Giantslayer (Pathfinder, LGBTQ+ friendly)

Started by TheKhan, December 02, 2018, 02:50:10 PM

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GunmetalDreamer

Grease never goes out of style.

And unlike Trip builds, it can knock people over regardless of Size.

Thorne

Most dangerous mage I ever saw played almost never cast a blasty-type spell. But he sure made life hell for my monsters.
He was a teleport-specialist conjurer; he was lethal.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Snake

Tbh I've never tried that but now I kind of want to.

PhantomPistoleer

#53
Quote from: GunmetalDreamer on December 05, 2018, 09:36:24 PM
Someone hasn't read the 1996 Doom comic.  It's pretty peak 90's.

I am a good guesser!  In 1996, I was an exclusive Marvel Comics kid.  I’d hang out in the Marvel Comics chat on AOL ALL DAY and partake in raids against the DC Comics chat to tell them how much Marvel Ruled!  So, that, and my never having played Doom, all contributed to my ignorance.  Well, not never.  I played Doom just enough to know that it made me dizzy.

Quote from: Envious on December 05, 2018, 11:01:24 PM
It takes me too long to make a character. So many options to read through!  :P

You should just refer to an optimization guide.  Pathfinder has a lot of options.  Just type your class, plus “pathfinder optimization guide” in your favorite search bar, and enjoy having the weight of the world off of your shoulders.
Always seeking 5E games.
O/O

Muse

#54

  You focus on support and i'll magic missile them to death. 

  https://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo-arcane-schools/classic-arcane-schools/evocation/

Edit: 

But I must wholeheartedly concur with this! 

Quote from: GunmetalDreamer on December 05, 2018, 11:22:15 PM
Grease never goes out of style.

And unlike Trip builds, it can knock people over regardless of Size.
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

TheKhan

#55

Snake

Man such a tough decision!  I'm tilted toward support role though, maybe modeled on the priestess from goblin slayer. Or someone else.

Muse

  I don't suppose you could be persuaded to allow the background skill rules?  *puppy dog eyes* 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

TheKhan

Quote from: Muse on December 08, 2018, 08:07:56 AM
  I don't suppose you could be persuaded to allow the background skill rules?  *puppy dog eyes*
That is actually an excellent idea for PbP game where things move slower and skills don't get used as much. Done and done!

PhantomPistoleer

All right, I updated my character so he now has background skills.
Always seeking 5E games.
O/O

Snake

I'm still working on mine. It being cold here makes me want to stay under my blanket and not do much though. But it's coming along slowly!  I think I may do a psychic caster since they spec in support abilities

Envious

Quote from: PhantomPistoleer on December 06, 2018, 08:28:43 AM

You should just refer to an optimization guide.  Pathfinder has a lot of options.  Just type your class, plus “pathfinder optimization guide” in your favorite search bar, and enjoy having the weight of the world off of your shoulders.

That is extremely useful advice and has definitely helped. Thanks!

@Snake: My fingers are cold which makes me less inclined to do any typing  :P  Bring back summer!

Muse

A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Muse

Quote from: TheKhan on December 08, 2018, 05:02:42 PM
That is actually an excellent idea for PbP game where things move slower and skills don't get used as much. Done and done!

Hip hip huzzah! 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Thorne

Hm! That's handy. I think I have a completed sheet; if that's a good thing, I can add it to my pitch any time.
Writer of horrors, artist of mayhem.

Currently available, frequently lurking.
Ons and Offs
Absences and Apologies
Ideas and inspirations: small groups

Muse

#65
  Okay, so i'm actually producing two applications, hopefully TheKhan will give good consideration to whichever will be more useful tot he group: 


Christopher Ardjen: Druid, Charitable Healer
Name:      Christoph Ardjen
Player:      Muse
Alignment:   Neutral Good
Class:      Druid 5
EXP:      10,000   
Next Level:   15,000
Faith:      Erastil
Race:      Human
Concept:      Charitable Healer 
   
Age:         19
Birthday:   17th Day of the 1st Month   
Gender:      Male
height:      5'5"
Weight:      135lbs
Build:       Slender and soft skinned with andogynous beauty. 


