U.L.T.R.A. - BESM 3E

Started by AndyZ, February 18, 2012, 12:53:49 AM

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Syene

Yeah. I haven't decided exactly how it can be turned off yet. I will work on those details and maybe a sheet tomorrow.
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AndyZ

The Yurei template on page 120 has 8 levels of Insubstantial and Semi-Permanent at -9.  It's a crippling inconvenience that can be turned off at a cost of 10 EP/round.  She can't pass through sheer diamond or force fields, but anything else is pretty much nonexistent.

I would suggest that Invisibility is either Dependent upon being Incorporeal, Semi-Permanent as well, or something to that effect, but if it's Semi-Permanent also, you're looking at 20 EP/round to materialize.

I would imagine that appearing would be an act of will, pushing through the planar barriers for periods of time.  However, that's your call.

Oh, and if you don't take Special Defenses of Lack of Food and Water, they'll have special equipment to transport things into the non-space where your character is at.

If you take the Chipped feature, I'm imagining that as still working, but coming through grainy and indistinct, as if the signal isn't quite in tune.  No mechanical effects.  If it doesn't work for you, though, don't take it.  Either way, if you're alright with it, ULTRA will have Kirlian cameras and such so that the rest of the team can see you while you're there.

Of course, all this is subject to your approval; I can go with whatever you like best ^_^
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

Syene

Yeah, I was thinking pretty much along those lines... I'd forgot there was that template, though. I will definitely take a look at it. :-)
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Zaer Darkwail

Ok, here comes my char;

Leo Ligras
Cat form
Humanoid Form
Warform (true form)
Species: Feline Shapeshifter
Gender: Male
Age: Unknown, raised and worked in ULTRA 30 years
Occupation: ULTRA field agent, secondary occupation as low-scale manga artist
Specialization: Hand-to-Hand combat, pursuit and tracking, scouting, ranged combat specialist (in human form)

Charsheet

350 BP + 23pts Defects = 373

Body = 6
Mind = 5
Soul = 4

HP: 55
Mana: 45
Shock value: 21

Combat Value: 5 (9 with natural attacks or sniper rifles/handguns as human)
Defense value: 7
Damage Modifier: 5 (7 with natural attacks thanks superstrenght)

Attributes
Alternative Form - Human 9pts
Changes= looses Combat Techniques Deflection and Leap Attack, Heigthened Sense (scent), Melee Attack (natural attacks), Supersense (darkvision/low-light vision), Superspeed, Superstrength, Weapon (claw) and Weapon (bite) attributes. Leaving 84pts spread out for his human traits. They are; Feature (handsome) 6pts Combat Techniques (Dead Eye 6pts, Blind Shooting 6pts, Far Shot 4pts, Extended Range 2pts, Precise Aim 6pts, Steady hand 6pts, Weapon Encyclopaedia 2pts), Ranged Attack (sniper rifles) 12pts, Ranged Attack (hand guns) 12pts, Landspeed 6pts. Remove following defects; Achiless Heel (silver), Blind Fury, Easily Distracted (beast instincts), Impaired Speech (feline mixed talk)

Alternative Form - Cat 9pts
Changes= looses Combat Technique Deflection, Melee Attack (natural attacks), Extra Actions, Superspeed, Superstrength attributes. Leaving 67pts spread out for his cat traits. They are; Feature 1 (cute), Size Rank 2 (Shrink, 50pts). Remove following defects; Achiless Heel (silver), Blind Fury, Easily Distracted (beast instincts), Impaired Speech (feline mixed talk).

Feature (Chipped) - 1pts
Combat Technique - Lightning Reflex (4pts), Critical Strike (2pts), Deflection (2pts), Hardboiled (2pts), Judge Opponent (2pts), Leap Attack (2pts)
Defense Combat Mastery - 20pts
Extra Actions - 15pts
Extra Defense - 10pts
Organisational Ties Level 2 (respected employee) - 4pts
Heigthened Sense (scent) - 4pts
Melee attack (natural attacks) - 12pts
Regenration - 30pts
Special Defense - Aging (4pts), Disease (4pts), Poison (4pts)
Special Movement - Balance (2pts), Cat-Alike (2pts), Brachiating (2pts), Wall-Bouncing (2pts)
Supersense (Darkvision&Low-Light Vision) - 4pts
Superspeed - 12pts
Superstrength - 16pts
Wealth - 5pts (360,000 over the year)
Weapon (claws, 9pts) - Level 3, Penetrating 2, Piercing 1
Weapon (bite, 3pts) - Level 1

Skills
Computers (security/intrusion) 1 - 2pts
Military Science (Tactics, Inteligence Analysis) 2 - 4pts
Stealth 2 (concealment, silent moves) - 6pts
Seduction (physical, verbal) 2 - 4pts
Visual Arts (drawing, animation, photography) 3 - 3pts
Languages (English, Japan, Military Slang) - 3pts
Wilderness Tracking (forest, jungle, desert) 3 - 3pts
Wilderness Survival (forest, jungle, desert) 3 - 3pts

Defects
Achilles Heel (silver) - 6pts
Blind Fury - 4pts
Easily Distracted (beast instincts) - 3pts
Impaired Speech (feline mixed talk) - 3pts
Involuntary Change (from human/cat form to true form; Happens when undergoing serious negative emotion/trauma) - 4pts
ISM (being alien beast) - 2pts
Owned - 2pts
Red Tape - 1pts
Background

Under development....waiting for approval for characther concept.

DigitLninja

if you don't mind Zaer, I'll use your character sheet as a formula for my own once I get things set...
Quotes to Live by:
"The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go" Sanae Hanekoma,The World Ends With You. for Nintendo DS

"A post should be like a mini skirt. Long enough to cover the important parts, but short enough to keep interest." -Someone

oh's and oh's / Double A's Update 1/10 / Short Story:Memoirs of Renamon/ Hey [you], you should check out my 1 on 1's

NINJA VANISH! *disappears in a puff of smoke*


Muse


Name:      Marco Jameson
Player:      Muse
Age:      28
Height:      6’6”
Weight:   336lbs
Sex:      Male
Points:      350/000
Skin:      Light Brown
Hair:      Raven black in a pony tail to his shoulder blades. 
Eyes:      Crystalline cyber optics that shift between the green and blue spectrums. 
Style:      Suit reminiscent of a boy’s school uniform and a black lather longcoat.  Mirror shades. 


