Gauging Interest - Star Wars Saga?

Started by Inerrant Lust, July 25, 2011, 02:57:39 AM

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kckolbe

Quote from: Inerrant Lust on July 29, 2011, 08:39:20 PM
Back to my original point, Zeltron. It was merely by coincidence that the concept behind Merryn's emotion sponge coincided with something already in the star wars universe. :P Not sure what to do about it, though..

Make her a Zeltron but keep the rules for Twi'Lek?
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Inerrant Lust

#76
Glyph; Sorry.. I sent you a PM...   :P Although admittedly I got sidetracked with that.  ::)

kckolbe; Huh. I didn't even consider about Merryn herself. I was merely wondering about what effect a Zeltron would have on her already easily influenced emotions. :P

Edit: And Zeltron already exist in the Legacy book. Not much different from Twi'leks, though. But as I said before, the emotion sharing is purely a force-effect, not something innate like it is for Zeltrons. ..Zeltronians? :P

kckolbe

How 'bout making her half Twi'Lek, half Zeltron, and play with the emotion sharing however ya want.  You could say that the Zeltron sharing is dormant in most half-breeds, but that with force perception powers those tendencies tend to awaken.

Also, Glyph, you planning on using lightsabers and pistols from afar with move object?  If so, one thing I would recommend is changing the attack roll modifier from Dex/Str to Int, which makes more sense to me and balances out the power a bit more by forcing dependence on what would otherwise be a low stat for Jedi.
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TheGlyphstone

Not Move Object, the Kinetic Combat power from KOTOR/Force Unleashed. It lets me use Charisma as my attack/damage stat, which while not great (14) is better than my Dex (12) or Str (10).

kckolbe

Personally, I think that is too powerful.  Imagine if my character used it.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
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TheGlyphstone

#80
You rolled stats that aren't bone-awful, stop showing off.  ;D

Heck, I'd applaud letting Kinetic Combat go off Int, that'd help me with my +2 racial Int bonus. But Kinetic Combat, as printed, is Cha-based, like all Use The Force abilities.

Inerrant Lust

#81
Like I said before, your ability scores aren't set in stone yet. ;)

Speaking of segues, pics! Figures I go hunting down pictures of light armored Jedi and I can only find the very sexy Jarael as an example.

Spoiler: Click to Show/Hide




Okay, so the third picture isn't quite as explanatory, but it has some Mandalorians in it if you're wondering. My own mandies will be just as varied, I hope. :P

...And the last one is just fanservice.

Mmmm... Sexy Jarael.

Spoiler: Click to Show/Hide

::)

Inerrant Lust

So, an update that I think is worthy of a double post.

Next time I roll for ability scores (if I ever do again. :P), I'm considering the the 18d6 thing shown here.

Also... I said the PCs would be 2-3 padawans. Since we have so many people, I think I'm going to make that 4.

As far as the concept goes, it might be slightly unusual that a Knight would be walking around with 3 other people's padawans. :P While I said I would have liked all the characters to have known eachother for awhile in the Jedi Order (to promote a close relationship), an outsider or two... someone who joined the war effort and I suppose got 'assigned' to Merryn's care... that wouldn't be too bad. Or something. :P

Also; more sexy pics, yo. This time of a mandie;

Spoiler: Click to Show/Hide
wallpaper size;
Spoiler: Click to Show/Hide

*ish distracted*  ;D

CarnivalOfTheGoat

#83
While Merryn might not be entirely comfortable with it, it's not at all unthinkable in this time period for her to decide to take on four apprentices or padawans. In the two-decade timeframe right before the Mandalorian War, the Jedi Council is brand-spanking new, and there are a LOT of 'Old Order' tendencies still prevalent among the Jedi and major conflicts about the Council's new 'One True Way'. It's the formative years for the code of the Jedi as understood in the movies. The whole situation that permits the Revanchists to gain so many followers is that there really ARE a lot of Jedi floating around whose attitude is "Jedi Council is changing what traditions? Really? What part of 'Jedi are forbidden from ruling others.' do they not understand?"

I'm going to chuck some of the notes I found in regard to this up here since they really do (IMHO) have an influence on character background and mindset. Note that this doesn't prevent someone playing a 'modern' padawan, but that would make their master (and teachers) highly loyal to the new Jedi Council (and in fact, if someone is playing a 'padawan from birth', then their early instructors might very well have been 'preceding' the Council's ruling ideals and happy to see their non-traditional methods being affirmed as 'the new way').

