The Dragons of Andres-Upon-Vail [Evil Pathfinder]

Started by PhantomPistoleer, May 22, 2015, 10:23:29 PM

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PhantomPistoleer





DRAGONS

Andres-Upon-Vail

A Pathfinder Campaign set in a custom, low-magic world.






Table of Contents:

  • Summary
  • Character Creation
  • Gang Description
  • Setting Description
  • Gods
  • Rules
  • Character Submission






Summary:  This is a low-level gestalt campaign that follows the misadventures of a spice-dealing, arms-running, prostitute-hustling, people-killing gang of miscreants and evil-doers called the Dragons.  Specifically, this campaign focuses on the Andres-Upon-Vail chapter of an illegal syndicate, and their quest to acquire more turf in their conflict against the Krakens.  Players assume the roles of gang soldiers, and their adventures will take them to the mean streets of Andres-Upon-Vail to square off against the Krakens, the corrupt city guard, and other highwaymen.  Think Sons of Anarchy, but with horses.

Character Creation:


  • Attributes:  High Fantasy (20 point buy);
  • Level:  Second level (gestalt);
  • Races:  Core (no gnomes);
  • Hit Points:  Max every level;[/li
  • Classes:

    • Magic is extremely rare.  Wizards and sorcerers have very high positions within courts, and would not openly associate with unlawful syndicates.  Clerics are incredibly rare as well, and the few that exist serve as the heads of their churches and are perceived universally with awe.  Additionally, druids are not permitted.  They exist, but they do not participate with others in this world.
    • Classes that require a lawful alignment are generally forbidden, but there are exceptions for characters who change alignment between first and second level.
    • It is generally recommended that players choose any iteration of a rogue as one of their classes;
    • Classes that develop magical aptitudes through leveling must use a magic-less alternative or multi-class into a non-magic class;
    • The game is set in a stylized medieval society, and the technology reflects that;
  • Skills:  Characters are required to purchase and develop at least one profession or craft skill, and should purchase points in Ride.  Soldiers earn a living outside of the gang, and are required to pay their dues (5 gold per month).
  • Feats:  Characters are given Unarmed Combat, Mounted Combat, and Skill Focus (Ride) for free.  If a class grants one of the GM-given feats, treat the duplicate feat as bonus fighter feat.
  • Starting Gold:  900 gold.  First and second level potions are not considered magical for the purposes of this campaign -- they are considered narcotics, can be crafted through Craft (Alchemy), and may become addicting.  The rules for potion addiction are below.  Additionally, characters receive a warhorse, a riding saddle, and room and board at the Dragon's Nest.
  • Training Animals and Crafting:  Characters may begin with trained animals and can craft their items.  Characters may craft items for one another to reduce costs.
  • Flaws and Traits:  As many as needed, within reason.








Gang Background:  The Dragons of Andres-Upon-Vail were founded by Chairman Willie "Weasel" Samkins, Vice Chairman Tomkins "Half-Brew" Brakoon, Secretary "Mad Man" Denny Vax, Treasurer "Loveless" Jennie Gant, and Sergeant-at-Arms Chambers "Dino" Flanders in the First Year of Our King, shortly after the Cessation of All Conflict of the Great Oceanic War.  After two hundred years, the organization has spread out across the world, and has 37 different charters within 22 different nations.  The Dragons specialize in smuggling and possess an incredibly complicated and efficient network of discrete channels.  During times of war, the Dragons earned their coin smuggling supplies to forces behind enemy lines and to besieged keeps.  During times of peace, well... things are a bit rougher, and the Dragons have dipped their toes in assassinations, kidnapping, shake-downs, and human trafficking.





Andres-Upon-Vail



Spoiler: Click to Show/Hide

Andres-Upon-Vail is a complex city, with a storied past and a promising future.  It has attracted adventurers and speculators since its founding as an outpost approximately 700 years before the End of the Great Oceanic War.  It's stock in trade:  adventure.  The city does not actually produce sustainable resources on its own, but serves as the world's import-export mecca, as it lies directly between two great continents separated by an expansive ocean.

Physical Area:   The kingdom of Andres-Upon-Vail is a city state that covers an area of 51 thousand square miles. Of this, 23% is arable land, and 7% are mountains, and 70% is ocean.