(60)   Body   6
(60)   Mind   6
(40)   Soul   4

Attack Combat Value:      5 (7 with sword or paint ball gun.)
Defense Combat Value   5 (7 with Shield Arm)
Damage Multipier      5 (8 with muscle weapons.) 
Health Points:         50
Energy Points:         50
Shock Value         20

15   Armor (Homogenous) V: 10
16   Combat Technique VII:  Brutal II, Critical Strike, Far Shot, Hard Boiled, Judge Opponent, Lightning Reflexes I, Steady Hand. 
15   Companion I (250 pt Shoulder Dragon)
11   Computer Scanning V (1 Khilometer.)  (Activation -2, Concentration -4,  Deplete -3 (1 per minute.)
15   Extra Actions I
10   Extra Defenses II
1   Feature: Chipped
1   Feature: Personal Computer
2   Feature: Cyberoptics (Binocular Zoom, Low Light Vision)
2   Feature: Swiss Army Hand (Tool Kit, Grappling Cable.) 
2   Heightened Awareness +1
2   Heightened Sense of Sight +3
4   Jumping II: 10X Normal Distance
6   Melee Attack II (+2 to hit with Katana/Shinai)
6   Ranged Attack II (+2 to hit with Paint Ball Guns) 
8   Shield II (+2 DCV)
24   Super Strength III (4 Tons, +3 Damage Multiplier of Muscle weapons.) 

Items: 
10   Hoverboard (Flight=Skimming with Gliding III: 100kph)
7   Weapon: Katana
   --Damage 5
   --Penetrating 1 (-4 Armor)
   --Muscle
15   Weapon: Paint Ball Gun From Hell
Box 1 (Sedative)
   --Range 100M
   --Damage 0
   --Incapacitating V
   --Toxin III
   --Amo; 6 Shots
Box 2 (Acid)
--Range 100m
--Damage V
--Continuing III
   --Amo 6 shots
Box 3 (Webbing)
   --Range 100m
   --Damage 0
   --Entangle III
   --Amo 6 Shots

(3/)   +1=7   Acrobatics: Balance
(1/)   +1=7   Biological Sciences
(2/)   +1=7   Computers
(1/)   +1=7   Controled Breathing (Cyclic Breathing)
(1/)   +3=9   Cultural Arts: Literature
(1/)   +1=7   Domestic Arts (Cooking)
(2/)   +1=7   Driving (Motorcycle)
(1/)   +1=7   Etiquette:  (Upper Class)
(1/)   +1=7   Gaming: (Video Games)
(1/)   +1=7   Physical Sciences (Physics)
(2/)   +1=7   Seduction: Emotional
(1)   +3=9   Social Sciences: Anthropology
(1/)   +1=7   Sports: (Power Ball)
(3/)   +1=7   Stealth (Silent Movmenet)
(2/)   +1=7   Street Sense (Gang Activity)
(1/)   +1=7   Urban Trackign (Underworld)
(1/)   +1=7   Writing: Academic

-1   Girl Magnet I
-2   Marked II:  “I’m looking for a man six and a half feet tall.  His full left arm is a cybernetic replacement and airbrushed with two anime characters—an armored man and a cat girl.  His cyber optics are crystalline and shift through various blue and green colors in response to his emotions.  He’s Hispanic, with a Japanese accent. 

5 Open

   Marco Jameson is the son of a prosperous middle management family working for Exodynamics.  Growing up in Neo-Edo, he was interested in the martial arts from an early age--particularly Kendo. 
    An accomplished and dedicated scholar, Marco attended the Yamamori Mega Academy.  Submersed in academia, he also played Roller Meteorball for the school.  He dated a girl named Kumiko who was a champion neomorph trainer.  On graduation night, she gave him the dragon egg she'd won in a tournament and he gave her an engagement ring. 
   With his teaching certificate, Marco took a job with the company going into Fault Zones to teach.  His third year in this career, he and his dragon went vigilante against narcotic's dealers in the school.  Earning the wrath of organized crime with extra dimensional ties, a minor demon was sent after him.  He defeated the creature in a desperate battle and reported it as an instance of Xyconal abuse.  This got the attention of an investigator from a group of specialists.  Before they could decide to approach him, the gang vented their displeasure on Kumiko, assaulting and ultimately murdering her. 
   Driven to the edge, Marco went on a murderous spree of vengelful retaliation ending in the death of a regional crime boss in an improptu explosion that nearly slew Marco as well. 
   Reported as dead in the fire by the Agency, Marco and his dragon were restored with cybernetics and cloned tissue.  Four years later, he has moved past his grimly vengeful emo shtick and is beginning to enjoy life again while working for the company. He's also started using the internet to do part time tutoring. 

Randor the Shoulder Dragon
--Body   6
--Mind   3
--Soul   6

Size:    Diminuative (+60 Points)
Size:  33CM from nose to tail tip. 
Weight:  222 Grams. 
--Lifting Capacity /1K
--Damage Modifier -12
--Damage Received +12
--Ranged Attack Bonus to Hit/Defend +3
--Range/Speed Multiplier /8

Attack Combat Value   +8
Defense Combat Value   +9

Damage Multiplier      5
Health:            60
Energy            45
Shock Value         12

(10)   Defense Combat Mastery I

(10)   Armor V
(15)   Extra Defenses III
(14)   Flight II (Spread)
(6)   Heightened Awareness +6
(6)   Heightened Sense of sight: +3
(50)   Teleport (100K)
(20)   Weapon: Fire Breath
   --Range 10M
   Damage 5
   Armor Piercing III
   Flare I
(5)   Weapons: Claws and Fangs:
   --Range 0
   --Damage +3
   --Piercing II

(9)   +3=9   Acrobatics: Aerobatics
(2)   +2=7   Performing Arts: Singing
(9)   +3=9   Stealth: Concealment

4   Open
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Wheresmycow

And here's mine:

Isaac Manning

Species: Human
Sex: Male
Age: Mid-twenties
Occupation: U.L.T.R.A field agent
Specialization: Sniper, close-quarters ranged combat

Body: 6
Mind: 6
Soul: 6

Combat Technique: Blind Shooting 2, Critical Strike 1, Dead Eye, Far Shot, Lightning Reflexes 2, Hardboiled, Portable Armoury, Precise Aim, Steady Hand, Two Weapons (24)
Extra Arms - Telekinetic 3 (3)
Extra Action 1 (15)
Extra Defense 1 (15)
Feature: Ambidexterity, Chipped (2)
Heightened Awareness 2 (4)
Item: Custom Sniper Rifle - Weapon 5, Range 4, Accurate 3, Penetrating 2, Piercing 1, Hands + Feature - Identity Verifier (10)
Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (7)
Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (7)
Melee Defense: Unarmed 3 (9)
Mind Shield 2 (4)
Ranged Attack: Long gun 3 (9)
Ranged Defense: Personal 3 (9)
Skill: Sleight of Hand (Lock Picking) 5 (10)
Skill: Stealth (Concealment) 5 (15)
Skill: Urban Tracking (Underworld) 5 (5)
Telekinesis 2, Range 3 (19)

3 leftover

Alright, before I finish this guy up, I wanted to ask a question: Two Weapons says you can only dual wield weapons you can hold in one hand.  I understand the reasoning behind this, because most people only have two hands.  But, with the Extra Arms attribute, would it be possible to use Two Weapons and dual wield say two assault rifles, because he has the necessary extra 'hands' to hold said guns.
Want to know more about me?
My Intro Thread
My ONs and OFFs

AndyZ

Just waking up.  I'll do an actual point count later.