Skin:      Surprisingly fair, full lipped. 
Hair:      Shoulder length white gold. 
Eyes:      Green. 
Style:      In town, Christoph dons the atire of a young gentleman, romantic and a bit efeminate with only the taldane dueists tools to sugest he is anything but a young dandy.  For travel or war, he transofrms his atire with brown lather trowers, black riding boots, and an armored shirt of deep green leaves. 
History:   My family are staunch worshipers of Adbar.  A small town banker, my father is both prosperous and a formidable duelist in the taldane style.  He began instructing me when I was 7, and said I was a good student. 
   By age thirteen my future ans a wealthy banker and sword master was starting to go wrong.  I developed a cough that wouldn't go away.  I kept getting weaker, too.  The nurse at the temple of Adbar identified my condition as Consumption, also called Tuberculosis.  The high priest accepted a rich donation from my father and prayed three days for me to be healed... 

   I kept coughing. 

   It was determined that it was not Adbar's will that I be healed by divine magic, and my family turned away both the hedge witch and the priestess of Saranrae who offered their magic on my behalf. 

   I was sent to a town high in the mountains, where it was believed that the think, clean air was good for consumption.  The town only had a few hundred people, and a full third of us suffered as I did.  We slept on the porches outside where the mountain air could do it's work.  Elves brought us herbal  medicines, and occasionally a mendicant priest passed through to offer what healing magic they could. 

   Usually, it worked.  But there were few of them.  I was a strong young man, able to practice archer and even some light hunting with the elves.  I was always a lower priority than the very young, or those on the brink of death. 

   Slowly, through medicine, exercise, youthful vigor, and good mountain air, I began to grow stronger.  The neighbors said that I was going to be one of the lucky ones who recovered.  They encouraged me, but from a distance, chiding me to keep clean lest the foul rot pass to me again from their lungs. 

   By sixteen, I thought I might not only live to see my eighteenth birthday, but I might leave here that day. 

   Maybe I didn't listen hard enough.  Didn't wash often enough.  Didn't pray hard enough.  Maybe I should have walked in the woods more, or less. 

   In my sixteenth year, the Consumption resurged with a vengeance.  As it grew worse and worse, we began to doubt I'd live to see seventeen.  Confronted with mortality like never before, I focused on the things I loved the most, and tried to do them as often as I could. 

   I walked in the woods. 

   I fired the elven bow.  I gathered berries, took wildflowers to the girls. 

   Too weak to go home one night, I fell into a patch of clover, near a white rose bush, coughing fitfully.  I curled up in pain, wondered if I would see the dawn.  IN the moonlight, an old man approached me.  I could not see his face, only the beautiful bow he carried unstrung as if a walking stick.  “Do you know who I am, child?” 

   I could barely speak, but I got the words out.  “Holy Erastil...” I managed.  “I am honored...  That you would guide me...” 

   “Hush, lad.   No one is dying tonight.”  The divinity crouched over me and smoothed my hair.  “Your father sold your soul to Adbar before you were born.  With Adbar, always it is commerce, everything for price, supply and demand, the gold must flow.” 

   Erastil touched me on the forehead then, and there was a soft light.  It eased my pain, cleared my breathing, strengthened my limbs, then, finally... 

   I sat up, healed. 

   The god was gone, but there was a wooden medallion of his faith in my lap, engraved with these words.  “You owe me nothing.  Pay it forwards.” 


Rhidia Talesedrin, The Hamadryad's Daughter, Scholar of Artifacts, Evocation Specialist, Scroll-scibe and seamstress.  And yes, the dress is held on by magic. 




Name:      Rhidia Taelsedrin
Player:      Tenshi the Muse of Fire
Alignment:   Chaotic Good
Class:      Wizard (Evoker) 1
EXP:      0
Next Level:   1,300
Faith:      
Race:      Elf
   
Age:      125
Birthday:      
Gender:      Female
height:      5'9"
Weight:      125lbs
Measures:    DD
Skin:      Pale gold.     
Hair:      Coppery flames. 
Eyes:      
Style:         

      Score (Mod)   Temporary (Mod)      
Strength   10   +0            Movement:      
Dexterity   15   +2
Constitution   10   +0
Intelligence   18   +4            
Wisdom      8   -1            Initiative:      
Charisma   12   +1

