When Destiny Goes Sideways, Sidekicks Step Up (Recruiting, D&D 5e)

Started by Guancyto, September 12, 2016, 12:09:43 AM

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tyr4n02r

Dexter "Dex" Rox Sands
NG Half Elf Life Cleric
Player: Tyr4n02r
Deity: Sharess
Orientation: "Bi-curious w/ heavy Straight preference" is most accurate, but provides services and healing to a lot of preferences and creatures.
Background: Acolyte   Age: 20
HP: 24   AC: 18   HD: 3d8
Passive Perception: 15   Init: +2   Speed: 30ft.

Spells (Wis):
Save DC: 13   AB: +5   6 Prepared
Channel Divinity: 1/rest; 1 Remaining
Spell Slots: 4/4 1st; 2/2 2nd.

Str:
19
10; auto-19 with Gauntlets of Ogre Power
(+4)   Dex:
15
14+1 Racial
(+2)   Con: 14 (+2)
Int: 10 (+0)   Wis:
16
15+1 Racial
(+3)   Cha:
10
8+2 Racial

Proficiencies (+2):
Skills
Str: +6 Athletics
Dex: +4 Acrobatics, +2 Others
Int: +2 Religion
Wis (+2 on Saves): +2 Animal Handling and Survival; +5 Insight, Medicine and Perception
Cha (+2 on Saves): +0

Languages: Common, Elvish, Celestial, Abyssal, Orc
Other: Light, Medium Armor; Shields, Simple Weapons, Heavy Armor (Bonus from Life Cleric)

Equipment:
Mace (+6 to Hit): 1d6+4 bludgeoning, 4lb
Javelin (+6 to Hit): 1d6+4 piercing, 2lb, Thrown (range 30/120)
Shield: AC +2, 6lbs
Byakko-Tai (Chain Mail; reskin): AC 16, Disadvantage on Stealth Checks, Req Str 13, 55lbs

Golden Paw (Gauntlets of Ogre Power; reskin)
Gauntlets of Ogre Power: (requires attunement) Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher.

Other Items

Currency
214gp, 4sp
Adventurer's Pack:
Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
Acolyte Equipment
A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp
Waterskin x3: 15lbs, 2 full of water, 1 full of wine.

Half Elf Racial Bonuses
Ability Score Increase: Your Charisma score increases by 2, and two other ability scores of your choice increase by 1 (Dex & Wis)
Darkvision: Can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill Versatility: You gain proficiency in two skills of your choice.

Cleric: Life Domain
Ritual Casting: You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Channel Divinity: Preserve Life
Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

Bonus Proficiency: When you choose this domain at 1st level, you gain proficiency with heavy armor.
Disciple of Life: Whenever you use a spell of 1st level or higher to restore HP, the creature regains additional hit points equal to 2 + the spell’s level.

Acolyte
Skill Proficiencies: Insight, Religion
Languages: Two of your choice (Abyssal and Orc)
Equipment: A holy symbol (a gift to you when you
entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp
Feature: Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring
companions can expect to receive free healing and care at a temple, shrine, or other established presence
of your faith, though you must provide any material components needed for spells. Those who share 1 your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.

Personality Trait: I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.
Ideals: Charity: I always try to help those in need, no matter
what the personal cost. (Good)
Bonds: I owe my life to the priest who took me in when from the streets when I was young.
Flaws: I put too much trust in those who wield power within my temple’s hierarchy.

Personality: Humble, polite and kind, willing to heal (in more ways than one) as charged by Sharess. He holds a very calm and diminuative demeanor, mainly because of his lack of interaction with people outside of his faith's templars, priests and adepts, but has been privy (mainly guard/bouncer) to various festhall parties and get-togethers held by the temple. Has also been a part of outreach missions, such as feeding and medical ministries. He would prefer that most conflicts could be solved through talking (or as Sharass teaches, through orgasms,) but it doesn't help that he is not very assertive. He tries to always keep a smile, and to pray for the fallen. He is also very faithful to those teachings, as that ministry has given his life quality and purpose. With the temperance and discipline instilled by the Sharessin, he is slow to emote, but quick to suggest and provide relaxation (not so much for himself but as a principle.)

Physically, he is not too imposing, but has a lot more muscle and skill than his frame appears. Dex has good coordination and average agility, despite primarily performing in heavy armor. Prefers to wear conservative clothing, mainly his Grey Garb while in civilian settlements. He wears his Pride Garb when entering a temple (or "temple") of Sharass, but also wears the Golden Paw, as it grants him access and an audience that he usually would not. A reluctant fighter, he prefers giving warnings and warning shots, before swiftly pummeling the victims into the ground. Very capable in melee battle, however his first position is to protect before offense. Has a vendetta against undead which may also spread to certain demon, forgetting all defense. It becomes a (very reckless) objective, so it may be a good idea for someone else to communicate with necrotic forces...