Quote from: Zaer Darkwail on February 19, 2012, 08:47:56 AM
Ok, here comes my char;

Leo Ligras
Cat form
Humanoid Form
Warform (true form)
Species: Feline Shapeshifter
Gender: Male
Age: Unknown, raised and worked in ULTRA 30 years
Occupation: ULTRA field agent, secondary occupation as low-scale manga artist
Specialization: Hand-to-Hand combat, pursuit and tracking, scouting, ranged combat specialist (in human form)

Charsheet

350 BP + 23pts Defects = 373

Body = 6
Mind = 5
Soul = 4

HP: 55
Mana: 45
Shock value: 21

Combat Value: 5 (9 with natural attacks or sniper rifles/handguns as human)
Defense value: 7
Damage Modifier: 5 (7 with natural attacks thanks superstrenght)

Attributes
Alternative Form - Human 9pts
Changes= looses Combat Techniques Deflection and Leap Attack, Heigthened Sense (scent), Melee Attack (natural attacks), Supersense (darkvision/low-light vision), Superspeed, Superstrength, Weapon (claw) and Weapon (bite) attributes. Leaving 84pts spread out for his human traits. They are; Feature (handsome) 6pts Combat Techniques (Dead Eye 6pts, Blind Shooting 6pts, Far Shot 4pts, Extended Range 2pts, Precise Aim 6pts, Steady hand 6pts, Weapon Encyclopaedia 2pts), Ranged Attack (sniper rifles) 12pts, Ranged Attack (hand guns) 12pts, Landspeed 6pts. Remove following defects; Achiless Heel (silver), Blind Fury, Easily Distracted (beast instincts), Impaired Speech (feline mixed talk)

Alternative Form - Cat 9pts
Changes= looses Combat Technique Deflection, Melee Attack (natural attacks), Extra Actions, Superspeed, Superstrength attributes. Leaving 67pts spread out for his cat traits. They are; Feature 1 (cute), Size Rank 2 (Shrink, 50pts). Remove following defects; Achiless Heel (silver), Blind Fury, Easily Distracted (beast instincts), Impaired Speech (feline mixed talk).

Feature (Chipped) - 1pts
Combat Technique - Lightning Reflex (4pts), Critical Strike (2pts), Deflection (2pts), Hardboiled (2pts), Judge Opponent (2pts), Leap Attack (2pts)
Defense Combat Mastery - 20pts
Extra Actions - 15pts
Extra Defense - 10pts
Organisational Ties Level 2 (respected employee) - 4pts
Heigthened Sense (scent) - 4pts
Melee attack (natural attacks) - 12pts
Regenration - 30pts
Special Defense - Aging (4pts), Disease (4pts), Poison (4pts)
Special Movement - Balance (2pts), Cat-Alike (2pts), Brachiating (2pts), Wall-Bouncing (2pts)
Supersense (Darkvision&Low-Light Vision) - 4pts
Superspeed - 12pts
Superstrength - 16pts
Wealth - 5pts (360,000 over the year)
Weapon (claws, 9pts) - Level 3, Penetrating 2, Piercing 1
Weapon (bite, 3pts) - Level 1

Skills
Computers (security/intrusion) 1 - 2pts
Military Science (Tactics, Inteligence Analysis) 2 - 4pts
Stealth 2 (concealment, silent moves) - 6pts
Seduction (physical, verbal) 2 - 4pts
Visual Arts (drawing, animation, photography) 3 - 3pts
Languages (English, Japan, Military Slang) - 3pts
Wilderness Tracking (forest, jungle, desert) 3 - 3pts
Wilderness Survival (forest, jungle, desert) 3 - 3pts

Defects
Achilles Heel (silver) - 6pts
Blind Fury - 4pts
Easily Distracted (beast instincts) - 3pts
Impaired Speech (feline mixed talk) - 3pts
Involuntary Change (from human/cat form to true form; Happens when undergoing serious negative emotion/trauma) - 4pts
ISM (being alien beast) - 2pts
Owned - 2pts
Red Tape - 1pts
Background

Under development....waiting for approval for character concept.

I was under the impression that the benchmarks capped Combat Techniques at 5, but since multiple people already have more than 5 levels in it, I'll count that as fine.

From my understanding, Weapons require the Muscle variable in order to get Superstrength.  Natural weapons don't need it, but natural weapons are level 0 unless you take the Combat Technique of Muscle.

Where are you getting Size Rank 2 (50 points) from?

Specializations come one per skill, not one per skill rank, though you can buy two extra specializations for an extra point.

Remember to pick up your guns as Items using character points.




Going to grab some food and I'll start checking over the others after.

As a side note, I noticed the Percentage of Points Allocated to part of the benchmarks, and I won't hold people to that if they don't want to use it.  After all, there's no way to spend 175 points on Stats.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

Zaer Darkwail

You mean combat techniques 5 means max 5 different skills or total level different skills?

Also Leo has natural weapons and purchased them as weapon level 3 but they do not have muscle variant as they are natural attacks which have been just improved to be level 3 (and claws penetrating and piercing also). Size Rank 2 means that when I take cat form I can choose to shrink two size categories smaller. This case as cat I am tiny sized (otherwise you would have medium sized house cat). Also I pick guns as points also after bit clarification regarding combat techniques.

Syene

Regarding Combat Techniques, the book says: "At the GM’s discretion, the Maximum Attribute Level may be doubled for the following Attributes: Armour, Combat
Technique, Energy Bonus, Features, Force Field, Insubstantial, Sixth Sense, Spaceflight, and Special Defence" (pg 9). I've always thought the benchmarks should be a percentage of the maximum ranks possible rather than a straight cap for many Attributes. Besides, combat techniques are probably not going to break anything. :-)

Wouldn't a cat use the small template? My cat is pretty small, but he definitely weighs more than 2 kg... That's only 4.5 lbs, for us Americans... Also, the size templates are -20 pts, -40 pts, -60 pts...
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Zaer Darkwail

Well, I did not take size template but rather a power which allows me change my size one direction. So alternatively I could be medium sized cat.

Anyways if the cat is indeed small category then I have some points spared from that but where else spend it on cat form :P.

AndyZ

For each size category under medium, according to page 109, you're given 20 points.  So you'd be getting 40 points, not spending 50.  If you want to also be able to be a medium cat, though, then that's acceptable as well.

I'll let people spend a maximum 10 ranks in Combat Technique since that seems to be what people want to do.

Okay, I see where it says on Superstrength now that it does apply to natural attacks like claws and such.  I figured you'd have to spend Muscle to get that, but I guess not.

Quote from: Muse on February 19, 2012, 12:06:42 PM
Name:      Marco Jameson
Player:      Muse
Age:      28
Height:      6’6”
Weight:   336lbs
Sex:      Male
Points:      350/000
Skin:      Light Brown
Hair:      Raven black in a pony tail to his shoulder blades. 
Eyes:      Crystalline cyber optics that shift between the green and blue spectrums. 
Style:      Suit reminiscent of a boy’s school uniform and a black lather longcoat.  Mirror shades. 