Population:  The kingdom of Andres-Upon-Vail has a total population of 3.1 million citizens.

Settlements:  The largest city has a population of 800 thousand people, the second largest 22 thousand. There are three other cities of note in the kingdom, and 60 towns. The remaining population lives in numerous small villages, isolated dwellings, etc.

The King of Andres-Upon-Vail:  The King of the Watery Road is his Majesty the Duke of Roelle and Defender of the Crown, Ellison the Noble.  He is an 18-year-old bon-vivant who is somewhat obtuse about the needs of his people, and has an extensive history of cruelty and pettiness.





Gods:  The blessings of the gods do not manifest themselves in the traditional D&D sense.  Though a majority of Andresians worship some god, there is no affixed pantheon and the government does not observe any religious holidays.  The Crown is not averse to religion, but it recognizes that there are so many different faiths on the island that it simply would not get anything done if it observed all religious holidays.  Players are encouraged to create their own gods.
Always seeking 5E games.
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PhantomPistoleer

#1
Game Rules:

Potion Addiction:  In this game, potions are incredibly addictive.  Characters must overcome a DC Fort Save of 10 when ingesting their first daily potion.  Any subsequent imbibed potions increase the DC by a number equal to their level.  For example, if Ajax imbibes a potion of cure light wounds, followed by a potion of jump, and then a potion of cure moderate wounds, then he must succeed an initial DC of 10 (cure light wounds), then a DC of 11 (potion of jump), and then a DC of 13 (cure moderate wounds).

Failure causes characters to be sickened until they can ingest another potion.  Potion addiction can be cured in the same manner as any other addiction.  See rules for drugs and potion addiction here:  http://paizo.com/pathfinderRPG/prd/mastery/drugsAndAddiction.html

Acquisitions and Borrows:  Characters cannot keep items that are stolen, looted or discovered, and must sell them to the organization at the end of an adventure.  The group is fairly compensated as a whole (50%) for the find.  If the item is special (or magical), the item will be placed in the Dragons' company store and it will be sold at fair market value.

Additionally, characters may borrow up to 200 gold pieces worth of non-perishable equipment per adventure.

Progress of Time:  Characters will experience one week of downtime between adventures.  Characters will use this time to earn coin in their professions and to craft items.  However, players may create scenes between themselves that exist outside of the progress of time.

Instances:  Adventures function like instances, and may lack cohesion.  For example, you might be tasked with enforcing your neighborhood's rules against some roughs, and then you might be tasked with discovering a smuggling route from the docks to the mountains through some dungeons.  Generally, the adventures take place within the city.  Characters will most often square off against humanoids.

Experience Points:  Characters will earn 500xp per adventure.  Players should not expect to level very quickly.

Player Expectations:
Adventure!  Romance?  Sex!  Violence!  These are things that you can expect from a game on E.  But also!  A fair GM!  And lots of bureaucratic paperwork!  Seriously, if you don't think you can handle the serious paperwork involved in running a criminal gang, eff right off!  I'm not trying to be mean, but you seriously can't ask the GM to run your business, can you?  That's irresponsible.  And I'm looking for responsible players.  Who are also imaginative.  And patient.  And have a theoretical knowledge of Pathfinder.

Also!  I am looking for players who post at a reasonable rate (once every other day, with the exception of weekends).  Bam!  I just defined what a reasonable posting rate is.

Posting Conventions:
Players will use the following code to post.

Quote
Amazing Demi-God!
HP:  A Bazillion  AC:  70   Passive Senses:  30
Status:  Immune to Petrification and Everything Else
Character Sheet


I am so pretty!  I love swinging my big sword!  Yay.


OOC:
Amazing Demi-God swung his sword.
Pertinent Dice Rolls.

[float=left][img]Image[/img][/float]
[size=18pt][b]Name[/b][/size]
[b]HP:[/b]  HP  [b]AC:[/b]  AC   [b]Passive Senses:[/b]  Perception + 10
[b]Status:[/b]  Status
[url=Bad Website]Character Sheet[/url]
[hr]
Text
[hr]
[b]OOC:[/b]


Initiative Order:  The Initiative Order is broken into three portions:  1)  Before Enemy's Turn;  2) Enemy's Turn; 3) After Enemy's Turn.  If there are multiple enemies, they will all function at the same time, using the mean of all initiatives as their turn order.  All characters with higher initiatives can post an action "out of turn order," so to speak.





