(Beginer Friendly) Star Wars Saga Edition Game set after the KOTOR Games (NCES)

Started by Muse, January 13, 2018, 08:28:19 PM

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Muse

A long time ago in a galaxy far, far away... 

Star Wars: The Helix Forge
Episode I: Hearth Fire Burning

   During the Jedi Civil War, Jedi Master Alver Tames took thirteen jedi padawans into hiding on the outer rim.  Last night, Jedi Master Wynter recieved a subspace comunication from Master Tames that his thirteen (now teenage) padawans wished to rejoin the temple and seek Knighthood. 

   It is a turbulant time in the Republic and beyond.  Scattered remants of the Sith impede reconstruction efforts to solidify their own power over petty kingdoms.  The Jedi order itself is shaken to the bone by recent wars.  Bold groups of powerful Sith still try to eliminate them. 

   Master Wynter has entrusted some of her best young agents with the location of these padawans and their master.  Their charge is simple.  "Bring them home." 

*  *  * 

  Good evening everyone.  This is a bit of an advanced plot line, but I'm hoping to be as beginer friendly with it as I possibly can.  If you're willing to learn enough of saga edition Star Wars to play, I'm excited to teach it. 

  Despite my best efforts to come up with a newbie-friendly plot line, what I wound up with was a story that called for the possobility fo jedi knights and allies of similar power.  As such, this game will be level nine. 

  Ability scores are 30 point buy.  Characters have fulfilled one destiny in backstory.  (Either destruction or rescue.) 
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Marie Reynolds

Announcing my interest!

Higher levels does not mean newbie friendly , actually depending on concept it  can make it easier on new players


Hexed

Jedi knights? O.O

Any restrictions? Things not to be done? How sithy are you allowing? (Not evil, I just like red blades and force lightning)

HairyHeretic

Hairys Likes, Dislikes, Games n Stuff

Cattle die, kinsmen die
You too one day shall die
I know a thing that will never die
Fair fame of one who has earned it.

Muse

  The PCs are not all jedi.  We could in fact play the game with no Jedi at all.  (That might throw someone lookign for these padawans off the scent, if a party with no jedi in it were sent to bring them back.) 

  Rather, it's a group that a wise and powerful Jedi Councelor trusted to perform the misison. 

  Hexed, there's plenty of sith in this erra actively engaged in murder of every jedi they can locate.  Flashing a red light saber and using dark side powers won't do a very good job of convicing people you're not there to slaughter them. 
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PixelatedPixie

I would potentially be interested if I can find my old saga edition stuff. 

Latooni Subota

*Waves at Muse*

Gosh I haven't done Saga in ages, I wonder if I still have my books somewhere? Will focusing on a pilot/getting a swagtacular ship be cool, or are you not planning on focusing on space stuff other than "Yo we're totally living up on the party boat between planets and stations!"?
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Cataclysmic Archangel


Muse

  Awesome, great group coming together. 

  I always try and keep the space stuff involved.  It's great to have pilots, mechanics, and computer operators.  Medics too.  :) 
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Hexed

Which method did you want to use for stats? (Will let me start playing and trying to decide.)

Are droids permitted? Was looking at the duelist droid or one of the protocol droids amongst other stuff.

Is refluffing of the jedi class to another force 'faith' permitted? Is there a way beyond jedi class to gain force powers? Was flipping through the races in the books and the blind force seers might be interesting to try. Although I can't remember which of the non jedi/sith force 'religions' actually exist in that time period.

Was out of town for work so didn't get to dig as far as I wanted in my books so if any of that's answered in the book a hint on where is all that's needed. :D


Hmm. Always here about Sith killing jedi and claiming sabers as trophies. Did any of the Jedi ever do the reverse? Trophy sabers from any Sith they beat?


Cataclysmic Archangel

I think that whole 'no emotion' thing would suggest no vanity, no taking trophies, etc. 

I'm thinking a heavy armored soldier type.  Power armor, maybe.  Shield, rifle.  Professional bodyguard'ish.

Anyone need one? :)

Hexed

Ah but the code wasn't always the messed up one they use in the movies.

i'd like to point out the old jedi actually had kids and such. I think. Pretty sure they did. O.o  Digging time!


Edit; Did some digging. Evidently what I'm remembering is "legend" and thus non-canon.

Marie Reynolds

With this being the dark  war era  this is the time the  jedi order begins to develop the incompetent  code and philosophy. due to the  many issues with the sith. Silly  jedi order lets repress emotions and being a person and think something good will come of it.

Hexed

Which is pretty funny in a way. Far as I can tell the new/main movie code actually means when a jedi slips they don't catch themselves and fix the problem they fall pretty damn hard into full sith.


Muse

*pops up*  Good evening everyone! 

Arcangel:  Yes, saga edition is the d20 stuff.  The last edition of star wars they did. 

Hexed: 
--Ability Scores:  30 Point Buy, one destiny award. 
--Droids are welcome.  Use the droid creation rules from Scavagners Guide to Droids. 
--The base class Jedi represents any force using martial artitt with a light saber.  However 3 of it's four core talent trees are specific to the jedi order.  If you want a force user who isn't is focused on the Light Saber, take a diferent character class at first level.  Use your base feat for the feat Force Sesnitivity and one of your skill picks to train Use the Force.  Any time you get a talent you can substitue one of the talents from your traditions talent tree. 

Taking trophies--like, the way general grievous did--would be pretty goshe.  Lossing your light saber in battle and grabbing a Sith's to replace it could make sense, though it would still raise questiosn. 

Also, there's mechancial benefits to using a saber you made yourself. 

Arcangel: Heavily armored soldier sounds great.  Probably uses the Eltie Trooepr prestige class.  :)  Note my house rules. 

House Rules: 
Armor proficiency grants the talent Armored Defense as a bonus. 

The feat Skill Training allows you to train any skill, not just a class skill.  (But see Force Sensitivity.) 
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Hexed

o.o

Wow. you even had the point buy in the main post and I missed it. Reading fail. O.O


There is a feat so that works well. Scoundrel/scout with force senses could be pretty neat.

I did see the note in the jedi class about making your own saber. Although... "Yes this is the blade of a sith. It belonged to my brother. I wield it now to remind myself just how far one can fall." :D


Are those house rules the only ones?

Gotta admit armored defense talent does sound like something you should just get with armor.

Muse

  :)  Off of the top of my head, those are the only house rules.  I could be forgetting some, but I don't have an abundance. 

  So a force senstiive miraluka scout or scoundrel who carries his brother's light saber and has basic ability to use it? 

  If you're interested, the Miraluka have a university where they teach force users, incuding a talent tree for their tradition. 

  Want some help building him/her? 
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Hexed

I might. Still poking through the books for ideas.

Right now that one and some sort of droid duelist/slicer are at the tops!

A cathar played to type or against could be fun too. But that's just because I really like cats. :D

Ohh. that's right. Haven't gotten that far but did see mention of force talent trees. Be something to look up!

Muse

Let's see, aplication count (including people who've PMed me but haven't chimed in here yet.) 

