Zettai Ryouiki and the Prisoner of Futanaria (PF)(closed)

Started by Autocad, December 29, 2018, 11:46:38 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Roleplay Frog

Quote from: Angie on January 01, 2019, 05:06:05 PM
While all good names, I have my own: The Untouchable Dragon Style. Because if I do it right, I AM untouchable.

I mean MTG references do beat Final Fantasy I guessssss...

Angie

Quote from: Roleplay Frog on January 01, 2019, 05:07:52 PM
I mean MTG references do beat Final Fantasy I guessssss...

I didn't know that existed so I get to claim some originality. It's not like I'm calling myself the Dragon of Dojima or anything.
Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

Zaer Darkwail

Quote from: Roleplay Frog on January 01, 2019, 05:05:42 PM
*Angry purging noises*

(I mean, considering I got an incorporeal tank on demand for the whole party and help another player out getting a dangerous monk started I guess summoner wont be that bad and..... no.. no that's nonsense talk, you've seen what summoners can do when played well..)

FOR THE EMPRAH!

I am not playing celestial commander mock-up where my summons get teamwork feats (and able change them on whim everyday) and easily stacking luck bonuses to their stats. I most likely play more regular summoner who first summons critters to deal small threats and then call in my servanteidolon to fight for me in cool/important fights. But most of time eidolon is out and socializing (thinking between half-elf bonus or elf one for speedier eidolon summoning as later favors summoning HP buff soakers and then eidolon in two full round actions).

Roleplay Frog

Quote from: Zaer Darkwail on January 01, 2019, 05:14:19 PM
I am not playing celestial commander mock-up where my summons get teamwork feats (and able change them on whim everyday) and easily stacking luck bonuses to their stats. I most likely play more regular summoner who first summons critters to deal small threats and then call in my servanteidolon to fight for me in cool/important fights. But most of time eidolon is out and socializing (thinking between half-elf bonus or elf one for speedier eidolon summoning as later favors summoning HP buff soakers and then eidolon in two full round actions).

Oh right that was how you broke summoner. REEEEEEEEEEEEEEEEEEEEEE

*Ahem*

Honestly, I like the Eidolon thing for roleplay purposes, but I usually try to send off players to something more fitting just because of bad experiences like that. :P It's not that breaking the game is bad, but you need prior agreement that everyone is planning on doing that and the dm is starting off 2 cr's higher than intended as a baseline. :P

Autocad

Summoners get out REEEEE

j/k but not really

Don't make this harder for me than it already is :P

Zaer Darkwail

Ok, so no summoner then :P. Need think something else.

GunmetalDreamer

#31
Quote from: Roleplay Frog on January 01, 2019, 04:59:46 PM
If I knew of an Adepta Sororitas art fitting this campaigns fashion-style you'd be so on, Heretic.

...

Garters are still a disqualifier, right?

Because, you know, I'll look, but we're getting mighty specific ...



SoB's are usually a little dommy for zetta ryouiki in general



And, of course, your standard Anime Battle Nun tends to use a skin suit or long skirt ...



So, then you throw in the white hair ... and what exactly is a SoB without a gun?

Hmn.  Actually, I seem to have hit the end of my collection sooner than expected.

Zaer Darkwail

*thinks*

Inquisitor Whitemane comes pretty close to Warhammer 40K in attitude but has clear Zettai Ryouiki thematic in her outfits (although there is one pic which could work, unless going for full chaos marine approach). But besides obvious cleric (or inquisitor?) class, what other class she could be? Fire based kineticist some inquisitor levels? Overall think something fitting for religious zealot who enjoys burning heretics (could be just religious minded kineticist).

Roleplay Frog

You're kinda tempting me something fierce here, Zaer.. I do kinda already have the lusty exorcist.. *hrmms*

Angie

I mean, we can always say "use this face with this fashion" kinda deal. I'm sure Autocad won't bust any balls if we needed to combine stuff.
Avatar is by Lemonfont. Will remove it if he asks me to.

Come check the Cyberpunk Images Thread!

Roleplay Frog

Quote from: Angie on January 01, 2019, 07:33:31 PM
I mean, we can always say "use this face with this fashion" kinda deal. I'm sure Autocad won't bust any balls if we needed to combine stuff.