Some little notes from Wookieepedia and other places:
http://starwars.wikia.com/wiki/Jedi_Code: A Jedi Master may not have more than one Padawan. This particular rule developed after the Old Sith Wars (And our game setting is smack in the middle of the OSW...They don't end until 3950BBY)

http://starwars.wikia.com/wiki/Jedi_Code: Jedi are forbidden from ruling others, although by the end of the Republic there was some debate over whether or not this was part of the actual Code.

http://starwars.wikia.com/wiki/Padawan: During and before the Old Sith Wars (4015-3950BBY), Knights and Masters would take on numerous apprentices, training them at their own praxeums or private residences without any direct oversight by a council. Using the term Apprentice to denote their position as a student, many of these students become great Knights and Masters themselves. However it was noted, specifically with the famous incident of Exar Kun(3997) and Ulic Qel-Droma (3997) and their disastrous fall to the dark side of the Force, that this style of education may not be as conducive to the Jedi Code as previously thought.
At some point after the Great Sith War,
the High Council was first convened and set in place the bylaws of the Order. During this period, the term Padawan was introduced and Masters were restricted to taking only one at a time. Over time, as the Order flourished, the High Council decided to enforce even stricter standards such as a cut off age for Initiates to be selected for apprenticeship. At the Jedi Temple on Coruscant, which housed the largest of the academies of the era, an annual Apprentice Tournament was created to not only test the students at the academy, but also to aid in the selection of apprentices by prospective masters.

http://starwars.wikia.com/wiki/Grey_Jedi: The term dated back as far as the Old Sith Wars, when the High Council attempted to consolidate their power and centralize the Order. Some Jedi felt that the Council did not have the authority to reinterpret the Jedi Code, and considered themselves beholden only to the Force. These early Gray Jedi clashed with the Council over new strictures of the Code, such as those barring attachment or restricting training. During this time period, Gray Jedi became associated with a certain variety of robe...

p.104 of KotORCG: Moreover, with Jedi enclaves and academies spread throughout the galaxy, the Jedi Order is extremely decentralized. Academies can be found on Arkania, Dantooine, Dorin, Taris, Telos and Teya IV to name only a few. Additionally, hundreds of Jedi are trained by lone Masters away from any academy or enclave. As a result, a Jedi can be accepted into the Order, raised and trained, and become a Jedi Knight without every setting foot on Coruscant.

It's a transition-time between a very 'loose' apprenticeship tradition and a new, more centrally regulated and formalized Jedi system of education. Even after this time period things are still potentially hazy. He got some guff from the council for it, but QGJ made Anakin an initiate at age 10 and Anakin didn't become a padawan until something like a year after that. And that's almost four millenia after our game time, when the Jedi Council has almost erased all knowledge of the pre-JC traditions.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

kckolbe

#84
My bad, Glyph, I thought these rules were being created from scratch, and I love developing and balancing system rules, especially when a skill *is* kinda broken, but oh well.

~looks at "Mandies"~ [singing] "Oh Mandies, you came and you gave without taking, then you [/singing]...killed us and left." (yeah, that was corny)

Finally, now that the group is going to change and you are more open to outsiders, I'm willing to bring back the Matukai concept if someone else is interested in playing a "force heavy" character.  EDIT: What type are you thinking Carni?

One more question, can tech specialists improve damage, such as on combat gloves? 
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
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Inerrant Lust

Whoa.  ;D

Okay, Carni. Didn't even think of checking those pages. Sad thing is that I should have known that already. ::)

Kay, so that doesn't bother me. Merryn could have taken on two or three or even all four of the PCs as her own. Actually, i like that alot better than the alternative. :P

A note, the campaign will officially start at 3,963 BBY.

This is how the platoon will be split up;

Merryn: Second Lieutenant (1 Squad)
x4 Warrant Officer (2 Squads each)

Spoiler: Click to Show/Hide
Warrant Officers can gain a +5 bonus to any one INT based check once per encounter. They also have 2 minor special orders to use once-per mission. Things like;

Call in mortar strike (Atk +10, 4d6 damage, 2-square burst radius, every 1d2 rounds for 10 rounds)
Request basic intelligence (Any knowledge skill, +5)
Request transport (ground vehicle arrives in 2d10 minutes, CL equal to or lower than hero's)
Request reinforcements (A number of CL 1 troopers equal to one-half the hero's level arrive in 2d10 minutes)
Remote override (Use Computer +10 check, requires datapad or personal computer)
Emergency supply drop (1 medical kit and 4 medpacs, or 1 tool kit and 1 day/character rations)

Each squad is CL 5, a tiny bit more experienced and better equipped than your average draftee I statted out before. So, total CL after rank is 85. That means; 170,000 credits for the whole group. I'll let everyone vote on how they want to divide it.

