[Pathfinder, Recruitment Closed] Warpath of the Righteous: WotR & Path of War

Started by indarkestknight, September 18, 2016, 08:09:15 AM

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Premier

I'm not really familiar enough with the system for this I'm afraid so I'm going to bow out. Best of luck though! I'll watch to see how it goes.

Zaer Darkwail

You mean Path of War system? I think I and others would gladly give hints/tips (more so what maneuvers pick and trade later on).


Premier

I've never done Pathfinder and there is a heck of a lot of rules! I just don't really have any clue what to take.

MrBubbles

Quote from: Premier on September 24, 2016, 06:41:49 PM
I've never done Pathfinder and there is a heck of a lot of rules! I just don't really have any clue what to take.

What, for feats or for disciplines? We could help you out on either!

Premier

Disciplines, there's four I get as a class to pick from and then I can swap one somehow if I'm seeing this right?

Feats are a nightmare too!

Revelation

As a path of war class, you get access to a number of disciplines automatically. You don't have to choose from them, you get them. Basically, think of them as spell schools, except instead of necromancy or conjuration you get stabbing very hard or Iaijutsu. There's a trait you can pick that allows you to replace a discipline with another, and then potentially a Martial tradition, which allows you to replace a discipline with one specific to that group.

Premier

Seeing them as spell lists makes this a whole lot easier. Argh, I just need a good read. Okay! Still in it, reading now.

MrBubbles

As for feats, all you really need to know (for now) is there are some "must-have" feats for any martial in Pathfinder, and since you only have (1) feat at level 1 you should probably use it to get Power Attack.

That said, it really depends on the type of character Tevreh is! If you think she would focus more on accuracy than power, than Weapon Focus might be a better fit.

Zaer Darkwail

Aye, if you plan bash stuff hard as greatsword user, power attack is must take on first level. Many feats I eye for are beyond 1st level (I took extra preparation as I got 3 preps and 5 maneuvers and most of them were boosts or counter than strikes). As mentioned treat maneuvers like spells known to a sorcerer (you pick maneuver and use it in combat). Every class gets means to 'refresh' their maneuvers in combat but otherwise in start of combat you always have your prepared maneuvers ready.

But besides maneuvers you function and fight like a figther just with dozen extra tricks :)

MrBubbles

Exactly as Zaer said, treat maneuvers like they're melee-range spells you can cast while attacking the enemy.

For example, let's say Boris is against a particularly evil demon and he wants to kill it right now. Normally, Boris would attack the demon and hit it for 1d10+6+3 (1d10 being the weapon damage, +6 being his strength modifier for a two-handed weapon, and +3 being power attack), but since Boris wants this demon dead now, he uses Primal Wrath, which gives him a +6 to his attack damage since he's wielding a two-handed weapon. Now, Boris would be hitting the demon for 1d10+6+3+6, or 1d10+15

Zaer Darkwail

And if wondering how trip, grapple, bull rush etc works. It works so that you use CMB (combat maneuver bonus) which is your BAB+Str (unless having agile maneuvers feat which turns it to BAB+Dex). The feats like improved sunder improve CMB when using it and in case improved sunder also adds to your CMD to resist it (besides not provoking AoO). CMD is basically your 'defense' against to these sort things (plus some other special attacks). Foe needs surpass your CMD to trip, disarm, sunder etc (instead contested roll like in 3.5 edition).

CMD is then build on 10 + BAB + Str + Dex + (feats/class features etc).

Then only other pathfinder element which is off from 3.5 is the skill squish (decipher script/speak language/forgery got merged into one skill called linquistic in function example).

But we are here to help and give advices and tell how things work in pathfinder so do not be scared Premier :). We start in 1st level as well and not everyone is familiar with mythic rules (which will show up later in the adventure and no need concern with them expect know that campaign trait is related to mythic paths in the module, but GM can make expections likely for that).

Guancyto

Finally got an honest-to-goodness idea for a character.

Does the default Pathfinder setting include Warforged or sentient constructs in any way? I wanna play Steelfist Commando Robocop.