Cataclysmic Arcangel
Chajesdad
Hairy Heretic
Hexed
Latooni
Marie Reynolds
Perpetualy Anoyed Cleric
Sumara

That's the perfect size for me.  If other's would like to play, please chime in and I'll start a waiting list.  (I will in all likliehood need to draw on it, too!) 
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Chajesdad

Sorry all, really thought I had placed a post here to secure an interest.
What were you thinking just now?

https://elliquiy.com/forums/onsoffs.php?u=31109 Ons and Offs

Latooni Subota

Urgh, I can't decide if I want to be a pilot, a medic/doctor, or a Kaylee-I mean mechanic. :3

It's been so long since I looked at ship rules. How do you feel about getting a ship on loan/being massively in debt to some hutts since iirc starting the game with a ship isn't particularly viable without some wiggling?
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Chajesdad

     Royal Ventures CEO, seventh son royal turned transport merchant. Quickly expanding trade routes, and first hand negotiations. Ok, in negotiations for a new ship after a shipping lane dispute, may need a pilot (currently in negotiations), need a mechanic, and bodyguard. Yes I have cash and credits.
What were you thinking just now?

https://elliquiy.com/forums/onsoffs.php?u=31109 Ons and Offs

Muse

  Latooni, I'm currently building an ace pilot for Sumara, but an expert mechanic or medical doctor would be amazing.  :)
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Sumara

So should I a character sheet or something?  And do you have a suggestion on where to find one online?  Or did you plan on having it on your side so you can reference it quickly?
On/Off Scroll

Due to life right now, I'm not able to rp atm.  My recent illness has caused all kinds of problems and I need to spend time correcting them.  I hope to be back soon!

Muse

Here's a potential charcter I started putting together for you based off of what we talked about last night.  What do you think?  She still gets a few more feats: 

Twi'lek Ace Pilot
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Zaer Darkwail

It has been long years since last Star Wars game I played, I have concept for a doctor who is force adept. Overall aiming for class wise force sensitive Scoundrel 7/Force Adept 2 (serve as ship's medical doctor who can use both mundane and force based means of cure and has mean aim with a blaster). His force adept nature does not stem from any traditions but more from his personal interactions with life and death through his work and his intense compassion and that his grandparents both were jedi (well, rogue jedi as they both left order and sort disappeared as means to be together as jedi code did not allow marriages and kept their jedi status as secret from their children and grandchildren). He keeps his force powers secret as he barely understands them and does not want draw attention on himself. May in future invest levels on force disciple.

Race wise thinking either human or Zeltron if allowed. I found some species statistics for Saga based chargen for them (up to Muse decide allow them or not or present own ideas for species). Image plan to be used would be this and overall be a charming doctor with bit scoundrel on him (and as Zeltron intense passion and emphaty as doctor and driven to save lives or improve them with drugs). Overall he had got various career as drug mixer/dealer and also unlicensed doctor serving cartels and what not while adventuring the galaxy. Among in mix somehow force awakened in him and that part of him he keeps strict control as it scares him damn a lot.

If someone else wants play the doctor, can play role as mechanic (the force sensitivity still there but less focus on healing powers and more on body control stuff).

Zaer Darkwail

Quote from: Chajesdad on January 14, 2018, 10:47:49 PM
     Royal Ventures CEO, seventh son royal turned transport merchant. Quickly expanding trade routes, and first hand negotiations. Ok, in negotiations for a new ship after a shipping lane dispute, may need a pilot (currently in negotiations), need a mechanic, and bodyguard. Yes I have cash and credits.

So you would play as noble + something (if multiclass or prestige out) and then we got Sumara as pilot and then need bodyguard (for you) and then mechanic/doctor.

Cataclysmic Archangel

I'm working today, but since it's from home, I should be able to spend the day working on a character with my various pdfs and stuff.  I've never played anything beyond low level so I'll need to see how these destiny rewards and stuff work.

How will credits work for 9th level?  An Elite Soldier'y type will definitely need to be heavily gear dependent for the best armor and such.

He could be the CEO's bodyguard, OR he could be something more 'official', such as the military rep for whoever was sending the expedition after the padawans.

Muse

  Good questions there. 

Zaer: I was working with Chajesdad earlier, he was building Noble 5/Solder 4.  His next level will be melee duelist.  He's got a very nice Use Computer score. 

I like your concept.  You're the first on the waiting list, so there's a pretty good chance you'll get a spot--or even that I'll make an extra.  You've got a really useful concept and you're an extremely relaible player. 

Cataclysmic: 
Credits: 
For each level you have of  Jedi (or a Jedi like PRC) you gain 1,200 credits. 
For each level you have of Scout/scoundrel/soldier/related PRC you get 3,000 credits. 
For each level you ahve of  Noble, you get 4,800 credits. 

the three ways to get extra resources are: 
the noble talent Wealth.  (Works as written and errated.) 
Having trained use of the skill Bureacracy (1 roll, result x 250)
Gambler Talent (2 gamblign rolls/timey you have the talent.  Same result as Bureaucracy.) 

If your character needs a loan, talk to me about it.  We'll use the same mechanic that is used for financing a ship. 

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Muse

Quote from: Cataclysmic Archangel on January 15, 2018, 04:29:13 AM
He could be the CEO's bodyguard, OR he could be something more 'official', such as the military rep for whoever was sending the expedition after the padawans.

  An elite comando from the Republic's reserve units could be asked by Senator Dezen of Snivia to assist in this operation. 
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Cataclysmic Archangel

 
Quote from: Muse on January 15, 2018, 05:00:03 AM
  An elite comando from the Republic's reserve units could be asked by Senator Dezen of Snivia to assist in this operation.

C:)

Zaer Darkwail

Ok, so your fine with Zelthron race and race abilities then? Ok, start working on the sheet (albeit not used saga system but I got once original d20 rules of star wars RPG when it came out and I found PDF via google).

Muse

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Zaer Darkwail

Ah, did not know. Thought they were homebrewed ones :P. Not familiar with splats much nor in official rule book had no stats for them so had to google them. But nice to know.

Cataclysmic Archangel

I've begun work on my sheet.  I think I'm gonna go with a basic human, and I have my points figured out, I believe.  For the concept, I'm going to make this guy a heavily armored extraction expert... I know, it's a bit tailored to this, but it makes him easy to slot in as a military acquisition.  Using 'Rescue' as my destiny (and that he keeps going back for more).  Soldier and Elite Soldier look perfect.  Can I throw in stuff from non-core books?  Galaxy at war had a bunch of talents that looked good, and I think I'll probably use Scum to build his armor.

Muse

   All those sources are great, Arcangel, I'd love to see? 

  Zaer, Zeltron's are presetned in the Legacy Era sourcebook. 

  Here's a great tool for navigatign the source books:  http://www.starwarsrpgindex.com/
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Zaer Darkwail

Ok, so far my char is w.i.p but here is stuff what I have worked so far; Cein 'Patch' Rein-Zarr, I took the web enchantment stuff for outlaw tech talent tree to make fast repairs with mechanics skill. Also he did not become 'doctor' until he became force adept and unlocked talent treat injuries by using the force (so that part about him being doctor is fairly new). But his completed destiny (rescue) is related for him unlocking his force adept abilities and saving someone by healing them. So reason why he has 2 destiny points is because all earlier builded points he got spended away when he completed earlier destiny and now 2 levels he is now into his new destiny (which is rescue, up to GM decide what it exactly entails).

Anyways only question mark is that should I keep advanced melee weapon profiency or take something else for my concept (which would fit better). Intent with weapon finesse is allow him be good in melee combat if need be albeit his primary combat method is through blasters.

Muse

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Cataclysmic Archangel

https://www.myth-weavers.com/sheet.html#id=1459364

Still very much WIP.  Stats and skills are all that I have so far.  Working my way through Talents and Feats right now, and then I'll start throwing in gear.


EDIT:  Or not, when I click the link it comes up blank?

Muse

Quote from: Zaer Darkwail on January 15, 2018, 07:23:31 AM
Ok, so far my char is w.i.p but here is stuff what I have worked so far; Cein 'Patch' Rein-Zarr, I took the web enchantment stuff for outlaw tech talent tree to make fast repairs with mechanics skill. Also he did not become 'doctor' until he became force adept and unlocked talent treat injuries by using the force (so that part about him being doctor is fairly new). But his completed destiny (rescue) is related for him unlocking his force adept abilities and saving someone by healing them. So reason why he has 2 destiny points is because all earlier builded points he got spended away when he completed earlier destiny and now 2 levels he is now into his new destiny (which is rescue, up to GM decide what it exactly entails).