Meeeeeh I do have white-haired gals with this Zettai style, as a matter of fact, I got a whole game full of 'em, if push comes to shove. :P

Zaer Darkwail

Quote from: Roleplay Frog on January 01, 2019, 07:31:35 PM
You're kinda tempting me something fierce here, Zaer.. I do kinda already have the lusty exorcist.. *hrmms*

Nah, just musing with ideas for my own char as we got tank and I recalled I had never made kineticist before so instead going 'avatar air bender' minded mystic and go more a religious zealot who either believes is gifted with power of flames as part of some religious idea (and then either has touch divine magic or none as she uses fire energies blast foes and thus go more blaster type of route).

Roleplay Frog

Quote from: Zaer Darkwail on January 01, 2019, 07:36:35 PM
Nah, just musing with ideas for my own char as we got tank and I recalled I had never made kineticist before so instead going 'avatar air bender' minded mystic and go more a religious zealot who either believes is gifted with power of flames as part of some religious idea (and then either has touch divine magic or none as she uses fire energies blast foes and thus go more blaster type of route).

Kineticists are well balanced.. and suprisingly strong if you know what you are doing, but yeah, you are basically an elemental bender. Heh.

Also.. kineticists are off-tankish, But yeah, we honestly have two tanks, my spiritualist is vunerable on her own, but a bit of a hybrid, long story short, her phantom can literally seduce you into attacking or spellcasting on it whilest avoiding some of the spells pain through incorporality.

Besides all the rp utility it has ofc.

rikka

I too am planning on a inquisitor character.  We'll see then.
Whatever the outcome, it's on you.

Ons/Offs


Vergil Tanner

God, Inquisitors are GORGEOUS. I played a two-handed Inquisitor once with a sky high Wisdom in my IRL game, and it was AMAZING. Like.
"Roll Perception."
Rolls.
"Call me the Eye of Sauron."
"Why?"
"BECAUSE I SEE EVERYTHING."
"But do you KNOW what you're seeing?"
"Oh, you don't understand. I'm an Inquisitor. My Superpower is breaking your Lore."

xD
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Zaer Darkwail

Quote from: rikka on January 01, 2019, 08:40:26 PM
I too am planning on a inquisitor character.  We'll see then.

Well, so far leaning to religious zealot who is fire based kineticist (so inquisitor if any by name only). So just blaster happy kineticist with pyromaniac sort tendencies with religious fervor and calling her powers divine granted.

Kathyan

Thinking a defender Paladin myself.





By the way Autocad got a question on the money, I was looking at the addict trait and it that cuts you half of your starting cash. How would that work here? The idea of an addicted paladin sounds so fun already. :P

rikka

Just wondering autocad, is it okay to make multiple submissions?
Whatever the outcome, it's on you.

Ons/Offs

Vergil Tanner

ALSO. On the note of money...are we doing Crafting Rules where our magical gear can be "Class Specific" to cut the cost by 30% ? ;)
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

#45
And here she is! Hopefully she's ok for a first draft :P
I had some troubling decisions to make, primarily Realistic Likeness vs Improved Initiative xD I'm also worried about her low AC and her iffy To Hit, so I might do some tweaking. xD As it stands, though, here she is! Hope you guys like her! :D




Character Biography

Name: Kiyoni Masyura
Nicknames: "Kiki," "Pet," "Slut."
Sex: Female
Age: 26

Race: Kitsune
Class: Gunslinger (Musket Master & Mysterious Stranger)
Alignment: Chaotic Good

Level: 8

Basic Appearance:

Kiyoni stands at a tiny 5'2" tall and weighs maybe 50kg at a push. Despite her small stature, her body is usually considered to be exceptionally desirable; she is lean and toned from her years as an adventurer, though she has made an effort to keep her skin smooth and healthily coloured despite her work with firearms. She has a curvaceous hourglass figure with wide hips, long legs, a narrow waist and ample, generous Double-D-Cup breasts that are kept tightly bound in place by a series of leather cups and belts that are worked into her overall outfit both for protection and for tantalising teasing; oftentimes, men will give her what she wants just because of what she's wearing, and that is perfectly acceptable to her. Her hair is a deep, dark orange that bleeds into a fiery red as it travels down the length of her waist-length braid, which she keeps in check with several clips and belts. Her facial structure is angular and powerful, yet still retaining the graceful delicacy of a beautiful young woman. Her eyes are the only thing that mark her as perhaps not completely human, being a vibrant violet-purple in colouration. In truth, she isn't human at all; being Kitsune, she also has a humanoid fox-folk form and an animalistic fox form, both of which mirror the colour of her hair.