33% Squads, 13.2% PCs (56,100 for all the mooks, 22,440 per Jedi)
40% Squads, 12% PCs (68,000 | 20,400)
50% Squads, 10% Pcs (85,000 | 17,000)

Keep in mind that there are 9 squads, so the 50% rate would be further divided to 9,444 per squad. Furthermore... for the simplicity of my poor silly brain, i'll ask that any armor or equipment you want to bling out your little mooks with be bought at x3 market price, so the entire group can be uniform and I don't have to mess around with the statblocks too much.

Weapons, however... can be bought individually. They would just function as if it was being shot by a single soldier (No splash, no attack bonus) unless you bought 3 of them to give to each soldier. (3sq radius grenade spam!)

Also, the aid another action gives the option 'Suppressing an Enemy'... I'm going to rule that this happens any time you or your mooks get a ranged attack roll over 10. It means the enemy gets a -2 penalty to attack. And it stacks. I may also rule some enemies are immune to this, or have a feat to ignore it.

It also works both ways, but you'll usually outnumber the enemy. It also means that alot of the mooks will cancel eachother out just by making the other mooks too inaccurate to hit anyone, thus making the Jedi a decisive factor. :P

Hrrrmmmm.. Are things getting too complicated?

CarnivalOfTheGoat

#86
Quote from: Inerrant Lust on July 30, 2011, 02:55:27 PM
Whoa.  ;D

Okay, Carni. Didn't even think of checking those pages. Sad thing is that I should have known that already. ::)

Kay, so that doesn't bother me. Merryn could have taken on two or three or even all four of the PCs as her own. Actually, i like that alot better than the alternative. :P

A note, the campaign will officially start at 3,963 BBY.

I'm sorry. It was certainly not meant to be a 'wookieepedia overrules you' post and I probably shouldn't have written it while half-awake.

I did say 'While Merryn might not be uncomfortable...It's not unthinkable...' I try to be pretty strict with myself, particularly regarding made-up, fantasy worlds, about ever saying stuff like 'meh, you're wrong, it's not that way.'

I was more trying to get at 'It's a really, really flexible time, check this out.' And I didn't know that five days ago myself, so I thought I'd share the 'here's this and this and this' parts that would be most relevant. There seems to be a spectrum ranging from conservative to liberal attitudes (as it were), that Jedi of the period have about padawans/apprentices, and for purposes of your game if it works better to say 'Folks, please go with the new Council mentality for background.' that's perfectly cool and falls in the same 'this is the setting role your team will fulfill' as 'You will be playing Revanchist Jedi.'

You have a story you'd like to help tell, and you're the one who gets to set the big parameters of it, and that's totally cool with me! I'm just a horrific research-nut when it comes to writing/character development (so much so that it bogs me down horribly at times  ::) ) and I was posting stuff which I thought might be helpful.

Quote from: Inerrant Lust on July 30, 2011, 02:55:27 PM
Hrrrmmmm.. Are things getting too complicated?

I think it's an interesting way to handle it. The bookkeeping on the squads might be a bit easier (for everyone involved) and more conscript army-like IMHO if (perhaps) there were X number of squad variations as standard templates rather than 'here is your budget, go equip them'. Although again, in the time period, the Republic 'Army' was really tons and tons of planetary militias all crammed together, so wide variety is certainly in keeping with that. In a modern first or second-world army it's the amount of education and training that permits such extreme flexibility at a squad and platoon level. You don't have to go many nations down from the top to find armies where the vast majority of infantry are 'riflemen' and anything else is 'educated specialist' or 'crap'. At that point you tend to see even machine-gun teams being 'organic' specialists who are assigned down from a company/brigade/battalion level rather than being an actual part of infantry platoons or squads...As compared to models where every squad has its own integrated SAW (or two).

