Serenity RPG campaign

Started by Elven Sex Goddess, February 20, 2008, 12:51:18 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

The Great Triangle

What forum is this game going to be hosted in and when will it start?
Meow!  I'm a kitty; made of fire.

Ons and Offs

RubySlippers

#51
Name: Catherine Niska
Age: 20
Occupation: Registered Companion (Persephone Companion Training Temple)
Appearance: A younger version of the actress Lena Headey from 300 and the mother in Terminator: The Sarah Connor Chronicles often dressed impeccibly but favors lounging clothes when just hanging out away from clients.

ASSETS
-Allure (major)
-Friends in High Places (minor)
-Friends in Low Places (minor)
-Registered Companion (minor)
-Sweet and Cheerful (minor)

COMPLICATION
-Credo: Non-fightin' Type is Morally Opposed to Using Lethal Force Against Livin' Things Even Reavers (major)
-Loyal: The Guild (minor)
-Loyal: Niska Family (minor)
-Memorable (minor)
-Prejudice: Companions trained in the central planets, some very religious types and a few potential clients that put her in the camp of common whores just don't like her properly for her station. (minor)

ATTRIBUTES
-Agility (1d6)
-Strength (1d4)
-Vitality (1d6)
-Alertness (1d8)
-Intelligence (1d8)
-Willpower (1d10)

Initiative d6 + d8
Life points 16

SKILLS  62
-Artistry d6
-Athletics d2
-Covert d2
-Craft d2
-Discipline d6
-Influence d6
#Conversation d10
#Seduction d10
-Knowledge d2
-Linguist d2
#Russian d4
-Mechanical Engineering d2
-Medical Expertise d2
-Perception d6
-Performance d6
-Pilot d6
-Planetary Vehicles d2
-Technical Engineering d2

Plot Points: 6

Equipment: Ornate Box with an Ornate Needle with Two Doses of Cyanol (used to commit suicide if needed, like if Reavers will get her), First-Aid Kit, 10 Packets Immunization Packets (standard Guild issue),  Microtransmitter, Wardrobe, Grrooming Items, Beauty Supplies, Silver Ring (gift from her father, was her mothers, Niska's first wifes), 150 Credits (coins).

Backstory: Born the tha Niska family with the gangsters beautiful first wife and his eldest child, she was also his most exceptional. Having beauty, a keen mind and a great deal of talent she could have surpassed her father and head the family if it wasn't for her complete dislike of violence. As she was beautiful and of keen mind she was also as devoted to peace as her father into violent crime. After three thugs killed her mother and she refused to fight back when her father arrived he realized nothing will force her to commit violence. He decided she needed a suitable vocation and worthy of a Niska so pulled numerous strings to get her into the new Companion Training Temple and she excelled save for refusing the combat training classes but a Companion often relies on other resources and talents to do well. And her knack for those far outpaced her limitations not that she did not pick up some minor knack for unsavory skills from her background. Newly released two years ago she spent time in the central systems on the pleasure liner Nova Star where she did well completing her Guild apprenticeship requirement and even with some discrimination tossed at her managed to earn a good living.  Returning she decided to stay mobile decided to lease a shuttle on a transport, after all she is an asset most wouldn't get to land at the better parts without a Companion on board.



Elven Sex Goddess

Ok first Catherine Niska,  attributes over spent by 4 pts at 46.   For greenhorn it is 42 points.  Otherwise skills, traits look good.   

Now to answer your question Rayve13, that is a yes. 

Now to answer your question Great Triangle.

NCNS Small Games

Serenity RPG Destiny's Breath (Ship Roster)
https://elliquiy.com/forums/index.php?topic=13161.0

Serenity RPG Destiny's Breath (OOC)
https://elliquiy.com/forums/index.php?topic=13162.0

Serenity RPG Destiny's Breath - The Verse
https://elliquiy.com/forums/index.php?topic=13163.0

Elven Sex Goddess

#53
Actually  she is off, the four pts too much in her attributes.

  I am sorry for the prior disposition of this post.  I had received an pm from a source I trust in regards to game mechanics of the Serenity game.  However, as I look over it, he is wrong and you are over spent by the four pts. That the points did not come from the complications and they are offset with equal amount from your assets.

Thanks Asherah

RubySlippers

Okee Dokey I dropped Strength to 1d4 (hell she doesn't fight anyway) and her Willpower to 1d10 (still her highest stat for obvious reasons) so she should be good then. I'll have to do a description and a bit of a backstory so will work on that. Likely she just didn't have a heart for the family business and so her father arranged for a proper profession where she could help the family maybe not being "in the life" so to speak. And being a Companion gives him assets and connections that he couldn't dream of getting perhaps. That and she is the spitting image of her mother.

Elven Sex Goddess

Thankyou Rubyslippers, it looks good. 

Dragoondawg25

Name: Orion “OT” Taylor
Age: 28
Race: Human
Occupation: Ex Military Pilot now Renegade Pilot
Attributes:
•   Strength    d10
•   Agility     d8
•   Vitality     d8
•   Intelligence    d4
•   Alertness    d6
•   Willpower    d6

Life Points:        d14

Skills:
•   Unarmed       d6     
o   Brawling         d10
•   Discipline       d6     
o   Intimidation      d8
•   Guns          d6     
o   Pistol              d8
•   Pilot         d6     
o   Firefly              d10
•   Athletics        d6     
o   Dodge            d8
•   Perception        d4     
•   Planetary        d6     
•   Survival        d4     
•   Hvy weapons   d4     


Traits:
Assets:
Mean Left hook (2asset): Benefit: Your unarmed attacks inflict Basic damage (split between Stun and Wound) instead of Stun. See Chapter Five: Keep Flyin’ for more information on unarmed combat.