MrBubbles

Quote from: Guancyto on September 24, 2016, 09:12:21 PM
Finally got an honest-to-goodness idea for a character.

Does the default Pathfinder setting include Warforged or sentient constructs in any way? I wanna play Steelfist Commando Robocop.

It does, actually! You're looking for the Androids, which are synthetic Humans native to Numeria, which is a hop and skip away from Mendev.

Premier

God damn Half-Orcs are tall. Anywhere here's the sheet! I redid the background to be a bit more interesting and restyle her as a Wandering Scholar, which is nice and Wuxia. Admittedly one that's a bit more violent than most.



Tevreh Gnelm

Being raised by Orcs as a Half-Orc isn't easy, Tevreh was always tested to see if she really could hack it and when put up against a Demon it tore into her so badly that her victory over it seemed to be bitter sweet. But she survived, endured and changed from it. Feeling stronger and more sharp witted by the day she grew apart from the Orcs as her intellect seemed to catch fire and the blood of demons in her helped her to find a joy in the swift, brutal rhythm of combat that was missing before.

Tevreh is an intellectual who's happiest knee deep in blood and there isn't really a school for that. She's fought for money to go on books and teaching, all while unsure to where exactly her mind was taking her. She knew she had to fill up the piece of her that a demon had took with something but with the demon dead she's got no way to heal those wounds. It's made Demon's her favorite prey and a bit of a specialist subject for her, eventually she may even find a way to regain what she lost to them. Hopefully it wouldn't ruin her mind doing so, she quite likes being the smartest Half-Orc most people know.

Chulanowa

So I'm looking at either a Brutal Slayer stalker, or a Warlord (no archetype, or maybe Vanguard Commander.) He/She/It is likely to be human (possibly Skinwalker, half-orc, or other "partial human") hailing from That Place Characters Never Come From - the Realm of the Mammoth Lords! That's right folks, I'm looking at bringing a Kellid caveperson to the game. Basic premise; the worldwound is per story encroaching on the Realm... this character gets wind of this "crusade" and takes the long way around to see what they can do. So definitely aiming for a "stranger in a strange land" vibe, and very definitely going ot lean heavy on the Primal Fury andm aybe one of hte ranged-heavy Disciplines (since we seem to be lacking there)

indarkestknight

I haven't had a chance to look over everyone's stuff extensively just yet, but I'll comb through them carefully soon – late tomorrow, or, more likely, Monday. Once I have everyone's sheets and backstories in, I'll fire this up.

Premier, if you have any questions or need any help navigating Pathfinder (or, as it's sometimes called, Mathfinder), I'll be more than happy to help, and I'm sure everyone else in the group would be too, because I have never known a player who doesn't love building characters.

Now, glancing over Tevreh, I'd probably prioritize Strength over Intelligence: while you add half your Int to attack vs Claimed opponents, you have a better chance to land hits if you put your 18 into Strength and your 14 or 15 into Int, and generally speaking, most maneuvers require you to land a hit to activate.

That said, looking over your backstory, there is a heavy emphasis on her Intelligence, and if it's more fun for you to play her with her current stat spread, don't let me discourage you. What's most important isn't building the most powerful character possible, it's having fun.

Exposed to Awfulness is associated with the Guardian mythic path, which is largely defensive in nature. If you want to bolster your character's survivability, it's a solid choice. If you're looking to be more of an offense-oriented character, you may want to trade it in for Stolen Fury.

Chulanowa, one option would be to have your character's Kellid forebears actually be refugees who fled to the Realm of the Mammoth Lords when Sarkoris, a Kellid realm, was consumed by the Worldwound, if you'd like to tie your character's backstory even more tightly to the Crusades and the Worldwound.

Chulanowa

Question, since reading up on RotML popped it into my head... would a half-giant (from DSP's Psionics Unleashed) be acceptable, race-wise?

