votes in what board you'd like this to go in though.

I'm considering NC Exotic System Small Groups, though that's just to be covered. There will be combat and there will be aliens, though this won't be a tentacle-fest. If anyone else has preferences or better ideas, please let me know! ^^

Amarlo

NC Exotic System Small Groups seems pretty legit.

And yup, thank you :D I look forward to playing! I'm actually getting all impatient, feel like a kid waiting to go to disney for the first time xD It's almost maddening!

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

wander

As quick as everything has gone now that people are posting up their characters and we have approved people already, I can see the IC kicking off next week for sure. Maybe even the weekend. :)

kckolbe

Wander, I wouldn't mind taking over the investigation role given my char's background.  Also, Amarlo, I'l PM you tonight with possible history ideas as our chars have some shared experiences it seems.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

wander


Fiver214

Hrm. Not sure if I can balance this + my current roleplays + day-to-day schedule. I think it'd be better to back out now than to possibly flake later. Sorry, wander.
Well, I'm back after more than a year!

iridum248

The system is a bit more complicated than I expected - Jesus, that skill list! - but I'll get a character sheet up by tomorrow.

Amarlo

Quote from: kckolbe on May 28, 2015, 07:35:20 AM
Wander, I wouldn't mind taking over the investigation role given my char's background.  Also, Amarlo, I'l PM you tonight with possible history ideas as our chars have some shared experiences it seems.

Fantastic :)

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

wander

Sorry to hear Fiver, though cheers for the heads-up now rather than later. Maybe we can do something in the future. :)

Quote from: iridum248 on May 28, 2015, 10:39:16 AM
The system is a bit more complicated than I expected - Jesus, that skill list! - but I'll get a character sheet up by tomorrow.

The skill list is silly big (I think there are some redundancies if I'm perfectly honest and it seems specialties get their own skill here) though the system when you get down to it comes down to; attribute + skill in d6s, 5+ net successes. :)
It's like a d6 world of darkness game in that way.

We sure do need more investigative skills I think, so I'll be glad to see what you bring to the table. ^^

Amarlo

Quote from: wander on May 28, 2015, 03:42:20 PM
Sorry to hear Fiver, though cheers for the heads-up now rather than later. Maybe we can do something in the future. :)

The skill list is silly big (I think there are some redundancies if I'm perfectly honest and it seems specialties get their own skill here) though the system when you get down to it comes down to; attribute + skill in d6s, 5+ net successes. :)
It's like a d6 world of darkness game in that way.

We sure do need more investigative skills I think, so I'll be glad to see what you bring to the table. ^^

Well, I did give my baby some investigative skills because she did have some leadership in her past and typically investigation is trained into those types. I didn't want to make her to extraordinary at it, though, so those meant to specialize naturally show a better knack for it. She's supposed to be a bit of a jack of all trades an master in none type for the most part. Thus why I was so excited when one of my secondary specialty choices gave her "Odd Jobs" which varies in what pool she can use with them to fit the job and fits her EXTRAORDINARILY as ships janitor =D

Also, wander, when I placed her as janitor I forgot to mention to you that I figured part of her job would be 'retainer' work - as in cleaning up after messes people leave on scenes like bodies and the like, especially when part of their work is to cover up the occult and sketchy jobs. :) I was hoping to help you facilitate that. It was also partially why I had her with skills in explosives but I think I might have removed that.. Would that be covered somewhat by the ood jobs skill, maybe? o.O

Sidenote - I totally prefer the firefly system with skills which can be a bit more complicated than this one but at the same time has more generalized overall skills that you can buy specialties in. Then again, I like firefly overall because it's pretty much the only system I'm really all that familiar with xD

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

kckolbe

So, when you say investigative skills, I have investigation, surveillance, stealth, and drones.  What else were you looking for?  Also, is there a reason you are more concerned about those than others?  For example, are piloting/mechanics going to be a factor?
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Amarlo

Quote from: kckolbe on May 28, 2015, 05:00:53 PM
So, when you say investigative skills, I have investigation, surveillance, stealth, and drones.  What else were you looking for?  Also, is there a reason you are more concerned about those than others?  For example, are piloting/mechanics going to be a factor?

Don't forget Occult, Research, Cryptozoology, Notice, Law

Maybe Persaude/Savior Faire


All of which I can see having some sort of factor in investigation. I could be wrong though, those are just my thoughts on it. :)

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

kckolbe

I have some of those.  Also, I would be willing to use Firefly as well, though I think he wants this system for the insanity.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Amarlo

Quote from: kckolbe on May 28, 2015, 05:27:49 PM
I have some of those.  Also, I would be willing to use Firefly as well, though I think he wants this system for the insanity.

I actually like some of this system because it seems more simplistic in most things. I think the only thing I would have prefered is the skill system difference xD but that's just me. This setting is definitely a bit more strict on skilling up.