Hit Points:   7

Armor Class:   12 [16]      (
--Armor:   [Mage Armor Spell]
Special Defenses:

Saving Throws:     B.   A.   Nat.   Magic   =Total
Fortitude      0   +0   +0   +0   =d20+0
Reflex         0   +2   +0   +0   =d20+2
Will         2   -1   +0   +0   =d20+1


Base Attack Bonus:   +0
Melee:      +0
Missile:   +2   
CMB:      +0
CMD:      12

Attacks: 
Quarterstaff (Arcane Bond)
   Attack Roll   d20+1
   Damage Roll   d6
   Critical   20 x2

Class Features: 
Arcane Bond: Staff
Arcane School: Evocation
Barred Schools: Enchantment, Illusion
Concentration: d20+7
Favored Class: +1 Hit Point
Force Missile (d4+1) 7/day
Intense Spells +1


Racial Features
Fey Magic (2 RP): The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spell-like abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities. This trait replaces keen senses.
--Mountain Terain, Create Water, Know Direction, Shilelagh, Stabalize. 
Fey-Sighted You gain detect magic as a constant spell-like ability, with a caster level equal to your character level. This racial trait replaces elven magic. Source PZO9480
Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity.
Low Light Vision


Feats:
Arcane Strike


Languages: 
Celestial, Draconic, Elven, Giant, Orc, Sylvan, Taldane (Common)


Skills: 
Acrobatics      1   +3   +2   +0   +0   =d20+6
Climb         1   +3   +0   +0   +0   =d20+4
Craft: Seamstress   1   +3   +4   +0   +0   =d20+8
Kn. Arcana      1   +3   +4   +0   +0   =d20+8
Kn. Local      1   +3   +4   +0   +0   =d20+8
Linguistics      1   +3   +4   +0   +0   =d20+8
Spellcraft      1   +3   +4   +0   +0   =d20+8(+9 Identify)
Use Magic Device   1   +3   +1   +1   +0   =d20+6


Traits
Artifact Hunter
Focused Mind: +2 Concentration

Arcane Spells:
1st Level
Ev.   Burning Hands
1.   Grease
2.   Mage Armor

Cantrips
Ev.   Dancing Lights
1   Mending
2   Message
3   Prestidigitaiton



Spellbook: 
L 1
Evocation:   Burning Hands
Barred:      
General:   Endure Elements, Feather Fall, Grease, Identify, Mage Armor, Shield

Cantrips:  All Common




Stuff:
Magic Items: 
Scroll of Mage Armor L 1, x2

Containers: 
Backpack
Bag (Waterproof) (for Spellbok)
Belt pouch
Scroll Case
Spell component pouch

Clothing: 
Explorer's Outfit
Signature Outfit (Courtiers)

Gear:
Artisan's Tools: Seamstress 
Bedroll
Flint and steel
Grooming Kit
Ink
Inkpen
Iron pot
Mess kit
Soap
Sun Rod x2
Trail rations (5 days)
Waterskin

Property: 

Coin: 
   Platinum   0
   Gold      3
   Silver      5
   Copper      10
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

TheKhan

Just a reminder that the deadline is this Saturday!

GunmetalDreamer

Updated Hagan to include his Background Skills and the skill rank I forgot to give him from Favored Class.

Envious

Well, now that I'm just about finished, learn that I'll be gone for two weeks when we start on a surprise vacation. It's hard to be mad about that, but it does mean I'm withdrawing.

Have fun everyone!

Snake

#69
Character
Name: Jason Liadon
Race: Human
Class: Wizard (Conjurer)
Traits: Reactionary (Initiative +2); Orphaned by Giants (+2 Crit confirm against Giant-type; +1 on attack rolls against Giant-type)

Ability Scores: Str: 7 (-2)| Dex: 14 (+2)| Con: 12 (+1)| Int: 18 (+4)| Wis: 12 (+1)| Cha: 10 (+0)

HD: 1d6+1 (7 Hp)
Attack: -2 Melee | +2 Ranged (-1 | +3 vs giants)
Saves: Fort +1/ Ref +2/ Will +3
Initiative: +10

Feats: Improved Initiative; Spell Focus (Conjuration)
Skills: Perception +2; Spellcraft +8; Craft(Alchemy) +8; Knowledge (Arcana, History, Nature, Planes) +8