Anyways only question mark is that should I keep advanced melee weapon profiency or take something else for my concept (which would fit better). Intent with weapon finesse is allow him be good in melee combat if need be albeit his primary combat method is through blasters.

Maybe instead fo weapon finesse, either Precise Shot or Skill Focus: USe the Force? 
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Muse

Quote from: Cataclysmic Archangel on January 15, 2018, 08:12:26 AM
https://www.myth-weavers.com/sheet.html#id=1459364

Still very much WIP.  Stats and skills are all that I have so far.  Working my way through Talents and Feats right now, and then I'll start throwing in gear.


EDIT:  Or not, when I click the link it comes up blank?

Consider heavy weapon proficiency and burst fire.  Both really strong feats, and they make you a great stafhip gunner to boot. 
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How to set this Muse ablaze (O/Os)

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Hexed


Cataclysmic Archangel

Quote from: Muse on January 15, 2018, 08:26:16 AM
Consider heavy weapon proficiency and burst fire.  Both really strong feats, and they make you a great stafhip gunner to boot.

So... did that link work?  If so, awesome.

I think I'm done except for gear, which might take me some effort.  Need to find him some medium armor with fun bells and whistles.

Would you allow the 'military' restriction for him on gear?

Latooni Subota

Hey Muse, how many players are you planning on accepting? That whole list assuming everyone has solid concepts/apps? a more cozy group size?

(TEntatively working on a mechanic/maybe slicer)
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Muse

  Max 8, Latooni. 

  If people really want, I could run 2 games of 5 instead.  I know some people don't like big groups. 

*  *  *

  C.A. the link was working last I checked.  :) 

  Military grade gear cots a 20% lisencing fee.  (Or x4 cost if you got it on the black market and there's no paper trail of you having it.) 

  If it's illigal grade or has the raree tag, I might ask to know how / why you have it. 

  I'm personaly really fond of the Corillian powersuit.  But the battle armors in the KOTOR books have lots of upgrade slots. 
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Cataclysmic Archangel

Quote from: Muse on January 15, 2018, 09:54:42 AM


  C.A. the link was working last I checked.  :) 

  Military grade gear cots a 20% lisencing fee.  (Or x4 cost if you got it on the black market and there's no paper trail of you having it.) 

  If it's illigal grade or has the raree tag, I might ask to know how / why you have it. 

  I'm personaly really fond of the Corillian powersuit.  But the battle armors in the KOTOR books have lots of upgrade slots.

I was looking at the Katarn armor in Galaxy at War, but that's outside my price range, even without the 20%.  I'm sitting on 27k to work with.  Plus I need something to go pewpew with.

Zaer Darkwail

Quote from: Latooni Subota on January 15, 2018, 09:46:42 AM
(TEntatively working on a mechanic/maybe slicer)

My char is mechanics expert, he can repair ship (fast, even during combat or when it's HP is 0 he can make it work it again), he can create/craft customization on ship, armor and weapons or even droids. Albeit he misses some outlaw tech talents, but overall his nickname 'Patch' is for him able to patch both machines and people.

So go for the slicer/computer stuff :). Plus other scoundrel stuff.

Quote from: Muse on January 15, 2018, 08:18:14 AM
Maybe instead fo weapon finesse, either Precise Shot or Skill Focus: USe the Force? 

Got precise shot already but your saying I should ditch weapon finesse (and overall melee stuff) and focus on my force skills and ranged combat skills? Ok.

Muse

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Latooni Subota

Ranged is the best thank you very much!

@Zaer so wait, are you going Mechanic AND Doctor then?

Also, are we starting at first level? I don't think I saw a specific level.
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Cataclysmic Archangel


Latooni Subota

Ah, I see it now. My brain just ignored it because it was written out for some reason. Silly brain.

Edit: Well, bugger all. Since all of my concepts/roles have been neatly sharked, Jedi it is. Someone's gotta keep on eye you guys and make sure everything runs smoothly, after all. Hilariously enough I don't think I've ever actually played a Jedi Knight PrC before.
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Muse

  You're certianly welcome to play a Jedi Knight, Latooni.  That said: 

  Mechanic:  No one has the Tech Specialist feat.  (I don't remember if Zaer's character has skill focus mechanics or not.) 
  Doctor:  Zaer doesn't have Skill Focus: for the skill he rolls for medecine.  He deosnt' have Surgical Expertise to let him do surgery in 10 minutes instead of na hour. 

  On the other hand, we dont' have a jedi knight yet, and I'ld lvoe to se eyou play one.
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Cataclysmic Archangel

Quote from: Muse on January 15, 2018, 10:50:00 AM
  You're certianly welcome to play a Jedi Knight, Latooni.  That said: 

  Mechanic:  No one has the Tech Specialist feat.  (I don't remember if Zaer's character has skill focus mechanics or not.) 
  Doctor:  Zaer doesn't have Skill Focus: for the skill he rolls for medecine.  He deosnt' have Surgical Expertise to let him do surgery in 10 minutes instead of na hour. 

  On the other hand, we dont' have a jedi knight yet, and I'ld lvoe to se eyou play one.

What I got from that:  Jedi-Healer and Force-Grease-Monkey.

Triggvi


Muse

  We've got teh ship, TRigg. 

  *Writes Trigg at number 3 on the waiting list* 

  That would be awkward.  What if a second ship's owner materialzies because of player turnover?  What if the first disapears? 

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Cataclysmic Archangel


Triggvi


Chajesdad

Quote from: Cataclysmic Archangel on January 15, 2018, 09:57:13 AM
I was looking at the Katarn armor in Galaxy at War, but that's outside my price range, even without the 20%.  I'm sitting on 27k to work with.  Plus I need something to go pewpew with.
Something to keep in mind, you have a sponsor, so I may be able to assist with the equipment. Let me get our ship and then see what I have to work with.


What were you thinking just now?

https://elliquiy.com/forums/onsoffs.php?u=31109 Ons and Offs

Muse

Sounds like fun. 

(Nothing wrong with two ships, by the way.  Sorry if I'm being confusling.  It's only because I'm cnfusled.  ) 

Catac, an Iron Knight is a rare race of silicon based life forms.  The force users among them are able to interface wtih droids.  They sometimes get droid boddies to move around in and learn the ways organic types use the Force. 
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Cataclysmic Archangel

Quote from: Muse on January 15, 2018, 11:01:55 AM

Catac, an Iron Knight is a rare race of silicon based life forms.  The force users among them are able to interface wtih droids.  They sometimes get droid boddies to move around in and learn the ways organic types use the Force.

That's cool. but the transformer was you mentioning one leaving and getting another.

Quote from: Chajesdad on January 15, 2018, 11:00:47 AM
     Something to keep in mind, you have a sponsor, so I may be able to assist with the equipment. Let me get our ship and then see what I have to work with.

Wasn't sure how that would work if the character is military or not.  Does his 27k just count as 'issued' gear, which his higher rank (level) indicating he can requisition better stuff?  Does he freelance so he gets credits from a sponsor?

etc.

Muse

  Oh, and to further confuzle matters. 

  Latooni, if your'e avoiding a niche because Zaer is covering it, remember Zaer is on the wiating list.  He's not covering anything 'til we loose our frist player. 
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Zaer Darkwail

My char has skill focus: Mechanics and Tech Specialist (so yes, he can modify stuff and is techie even if he did not take but one talent from outlaw tech tree because force adept asks 3 force talents to enter). I take skill focus: Use Force so he can do nicer in treat injury (and spotting dangers, have to like the sense force talent).