The Code of the Dragons:  (In-game rules)

All characters have prospected and been accepted by the Dragons.  They are all required to follow the code under penalty of death -- or at the very least, an ass kicking.



  • Pay your goddamn dues;
  • Wear your kutte and your colors at all times during business, excepting certain situations described below;
  • Brothers and sisters that get addicted need to be helped;  once he or she gets better, he or she will be dealt with by the executive board;
  • Deal fairly with your buyers -- don't steal from them, and don't lie to them;
  • If you're dealing, take off your kutte;
  • Don't steal from your brothers or sisters;
  • Don't snitch on your brothers or sisters;
  • If a patch holder or prospect throws his colors or quits, colors are pulled;
  • Members cannot belong to any other clubs;
  • If one of us gets attacked, all of us will retaliate. If our member is drunk and purposely starts an argument, we will escort him away;
  • No cowards allowed;
  • No purposeful destruction of club property;
  • Once the club has voted, no member can go against the vote;
  • Members must bring in any business plans to the club;
  • Members stay together on rides, parties, field meets, and will not fraternize with rival clubs;
  • Members will have good attendance;
Always seeking 5E games.
O/O

PhantomPistoleer

#2
Character Submission:

Honestly, I don't really like character biographies.  I'm more interested in the following:

Character Vision:  Tell me what sort of character you want to play.  How you envision the character developing.  What role they will play in the party.  Don't make this too long.

Character Personality:  I'm interested in your character's personality.  I want him to fit in the group.  Though the character is expected to be some sort of evil alignment, he or she isn't evil-evil.  See, they belong to a community.  They participate in their neighborhood's school events.  They have friends and families.  Your scary psychopath can't be a scary psychopath 100% of the time.

Inter-Character Relationships:  This is for later.  I want the characters to know each other.  They have been there for each other.  They have partied together.  They have fought together.  They demonstrate concern for one another, and always come to each other's aid.  There should be no animosity between brothers and sisters.
Always seeking 5E games.
O/O

Ebb

I don't want to interrupt you if you aren't ready for character submissions yet, but, are you ready for character submissions yet? As a fan of Sons of Anarchy, I'd love to see a re-setting in a Pathfinder universe.

Second question: Will you allow the new Unchained Rogue class?

http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained

I think it does a lot to bring the Rogue up to speed with other classes.

PhantomPistoleer

Quote from: Ebb on May 26, 2015, 11:21:39 PM
I don't want to interrupt you if you aren't ready for character submissions yet, but, are you ready for character submissions yet? As a fan of Sons of Anarchy, I'd love to see a re-setting in a Pathfinder universe.

Second question: Will you allow the new Unchained Rogue class?

http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained

I think it does a lot to bring the Rogue up to speed with other classes.

There really hasn't been a lot of interest, actually.

But yes, I allow all official variants.
Always seeking 5E games.
O/O

Ebb

Quote from: PhantomPistoleer on May 26, 2015, 11:28:11 PM
There really hasn't been a lot of interest, actually.

But yes, I allow all official variants.

Cool. I was holding back because I wasn't sure whether you had finished posting the overview stuff. I'll have a character submission for you shortly.

This looks like a really interesting setup.

PhantomPistoleer

Quote from: Ebb on May 26, 2015, 11:36:36 PM
Cool. I was holding back because I wasn't sure whether you had finished posting the overview stuff. I'll have a character submission for you shortly.

This looks like a really interesting setup.

Thanks, Ebb.  Please do as you like, but I'm not really sure that we will get underway.  Like I said, there has been very little interest.  Which is okay.
Always seeking 5E games.
O/O

A Painter

#7
Interested, but will need to brush up in the Pathfinder rules.  If I remember correctly, it's a little more complicated that D&D 5e?

I've never multi-classed before, and since the rogue class is required, I'm a little unsure of how to go about this.  Would a bard-rogue be allowed?

Also that no Gnomes rule is making me sad.