Backstory:
Bullet Points
Street urchin taken in by traveling members of religious "order." Priests taught him Sharess’s way of promoting self indulgence. Stayed and studied for years. Became a healer to “celebrants.” Became Sensate, a Sharessin cleric with a healer’s focus. Graduation Day Massacre with undead raid and fire. Some members escaped, mentor did not. Dex now carries Byakko-Tai armor and Golden Paw of former teacher.

Biography
The circumstances of his birth, the absence of family, the trials of his childhood: All unimportant, and were never a factor in his life choices. The only things he knew were that hunger sucks, old scholars can get handsy, and not to lose the only possession he ever owned: a piece of paper he kept in a pocket, which at that time he couldn’t read. He was penniless, pitiful, and purposeless.

Somehow surviving on the streets and wilderness up to age 7, he was found under some sort of tarp by a group of white-clad fighters in various armor. Their presence set the impressionable young man’s heart aflame, which blew into an inferno after they let provided him food and shelter for a week, before carrying on to the next location or mission. On their way out, the boy asked them why they were so kind and what they were about. They explained SOME of it, not going into too much detail, but explained about their goddess Sharess, and her pursuit of indulgence. As they were explaining to him, ushering him out out the dormitory part of the temple, they all happened to (un)fortunately get a glimpse of one of the “get-togethers” in the “service centers.”

Wide eyed he replied, “You mean I can get a harem of BITCHES!?!?”

…Not quite…

He became an initiate and travelled along with the worshippers of Sharess to their monastery mountains, recluse from the major towns and city temples, to learn the history and teachings of the Sharessin as well as gain a basic education to go along basic skills. And the first thing he learned was what was on the scroll that he kept with him; it was a birth certificate with his name on it: Dexter Rox Sands.

He pretty much flunked the academic side for the first year, having to repeat the courses. But that did not discourage him, as he was determined to help contribute to the people that saved his life. Thus his 6-year program became a 7-year one. Yet and still, barring that first year, the young now-14 year old teenager passed his exams with flying colors, going from Feral (the derogatory term used for their initiates, usually used in jest,) to Grey. They then have the opportunity to either leave the holy ground and live on their own in society or to continue their religious education, training in a focus for either Sensate (clerics and bards who spread the message of Sharess through protection and maintenance of taverns, festhalls, and pleasure houses,) Celebrant (bards and monks who focus on providing others the various forms of self-indulgence through arts, confections and flesh) or Byakko-Tai (fighters and paladin with a reputation of being swift and effective.) He chose sensate, as he wanted to serve those who serve others, providing safety to those whom aren’t treated as much more than hookers. While the priests and warriors may gain respect as scholars and professionals, and clergy as businesspeople and various forms of celebrity, the temple workers were often treated as glorified sex toys.

As he was relocated, he worked as handyman and healer to a temple in a decent sized city. As one of the few males in the temple, he also held the duty of guardian and bouncer, escorting the clergy and other workers around town, or keeping violent intent in check during sessions or festivals. His work and living conditions were overseen by a white tiefling named Oria, who also taught him the practical ways of expressing the faith. She was young, decadent and beautiful, beyond the perception of "tiefling hot", but had an allure that most found intoxicating and able-bodied, short a few facial wrinkles and knee problems. She was in her late 20’s, but was skilled and revered enough to have earned a Golden Paw. Beyond being a status symbol with-in the Sharessin hierarchy, it was infused with a power to rival any combatant, an honor bestowed to those non-combat officers who performed a great deed or service. Beyond being solid gold, it had a visible embedded ruby in the design of the holy symbol of Sharess; the gauntlet was as mobile on the hand as a leather glove, enchanted not to melt or ding, with only basic care needed to restore it's luster. He never actually found out what great feat she performed, but the high clergy often had positive statements about her, although they did complain about her sharp tongue and dominant presence. Dex agreed...

She taught him how to perform various oral services to all sorts of clientel, but he primarily performed them on the temple’s celebrants or visiting Sharessin who needed rest, healing, or just some personalized attention. In his interpersonal interactions, he learned many techniques from Byakko-Tai as well, as his interest in his saving forces still never waned. He used these as his thesis to graduate to become a full Sharessin cleric, allowed to teach doctrine, sanction rituals and organize parties. He was granted into those ranks as he became 18.

During the Graduation Ceremony that take’s place on their holiest of days, Midsummer's Eve, many Feral Initiates became Grey, and like Dex, some Grey became part of the Sharessin Pride through their respective focuses. And then, the monastery became immediately under attack. Someone wanted the mountainous land for themselves. A powerful lich (yes, these anomalies happen sometimes, and look who paid for it…) commanded a raid on the place with his raised army, with many being unarmed, as they where in ceremonial garb rather than their respective combat attire. The temple fell swiftly, and many Sharass’s followers, most trained in pleasure and healing rather than combat, fell only to be reanimated against their own fellowship. In the fallen was Oria, who not only became reanimated, but was finally laid to rest by his disciple, Dex. He took the remains with him and escaped, along with others, hiding within the closest towns and settlements, many using their disciplines of fighter and cleric to provide healing, with celebrants “earning their keep” in other manners.