(60)   Body   6
(60)   Mind   6
(40)   Soul   4

Attack Combat Value:      5 (7 with sword or paint ball gun.)
Defense Combat Value   5 (7 with Shield Arm)
Damage Multipier      5 (8 with muscle weapons.) 
Health Points:         50
Energy Points:         50
Shock Value         20

15   Armor (Homogenous) V: 10
16   Combat Technique VII:  Brutal II, Critical Strike, Far Shot, Hard Boiled, Judge Opponent, Lightning Reflexes I, Steady Hand. 
15   Companion I (250 pt Shoulder Dragon)
11   Computer Scanning V (1 Khilometer.)  (Activation -2, Concentration -4,  Deplete -3 (1 per minute.)
15   Extra Actions I
10   Extra Defenses II
1   Feature: Chipped
1   Feature: Personal Computer
2   Feature: Cyberoptics (Binocular Zoom, Low Light Vision)
2   Feature: Swiss Army Hand (Tool Kit, Grappling Cable.) 
2   Heightened Awareness +1
2   Heightened Sense of Sight +3
4   Jumping II: 10X Normal Distance
6   Melee Attack II (+2 to hit with Katana/Shinai)
6   Ranged Attack II (+2 to hit with Paint Ball Guns) 
8   Shield II (+2 DCV)
24   Super Strength III (4 Tons, +3 Damage Multiplier of Muscle weapons.) 

Items: 
10   Hoverboard (Flight=Skimming with Gliding III: 100kph)
7   Weapon: Katana
   --Damage 5
   --Penetrating 1 (-4 Armor)
   --Muscle
15   Weapon: Paint Ball Gun From Hell
Box 1 (Sedative) (2+5+3-1=9)
   --Range 100M
   --Damage 0
   --Incapacitating V
   --Toxin III
   --Ammo; 6 Shots
Box 2 (Acid) (2+10+3-1=14)
--Range 100m
--Damage V
--Continuing III
   --Amo 6 shots
Box 3 (Webbing) (2+3-1=4)
   --Range 100m
   --Damage 0
   --Entangle III
   --Amo 6 Shots

(3/)   +1=7   Acrobatics: Balance
(1/)   +1=7   Biological Sciences
(2/)   +1=7   Computers
(1/)   +1=7   Controled Breathing (Cyclic Breathing)
(1/)   +3=9   Cultural Arts: Literature
(1/)   +1=7   Domestic Arts (Cooking)
(2/)   +1=7   Driving (Motorcycle)
(1/)   +1=7   Etiquette:  (Upper Class)
(1/)   +1=7   Gaming: (Video Games)
(1/)   +1=7   Physical Sciences (Physics)
(2/)   +1=7   Seduction: Emotional
(1)   +3=9   Social Sciences: Anthropology
(1/)   +1=7   Sports: (Power Ball)
(3/)   +1=7   Stealth (Silent Movmenet)
(2/)   +1=7   Street Sense (Gang Activity)
(1/)   +1=7   Urban Trackign (Underworld)
(1/)   +1=7   Writing: Academic

-1   Girl Magnet I
-2   Marked II:  “I’m looking for a man six and a half feet tall.  His full left arm is a cybernetic replacement and airbrushed with two anime characters—an armored man and a cat girl.  His cyber optics are crystalline and shift through various blue and green colors in response to his emotions.  He’s Hispanic, with a Japanese accent. 

5 Open

   Marco Jameson is the son of a prosperous middle management family working for Exodynamics.  Growing up in Neo-Edo, he was interested in the martial arts from an early age--particularly Kendo. 
    An accomplished and dedicated scholar, Marco attended the Yamamori Mega Academy.  Submersed in academia, he also played Roller Meteorball for the school.  He dated a girl named Kumiko who was a champion neomorph trainer.  On graduation night, she gave him the dragon egg she'd won in a tournament and he gave her an engagement ring. 
   With his teaching certificate, Marco took a job with the company going into Fault Zones to teach.  His third year in this career, he and his dragon went vigilante against narcotic's dealers in the school.  Earning the wrath of organized crime with extra dimensional ties, a minor demon was sent after him.  He defeated the creature in a desperate battle and reported it as an instance of Xyconal abuse.  This got the attention of an investigator from a group of specialists.  Before they could decide to approach him, the gang vented their displeasure on Kumiko, assaulting and ultimately murdering her. 
   Driven to the edge, Marco went on a murderous spree of vengelful retaliation ending in the death of a regional crime boss in an improptu explosion that nearly slew Marco as well. 
   Reported as dead in the fire by the Agency, Marco and his dragon were restored with cybernetics and cloned tissue.  Four years later, he has moved past his grimly vengeful emo shtick and is beginning to enjoy life again while working for the company. He's also started using the internet to do part time tutoring. 

Randor the Shoulder Dragon
--Body   6
--Mind   3
--Soul   6

Size:    Diminuative (+60 Points)
Size:  33CM from nose to tail tip. 
Weight:  222 Grams. 
--Lifting Capacity /1K
--Damage Modifier -12
--Damage Received +12
--Ranged Attack Bonus to Hit/Defend +3
--Range/Speed Multiplier /8

Attack Combat Value   +8
Defense Combat Value   +9

Damage Multiplier      5
Health:            60
Energy            45
Shock Value         12

(10)   Defense Combat Mastery I

(10)   Armor V
(15)   Extra Defenses III
(14)   Flight II (Spread)
(6)   Heightened Awareness +6
(6)   Heightened Sense of sight: +3
(50)   Teleport (100K)
(20)   Weapon: Fire Breath
   --Range 10M
   Damage 5
   Armor Piercing III
   Flare I
(5)   Weapons: Claws and Fangs:
   --Range 0
   --Damage +3
   --Piercing II

(9)   +3=9   Acrobatics: Aerobatics
(2)   +2=7   Performing Arts: Singing
(9)   +3=9   Stealth: Concealment

4   Open


Armor should be 14 points for L5 Homogenous, not 15.

You don't need to take Personal Computer as a feature.  It's part of your Chip.  If you want something even more powerful than your Chip, it'll be an item, which halves the cost of the feature and effectively costs no points.

The Katana is 6 points, not 7.  Damage levels are doubled (5*2) and then you add the points of Penetrating and Muscle, and then the entire Item cost is halved, round down.  (5*2+2)/2=6

Please fix the other attacks to have this two points per level of damage.

Paint Ball Gun From Hell is (14+4+2=20)/2=10 points, because the two other shots are secondary modes, and the whole thing is an item.

Flight 2 Spread for the dragon should be 15 points, not 14.  The -1 from spread is subtracted from the total, not from the per level 8.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

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If I've owed you a post for at least a week, poke me.