Personality:

Feisty and fiery, Kiyoni is adventurous, curious and excitable, very rarely content to follow along with what people think she ought to be doing, more often striking out on her own to do what she wants to be doing instead. She really only cares about exploring new places, meeting new people and celebrating her freedom for as long as she can. She enjoys all of the pleasures of the flesh that you might expect - drinking, gambling, sex - and throws herself into any new experience with reckless abandon, often dragging new friends off to the bedroom to explore her wide catalog of sexual kinks and desires. There's very little that will turn her off, and she proudly boasts that if there's a sentient monster or creature out there that can be bargained with, she'll probably fuck it at least once, just to see what it's like. That being said, when push comes to shove and the chips are down, she is a fearsome combatant who gives no quarter when provoked, and when her friends lives are in danger, she is quick to get the job done as brutally and efficiently as possible without any semblance of hesitation or remorse; the battlefield, after all, is no place for games.

Of course, that doesn't mean that she is emotionless or doesn't enjoy the fight; she enjoys the challenge of combat just as surely, and once the battle is over, she'll revert to her playful nature, sometimes even getting back into trouble with her sharp tongue and sharper eyes. But that isn't to say that she's stupid or shallow or selfish; her biggest value is freedom, and if she sees anybody stepping on other peoples "rights," she will often get involved and think about the consequences later. She has a cast iron moral code, she simply believes in making the best of every situation and enjoying every new experience for what it is before the chance passes. She has a very long temper and doesn't get goaded easily, more likely to respond with a playfully sharp comment herself. She is playful, feisty, flirty and loyal to a fault, and if you happen to make her a friend, you will find a friend for life...just one who is likely to drag you headfirst into just as much trouble as her battlefield prowess gets you out of! But at the end of the day, she'll always be at your side with a deck of cards, some dice and a drink in her hand, promising a night of drinking, gambling and fun. There's this much to say about her; a day with her is very rarely predictable, and almost never boring!


Basic Background:

Kiyoni was raised in the far east in captivity; her parents were bred together by a group of Drow, Orc and Human slavers to create her, along with a good deal of other magical creatures and rarer, more "Exotic" sentient races. The Slave Ring was as offshoot of a larger international criminal syndicate that had their fingers in just about everything; drugs, corruption, jury tampering, slavery, casinos, protection rackets, burglary and fencing, hits for hire...the whole shebang. It wasn't the largest criminal network on the planet by far, but it was still a power to be reckoned with in its territories, and one of their largest money makers was the breeding, training, trafficking and sale of exotic slaves and pets. Be it captive griffins sold to bored nobles, indoctrinated Bugbears or Dire Creatures sold to private businesses as guard creatures, slaves intended for disposable wetwork or unquestioningly loyal agents, or various "exotic" species bred to be pleasure slaves to the wealthy and unscrupulous, they did it all. Kiyoni was trained and raised from birth to please; her Kitsune heritage offered a great deal options to the criminals raising her, especially when she demonstrated - during her first escape attempt - the rare ability to shapeshift into any individual she'd interacted with in the past.

Whether it be for assassinations and spying, or sexual wish fulfillment, many Nobles and Merchants and Criminals alike would pay handsomely for a slave with that ability, which led to her being exposed to all kinds of people in an effort to expand her ability and train her for her eventual life as a slave. They attempted to indoctrinate her - break her down and counter her parents own attempts at upbringing - into accepting her role in life, beating and starving and humiliating her into submission. When that didn't work, and she kept attempting to escape, they escalated to far more drastic measures, eventually murdering her parents in front of her in an attempt to break her spirit. It very nearly worked, too, as they dragged her down the corridor to her first "Pleasure Lesson," she very nearly gave up there and then, nearly submitting to her awful, hellish life, very nearly retreating inside of herself to escape the horrors that were about to be visited upon her...until a group of adventurers who had heard of the criminal gang quite literally kicked down the door and fought their way through the compound.