Fighting type (4asset): Benefit: You may take one non-attack action each combat turn without penalty. For example, if you move and shoot in the same turn, your shot will not suffer the normal –1 step Skill penalty.

Military rank (2asset): Benefit: You are or were either an enlisted man or an officer. An enlisted military member or veteran gains a +2 step Attribute bonus to Willpower on all Discipline-based actions. Officers gain an equivalent bonus on all Influence-based actions

Intimidating manner (2asset): Benefit: You gain a +2 step Attribute bonus to Willpower on any action that involves intimidating, interrogating, bullying, frightening, and all manner of awing other folks. You can also use this on your rolls to resist similar attempts made against you.

Born behind the Wheel-Space (4 assets): Benefit: Choose either land or air/space vehicles. You gain a +2 step bonus to your Agility Attribute whenever you are at the controls of your chosen vehicle type. As a Major Trait, any Plot Points spent on actions involving your chosen vehicle type improve as if you had spent 2 additional points.

Complications:
Chip on the shoulder (4 complications): Penalty: You’re ready for a fight at the slightest provocation. You can’t walk away from insults or taunts. You suffer a –2 step Skill penalty to all peaceable social actions with even a hint of tension. As a Major Trait, any time you suffer Wound damage you go completely berserk, concentrating only on taking down the wang bao dahn who hurt you—until someone else tags you, then you switch to that chin-wah tsao duh liou mahng.

Over confident (2 complication): Penalty: You know that you’re up for any challenge. You’ll run, not walk, into deadly altercations. You’ll pick a fight even when you’re outnumbered. You’ll bet all the credits you have on a single throw of the dice. You’ll risk attempting a dangerous action even if you’re not the least bit skilled at it.

Branded (4 complications) Penalty: You’ve got a bad reputation—fairly earned or not—in your home region. You suffer a –2 step Skill penalty to any social interaction when the story of your terrible misdeeds comes into play. As a Major Trait, virtually everyone in the ‘Verse has heard bad things about you and the penalty applies almost all the time. You suffer no penalty when dealing with folks who know you personally, or those who feel you got a raw deal.

Loyal (2 complications) Captain: Penalty: Pick a group that can count on your loyalty. You will do anything short of sacrificing your own life to help and protect them (and you might even do that). With the GM’s permission, you can be loyal to an individual—provided this person is another Player Character or an NPC who is a constant presence in the campaign.

Memorable (2 complications): Penalty: You’re easily identified. Others gain a +2 step Alertness Attribute bonus when attempting to spot you or recognize your likeness.

Plot Points: 6

Gear:

•   Multiband: The evolution of the digital watch has led, at long last, to the Multiband. It’s an all-in- one watch, digital compass, calculator, alarm, radio receiver, generic remote control, and voice memo. Unfortunately, multibands break easily and are mostly popular among students as a fashion accessory. The varieties range from cheap versions in plastic cases to gold-plated ones sold out of suitcases by shady men on street corners. 4.8 credits
•   Purification Crystals: Frontier settlers and soldiers usually stock packets of these powdery, pale blue crystals. One packet (a box has 20) can cleanse up to a gallon of water for human consumption, killing pretty much all bacteria and parasites, just as if you’d boiled it. Box of 20 = 8 credits
•   Ballistic Mesh: Used much like the bulletproof vests of Earth-That-Was, ballistic mesh is a finely woven cloth of metal and plastic over polymer sheeting. In basic dummy-talk, the mesh stops bullets, and it isn’t as heavy or bulky as other armors. The mesh was often used by the Independents during the war, since it was hard for them to find heavier body-armor. 46 credits
•   2x Brass Knuckles * ₡ 0.8 / 2p 1 E Brass Knuckles: This little piece of hand hardware converts unarmed damage into Basic damage instead of Stun damage (see Chapter Five: Keep Flyin’ for information on unarmed combat). A nasty little surprise in a bar fight.
•   2x Pistol d6 W 100 3 (8) ₡ 18 / 45p 2 E
•   Rifle d8 W 225 3 (30) ₡ 30 / 75p 9 E

Credits: 623.6

Background/Description:
   One look at Orion means bad news especially if you’re on his bad side.  With a short fuse for a temper and a bad reputation to boot, its no wonder that this guys been in more bar fights then most people have their entire life.  Standing about 6’2 and well muscled down from his years in the military and barroom brawls.  OT is hardly the kind of pushover one would expect a pilot to fill out.  Very capable of handling himself in given situations he brings his calm cool presence when the heat is on.  But mark my words, all it takes is for his beer to be stale and somebody’s going to pay with their face kissing the bar top. 

Orion Taylor, called OT for short (stands for Overtime.)  Is an ex military pilot for the alliance.  During his tenure with the alliance he had many experiences with dog fighting and piloting in space.  Earned himself a moniker OT because of his never say die attitude even in the face of defeat, and always managing to pull out of even the toughest of situations.  But because of this never say die attitude there was always a bit of cockiness to his methods.  Thus one day during a break down from his military superiors OT subsequently was terminated from the military for violating conduct of an officer and assault in battery which resulted in death of a former officer of the military.  Since then OT has been in doing odd jobs for underground and cargo freighters and virtually anybody that will hire him.  It wasn’t till he happened upon a ragtag crew looking for a pilot to fly them in and out of danger, that he had finally made it home.
Heterosexual Switch: Humor DLC included
My Discord: Dragoondawg2582
Ons & Offs

Elven Sex Goddess

Good to go with character hun, listed in the roster in the game boards.