Quote from: Inerrant Lust on July 30, 2011, 02:55:27 PM
Weapons, however... can be bought individually. They would just function as if it was being shot by a single soldier (No splash, no attack bonus) unless you bought 3 of them to give to each soldier. (3sq radius grenade spam!)

You mention grenades specifically so just to clarify, that would also apply to other weapons that normally have splash or AoE (so we would need to have a squad with three missile launches or a squad with three repeating blasters to get the full effect of those weapons?)?

That is starting to sound like organic attachments, then. "This is the heavy weapons team. This is the tank hunter team. Everyone else is a rifle team."

Or for flexibility, and because we have four W-1s (?) perhaps having four 'stock' rifle squads, four 'specialist' squads (which reflect/work well with the abilities of their W-1) and Merryn's command squad (whatever she would like it to be). For example, four rifle squads, one heavy weapons, one tank hunter, one recon, one pioneer/CBE (don't knock those guys, they could have all sorts of fun toys) with one rifle, one specialist assigned to each player character.

To place this all in a Requisition numbers perspective, storm trooper armor (8000) would cost 24K to equip one squad. Light Battle Armor (3500, KOTOR does not give a listed cost for Republic Light Armor) would cost 11.5K to equip one squad. So just that for nine squads = 103.5K. LBA is a little better than RLA so RLA might be cheaper. Padded Flight Suit (Core) is similar at only 54K for all of the squads. Blast Helmet & Vest (Core) knocks it down to 13.5K. This latter may be the only reasonable option given that Commando Special Rifles for everyone will come to 33.75K.

So if we think BH&V and CS rifles for everyone, that' 47.25K right there.

Three Hvy Repeating Blasters = 12K (Just one E-Web is 8K and it's crew-served)
Three Missile Launchers = 4.5K
Three Grenade Launchers = 1.5K < Cheap!
Three Targeting Blaster Rifles = 3K

Subtract six CS rifles (7.5K) as the grenadiers/long rifle fellows won't need them and we're at around 61K. Bumping the armor up to Padded Flight Suits raises it to 101K...Or 150K for LBA, which would leave 27K for player characters...Is that enough?

But that's before grenades, consumables such as food and medical equipment (Or will the RA cover that? How granular do we need to be?), ammunition (although power packs are pretty cheap), and any sort of transport. Camoflauge ponchos are nicely cheap for what they do (125Cr, +5 stealth check).

Also, this really hammers home that a TD costs ten times what a frag grenade does! Is double the burst radius and a bit more damage really going to make up for having nine other grenades on tap? XD For heroes, perhaps, but in logistics terms it's not a good deal.

Thoughts?

I should be hammering on the big holes in my character's background, but I've got writer's block going and fiddling with spreadsheets is soooo much easier and more distracting.

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

TheGlyphstone

Considering lightsabers cost 3,000 apiece, and I'll need at least 3 of them (1 primary, 2 spares, and planning ahead for Improved Kinetics), I'm in favor of whatever division gets us the most money. :D Someone else can handle the fiddly details.

Inerrant Lust

Oh, no, no, no! As far as I'm concerned, wookieepedia does override me. :P I'm somewhat of a stiffler for internal consistancy; when I make up a setting, everything has to make sense with itself. When I work within a setting, everything has to make sense with what's already there.

So please, by all means. :D I guess I'll follow your advice and explain a bit of what I'm going for...

Most characters should have somewhat of a disconnect from the galaxy at large that you would expect from the relative philosophical isolation of the Jedi Order. It isn't technically as pronounced as it is in later timelines, but I feel that the naïveté of lifetime (or near lifetime) Jedi initiates would be more aligned with the kind of story I'm trying to provoke, that of a 'Exploration into the unknown' ...Maybe not a physical unknown physically, but definitely an intellectual unknown.

This might be the PC's first taste of true war, and even their first taste dealing with the problems that non force-sensitives have to deal with. In this strange environment, all they have to rely upon is eachother. (Although as time goes by, their subordinates will develop a near fanatical devotion to the Jedi who have kept 'em alive all this time.)


The squads are somewhat more experienced than the Republic Trooper shown in the Kotor campaign guide, but not as much as the 'elite' variety; Light armor and a rifle pretty much, this stuff doesn't need to be bought. Plus a short sword instead of a bayonet because thematically, the republic knows how much their enemy likes melee combat... even if it technically isn't mechanically better. The addition of things like repeaters or heavy explosives, and even things like grappling hooks and the like if you want to get wild... that's all up to each individual jedi to do with his or her 2 squads.