AndyZ

Quote from: Wheresmycow on February 19, 2012, 12:24:07 PM
And here's mine:

Isaac Manning

Species: Human
Sex: Male
Age: Mid-twenties
Occupation: U.L.T.R.A field agent
Specialization: Sniper, close-quarters ranged combat

Body: 6
Mind: 6
Soul: 6

Combat Technique: Blind Shooting 2, Critical Strike 1, Dead Eye, Far Shot, Lightning Reflexes 2, Hardboiled, Portable Armoury, Precise Aim, Steady Hand, Two Weapons (24)
Extra Arms - Telekinetic 3 (3)
Extra Action 1 (15)
Extra Defense 1 (15)
Feature: Ambidexterity, Chipped (2)
Heightened Awareness 2 (4)
Item: Custom Sniper Rifle - Weapon 5, Range 4, Accurate 3, Penetrating 2, Piercing 1, Hands + Feature - Identity Verifier (10)
Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (7)
Item: Custom Assault Rifle - Weapon 4, Range 3, Autofire 3, Hands + Feature - Identity Verifier (7)
Melee Defense: Unarmed 3 (9)
Mind Shield 2 (4)
Ranged Attack: Long gun 3 (9)
Ranged Defense: Personal 3 (9)
Skill: Sleight of Hand (Lock Picking) 5 (10)
Skill: Stealth (Concealment) 5 (15)
Skill: Urban Tracking (Underworld) 5 (5)
Telekinesis 2, Range 3 (19)

3 leftover

Alright, before I finish this guy up, I wanted to ask a question: Two Weapons says you can only dual wield weapons you can hold in one hand.  I understand the reasoning behind this, because most people only have two hands.  But, with the Extra Arms attribute, would it be possible to use Two Weapons and dual wield say two assault rifles, because he has the necessary extra 'hands' to hold said guns.

Extra Arms specifically says that you need Extra Actions in order to get extra attacks, but you have that.  I'm alright with you dual-wielding guns provided that you have enough "hands" to do so, even if those hands are purely telekinetic.

You have Extra Defenses at 1 but 15 points, which implies that you have 3 ranks in it.  Do you have 1 or 3 ranks?

I do wonder how Ambidexterity is supposed to work with Extra Arms.  I'm willing to go with that you have two assault rifles, they go in your true hands for aiming, and you use your telekinesis in order to "brace" the weapons.  That's probably what you're thinking anyway, and 10kg is probably enough to brace an assault rifle.  However, I'm not sure if I'd let every telekinetic hand also count as a primary hand.

To make sure I understand, your Melee Defense kicks in when you're attacked by an unarmed opponent, right?  I'm not sure about allowing it when you're unarmed, especially when it's difficult to parry a sword with just your mitts.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

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avorae

#39
Character Name: Mia Summers

Age: 18

Gender: Female

Race: Bioengineered Human

Occupation: U.L.T.R.A. Field Agent/Martial-Arts Instructer

Specialty: Hand to Hand combat specialist

Height: 5'5"

Weight: 200 pounds [Dense Muscle Structure]

Hair: Sandy Blond

Eyes: Green

Details:


In combat, Mia moves in a weird way - too fast, too strong, yet too stilted.
She also seems too small and *way* too thin in relation to what she does,
and her brusque moves are unnatural and stylized, like in some Japanese theater
styles. This strangeness is lost on most opponents, however, who will see Mia
mostly as a blur. Outside of combat she has proved to be able to be moving
remarkably gracefully, notably when she dances - but even then this seems weird as
she packs way too powerful muscles for her frame and moves too quickly.

Her body is also peculiar - although she still looks very attractive, it seems every
gram of fat (except in her breasts) has been replaced by compact, well defined muscles
a la Bruce Lee - her abs are particularly impressive.
-------------
Stats [150]

Body: 5
Mind: 5
Soul: 5

HP:65
EP:50
SV:13

ACV:5
[Claws:5] 
[Unarmed:9]
[Ki-Blast:8]

DCV:5 
[Unarmed:9]
[Ranged:8]

DAMAGE MULTIPLIER:7 

INITIATIVE: +9
-------------
ATs [176]

LEVEL   POINTS   ATTRIBUTE
+1      +1      Features: Animal Empathy
+1      +1      Features: Chipped
+1      +1      Features: Cute 1
+1      +1      Features: Low-Light Vision
+1      +1      Features: Retractable Claws
+1      +2      Heightened Senses: Hearing [+3 to perception for hearing things]
+1      +2      Jumping [Jump at 3x normal distance]
+1      +15     Power Flux — Skill Flux [Primal; All Skills]
+1      +12     Superspeed [Can run at 100KPH and adds +2 to initiative]
+1      +8      Superstrength [Can lift 1 tonne, adds +1 to damage multiplier, and adds +2 to body stat for strentgh rolls]
+3      +6      Tough
+1      +2      Combat Technique: Blind Fighting
+2      +4      Combat Technique: Brutal 2
+1      +2      Combat Technique: Critical Strike
+1      +2      Combat Technique: Deflection
+1      +2      Combat Technique: Lethal Blow
+2      +4      Combat Technique: Lightning Reflexes 2
+1      +2      Combat Technique: Reflection
+1      +2      Combat Technique: Tournament Encyclopaedia[martial arts]
+1      +15     Extra Actions
+1      +5      Extra Defences
+2      +4      Heightened Awareness [+2 to perception checks]
+2      +8      Massive Damage [Unarmed]
+4      +12     Melee Attack [Unarmed]
+4      +12     Melee Defence [Unarmed]
+3      +9      Ranged Defence [Personal]
+3      +11     Weapon — “Ki Blast” [Drain: Body 3, Range 1, Stun]
+1      +2      Weapon “Claws”
+1      +2      Special Movement: Balance [The character never loses his or her balance, even when running on a narrow rope or beam.]
+1      +2      Special Movement: Cat-Like [The character will take half damage (round down) from most falls and always lands on his or her feet.]
+1      +2      Special Movement: Wall-Bouncing [The character can move at regular walking speed without touching the ground by bounding back and forth between nearby vertical surfaces.]
+1      +10     Regeneration [The character regenerates 5 health per round.]
+2      +10     Wealth       
-------------
DFs

Lv      Bonus   DF                       
3       +3      Marked [Looks like a humanoid cat]
-------------
Skills[26] Specialities[1]
LEVEL  POINTS   SKILL
+2      +6      Stealth [Silent Movement]
+3      +9      Acrobatics [Flexibility]
+2      +4      Climbing [Natural Surfaces]
+2      +2      Etiquette [Upper Class]
+2      +4      Intimidation [Business]
+1      +1      Sports [Gymnastics]
+2      +2      Performing Arts[Dance, sing, Play guitar]


------------
ATTACKS
Name             Type    Level  variables                       restrictions         Damage
Unarmed attack   Melee   +2     None                            None                 25
Claws            Melee   +1     None                            None                 13
Ki-Blast         Ranged  +3     [Drain: Body 3, Range 1, Stun]  None                 30
------------
GEAR
Name             Type    Level  variables                       restrictions         Damage
------------
Points used:353
Points left: 0
Life is a hard game but the rewards are sweet if you know where to look.