And so, Dexter claimed Oria’s Golden Paw as his own, with the perks of holding such a prestige aiding in his survival within the ranks. Able to secure Byakko-tai chain mail from a fallen warrior, he still felt uncomfortable within it, as he did not earn the title or the rank of armor. He set out to continue his mentor’s mission: To help and heal those who help and heal others. He wanted to continue in the legacy of the Byakko-Tai, while still having his deeds be more powerful that his fist. He also had a personal mission: Be worthy of his master’s robe, and to earn his way rightfully into the Byakko-Tai. And, as a side mission, bash the heads in of lichs and undead creton…


Images
Armor: Byakko-Tai (Main)
"The Fierce Feline Fury," "Claw(s) of Sharess"
Ranking: (Pantera) Pride Garb (Ceremonial)
"Golden Guard/Black Lion(s) (of Sharess,)" "The Festhall's Bouncers," "Sharess Temple Guards"
Gauntlets of Ogre Power*
Golden Paw w Holy Symbol (Trinket; Right Hand)
Gauntlet of (Ogre) Power (Left Hand)
Javelin and Shield
Won off of a dwarf in a drinking contest thanks to divine saves (Thanks Sharess!)
Mace, also see faceclaim
All iron "ararebo"-style mace
Oria
Symbol of Sharess
I apparently insulted Dicebot's mother, and it still remembers... you've been warned...
Mainly missing on Tuesdays, sorry.
Intro!  My Ons and Offs

TheLaughingOne



Name: Raivo Tennia
Age:
Gender: Female
Orientation: Omni
Race: Stout Halfling
Class: Barbarian
Level: 3
Personality/History: Nobody is really sure where the diminutive Raivo came from, though long story follows back to the early days of the Heroic Barbarians starts, seeking a guide through the rough lands he happened upon a Halfling village, and attempting to speak ther tongue, asked for a guide through the lands.. Here is where the story has some different tellings, In one, the words he spoke sounded like the halfling word for "life guide" Or another term for wife, and elected Raivo to be what he asked for.. Others insist they damn well understood what he meant, and that they unloaded her upon him to get him out of their village after what had happened with that badger.. Either way, Raivo was married to the unsuspecting Barbarian, and helped him through the lands, joining him for a short time before leaving her "husband" to persue his great destiny.

But that tells little of the actual past of Raivo. An orphan (though many insist she was deffinatly abandoned) in the village she was raised in shifts through the people, usually by those who the people felt needed some punishment.. A fiery temper, rash decision, and a willingness to fight ANYTHING that came along she eventually gravitated to living outside of the villages borders, acting as something of a protector for the people inside, though by many account she has chased off as many legitimate merchants and traders as bandits and robbers. She taught herself the ways of the barbarian, seeming to not realize just how her size would effect her prospects in such a lifestyle, managing to tap into some internal reservoir of rage to power along and push through such a border. While her "husband" spent his time on his quest, having excused himself to go and better himself til he is worth of one such as her, she wandered through the country side, terrorizing most anything she came across, though made a direct path to the source of the rumors of her "husbands" death, intent on most bloody and violent knee height revenge!!

Strength: 15 (Mod:+2, Save +4)
Dexterity: 15 (Mod+2, Save +2)
Constitution: 15 (Mod+2, Save+4)
Intelligence: 8 (mod-1, Save-1)
Wisdom: 10 (mod 0, Save 0)
Charisma: 12 (mod+1, Save +1)
((Array))

AC: 14
HP: 32
Init: 2
Speed: 25
Proficiency Bonus: +2
Rage: 3

Proficiencies
Languages: Common, Halfling, Dwarven
Weapons: Simple & Martial
Armor: Light, Medium, Shield
Tools: nyckelharpa (musical instrument)

Skills:
Skill Bonuses
Athletics: +4
Acrobatics: +2
Sleight of Hand: +2
Stealth: -1
Arcana: -1
History: -1
Investigation: -1
Nature: -1
Religion: -1
Animal Handling: 0
Insight: 0
Medicine: 0
Perception: +2
Survival: +2
Deception: +1
Intimidation: +3
Performance: +1
Persuasion: +1

Equipment
Hand Axes (2) To-Hit:+4, Damage: 1d6+2 Slash, Range 20/60 (light, thrown)
Battleaxe: To-hit:+4, Damage: 1d8+2 Slash(1d10+2 2handed), Versatile
Javelins: To-hit:+4 Damage: 1d6+2 Pierce, Thrown, 30/120
Quarterstaff: To-Hit:+4, Damage: 1d6+2 Bludg(1d8+2 2handed), Versatile

Misc:
Hunting Trap, Dire Badger Tooth trophy, Set of Travelers clothes, belt pouch, nyckelharpa, Explorers Pack

Armor:


Background
Outlander
Trait: ALL IS MINE! PRAISE MY GLORY AND BASK IN MY MIGHT!!!
Ideal: To crush your enemies, to see them driven before you, and to hear the lamentations of their women.
Bond: Those that stand with me shall know the shield of my fury!!
Flaw: RIP AND TEAR! RIP AND TEAR!!!!!
Feature: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you.
In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Character Ons: intercourse with partners larger then her, (trying) to dominate partners larger then her, Oral, anal, vaginal, tentacles, large breasts, large penises, Males, Females, Other, body painting, rough sex, Dominance struggle, ... Its a big list, if an idea comes to, try run it by and who knows, the worst that could happen... ... well, ok, maybe ask from a safe distance.
Character Offs: Not being dominate, overly submissive partners, scat, Rape.
My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

CeruleanSerenity

I think I'm going to play a barmaid.

Specifically, the barmaid from the tavern where the heroes first met, because all heroes meet in a tavern. Maybe she picked up some skills from all the heroes she has met (and been seduced by) over the years, or maybe they're just the kind of thing you learn working at a tavern frequented by rowdy wanderers and mysterious men skulking in corners. Either way, the world needs saving, and for the first time none of her patrons seemed interested in the job. Someone has to do it.

I'm not sure of her class yet, but fighter, bard, rogue, and cleric all seem like options...

Possible picture

Chulanowa

Halfway through polishing up the character, I realize I'm making Kvothe. With tits. S'what I get for reading those damn books while making characters. Oh well, Kvothe is awesome!

Name: Sella Lampwick
Class: Bard 3
Race: Half-Elf
Age: 25
Orientation: Bisexual
Background: Cloistered Scholar
Sheet

Wordy-ass History befitting a bard
Sella's got twelve different stories for her early years, but they all have a common point of origin; a half-elf foundling, with naught but swaddling left on a doorstep in the cold of night. Where that babe came from is anyone's guess, since the town of Arles had seen maybe five elves in as many decades, and not a one of them recently enough to have dropped off their child. Nevertheless, she was taken in by a kind old couple who figured having raised twelve children already gave them a head up on a thirteenth. From there it's your typical story of a precocious, bright young girl being trapped in a little farming village. Well, no, maybe 'trapped" isn't the right word. Sella loves her hometown, and most of the people there. She loves her parents and her relations, old Merle who runs the feed store and always had a spare sugar cube for a pleasant child or a tired horse. Big Hugh whose heavy farmboy hands were as rough with ungentlemanly out-of-towners as they were gentle while dancing. Maltilda, the seamstress who could weave a story like she wove a rug - and they were damn fine rugs when you consider Maltilda was stone blind. Pretty Lacy, who could out-fight any of the boys but got bashful and quiet when she spoke to Sella. And she loves all the little towns across the realm just like it. No, "trapped" isn't right, but she was always out of place. It's a hard thing, being a skinny, dark-haired girl with pointed ears in a town full of big burly towhead farmers and frowning farmers' wives. Sure there's a certain level of pride to be had for hosting the province's hog-calling champion for fifteen years running, and a-yup the weather sure is innerestin' this time-a year, but...

But Sella knew there was so much more out there beyond Arles, and Chambord, and Thunne. The old guitar her Da had bought back from the fair in Chambord the year she was sick smelled of cinnamon and had the mark of the Brille Luthier guild on it. The dusty trove of books Miss Lynne kept in the inn ("Lynne's Inn" as it was named, or "Lynne's Den of Sin" as that old puckerface Rebecca Warsh liked to tut about it)  talked about wizards and trolls and had crumple-old maps of places that sounded too made up to be real, but were real. Every year or so, the Little Folk came with their caravans and jugglers and gossip from all over the realm. And when she was fourteen, Sella decided she was going to see it all! She was no fgool, she packed for travel, left a note for Ma and Da, and made sure she had enough of her own coin to pay for a spot with one of those caravans. And they say "wisdom of youth" sarcastically!

What all happened between there and her arrival at the door of The Academy at Byrthewood, barefoot, bald-headed, and smelling strongly of nutmeg with four silver selmarks in hand is anyone's guess - there's another dozen stories in there, and if you buy Sella a glass of wine, she'll spin you a yarn as fine as any. The point is, she dragged her bedraggled ass to that academy, and through three of her four silver coin and a wit like a whip, managed to gain admittance. The last silver went towards a bath and a decent dress; her classmates still remember Lightfoot Lampwick treading barefoot through the library like some sort of deranged scholastic fairy. Oh, how she devoured those books, too. Scribe Poulun was astounded and mildly offended by a girl with "the dialect of a birthing donkey"who  could write her own name, much less read his library.  For several years she managed to scrape up tuition and survive both the schedule and scholomancy.

