The most annoying Game moments!!

Started by AK89, September 01, 2014, 09:23:53 AM

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AK89

Whats something that just drives you nuts in a game?

Like In ESO it doesn't matter whats class you are everyone can lock pick and craft at the same level.

Vorian

#1
On the subject of Elder Scrolls ... quite a bit in Skyrim, actually, but at the moment the lack of a dual cast/attack button and the way the most irritating npcs always seem to be the ones you can't kill stand out.

On MMOs in general, the community. I love how expansive the worlds can be but there are usually just too many toxic elements in my experience, and often not enough reasonably competent players who aren't toxic to actually play through the way the game was intended.

Mass Effect 2 forcing my Sole Survivor Shepard to work with the Illusive Man the whole game, then just walk away for six months to let him screw everyone over later. Also the way it pretty much gutted the RPG elements from the series and dumbed down the powers and equipment customization.

Edit: Also, two words: Thermal Clips.
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Drake Valentine

Classic Mario, I think it was one of the first ones.. The one where they were blocks, old Nintendo school one. One of the final levels were impossible to cross unless you were 'large' otherwise you would die from attempting the jump. I made a picture of the jump proportions a long time ago as well as the stage and lava, green is Luigi and the red is Mario.

Mario is Rig

And all seriousness, that is the jump equations. I only crossed it once, but that was with Mario in his 'large' state and after dying I came to find being small isn't going to cut it and you couldn't get a big powerup around that stage prior to the jump, since it started just there.

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Amazee

You have just beaten a boss that was nearly impossible to beat and the game freezes up before you can save.

I swear, I thought I was gonna destroy something,

Melusine

In Dragon Age Origins,
spoilers for endgame
I decided to spare Loghain and Alistair bailed on me. With all his amazing equipment.
I felt like killing the bastard!

Also, any boss fight when I've almost killed the thing and I die. And then I have to start the fight all over again (if I'm lucky and saved right before it). Rage inducing!

Oniya

Discovering that the thing you built is one block out of alignment.

*has now done this twice*
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Inkidu

Quote from: Oniya on September 05, 2014, 03:35:43 PM
Discovering that the thing you built is one block out of alignment.

*has now done this twice*
Yeah... been there... It was my scale model of Rapture too. :|

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Twisted Crow

This design choice in control schemes for 3PS games baffles me:

Design Team Member A: "Hey! Lets map all the important stuff in 3rd person shooters to a single button!"
DTM B: "Yeah, we can map "Open/Close, Pick Up, Interact, Take Cover and Revive Teamate" all to the A button! What could possibly go wrong?!"
BTM C: "BRILLIANT!"


Warlock

Unskippable tutorial sections. *Mashes random buttons in extreme frustration* ''PLEASE LET ME SKIP!'' *Cries in a corner*

Kuruwa

Loading times, anything unskippable (tutorials, cutscenes, anything that the developers force the players to sit through even if they don't want to), elements placed in the game simply to make it more time-consuming, or to stretch it out, quests or missions where you just have to do the same stuff over and over, fetch 100 of this item, go get 50 of that... It drives me nuts!
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Twisted Crow

I'd like to add the two other posts above to my list.

consortium11

Plot holes.

I detest plot holes.

Gameplay issues I can accept with a resigned grim and some black humour. Plot holes bring out the rage monster in me.

Shjade

Quote from: consortium11 on September 06, 2014, 06:18:14 AM
Plot holes.

I detest plot holes.

This, pretty much. I was trudging my way through Shadowrun Returns at a good pace up until the story told me I did something that I know I didn't do - that I explicitly avoided doing, in fact - which pretty much killed my interest in finishing the story.
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Formless

Puzzles that aren't really puzzles and actually a long ass chores.

A puzzle that makes you think and act are great. But the ones that makes you follow a routine are just bad ... very bad.

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Amazee

Another one for me: the boss recovering HP after you have him on the ropes.

Dice

I might be showing my age here but: When Alex Kidd loads...

Drake Valentine

Quote from: Twisted Crow on September 06, 2014, 03:06:55 AM
This design choice in control schemes for 3PS games baffles me:

Design Team Member A: "Hey! Lets map all the important stuff in 3rd person shooters to a single button!"
DTM B: "Yeah, we can map "Open/Close, Pick Up, Interact, Take Cover and Revive Teamate" all to the A button! What could possibly go wrong?!"
BTM C: "BRILLIANT!"

Why am I taking cover trying to revive my teammate.
Teammate: HELP ME NOOB.
I CAN'T I KEEP TAKING COVER! Crawl out in the open.
*Shooting*
**** I AM DEAD TOO!
Teammate: NOOOOOOOB!!!!!

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Amazee

I haven't played this game, but my boyfriend has. In one of the RE games, Leon has to escort some chick to safety. She always kept on either dying or getting Leon killed. I could feel his pain.

Drake Valentine

Quote from: Amazee on September 07, 2014, 06:20:16 PM
I haven't played this game, but my boyfriend has. In one of the RE games, Leon has to escort some chick to safety. She always kept on either dying or getting Leon killed. I could feel his pain.

Resident Evil 4 Bout seventy-seven percent is escort. .

LEON HELP!

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Amazee

What I would like to do is help her off a cliff.  >:)

Twisted Crow

When AI scales with you in strength in a lazy way. An example of this is from a game I love but wish it would be done smarter:

In Samurai Warriors 2: Empires (or any Empires game I've played by KOEI, for that matter) let's say you invade a region and take it. Then your officers level to from 1 to about 4. Which is great until you discover that enemy officers suddenly jump up to your level on the next turn. Even if they did nothing at all.

Drake Valentine

#24
Quote from: Twisted Crow on September 07, 2014, 10:20:50 PM
When AI scales with you in strength in a lazy way. An example of this is from a game I love but wish it would be done smarter:

In Samurai Warriors 2: Empires (or any Empires game I've played by KOEI, for that matter) let's say you invade a region and take it. Then your officers level to from 1 to about 4. Which is great until you discover that enemy officers suddenly jump up to your level on the next turn. Even if they did nothing at all.

I am unsure on that in the latest Samurai Empires.. 6 or 5 I think? Think it may be 6, but whichever the recent one is, the enemies seemed to scale different or level on their own. I went in one place and got RAPED by a high level General. And that was on a default 'normal' setting. This too, mind you, was a 1x1 fight, as you know some generals like to team up on you. Think it may of been Lian Bo or whatever his name is, but damn he was beast.

Edit: It may be up to Empires 7, I dunno, to lazeh to hook PS3 up to check. ;/


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