Also try squeeze in the Surgical Expertise but considering he uses force to do so....so does he technically conjure tiny blades of forces to do the cutting or overall just tear body open by his bare hands? Or is it more doing surgery without cutting and he sort 'internally' fixes problems without bleeding body on table.

Zaer Darkwail

Quote from: Muse on January 15, 2018, 11:04:44 AM
  Latooni, if your'e avoiding a niche because Zaer is covering it, remember Zaer is on the wiating list.  He's not covering anything 'til we loose our frist player.

Oh yeah, that too as well.

Triggvi

My iron knight would have a translator installed so she could work as protocol droid.

EV-5 is a bad ass medical Droid.

Muse

Catac, your sheet on mythweavers.  HAve you saved it ? I bet if you clicked save the rest of us could see the latest? 
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Cataclysmic Archangel

Quote from: Muse on January 15, 2018, 11:14:46 AM
Catac, your sheet on mythweavers.  HAve you saved it ? I bet if you clicked save the rest of us could see the latest?

Oops.

Saved.

Muse

YEp!  That did it!  Yay! 

Have you ever been able to get any use out of Dodge? 
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Cataclysmic Archangel

I have no idea.  But it seemed prudent to take one or two things to increase defense if I was also taking Draw Fire to taunt. :)

Speaking of... am I correct that my Will Defense remains flat 13, 1 for the feat, 2 for Wisdom... nothing else boosts it, right?

Latooni Subota

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Triggvi


Cataclysmic Archangel

So total character level?

I knew that for Fort and Reflex you only get your armor bonus or the level I thought... that's the point of the various talents and stuff.

Muse

   You write that your classes are Soldier and Elite Trooper?  Could you please specificy how many levels of each? 

I'm counting 7/2, but it would help to actualy have it noted.   

   The Improved Armored Defense talent is pretty useful at this level, usualy?  (Don't forget your level applies to your will defense too.) 

Quote from: Cataclysmic Archangel on January 15, 2018, 11:20:47 AM
I have no idea.  But it seemed prudent to take one or two things to increase defense if I was also taking Draw Fire to taunt. :)

Speaking of... am I correct that my Will Defense remains flat 13, 1 for the feat, 2 for Wisdom... nothing else boosts it, right?

   About Dodge: Grants you +1 reflex defense against a single oponent.  Every round you have to name who that opponent is.   

   Compared to improved defense, which is a flat +1 to every defense, and Martial Arts II, which would be another +1 to reflex defense and would up your unarmed damage to d8—your fists hit like maces! 
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Cataclysmic Archangel

Quote from: Muse on January 15, 2018, 11:28:41 AM
   You write that your classes are Soldier and Elite Trooper?  Could you please specificy how many levels of each? 
yes, 7/2.  updated and saved.


   
QuoteThe Improved Armored Defense talent is pretty useful at this level, usualy?  (Don't forget your level applies to your will defense too.) 

This confuses me a bit.  So if I'm level 9, I get +9 to Will.  But I only get +9 to Reflex if I have the Armored Defense talent (which you've given us with proficiency).  I feel like I'm missing something? 

   
QuoteAbout Dodge: Grants you +1 reflex defense against a single oponent.  Every round you have to name who that opponent is.   

   Compared to improved defense, which is a flat +1 to every defense, and Martial Arts II, which would be another +1 to reflex defense and would up your unarmed damage to d8—your fists hit like maces!

I have Imp Defense already, but hadn't looked at MA2.  Honestly that was just in there as a 'tax' because of Elite Soldier, but I could certianly look into it.  I may also change the Veteran talents out (they seemed pretty interesting to me) and put more into Commando and Armor Mastery.

Muse

  High level heroics are badly limited by using armor unless they take a few talents that turn them into unstoppable juggernaughts. 

Say you had a Jedi Knight (Jedi 8, Jedi KNihgt 1) with Dexterity, constituion, and wisdom att at 14. 

His defenses would look like this: 
Defense: Base + Level + Class + Ability Score = Total
Fort     10 + 9 + 2 + 2 = 23
Refl     10 + 9 + 2 + 2 = 23
Will     10 + 9 + 2 + 2 = 23

Now say that same Jedi Knight, though not proficient in armor, donned a suit of storm trooper armor (+5 Reflex Defense, +2(?) Equipment Bonus to Fortitude Defense.) 
Fort     10 + 9 + 2 + 2 +2= 25
Refl     10 + 5 + 2 + 2 +0= 19
Will     10 + 9 + 2 + 2 +0= 23

Higher fortitude, but his armor bonus replaces his level bonust o reflex defense. 

If that same Jedi had Armored Defense Talent (A bonus in my hous rules) and Improved Armored Defense:
Fort     10 + 9 + 2 + 2 +2 = 25
Refl     10 + 9 + 2 + 2 +2 = 25
Will     10 + 9 + 2 + 2 +0 = 23

And that's just a fairly inexpensive light armor!
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Muse

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Triggvi

Armor defense an improved armored give you heroic level +1/2 the armors reflex save to your reflex save.

(9+3)+2+2

Muse

Perhaps the source of your conusion is that you missed out on the base way that defenses are factored, Catac? 

Everyone--iregardless of armor--gets to add their heroic level to their defenses. 

Armored Defense does not give you that abiltiy.  Armored defense stops you from loosign that abilty. 
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Cataclysmic Archangel

Quote from: Muse on January 15, 2018, 11:48:59 AM
Perhaps the source of your conusion is that you missed out on the base way that defenses are factored, Catac? 

Everyone--iregardless of armor--gets to add their heroic level to their defenses. 

Armored Defense does not give you that abiltiy.  Armored defense stops you from loosign that abilty.

Thank makes more sense, even if it sucks for us mere heavily armored mortals.

Veteran talents:

Tested in battle gives you back 2 steps on the recovery track with a second wind.
Seen it all forces an opponent to roll 2 dice and use the lower to use a fear effect on him
Grizzled Warrior needed both of the others as pre-req, and is a combo talent.  Once per encounter, do any of these:  gain Con score worth of HP with a single melee/ranged attack, add 1/2 your level in damage to an Aid Another, and +2 reflex defense until the start of your next turn with a melee/ranged attack.

Not amazing, but seemed interesting.

Muse

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Zaer Darkwail

Indeed, moving in condition tracks is big deal and only way move someone along with it is via force power. Anyways below comes more and less completed sheet (got loads of credits but it's saved for when if my char gets accepted he will do 'modifications' on the ship. up to number decided by GM depending can you do separated modification on engines, ship's weapons, ship's electric systems etc). Overall my char doubles as doctor (force using one so no need medkits or tools to do his thing) and mechanic (both ship and gear repairs and mods). Force powers are mostly senses, healing and mind fuckery (Zeltons are good in mind fuckery anyway).


Cein Rein-Zarr hails from Zeltros, planet of everlasting revelry, parties, orgies and all you would ever want or desire from a home which you would wish to never leave. But leave Cein did, as his desire to wander and experience other places and his curiosity was greater than his hedonism. His both parents are Zeltrons but his grandparents one is a human. So thanks his human heritage he lacked colorful facial hair and instead got the traditional rich black/dark one instead.

Cein always had knack for machinery and liking build and dismantle them even as a kid, so he joined on trade vessel as understudy mechanic and in end he had graduated as one and he regular hired himself to various parties to travel galaxy as mechanic. He partied and lived like any zeltron ever would, enjoying all what life has to offer. However, something was bit off albeit he did not realize at the time. Zeltron are quite emphatic people, to point almost being telepathic, with other species. But he at times sensed other beings, not just feelings but where they were and get sort odd gut sense feelings where they were or how they were feeling even if they were across the street and no way perceive or know they are there. He often got odd dreams which sort predicted future, he sort blamed it on stuff he smoked and drinked but he also noticed he almost never suffered serious hangovers like most people do (even fellow zeltrons).