Class Abilities:

Arcane Bond: Greensting Scorpion (+4 Initiative bonus)
Arcane School: Teleportation (Conjuration Sub-school)
-Opposed Schools: Enchantment, Necromancy
Cantrips
Scribe Scroll
Spellcasting (prepared); 4/3
School Powers: Shift (Swift action; 5'; 7/day); Summoner's Charm (+1 round to summoning spell durations)
Spellbook:  All 0-Lvl; Mage Armor, Grease, Obscuring Mist, Color Spray, Floating Disc, Enlarge Person; Summon Monster I, Anticipate Peril



This is all I've got so far; I haven't found a pic to use with it yet though.

Muse

Sheet for Rhydia updated and completed.  All I have for her character history is what i wrote labelling the spoiler. 

I need to figure out more.   Her father is an elven Spell Dancer (A magus class) who works in the border patrol around the major elven kingdom in Golarion.  Her mother is what the Greeks would call a Hamadryad--a nymph residing in a mountain grotto.  Rhydia is basically a whimsical, wealthy scholar, brilliantly intelligent, affable and curious, but a bit lacking in common sense. 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Snake

She and Jason may get along well. And I need to work on his background some too. Like his family lived in a small place outside Trunau and was sent off to  Wizards academy but in the time, the stead was sacked by giants and orcs that took everything leaving nothing.

I don't see a need to make it overly complicated.

Maybe he and Rhydia know each other from studying the art at times?l passingly anyway

Waldham

#72
Providence Jarvis

Race :  Human
Level : Wasteland Blightbreaker Chirurgeon Promethean Alchemist 1
Alignment : Neutral
PV : 9
Traits : Artifact Hunter, Trustworthy
Scores : Str 12 (2) Dex 12 (2) Con 12 (2) Int 16 (5) Wis 12 (2) Cha 12 (2)
Background Skills : Craft (Alchemy) + 7, Handle Animal +5
Starting Wealth : 105 gp

Description
She is tall and  frail built, with dark hair. His eyes are light blue, gleam with intelligence and curiosity and his natural expression is wary. Providence is a charming and insightful woman, blessed with a handsome face, good health, and a keen wit.
She prefers to dress in clothes befitting his highborn station, and never appears without a tailored coat, polished boots, and his trusty cane. He has a short frame, and few who look at Providence’s roguish good looks and smoldering eyes. A variety of alchemical concoctions has shifted his feminine traits and allowed Providence to grow into manhood as any young woman would. Though raised on a refined diet, she adores the many foreign foods found throughout Freehaven.

Personality
She is not particularly bloodthirsty and sees no purpose in finishing off felled foes or battling to a lethal end. Dead targets can’t talk. Though agreeable, she is also stubborn, unwavering from her goals. Providence boils over with a courage and initiative both his parents lacked.

Background
Native from Kintargo, Providence is passionate about alchemy, painting and sculpture. When she was a child, he and his diplomat parents were sent to the Varisian city-state of Korvosa to represent Merchant House’s interests.  Providence’s parents gave their daughter room to develop his own philosophies. They valued knowledge and personal freedom—with just enough distant oversight—over blind indoctrination.The fiery passion of youth drives him to fix the world’s problems, but the lumps he took in adolescence remind her of her limitations just enough to keep her from becoming overbearing. He reads aloud without realizing it, pushes her books onto others, and otherwise barely restrains her excitement over new discoveries—all traits inherited from her father.