Mission essential things are covered by the Republic, including the basic combat load for the soldiers. This includes transport to and from the mission zone and rations for however long they plan for you to be out there. When things go 'not according to plan', that's when you'd need to worry about buying basic things like food and transport.

For your consideration, the unit you are attached with... isn't special forces, really. Certaintly not commandos, without heroic levels. They're merely a group of guys with some distinction and experience. They've probably fought the mandies a few times already and have been assembled explicitly in support of the PCs. They aren't incompetent, but the republic has so much faith in the Jedi that they are officially assigned only to help you. :P Knights more experienced than Merryn are given more leadership roles, directly commanding subordinates rather than being helped by them.

...If that... makes any sense? :P

I ultimately leave all the money up to you guys, though. :P

Edit: Normal posessions totally unrelated to the Republic don't count. Since you likely had those sabers before ever joining, I'll say those are free. Same for robes and other personal effects like a civillian datapad. :P

kckolbe

Carni, another great post.  By the way, if ya need help reconciling with your character, feel free to ask.  You've definitely helped us out.  As for squad organization, I think a lot of it comes down to how much freedom Merryn would give us.  Maybe she would hand us a rifle squad and a specialist squad, or maybe she would give us six bodies and a cred chip and see what we did.  I think that rather than see our preference, I'd rather see her leadership style.  Also, can we requisition more troops if some die in combat or will these squads have to last us through a certain period of time?  I prefer the latter answer, personally, as it prevents tactics such as "you folks rush out in the open and distract them while we flank"

I would recommend, seeing as how we are going to outnumber our opponents (so you have less to keep up with I imagine), making some of the squads greenish, that way we also have to consider how to make use of the more skilled ones.  Perhaps, of the nine squads, 5 are green, 3 are the CL 5, and the remaining is an elite-ish squad for tougher assignments.  I like these numbers because that makes it impossible to evenly distribute them, forcing her to use her judgment, adding complications to the RP (where it is always welcome).

By the way, to add in some more info from IL, Merryn (and those with her) left the Council "days, weeks, months before" the start of our campaign, so take that into consideration when determining background and personality. 

As for lightsabers, only the first is free, though I'm not concerned about that, as my character will not need much money, freeing some up for others.  Hell, depending on which variant I use, he may not even use his own lightsaber.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

#90
I had assumed I'd start with one lightsaber for free, but three or four? I figured I'd have to pay for those - and figuring how how/why I obtained multiple sabers would be an interesting backstory element to work out. Plus a heavy blaster pistol or two, and some grenades (I'm loading up on smoke grenades, since I couldn't care less about smoke...are there flashbangs in any printed book?)

EDIT: Though looking at prices, even 4 sabers, 2 pistols, and 20 grenades only runs me 15,500 - that's at least 1,500 to contribute towards miscellanous noncombat gear like rebreathers or whatever, so I can go with any of the cost-splitting divisions.

kckolbe

Actually Glyph, the RP element of attaining multiple lightsabers is interesting.  Can a padawan start out with two, for example, one normal and one short?  Or would such a char have a double lightsaber?  Or lastly, do all trainees start with the same lightsaber and have to build what they wanna use when they are ready or take it from a sith/fallen ally?
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

TheGlyphstone

Quote from: kckolbe on July 30, 2011, 05:44:36 PM
Actually Glyph, the RP element of attaining multiple lightsabers is interesting.  Can a padawan start out with two, for example, one normal and one short?  Or would such a char have a double lightsaber?  Or lastly, do all trainees start with the same lightsaber and have to build what they wanna use when they are ready or take it from a sith/fallen ally?

That's what I'm trying to figure out. I'm using full-sized sabers instead of short ones, for backups/spares if someone messes with my active saber. The fallen-ally bit might be a good lead on that, though...maybe he carries the sabers of slain friends, telekinetically wielding them as a sort of memorial/tribute - since it's via the Force, it's sort of them fighting again from beyond the grave in an extremely metaphorical sense.

Inerrant Lust

I would assume that if one has a nice enough master, and proves to have a penchant for dual or double wielding, or in Glyph's case, kinetic wielding... their master would oblige. If it is Merryn, than she would gladly go through the effort of making multiple lightsabers to facilitate learning how to fight like that.