She was thrown into a cell to listen to the distant din of battle, waiting in terror and not even daring to hope...until the compound fell silent. Footsteps approached down the corridor, and she wasn't certain whether to stay quiet or shout for help. She heard the sound of the wooden shutter on the door to the cell next to hers open, a pause, then close. Then hers. Light streamed into her dark cell, and an unfamiliar woman stared through it at her...tools rattled in the keyhole, and the door swung open. She was free. The adventurers freed her and the other slaves - though many of the slavers got away, no doubt to report to their Syndicate overlords and get relocated elsewhere to continue operations in a safer location - and Kiyoni resolved to never again flee from her problems, and to never waste a single moment of her newfound freedom. She tagged along with the adventurers, learning anything they could teach her, before they began to go their own ways, find new groups or otherwise retire. And now, eight years later...she's a force to be reckoned with, she's living her life the way she wants...and she's going to dismantle that Syndicate piece by piece if it's the last thing she does.


Goal: To disband the ring of slavers that raised her.


Theme Song:



Kinks: Bondage, Brat Taming, Gangbang, Pet Play, Bestiality, Dub-Con, Stomach Bulge, others that I'm probably forgetting xD




The Stats and Saves, Overview:

Spoiler: Click to Show/Hide

Stats:
HP: 60
Str: 10 (+0)
Dex: 20 (+5)
Con: 13 (+1)
Int: 10 (+0)
Wis: 14 (+2)
Cha: 20 (+5)

Senses: Low Light Vision

Grit Pool: 5

Attack Options:
Musket +14 (1d12 (+5 Focused Shot) ) / +1 PBS, -2 RS, -3 +6 DA
Longsword +9 (1d8)

CMB: +8

AC: 23
TAC: 17
FFAC: 18
CMD: 25

Fortitude Save: +9
Reflex Save: +12
Will: +8
Initiative: +6 (+8)

Acrobatics: +13
Bluff: +16
Diplomacy: +16
Disguise: +10 (+20)
Knowledge Engineering: +10
Knowledge Local: +6
Perception: +11
Sleight of Hand: +16
Stealth: +10
Sense Motive: +8



Skills, Feats and Class Features:

Spoiler: Click to Show/Hide
Skills:
(4 + Int ( 0 ) ) +1 = 5 / Level

Languages: Common, Sylvan

Class Skills:
Acrobatics (Dex) (3), Bluff (Cha) (4), Diplomacy (Cha) (8), Knowledge Engineering (Int) (8), Knowledge Local (Int) (3), Perception (Wis) (6), Sleight of Hand (Dex) (8) Stealth (Dex) (2)


Other Skills:
Disguise (Cha) (3), Sense Motive (Wis) (3)


Racial Bonuses:

- Size: Medium
- Type: Humanoid
- Subtypes: Kitsune, Shapechanger
- Speed: 30ft
- Languages: Common, Sylvan

- Agile: +2 Racial on Acrobatics Checks
- Change Shape: Can take on a unique Human Form. +10 Bonus to Disguise to appear Human. Changing Shape is a Standard Action.
- Superior Shapeshifter: Gain Fox Shape as a Bonus Feat at Level 1.

- Natural Weapons: In her natural form, Bite 1d4
- Low Light Vision: Can see twice as far as Humans in Low Light.


Feats:

- Fox Shape: Take the form of a Fox and gain +10 Disguise to appear as such. Functions as Beast Shape II.
   - Low Light Vision, Scent. Bite 1d3. +4 Dex, -2 Str, +1 Natural Armour.

- Point Blank Shot: +1 Hit & Damage < 30ft

- Precise Shot: No Penalty to Firing into Combat

- Gunsmithing: If the PC has a Gunsmiths Kit, may create ammo at 10% cost, firearms and alchemical ammo at 50% without a Craft Check.

- Rapid Reload (Musket Only): Reduce the time it takes to reload a ranged weapon.

- Rapid Shot: -2 Hit, get one extra attack.

- Realistic Likeness: May Shapeshift into an individual you have encountered before. +10 Bonus to pass as that individual.

- Deadly Aim: -3 Hit, +6 Damage

- Signature Deed: May use Focused Aim Deed once per round without spending Grit


Traits:

- Friend In Every Town: +1 Trait Bonus to Diplomacy and Knowledge Local Checks. Diplomacy is a Class Skill.