But it all came to make sense when he befriended (fellow female/male PC) in during his one employments. They came to fast friends, buddies even (lovers in case female PC), while working on cruiser ship which was traveling in the galactic sector until suddenly Empire struck the vessel, bombard and blast it anti-ship blasters. They were at ship's cantina at the time and one blaster shots hit directly it, collapsing it and killing many people with falling debris and blaster energy cutting through several party goers all at once. The devastation, desolation of death and destruction, was shocking for Cein.

But more horrifying then destruction before him was one besides him; his dear friend, was badly hurt and dying if not dead already! He felt the life, the energy which he had always odd manner felt from others, flickering away.....he tightly hugged him/her against him and screamed; "No! You do not die! Not now!" As he embraced him/her, he moved hands over the worst of injuries, he felt energy seeping from him onto his friend.....starting slowly cure his friend?! He felt agony, but he endured it as whatever energy was doing was curing and stabilize his friend! Gut wrenching pain he endured until process was complete; he had repaired his friend entirely and he/she came back conscious!

He then rapidly started move around, touching people, healing and stabilize them. Many people lives were saved thanks his quick actions before he passed out, lost much of his own energy in healing others with his strange power. After he woke up many people thanked him, albeit not knowing how he did it, but know he was the one who did the small miracle and he became known by a nickname; Patch, as he did patch everyone up. The empire had been driven back by mercenaries which arrived just in time to drive them away before they could finish the job in dismantling the ship and boarding it. Since then he has theorized he had used the Force, that much is certain. But why him? Why now? No idea. He has no aspirations to become a jedi (their lives sound far too restricted for his liking) and much of harm has come from conflict between Sith and Jedi and he wishes not to partake on such life.

But his ability, it felt both deeply frightening but wonderful same time. So albeit rarely at first he started experiment independently on it, figure out trick and two to do with it just himself. It felt both natural part of him and who he was, it had always been there but until the moment when he needed most a miracle, Force had answered inside him and helped save his friend. So he started work as secretive healer for close friends and for hire as well for clients, never explain what he exactly did but whatever he did works. In sort instinctive level he started learn about biology and humanoid organs and life overall through his work albeit he never had read single file about medicine. It's just his concentration and focus alone along with his basics as mechanic (know how repair machines) enabling him do even surgical miracles albeit those take most amount of time from his tricks. He never imagined himself as doctor but by Force's influence he became one, a healer.

Then through circumstance he joined to present crew who worked closely to jedi (perhaps too close for his own comfort as he likes not get discovered to using force in presence of a jedi), then get present assignment which is important and more so involves young people. Albeit finding it sort manipulative to raise kids from children in secret location with jedi teachings and then guided to temple and given no choice for other life than as a jedi far too restricting, but he keeps his opinions on himself.

He himself being unawares he is grandchild of two jedi knights who fell in love to each other, feigned their own deaths so they can be together (as it was a taboo for jedis to form attachments like that) and moved to Zeltros which constant vibrant life energy masks their presence entirely.....drowning it on ocean of life and emotions of said world and pheromones which can mess even jedi's keen minds. Unaware his gift of healing comes directly from his grandmother, gift of force passing one generation in the family.

Triggvi

You can take a full round action and move up one level on the condition track. The talents make it faster and easier.

Cataclysmic Archangel

Alright, aside from the fluff, I think the crunch is just about done.  I've found myself a half-way decent suit of military grade armor, his favorite 'lucille' I mean rifle, a pistol for emergencies, and even a shield generator.  For reasons.  I've got about 3k left over for odds and ends (and yes, that's including the military licenses), so that's probably the cost of the upgrades I haven't socketed into the armor, and the the hello kitty bag full of ammo.

I was considering a portable generator for the suit, to then power the shield generator, but I think the generator can only work for things installed in the armor, not a plug-and-play for stuff I'm carrying around.

Latooni Subota

Since Zaer is on the wait list (and isn't really a medic when you get down to it, more a  . . . engineer with faith healing spooky wizardry?) and I realize it's been so long I don't want to deal with relearning all the Force aspects, I'm going to go proper mundane Doctor. If my character and Zaer's end up together, I expect many a snarky debate on space wizardry versus medicine! Time to invest in all the medical-related feats and skill focuses.

And maybe a little martial arts. I have a mental image of this smol doctor tripping and pinning a patient to a bed in the medbay because YOU'VE JUST BEEN SHOT SHUT UP AND LET ME FIX YOU WHY DO PEOPLE THINK THEY CAN RUN AROUND WITH HOLES IN THEIR CHEST
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Zaer Darkwail

I think it would be quite fun if our chars would be on same ship Latooni :). Arguments anyways. However my char keeps his faith wizardry a sort secret and more emergency use mostly. He mostly functions as mechanic in the ship but if need second hand to stabilize people (or administer drugs by touch only as thanks talent he replace any tools from medkits/surgeon stuff with pure force manipulation).

Latooni Subota

Hilariously enough, there's pretty much no real medical stuff in the base classes. So I basically shrugged and went Scoundrel 7 for my base class levels, and just threw my talents into Slicing and that one Gambling talent. I've got a character slowly coming together . . . with ISSUES :D
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Zaer Darkwail

What advance class picking for your scoundrel? Indeed, base classes are shockingly absent for any treat injury stuff. You can as scoundrel learn treat injury with a feat (as base scoundrel does not have treat injury as class skill as I recall).

Triggvi

Combat medic feat and skill focus treat injury and a few other medical feats.

Latooni Subota

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Latooni Subota

Alas, it looks like I'll have to multi-class or go all-in for another class since I forgot about the limit on Skill Training. Noble would free up feats I suppose . . . *Ponders*
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Zaer Darkwail

The limit on skill training was removed as house rule; you can learn skills outside your base class with that feat (so long it's not Use Force).

Triggvi


Latooni Subota

And the silly thing is I actually made a note of that Zaer, I just scrolls past it on my notes. :x
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Zaer Darkwail

Quote from: Triggvi on January 15, 2018, 03:14:46 PM
Force sensitive gives you use the force as a class skill

Yeah, I know that. But was talking Muse making house rule call that skill training allows learn any skill (albeit force sensitive it's own separated case and assume you do not get Use Force skill with skill training or rather point being you should take force sensitive instead skill training to get it).

Anyways hopeful here that a spot opens up for me as it looks quite fun game shaping up  :-\

Hexed

okay. Think I'm going with the droid idea. So question!

Based on what I'm seeing in the books base character creation is 25 points with droids using 21.  Since this is a 30 point game that means... 26 points for a droid?

Triggvi

I think you would be correct from what I have read. Droids get 4 less points because they have no constitution score.

Quietly

Hey guys! I'm interested, though I've never played SW Saga before. I've played a lot of Pathfinder and other FFG stuff, so I think I can get the hang of this. It seems that there aren't that many Jedi, so I think I might give it a try!

I think it'd make sense that a reserve Jedi might be picked for a mission like this, to supervise, sense, and help the Padawans if they get into trouble, so I'm either thinking a healer/force/subdued type of mature Jedi, presumably one that normally stays in reserve as a teacher/healer. Since it seems like we need a healer, that might be good to fill that, too, unless Latooni goes for a Doctor after all. Otherwise, I might go for a more brash, recently promoted Jedi Knight (actually, are the Jedi characters full Knights?) who's either more physically inclined or an all-rounder, presumably to let these people, who the Jedi Master trusts, mellow her out or something like that. (Also, it'd be nice if you could help point me to where I could get started on these concepts, beyond the core book. The Jedi in the book seems to be more general Jedi, if that makes any sense?)
The devil in detail is in the details.