AndyZ

Quote from: avorae on February 19, 2012, 08:47:56 PM
Character Name: Mia Summers

Age: 18

Gender: Female

Race: Bioengineered Human

Occupation: U.L.T.R.A. Field Agent/Martial-Arts Instructer

Specialty: Hand to Hand combat specialist

Height: 5'5"

Weight: 110 pounds

Hair: Black

Eyes: Green

Details:

-------------
Stats [150]

Body: 5
Mind: 5
Soul: 5

HP:65
EP:50
SV:13

ACV:5
[Claws:5] 
[Unarmed:9]
[Ki-Blast:8]

DCV:5 
[Unarmed:9]
[Ranged:8]

DAMAGE MULTIPLIER:7 

INITIATIVE: +9
-------------
ATs [176]

LEVEL   POINTS   ATTRIBUTE
+1      +1      Features: Animal Empathy
+1      +1      Features: Chipped
+1      +1      Features: Cute 1
+1      +1      Features: Low-Light Vision
+1      +1      Features: Retractable Claws
+1      +2      Heightened Senses: Hearing [+3 to perception for hearing things]
+1      +2      Jumping [Jump at 3x normal distance]
+1      +15     Power Flux — Skill Flux [Primal; All Skills]
+1      +12     Superspeed [Can run at 100KPH and adds +2 to initiative]
+1      +8      Superstrength [Can lift 1 tonne, adds +1 to damage multiplier, and adds +2 to body stat for strentgh rolls]
+3      +6      Tough
+1      +2      Combat Technique: Blind Fighting
+2      +4      Combat Technique: Brutal 2
+1      +2      Combat Technique: Critical Strike
+1      +2      Combat Technique: Deflection
+1      +2      Combat Technique: Lethal Blow
+2      +4      Combat Technique: Lightning Reflexes 2
+1      +2      Combat Technique: Reflection
+1      +2      Combat Technique: Tournament Encyclopaedia[martial arts]
+1      +15     Extra Actions
+1      +5      Extra Defences
+2      +4      Heightened Awareness [+2 to perception checks]
+2      +8      Massive Damage [Unarmed]
+4      +12     Melee Attack [Unarmed]
+4      +12     Melee Defence [Unarmed]
+3      +9      Ranged Defence [Personal]
+3      +11     Weapon — “Ki Blast” [Drain: Body 3, Range 1, Stun]
+1      +2      Weapon “Claws”
+1      +2      Special Movement: Balance [The character never loses his or her balance, even when running on a narrow rope or beam.]
+1      +2      Special Movement: Cat-Like [The character will take half damage (round down) from most falls and always lands on his or her feet.]
+1      +2      Special Movement: Wall-Bouncing [The character can move at regular walking speed without touching the ground by bounding back and forth between nearby vertical surfaces.]
+1      +10     Regeneration [The character regenerates 5 health per round.]
+2      +10     Wealth       
-------------
DFs

Lv      Bonus   DF                       
3       +3      Marked [Looks like a humanoid cat]
-------------
Skills[26] Specialities[1]
LEVEL  POINTS   SKILL
+2      +6      Stealth [Silent Movement]
+3      +9      Acrobatics [Flexibility]
+2      +4      Climbing [Natural Surfaces]
+2      +2      Etiquette [Upper Class]
+2      +4      Intimidation [Business]
+1      +1      Sports [Gymnastics]
+2      +2      Performing Arts[Dance, sing, Play guitar]


------------
ATTACKS
Name             Type    Level  variables                       restrictions         Damage
Unarmed attack   Melee   +2     None                            None                 25
Claws            Melee   +1     None                            None                 13
Ki-Blast         Ranged  +3     [Drain: Body 3, Range 1, Stun]  None                 30
------------
GEAR
Name             Type    Level  variables                       restrictions         Damage
------------
Points used:353
Points left: 0


I'm guessing she's actually a lot more catlike than the picture?

Approved.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

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AndyZ

Oh, and where do people want the game set?  I was planning on Bondage but I can put it in NC if people prefer.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

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Muse

Revised, check my math please.  :)

Spoiler: Click to Show/Hide


Name:      Marco Jameson
Player:      Muse
Age:      28
Height:      6’6”
Weight:   336lbs
Sex:      Male
Points:      350/000
Skin:      Light Brown
Hair:      Raven black in a pony tail to his shoulder blades. 
Eyes:      Crystalline cyber optics that shift between the green and blue spectrums. 
Style:      Suit reminiscent of a boy’s school uniform and a black lather longcoat.  Mirror shades. 

Stats   160
(60)   Body   6
(60)   Mind   6
(40)   Soul   4

Attack Combat Value:      5 (8 with sword or paint ball gun.)
Defense Combat Value   5 (8 with Shield Arm)
Damage Multiplier      5 (7 with muscle weapons.) 
Health Points:         50
Energy Points:         50
Shock Value         20

Attributes 127
14   Armor (Homogenous) V: 10
12   Combat Technique VI:  Brutal II, Hard Boiled, Judge Opponent, Lightning Reflexes I, Steady Hand. 
16   Companion I (260 pt Shoulder Dragon)
7   Computer Scanning IV (100 Meters.)  (Activation -2, Concentration -4,  Deplete -3 (1 per minute.)
15   Extra Actions I
10   Extra Defenses II
1   Feature: Chipped
2   Feature: Cyberoptics (Binocular Zoom, Low Light Vision)
2   Feature: Swiss Army Hand (Tool Kit, Grappling Cable.) 
2   Heightened Awareness +1
2   Heightened Sense of Sight +3
4   Jumping II: 10X Normal Distance
9   Melee Attack III (+3 to hit with Katana/Shinai)
9   Ranged Attack III (+3 to hit with Paint Ball Guns) 
16   Shield III (+3 DCV)
16   Super Strength II (2 Tons, +2 Damage Multiplier of Muscle weapons.) 

Items:  26
10   Hoverboard (Flight=Skimming with Gliding III: 100kph)
6   Weapon: Katana
   --Damage 5
   --Penetrating 1 (-4 Armor)
   --Muscle
10   Weapon: Paint Ball Gun From Hell
Box 1 (Sedative)
   --Range 100M
   --Damage 0
   --Incapacitating V
   --Toxin III
   --Amo; 6 Shots
Box 2 (Acid)
--Range 100m
--Damage V
--Continuing III
   --Amo 6 shots
Box 3 (Webbing)
   --Range 100m
   --Damage 0
   --Entangle III
   --Amo 6 Shots

Skills:  45
(3/)   +3=9   Acrobatics: Balance
(1/)   +1=7   Biological Sciences
(2/)   +3=9   Computers
(1/)   +1=7   Controlled Breathing (Cyclic Breathing)
(1/)   +3=9   Cultural Arts: Literature
(1/)   +1=7   Domestic Arts (Cooking)
(2/)   +1=7   Driving (Motorcycle)
(1/)   +3=9   Etiquette:  (Upper Class)
(1/)   +1=7   Gaming: (Video Games)
(1/)   +3=9   Physical Sciences (Physics)
(2/)   +1=7   Seduction: Emotional
(1)   +3=9   Social Sciences: Anthropology
(1/)   +1=7   Sports: (Power Ball)
(3/)   +1=9   Stealth (Silent Movement)
(2/)   +1=7   Street Sense (Gang Activity)
(1/)   +1=7   Urban Tracking (Underworld)
(1/)   +3=9   Writing: Academic

-1   Girl Magnet I
-2   Marked II:  “I’m looking for a man six and a half feet tall.  His full left arm is a cybernetic replacement airbrushed with two anime characters—an armored man and a cat girl.  His cyber optics are crystalline and shift through various blue and green colors in response to his emotions.  He’s Hispanic, with a Japanese accent. 