Premier

Quote from: indarkestknight on September 25, 2016, 01:45:07 AM
I haven't had a chance to look over everyone's stuff extensively just yet, but I'll comb through them carefully soon – late tomorrow, or, more likely, Monday. Once I have everyone's sheets and backstories in, I'll fire this up.

Premier, if you have any questions or need any help navigating Pathfinder (or, as it's sometimes called, Mathfinder), I'll be more than happy to help, and I'm sure everyone else in the group would be too, because I have never known a player who doesn't love building characters.

Now, glancing over Tevreh, I'd probably prioritize Strength over Intelligence: while you add half your Int to attack vs Claimed opponents, you have a better chance to land hits if you put your 18 into Strength and your 14 or 15 into Int, and generally speaking, most maneuvers require you to land a hit to activate.

That said, looking over your backstory, there is a heavy emphasis on her Intelligence, and if it's more fun for you to play her with her current stat spread, don't let me discourage you. What's most important isn't building the most powerful character possible, it's having fun.

Exposed to Awfulness is associated with the Guardian mythic path, which is largely defensive in nature. If you want to bolster your character's survivability, it's a solid choice. If you're looking to be more of an offense-oriented character, you may want to trade it in for Stolen Fury.




Yeah a shame I didn't get many high rolls really. My stat spreads weren't that exciting. I'll go with Int over Strength though, it unlocks quite a lot of nice stuff for me as it goes on and it fits the character as a Wandering Scholar archetype.

Swapped Exposed to Awfulness for Stolen Fury. Not that different really, her combat trials could have easily been a ritual!

Latooni Subota

Here's a question: How many people are gonna get accepted into the game? :x
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

indarkestknight

#145
Quote from: Chulanowa on September 25, 2016, 02:07:59 AM
Question, since reading up on RotML popped it into my head... would a half-giant (from DSP's Psionics Unleashed) be acceptable, race-wise?

For now, we'll be sticking to Paizo races. No 3pp races, not even Dreamscarred Press.

Quote from: Premier on September 25, 2016, 06:25:15 AM
Swapped Exposed to Awfulness for Stolen Fury. Not that different really, her combat trials could have easily been a ritual!

Regarding Stolen Fury...

QuoteMultiple Characters: You and any other PC who takes this trait were all part of the same ritual, and it was only by working together that you managed to escape—further, the support of your fellow ritual survivors has played a key role in your coming to terms with it, and you retain a close bond of friendship (or perhaps a friendly rivalry) to this day.

So Premier and Changingsaint, please see if you can find a way to reconcile your backstories to accommodate for this.

Quote from: Latooni Subota on September 25, 2016, 09:16:19 AM
Here's a question: How many people are gonna get accepted into the game? :x

While I'll be cutting off new interest for now, as long as everyone interested submits a character sheet, I'd like for everyone who's expressed interest to get a chance to play.

The plan is, currently, to have the two groups split up for the introduction but eventually have a chance to interact before the first leg of the adventure path has run its course. That said, it could result in less backstory wrangling if this was split into two separate campaigns playing the same adventure path. Players, what's your preference?

Latooni Subota

I'd suggest two separate groups, personally. Pathfinder is slow enough via play by post with 3 or 4 players, let alone a large group. Plus less need to fiddle with backstory, of course.
ONs and OFFs be here: https://elliquiy.com/forums/index.php?topic=64984.0

If I'm needed to post somewhere, PLEASE PM me about it. Sometimes I lose track of threads and need to be reminded about things.

indarkestknight

I'm aware of how slow pbp is, which is one of the reasons I decided to split the party due to the volume of interest.

On the other hand, the benefit of a single campaign, even with players divided into two parties, is that any attrition due to players dropping wouldn't require new recruits.

indarkestknight

Going through character sheets one by one. Will update this post after I finish combing through a character sheet.

Changingsaint
• As you are using your Charisma modifier instead of your Dexterity modifier for Perform (dance), it does not suffer from the armor check penalty.
• Please list somewhere on your sheet which disciplines you have access to.
• Please note which discipline you traded out for Unquiet Grave somewhere on your sheet.
• Please note your allegiance benefit from the Empyreal Guardians somewhere on your sheet.
• Looks like you should have 19 gp, 2 sp, & 7 cp left, by my count. One set of clothes should be free, of course, but that doesn't account for all of it.