When Providence  began his journey from young noble, he wanted nothing more than for everyone else to experience the relative safety of his aristocratic upbringing. He felt that no one should ever worry where the next meal would come from or whether walking home by night would be a life-ending mistake. Reared in Korvosa’s posh noble circles, Providence never questioned his own security until it was suddenly snatched away. Raised for years as a fiery and exuberant young lord thanks to the circumstances of his birth, He discovered his future was far more moldable than he ever realized after meeting a Shelynite tutor who migrated between sexes as other people might migrate between nations. This insight led Providence to a way of growing up he’d always coveted but never imagined possible. But while his parents embraced their newly revealed daughter, the news scandalized their stodgy social circles. With his old friends gone and even his physical safety threatened on occasion, she formed new social circles from eclectic sources: musicians, servants, tutors, and even street urchins. He shuddered to see his new friends enduring on a daily basis the same insecurities to which he had only recently been exposed.
After her adolescence, she finally decided to enlist in the secret society to which his parents belonged: the Sacred Order of Archivists.
Sadly, as Providence was returning home from his studies at the Academy, eager to announce his intentions to join his mother, the sight of a plume of smoke and fire rising from the noble quarter threw her into a panic.
Upon arriving at his family estate, he found the manor engulfed in flames.
At that moment, she made a decision that haunts her still, yet which doubtless saved his life. Rather than race into the fire, he fled into the city to hide and mourn.
The next evening, she came to the still-smoking ruins of his family home and sifted through the rubble, hoping for clues, but found nothing more than evidence that others had scoured the place already for anything of value. Over the days that followed, she settled back into her daily routine.
Taking the capital and experience gained while under her parents, she expanded and diversified the business, becoming an independent alchemist in Korvosa. Profit and security alone motivate Providence after the recent developments (with the death of these parents) lead her to doubt the future of both.

She was born and upon achieving adulthood a the mechanisms of the living body. The more he studied the complexities of anatomy, the more he came to realize there was too much to learn about the nature of life in a single life span.
Her research into prolonging life revealed something that unsettled her profoundly: after death, his soul would be “rewarded” by being turned into something else—something that wouldn’t carry her mind into the hereafter. Her powerful ego could not abide the thought of losing her individuality, and so she devoted years to gaining an understanding of the soul’s fate after death.

Attack: +1 Melee | +1 Ranged
Saves: Fort +3/ Ref +3/ Will +1
Initiative: +1

Feats: Defiant Luck, Beastmaster Style
Skills: Diplomacy + 5, Disable Device +7, Heal + 5,  Knowledge (engineering) + 7, Knowledge (local) + 4, Knowledge (nature) + 7,  Knowledge (religion) + 4, Perception + 5, Survival + 5
Skill Points : 4 (class) + 1 (Human) + 1 (Favored Class) + 3 (Intelligence) = 9

Class Abilities:
Alchemy (Su)
Craft Construct
Homunculus Companion (Ex)

Equipment :
Alchemist's kit (Price 40 gp; Weight 24 lbs.)
Hide Shirt (Price 20 gp; Weight 18 lbs.)
Artisan's tools : painting (Price 5 gp; Weight 5 lbs.)
Shortspear (Price 1 gp; Weight 3 lbs.)
Thieves' tools (Price 30 gp; Weight 1 lbs.)

Language : Commun, Giant, Orc, Dwarf

Number of formulae : 5
Spells/day : 2
DC : 13-14

Formulae list :
Crafter's Fortune
Cure Light Wounds
Endure Elements
Identify
Skin Tag

Ylissa, Homunculs (animal companion) :
DV 1d10  pv 20 (Small + 10) BBA + 1
Size Small; Speed 20 ft., fly 30 ft. (poor); AC +2 natural armor; Attack bite (1d4); Ability Scores Str 10, Dex 15, Con -, Int 10, Wis 12, Cha 7; Special Qualities darkvision, low-light vision; Languages Common (can’t speak).
Fort +0, Ref +3, Will +1 Feats : Intercept Blow
Special : sympathetic alchemy, telepathic link, weapon and armor proficiency
Skills : Craft (Alchemy) + 0 Fly + 2 Knowledge (arcana) +0, Perception+ 5, Sense Motive + 1, Stealth + 6

Autocad

GunmetalDreamer, are you fine if I base my submission on your character Hagan's sister?

Her background would follow from that - she stayed in Trunau, was brought up by the priest, and followed the faith but with a more martial bent as a Warpriest of Erastil.

WIP:

Maeve
Female LG Human Warpriest, Level 1, Init 3, HP 10/10, Speed 20
AC 18, Touch 13, Flat-footed 15, CMD 15, Fort 3, Ref 3, Will 4, CMB +2, Base Attack Bonus 0   
  Longbow
  Greataxe
  Dagger
  Scale Mail
Abilities Str 14, Dex 16, Con 12, Int 10, Wis 14, Cha 8

GunmetalDreamer