History: 
   Marco Jameson is the son of a prosperous middle management family working for Exodynamics.  Growing up in Neo-Edo, he was interested in the martial arts from an early age--particularly Kendo. 
    An accomplished and dedicated scholar, Marco attended the Yamamori Mega Academy.  Submersed in academia, he also played Roller Meteorball for the school.  He dated a girl named Kumiko who was a champion neomorph trainer.  On graduation night, she gave him the dragon egg she'd won in a tournament and he gave her an engagement ring. 
   With his teaching certificate, Marco took a job with the company going into Fault Zones to teach.  His third year in this career, he and his dragon went vigilante against narcotic's dealers in the school.  Earning the wrath of organized crime with extra dimensional ties, a minor demon was sent after him.  He defeated the creature in a desperate battle and reported it as an instance of Xyconal abuse.  This got the attention of an investigator from a group of specialists.  Before they could decide to approach him, the gang vented their displeasure on Kumiko, assaulting and ultimately murdering her. 
   Driven to the edge, Marco went on a murderous spree of vengelful retaliation ending in the death of a regional crime boss in an improptu explosion that nearly slew Marco as well. 
   Reported as dead in the fire by the Agency, Marco and his dragon were restored with cybernetics and cloned tissue.  Four years later, he has moved past his grimly vengeful emo shtick and is beginning to enjoy life again while working for the company. He's also started using the internet to do part time tutoring. 

Randor the Shoulder Dragon
Stats (150)
--Body   6
--Mind   3
--Soul   6

Size:    Tiny (-40 Points)
Size:  60 cm from nose to tail tip.   
Weight:  2 kilograms. 
--Lifting Capacity /10
--Damage Modifier -8
--Damage Received +8
--Ranged Attack Bonus to Hit/Defend +2
--Range/Speed Multiplier /4

Attack Combat Value   +7
Defense Combat Value   +9

Damage Multiplier      5
Health:            60
Energy            45
Shock Value         12

Atributes:  (123)
(20)   Defense Combat Mastery II

(10)   Armor V
(10)   Extra Attacks I
(15)   Extra Defenses III
(23)   Flight III (Spread): 100KPH
(6)   Heightened Awareness +6
(4)   Heightened Sense of sight +6
(4)   Heightened Sense of Smell +6
(5)   Special Defenses
   --Aging: Eternal Youth
   --Freezing Cold: 1EPD/6hrs
   --Freezing Water: 1EPD/Minute
   --Overhehating 1EPD/Day
(20)   Weapon: Fire Breath
   --Range 10M
   Damage 5
   Armor Piercing III
   Flare I
(6)   Weapons: Claws and Fangs:
   --Range 0
   --Damage +3
   --Muscle
   --Piercing II

Skills   (35)
(9)   +3=9   Acrobatics: Aerobatics
(6)   +3=6   Navigation: Air
(2)   +2=7   Performing Arts: Singing
(3)   +3=9   Swimming: Free Diving
(9)   +3=9   Stealth: Concealment
(3)   +3=6   Wilderness Survival
(3)   +3=6   Wilderness Tracking

Drawbacks (-18)
(-6)   Impaired manipulation:  Randor has clever fingers, but the claws get in the way. 
(-6)   Impared Speech:  Though his vocalizations are quite musical, Randor cannot articulate human speech. 
(-6)   Ism:  As a neomorph, Randor has no more rights than any other pet. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

AndyZ

Few things I missed the first time around, Muse.  I'm filling you in on Skype.
It's all good, and it's all in fun.  Now get in the pit and try to love someone.

Ons/Offs   -  My schedule and A/As   -    My Avatars

If I've owed you a post for at least a week, poke me.

Syene

Either bondage or non-con (exotic, I'm  guessing) is fine with me. It depends on how nasty you want to be and/or how nasty the player characters are allowed to be.
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Muse

NC-Exotic is good fun in my book, though it would be more fun if I'd played a gal. 

He's done: 

Spoiler: Click to Show/Hide

Name:      Marco Jameson
Player:      Muse
Age:      28
Height:      6’6”
Weight:   336lbs
Sex:      Male
Points:      350/000
Skin:      Light Brown
Hair:      Raven black in a pony tail to his shoulder blades. 
Eyes:      Crystalline cyber optics that shift between the green and blue spectrums. 
Style:      Suit reminiscent of a boy’s school uniform and a black lather longcoat.  Mirror shades. 

Stats   
(60)   Body   6
(60)   Mind   6
(40)   Soul   4

Attack Combat Value:      5 (8 with sword or paint ball gun.)
Defense Combat Value   5 (9 with Shield Arm)
Damage Multiplier      5 (7 with muscle weapons.) 
Health Points:         50
Energy Points:         50
Shock Value         20

Attributes
14   Armor (Homogenous) V: 10
12   Combat Technique VI:  Brutal II, Hard Boiled, Judge Opponent, Lightning Reflexes I, Steady Hand. 
15   Companion I (250 pt Shoulder Dragon)
7   Computer Scanning IV (100 Meters.)  (Activation -2, Concentration -4,  Deplete -3 (1 per minute.)
5   Extra Defenses I
1   Feature: Chipped
2   Feature: Cyberoptics (Binocular Zoom, Low Light Vision)
2   Feature: Swiss Army Hand (Tool Kit, Grappling Cable.) 
2   Heightened Awareness +1
2   Heightened Sense of Sight +3
4   Jumping II: 10X Normal Distance
9   Melee Attack III (+3 to hit with Katana/Shinai)
9   Ranged Attack III (+3 to hit with Paint Ball Guns) 
16   Shield IV (+4 DCV)
16   Super Strength II (2 Tons, +2 Damage Multiplier of Muscle weapons.) 