And Kckolbe, I eagerly await your pm :)

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

wander

Quote from: kckolbe on May 28, 2015, 05:00:53 PM
So, when you say investigative skills, I have investigation, surveillance, stealth, and drones.  What else were you looking for?  Also, is there a reason you are more concerned about those than others?  For example, are piloting/mechanics going to be a factor?

Okay, to clarify... I meant it'd be good to have a good spread of skills and also some facing skills, which is the other side of the Investigator... ^^

Having a second Researcher with some face skills would be really beneficial. We have combat fairly down. I know your character is an Investigator with a good spread. I'm going to make up the OOC thread and Approved characters thread presently so I keep better track on things... ^^;

I do own Firefly by Cortex, though I am looking to do that in the future and it'll be a full Firefly game with that setting. For now though I'll be running this and putting my concentration on it so I'm not spread too thin. :)

kckolbe

Yeah, I am completely lacking on the face skills.  I edited skills and added an image, will post more details later.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

wander

Its cool, we have other characters with a handle on them. :)

Approved Character Thread;
https://elliquiy.com/forums/index.php?topic=230075.0

OOC Thread;
https://elliquiy.com/forums/index.php?topic=230076.0

Iridium, still open for your character, soon as I see them I'll post them in the Approved Characters. :)

So, feel free now to come over to the OOC thread and let's move to next step shall we? ^^

Amarlo

Quote from: wander on May 28, 2015, 06:21:29 PM
Its cool, we have other characters with a handle on them. :)

Approved Character Thread;
https://elliquiy.com/forums/index.php?topic=230075.0

OOC Thread;
https://elliquiy.com/forums/index.php?topic=230076.0

Iridium, still open for your character, soon as I see them I'll post them in the Approved Characters. :)

So, feel free now to come over to the OOC thread and let's move to next step shall we? ^^

You may want to add a note to each character showing who plays them :P

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Raziel

Sounds interesting, love sci-fi and horror, if you have room I'd be interested.

Amarlo

I don't think he'd mind one or two extra people for the sake of turn-over just in case :3 I'm not entirely sure how many people he officially has at the moment either.

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

iridum248

My concept is basically a Xenobiologist/Face. A rather attractive woman who can be both a medic and a scientist - Also tasked wih cataloging the native wildlife and flora for optimum exploitation. She is, however, not really a combatant.

wander

Quote from: Amarlo on May 28, 2015, 07:05:27 PM
You may want to add a note to each character showing who plays them :P

Noted, I was just trying to get the thread together last night... ^^;

Raziel;
if you get a character sheet together, you will be much welcome! As Amarlo says, the more the merrier as we all know how Group Games can go later down the road. I plan on reopening recruitment here between each Mission anyway, though we have yet to kick off with the 1st one, so lets get a big old crew going and see who makes it through. :)

Iridium, she sounds great. I was looking through and kckolbe was right, we do need a few more sciency skills. I'm eager to see what you come up with. :)

pianoman17

I'd be keen to give this a go - just downloaded the Void PDF and I'll have a look over it! Are you still up for more people?

And if so, what kind of role is most needed at the moment? I'm pretty flexible, probably leaning towards playing a female character but could do male if needed more.

iridum248


Name: Mei-Li Xiang

Player: Iridium248

Age: 27
Ethnicity: Chinese
Homeworld: Venus
Height: 1.82 m
Weight: It's a secret!
Hair: Violet
Eyes: Green
Professor: Doctor/Diplomat (Warden Researcher template)
Personality Traits: Good-Natured, Playful.
Quirks: Neat, Loves Video Games.

Stats
Attributes: (20)

Awareness           4
Cleverness           5
Demeanor            4
Grace                   2
Perseverance      3
Physique             2

Skills: 53

Cryptozoology (C) 3/8
Defense (G) 3/5
Enviromental Suit (A) 1/5
Freefall (G) 1/3
Guns: Handguns (A) 3/7
Language (Mandarin Chinese) (C) 1/6 
Notice (A) 3/7
Occult (C) 3/8
Persuade (D) 3/7
Reaction (A) 3/7
Research (C) 3/8
Science: Life (C) 2/7
Science: Space (C) 1/6

Physician:

Medicine: Physical (C) 4/9
Medicine: Psychological (C) 4/9

Social Butterfly:

Bureaucracy (D) 2/6
Deception (D) 2/6
Insight (D) 3/7
Seduction (D) 3/7
Savoir Faire (D) 3/7

Qualities: (5)

Acute Senses: 1 - (Hearing)
Empath: 1 (1 Free Success to Social Skills)
Internal Map: 1
Luck: 1 (1 Reroll per session.)
Sexy: 1 (1 Free Success to Social Skills involving anyone who might be attracted to her.)