Even so, she wasn't exactly what you might call... scholar material. She was certainly a bright student, but could you really see Sella content to transcribe books forever? Can you see her penning treatises about the finer points of the arc of a magic missile? Who would ever want Sella as their court apothecary? No, she was too restless, too eager, and - let's be really honest here, being smart and being wise are very different things, one of which Sella lacked in. But still she was learned, and she was talented... So when the Heroes of Destiny stopped by to research their Great Foe, it was no difficulty for the faculty to get them to accept a tagalong. And since Sella certainly wasn't suffering a shortage of brains, she saw great opportunity to take on the world on her own terms. or at least, something near her own terms.

She fell under the wing of High Archmagus Tander Xavien Albercroff, the group's high wizard. he wanted someone to manage his books. What he got was a bright-eyed minstrel who loved writing songs about his exploits... but was still too damn good at keeping his scrolls in lien and his inkwell supplied to dismiss. Sella maintains that he didn't entirely hate her songs. Well. he actually did hat the one about how he defeated the rogue Silver Dragon Sandelizostros... and the awkward moment when a year and a half later, she came into the camp and presented the newest member of the Albercroff family line to everyone, but that was just one song. And everyone else loved it (all the more because it was true. And Tander was mostly annoyed at the dragon for gossiping about him in the first place...) She was halfway through penning the biography of High Lord Champion Barbarian Guy (if you think kings have lots of names, talk to a barbarian chieftain.) when, well... that happened.

Sella refuses to believe that the Archmage was defeated by Geology ("it's barely even a real science!" was her first reaction) and holds that there is something much deeper working afoot.

She's been so busy since that she's actually forgotten to write back home to Ma and Da in Arles!


Personality
"I've read every book in the best libraries in the world... or at least like to say I have..."
Sella loves learning, truth be told. She would LOVE to thumb through all those libraries. She'd cut the tips off her ears if it would get her there, in fact. But that's not the point. No, the point is to know enough that you can say you've done this, and people believe it. A good story is worth the weight of every man and woman telling it after all, and enterprising bard that she is, Sella isn't above or beyond dropping rumor and gossip that lead back to her. Or embellishing things that coem her way. Just because she's not a great hero yet doesn't mean that she can't lay hte foundations of greatness beforehand. The same goes for her companions! Of course, caught face to face, Sella will just smile and duck her head and talk about her life as a potato farmer's daughter, and, well, it didn't exactly happen that way, it was more like this, and there was a prince from Orphalos that the story left out...

I'm willing to listen to every side in an argument before I make my own judgement"
Sella learned the value of diplomacy even before she left with that Halfling caravan; a small town like Arles, you have to get along with people or there will only be trouble. She went to the townsmoots with her Ma and Da, saw how things were handled, and even then was often surtprised by how wrong initial asdsumptions could be. Her short adventures with a luickless troupe of halflings who saw the world very differently than a vilalge of farmers was further enlightenment, and her time i nthe debate-heavy environment of hte Academy just sealed hte deal. Sella has principoles and opinions and al lof that, but she's not one ot just brush away diferring viewpoints or opinions; if nothing else you learn something about hte other person, after all.

Ideals
"The path to power and self-improvement is knowledge:
Sella always strives to be learning. about anything. She's a bottomless pit for knowledge. And the more things you know, the more you cna influence the world around you; how difficult life must have been before the first elf (because of course it was an elf) discovered the lever. How fascinating languages are! Of course the ambassador from Vant is actually a spy from Orphalos, Orphalenes count three with their thumb! Et cetera. Knowing things is the key to doing things - and even if you don't know what you need to do for a given situation, odds are you know what to do for something similar, which at least gives you a place to start.

Bonds
"I've been searching my whole life for the answer to a question"
Several in fact. Nagging at the back of her mind must be what bothers every foundling - who are her sire and dam (she knows who her mother and father are, but that's different.) The mystery there jsut makes that question sharper - how does a half-elf babe come to be on the doorstep of a town where the most exotic visitors are the occasional ginger-headed halflings? That's a tough one to crack for her, made worse by how small it is in the great scheme of questions you can ask; How odd that it's likely more possible to find a god's secret name for a forgotten paramour, than to find the man and woman behind a screaming baby left on a porch! So it's only natural that Sella has focused on those bigger, yet still easier questions.

Flaw
"I can't keep a secret to save my life, or anyone else's"
...of a sort. There's secrets, and then there's secrets. That is, some secrets are meant to be unraveled, they're mysteries, games of knowledge that you create in the hopes that someone does pick and weave t heir way through them to find the prize of knowledge in the middle of hte knot. And hten there are secrets that are meant to be locked up and buried. And sadly, Sellas sometimes gets the two mixed up. One of the things about her role in the world is that she spreads news. Bards are a font of information wherever htey go, full of news and gossip and rumor - And when you're in a tavern, telling a tale of something three towns over, maybe you say something. oh, you don't even know it, and maybe your audience doesn't know it either, but it'll pass around, from mouth to ear until it reaches someone who DOES know the secret... And then you've got trouble. In her efforts to build fame and reputation for herself and those she deems in need of it, there have.. .been a few misteps (that whole dragon thing, for instance. Great song. Wonderful bawd. Pissed off a powerful wizard and might have annoyed an old dragon. oops.)