Zaer Darkwail
• Spiked gauntlets are piercing, not bludgeoning.
• Please note your allegiance benefit somewhere on your sheet. Even 'Crashing Tempest Academy Allegiance Benefit' is fine.
• Do note that if you have enacted the ritual from your Allegiance Benefit, it requires 100 gp of special materials.
• Giant isn't a language Tieflings can learn without first taking ranks of Linguistics. On the upside, you gain Abyssal or Infernal for free, so you can know as many as five languages to start without Linguistics.
• Please note which maneuvers you have readied.
• While tattoos technically have a price, I won't charge for them at char-gen. If you'd like to get additional tattoos at some point down the line, however, expect to pay for them.
• The Survivor trait is Narrows Survivor from Taldor, Echoes of Glory. Since Taldor is already part of her backstory, it shouldn't be hard to work a period surviving on the streets of Oppara.


MrBubbles
• Insight bonuses to Armor Class increase CMD by a like amount.
• Halberds are piercing or slashing, not piercing and slashing.
• You forgot your trait bonus to Heal from Caretaker.
• Did you take average wealth for your starting wealth? If so, you should have 60 gp, 9 sp, 5 sp left (remember, you get one set of clothes worht up to 10 gp for free).


Skynet
• You can only take one trait of each type. As such, because both Unorthodox Style and Demon Slayer are combat traits, you'll need to replace one with a social, faith, magic, race, or regional trait.
• Did you ever reroll that 1 from your starting wealth? Right now it looks to me like your equipment totals 267 gp.


Latooni Subota
• Remember, Halflings that begin knowing multiple languages due to high intelligence are limited to choosing from Dwarven, Elven, Gnome, and Goblin.
• Reactionary grants +2 to Initiative. Having trouble figuring out where the other Misc +2 to initiative is coming from, and the Misc +2 to to Reflex on top of halfling luck.
• For some strange reason you seem to have ACP -6. Might wanna fix that.
• Don't forget your +4 size bonus to Stealth.
• Not something you need to change, but the times I've played halflings, I've been pretty fond of Fleet of Foot. Just an option, if you want to take it.
• By my count you should have 14 gp, 5 sp left over. Remember, first outfit's free. Also, I forgot to roll your wealth sooner. Sorry about that. My roll didn't beat yours, though.


Premier

• Did you take average wealth? By my math your equipment totals 111 gp, 1 sp, which, combined with your liquid assets, makes 175 gp, which confuses me a little.
• Power Attack requires BAB +1.
• You can only pick one trait of each type. Both Finish the Fight and Lasting Ferociousness are race traits, so you'll need to swap one out for a faith trait, a combat trait, a social trait, a regional trait, etc.
• You get a favored class bonus – when you first create your character, you pick one class as your favored class. Every level in that class you take, you get a favored class bonus – either a bonus hit point or a bonus skill point, or, as a half-orc, you can gain a +1/4 bonus on damage rolls when using strikes from the harbinger’s dark focus disciplines. (So you have to choose that 4 times in a row before you start seeing any benefit from it.)
• Please note which maneuvers you have prepared.
• Not something you're required to do, but a neat trick for half-orcs, if you're interested. You can trade in orc ferocity for sacred tattoo to get a +1 luck bonus to all saves. If you then take Fate's Favored as one of your traits, it boosts the luck bonus to all your saves to +2. Combining the two is basically getting Iron Will, Lighting Reflexes, and Great Fortitude.


ShadowFox89
• I assume despite having the flavor of being oni-spawn, you're using generic tiefling stats rather than the oni-spawn stats?
• Brass knuckles should only be 1 gp apiece.
• Remember to mark which maneuvers you have readied.
• Let me know when the sheet's complete and I'll go over it again.

ShadowFox89

Call me Shadow
My A/A