Latooni Subota



Dr. Lin Chen, Human Scoundrel 7 / Medic 2


There is no Talia Hu. There definately was no daughter of the prominent Hu family named Talia, who attended the Imperial academy in the capital of the Sith Empire. There absolutely was no Talia that proved to be as much a genius with computer systems as she was with the living body. No matter what anyone says, there was absolutely, positively, no Talia Hu that was responsible for the destruction of the clandestine research station known only as TK-113 because of the evil, despicable experiments being done on captured Jedi and enemies of the state by re-writing key portions of the station's codes and causing it to vent entire sections and drop itself into the nearby volcanic world. There is, however, a young doctor named Lin Chen who appeared shortly after these hypothetical events with improbable amounts of goodwill from the Jedi Order . . .

Dr. Lin Chen is a rather beautiful looking human woman with striking features. Pale skin, a faint asian cast to her features, startlingly green eyes, beautiful chocolate-colored hair with close-cropped bangs but allowed to hang down to her bottom in a tight braid. Sadly she is a 5'0" shrimp with slim hips and small breasts, but hey, nobody is perfect. Still, she does what she must to emphasize what she has, generally wearing a work-rated Thinsuit with a more stylized Barabel Microbe Armor on top to keep her safe, clean, and feeling confident in the quality of her butt! Not that she'd admit it. Said armor is heavily modified thanks to a few friends with a high-quality encrypted commlink embedded in the left sleeve, and not one but TWO visors that can be pulled out from the collar to assist in either slicing or medicine.

In her early days she grew up as a member of a long-standing military family, known for producing exceptional officers for the Empire. Every member of her immediate family graduated from the Imperial Academy with honors, and Lin was no exception. Unlike her family members though she proved to a talented doctor and programmer, taking a science track rather than the usual military paths. She gained some recognition for various successful projects and acting as an emergency doctor for certain . . . special situations. Her talent and apparent loyalty earned her a transfer to a very special place, a clandestine space station known only as TK-113, hidden away in a low orbit around a volcanic planet in a distant system. She only spent three months on the station before setting into motion a clandestine plan to see the living hell that was TK-113 destroyed for good.

Over the course of two weeks she managed to discretely gain access to various systems, splicing in codes in some systems, stealing administrative access in others. When the time came she disabled the automated alarm systems and spoofed the cameras, proceeding to set droids on some people and locking others into secluded labs. The poor tortured jedi and political prisoners that were being experimented on were transfered to a pair of hyperspace capable shuttles where they would get a ringside view of the show. Once the group was outside of the station she sent in the final commands, setting off explosions and venting atmosphere in key places to drop the station into the planet's gravity well where it began to break apart and eventually crash into the lava flows. Talia Hu died that night, and Lin Chen appeared sometime later after a bit of plastic surgery and some well-done forging of documents. The next couple of years were spent . . . well . . . getting drunk and gambling in the outer rim, trying to forget the awful things she'd been exposed to. She ran the occasional slicing job and expensive surgery of course, but lets face it, booze and gambling was far more important . . . at least until an old friend from TK-113 passed along word that she was being asked to help the Jedi Order with a mission . . .




Here we go! Another shorty, only this time with extra Bitch With A Heart of Gold! Destruction destiny obviously, and the sheet isn't quite finished yet. I've probably got a ton of tiny little details I haven't though about in there . . . also I kinda rolled like, a couple 1's on my hit points so I'm a bit dismayed there. Might re-jiggle stuff to get some con to make up for it? I dunno, she's not supposed to be a front-liner after all.
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PixelatedPixie

I found my books but need to decide what to play.  I'm tempted by a Jedi of some variety, or a melee duelist, but also lean towards a more diplomacy focused character.  What have people settled on so far?

Muse

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Muse

Simo-posted with you Cleric.  Let's see...   

C.A.: Elite Trooper
Hexced: Droid
Latooni: Doctor/Slicer
M.R.: Force Disciple/Social Worker
Samara: Ace Pilot
Vedaa:  Mr. Moneybags/Melee Duelist

I'm missing one, Cleric, but I think we're wide open for a jedi knight! :) 
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Muse

Quote from: Hexed on January 15, 2018, 05:54:20 PM
okay. Think I'm going with the droid idea. So question!

Based on what I'm seeing in the books base character creation is 25 points with droids using 21.  Since this is a 30 point game that means... 26 points for a droid?

Better make it 25, Hexed. 

*  *  *

Quietly:  Nice to meet you.  You're now number four on the waiting list.
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Cataclysmic Archangel

I'll need to start writing up the background today while I'm at work.  Unfortunately I'll be in the office, which is harder for me to respond on DN, so I'll be quiet today for the most part. 

Muse, was there anything that you saw on the sheet that needed attention?  And anything for the background that I should keep in mind, military-wise?

Zaer Darkwail

Quote from: Cataclysmic Archangel on January 16, 2018, 04:32:16 AM
Muse, was there anything that you saw on the sheet that needed attention?  And anything for the background that I should keep in mind, military-wise?

Well, if want my pointers;


  • What you do when your not figthing stuff (so far see you can do treat injury checks as it's trained but no medkit, overall asking so your not alone and doing nothing when group visits town)?
  • What you do in space battle scene (pilot drives, mechanic repairs, slicer handles electronic systems/jamms/unjamms signals, for soldier ideal spot would be handling ship weapons but that asks a profiency to do so)
  • Military rank and which planet your serving on or served on before turning mercenary (in Old Republic era there are dozens planets which Sith Empire is striking or trying take over)
  • Unit you served on, training, battles you participated (your not green soldier, but boiled veteran by 9th level so you had seen and experienced stuff and have war stories to tell, include couple significant ones in background for juicy reading :) )

Cataclysmic Archangel

The 3rd and 4th bullet points would be the background that I still have to write.  I was mostly asking if there was something from Muse's storyline that should be incorporated.

As for the 1st point, well... he's military.  I'm not sure modern military is all that big on having additional jobs during their downtime?

2nd point... he has Heavy Weapons proficiency, and Muse called that out early as being ship-based weaponry.  Though I could say that again, in a military scenario, ships usually have crews, so a grunt wouldn't be expected to know that, unless he was navy.

Zaer Darkwail

Well, my pointers 1 and 2 are more means to ask/suggest expand the char as one common problems with one field focused chars is that they cannot do anything else than stuff the char was build for. But if you and GM is fine for it then I do not comment it further :). Also good if Muse ruled that heavy weapons = count for using ship weapons (which sort makes sense as soldiers using heavy weapons can indicate training also on weapons planted on platforms on vechiles). In modern military even if your not part vechile or tank corps, you know how handle mounted machine gun from a car (at least imagine it). Know the principle very least if not expert on it.

Only element what I would imagine needs perhaps incorporated how your char associated with jedi council/jedis someway in background story being called on (but that's not neccesary if he is just hired grunt who works for the guy who gets contacted, like my char example but could easily slip he healed a jedi in cantina and not know about it). Also ofc include background your destiny event (big heroic moment related to rescue or destruction).

Hexed

<.<  >.>

Almost switched to jawa jedi for the lulz. :D


Anyways. As I work on getting this droid together got a question about style.

1
2
3

Lets hope the pics work. So question is the sort of... body style I suppose would be best to use? The pics are just examples I found quickly searching. :D

1 is the typical biped starwars dueling type. Fairly inhuman looking and more akin to a skeleton then anything else. (There's also the big and burly tank looking types. but all are inhuman for the most part.)

2 is quite similar but it's more humanish.

3 is mostly human looking.

So which do ya'll think would work best/you'd rather work with? Pretty sure I'm going with a fourth degree (combat) droid, ex duelist trainer droid. Might try figuring out how to give it lightsaber proficiency and make it from one of the jedi temples/schools.