Adventuring: Despite her wide repertoire of skills and knowledge, Sella is pretty new to all this. She comes fro ma little farm village, and has spent most of her teen and young adult years filling her head with knowledge. She had only just recently joined the heroic entourage, and scant months into the campaign, mineralogy rolled a natural 20 and left everything torn and tattered. Sella has made it her cause to try to gather up as many loose ends as she possibly can to tie them all back together and get things "back on track"... but it's been hard-going.
(That is, I kind of see her as one of the characters "closer" to the original "Heroes of Destiny" who is now sort of doing a recruitment drive to pick up hardy and willing people who can pick up the pieces. Trouble is... She's basically just an over-educated guitarist who can throw some cute cantrips, and probably hasn't been very convincing for the Mighty Paladins and Learned Wizards of the world... So it's up to the D-list adventurers!)

Skynet

Using Revised Ranger from here, and Razorclaw Shifter from here.

Haven't spent gold yet though. Also chose Gauntlets of Ogre Power for Redli; her STR is 12 otherwise. I chose the standard array, with a +2 bonus to Dexterity from my race/subrace.

*Notes: Which of the 3 Ranger Conclaves should I choose? I figure Deep Stalker may be situational, and Beast seems a tad complicated on account of having a 2nd stat block to keep track of. How often are underdark adventures gonna be in this game? Otherwise I might choose Hunter. Edit: chose Hunter after all.

Backstory
Redli grew up on the outskirts of civilization, the places which were on the map officially but most nations didn't bother to claim. Growing up in a commune town of settlers seeking to get away from what they saw as their old society's "decadance," Redli knew a life of hard work and meager living. When she came of age her parents sent her off into the wilds to live off the land for a week, so as to harden their daughter into an ideal frontier woman.

She did not fare well; she survived, but was cold and hungry. Redli thought that it was all over when a frost giant maiden by the name of Gredha found her. Offering her some iced beer and a place to stay, Redli was grateful for the offer and accompanied her back to her settlement. There she quickly forgot the ways of her frontier home, as the frost giants knew how to party hard. The catgirl awakened to a new life, and realized that her commune's lifestyle was holding her back from the joys of the world, but mostly beer and sex.

Redli and Gredha went on many adventures together, an odd sight in many lands. Sometimes they'd earn the gratitude of townsfolk for sealing up an ancient evil. Sometimes they'd earn their enmity, whether from xenophobes scared of 'monsters' or when they bedded the mayor's husband (at the same time; somehow that worked out with the frost giant's proportions). It was a hard life, but a fun one, one which allowed Redli's training to be honed while still finding something more than just labor and toil.

But Gredha hasn't been seen in a while. Apparently she met her end fighting some jerkass lich lord. Redli was sad, but she did not mourn for long. Gredha would want her to be happy, and honor her memory by doing what she does best; kicking ass and saving the day!



Stat Block
Redli
Shifter (Catgirl) Ranger (Revised) 3 CG

AC 14 HP 28 Speed 30ft

Str 19 (4) Dex 17 (3) Con 14 (2) Wis 13 (1) Int 8 (-1) Cha 10 (0)

Attacks
Longbow /w 20 arrows +5 1d8
Short Swords +5 1d6+4
Claws +5 1d4+4
 
 

Medium Size
90 feet Darkvision
Shifting: bonus action on my turn. Lasts for 1 minute or voluntarily ended. 4 temporary hit points, unarmed strike action using dexterity dealing slashing damage.

Favored Enemy: Beasts, +2 damage and advantage on Wisdom (Survival) and INT to recollect information

Natural Explorer: See PDF

Fighting Style: Two-Weapon Fighting

Primeval Awareness: talk to beasts, sense favored enemies 5 mile radius

Ranger Conclave: Deep Stalker

Skynet

So given the prospects right now who have character sheets, I see...

Barbarian, Bard, Cleric, Monk, Ranger, and Warlock

Pretty good in the "mobile fighter" department. And some primary casters. As for skill using, we'll probably be light on that note unless we get a bard or rogue. As for healing, my Ranger knows cure wounds, but as rangers don't have healing word a cleric would be nice.

tyr4n02r

Dont worry bout teh healz, playing a Life Cleric.

EDIT: Also, got dem Wis skills on lock (minus Animal Handling; I don't have Survival, but I'll take it if it's missing in the party.)
I apparently insulted Dicebot's mother, and it still remembers... you've been warned...
Mainly missing on Tuesdays, sorry.
Intro!  My Ons and Offs

Chulanowa

Quote from: Skynet on September 16, 2016, 10:58:18 PM
So given the prospects right now who have character sheets, I see...

Barbarian, Bard, Cleric, Monk, Ranger, and Warlock

Pretty good in the "mobile fighter" department. And some primary casters. As for skill using, we'll probably be light on that note unless we get a bard or rogue. As for healing, my Ranger knows cure wounds, but as rangers don't have healing word a cleric would be nice.