Items:  27
11   Hoverboard
   --Flight (Skimming with Gliding) III: 100kph
6   Weapon: Katana
   --Damage 5
   --Penetrating 1 (-4 Armor)
   --Muscle
10   Weapon: Paint Ball Gun From Hell
Box 1 (Sedative)
   --Range 100M
   --Damage 0
   --Incapacitating V
   --Toxin III
   --Amo; 6 Shots
Box 2 (Acid)
--Range 100m
--Damage V
--Continuing III
   --Amo 6 shots
Box 3 (Webbing)
   --Range 100m
   --Damage 0
   --Entangle III
   --Amo 6 Shots

Skills:
(3/)   +3=9   Acrobatics: Balance
(1/)   +1=7   Biological Sciences
(2/)   +3=9   Computers
(1/)   +1=7   Controlled Breathing (Cyclic Breathing)
(1/)   +3=9   Cultural Arts: Literature
(1/)   +1=7   Domestic Arts (Cooking)
(2/)   +1=7   Driving (Motorcycle)
(1/)   +3=9   Etiquette:  (Upper Class)
(1/)   +1=7   Gaming: (Video Games)
(1/)   +1=7   Languages: (English, Japanese) 
(1/)   +3=9   Physical Sciences (Physics)
(2/)   +1=7   Seduction: Emotional
(1)   +3=9   Social Sciences: Anthropology
(1/)   +1=7   Sports: (Power Ball)
(3/)   +1=7   Stealth (Silent Movement)
(2/)   +1=7   Street Sense (Gang Activity)
(1/)   +1=7   Urban Tracking (Underworld)
(1/)   +3=9   Writing: Academic

-2   Marked II:  “I’m looking for a man six and a half feet tall.  His full left arm is a cybernetic replacement airbrushed with two anime characters—an armored man and a cat girl.  His cyber optics are crystalline and shift through various blue and green colors in response to his emotions.  He’s Hispanic, with a Japanese accent. 

History: 
   Marco Jameson is the son of a prosperous middle management family working for Exodynamics.  Growing up in Neo-Edo, he was interested in the martial arts from an early age--particularly Kendo. 
    An accomplished and dedicated scholar, Marco attended the Yamamori Mega Academy.  Submersed in academia, he also played Roller Meteorball for the school.  He dated a girl named Kumiko who was a champion neomorph trainer.  On graduation night, she gave him the dragon egg she'd won in a tournament and he gave her an engagement ring. 
   With his teaching certificate, Marco took a job with the company going into Fault Zones to teach.  His third year in this career, he and his dragon went vigilante against narcotic's dealers in the school.  Earning the wrath of organized crime with extra dimensional ties, a minor demon was sent after him.  He defeated the creature in a desperate battle and reported it as an instance of Xyconal abuse.  This got the attention of an investigator from a group of specialists.  Before they could decide to approach him, the gang vented their displeasure on Kumiko, assaulting and ultimately murdering her. 
   Driven to the edge, Marco went on a murderous spree of vengelful retaliation ending in the death of a regional crime boss in an improptu explosion that nearly slew Marco as well. 
   Reported as dead in the fire by the Agency, Marco and his dragon were restored with cybernetics and cloned tissue.  Four years later, he has moved past his grimly vengeful emo shtick and is beginning to enjoy life again while working for the company. He's also started using the internet to do part time tutoring. 

Randor the Shoulder Dragon
Stats
--Body   6
--Mind   3
--Soul   6

Size:    Tiny
Size:  60 cm from nose to tail tip.   
Weight:  2 kilograms. 
--Lifting Capacity /10
--Damage Modifier -8
--Damage Received +8
--Ranged Attack Bonus to Hit/Defend +2
--Range/Speed Multiplier /4

Attack Combat Value   +7
Defense Combat Value   +9

Damage Multiplier      5
Health:            60
Energy            45
Shock Value         12

Attributes:
(20)   Defense Combat Mastery II

(10)   Armor V
(15)   Extra Attacks I
(15)   Extra Defenses III
(1)   Feature: Binocular Vision
(1)   Feature: Heightened Sense of Sight
(23)   Flight III (Spread): 100KPH
(6)   Heightened Awareness +6
(4)   Heightened Sense of sight +6
(4)   Heightened Sense of Smell +6
(5)   Special Defenses
   --Aging: Eternal Youth
   --Freezing Cold: 1EPD/6hrs
   --Freezing Water: 1EPD/5 Minute
   --Overhehating 1EPD/Day
(15)   Weapon: Fire Breath
   --Range 10M
   Damage 5
   Armor Piercing III
   Flare I
(4)   Weapons: Claws and Fangs:
   --Range 0
   --Damage +3
   --Muscle
   --Piercing II

Skills   
(9)   +3=9   Acrobatics: Aerobatics
(6)   +3=6   Navigation: Air
(2)   +2=7   Performing Arts: Singing
(3)   +3=9   Swimming: Free Diving
(9)   +3=9   Stealth: Concealment
(3)   +3=6   Wilderness Survival: Hunting Small Game
(3)   +3=6   Wilderness Tracking: Scent Based

Drawbacks
(-6)   Impaired manipulation:  Randor has clever fingers, but the claws get in the way. 
(-6)   Impared Speech:  Though his vocalizations are quite musical, Randor cannot articulate human speech. 
(-6)   Ism:  As a neomorph, Randor has no more rights than any other pet. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

AndyZ

Change the dragon's "(1)   Feature: Heightened Sense of Sight" to Night Vision or Low-Light Vision and Approved.

I think I'll just go with Bondage Exotic.
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AndyZ

Oh, and if you're taking psionic powers, you'll want to take Detectable (Psionic).  Forget if I made that clear.
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Wheresmycow

Quote from: AndyZ on February 19, 2012, 06:41:14 PM
Extra Arms specifically says that you need Extra Actions in order to get extra attacks, but you have that.  I'm alright with you dual-wielding guns provided that you have enough "hands" to do so, even if those hands are purely telekinetic.

You have Extra Defenses at 1 but 15 points, which implies that you have 3 ranks in it.  Do you have 1 or 3 ranks?

I do wonder how Ambidexterity is supposed to work with Extra Arms.  I'm willing to go with that you have two assault rifles, they go in your true hands for aiming, and you use your telekinesis in order to "brace" the weapons.  That's probably what you're thinking anyway, and 10kg is probably enough to brace an assault rifle.  However, I'm not sure if I'd let every telekinetic hand also count as a primary hand.

To make sure I understand, your Melee Defense kicks in when you're attacked by an unarmed opponent, right?  I'm not sure about allowing it when you're unarmed, especially when it's difficult to parry a sword with just your mitts.

I derp'd on the extra defense 15, it's supposed to be 5 for only 1 rank in extra defense.  I'll go correct that.  And the melee defense is supposed to kick in when he is unarmed, but I picture him more really good at dodging incoming attacks, and maybe parrying with his telekinetic hands rather than bare-handing it.  And while it'd be cool if each telekinetic hand counted as a primary, I'm not going to sweat it if it doesn't.  Although maybe I can spend on another point on a Feature to make them all primary?
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AndyZ

Sounds fair.  Two feature points to get Ambi-Tele-Dexterity.

You'll want to put Detectable (Psionic) for Telekinesis.  People with the appropriate Sixth Sense can sense psionic ability.  However, that'll give you a free point to put somewhere, and you can always take Sixth Sense to sense Psionic Ability also if you want.
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