Talents:

Sexual Magnet (1 Free Success for Seduction, against those who would find her attractive.)

Health: 7

Speed: 8 mph/13 kmh
Walk/Turn: 6.5 yd/m
Run/Turn: 20 yd/m


Background:

Born on corporate-owned Venus, Mei-Li hails from the Cherion Medical Conglomerate - A company with a keen interest in (and substantial wealth from) tending to the medical and psychological needs of spacefarers, always on the lookout to corner another share of the market. The daughter of a minor corporate functionary, Mei-Li's parents had enough pull to get her into the Cherion Conglomerate's prestigious medical program, which she took to like a duck to water.

To the surprise of her family, rather than join the corporate grind, Mei-Li chose to sign on with the UWC Wardens instead...Possibly to get away from the all-enveloping aegis of the corporations, or just to strike out on her own and see the world. While trained as a researcher, her primary role is that of the ship's doctor and counsellor - A reassuringly amiable presence, her striking beauty has made her job substantially easier...Or at least made more a rather effective bedside manner.

Despite being a decent shot with a handgun, Mei-Li isn't really a combatant. She prefers to avoid the 'rough stuff' whenever possible, though she'll be more than happy to patch up her side afterwards. The novelty of her new life hasn't quite worn off, just yet, and she's actually quite upbeat about things...Though that might simply be her relative lack of experience talking. 

Equipment:

ACC-44 Holdout (Or possibly a Heavy Pistol, if she's really expecting trouble.)
Medical Kit
Wrist Computer

wander

Quote from: pianoman17 on May 29, 2015, 09:43:12 AM
I'd be keen to give this a go - just downloaded the Void PDF and I'll have a look over it! Are you still up for more people?

And if so, what kind of role is most needed at the moment? I'm pretty flexible, probably leaning towards playing a female character but could do male if needed more.

We're actually even at the moment, though if Raziel joins with a male character we could do with another female to once more keep the fields even, so that works. :)

I'd say another Investigator would be good. I'm making an Enforcer to join the crew and keep the Mission continuing and debug any problems. We'll have three Enforcers, two Researchers now with Iridium's lady, but only one Investigator. I'd really like another one if you could help with that. :)




Iridium, Mei-Ling is amazing! I counted only 50 skill points, so I think you forgot to add your 3 pts in Homeworld skills to her skill list, otherwise she is great and approved!

I'll get to posting her in the approved characters thread once I know what you're doing with the homeworld skills and if you wanted to make any quick edits to her skill list because of that, otherwise feel free to post in the OOC thread and get to making bonds with the other characters and sorting out what gear Mei is going to be purchasing for the Mission! ^^

iridum248

I think it should be correct now - I was 1 point off, I think. And sure!

pianoman17

Great - lock me in for a female Investigator. I could make her be the pilot, perhaps? I'll get working on a character sheet, hopefully sometime in the next 24 hours :)

kckolbe

We could definitely use a pilot.  Mine can handle co-pilot/astrogation duties, but definitely is not the one you want in control.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

wander

Very welcome pianoman. :)

We probs won't be starting until the week starts anyway. ^^

wander

Hello and welcome to all!

The characters are currently setting off to land on Mars for their first mission after being briefed... I am after a few masculine characters to fill a gap formed, ideally I'd like to take on two new players in the game, who'll be local Martian agents who meet up with the rest of the crew upon landing and join in their Mission.

The game is only a few pages in and no-one has much time to bond yet, so it's a great time to come and join in! We are a moderately active game with a great party of crew members!

If interested, pitch me your character here, check the approved characters thread and why not have a go at making up a character sheet! The Void is Pay what you want as a pdf rpg corebook and everyone involved in the game is social and cool!

The game is active, but if you're eager for some SF and horror, please come and join us! ^^

Captain Whitebread

I'm interested.  I'll need to download the source material and give it a quick read.  Just to start I'm leaning towards a medic (a male version of the doctor from Outland) with a few unexpected skills.  If your crew includes too many of the researcher/medic types, I can go with something more combat oriented.
There are nights when the wolves are silent and it the moon that howls.

Amarlo

I personally think a combat medic would be great if you wanna go in that direction!

Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

wander

We do have someone who specialises as a medic, it's hard to say exactly what I think the group needs, though your character will be standing in for Eric having moved on from us, so I think it's best to look at the approved character list here and see where you could slip in and excel. :)

https://elliquiy.com/forums/index.php?topic=230075.0

I do think the crew needs more bridge based and face skills, though having a combat medic would be good with those things. I look forward to see what kind of character you cook up, either post them here or PM me directly. :)

Captain Whitebread

And now, for you viewing pleasure.......