Not sure if there are flashbangs. I looked, since the Mandies would probably use those. If I didn't find any, I was planning on statting them out myself.

I guess I'll explain Merryn a little bit in detail.

She's considered too soft by some of her contemporaries. The emotional transference makes her prone to siding with her students on issues where many a Knight may not. She encourages learning and development. A note, I may not have said this in the thread before;

Merryn has no trouble saying 'no' to people. She has no problem being independent... That's her wisdom score in effect.
What she does have trouble with is 'feeling' no, and 'feeling' independence. This is where her emotion sponge comes into play.

As a teacher, she says many things that she does not personally believe... particularly about Jedi strictness and the what is proper. Her students have known her long enough to pick up on this.

As a leader... well, she doesn't even know yet. Merryn's never fought in a war, and her leadership experience is more closely aligned to mentoring and guidance than absolute command. And that only with her students that she's intimately familiar with. She doesn't quite know how to order around complete strangers in a life or death situation. That being said, the homebrew feat I made also counts a little bit as leadership training... so she has a theoretical knowledge of what has to be done.

In the case of the credit and manpower pool, she'd handle it much as you said. "Here's some credits. Here's the six guys and girls who're going to help you do stuff."

Now, instead of dividing it between soldiers and Jedi... I could simply divide it by the 5 teams. 34,000 for you to spend on both yourself and your mooks.

Actually, that sounds alot better.

TheGlyphstone

Erk. Now I'm armor-shopping, since I realized I could take the homebrew feat instead of just Pistol Proficiency, and armor is expensive.

CarnivalOfTheGoat

#95
I am 99% over my writer's block, guys. In fact, I submitted most of my character a few minutes ago (I'm still scribbling on how she leaves her Master).

Quote from: Inerrant Lust on July 30, 2011, 05:31:15 PM
Oh, no, no, no! As far as I'm concerned, wookieepedia does override me. :P I'm somewhat of a stiffler for internal consistancy; when I make up a setting, everything has to make sense with itself. When I work within a setting, everything has to make sense with what's already there.

So please, by all means. :D I guess I'll follow your advice and explain a bit of what I'm going for...

Okay, good. Glad I didn't annoy. If you've ever seen me in other threads (Glyphstone can attest to this) I am wordy, I have a tendency to look stuff up and just kick it out there if it will be helpful, whether it is a discussion of the situation of Laos in a game set in 1968 or a link to a decent recording of Les Chant des Partisans or a discussion of how many times the Soviet internal security service (Ohkrahna, Cheka, NKVD, NKGB, etc.) absorbed each other then split apart again so that they know it's cool for their character to be any of the above in a given time period... My goal is for people to have fun, and I figure the better they feel they understand the world and can fit their characters into it, the more likely fun is to occur.

Quote from: Inerrant Lust on July 30, 2011, 05:31:15 PMMost characters should have somewhat of a disconnect from the galaxy at large that you would expect from the relative philosophical isolation of the Jedi Order. It isn't technically as pronounced as it is in later timelines, but I feel that the naïveté of lifetime (or near lifetime) Jedi initiates would be more aligned with the kind of story I'm trying to provoke, that of a 'Exploration into the unknown' ...Maybe not a physical unknown physically, but definitely an intellectual unknown.

This might be the PC's first taste of true war, and even their first taste dealing with the problems that non force-sensitives have to deal with. In this strange environment, all they have to rely upon is eachother. (Although as time goes by, their subordinates will develop a near fanatical devotion to the Jedi who have kept 'em alive all this time.)

Happily, this sounds like it will work well with the character I have been fiddling up; someone who has moved through society as a Jedi but has never really been part of society. And she has no experience with battle, and not all that much combat experience despite being trained by a Jedi Guardian.


Quote from: TheGlyphstone on July 30, 2011, 05:40:29 PM(I'm loading up on smoke grenades, since I couldn't care less about smoke...are there flashbangs in any printed book?)

I think you will find the R-9 Flash Canister on p.61 of the Jedi Academy book to your liking.

Quote from: kckolbe on July 30, 2011, 05:37:18 PM
Carni, another great post.  By the way, if ya need help reconciling with your character, feel free to ask.  You've definitely helped us out.

Thanks! I think I got unstuck. And I'm glad that all this stuff has been helpful. Sometimes I'm just throwing paint at the wall to see what sticks and makes nice patterns...And it doesn't always work! One person's 'Hey, that's a neat and useful detail for my character.' is another person's 'Oh my lord are we supposed to remember all this?'