Sorrow Singer

Im potentialy interested if you still need players. ill throw a character together when i get some time.

PhantomPistoleer

Quote from: A Painter on May 27, 2015, 01:30:51 AM
Interested, but will need to brush up in the Pathfinder rules.  If I remember correctly, it's a little more complicated that D&D 5e?

I've never multi-classed before, and since the rogue class is required, I'm a little unsure of how to go about this.  Would a bard-rogue be allowed?

Also that no Gnomes rule is making me sad.

A bard wouldn't work because they cast arcane spells.

And it's not multi-classing, it's gestalt.  Although, I imagine that someone might be tempted to multi-class, which would be acceptable, too.

You essentially take the best qualities of each class at every level, and jumble them together.  So, a rogue/fighter at first level would get:

The fighter's HP, the fighter's bonus to ATK, the fighter's bonus to FORT, the weapon proficiencies, and the bonus feat;  while the rogue would get the skill points, the rogue's bonus to REF, and the rogue skills (trap finding, sneak attack, etc.).

I would recommend that characters be well-rounded because the adventure isn't party-based.
Always seeking 5E games.
O/O

Muse

  Heh.  :)  I'm guessing no arcane casters includes no alchemists' Phant? 

  If you still have openings, I might bring in a fighter/rogue with whip mastery? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Elven Sex Goddess

I am interested in this.

Tentative character proposal
Name:Vitania - (The whispering death)
Race:  High Elven
Class:  Gestalt   (Fighter (Archer) - Rogue (Sniper)
Alignment:  Neutral Evil

Motivations and Goals:  There is nothing like a beautiful  kill.  The thrill of seeing your mark in your line of sight.  The quick intake of a deep breath.  The strain of holding it as you become one with your bow.   That moment is like none other,  as your fingers burn against the taut bow string,  the bow itself aching with the stress of your pull.   The release bringing the whistling whisper as it flies through the air.   That exhale of breath as in mere moments the mark will be another trophy.  The realization one has wet themselves in orgasmic bliss of the moment.   

To be the best,  at what one does.  Simply put those that hire her know that the job is as good as done.  Yet it is an alter ego.  For Vitania can often be found working a inn as a serving wench.   Yet as she puts out her elven charm,  her beauty turns heads as she bounces through a crowded common room in some dark inn.   Her flamboyancy drawing lewd attention.   Her ears craving the hush whispers of the Whispering death.   

Her goal in life is to find the next perfect kill,  to find the next challenge.   To be an absolute master of her craft.

"Riches, spoils well let my brothers and sisters enjoy such.  I seek the perfect kill." 

PhantomPistoleer

Quote from: Elven Sex Goddess on May 27, 2015, 11:38:49 AM
I am interested in this.

Tentative character proposal
Name:Vitania - (The whispering death)
Race:  High Elven
Class:  Gestalt   (Fighter (Archer) - Rogue (Sniper)
Alignment:  Neutral Evil

Motivations and Goals:  There is nothing like a beautiful  kill.  The thrill of seeing your mark in your line of sight.  The quick intake of a deep breath.  The strain of holding it as you become one with your bow.   That moment is like none other,  as your fingers burn against the taut bow string,  the bow itself aching with the stress of your pull.   The release bringing the whistling whisper as it flies through the air.   That exhale of breath as in mere moments the mark will be another trophy.  The realization one has wet themselves in orgasmic bliss of the moment.   

To be the best,  at what one does.  Simply put those that hire her know that the job is as good as done.  Yet it is an alter ego.  For Vitania can often be found working a inn as a serving wench.   Yet as she puts out her elven charm,  her beauty turns heads as she bounces through a crowded common room in some dark inn.   Her flamboyancy drawing lewd attention.   Her ears craving the hush whispers of the Whispering death.   

Her goal in life is to find the next perfect kill,  to find the next challenge.   To be an absolute master of her craft.

"Riches, spoils well let my brothers and sisters enjoy such.  I seek the perfect kill." 

While I'm enthused that you're interested, please don't just focus on archery.  Characters should be well-rounded, and ought to be able to hold themselves in combat both in melee and in range.  This game isn't party-based.  You might find your character running a mission alone.