I'm playing a half-elf lore bard with a scholarly background. it's easier to keep track of skills she's NOT proficient with  ;D

Premier

Will have a sheet up tomorrow, but definitely bringing a Sorcerer to the mix!

Relikai

Coming up with my Ranger-Rogue HalfElf!

We might appear to have 2 Rangers, but I'm leaning my char more to a Rogue-like skill monkey, a character who could be versatile while excelling in being a useful part of the team in terms of exploration and combat.

Relikai

Varian Silverheart, Half Elf 'Sniper', Ranger (2), Rogue (1)

Char Sheet

Magic Item - Bracers of Archery
Proficiency with Shortbow and Longbow, +2 to Damage Rolls when making a Ranged Attack with such weapons.

History -

Born off a male Wood Elf and a female Human, Varian Silverheart followed the name of his mother as they stayed in a forest village, which was populated by Humans and Elves. Born to understand nature and the land, Varian picked up some skills from his Father who was a Ranger in the past. His mother was a Paladin, but her skills were passed onto the other two siblings in the family. Varian preferred moving in the stealth and stalking targets, learning and understanding their mannerisms in an act of information gathering. These skills proved useful, as he was hired by a passing caravan to act as a scout on their way to the big cities.

Varian became an understudy to a fellow Ranger, a female human who has countless victories under her belt against bandits, beasts and undead. Remembering the lessons of his mother, Varian was intrigued by the ways of fighting the undead, and making sure that they who died stay that way. While his tracking continued to improve, Varian's mentor imparted onto him the secrets of combining magic with martial abilities to deal heavy hitting damage on his enemies. Shooting from the shadows, the two would often fall upon an undead infestation, Varian providing cover from the rear while his mentor cleansed nature of the undead.

A lich would soon come to know of their exploits, and Varian's mentor was ambushed while the boy was out gathering firewood. She fought valiantly, but ultimately fell to the horde as Varian looked on helplessly. Hiding from the undead, the Half-Elf managed to crawl to the remains of his mentor, picking up her bracers and promising vengeance against those who should stay dead.

Guancyto

Let's see here! Goin' down the line.

@tyr: Take average HP (at least to start with) instead of rolling it, just so we get a baseline. I'm in another game and there's a level 3 wizard with 9 HP...

Variant Half-Elves are allowed (Half-elf master race)

(Asked in PMs: You can't buy Uncommon magic items (at least not with your starting funds).)

@Chulanowa: I... may have heard of this Kvothe fellow, and I see absolutely nothing wrong with this scenario. It's also fitting for the Bard to be the one trying to assemble a new band of (dubious) legend.

@Skynet: Yeah, I don't foresee spending a lot of time in the Underdark (unless you all really want to go at some point?), so while Deep Stalker is pretty incredible for what it does, you probably made the right choice.

@TheLaughingOne: adorable destruction! ...huh, why do I feel like this party might be meeting the Big Bad a little sooner than is entirely level-appropriate?

@JoanieSappho: ... well, that's one way to keep it from being stolen...  :-[

And then a proper quote because it applies a little bit to everyone.
Quote from: CeruleanSerenity on September 15, 2016, 11:59:25 PM
Question, would you be all right with a little homebrewing if it's necessary to fit a concept? I don't mean a new class or anything, but some of my ideas are just a little off the classes or races in the book... I don't have anything in mind, but I thought I should ask if the option is open. I would run it by you first, of course.

If not, it's all right. Picking one concept to go with is harder than coming up with multiple.
Depends a lot on what you have in mind! Really easy tweaks like shuffling skills around (which is usually my main sticking point for fitting class to concept, personally) would be a-ok if you're doing it to fit your concept. Something more complicated, well, I can promise I'll have a look at it. (I do like the idea of the barmaid in the Ubiquitous Starting Tavern, so a little bit of finagling to get it to work sounds okay!)


TheLaughingOne

Hahaha! Dont worry, Raivo is easily distracted from tasks, food, drink, cute tush, ect. They will draw away her attention long enough to keep them from trying to kick in the BBs door way to early, and despite bluster, isnt going to drag the party into every fight possible at the drop of a hat.. :3

... One way to describe her that kinda fits and comes to mind is Peridot. cept with more Rage then "smrt!"
My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

tyr4n02r

Everyone seems to be on about a lich, I might as well write something in on it too...
I apparently insulted Dicebot's mother, and it still remembers... you've been warned...
Mainly missing on Tuesdays, sorry.
Intro!  My Ons and Offs

Guancyto

Well I mean, not being able to beat someone in a straight fight just means you gotta get dead clever, right? And there might be extenuating circumstances... :P

Also! I had had something in mind for the big evil whatsis what triggered the TPK "last time." He wasn't a lich in my head, but one of his generals/top minions (who are the ones actually setting on conquering the world in the wake of the heroes' defeat) could well be!