Zaer Darkwail

If asking from me, number 1 appears more from Empire/Sith related training droid. Between 2 and 3, the 2 appears more jedi temple training droid (while as 3th droid appears more social one and perhaps nitpicking side of me sees it weird for droid having boobs in Star Wars).

Hexed

^^  oh aye. Those were just first examples I found. And yeah star wars does like it's Droids rather inhuman. Makes them easier to write off.


Edit! To not double post!

I feel silly. Why use the silly skeleton types when i can make a personalized droid using this.
The droid!


Scoundrel/Soldier/Possibly sabatur (Is the turret thing worth it?) 

A heavy duty mechanic/Melee fighter (Unarmed I do believe) So more questions!

Am I just missing the rules or can equpment not be built into the droids beyond tool arms? Would he have to actually wear shock gauntlets or can they be built into his hands? Does he need a storage space for toolkits or can they be inbuilt?



Cataclysmic Archangel

Sgt Major Mathias Ramsey was, at first, destined to be a run of the mill grunt in the Republic military.  While in good physical shape, he lacked many of the markers that suggested he would be a solid candidate as an officer, nor did he show any significant aptitude or talents for special forces; he was a solid shot but no marksman, he had no knack for technical expertise, and in general he was fairly average.  He was 'just another soldier'.

Luckily, sometimes fate doesn't care about what you were originally destined for on your aptitude tests.

The first few years of his military service had been fairly routine; there had been some firefights, insurrections put down, rebellions, pirates.  Nothing significant, though enough for Ramsey to make a name for himself as a dependable, if boring soldier.  Their platoon was being moved system to system when a distress call came on an old Republic science station.  Deep space, away from trading routes, it boasted a small crew, and since it was hard to find, almost no defenses.  The frigate changed course and made best possible speed for the station.    When they arrived, they found a small Sith contingent as well as a light cruiser.  Apparently science stations made tempting targets.

What followed was a bloody battle with Ramsey's squad suffering heavy losses.  Major Blackwell, the company commander, was wounded in the fighting, and without waiting for instruction Ramsey took over.  Ramsey himself knew that on a station like that, he was ill-suited for tricking systems or even trying to take control of the station, but he knew how to fight, and did that well.  Sending specialists all over the station to sabotage the rig (refusing to let it stay in Sith hands), and causing significant threat and damage that the Sith forces were forced to hold against them for risk of being overthrown, Ramsey was responsible for bringing that team back, though with heavy casualties.

When they returned, Ramsey was awarded the rank of Sgt Major, a Star of Valor for saving the team and showing a grasp of command that was surprising to most of his prior superiors.  However, he was not destined to remain with his squad.  Instead, Blackwall himself was reassigned to a new unit that was being designed, built around special operations just like this one; rapid and deliberate extraction teams.  Ramsey was the first choice added.  Him and this new squad were trained in defensive measures and protective tactics, turning them into a squad of elite bodyguards and protectors, the sort that would be sent out into the worst situations with simply one task; bring those targets back at all cost.

(doesn't get more military than that!)

Hexed


Muse

  It doesn't look very well developed. 

  The errata gave the Scoundrel access to the Outlaw Tech Talent Tree. 
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Muse

Quote from: Hexed on January 16, 2018, 09:00:40 AM
^^  oh aye. Those were just first examples I found. And yeah star wars does like it's Droids rather inhuman. Makes them easier to write off.


Edit! To not double post!

I feel silly. Why use the silly skeleton types when i can make a personalized droid using this.
The droid!

Are you looking in Scavager's Guide to Droids, Hexed? 

Though I think built in tools are often done using 'tool hand' apendages. 


Scoundrel/Soldier/Possibly sabatur (Is the turret thing worth it?) 

A heavy duty mechanic/Melee fighter (Unarmed I do believe) So more questions!

Am I just missing the rules or can equpment not be built into the droids beyond tool arms? Would he have to actually wear shock gauntlets or can they be built into his hands? Does he need a storage space for toolkits or can they be inbuilt?
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Zaer Darkwail

Quote from: Muse on January 17, 2018, 10:51:15 PM
  It doesn't look very well developed. 

  The errata gave the Scoundrel access to the Outlaw Tech Talent Tree.

Well, to me Technician looks quite decently developed (the talents details are in linked pages). Also technician would make making medics lot easier as well (albeit they lack talents to support medic career). Just my opinion anyways.

PixelatedPixie

Aleena Coldrix was born on Alderaan, though has only faint memories of the planet.  She spent her early years in training at the Jedi Temple, and was nearly finished as a Padawan when the Jedi Civil War broke out.  The Padawan to a famed Jedi Scholar by the name of Hiwatta Zhet, she learned to master the force, and was far less combat oriented than her fellows.  She was, perhaps, a bit of a disappointment to her master.  She lacked his raw intellectual talent.  She never picked up the strange languages or memorized the intricacies of a hundred worlds' politics.

Hiwatta was killed on an unnamed outer rim world, a place lost to time and history.  They had gone to discover a lost temple, and instead found themselves ambushed by a Sith Lord and his followers.  Aleena survived, the Sith Lord escaped, and the temple was looted.  In the months that followed, Aleena dedicated herself to trying to determine what the Sith had been after, and to tracking it down.  She eventually found him on another world, once again desecrating an ancient temple.  With the aid of a fellow Jedi, she managed to defeat him, though she was never able to determine his goals. 

In the period that followed, Aleena served as a bodyguard and diplomat with a delegation that traveled to various planets in an attempt to sway them to the Republic. 

I'm not happy with her background (sorry it is basically point form) or sheet (so few available skills...), but this is what I have so far.  I have no idea what to do for gear, the dice roller seems to be having issues.  I probably messed something up along the way.  She is also something of a one trick pony (I feel slimy for my min/maxing...). 
Spoiler: Click to Show/Hide
Jedi 7, Jedi Knight 2
STR  8
DEX 14
CON  8
INT 10
WIS 16
CHA 22

HP: 61
FP: 10

Reflex:    24 = 10 + 9 + 2 + 2 + 1
Fortitude: 21 = 10 + 9 – 1 + 2 + 1
Will:      25 = 10 + 9 + 3 + 2 + 1

  Class
Lightsaber
Adept Negotiator (Consular): Persuasion check to move target down condition track.
Force Persuasion (Consular): Use the Force in place of Persuasion.
Deflect (Combat): May negate ranged attack with use the force, DC equal to attack roll, -2 cumulative on each additional, partially effect vs autofire.
Block (Combat):  May negate melee attack with use the force, DC equal to attack roll, -2 cumulative on each additional.
Shii-Cho (Lightsaber Forms): Changes block/deflect from -5 to -2.

  Feats
Force Sensitivity
Weapon Profiency (lightsabers)
Weapon Profiency (simple weapons)
Force Training
Weapon Finesse: dex in place of str for attack rolls.
Skill Focus (use the force): +5 on use the force
Force Training
Weapon Focus (lightsabers): +1 on attack with lightsabers
Improved Defenses: +1 on all defences
Skill Training (knowledge: galactic lore)
Force Training

  Force Powers
Force Shield: give shield ratign (Force Unleashed)
Force Slam: damage/prone with force (Core)
Fold Space: transport object (Jedi Academy)
Force Thrust: push target away (Core)
Intercept: block ranged attack with object (Jedi Academy)
Inertia: perform impossible stunts (Jedi Academy)
Mind Trick: alter target’s perception (Core)
Move Object: move an object (Core)
Negate Energy: negate damage from energy weapon (Core)
Rebuke: absorb/deflect force power (Core)
Repulse: push people back in area around self (Force Unleashed)
Surge: improve jump/move (Core)

  Force Techniques
Force Point Recovery: +1 force point that was spent at end of encounter

  Skills
Knowledge (galactic lore) (+9)
Perception                (+12)
Pilot                     (+11)
Use the Force             (+20)

  Equipment
10800 credits
1500 spent on Lightsaber
1000 spent on Datapad
100 spent on All-temperature cloak
50 spent on concealed holster
Modern Lightsaber with Solari Crystal and Force Activated
  +2 to Deflect rolls
Datapad
All-temperature cloak
Concealed Holster

  Destiny
Destruction Fulfilled

  Roll
At 2018-01-18 01:04:14, PerpetuallyAnnoyedCleric (uid: 61108) rolls: 8d10 Result: 40
Result: 1, 9, 9, 1, 1, 9, 1, 9,
Total: 40
Something wrong with the dicebot...