Name: Liam Kithcannon
Age: 35
Ethnicity: Caucasian (Welsh)
Homeworld: Mars
Height: 6 ft
Weight: 200 lbs
Hair: Brown
Eyes: Hazel



Profession: Investigator
Physical Description: At six feet tall and two hundred pounds, Liam should stick out in a crowd.  He doesn’t.  Somehow he manages to blend in to almost any environment, cruising around the edges of a crowd.  He can best be described as 'non-descript’.  People have a hard time picking him out of a line-up or remembering exactly what he looks like.

Personality Traits: Liam is a people watcher.  He doesn’t miss much and his memory is like a steel trap.  He never gets lost and he’s never late.  He’s quiet, almost shy and most people take his silence as a sign of limited intelligence.  He’s anything but stupid.

He prefers the silence and utility of bladed weapons; the never run out of ammunition and they never put holes in the windows that keep the unfriendly atmosphere at bay.  If all else fails, he’s got his fists.

Liam does his best work in ‘civilized’ places.  He’s not a fan of being away from the safety of the controlled atmosphere of the containment domes.  In his spare time, he enjoys cooking for friends.  He's widely known for his spectacular pastries.

History:  Liam became a cop because he thought he could make a difference.  When he realized that he was doing nothing to stem the flow of illegal narcotics, he resigned and moved into the private section.  He had developed a  knack for spotting things when he was a cop; that ability served him well as a bodyguard.  This, combined with his ability to pilot almost anything, drew the attention of the Wardens. 

He’s still trying to stem the flow of illegal drugs, even though he is aware that he can do little to affect the flow.  His efforts do little to slow the raging tide.  It doesn’t mean he won’t throw a courier or two out the nearest airlock, or send the dealer to the nearest doctor for a new kidney.


Awareness 5
Cleverness 5
Demeanor 2
Grace 4
Perserverance 2
Physique 2

Speed 12 mph/19 km/h
Health 8

Animal Handling/Awr  3/8
Astrogation/Clv 2/7
Communications/Clv 2/7
Computer Clv 1/6
Crime (low)/Gra 3/7
Cryptozoology/Clv 3/8
Drive Wheeled/Gra 2/6
Environmental Suit/Awr 3/8
Hand Weapons: Blades/Gra 3/8
Insight/Awr 2/7
Language/Clv 3/8 (Manadarin, Japanese, Arabic, English)
Law/Clv 1/6
Notice/Awr 3/8
Pilot Atmosphere/Gra 3/7
Pilot Spacecraft/Awr 3/7
Sensors Awr 2/7
Stealth/Gra 3/7
Surveillance/Clv 3/8
Survival/Psv 2/3
Thrown weapons/Gra 3/7
Unarmed Combat/Gra  3/7

Talent:
Peek-a-boo

Quirks
Bartending
Make Pastries
Follows Recipes Exactly

Advantages
Internal Clock
Internal Map
Eidetic Memory

Equipment (Carried):
A number of concealed knives with both metal and ceramic composite blades
Handcuffs

Equipment (Accessible)
Envirosuit
First Aid kit
Survival Gear
Rope
There are nights when the wolves are silent and it the moon that howls.

wander

Good stuff! :)

I'll look him over with a better eye in a few hours when I'm a bit more refreshed and that. That being said, on a quick look over he looks like he'll make a great addition to the crew. Things are going at a pace I'm feeling should match well to your approval that Liam can meet up with the crew when they reach Martian soil to join in nice and smoothly. :)

wander

Okay, so I looked through your character and he is good to go! :)

I'll post him later on in the approved characters thread, in the mean time, feel free to report to the OOC thread here;

https://elliquiy.com/forums/index.php?topic=230076.0

...and we'll sort out your gear as far as Wealth goes. With that done, you'll be fine to post IC. Welcome to the crew! :)

Amarlo


Seduce my mind and my body will follow.
Amarlo's O&Os
Absences and Apologies

Captain Whitebread

There are nights when the wolves are silent and it the moon that howls.

selfexiled

Just found this. Would like to join, need to get pdf of course. Want to make a male engineer type that kewl?
Originality is fast becoming obsolete, to make a trully unique world all your own is the mark of a great writer, artist, thinker.

Uhm ONs/Offs link
https://elliquiy.com/forums/index.php?topic=134455.msg5990414#msg5990414

Absences:
https://elliquiy.com/forums/index.php?topic=180093.0

wander

I think we can fit one more man in.

We already have a guy who is a bit of an Engineer, but there are a whole shed-ton of skills and things to specialise in, including multiple Engineer type skills. I recommend looking at the other Approved Characters first and then making up somebody so that noone's thunder gets stolen.

That said, there are currently 8 crew members now, two of which are NPCs, so I'd say check the pdf out and see where your character can fit in, one NPC will be placed on the back-burner and with yourself, 8 is doable for a crew.

That'll be it for now then. :)

I'll keep things open for others to apply, though people will be back-ups until I feel it's best to slip them in after yourself.