- Highlander: +1 Trait Bonus to Stealth, +2 in rocky or hilly areas. Stealth is a Class Skill.


Class Bonuses:

- BaB: +8

- Proficiencies: All Simple and Martial Weapons, two handed firearms. Light Armour

- Gunsmith: Gain Gunsmithing as Bonus Feat. At first level, gain a “Battered Musket.” All other creatures treat it as broken. Can be upgraded to an intact Masterwork for 300gp.

- Rapid Reload: Gain Rapid Reload (Musket) as a Bonus Feat

- Grit: At the start of each day, the Mysterious Stranger gains Grit = Cha. Normally cannot exceed her Cha Modifier. May regain Grit by:
      - Scoring Critical Hit with a Firearm
      - Dealing a killing blow with a Firearm

- Deeds: May spend Grit Points to perform Deeds.
   - Deadeye: Costs 1 Grit Point. May resolve firearm attack as a Touch Attack beyond first range increment.
   - Steady Aim: 1 Grit Point remaining; make a move action, increase RI by 10ft
   - Focused Aim: Costs 1 Grit Point. +Cha to Damage with FA's until end of turn.
   - Gunslingers Initiative: 1 Grit Remaining: +2 Initiative, may draw unconcealed FA during Initiative.
   - Pistolwhip: Costs 1 GP. Make surprise 1d10 + EB attack with butt of musket. May make Free CMC to knock target Prone.
   - Fast Musket: 1 Grit Remaining: Can reload any THFA as if it were one handed.
   - Dead Shot: Costs 1 GP. Make all of your attack rolls. Add up successive damage.
   - Startling Shot: 1 GP Remain: As a Standard Action, may miss a creature. FF until start of its next turn.
   - Targeting: Costs 1 GP. May target specific part of the body. Creatures immune if they are immune to Sneak Attacks.

- Lucky: Gain +1 Luck Bonus to Will Saves. +1 every 4 levels past 2nd (Current: +2)

- Bonus Feats: 4th, 8th, 12th, 16th, 20th.

- Strangers Fortune: May ignore misfires per day = Cha Mod.



Inventory:

Spoiler: Click to Show/Hide

Magic Item Slots:

Head:
Headband: Of Bodacious Cleavage
Eyes:
Shoulders: Cloak of Resistance
Neck: Amulet of Natural Armour
Chest: Endless Bandolier
Body:
Belt: Of Incredible Dexterity
Wrists: Bracelet of Luck
Hands: Of Bluff
Ring 1: Of Protection
Ring 2: Of Sense Motive


Complete Inventory:

Max Light Weight: 33lbs

- Endless Bandolier (1,500gp) (2lbs):
Can hold 60 alchemical cartridges. Four small pockets can hold 1lb of ammunition, a powder horn or similarly sized objects. The two large pockets can hold a two-handed firearm or similarly sized object. Weighs the same regardless of items stored.
Small Pockets: Powder Horn, Gunsmiths Kit, 4 x Rations, 4 x Rations
Large Pockets: Musket, Longsword

- +1 Distance Musket (8,000gp) (9lbs): 1d12 B & P, Crit x4, Range 80ft, Misfire 1 – 2 (5ft)
- MW Longsword (315gp) (5lbs): 1d8 S, Crit 19-20 / x2, +1 Hit

- +1 Mithral Shirt (2,100gp) (10lbs): +5 AC, +6 Max Dex 0 ACP
- MW Buckler (155gp) (2lbs): +1 AC

- Cloak of Resistance +2 (4,000gp)

- Amulet of Natural Armour +1 (2,000gp)

- Ring of Protection +1 (2,000gp)

- Bracelets of The Lucky Bastard +1 (2,500gp)

- Ring of Sense Motive +3 (900gp)

- Bracelets of Disguise +2 (400gp)

- Gloves of Bluff +2 (400gp)

- Belt of Incredible Dexterity +2 (4,000gp)

- Circlet of Bodacious Cleavage +2 (4,000gp)

- Gunsmiths Kit (15gp) (2lb)

- Alchemical Bullet x60 (Crafted) (420gp)

- Bedroll And Blanket (6sp, 8lbs)