This sort of reminds me:

In-Character Rules re: Weapons:

The Kingdom has outlawed the possession of automatic crossbows, and it is forbidden for felons to possess weapons of any kind.  The possession of weapons requires a license, acquired at a local constabulary, or current service in a local militia.  All weapons purchased in Andres-Upon-Vail have been stamped and recorded by the Keeper of Records. 

This rule is fundamentally necessary for gameplay.  The Dragons deal in automatic crossbows.

Longbows aren't really used on Andres-Upon-Vail, and are very uncommon among the citizenry, whose members are more inclined to use the crossbow. The modern-day equivalent would be like carrying a blunderbuss when everyone's carrying shotguns.  But people don't usually CARRY either a blunderbuss or a shotgun in public.

Without an additional cost, you can make bows -- or other medium-sized weapons -- subtle, collapsible, and/or to require simple assembly to use (one round full action/6 seconds).

It is against the law to unsheathe live steel in public spaces, unless done in the defense of self, others, or property.

Quote from: Muse on May 27, 2015, 11:05:37 AM
  Heh.  :)  I'm guessing no arcane casters includes no alchemists' Phant? 

  If you still have openings, I might bring in a fighter/rogue with whip mastery? 

Alchemists are acceptable, but only until 7th level.
Always seeking 5E games.
O/O

Muse

  Oh?  I missed that, what happens at seventh level? 
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)

Ebb

Quote from: Muse on May 27, 2015, 03:43:11 PM
  Oh?  I missed that, what happens at seventh level?

At 7th level Alchemists start to get 3rd level extracts. In this world, 1st and 2nd level potions (and so presumably extracts) are non-magical.

I guess the question would be whether Alchemical Extracts are also highly addictive, the way that potions are.



PhantomPistoleer

Quote from: Ebb on May 27, 2015, 03:50:23 PM
At 7th level Alchemists start to get 3rd level extracts. In this world, 1st and 2nd level potions (and so presumably extracts) are non-magical.

I guess the question would be whether Alchemical Extracts are also highly addictive, the way that potions are.

The answer to that question is, YES.  However, we can work in an additional benefit for the Alchemist on account of this.  First, he can gain a resistance bonus equal to his alchemist level vs. his potions.  Secondly...  well, I'm not sure.  Any ideas, anyone?
Always seeking 5E games.
O/O

Sorrow Singer

I can't help but notice that you have all characters starting with improved unarmed combat, which is sort of a blow to the monk, the brawler or any archtype that gets improved unarmed at first level. do they get and additional combat feat as compensation or something of the like?

PhantomPistoleer

#17
Quote from: Sorrow Singer on May 27, 2015, 04:06:13 PM
I can't help but notice that you have all characters starting with improved unarmed combat, which is sort of a blow to the monk, the brawler or any archtype that gets improved unarmed at first level. do they get and additional combat feat as compensation or something of the like?

Ah, sorry.  This was actually mentioned in one of my posts that I deleted.

GM-given combat feats that are then duplicated through a chosen class are not lost.  Instead, the player may select any combat feat that he or she qualifies for as a replacement.  Edit:  This didn't make any sense.  Let me try again.  The monk grants improved unarmed combat.  But you're given improved unarmed combat from the get-go.  Well, the monk would then get an additional bonus feat instead of improved unarmed combat.

Caveat:  though characters may retrain their characters between adventures, they cannot retrain GM-given combat feats.
Always seeking 5E games.
O/O

Ebb

Quote from: PhantomPistoleer on May 27, 2015, 04:02:56 PM
The answer to that question is, YES.  However, we can work in an additional benefit for the Alchemist on account of this.  First, he can gain a resistance bonus equal to his alchemist level vs. his potions.  Secondly...  well, I'm not sure.  Any ideas, anyone?

Well, they're already going to have a leg up given that they're the only spellcaster-equivalents around, so having the addiction downside doesn't seem so bad to me. You could give them a certain number of free extracts per day before they have to start making saving throws (like level + CON bonus, for instance). Maybe also say that the Mutagen ability 'clears the system', so after using it the count starts over.