Quote from: kckolbe on July 30, 2011, 05:37:18 PMAlso, can we requisition more troops if some die in combat or will these squads have to last us through a certain period of time? I prefer the latter answer, personally, as it prevents tactics such as "you folks rush out in the open and distract them while we flank"

It's also a lot more heroic to try to preserve them, particularly for desperate, uneducated young 'officers' than 'Guys, I fed all my men into the meatgrinder and it's still there. Can I have five more squads please? Kthx.'

Quote from: kckolbe on July 30, 2011, 05:44:36 PM
Actually Glyph, the RP element of attaining multiple lightsabers is interesting.  Can a padawan start out with two, for example, one normal and one short?  Or would such a char have a double lightsaber?  Or lastly, do all trainees start with the same lightsaber and have to build what they wanna use when they are ready or take it from a sith/fallen ally?

In the past I have sort of based this on the padawan's Master. If your Master studies the double-ended saber, that's probably where you get most of your training and what your initial weapon is (although if you decide it isn't for you, you can later build a 'regular' for yourself). Same if your Master is a devotee of double-wielding. YMMV and probably will. :)

It's starting to sound like Shaala may be the only apprentice/padawan here who isn't trained to use combat armor. Hope she doesn't end up regretting it too quickly. XD

My O/Os. My A/As.
Games I seek:
Savage Worlds of My Little Pony <- Just what it says. Free supplement for SW. (Or any other MLP RP!!! :D)
Eclipse Phase <- Posthuman grit SF, open source, downloadable from their web site. VERY deep worldbuilding.
Cold City <- Espionage meets the Lovecraftian supernatural. Allies in post-war Berlin chasing down the results of secret Nazi experiments
a|state <- Post-apocalyptic sort-of-steampunk, sort-of-high tech roleplay in a massive, decaying, broken-down city-state.

Muse

Name:   Raiko
Species:  Codru-Ji
Class:   Jedi 4, Soldier 1


Raiko’s vanity is her hair which she still keeps long enough to fall to the backs of her knees, though it’s rarely seen out of it’s bun these days, and less often out of it’s wrist-thick braid. 
Her slightly elongated face, pointed ears, and soft brown eyes give Raiko faintly fairy tail features, adorable and attractive,  but not without reminders of the dark and alien origins of most fairy stories. 
   Raiko is a small girl, which is not to say that she is short, but rather that she is slender.  Petite and lithe with four arms and long legs, she is tight bodied but not particularly strong.   

Str   10  +0
Dex   16  +3
Con   12  +1
Int   14  +2
Wis   14  +2
Chrs   13  +1

Hit Points   63

Defenses: Armored
Fort   21 =10 +5 +2 +2 +2
Refl   20 =10 +6 +1 +3
Will   18 =10 +5 +1 +2

Defenses: Unarmored
Fort   19=10 +5 +2 +2
Refl   19=10 +5 +1 +3
Will   18=10 +5 +1 +2

Base Attack +5   Missile/Finesse +8

Double Bladed Light Saber of Accuracy: Force Activated
Attack Roll +9 (+4 +4)
Damage   2d8+2
Critical      20X2

Heavy Pistol of Accuracy X2
Attack Roll +9 (+4 +4)
Damage   3d8+2
Critical      20X2
Range


Armor: 
Republic Combat Armor of Agility
--Internal Com Link
--Low Light Vision
--Oxygen flow and protection against vacuum environments. 






Feats: 
Armor Proficiency: Light
Armor Proficiency: Medium
Combat Training
Double Weapon Mastery I
Force Sensitivity
Force Training
Vehicular Combat
Weapon Finesse
Weapon Proficiency: Light Sabers
Weapon Proficiency: Pistols
Weapon Proficiency: Simple Weapons



Languages: 
--Basic
--Binary
--Codruese
--Ryl

   
Skills:
Acrobatics   2 +5 +3  =d20+10
Perception    2 +5 +2  =d20+9
Use Computer   2 +5 +2  =d20+9
Use the Force   2 +5 +1 +5  =d20+13   (Also Initiative and Pilot.) 