- Ioun Torch (75gp): Hands Free Light

- Flawed Dusty Rose Prism (500gp): +1 Competence to Initiative

- Trail Rations x8 (4gp) (8lbs)


End Wealth: 470gp 4sp
Total Weight: 20lbs
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

rikka

Name: Lucia Mourningbow
Class(es): Inquisitor 8 (Royal Accuser)
Race: Human
Alignment: LN
Description and Background: An uppity, no nonsense type of person, Lucia sees things in black and white, rarely compromising unless it help in furthering in the cause she believes in.  And that is, seeing to security of the nation, which she serves under.  Like any inquisitor, she would like to see all potential enemies found and swiftly dealt with, with extreme prejudice if needed be.  She joined the Guild (Zettai Ryouiki) in order to seek assistance in some of her assignments, which were too much for her to handle. Sometimes her being in a band, on adventures, lead her to unexpected enemies of the state that come out of the woodwork.  Either way, it has benefited her and the order she serves in. 

Now, a new and higher stakes mission has come to her attention. A colleague of hers, who was also part of the Guild, who now serves the Royal Family has sent word for the need of the Guild's assistance on the matter of the upcoming coronation of the Crown Princess.  Being a royal accuser, this is right up her alley, and she hopes she and her fellow guild mates would ensure the safety of the Princess until she is crowned as the new Queen of the land.   

Kinks: Mild to rough bondage, rough foreplay which could escalate to gang banging, tentacle treatment
Goals: Ensure the safety of the Crown Princess until her coronation.  At the same time find out and uncover those who might intend great harm towards the princess.  Lucia suspects the princess' half-sister, but she needs solid evidence to pin her.

Stats
Ability Scores(+Modifiers)
Str  14 +2
Dex 14 +2
Con 12 +1
Int   12 +1
Wis 20 +5
Cha 14 +2

HP: 44 Armor Class: 15 (12 touch) Initiative Bonus: +6 Speed: 30 ft CMD: 20
Saving Throws: Fort +7 Ref +4 Will +10

Attacks:
Axiomatic Quarterstaff+1: +9/+4; Dmg 1d6+3/1d6+3; Crit X2; Special +2d6 dmg vs. chaotic creatures; Type B
Masterwork Hand Crossbow: +9/+4; Dmg 1d4; Crit 19-20, X2; Rng 30 ft.; Type P

Inquisitor Class Features


Orisons
brand, detect magic, disrupt undead, light, sift, stabilize

Known Spells 5/5/3
1st level - barbed chain, burst bond, cure light wounds, desperate weapon, disguise self
2nd level - confess, cure moderate wounds, hold person, see invisibility
3rd level - bloody arrows, cure serious wounds, invisibility purge

Glory Domain; touch of glory - allows you touching a creature as a standard action and grant it +4 bonus to cha-based skill check or cha ability check x7; aura of heroism - emit 30' aura of heroism for 8 rounds. This is a swift action. Rounds need not be consecutive
Judgement x3; can pronounce judgement up her foes with as a swift action 
List of Judgments
Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses.

Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. The amount of healing increases by 1 point for every three inquisitor levels she possesses.

Justice: This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits.

Piercing: This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. This bonus increases by +1 for every three inquisitor levels she possesses.

Protection: The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor.

Purity: The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws. This bonus increases by +1 for every five inquisitor levels she possesses. At 10th level, the bonus is doubled against curses, diseases, and poisons.

Resiliency: This judgment makes the inquisitor resistant to harm, granting DR 1/magic. This DR increases by 1 for every five levels she possesses. At 10th level, this DR changes from magic to an alignment (chaotic, evil, good, or lawful) that is opposite the inquisitor’s. If she is neutral, the inquisitor does not receive this increase.

Resistance: The inquisitor is shielded by a flickering aura, gaining 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. The protection increases by 2 for every three inquisitor levels she possesses.

Smiting: This judgment bathes the inquisitor’s weapons in a divine light. The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor’s alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).

Monster Lore: +5 when making skill checks to identify abilities and weaknesses of of creatures
Meticulous Inspection: +4 morale bonus to perception checks
Cunning Initiative: +6 to initiative
Detect Monsters and Secrets: can use detect aberrations, detect secret doors, detect undead. Can use only one of these at any given time
Track; +4 to survival checks made to identify or follow tracks
Favored Enemy: aberrations
Informed Hunch: Once a day
This functions as augury, except if it succeeds, the royal accuser gets one of the following results in place of weal, woe, or weal and woe. The royal accuser treats his inquisitor level as his caster level.