Premier


Maize

Age: 18
Gender: Female
Orientation: Was Hetero. Now seeing the world in a new light and very, very Bi.
Race: Devil's Tongue Tiefling
Class: Wild Magic Sorcerer
Level: 3

Now this is the story all about how my life got flipped, turned upside down

It'd taken a lot of charm to get Durum the Blacksmith's son into the hay barns. Maize had fallen for the hunk of a boy like so many girl in the village but he was a simple religious boy who didn't get into trouble and had dashed the hopes of many when it was clear he wasn't going to even kiss before marriage. But if Maize was good at one thing it was persisting and through a lengthy and adorably twee courting process she'd managed to convince the boy that kissing was nice and sex wasn't something that Asmodeus created to tempt young boys into sin, but perfectly natural and something they should absolutely give a go. Eventually she convinced his penis that she was right and the rest of him inevitably followed.

It was totally worth it too. The boy's religious nature must have paid off because he was blessed and while Maize was enjoying herself a great deal in the Hay Barns is when it happened. The fire, the smell of sulfur, the giant horned man with blazing eyes and a booming voice.

Her first thought was "Oh shit, Mom was right. You really do go to hell if you do this" but it turned out that was only half true. As it was explained to her, she'd been summoned here (Naked and rather sore) because the horned figure before her was a a great sorcerer who had died and now had to pass their power on to their eldest child. Which was a girl named Lysandia who lived in a palace somewhere and not Maize so what the fuck was she doing here exactly?

Maize did not have an answer for that. She'd never known her father and her mother wasn't exactly forthcoming on where he was but she was pretty sure no palaces of any kind were involved. Now the demonic figure in front of her wasn't stupid, a missing father meant it only took a little quizzing to find out that why yes, as an adventurer many years ago he had indeed banged Maize's mother and that's when Maize was very adamant no more explaining was needed. None.

Karil (Her Dad! Demonic looking, not that evil, total flirt even with his daughter) was a little apologetic about leaving her in the sticks and a bit more about the whole dying thing. But his accumulated power was a gift that came with the blood it had to go somewhere and well... she'd have to work it out. He was dead now, not really his problem sorry.

Then there was fire, pain and a feeling like being stretched across the entire universe and then twanged back into shape. Unfortunately for poor Durum the Blacksmith's boy, very much not in the same shape she started. It was possible that he may never recover from having his girlfriend turn into a horned demon half way through sex, just like his mother told him. No amount of sorry notes from Maize have so far helped that, but she makes sure to send them when she can.

She got driven out of town of course. You can't just turn into a magic wielding demon girl and expect to hang around tending to the corn and convincing Adventurer's to kill kobolds. Especially when practicing her spells tended to end up with collateral damage and the occasional loose Unicorn. With no where else to go she's off to track down what's left of her father and his estate. Maybe he had some notes on how the hell any of her new powers work, or at least how tails are meant to fit into trousers and why she's suddenly finding girls just as attractive as boys. That'd be a start.


JoanieSappho


Premier


tyr4n02r

Fhew... finished backstory. It only took me two days... That should be it, unless I missed something.

https://elliquiy.com/forums/index.php?topic=255892.msg12651290#msg12651290
I apparently insulted Dicebot's mother, and it still remembers... you've been warned...
Mainly missing on Tuesdays, sorry.
Intro!  My Ons and Offs


TheLaughingOne

well.. crap. I was gonna go for gaunts of ogre power... ... maybe that wonderous bag thing instead..
My Ons and Offs!

You! On our wavelength! Carry our message, its heavy! Made of rocks!! Apocolypso dancing! SUNDAY SUNDAY SUNDAY! You'll want to cut your wrists with the whole knife, but you'll only need the edge!

Foxy DeVille

Hmmm... I'm thinking Princess Poonjab's tiara acts as a helm of telepathy. A wizard who once rescued her gave it to her so she could silently ask for help if kidnapped again. She discovered that it also helps with finding out the best ways to appeal to the baser desires of her various captors and rescuers.   

Premier

Quote from: TheLaughingOne on September 18, 2016, 12:46:00 AM
well.. crap. I was gonna go for gaunts of ogre power... ... maybe that wonderous bag thing instead..

To be fair two people have it already! It's popular.

I should work out how Maize got her broom. I'm tempted to say he left it at her mom's place and she's been using it for years completely unaware it's actually a powerful magical artifact worth more than their house that she was meant to trade so they could live in comfort and not, say, sweep floors.


Relikai

Quote from: TheLaughingOne on September 18, 2016, 12:46:00 AM
well.. crap. I was gonna go for gaunts of ogre power... ... maybe that wonderous bag thing instead..

A bag of holding would take care of all our encumbrance woes ;)

tyr4n02r

Quote from: TheLaughingOne on September 18, 2016, 12:46:00 AM
well.. crap. I was gonna go for gaunts of ogre power... ... maybe that wonderous bag thing instead..

Need me to switch out?
I apparently insulted Dicebot's mother, and it still remembers... you've been warned...
Mainly missing on Tuesdays, sorry.
Intro!  My Ons and Offs