Cataclysmic Archangel

Quote from: PerpetuallyAnnoyedCleric on January 18, 2018, 01:11:28 AM


I'm not happy with her background (sorry it is basically point form) or sheet (so few available skills...), but this is what I have so far.  I have no idea what to do for gear, the dice roller seems to be having issues.  I probably messed something up along the way.  She is also something of a one trick pony (I feel slimy for my min/maxing...). 


But skip all that and she at least looks yummy.

Muse

She looks good to me, Cleric.  Reroll your ones on hit points.  (Same to anyone else who rolled any ones on hit points.) 

I've never gotten much use out of Force Thrust.  I look forewards to being surprised.  :) 

The background is totaly acceptable.  (I know you can do better, but that's becuase you're awesome.) 

(And she definatly looks yummy.) 
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Muse

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Muse

  Hexed, this is wierd.  I thought I wrote a lot of useful stuff in reply 112... 

  Anyways, I'm pretty sure the defualt way to attach a weapon is with a 'tool hand' apendence.  Are you looking in Scavanger's Guide to Droids? 
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Hexed


Yep! Saw the bit about the arms as well. Just seemed an odd way to install a glove. And to work with unarmed feats. :)
It also doesn't say anything about the rest of the gear, droids have an internal comlink but what about the wrist computers or the tech visors?

I'm also unsure how toolkits would work. Are they just built into a carrying compartment and pulled out wholesale, a slot that the tool arms/hands pull out from as needed?  Will admit this part's mostly fluff. Although I'm not sure if I can just 'install' the toolkit or if it needs one of those per kg storage compartments first.

And the technician class just had a few benifits over the scoundrel class for a more technical focus. :D   Scoundrel works just as well seeing I need to mainline solder to get the BaB requirements for Martial Arts Master and/or Military Engineer prestige classes.

Muse

  Say, Trigvii, where's that Droid Martial ARtist feat? 

*  *  *

  Let me look at examples... 

Edit:  Well, the R2 units, for example, come with 6 tool apendences and 6 tools. 
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Muse

Translation:  I don't think you need a storage compartment if you have a limb for it. 

Beyond that, you can either use internal storage or a external. 
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Hexed

*head to desk*

I FINALLY notice the concealed item accessory.  double the cost of the limb + item and it makes it hidden in that limb. Swift action to unpack it. Shock hands is a go!

Oh! Craps. I'd forgotten to ask.

Walking locomotion is a freebie for the droid characters, as well as one set of arms.  But there's a jump servo attachment that's added to legs. And the cost is it just makes the legs cost double. Web search seems to think finding the full cost of the legs then half them to get the cost of the attachment is the way to go for upgrading the starting legs. What's your ruling on it?


Mechanical martial arts is in the scavenger book if that's what you were looking for?

Triggvi


Muse

Yeah.  :)  Wanted to make sure you knew about it. 

Jump Servos:  If you allready have walking locomotion and wish to add jump servos, pay the cost you would pay for your basic walking locomotion. 

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Hexed

Oh yeah. Thump someone and they're penalized. It's on the list of feats to work in. Like gearhead.

Muse

Hmm... 

Avorae
Trigvi
Quietly
Zaer

Stand by--if I don't need you as backup for this plot line--to port your characters over to the legacy erra.  (Or make new ones for it.) 

Pupkin Seeds may be joining us for a tail of passion and peace I call Dark Fire. 
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Hexed

Question! 

Mechanics Mastery; can always take 10 on mechanics check even if normally prevented.

Vehicle Mechanic; 1/day can spend 3 swift actions in successive rounds to make a dc 20 mechanics check to restore 1d8 hp and move it up 1 step on the condition track. +1 hp cured per point by which DC was exceeded.

Are those as good as they sound? Cause they sound pretty good for a mechanic.

Muse

That's nice.   

Is there any further limitation on Vehicle Mechanic?  Cause it sounds like someone like that could--for example--repair a damaged ship during a few days passing through hyperspace that would otherwise require a star dock! 
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Hexed

Not at all. It's a 2nd degree Droid only talent. When I get home can find out the exact book. 

Oh!  Taking superior tech feat too. You have to specialize though. Which would work best for a group? For that matter can things like Droid armor and other inbuilt things be modded/templated?

Muse

I believe so to the second. 

Might ask the first in the OOC?  *shrugs* 
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Hexed

Still got gear to get. But He's mostly done. And by now possibly the wrong spot too. :(   Sorry it took me so long.

Xil


The droid Xil is a tall figure of hydraulics and armor plating that stands over seven feet in height, heavy armor plates and massive arms coupled with a camera style head give him the looks of a combat droid. But as far as Xil's been able to figure out from his corrupted and wiped memory banks he was originally anything but. The oldest files within his memory banks are corrupt beyond all efforts to repair so he's unsure if he is but one of a line of droids, a prototype for a line that never came to be, or a singular creation of a technician. The trader that found it broken in a refuse pile was quite disappointed to find out he'd repaired not a fourth degree combat droid but a second degree maintenance droid. While waiting to be sold the droid puttered around the mans ship fixing things for months before a man of wealth took favour to it and purchased it. Things were going well for the droid until the man's son was picked up as being force sensitive by the Sith.

Sent to assist and protect the boy things go well at first but as time passes the boy falls further and further into the way of the Sith. The boy begins to take advantage of the droids inability to harm organics by demanding 'sparring practice' where he'd beat the droid down and leave it to repair itself for the next session. This continues for some time, the boy forgoing mindwipes because he enjoys seeing the large droid cower from him. This eventually comes back upon the boy as assisting a Sith apprentice gave access to a great deal of training materials. It took quite a bit of planning and mucking about with the droids internals but it eventually setoff a plan. Copying as much data as was possible from the archives available to it the droid, having named himself Xil proceeded to crush his 'master's' head before slipping out through a preset breach in the academies defenses.

His escape was simple from there as he made his way to the spaceport and slipped into a freighter. Found halfway to somewhere else fixing the ship the crew simply shrugged their shoulders and gleefully claimed the free mechanic. At least they did till the repairs went haywire while in port and Xil was able to slip out once more. Over and over he moved from ship to ship until the ship he was on was captured by the republic, the Jedi leading things quite surprised when one of the droids stepped up and offered all the data it had in exchange for sanctuary. It took time and quite a bit of leery watching over of the droid but eventually he was permitted a place in one of the Jedi enclaves teaching the Jedi about the Sith and their ways.

Eventually a strike team was put together to destroy the academy and the droid, knowing the place quite well was asked to be part of it. The struggle was fierce as the Sith detected a group of living soldiers far easier then they did one lone droid. It was a messy op, some of the team died and Xil lost one of his main arms among other damages but they claimed several items and memory cubes before blowing the whole place sky high. Returning to the Jedi he moved from school to school teaching what he could of the Sith and how to fight them. In this way time passed before rumours of aid being needed once more surfaced. And a chance to aid the Jedi that rescued him is always something Xil looks forwards too.







Muse

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