Correct (if the hunch is the exact truth, such as if a particular individual is responsible for a crime, or if a particular organization is behind a series of events).
Incorrect (if the hunch is entirely off base, such as if a suspected individual had nothing to do with a crime, or a suspected organization had no interest or hand in a series of events).
On the right track (if the hunch is partially correct, such as if a suspected individual participated in a criminal conspiracy or had foreknowledge of the crime in question, or if a suspected organization directly profited from and knew about but did not entirely orchestrate a series of events).
Bane; can imbue one of her weapons with the bane weapon special ability as a swift action.  Must choose one creature type when using ability. Type can be changed as a swift action; 8 rounds duration and need not be consecutive
Discern Lies; as per spell 8 rounds per day and need not be consecutive; activated as an immediate action
Second Judgement; selects two different judgments instead of one; consumes one usage of her judgement ability. As a swift action can change one of these judgments to another type

Chosen Feats: Catch Off-Guard, Cleave, Deft Hands, Eschew Materials, Power Attack

Traits: pain is pleasure, strong willed

Skills:
Bluff +9
Climb +6
Diplomacy +9
Disguise +9
Escape Artist +7
Heal +11
Intimidate +9
Knowledge (arcana)+6
Knowledge (dungeoneering) +6
Knowledge (local) +6
Knowledge (planes) +6
Knowledge (religion) +6
Perception +12
Ride +7
Sense Motive +12
Spellcraft +8
Survival +12
Swim +7

Background:
Craft (alchemy) +8
Linguistics +8
Profession (clerk) +12
Slight of Hand +8


Equipment and items:
Headband of Inspired Wisdom +2, 4000gp
Axiomatic Quarterstaff +1, 18000gp
Bracers of Armor +3, 9000gp

Whatever the outcome, it's on you.

Ons/Offs

Vergil Tanner

Nnngf. A sexy Nun? Yes please. xD

I wonder if she'd be able to tame Bratty little Kiyoni~

Seriously though, I like her! :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Vergil Tanner

I mean. What's better than a stern, sexy Inquisitor who relishes putting bratty little catgirls into their place? ;)

Lmao.

OH. That reminds me! Somehow.

If Kiyoni gets selected for the game, if any PC's want to have been one of the party of Adventurers who found her eight years ago, I would be happy to plot with you :D
Vergil's Faceclaim Archive; For All Your Character Model Seeking Needs!


Men in general judge more by the sense of sight than by that of touch, because everyone can see but few can test by feeling. Everyone sees what you seem to be, few know what you really are; and those few do not dare take a stand against the general opinion. Therefore it is unnecessary to have all the qualities I have enumerated, but it is very necessary to appear to have them. And I shall dare to say this also, that to have them and always observe them is injurious, and that to appear to have them is useful; to appear merciful, faithful, humane, religious, upright, and be so, but with a mind so framed that should you require not to be so, you may be able and know how to change to the opposite.

Dubbed the "Oath of Drake,"
A noble philosophy; I adhere...for now.

Autocad

Quote from: Kathyan on January 01, 2019, 09:03:50 PM
By the way Autocad got a question on the money, I was looking at the addict trait and it that cuts you half of your starting cash. How would that work here? The idea of an addicted paladin sounds so fun already. :P

Well you would lose half of your level 1 starting cash, which is basically nothing in the long run... but will the DM mercilessly exploit your addiction by making your drug illegal / hard to get?

Quote from: rikka on January 01, 2019, 09:10:16 PM
Just wondering autocad, is it okay to make multiple submissions?

Sure.

Quote from: Vergil Tanner on January 01, 2019, 09:42:20 PM
ALSO. On the note of money...are we doing Crafting Rules where our magical gear can be "Class Specific" to cut the cost by 30% ? ;)

No. To put it this way, your final wealth should be used in the calculation.




Kiyoni and Lucia are looking good!

Btw, Rikka, Lucia can worship either the goddess of Futa or the goddess of Zettai Ryouiki. Whichever you choose, you'll also get to pick the goddess's domains / subdomains and favored weapon.