Talents: 
Armor Mastery
Force Intuition
Force Pilot

History:
When I was a wyrmwolf my father Jindo and mother Runa ran a successful business manufacturing computers and droid processors.  In those days, I did not speak, but listened attentively too all that transpired, learning with all my heart. 
My family was wealthy, and had powerful rivals.  As I approached my chrysalis, I came to feel a gnawing fear in the pit of my stomach.  My peers were often cordially abducted by rival businesses or politicians as part of ransom demands.  The sinking feeling came to me as I thought I was wise enough to understand the adult world that I was somehow a failure to my parents for not suffering such abduction.  Was I not important enough to them to be used as a hostage against them?  What was wrong with me?  Was I not athletic enough?  Was I not attentive enough to the studies presented me?  Could they not see that I comprehended the galactic trade language, and the binary communication of droids and computers? 
Was it because I was small and weak?  It was the only thing I could think… 
So I shied away from academic observations in my last years as a wyrmwolf and pursued athletic pursuits.  I could only grow so strong, I reasoned, but I was swift, and could grow swifter, with more agility and greater grace. 
My parents smiled at my frisking, but slowly grew vsibily disapproving, and my heart went out of it.  I would often curl up and sulk in the last months. 
Then men in shadowsilk suits burst into my room the month before I was to go into the cocoon and carried me away for a ransome.  I was held in a nursery with three others as part of a power bid.  I nearly chewed the leg off a table in fear that I had so disappointed my parents that they would just leave me… 
That night—while my mother entered into negotiatoisn for my release, my father lead a team from our company into his rivals home.  I saw him stunning his way through three gaurds with a heavy pistol in each hand and  I’d never known such joy.  I leapt into his arms as soon as it was safe.  He embraced me, and we took the other two wyrmwolves to our own home and traded them back to their families for favorable consessions towards our own company. 
The next year, I emerged from my cocoon into my parents arms.  As soon as the embraces were done, my mother showed me myself in a mirror.  “You are beautiful, Raiko.” 
I looked at the girl in the mirror in awe.  I was still developing my adult body, but I had begun to take on feminine shape.  I had fair pink skin.  My ears no longer swiveled or flopped, but they still pointed.  As if all my fur had migrated to the top of my head, waves of blue black hair spilled to the backs of my knees, so thick that when mother brushed it out later, I could gather it into a braid thick as my father’s wrist. 
   “This is me,” I whispered, speaking the language I’d learned from listening for the first time.  Then I grinned.  “And I am Raiko.” 
   It is an important moment, the first time a child speaks her own name.  I fancied that the world somehow heard me.  Later on, my master would assure me that it did. 
   In the coming months, we learned that nearby worlds were threatened by the Mandalorian Neo-crusade.  Our people were approached by Republic forces who wished to ally with us against the mutual threat and establish bases in our space to strike against them. 
   There was a great deal of reluctance to compromise our space, but we quickly confirmed that the threat was real and expanded our own bases to establish Republic vessels passing through.  We even permited Jedi to blood test young people who had emerged from Chrystasis to see if they could learn to use the force. 
   I was screaming above cultivated fields on a swoop that no one ever taught me to pilot, laughing for joy when the results of my test came back, and after some discussion my parents agreed that I was permited to go to the temple and learn to be a Jedi.  My father gave me two of his four favorite blasters, knowing I would eventually need them against the Mandalorians.  “Don’t neglect a good blaster, Raiko.  A light saber may be enough for two handed jedi, but we should not limit ourselves. 

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

kckolbe

#97
Don't feel too bad, Carni.  I have two variations of my char, and neither wear armor.  Admittedly, one does have a very high con score, so hopefully he can soak a hit or two. The other has no weapon training, relying solely on the force.  Once Glyph has a rough draft of his char, I'll decide which one works best for the group.

Muse, looks like you have Skill Focus: Use the Force, but I don't see it.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread

Muse

Thanks KC, I already had to edit that in once.  ^_^;; 

Doing a new draft... 

What else would you like to know about her, I.L.? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

kckolbe

By the way, do any of you know where I can get pdfs of other SWSE books?  I am willing, and in fact prefer, to pay for them, but basically anywhere I can get them where I don't have to download anything but the books.
Ons/Offs  A/A  Oath of the Drake
(From the Penis Game) Dr. Strangelove or: How I Learned to Stop Worrying and Love the Penis
I love a wet nymph.  "Letting some guy have [her] just to have another woman is a losing trade"

Buffy: The Vampire Slayer(IC#2)
Intro Thread