PhantomPistoleer

Quote from: Ebb on May 27, 2015, 05:18:13 PM
Well, they're already going to have a leg up given that they're the only spellcaster-equivalents around, so having the addiction downside doesn't seem so bad to me. You could give them a certain number of free extracts per day before they have to start making saving throws (like level + CON bonus, for instance). Maybe also say that the Mutagen ability 'clears the system', so after using it the count starts over.

That seems reasonable.
Always seeking 5E games.
O/O

Elven Sex Goddess

Ok I scrapped the idea I first had.   Here is a revised idea.   

Revised tentative character submission
Name:  Charna
Race:  Wood Elf
Class:  Gestalt  Barbarian Serene barbarian - Rogue Make shift scrapper
Alignment:  Chaotic Evil

Character vision: A quiet strength  with an ability to adapt and survive different situations.    Not just a brute,  but a reflective thinker.  Her growth I see her blossoming into a trusted lieutenant in the gang.

Character personality:  Chaotic evil does denote her as a mindless killer.   Quite the opposite, she is a survivor in a world that offers horrors.   What is important is to have a group of trusted friends.  Brothers and sisters that have your back and you theirs.   Law well that for the genteel to keep oppressed.   Evil well that's a matter of perspective, she just usually wants things more.

Summary:   A strong yet resilient character with a softness to her.   Not the raw edge a rage barbarian would have.  (In terms a pathfinder X-Men Beast)  Of course the Serene barbarian is a third party company publication listed on Pazio D20PFSRD barbarian archtypes. 

PhantomPistoleer

Quote from: Elven Sex Goddess on May 27, 2015, 09:59:12 PM
Ok I scrapped the idea I first had.   Here is a revised idea.   

Revised tentative character submission
Name:  Charna
Race:  Wood Elf
Class:  Gestalt  Barbarian Serene barbarian - Rogue Make shift scrapper
Alignment:  Chaotic Evil

Character vision: A quiet strength  with an ability to adapt and survive different situations.    Not just a brute,  but a reflective thinker.  Her growth I see her blossoming into a trusted lieutenant in the gang.

Character personality:  Chaotic evil does denote her as a mindless killer.   Quite the opposite, she is a survivor in a world that offers horrors.   What is important is to have a group of trusted friends.  Brothers and sisters that have your back and you theirs.   Law well that for the genteel to keep oppressed.   Evil well that's a matter of perspective, she just usually wants things more.

Summary:   A strong yet resilient character with a softness to her.   Not the raw edge a rage barbarian would have.  (In terms a pathfinder X-Men Beast)  Of course the Serene barbarian is a third party company publication listed on Pazio D20PFSRD barbarian archtypes. 

Yes.  This is much better.  I like it.
Always seeking 5E games.
O/O

Elven Sex Goddess

Thanks I will work up the character sheet tomorrow.   I actually like this concept better then my first one I threw out.

Elven Sex Goddess

Charna character sheet

I left off experience points are we progressing slow, medium or fast?

Muse

Tentative character submission
Name:  Jord
Race:  Human
Class:  Gestalt Fighter 2/ Rogue 2
Alignment:  Lawful Evil

Brif History: Child of Morn Salaryman--owner of a salt flat--and a concubine, Jord was originaly trained to work for his father as an overseer.  Though lording it over the slaves gave Jord skill with whip and truncheon, it also sparked a power lust in him that his current position didn't sate.  After spending  a few years serving in the militia, he gained a place in the Dragons through a slave dealer his family worked with. 

Character vision: A bastard at heart as well as in blood, Jord is far more sophisticicated than a simple brute enforcer.  He aspires to rise high in the guild, but means to do this as a leader and a soldier of merit, not by climbing over the broken bodies of his comrades.  He's is inteligent, cunning, and controling.  On the battlefield, he uses his leater lash to disadvantage his most dangerous oponents by depriving them of their weapons or footing, then moves in for the kill with staff or sword. 


Alternate Image
A link for all of us who ever had a shouting match with our muse: http://www.ted.com/talks/elizabeth_gilbert_on_genius.html

How to set this Muse ablaze (O/Os)

When the little angel won't appear no matter how many plum blossoms you swirl:  https://elliquiy.com/forums/index.php?topic=135346.msg16474321#msg16474321 (Major update 5/10/2023)